As I watched our server taking a CD tower this evening I saw FA come running in and CD sit outside while first FA attacked and then only come in after us when FA failed against us. Although questionable to me it was a smart move on CD’s part. Which got me thinking. For lower population servers wouldn’t it be great to allow them to become allied for wvw In that way even the lowest population servers could have enough heft to fight the larger servers. Essentially it would be akin to guesting of a sort. So when a matchup is made where BG is involved for example if an auto-alliance was assigned to have a combination of other servers that combined matched the populace of BG seems to me it would be fun to allow them to battle them. Basically giving more options for servers to play other servers rather than the same old matchups. Just an idea thought Id suggest.
Ok… another: variable matchup thread… so, when Anet introduced cvariability so that the NA servers started to have matchups like EU, people expressed significant rage at how a t1 server had to fight a t4… the matchups aren’t stale. Secondly, with the change to one up, one down that starts this coming week, there will not be a matchup that is the same week to week.
No I’m playing mauraders full ascended which is wvw meta for most backline builds. And this penalizes that directly.
Also if I glue myself to the tag or slightly behind it, I get downed from spike damage, this even happens if I swap some trinkets out with soldier stats. Doesn’t happen all of time but frequently enough, and I do use dodge rolls and good positioning, I got legend in spvp 2x’s
Survivability is much higher if I stay off the tag and at Max range from enemy zerg.
Then, as I’ve been told before, its a positioning issue. Rotating with the Zerg, keeping them between me and the enemy is vital. S PvP is very different. Positioning for 5, is extremely different.
Or your Zerg is wiping.
Meta is there for people who can survive with it. If you’re dying in maurauders, tank up more. Throw in some soldiers or valks depending on your toon.
SMH.
Several of us have been running around an outnumbered map flipping the enemy’s objectives, keeping them from upgrading, and calling in help if our one T3 structure is being hit. It has pulled the enemy Zerg from within the map and from other maps.
We get the outnumbered pips, it helps the server, and it’s quite easy to get to T6 participation.
Running headlong into a blob, or a large group is only helpful to allow your mates to get away.
Three exits. Then learn the map. Keep your head on a swivel, and you’ll be fine. Then if not, roll a theif or Mesmer, and use stealth.
GL and see you out there!
I would also ask, why are you staying around and not respawning so fast that you dont even notice it?
FYI: some people stay dead to scout, so the siege prevents them from seeing easily.
I’m sticking to that story…
The contested idea is good for certain tactics like EWP/chilling fog/invuln fortifications/airship defence. While it won’t completely stop trolls, it would at least force them to use it during a time that could still make it beneficial to your side, thus possibly discouraging them. Also add the "x player has pulled x tactic, with a toggle option in case you really don’t care.
Truly though? If the person is a troll, they’ll enjoy the attention. We see it all the time.
Can Anet make all 2nd accounts from people on same server? It gets ridiculous that people make a 2nd account just to pull tactivators before an assault on enemy keep. This literally cost other people money now through the scribing system. Keeps get taken because the tactivators are used by someone who fights for other team and has a 2nd account on the enemy server.
Putting tactivators off public often works against a good defense.
I think those of us that play frequently feel your pain. While some of the suggestions leaving it to commander input/confirmation, could be trolled as well, as someone could pop a tag, and pull it, then drop the tag.
If you mean the commander of the guild that placed it, then making the tactivation private would accomplish it.
But as far as limiting ALTs? There is no meaningful way to accomplish it. IP? Changed easily. Many networks use multiple.
Range IP? Well, then what about your college students from the same campus? Likely the same IP range…
And if I am creating an ALT to cause trouble, you can be sure I am not going to tell people or ANET I am doing it if it means they will be confined to the same server.
It’s frustrating, but something that I am afraid we have to deal with.
Well to save face and present an idea: commander stats.
Hmm. Didn’t think about commanders.
Hm. We usually get spammed with unwanted invites on our thieves.
That’s not for blobbing.
