Would Elementalists be able to use greatswords in the future?
in Elementalist
Posted by: Strang.8170
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
in Elementalist
Posted by: Strang.8170
@STRanger
Well in lore there´s plenty of excuses. Bigger spells need bigger objects to channel them through, shape of the sword makes it ideal for different kinds of spells, using it is indimitating, battle mages liked it and developed new techniques for it, people wanted to use them just because they could.
Elementalists, or caster in general, in gw universe have never been a scholarly professions, Cynn was hotheaded and not all that intelligent but still prodigy. Eve was just purely insane.
Mainly this was because game mechanics allowed dual professions in gw1, which meant warriors could be secondary eles and other way around. This is not the case in gw2 anymore, but we can clearly see that caster professions can evolve to more martial directions (monks and guardians)
Also scepter/focus on thief could work too. Afterall thief would use any tools necessary, so i could easily see they´d use magical weapons if they could augment their shadow magic through it (not that they use much of it, but it could change too)…actualy reminds me of few gw1 builds i dabbled with trying to turn my sin into caster (not verry succesful though :/)
 (not verry succesful though :/)
Basicly it´s all just opinions though. Lore or mechanics give no real reason why it couldn´t happen, but neither is there reason why it should happen.
I know what you´re trying to get through, but that kind of casters are part of other settings.
This guy knows what he’s talking about. This post and his one prior to this should end this thread tbh. This is why elementalists aren’t up to scratch, and why they aren’t sought after.
I’m sorry, but that is the sad truth. I however enjoy playing weaker classes to master them and make people jaw-drop so yes, I enjoy my elementalist.
You kinda missed the point of the thread on first paragraph, it´s about asking who are happy with elementalist and why. Not about how elementalist compares to others. So there´s really no end to this unless we run out of people.
Well dragons consume magic, gargoyles clearly are magical beings…?
Yes, humans are indeed dying race, but they just refuse to die.
Gods brought humans to tyria in first place, and they then began to shape tyria to their liking. During their time, they were arguably the strongest entities on tyria, and therefore their favorites, aka humans, had strongest forces on tyria on their side. After their exodus (alsopoint year 0 on tyrian calendar), races like charr had gained more influence and began to pose serious threath to humans. Gods still undirectly affected tyria, their avatars could be summoned easily and their blessings were easy to gain. However, after the events of nightfall, gods pretty much left tyria for good.
True, humans were still dominating the area of the map familiar to us in first game (area they had conquered when gods still walked tyria), but even then they were starting to lose ground. Much can be attributed to warring between human kingdoms (guildwars) that left kingdoms weakened for charr invasion (charr still had lot´s of area beyond blazeridge mountain and in bloodlegion homelands north of ascalon). Charr caused the searing that devastated ascalon, they marched against orr and kryta. Orr was sunken in cataclysm caused by khilbron reading a ancient spell when charr were at the gates of orr and winning. Kryta was only saved by Saul D´alessio and mursaat that helped him, and even then it was just barely victory.
Technologicaly all races were on the same page back then, everyone had swrods, shields and magic, with dwarven kegpowder/machines here and there, also canthans had cannons. So in the end it all came down to pure numbers and power, which humans had back then, but then lost due to civil wars, wars against charr and due to their gods leaving.
Well, humans had the sharpest stick back then, mainly thanks to their gods. Since then kitten has hit the fan. Tigers got their act together and decimated 2 human kingdoms, nearly takin 3rd too, few new races popped up here and there with superior strength or intelligence and suddenly human stick were only of average sharpness.
Humans never were the most advanced race either. Dwarves had better craftmanship, asura brought superior ever evolving technology, charr started to evolve human and dwarven technology further….one could very well say that humans were pretty stagnant race happy with their gods, magic and the way things currently were.
in Elementalist
Posted by: Strang.8170
I understand your need for more weapon sets for ele guys, but I hope that this isn´t going to happen. Any light armored caster class wielding a warrior/thief weapon looks wrong to me (that´s why I refuse to play D/D – if I want that, I log on my thief. And Mesmer with GS seems even more weird to me, unfortunately). I could understand this with a Battlemage class or something similar (it should have also heavier armor of course), but not with a light armored and mobile class like Elementalist.
Please don´t shoot me, it´s just my opinion based on years of playing RPG and MMORPG games
Mesmer gs is awesomely conceptualized.
No reason it couldn´t work for eles too.
