[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
R U srs , did u even think about the Cool Downs!! do u know that even trash mobs with their shovel can interrupt churning earth ! and a player can easily move way from its aoe without even the need for dodging or interrupting it !
It´s called lightning flash, try it out.
To OP,
I have the armor, it hit like 13k~14k against mob in orr which is more or less one hit KO against pve mob .
However you won’t be doing anything else after that so I don’t see the problem.
Remember: churning earth has CD
It´s not really a good pve build. Fun toplay with sure, but since you can´t have mf gear, and because survivability isn´t that great, it´s not really the best thing for pve.
You people kinda forget that after the churning earth none of the other skills suddenly dissappear. Rtl backdraft is immediately usable, as is fire skill chains, after which attunement cd on earth is done and rest fo the skills from there become available.
It plays pretty much like normal s/d, except that every 35 seconds you can also spike someone near to death.
The problem i see is that once the crit dmg cap gets bigger, it becomes pretty much certain kill every 35 seconds in wvw.
And yes, some of us do care about wvw balance, we like the game mode. Sadly it´s becoming very apparent that it was just an afterthought put in game never to be considered when making design or balance choices.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
An ele got 1 shotted by the dreadful volley those Karka have. Do you think it’s fun trying to kill something like that, only to have to pay a waypoint fee and repair your armor right afterwards?
Hello.
14k hp ele with berserker/mf gear here, no i´m not getting one shotted by it, k thanks bye.
And yes, it´s extremely fun playing when you have to pay attention to your enemies….shame that rewards in that zone dont match the risk.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
I’ve gotten some shells for crafting but otherwise I felt the zone was pretty pointless as well. Got 2 shot doing an event by underground worms that never popped up for more than a second to damage and said kitten this place. Seriously, I’d rather slog it out with the Risen than this place. There’s no point and very little ‘fun’ to be had out there for me.
Go there again, and look at what is written on your screen on the right hand side below the event text…you´re welcome.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
I personally hate it because its not a pug friendly part. If you get it with pugs who are completely clueless your doomed. My first time i ran it the party ended up rage quiting over it, i ran with an all guild group we did it after the 1st fail. Another guild group did it after 2nd fail. :x
Also you’ll either get mossman or an Oakheart.
…i don´t know what kinds of pugs you happened to go with, but none that i was part (and i do exclusively pugs) had trouble doing it after little bit of communicating, even with the first group where nobody had clue of anything.
I guess my understanding of “Difficult” vs “Being Trolled” differ’s then yours. Yes, it took us a hour. But no part of it was difficult. We knew what we had to do. What we had to do was rather simple. But always something for the next hour till we got it, set us back. Like I said. We were being trolled for a hour ;p
So you knew what to do, but couldn´t do it, and it wasn´t difficult for you?
That´s like saying that it´s not challenging to balance on a rope while wrestling a grizzly bear because you now what to do, but just can´t do it.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
People, do you even look at your screen?
It´s pretty clearly stated that those worms cannot be attacked while they burrow, which is always. That place is basicly just a dodge course.
Secondly, if my 14k hp berserker/mf geared ele doesn´t die in one hit, nothing dies.
Thirdly, having trouble with mobs that have strong closerange abilities ( drakes, and karka ranged attack, it´s really short ranged)? Equip a ranged weapon, and no more trouble…well if you actualy know what the dodge button does that is.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
….You say it took you too long to do (hour was the amount you said earlier), and it was not challenging for you?
Well anyhow, you came out sounding rather negative.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Are you new to Guild Wars 2?
Dynamic Events ALL have timers. Given that these quests like Noll are the same at this point, how is it you find this bad/bugged?
If it is too much for you to take in, then go do other DE’s or FoTM.
I don´t see any reason it couldn´t have used the same mechanic as skill points.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Which we did. Still took way to long to finally finish it. If one out of 3 orbs get screwed, you are all screwed. Rinse and Repeat and hope for the best.
So you expected that you should be able to just blow through it?
Challenging end-game content, kitten those arena net blasphemers!
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Few longer stays in there and you pretty much know every route.
Imho it´s awesome, annoying but awesome.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Basicly there´s a build that focuses on crit damage and uses arcane power to make crits happen.