Now now… he didn’t say PM’s with 4 letter words..
Hm. We usually get spammed with unwanted invites on our thieves.
[HUNT] thieves? There is a reason for that. You know how to play it and how to support the MAG Zerg.
I thought they were all roamers! :0
Well.., When they come after my guild, they are roaming. Fun to fight actually. You haven’t been on Mag all along though right?
And I didn’t say you were IN the Zerg… just supporting it. By killing stragglers and people running back.
And before people gripe, they will 1v2 you. Not so a 5v1.
Respect though.
I am talking about new players. For example, the players joined the game after HOT release. They have no chance gaining any tournament ticket and experiencing a WvW tournament. Is it fair? Nope.
They’ll also never have the chance to die of smallpox. Proper tragedy that is.
Well now, that may not be entirely true, as I am sure in some underground lab a sample exists to make more vaccine…..
But I digress.
Encouraging people to play on outnumbered maps is one of the best thing for havoc groups that has been introduced, though I will not deny there are people abusing it.
It has been fun keeping another World’s home border from being able to upgrade its items, and getting Zerged down. And do you know why? Because if their World has to send its Zerg to respond, it allows our World to continue to hit them.
If the buff drops, I know I have help if we need to respond to an upgraded structure, and many of us WILL call it out, despite the buff.
I still don’t find it punishing, nor is your statement a Punishment.
If you do not like hopping into an outnumbered map and you are doing it solely for the pips, I do not think you are being punished. They are choosing to game the system for the rewards.
And that is what feels like a punishment. That they have to wait longer. Which is a limitation, not a punishment.
No. I think the system is fine. Yes something should be done about those who afk to collect rewards. Other than that I feel the system is more than fair.
Hello! Can you please explain why you think the system in its current state is fair? I’d love to hear the reasoning behind it. People just say it is good how it is, but are not giving any reasonable explanations for me to understand. Thanks.
No. give the current system 6 months. Then look at its problems. Nothing in the current system is harmful, nor are the skins integral in ANY game mode. They are shinies.
I am kind of tired of saying the current system punishes people. There is NOTHING that punishes people for playing. Not gaining shinies isn’t punishing. It isn’t even penalizing.
I’ve stated above enough why the system in it’s current state is severely harmful and punishing for players. I’ve also never mentioned anything about skins or other specific “shinies”. I’d love for people to really have a look at my post and answer and discuss about it accordingly. Thank you! x3
I am sorry, you state that you have stated above enough. I disagree.
You also haven’t addressed that it isn’t a punishment. There IS no penalty. There are limitations. Which in my opinion are fine. We disagree on the limitations being fine.
I find the limitations fair.
You also didn’t address my statements regarding EOTM, which, again, is NOT World vs World. Until it becomes that, it should not (and Anet has stated as such) get the same rewards as a world vs world specific skin.
As to your claim of ‘punishments’: what are the punishments? What do they lose? What game play featured and advantages do they miss out on? Ranking allows you additional assistance in WvW. It should be integral in any system.
Quite frankly, the limitations (which by any definition is what they are) encourage you to be a more contributing member to the world va world format by increasing your WvW attributes.
It’s actually somewhat similar to fractals dailies. If I do t4 fractal dailies, I get all the daily chests. Because I’ve been playing them long enough to have the AR and know the mechanics.
Should high level fractals players have to grind out all the low level dailies, too?
Horrible comparison. ANYONE that does T4 fotms gets rewarded with lower tier chests, the only thing needed is AR, which is gold gated NOT SKILL gated. Even if we were to take what you said on face value, you can progress fast enough to get enough AR to do T4s to gain all chests, again by skillful play. The same can’t be said for WvW newer players spending a inordinate amount of time to get awarded reasonably.
So long term goals are now unreasonable?
It’s not like the first reward given out by the tickets requires rank 2000. There are definitely items that can be purchased while progressing up through the ranks.
You said, “So long term goals are now unreasonable?”.