Ofcouse all of this is just matter of tastes.
in Elementalist
Posted by: Strang.8170
Isn’t traeharne a necromancer wielding a greatsword? I wouldn’t get your hopes up simply on that observation.
More specificaly necro wielding greatsword casting ele spells
Stacking tools, oh god yes!
If i want to have my shinies have a prettier icon for a cost of transmutation stone, let me do it god kitten it!
aka. let us transmute trinkets….as far as i can see the functionality is there (normal gear changes icon as you transmute it) why not just expand it to accessories?
Rtl isn´t as buggy as peole let understand, and ele is not as underpowered people let understand, but it says something that you can barely see an ele clip without rtl bug in it atleast once.
Unfortunate, but not the end of the world.
It’s strange, I can see the damage nerf pretty clearly, but I also found myself not getting killed as easily in the BWE’s, where now my level 15 ele can’t pull more than 2 enemies and survive.
Granted, I’m not the best elementalist player yet as I’ve hardly played it, but I just know my necro could handle almost 10 enemies at once, and trying a guardian I was just able to jump into a group and kill everything in a couple seconds and hardly get touched
Propably because with more damage you kill faster which gives mobs less time to kill you.
Also try to remember that eles play very differently to guardians or necros. You will have not learned all eles can offer in 15, 30 or even 80 levels.
…it escapes me
among other things, apparently.
oh and there you go straw manning. well i didn’t expect much from you people anyway, so defensive.
why are you so protective of this terminology? is it not misleading? or do you have another series of self justifications for that too?
Oh enlightne me wise one! Please do, i´m serious, that´s why i stated that it escapes me.
ah, and fight fire with fire…or in this case strawmen with strawmen.
Nope, not misleading at all. Mention it to someone and he´ll know what your talking about. Does that not make it a good enough term to be used if one wants to use it?
i’m not demanding. attunement swapping.
trust me, one day you’ll thank me for this.
Frankly, you´ve actualy convinced me to start using the term attunement dancing
…it escapes me though how are you exactly not demanding?
You´re making it very clear that people shouldn´t call it attunement dancing, is that not by definition demanding for it not to be called that?
Bwuahahahhaaaa….i still can´t believe this are you seriously that offended by what other people call it?
 are you seriously that offended by what other people call it?
It sure is childish to use other than strictly descript terms, because demanding that other people change their way of using terms and words so that you don´t feel offended is mature and stuff…
<edit>rotation isn´t a proper term either according to your logic as it would imply same order of repeating which often isn´t the case.in Elementalist
Posted by: Strang.8170
Entirely possible.
Personaly i´d like to see1h swords too.
All depends on what kind of updates arena net is planning.
<edit>Also, it´s propably more likely that arena net will add new weapon sets rather than new professions. Few of the main reasons being that they would be easier to balance, require less work, can build on existing foundation, make current classes have more longevity and diversity and that since day 1 people have been wanting this weapon for that class and such, more than this and that class to be intoduced…well with possible exceptions of ritualist and dervish :S
(edited by Strang.8170)
What´s wrong with it?
People want whatever they are doing to sound impressive and nice, naturaly they come up with elaborate names for things. And besides the analogy is quite fitting, you rythmicaly make certain pattern of steps, or skill uses in this case.
And in the end, mmo people have long referred to this kind of stuff as stance dancing or something similiar, shadow bane is a good example.
If it annoys you just don´t use the term, but that´s no reason why others shouldn´t use it if they want though.
in before the qq.
I have been playing ele likewise since the headstart, and the bwe´s before it, and i´m happy with it. Unlike you though, i´ve been focusing more on the pve side of the things.
In pve setting, ele is not weak. It just simply is not. I can take on every and each situation any other profession could, and i can perform if not as good, then atleast nearly as good as them. We don´t lack firepower(mainly because mobs are too stupid to dodge), nor survivability.
Even i who runs support staff build can take down mobs very efficiently, even in the dreaded cursed shores where general opinion is that ele can´t take on a single grub. It might be harder than spamming your attack skills, but it´s not all that much slower, especialy since because of aoes, eles can take five enemies down as fast as one enemy.
Pvp side is debatable ofcourse,but when woudn´t it be.
Thing that keeps me playing ele though is that it´s just that much fun.