Already i can kill squishier targets within seconds of engaging, and even tankier guardians lose 50% to 75% of their hp.
As they push out ascended gear, it raises the maximum amount of crit dmg achievable. Rings alone bring 2×2%, when they add rest of the trinkets it becomes 6×2%, add full armor which brings another 6×2% and weapons 4×2%.
Basicly 32% more crit damage than currently possible. And with this build, that translates directly to damage with main spike.
So that´s 32% more damage to a build that could already take down squishier builds almost in an instant. Add whatever the power and weapon damge upgrade brings along…. Well you should be able to see the problem.
Basicly, when are they nerfing churning earth to ground (main damage skill) or removing arcane power? Just so i know when to start grinding another set of armor.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Time to clarify my feelings a bit.
I do still enojy soloing with staff, though with effectiveness being taken few notches down, i think i´m moving to daggers because they´re just plainly put more effective and fun.
Staff solo gameplay just became rigid for me again, but allow me to explain why i feel so.
I levelled my toon with staff and pve i´ve played has almost exclusively been on staff. I know exactly how to make most use of the staff skills, i know every combo rotation i can feasibly use with it, i can keep kiting mobs so that they stay on lavafonts area, i know how to play staff and i can do it well. I picked up evasive arcana only rather recently, about 3 weeks ago, as i wanted to try out new builds, up untill then i had rolled 30/30 water and fire with 10 air.
What addin EA did to my playstyle was that it freed up my rotations a lot. I could play offense and defense simultaneously, i could make useful attunement swaps in a different orders than before, for example if i needed to heal i could do something else other than earth-eruption-water-geyser or water-healingrain-eruption. I could fluidly switch from healing with ea and warcane wave to offense with eruption and lavafont.
The point i´m trying to make is that adding ea to the play meant i could perform a lot more useful rotations than before, which meant i could play more intuitively and react better to situation than before. Now that it´s gone, i feel like i´m shackled to the old rigid rotations and tactics.
What i earlier said about staff gameplay becoming boring is mainly because the nerf severly limited reactionary gameplay.
It´s not feasible to support moving targets anymore without voice comms, eruption+field is just too slow for that. What it means is that there´s no good way to support allies pulling away from combat other than lobbing a cc field on them to let them disengage faster. Heals are too likely to miss with extra time needed for eruption, and your single arcane wave blast is rarely enough to make difference big enough for you to stop your other activities. It also means that it´s not worth it to might buff allies that are moving into combat or dodging around anymore either.
Buffing your backline has likevise become undesireable, because if you use eruption and lavafont or even eruption and burning retreat so that they don´t land on mobs too you´re severly limiting your damage output.
What remains feasible is to buff and heal your frontline, melee players and tanks. They are nice and stationary, you don´t waste your dps potential when might buffing, they make full use of any heals you can lob their way as they are already using their own finishers.
All this means basicly that i don´t need to position myself near the mobs anymore, as i don´t need to catch fleeing allies with my heals, or use ea to buff them. Range of staff allows me to stay far back, in most cases out of enemy fire, without sacrificing any of my effectiveness. I could move, but why put myself to risk?
It also means that gameplay has become a lot more predictable. I know exactly where my healing targets are, as well as where to buff. I don´t have to react to most things happening out there, except cast few cc fields every now and then.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Oh, I see. Because, obviously, team play is for noobs and not the skillful gameplay of 1 person doing everything. I always lay my fields on those who need them, they finish them themselves and magic happens. Guess I’m just not as good as you are. Point being, you created a playstyle that wasn;t supposed to exist based on a trait that was clearly bugged. And now it’s “harder”. -pause for a duhhhh-
1,4 k heal x3 = 4,2k hp….That´s one person doing everything…
Problem with other peoples finishers is manyfold.
First, surprisingly few people actualy can do it. I´m not sure if they don´t know what combos are or maybe they don´t know how to react to field popping near them fast enough. What ever the case is, vast majority of time my fields remain unused if i don´t cap them off myself. Obvious response is to roll with people who know how to react to them quickly, but is it really alright that ele is the one class that actualy has to be picky about with whom to roll? That just furthers the idea that eles make for poor teams, and leads to class discrimination, which already is happening if we believe some people (personaly haven´t seen it though)
Secondly, geyser doesn´t leave enough time to react even if people know how to use fields. There´s barely enough time for yourself to blast it, if target is further than rolldistance away, let alone someone else to notice it, understand whats´happening and execute a blast into it. Healing rain is on a very long cd, and is better used on the actual battle anyway.