Are you that obtuse to recognize that the time needed to get the max amount of weekly tickets (To simply get T2 Armor NOT T3 or T4 or Mistforge weapons), or even a good amount of them requires newer players to almost no life? You think that’s reasonable to try forcing people to no life a casual game? Where is that a feature in Raids,T4 Fotms, or PvP? In those game modes again, depending on your skill you can expedite the process of rewards weekly regardless if you’re new or not. There’s long term goals but not to the extent of almost 40hrs+ being required to make a reasonable amount of progress; as is the case in WvW.
I think it’s reasonable for ANet to have things that require 2+ years to get by casuals.
Those things are called long term goals.
Casuals (I am myself a casual) should accept that they will rarely get things done at the same pace as hard core players. And in this instance casual vs hard core is purely a time definition. And that some things will fall out of the realm of what they wish to spend their limited time on. And that that is perfectly fine and acceptable.
Learn the difference between long term goals, and spending 40hrs+ a week to get enough tickets to buy one T2 boots. Where in any other game mode is that a feature of? There have been people in this thread that nicely pointed out the differences with every other game mode to this unreasonable amount time required weekly in WvW for tickets. In T4s Fotms, want all the rewards, spend about 100 to200g on AR and be skilled with a good group, and you’ll progress through your rewards and collection for back-pieces quickly based on your skill. In PVP, you want the backpiece (a long term goal), where that’s actual skill than a zerg bukkakke, you get awarded pips and go through the ranks accordingly based on how well you do, which eventually leads to the backpiece in two seasons or three. Same thing is the case with raids, all long term goals that are achievable at a reasonable pace that’s expedited with skill. Again, show me where in any other game mode does it require for newer players to spend 40+ hrs to get max amount of currencies for some rewards?
It would appear that you do not enjoy the game mode as you stated ‘Zerg bukkake’. If it is that painful to you, and the skins are exclusive to this game mode, then maybe the skins aren’t for you?
It’s actually somewhat similar to fractals dailies. If I do t4 fractal dailies, I get all the daily chests. Because I’ve been playing them long enough to have the AR and know the mechanics.
Should high level fractals players have to grind out all the low level dailies, too?
Horrible comparison. ANYONE that does T4 fotms gets rewarded with lower tier chests, the only thing needed is AR, which is gold gated NOT SKILL gated. Even if we were to take what you said on face value, you can progress fast enough to get enough AR to do T4s to gain all chests, again by skillful play. The same can’t be said for WvW newer players spending a inordinate amount of time to get awarded reasonably.
So long term goals are now unreasonable?
It’s not like the first reward given out by the tickets requires rank 2000. There are definitely items that can be purchased while progressing up through the ranks.
You said, “So long term goals are now unreasonable?”.
Are you that obtuse to recognize that the time needed to get the max amount of weekly tickets (To simply get T2 Armor NOT T3 or T4 or Mistforge weapons), or even a good amount of them requires newer players to almost no life? You think that’s reasonable to try forcing people to no life a casual game? Where is that a feature in Raids,T4 Fotms, or PvP? In those game modes again, depending on your skill you can expedite the process of rewards weekly regardless if you’re new or not. There’s long term goals but not to the extent of almost 40hrs+ being required to make a reasonable amount of progress; as is the case in WvW.
I think it’s reasonable for ANet to have things that require 2+ years to get by casuals.
Those things are called long term goals.
Casuals (I am myself a casual) should accept that they will rarely get things done at the same pace as hard core players. And in this instance casual vs hard core is purely a time definition. And that some things will fall out of the realm of what they wish to spend their limited time on. And that that is perfectly fine and acceptable.