There are ways to make it work. I feel like the best thing they could do to make the elementalist more balanced would be to improve the trait system and weapon skills. Right now, any build with 30 fire or 30 air is doing something really wrong. It’s a shame that two of our five trait lines can’t ever be utilized due to the resulting build being too kitten. I was just trying to think of a way to allow someone to compete with a fire/air build, a fire/water build, a fire/earth build, an air/water build, or an air/earth build.
Maybe I’m too optimistic. Warriors just spam hundred blades or hammer knockdowns. Thieves just abuse glass cannon burst or conditions. Necros just do conditions or minions…Maybe all we can expect is a bunker or a glass cannon from an ele.
In which case, make the glass cannon ele more cannon, less glass. Our burst skills right now are really sad in comparison to other classes.
I do agree that devs need to take a serious look at our traits and undeniably they need to tweak the balance a bit, as well as make whole experience more approachable by new players.
However i do not think that this means that the whole classes mechanics would need to be redesigned. Like i said presviously, i don´t think it would add variety, sure you could do different combinations but they´d be just different flavors of same.
Simple solution; triple attunement cooldown, but make the master or grandmaster minor trait for that attunement -66% attunement recharge for that attunement. This would effectively allow us to have two attunements that could be swapped to and from about as frequently as other classes get weapon swaps, with an added bonus of the other two, non-traited, ineffective elements for niche situations.
Which would lead to situation that we´d have to be able to switch between our 2 chosen attunements pretty much at will to avoid instant death resulting from no defense wahtsoever when switching to offense or the 2 untraited attunements.
The thing about this whole idea is that it would reduce elementalist to swapping between defense and offense, without middleground. Sure there´s few different flavors of defense and offense, but pretty much the same still.
Bringing diversity by dumping down the mechanics is just not going to work in my humble opinion.
You get enough trait points to max two elements. You don’t have to pick the two offensive elements (fire/earth) or the two defensive elements (air/water). You can mix to not be glass cannon or bunker.
I’m not saying make them all uber without traiting. I mean allow traits to let us have this kind of control.
If we increase the potetial of attunements, we would need to basicly limit attunement swaps to very long cooldown for obvious balance reasons.
Now then, with long cooldowns, what would happen when one switches to offense? Well he stays in offense untill game says it´s ok to move back. And as people love to state, ele without defense is dead in seconds.
Other way to work around balance would be to make anything not traited utterly inefficient. Problem with that is that it would still mean that people had to do bunker(air or water) first, then switch to offense and hope that nobody notices until he can switch back. Basicly it would limit eles to switching between 2 different attunements, offense and defense (main emphasis on defense as in most casesgoing offense withou way of keeping oneself alive is swift death sentence), as other 2 wold be rather useless without traits.
Instead we use different skills from each attunement depending on situation.
But yeah, let´s look at speculation about the effects.
Squishy ele swaps to fire, get´s immediately facerolled as he doesn´t have any way of negating damage, ccing, opponent or generaly any survivability.
Same story with earth, except he now has a chance to deal damage post mortem if opponent doesn´t just use condition removal.
Swap to air and maybe you can keep yourself alive, but no damage means that it´s only matter of time.
Water same thing as air, except that you can be useful for your team while trying to survive.
So basicly we´d have everyone being bunkers, until they swap to earth/fire and be glass cannons with evenmore emphasis on glass than currently…sounds ok aguess.
@Slithan
My playstyle has remained identical from bwe1 to current date. Only difference is that i couldn´t get away with wildly swapping attunements just because, since i couldn´t do enough damage anymore without properly learning what to combo with what.
I can see though why people feel they had to change theirs a bit, to compensate for loss of damage without longer combos, but that it would be completely different?…well aguess it´s a subjective experience.
Personaly i didn´t notice considerable jump in difficulty after leaving the first few zones. Though a lot of it is propably due to me 100%ing all the zones down from LA, which ment that i overlevelled stuff from mount maelstrom onwards, hit 80 at straits of devatations.
Well that having been said, after entering orr sheer mob density makes one feel it´s a lot harder, but carefuly enough you can avoid over aggroing.
Would people please stop saying ele can´t take on multiple mobs? It can, it´s possible, it´s been done, and i think thre might even been videos about it. It´s hard, true,but entirely possible even withou 1337 elite skills. Even i, pretty average gamer, can do it.
Nerfs happened, but the not radical enough for it to feel completely different i think.
Not necessarily true, you may still want to put some points in healing, not too much though.
If you want to go support, clerics jewelry is certainly a good choice.