Thirdly, your target is usualy running away from combat. Most of the time they´ve already blown their cooldowns or initiative, and are trying to survive. What my playstyle revolved around was getting them live untill they can heal theirselves up and get back to the battle.
I´m not hear kittening because it became harder. I´m here because it´s just not worth it anymore to try react to the situation. It´s not fast and reliable enough anymore to do it, better just focus on healing whoever is tanking, spec bit more offense and just dps while your heals are down.
It made it more simple and easier if anything i think.
We created a playstyle which most of us fully expected to get nerfed by a bugfix, one that would´ve reduced our blasts to be on a 10s cooldown, maybe even remove air and water blasts completely, if we were pessimistic even the fire might have gone. Having just the earth finishers would´ve let the playstyle live. But nope, everything got removed.
On a side note, unintended is never an outright bad thing. Combos in fighter games were bron unintendedly, space invaders created difficulty curve unintendedly. Dismissing something just because it was unintended is just plain stupid.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Since the -curses quietly- devs decided the game doesn;t need a healer, why would you expect to be one?
What game have you been playing? 3 of my 6 guys are healers. Sure it’s a little complicated but totally doable.
https://www.guildwars2.com/en/the-game/ This game. What about you? And if it’s totally doable, what’s with all the QQ in this topic? If it’s doable, go do it….duhhhh….
Well, staff support is still odable, but now it reuires stationary target for heals to work…which means someone tanking a mob.
So now we have tanks and healers….
As opposed to before when you could…do what?! I seriously have no idea what stationary target you need and for what exactly.
Stationary target because you need to prepare your heal with eruption for it to be worth anything, and with cast times that´s good 2-3 second process. on top of that with recuded finisher amount, you´ll need to make sure people stay in your heals.
As opposed to before when you could see people on low health (usualy running franticly), throw a field towards them and cap off with dual finisher(dodge+arcane wave). Kept you both mobile, didn´t require recipient to set up a camp inside your heal and rewarded skillful play and observation.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Real problem with other peoples blast finishers is that they´re not worth wasting on healing. Damage they offer is more useful, and to have both you need to be on mobs again, aka you need tank.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
as another poster rightly mentioned ea just needed a global 10 sec timer. the blast finisher wasnt what was op since there is risk in wasting dodges and getting into melee range. what was op was that it was spammable when changing attunenents. now it is mostly useless save for a water roll. d/d ea i will surely miss you. you could have been balancdd but instead you’ve been made irrelevant.
It was just spammable, every dodge counted as a finisher.
That´s the reason people were expecting it to be toned down to happen only with actual spells…or with global cooldown.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
I mustered up the motivation to log in… It didn’t take long to get bored. It’s not that the EA nerf/fix destroyed my ability to kill or survive; it’s just not nearly as fun to fight anymore.
That´s exactly what i felt.
Meh, aguess it´s time to move on to d/d.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Since the -curses quietly- devs decided the game doesn;t need a healer, why would you expect to be one?
What game have you been playing? 3 of my 6 guys are healers. Sure it’s a little complicated but totally doable.
https://www.guildwars2.com/en/the-game/ This game. What about you? And if it’s totally doable, what’s with all the QQ in this topic? If it’s doable, go do it….duhhhh….
Well, staff support is still odable, but now it reuires stationary target for heals to work…which means someone tanking a mob.
So now we have tanks and healers….
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
If we have a guardian or warrior tanking we can still stack 2 finishers on them….good bye reactionary healing though :/
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
The second patch today, the note about legendaries:
-Stats of legendary weapons have been returned to normal.
I´m a bit terrified they crush my hope with steel boots come tomorrow, but i´m still optimistic.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Staff got nerfed, it´s still viable though.
But the main thing this did is that s/d or d/d is now downright better in most cases.
They were nerfed too, as people used EA with them for might stacking.