Learn the difference between long term goals, and spending 40hrs+ a week to get enough tickets to buy one T2 boots. Where in any other game mode is that a feature of? There have been people in this thread that nicely pointed out the differences with every other game mode to this unreasonable amount time required weekly in WvW for tickets. In T4s Fotms, want all the rewards, spend about 100 to200g on AR and be skilled with a good group, and you’ll progress through your rewards and collection for back-pieces quickly based on your skill. In PVP, you want the backpiece (a long term goal), where that’s actual skill than a zerg bukkakke, you get awarded pips and go through the ranks accordingly based on how well you do, which eventually leads to the backpiece in two seasons or three. Same thing is the case with raids, all long term goals that are achievable at a reasonable pace that’s expedited with skill. Again, show me where in any other game mode does it require for newer players to spend 40+ hrs to get max amount of currencies for some rewards?
And it’s not required. There is no advantage given in gameplay by having any of these items. So…. it IS a long term goal. You forget to mention as you rank up, it gets easier. By the time you get to 2K, you will likely have the tickets.
One of the main individuals asking for rank requirement noted he made 120 ranks in a week with boosters. That is 14-15 weeks starting from stop. Sustainable? Not likely, but again, if the shiny is THAT desirable, then grind it. If not? It’s a long term goal.
This change is coming.
Nice! Hopefully soon™
No. give the current system 6 months. Then look at its problems. Nothing in the current system is harmful, nor are the skins integral in ANY game mode. They are shinies.
EOTM is NOT WvW. Anet has stated this. The mechanics are different, and it isn’t world versus world.
Unless they change EOTM to count towards war score, and limit it to only the currently matched worlds, then it isn’t a World vs World map.
Similarities are not enough.
I am kind of tired of saying the current system punishes people. There is NOTHING that punishes people for playing. Not gaining shinies isn’t punishing. It isn’t even penalizing.
It IS limiting. And that IS OK.
If they could use the arena area map from obsidian sanctum, make it its own instance, like a PvP arena but no amulets. Would allow for most of what is wanted. It would also allow for same sever GvGs, cross tier GvGs, and same tier GvGs,
Hm. We usually get spammed with unwanted invites on our thieves.
[HUNT] thieves? There is a reason for that. You know how to play it and how to support the MAG Zerg.
rank 1500-2000 is fine, god forbid that the players who have stuck it out through almost 5 years get rewarded a bit more than the people just jumping in now for the skins.
really so 360 – 500 hrs of wvw and I’m only 1/8th the way there and that’s “just jumping in”?
And yet, elsewhere when you were questioned about playing the game you noted you got 120 ranks over the last week.
Given your stated rank in that post as well, of 493, that should only take you 13 weeks to reach rank 2000. You would also most likely have your tickets as well.
By your playing, and your stated levels, you should get it about the same time as the horrible vets you seem to feel are entitled.
Neat argument, only the 2 yrs for rank 2K comes from playing regular wvw for 4 hrs a day with no boosters. I played with boosters 10 hrs a day in karma trains to hit 120 ranks in one week. I did this to see how pheasable getting rank 2K is and Yah it’s not sustainable and it’s ridiculous and needs to be changed.
And yet, you enjoy the mode so much you did it?
rank 1500-2000 is fine, god forbid that the players who have stuck it out through almost 5 years get rewarded a bit more than the people just jumping in now for the skins.
really so 360 – 500 hrs of wvw and I’m only 1/8th the way there and that’s “just jumping in”?
And yet, elsewhere when you were questioned about playing the game you noted you got 120 ranks over the last week.
Given your stated rank in that post as well, of 493, that should only take you 13 weeks to reach rank 2000. You would also most likely have your tickets as well.
By your playing, and your stated levels, you should get it about the same time as the horrible vets you seem to feel are entitled.
The reward…penalizes newer players
No it doesn’t.
Being rewarded commensurate with your investment is not a penalty. Getting what you paid for (with time as the currency) is not a penalty.
2 ways of looking at it
1st) the higher my rank is, the quicker I get my pips which means quicker ticket cap and more rewards and I don’t have to do anything special to get this currently, except for all my previous hours of gameplay.2nd) the lower my rank is the more I am penalized and have to put in many more hours to achieve the same rewards as veterans, even though I am doing the same thing as the veteran player right now and in some cases playing beter then they are.