I myself am contemplating on going clerics armor, with offensive jewelry and runes, knights or berserkers.
20/0/0/20/30 traits.
Just swap to what you need, don´t swap because something is off cooldown.
You need more damage? swap to attunement where you can start a burdt combo. Need to survive, swap to mobility and cc spells providing attunements. etc.
Never swap to something without knowing what you´re going to use from that attunement.
What they should do is make a new thread, sticky it, and close all others realted to it.
We get the discussion going on coherently in one place, we don´t have to fill forums with worthless threads, and nobody should fell like they can´t express their feelings.
<edit>Quickly counted 11 threads abot underpowered eles, wit propably many more devolved into bickering about it. Couldn´t we just sticky one thread so we could get the conversation going on in one place?
(edited by Strang.8170)
I only want to know what ever happened to Razah. I think, by all means, he should still be around, somewhere…
I would like someone to explain why ritualists are no longer part of the game? (As well as dervishes. . . . I’m giving ANet the benefit of the doubt that paragons are subsumed by guardians and assassins are thiefs.)
It seems odd that an entire discipline known by the human race was completely forgotten or wiped out in only 250 years.
Problem with both of the professions is that they´re far too human centric,and not only that but vulturaly bound to their respective continents.
Ritualists are heavily assosiated with canthan ancestral worship, and spirit related mysticism. And dervishes are holy warriors that worship the humand gods, gaining powers from them
Problem of that is that it´s really hard to make them fit for all the races. How would sylvaris go about summoning their non-existent ancestors, how would charr revere any gods?
There might be new professions included furhter on, but i doubt they will be ritualists and dervishes, they might however be successors to those mechanicaly like thiefs are to assassins (assassins too had heavy cultural package). Or it might be simple as new weaponsets including scythes and/or buff heavy utilities ala mimicing dervish enchants. Or more spiritual related skills for necromancers.
All you need to know is that mad king is bloody awesome!
…oh, i don´t really have anything to add to what´s already been said.
If you want simple and easy to play:
I levelled with staff, 30fire 30water 10air, though i think swapping that last 10 to arcana would give better results. It´s easy to use. For dps sit in fire (%dmg, cd reduction and field length traits) as in big events you rarely are targeted. For support part swap to water as often as there´s no cooldowns heal skills, and use water and earth cc to further reduce damage taken by your team (if mobs can´t cath them, they can´t do damageto them either). Remember to use earth finishers as often as possible, unless all you want is dps in which case you can sit in fire. Soloing requires you to attunement swap a lot more, and utilize cc and such, but basic starting combo of e5,glyph of storms,e2,f2,arcane wave,f3,f2,f3f2…etc reduces mob healths considerably so that kiting them down from there is easy.
It´s not the most effective build ever, but easy to play.
For more effective builds that require more from actual player, see any of the staff support builds out there, should findone from searching the forums.
Myself i´m currently using 30 arcana, 20 fire, 20, water build focusing on using finishers for support and offense buffs.
Good for you, my response was for the OP, who very clearly posted that he is having problems in PVE.
But since you seem to have a prob with other people having an opinion: what level are you, and what other classes have you played? The forums are full of similar anecdotes about the relative difficulty of solo PVE as Ele and certainly my experiences with other classes from beta to now also clearly show that Ele’s are the worst at solo PVE in terms of killing speed, ability to solo vets/champs, and tolerance to random adds.
Level has been 80 for quite a while, ele being my primary, guardian and thief behind, with ranger on it´s early stages.
I´m not implying that elementalist isn´t harder to play than other professions, i´m saying that it´s not that hard. It´s no where near the “smash your face against brickwall” hard people let understand, nor hard enough to warrant need for a special way of levelling.
Soloing elementalist is easy enough to comfortably get you from 1 to 80, provided you learn how to play or seek advice on how to play. It´s perfectly viable and the efficiency is nowhere near as far from other professions as forums seem to suggest.
As for peoples opinions, i don´t have anything against opinions in general, but i do have something against yours.