They were nerfed too, but not nearly as much, hence better. They still have a few other options for blast finishers, but more importantly, they have more viable builds than combo finishers.
My point exactly.
Nowadays you just can´t make a staff build that´s better for example in solo pve than a let´s say d/d build.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Any staff users out there who though: “What the hell do i do with all this time?”
I´m ofcourse speaking about the evasive arcana nerf and how it affected staff.
Earlier today i was running dungeons with people, and there wasn´t a single moment i didn´t have something to do. If i wasn´t casting fire/earth on mobs, i was doing fields and capping them off with dodges and arcane wave, or if i had time, eruption. I was constantly positioning myself to reach other players with my fields and dodges all the time aviding mob attacks.
Now after patch i did dungeons again….and i was bored. There just didn´t seem to be much to do. Cast few spells from backline, roll in for arcane wave and get out, i seriously didn´t know how to use the rest of the time i had in my hands.
Anyone else felt the same?
Oh, and keep the balance/numbers/up/op discussion in relevant threads.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
(edited by Strang.8170)
Staff got nerfed, it´s still viable though.
But the main thing this did is that s/d or d/d is now downright better in most cases.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Gear>build as far as Orr goes. I never remember having major issues but the mobs hit much lighter once your full exotic. The other thing is in Orr being mobile is half the challenge.
Skill in playing your profession > everything else
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
So, people cry because cannot get a prelegendary, they add 10% magic find item for make u more easy the work, now people cry because that item is op, rofl, that ascended ring its a kitten because magic find its not usefull in dungeon, so u got 5 more power and precision but u lost vitality or cri dmg for example that could got an exotic ring.
Im sure that many of u people cryed for prelegendary drop, anet listen ur cry, they said that they will start to make more accesible for all, well with new patch u will got a 6% more for got a chance.
Im worried about all inmature and brainless people who play this game and cannot see what anet do.
Legendaries will be pumped to ascneded level.
Do you seriously think they make all legendaries have magic find stats?
Or for that matter do you really think ascended sets only have magicfind stats?
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
There’s still a cap, it’s just at a different number now, and if they actually keep their promise it’ll stay that way.
But what was the point of that increase in gap? was it really needed? And if so, why?
Many of us see this as a starting point of treadmill, because there was just no tangible reason why they had to attach that +8% to ascended gear…well other than accustom us for upcoming ger upgrades aguess…
It wasn’t needed, a new rarity wasn’t needed actually.
It just isn’t nearly as big as deal as people are making it out to be.This is exactly the thing people are worried.
It wasn´t needed….why did they do something unnecessary? One logical conclusion is that they may be planning on adding even further tiers. This has us brandishing our pitchforks.
Yea but Chris Whiteside’s post said they don’t plan on doing that. They aren’t adding new gear every 3 months and don’t want to create a gear treadmill. Going along with the blog post by Linsey Murdock, in there it said they created Ascended items for the people that basically beat the game and were ready to start on the path to Legendaries – those people got to that point far faster than ANet anticipated. So to bridge that gap they created Ascended items (along with apparently a lot of other stuff in this new update).
From what I can tell it will stop there. That was all of our concerns here, was that it would continue. But personally I’m going to give Mr. Whiteside and the rest of ANet the benefit of the doubt here since he specifically just said that’s not what they’re doing and both his and Linsey’s messages both gel with what ANet has always told us. It’s an unexpected addition, but I can see why they did it. If they stick by their/his word, I think it’ll be fine.
Even if they don´t continue it, adding another tier of stats was a terrible idea on top of that it wasn´t needed for anything.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Staff Water 1 skill, which is “Water Blast”, also has good amount of heal. Single shot only heal a bit, but you can just spam it during water attunement.
Genrealy not worth it to cast.
It´s far better support to just swap attunements and either stack some might on your party, prevent mobs from getting to them with cc or deal some damage.
Maybe I need to add more info for using Staff Water1. It’s just a possibility. You know you cant use CC much effective for gold mobs like champs, and dying tank is just useless. I often consider using it during fight agianst boss.