Add in the fact that you need to gain hundreds of ranks which takes hundreds to thousands of hours of gameplay in order to influence pip gain in a meaningful way and yes I’d say that’s penalizing. Doesn’t really promote people to play well, the carrot on the stick is raised to high, endless grind results in little to no pip gain causing players to endlessly be stuck at “low rank.” So everyday/month/year they get low pips and are always considered low rank. Not very motivating.
How in the world are you penalized for not being a veteran?
Please tell me. And no, not getting as many PIPS as fast as a veteran is not a penalty.
Is there some debuff or condition that gets applied?
Are you not able to enter Eternal Battlegrounds?
Are you bumped to lower in the queue if a veteran queues for the same map?
Do you have to pay more tickets or Badges of Honor for things?What is the penalty?
Again, you are using Logic…. your arguments are wrong because they are logical.
You can change it anytime you want. Pick appropriate stats for whatever build you’re currently using.
Edit: Whoops, thought you were talking about the legendary, which you didn’t mention. I’m an idiot.
Yeah, that’s in the works too. And, no, you aren’t an idiot. Lol. Stats ideas ?
Hey all.
Need an idea for back piece stats.
Have Zerk, ’cause reasons
Minstrels for my Healing time on ele
Celestial for ele as well
Trailblazers for my necro: do I need to explain?
Have a fifth. And will be working on a sixth with the new area tracts in WvW.
Ideas or thoughts? Play minimal theif, minimal rev…
Everyone who puts in the same amount of time, effort, etc earns the same number of pips.
A new player who pushes his rank to 500 will earn the same number of pips as a player who has worked his way to rank 500 over the course of a year.
Asking that new wvwers earn the same number of pips as veterans without spending the same requisite time and effort is asking that new players be given an advantage over veterans.
“I know that it took veterans 1/2/3/4 years to accumulate the prerequisites for a certain level of reward, but I want that same level of reward immediately, without putting in the time and effort”
your acting like i think the system is “unfair” i never said it was unfair, its dissuasive to players the carrot is set too high, all im asking is that they lower it.
You might want to edit your original post to more accurately reflect your intentions then because it supports my comment and contradicts yours.
But you are using logic. That is not allowed.
Guild catas. Definitely guild catas. Best for small group havocing. Superiors better for zergs.
I use staff on my ele and swap often between air, water and fire. In ZvZ it’s easy to get tags in, and enough healing to get bags. No, I don’t get quite as many as my necro, but I am also not as skilled nor confident with increasing my dmg stats.
If I am running with a coordinated guild group, and in their TS, I Zerk up more and get more bags.
Who is Blackgate paired against this week?
YB and MAG. Fun stuff. .
Just have them look for a BG raider. Of course, they’ll have to open a keep or venture into spawn to find him.
I doubt new players will even notice. I certainly wouldn’t. I would be more concerned with “oh my god, megablob inc and I’m too slow” or " oh my god, what is that cat wearing".
Because you would be playing the mode, something he doesn’t want to do.
im playing wvw right now smart guy.
Name calling?
Please.
You spam team chat with worthless statements, and stand around accumulating participation and pips. If you played the mode, you would gain ranks.
But to you it’s a grind.
We have heard you and we disagree.
We are also tired of your forum spam (and it IS spam) from pushing worthwhile topics off the board.
Had you made ONE topic, and argued within it, people would be far less toxic to you. You have brought that toxicity onto yourself with the forum and team chat spam.
And please don’t deny you aren’t doing so. Your in game name is actiually called ‘the complainer’. You sig states it as well.
But your behavior is annoying because in essence, you are behaving like my kids when they were three standing in the middle of a room, yelling because they haven’t gotten their way.
And, with that, I will not engage you directly any longer.
I wish you found the same joy in the mode that many of us do.