Let´s see, levelling ele in wvwvw by sitting on walls hammering against opponent zergs. It´s pretty boring way of levelling. Maybe it can float your boat, but for most of the populace, i think, it gets pretty boring after a while. Secondly it offers no real need to play ele effectively, to learn how to switch attunements in any meaningful way, to learn and practice use of ones cc, support and survival skills, no real practice for actualy killing mobs. It completely shuts you away from the beautiful and diverse world we have t explore, and everything related to it. Not to mention that unexperienced ele definately is the most underpowered player there is, so having real confrontation with players apart form nuking away from behind walls leads to defeats, which further reinfoces the image that eles are worthless
In the end, if one does what you described, he´ll end up with lvl 80 toon alright, but no real experience on how to tackle mobs instead of players, how to actualy play your toon in pve setting, how to solo, or…well,how to survive in general. And that leads to lots of frustration when one tries to play his character after grinding levels, which in turn leads to people thinking elementalists are ridiculously underpowered.
Easiest way to get the hang of your profession is to play pve, from 1-80, learn the skills and kinks of your profession against easy ai opponents. If it´s too hard to figure it out by oneself, these forums are here to provide guidance, and there´s lot´s of it already out there. After learning the initial playstyle needed for the profession, one can then develop further and acutaly succeed with the profession, which is entirely feasible thing in pve setting at the very least.
Also, elementalist in BWE1 was a kittening beast for soloing, i could take a champion same level as i, with few veteran adds spawning around. Given that it was before ele nerfs, defiant buffs on champions and such, but still, i could solo group events with ease.
Thing about GW1 is that monsters were designed to use player skills. Human monks, for instance, in lore called upon the gods’ divine power – however, this clearly isn’t the case for charr or insect monks. So just because they use a skill doesn’t mean they’re actually using that specific skill – it could simply be the game’s means of representing a creature’s ability.
After all, I doubt there were skales and the like wielding scythes in Nightfall.
Elementals are unique as they are made from magic.
Oozes (in GW2) don’t use magic, and raptors never did (in either game). Wind Riders are also magically-adept creatures (that is to say, it seems that they’re attracted to magical places, based on their placements).
And I think you’re mistaking sentience over sapience – though this is nitpicking. Sentience merely means being aware of one’s surroundings, which even the so-called mindless elementals very much are.
Still, things like hydras, drakes, golems, scarabs, mantids, plant creatures, mandragors, jade see fish creatures… lot of the cases can be explained as creatures natural skills, but not everything, or atleast not without it being a wee bit far fetched. Lot of the abilities, are quite a bit too miraculous to attribute for natural abilities…though that can be atrributed to mechanics over riding lore.
Oozes definately use magic like abilities, vaporblade for example, but i guess it too can be seen as ooze throwing part of itself at player. Same for raptors, crested raptors spcificaly, chilling screech. Might be raptor blowing cold air, or semi magical ability.
And yes indeed i meant sentience as in self awarness, i´ll use the proper word from now on.
Well, i have to admit that moving to gw2 mobs seem to be losing their magic quite a lot, so in the end i may have to accept it. but as of now, i don´t want. It´s just so boring of a concpet, that magic is so limited as in every setting ever created.
One theory though is to attribute loss of magical mobs to elder dragons consuming magic. No real support for this anywhere as far as i know, but i like it more than the alternative.
@mjharrison
Nope, if one enjoys pve, he can play pve, and do well in it as an ele.
Might be bit harder at early levels, wasn´t for me though nor did i have any trouble in any situation game has thrown at me as of this moment
You do realize this is a Minor trait? It’s basically not needed and should be replaced with a more useful one. Bottom line.
Basicly it could be made to be useful, bottom line.
Eir?
Seriously, twilight arbor story and that norn just wrecks anyone in her range :/ so. much. frustration.
You should never want to sacrifice a trait. Traits are the core of any build. If a boost to speed can be done by our weapons alone and be kept up as long as it’s needed, why waste a Minor Trait like that? Just looked it up and the cap for MS is 33% as you stated. Perma swiftness fulfills the need. No reason to have a minor trait for 10% MS. When you can have 33% whenever you need it. But like I said, I don’t think they foresaw the perma swiftness but it’s here.
uhm….yes you should want to sacrifice traits…
If there´s enough good and viable options, you would want to sacrifice some trait over other to make it better for your playstyle.
And if you don´t want to sacrifice a trait for another one, it just means that there´s pretty much set in stone way for picking traits, which is rather boring idea.
For example see many of the gw1 builds. There was usualy some key skills, and after that many variations, depending on player and intended use. Rest of the skills you could play around and sacrifice some skills for others. That was good.
If you have definite set of traits you must use, like if i wantto go offensive D/D i have to pick these, that´s bad.
I´m not saying you should want to take them in their current state, but they should be looked into, and made viable options to take instead of other traits.