Staff Water 1 has a great possibility to add extra survivability to your tank or melee. Our needs is always survivability the best, so if you feel your tank, or melee have some problem to survive, just remind to stay with water attunment a little longer, and you might have different result. Ofcourse its gonna harm your own dps, so you don’t want to keep go for water attunment without any thought. Lack of damage might cause you different problem.
For Example, at CoE path1, I can just kill alpha without kite him. Stack to him with my whole party members, and just cast Staff Water 1, 3, 5, + Arcane Wave and Evasive arcana’s dodge. Basically it is the easiest way to do CoE path 1. I even dont need to change my attunment. Well, in real situation I did quick change attunments for get some nice buff for my allies with my Elemental Attunment, but I kept stay water attunment most and Staff Water 1 really did some nice work.
immobilize, cripple and chilled work on mobst with defiant.
That´s propably one of the few cases where water staff 1 is useful. but like i said, in general it´s usualy more beneficial to use other things you have.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
There’s still a cap, it’s just at a different number now, and if they actually keep their promise it’ll stay that way.
But what was the point of that increase in gap? was it really needed? And if so, why?
Many of us see this as a starting point of treadmill, because there was just no tangible reason why they had to attach that +8% to ascended gear…well other than accustom us for upcoming ger upgrades aguess…
It wasn’t needed, a new rarity wasn’t needed actually.
It just isn’t nearly as big as deal as people are making it out to be.
This is exactly the thing people are worried.
It wasn´t needed….why did they do something unnecessary? One logical conclusion is that they may be planning on adding even further tiers. This has us brandishing our pitchforks.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
There’s still a cap, it’s just at a different number now, and if they actually keep their promise it’ll stay that way.
But what was the point of that increase in gap? was it really needed? And if so, why?
Many of us see this as a starting point of treadmill, because there was just no tangible reason why they had to attach that +8% to ascended gear…well other than accustom us for upcoming ger upgrades aguess…
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Every increasing tier has better stats than the other (except legendary).
They probably thought to keep up the tradition.
Which is exactly the thing we protest against.
If they keep on introducing new tiers with better stats, we´re in the treadmill.
If they stop with this tier, then what was the point of increasing stats from exotics in the first place?
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
It’s always had gear grind, what do you think exotic is?
Again, if the new quality had never existed it’d be the same, you’d need exotics.What point does the new +stats gear serve?
If they don´t release more tiers, what was the point of raising the stat cap this time? Why wasn´t it enough to just add infusion mechanic to it?
All the tiers have better stats, they should have the same stats though.
I don´t quite understand what you´re saying…couldyou elaborate a little more?
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
It’s always had gear grind, what do you think exotic is?
Again, if the new quality had never existed it’d be the same, you’d need exotics.
What point does the new +stats gear serve?
If they don´t release more tiers, what was the point of raising the stat cap this time? Why wasn´t it enough to just add infusion mechanic to it?
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
same impression i got that it what exotics shoudl have been.
They are exotics with +8% stats and infusion slots….
They didn´t need to add that 8% there, would´ve been fine with just infusion slots.
No, then they’d have been only half as terrible. Why do people think infusion is a good thing? It’s WoW Attunements all over again, it’s awful… Infusions are at -least- as offensive to me as the fact that they are creating a new tier of gear for no good reason.
Why i say it would´ve been fine was because the effect would´ve been just on the new dungeon content, it could´ve been ignored if someone flet like it.
As it´s now, you´ll need the ascended gear everywhere because it has that +8%
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
same impression i got that it what exotics shoudl have been.
They are exotics with +8% stats and infusion slots….
They didn´t need to add that 8% there, would´ve been fine with just infusion slots.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
It´s not that hard, mobs can be facetanked in mostly green berserkers set even with staff. D/D is more efficient in killing stuff from what i´ve heard.
Fix for not aggroing tons of mobs is to learn howto kiten in smaller area. If you use rtl and fire charge thingy towards a mobs you won´t aggro anything extra, learn to use other mobility skills to avoid damage.
For example using burning retreat in staff doesn´t aggro anything more than what i want if i´m not playing stupidly. therefore i can safely say that backraft doesn´t eiher.
Rtl, magnetic grasp and the fire chrage thingy will just take you to targetted mob if you so choose, so they´re not a problem.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Think it this way.