I doubt new players will even notice. I certainly wouldn’t. I would be more concerned with “oh my god, megablob inc and I’m too slow” or " oh my god, what is that cat wearing".
Because you would be playing the mode, something he doesn’t want to do.
Each player is limited per week in how many tickets they can get, therefore ranks are irrelevant as a rank 1 player can still get the same amount of tickets per week as someone with rank 9k. There are different ways to increase the amount of pips you can get, ranks are only a part of it and it is to reward players who have stuck with the game mode that for years was never as rewarding as pvp or pve.
The rewards are meant to be a longterm goal which is why there is a weekly limit. It is not meant to be farmed in a few days or weeks so people will get bored and leave.
If you dont like it, dont do it, simple as that. There are other ways of acquiring gear. None of the rewards are closed off to you if you actually want to work for them. Any player with a high rank had to earn them, it did not just magically happen and yet you seem to act like you are entitled to everything right away. How about you stop making thread after thread complaining about how this or that is not fair simply because it’s harder for you.
I’m aware of the ticket cap, you didnt address any of my logic, and basically just said if I dont like it, don’t do it.
My point is that its discouraging and puts newer players at a time disadvantage whereas other content does not.
There is no “logic”, its just complaining. Stop acting as if you are some champion for new players, we have seen your other threads. It is just constant complaining with an attitude of self entitlement. We get it, you want it easier and you think its unfair that they rewarded players who actually cared about WvW and not you.
hah acting like you deserve something over other players for (insert any reason here) is entitlement.
Bolded- Funny you say that, because it’s exactly how you’re acting…
You don’t deserve to be in the same position as someone who has been playing the mode. Quit waving your entitlement flag and grind like the rest of the players did.
no for some reason you think that complaining in order to enact change is entitlement. I would be entitled if I had the items in question and then stopped others from getting it. that = entitlement. Trying to change things has nothing to do with entitlement. Tell me throughout history people who protested to change workplace conditions because they were horrible. Were they entitled too? because apparently anyone who complains is entitled according to this logic.
entitlement is that you think you deserve something because you are special and that its your right to have it for whatever reason you make up. If you already have something and then actively try to block others from getting it, the argument you are using is one of entitlement. (its my thing and nobody else can have it, cuz im me or because of x)
Actually, yes.
Where did I say “free”? …Try reading my post fully if you want to respond next time.
This is totally you… “entitlement is that you think you deserve something because you are special”…
Get in there and earn your ranks like the rest of the players. Stop acting like you’re entitled to something you haven’t earned. Also, please stop spamming the forums with pip rage posts.
i never said to give it to me for free? I said to make the grind more reasonable and less dissuasive to play. They’ve set the carrot too high and its unreasonable. entitlement is a word used by those who “have” not the “have nots”
“Everyone should get the same pips for playing in wvw.
You don’t get legendary armor or legendary fractal back piece faster because you have been playing pve for 5 years.
You don’t get the legendary spvp back piece faster because you are rank 80 and played spvp for 5 years.
So why do veteran wvw players, get anything faster? Why do they get exclusive armor that only they can obtain because of high ranks? Nothing else is gated behind high ranks. Entitlement.
Sure hope they add exclusive stuff for “veteran” spvpers and pvers. But I bet they won’t."
Sorry, but the devs made the reward system in wvw to show some love and appreciation to the players who actually played the mode… for years… throughout huge messes and lack of a lot of care for this part of the game…
Get over it…Stop acting entitled just because you didn’t care to participate in wvw before. Stop spamming the forums. Load up the game and play.
great argument/logic there, get over it and just dont complain because you say so, even though i pointed out extremely valid examples of how this system is imbalanced compared to all other game systems.
Yup, it’s a fantastic argument! Ty!
Spend more time earning wvw levels and pips, and less time spamming these forums.
This ^.
Jumpin Lumpix.6108
Your complaining has reached nonsensical proportions.
I totally agree with Jayne. Let it go…for your sanity and everyone elses.
uh no, this community is going to hear the complaints of others
Except it’s just you complaining and really nobody else.