Galrath wasn´t a wizard, nor was he owner of that tower.
Verata wasn´t either as far as i remembered, somebody go check the wiki for me
Didn´t you know we are only allowed to complain here, shame on you!
Finisher for auras:
Leap for fire aura.
Blast or leap for frost.
In their respective fields naturaly.
Why waste a Trait when it can be done by weapon skills alone? If you read his post, his views are from a PvE standpoint. The movement speed is basically there for traveling. Zephyr’s speed should be removed and replaced with a minor trait that is actually useful for both PvE and PvP. As of right now, passive movement speed buffs do not stack. The highest passive is used. Now if you decide to use an air build and you use One With Air, Zephyr’s is now useless. If windborne dagger worked, you would have the same issue. I’m pretty sure the reason why they don’t stack is because it starts to get ridiculous how much ground an Ele would be ale to cover. 50% movement speed from traits. Throw in Burning Speed, RTL and swiftness and it’s ridiculous. I think the best option is to replace Zephyr’s Speed entirely.
You can use Burning Retreat offensively, don’t expect it to do a good amount of damage because again, it wasn’t designed for it. Whenever I do AC sometimes I’ll drop a BR on a burrow for the damage but it has much better utility in being used as an emergency dodge.
There seems to be a 33% speed cap anyhow, stacking would only work till that point.
Also what you said is exactly the reason why they should be looked into. if they worked well, people could actualy use them to satisfy their need for speed, and use weapon skills other ways. You know, give us more ways to play the game. We can do it through weapon skills, yes, but why shouldn´t we be able to sacrifice some traits instead and use weapon skills differently?
<edit> I know i can use it offensively, i do it all the time, but i don´t see it impossible to increase the damage a bit to encourage that kind of use. And ofcourse it has better utility as dodge, it´s name is burning retreat, but again it wouldn´t be going overboard to encourage using it other ways too.
(edited by Strang.8170)
@funkin
Discussion is all and fine, and there´s plenty of it going around.
Posting new thread about same issue while half the frontpage is full of them, to me soundsjust “I can´t be bothered to read oter peoples opinions so i just state my own as a truth”
We can have perma swiftness as an excuse for letting speedbuff traits go un-noticed is like saying that we don´t need to fix our lighter because we have a flamethrower.
We can choose to go with stacking swiftness actively, or we should be able to stack speed through traits if we choose so.
Also, it would be nice to see that skills could be used in multiple ways, for example that we could use burning retreat offensively if we want. Though the burning and damage tick it does gets a bit damage done, i´d wouldn´t consider it too far fetched to improve that a bit…either direct or burning that is.
King, i know it´s because of that in general. What i´m asking why is it trolls and not any of the bazillion inelligent races there is.
But it’s not? As said, there’s ettins seen as such, and I recall there being a veteran skale and a veteran wurm guarding to other patches. Grawl too, in fact.
You´re misunderstanding.
I never said only trolls, nor that even most are guarded by trolls. Just that many are, and why specificaly trolls.
Trolls end puzzle, troll by the veggies, which is atleast a bit curious, could´ve been any other node aswell. Or no nodes like normal, i know there´s nodes in some.
Brisban wildlands, could´ve been nighmare courst, cavescutter, worms, even hyulek or bandits though that´s stretching it a bit, but still they put trolls there.
Bloodtide coast, could´ve been pirates, dredge, skritt, drake, spiders, but trolls it was.
Mainly the number 2 Atrixer.
Ele might be a bit on the weaker side, but far from the amount of sheer hatred it seems to attract.
I refrain from saying anything about pvp, but i can point out that people have been using other builds with and seemingly have been succesful with them.
Also will be nice once the paid tournaments come and we can finaly see how it fares in the top levels.
Unlucky for Blobby he went against an elementalist that apparently didn´t know what to do, and ended up suffering. Had he face one particular Asuran elementalist carrying my name, he´d had much cleaner death in matter of seconds.
Remove cast time from geyser but keepit the way it is, much more useful that way.
Lightning surge should be instant, imho.
Try out the advice given here, or search for more…there´s plenty of it here hidden inside the ele is underpowered threads.
If you still don´t enjoy it, switch profession.
Easy as that.
….sigh….yet….another….one…of…these….
Just take a glance at first page and go post in those threads….
Logic for more damage is propably that it´s melee range skill
Even if she said so, i still felt bad for taking all of the berries
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