Did they really need to add more stats to the new rarity class?
If what you say is true and they don´t add more tiers with better stats, what was the point of adding better stats to this tier?
They said it in the blog: to lessen the huge gap between obtaining exotics and legendaries, exactly what the community, as a whole, has been asking for the past month and a half or so.
Did they need to do this? no. But they did exactly what the community was asking, and now they’re getting a huge amount of drama from everyone and their grandmas. It’s not rational, and it’s not fair.
I was trying to drive the point that the better stats part of it was not needed.
Legendaries were cosmetic upgrade, and there was huge gap in effort and time investment between them and exoctics. player base wanted something inbetween.
They could´ve gone with cosmetic upgrades between legendaries and much of this kittentorm would´ve been avoided.
Instead they decided to go with +stats, and pumped legendaries while doing it. This was unnecessary.
I´m saying that i´m not against new levels of gear. However i am against new levels of gear with better stats…that just leads to more levels with even better stats and so forth.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
snipped
Think it this way.
Did they really need to add more stats to the new rarity class?
If what you say is true and they don´t add more tiers with better stats, what was the point of adding better stats to this tier?
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Staff Water 1 skill, which is “Water Blast”, also has good amount of heal. Single shot only heal a bit, but you can just spam it during water attunement.
Genrealy not worth it to cast.
It´s far better support to just swap attunements and either stack some might on your party, prevent mobs from getting to them with cc or deal some damage.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Okay okay okay, we got some confirmation about how the system is going to work. It’s a gap closer between exotic and legendary not a treadmill starter. The gate mechanic is still there and that sucks BUT if it stays in that dungeon then it’s not really a big deal is it?
Can we let this beast die now? I’m ashamed I started this thread to begin with..
We´re not done here yet.
It´s a gab closer to a gab that they created with this gab closer.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
They also said that Legendary weapons weren’t finished, people just assumed they where just talking about aesthetics.
And they´d add to their stats?…wouldn´t that make them better than not so rare gear then? You know, like they said it wouldn´t be?
The game currently has a clear max stat gear that´s exotics, all other rare skins have same amount os stats, including legendaries.
Now they pump up legendaries and make a new tier, making rarer items more powerful.They didn’t say they would or that they wouldn’t.
Look, you still had to “grind” to get those exotics(dungeons, karma, tokens, craft whatever), else you would be using rares or worst, what is the big deal in getting a new set of gear?
It makes the same difference as a full exotic player going vs a full rare player, the full rare player if its better will always wipe the floor with him anyway, this makes 0 difference in wvw specially because most fights are won by the biggest mob. In pve if you don’t want to make the dungeon just don’t, you would get the gear just by doing it anyway.
Ok, look:
They´ve very well established exotics as a max stats currently in game.
They´ve established that rarer weapons wouldn´t be any more powerful than more common ones. We´ve already seen that exotics are those max stat items.
Now they do introduce a new tier of rarer gear, that has better stats…we cry foul.
If they do it once and get away with it, nothing makes them think it would be bad idea to do it again….and again and again, enter the treadmill.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
They also said that Legendary weapons weren’t finished, people just assumed they where just talking about aesthetics.
And they´d add to their stats?…wouldn´t that make them better than not so rare gear then? You know, like they said it wouldn´t be?
The game currently has a clear max stat gear that´s exotics, all other rare skins have same amount os stats, including legendaries.
Now they pump up legendaries and make a new tier, making rarer items more powerful.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
so at lvl 80 you already had: Basic, Fine, Masterwork, Rare and Exotic, they are all upgrades from each other no one cried about that, now they introduce Ascended which supposedly will be the last tier of gear in the game (they will just change the infusions in future content that’s it) and people freak out… makes sense.
Just like exotics were supposedly the last tier of equipment?
who said that?
Funny, with the frequency this has been quoted in the thread i´d thought everyone would have seen it….
Lead designer of the game said it:
“Fun impacts loot collection. The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too”see i even but italic on the important part.
They didn’t say that the rarest where Exotic…
They however said that legendaries were.
They have the legendaries as the peak of gear progression, they had the same stats as exotics.
They had multiple skins that were not as expensive as legendaries but still rare, and they had same stats as exotics.