Here’s the thing. You’ve spammed the forum about a piece of cosmetic appearance item that has zero impact whatsoever on your gameplay.
You’ve yet to give a viable reason for your demands, other than “I want it.”
You are representing your server in a very bad light and impacting whether people will transfer there. It’s true. The more you scream and yell about what you want, it makes it seem that’s the only type of player on your server — people who only care about themselves. WvW is a team sport. People out for themselves are not ideal teammates, and deeply impact how WvW is played.
Please stop this.
You have options. Either invest the time, or go find something else.
But please please please stop spamming this forum.
And if you’re doing it in game too, then I encourage other players to report you.
We all bought this game, so as customers we have all right to complain when we feel cheated or disagree with something that Anet do…its Anet that should be actual professionals and give a answer about this issue, yet they remain on total silence.
I agree that the system should be reworked, but its been allmost a month and we havent seen any change, so I believe thats the way Anet wants the game mode to be. Myself i dont care anymore, just gonna keep playing the game normally, but if someone else feel that this is still a issue, i think is wrong to try to silence or censor this person.
I think the frustration Jayne is voicing is that complaining in over 8 threads, several of which he created, and rehashing the same complaints, is taking away from actual insights and contributions.
And I guess you are new to the WvW forums? It is almost as rare to see an Anet response in here as it is to see a precursor drop.
Spamming the forums only succeeds in frustrating the population. THAT appears to be his primary motivation. He as almost stated as such between him standing around in WvW ‘talking’ in team chat,
We are trolls? You have been stating the same argument ad nauseum in over 8 threads about somewhat remotely similar topics, and are incredulous that we have not come to some great epiphany that you are right. And we are the trolls?
The fact that you have a toon that is actually named ‘the complainer’ destroys any credibility you have to call others trolls.
This is still going? Have the arguments gone anywhere or are we circling around?
You can’t see the rotting horse carcasses STILL taking shots?
Im aware that its one week.. But.. I changed my homeworld in the middle of the last match. Meaning i lost a week and a half of pips instead of the 7 days that you would normally. The system is not explained well and there are some changes that need to happen to it soon so someone doesn’t get f’d over like i did.
Yes. That is what it was intended to do.
It is to prevent frequent homeworld switching.
Good news is that if you stay on THIS world, it won’t happen again.
The complainer(and yes that is his name on BG) won’t admit that players of the same rank, and playing in the same BL, with the same server, get the same number of PiPs. Just because effort was put in earlier, does not mean that the effort isn’t the same.
Keep the PIP system the same.
Oh really, so If i play spvp, and I’m rank 80 because I put in so many hours, and your rank 1 cuz you don’t play spvp. I should technically get my legendary backpiece 4-5x quicker then you right (and I mean quicker as in i get 3-4x the amount of rewards then you do for doing the same thing you are)? Oh waitttttt thats not how that works right…… even though i put all that effort in prior right?
I think you are confused. This is the WvW forum? Maybe you should try to post that in the PvP forum.
Do you need the link?
The complainer(and yes that is his name on BG) won’t admit that players of the same rank, and playing in the same BL, with the same server, get the same number of PiPs. Just because effort was put in earlier, does not mean that the effort isn’t the same.
Keep the PIP system the same.
I suggest a 5 second cooldown. The fast loading screens are OP and allow people to come in too quickly.
In fact, I’ve seen one guy on, you know THAT server, that was able to hop to 5 borderlands and get the outnumbered reward ON THE SAME TICK! It was amazing..,
I think he used that OP Mesmer skill? You know, the one that allows time travel?
I mean, this HAS to stop. It’s clearly abusing the game mechanics….
And BTW? Walls of text don’t make it any more convincing.
They have stated that the tract is NOT designed to be completed by low ranked players….
I think it was because of the feeling that if three necros run together in small scale it MUST be because they are OP. Why else would three of the same class run together????
I mean, we all know Guard is super OP because they are the backbone of a well comped Zerg…
More than 10% of one class in any area is OP. Just can’t have that.
In fact… I propose that there is a buff that decreases damage by 95% from any class that composes more than 10% of any group. Even singles.
The armor and the back piece are not necessary. The system is working as it is intended.
Thank you Anet for the way it exists now. Please do not change it.
Reposting the same Arguments doesn’t make them more correct.
I appreciate the purpose and based on the information put out by Anet on the purpose of the current PIP system, I wish to note it should not change for a minimum of 6 months.
This would allow the population spikes to settle, and a chance to objectively consider the impact of the current system.
It appears to be working as intended as more people are playing the game mode.
Cues are up on many maps, and people are not hard to find.
Yes, there is a learning curve with some that are newer to the mode, but many are asking and getting help.
So thank you for the current system, and please leave it as is for the next 6 months to truly look at a significant enough sample size to make an informed decision on changes.
wvwers could get that too… if vets were more motivated to ask for better rewards rather than a … time discount on their favorite mode.
Yep. But here is the thing. Many of us would rather play the game than come in here and QQ on the forum about how long it takes to get a shiny.
We are happy we are getting something and quite frankly many of us are happy that it takes our previous play time into account, AND isn’t something that someone can pop into, get in a month and leave.
So, see all of you out there!
It’s that other thread all over again.
Summary of the counter arguments:
- Players need to play the mode no matter what, the difference between 20 hours a week or 40 hours isn’t about commitment, it’s grinding.
- The currency is timegated, meaning that the people who want their reward are gonna farm the mode, effectively increasing the number of “afkers”, all of that because it resets every week.
- No other modes proactively gives you an advantage. That’s the big dark point here. You already get more stuff unlocked by having a higher rank, so you already have advantages. If tomorrow you were to start fractals or raids only your skill would determine how fast you get to the end, and not time. PVP has an initial commitment requirement, but it’s getting to rank 20: Not nearly as demanding as WvW.
- This whole system is done backward: If you play wvw as your main mode your only reward is… to play less. Quite baffling you aren’t asking for more meaningful rewards (discounts, special infusions aura, special high rank commander icon etc).
- This whole system is done backward (2): Instead of simply asking for a high rank for the backpack (ranks aren’t timegated), they choose to only ask for 350, and instead require a lot of grinding, effectively giving even more of an incentive for afk farming.You guys have to understand that none of that is meant to screw the high rank players over, but on the contrary to not proactively punish newcomers.
They would just have to higher the rank of the legendary, give more permanent bonus to high ranks instead of time discount, it would be a win for everyone. Low ranks would still be required a lot of work but there wouldn’t be the very annoying weekly reset to screw their progress over.
No. we understand, we just completely disagree with your premise, and more threads to rehash the same things over again doesn’t help.
Somewhere, people feel as if they yell more often, then something will change. And we are here to vociferously note we disagree.
Actually, the OP has a small boat, a low HP motor, a fishing pole, and bait.
wvwers could get that too… if vets were more motivated to ask for better rewards rather than a … time discount on their favorite mode.
Yep. But here is the thing. Many of us would rather play the game than come in here and QQ on the forum about how long it takes to get a shiny.
We are happy we are getting something and quite frankly many of us are happy that it takes our previous play time into account, AND isn’t something that someone can pop into, get in a month and leave.
So, see all of you out there!
No. Do not change the PIP accumulation rate.
If the skin isn’t worth it, then fine. Find something else to grind.
Generally, the people who are complaining about this are people who don’t play the mode.
Suck it up, or do something else.
It really IS that simple.
I canew players can’t get some of the AP from the beginning of the game because the APsbarent offered anymore..
Your logic is flawed.
The tickets are now called skirmish tickets. There are no longer ‘tournament tickets’
You forget the achivement and APs from these tournament. The new players can never finish them.
Thank you for proving my point.
Now excuse me whilst I spit the hook out of my throat.