The reward at the end of the campaign is exotic.
And you tell me that exotics wasn´t supposed to be the max statted gear?
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
so at lvl 80 you already had: Basic, Fine, Masterwork, Rare and Exotic, they are all upgrades from each other no one cried about that, now they introduce Ascended which supposedly will be the last tier of gear in the game (they will just change the infusions in future content that’s it) and people freak out… makes sense.
Just like exotics were supposedly the last tier of equipment?
who said that?
Funny, with the frequency this has been quoted in the thread i´d thought everyone would have seen it….
Lead designer of the game said it:
“Fun impacts loot collection. The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too”
see i even but italic on the important part.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
so at lvl 80 you already had: Basic, Fine, Masterwork, Rare and Exotic, they are all upgrades from each other no one cried about that, now they introduce Ascended which supposedly will be the last tier of gear in the game (they will just change the infusions in future content that’s it) and people freak out… makes sense.
Just like exotics were supposedly the last tier of equipment?
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
The way things are looking, it just seems like a lot of players are needlessly intimidated by the thought that their ‘hard earned’ exotics will become obsolete with this new tier of gear, and that they’ll have to put in a little more work to keep up.
We hoped we could focus on getting new and awesome skins for our gear, getting new gear sets for other playstyles we might enjoy, maybe do alts and gear them up, you know, horizontal progression…
What we didn´t expect was that we would be slapped in the face with +1 gear we would have to obtain just to stay where we already got.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
you guys cry too much, be thankful its being updated with good ideas. Lets not forget the fact that gw2 is free, you can log out for a month and not worry about subscription. having new armors and new things are all ok as it gives players something to worry and grind on. there should be endless progression in a game if not players will be bored, if you are not happy then you are free to keep what you have and stay what you have.
No, i need to be afraid of getting left behind due to exotic+1 being pushed out. And after having gained that i can start fretting over when exotic +2 comes.
atleast you have something to worry about and think about. Its fun that way and seeing Anet it might be token dungeon which will be easy to get like 30 runs to get full set. 30 runs can be like a week to a week just in time for December patch. its all about FUN FUN FUN grind will be grind if you take it seriously.
Well you know, had they sticked to what current dungeons are, i wouldn´t have to worry. I could come in and participate in every part of the game like before, but with extra content added.
Instead with exotics+1 i need to first get my gear to top again and then start doing things like wvw or other forms of pve.
on a side note…worrying is fun?
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
you guys cry too much, be thankful its being updated with good ideas. Lets not forget the fact that gw2 is free, you can log out for a month and not worry about subscription. having new armors and new things are all ok as it gives players something to worry and grind on. there should be endless progression in a game if not players will be bored, if you are not happy then you are free to keep what you have and stay what you have.
No, i need to be afraid of getting left behind due to exotic+1 being pushed out. And after having gained that i can start fretting over when exotic +2 comes.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
I still fail to see whats wrong with having RPG mechanics like item progression (which the game allready has by the way) in an RPG if you guys dont like RPGs why not play MOBAs or FPS or almost any other genre which diesnt have RPG mechanics?
Yes, because gear progression constitutes what rpg is…
Character progression could be done in so many better ways, but no, they just had to do it in this lazy manner and in so doing cotradict their design philosophies.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
the gear is meant to be used in order to progress further into the stages of the new dungeon… OH MY LURDSSSS GEAR PROGRUSOON IM SO BETRYEDDDDD
screw yall.
…aaand it has better stats than exotics no matter what you´re doing in game…yes, limited to said duneon only…right?
Most of us would be happy if it was just the infusions they added.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Eh?
You guys are worried about damage altogether right? Seems to me, by eyeballing, the one with more dps is the ruby.
Why don’t you compare the ruby ring with the Power/Precision/Crit Damage Ascended ring instead of going on a apples and oranges comparison?
We don’t even know if there will be that set. You’re speculating. You’re overreacting. All of you. Over what? 10-15 kittening points.
Are you adults? Because you don’t seem like it.
It´s very likely that there will be, seeing how much they´ve planned on this.
And because we´ve been here before, we´ve seen this done before and we know it hasn´t stopped there before.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]