The filter here evidently filters it, so I would imagine the in game profanity filter does as well?
Outnumbered : now removes the 5 target limit.
please make it so
I honestly would so take this buff over the extra pips. ANet should make it so.
The grilled cheese buff! (Melty goodness).
I actually think this is a smart idea; give the underdog a tiny chance.
Could it be exploited though?
Yes. It could be exploited. I can think of a few, and I am by far not the most in tune to possibilities.
But it would be worth a trial.
I would not be against adding a small number of tickets to repeatable Diamond chests, but honestly, I’m more concerned about the growing scarcity of Memories of Battle at this point. Just about every single ticket reward ALSO needs Memories, and unlike the tickets, their supply tap was not increased. I think that before any more tickets are added, Memories of Battle should be increased, perhaps by the following:
1. Add Memories of Battle as a reward to the WvW daily chests.
2. Add Memories of Battle to the WvW rank-up chests.
3. Add Memories of Battle (say, 5) to the list of rewards from the Skirmish chests.
Or…. buy stacks of them when people were unloading them for 60-80 copper per like some of us did.
It’s s tradable commodity. Buy them. Or play the mode as the tracks kind of poop them out regularly.
Yeah, I’m generally against economic decisions that benefit TP barons at the expense of ordinary players. :P I also note that you wanted to add Mystic Coins to the repeatable chests when the arguments you made about Memories could also be applied to Coins. (Incidentally, the scarcity of Mystic Coins is another factor that I believe needs addressing, but it seems ANet have made the decision to keep them rare for some reason.)
O.o
Fair point.
I have no actual interest in selling them (MoB) as I figured anytime they add A ‘muncher’ the item ends up being used elsewhere, so I stored up.
Part of my thing with the coins is that it is an item used towards PvE items that allows me the ability to get them another way. May also bring different players into the mode: i.e. Legendary weapon hunters.
But yeah, the coins were selfish on my part. Will admit that.
Private tactivators & reporting.
No you’re not going to stamp out griefing. No, giving control of a server to a certain group of people is not going to solve your problem.~ Kovu
From my personal experience and that of many others I’ve met I can say that I wouldn’t rely on reporting, as not to throw off on Anet but it either takes a very long time for action to be taken or none is taken at all. As for turning off public tactivators yes, that can be of some help, but even that poses problems. If you don’t have someone from your guild posted there and you can’t get back in time to pull it or if you claimed it earlier then your group left the map or logged off it poses a problem for anyone who might actually need to use it. It is a mitigating factor and has its uses, but it does not fix the issue these players pose, nor does it stop them from taking supply, siege capping, or reporting your servers positions to their own.
All true.
Still doesn’t warrant a vote kick function.
I agree with people on that point, I just think reports need to be taken more seriously and dealt with quicker though I understand Anet isn’t perfect and can’t handle everything, but something is very much wish for since WvW is my main mode of choice and these types of players make it very tiring.
Agreed.
I would think that reviewing logs of the behavior mentioned would only show siege being built, walls being repaired, and tactics pulled. Differentiating a level of each that would cross a line of ‘way too much’ might be hard to determine as troll or helpful.
Of course, those of us that play the mode can tell a troll from someone who is just clueless…
But to ask a third party who isn’t witnessing it live, or has a verifiable chat line that details their intent, it would be hard to expect them to get it right.
And while you respect your server leadership, and many are very good, the
Potential for abuse is too high.Server leadership (War Councils) are the backbone of servers. They unpaid, unthanked players who sacrifice their own time to coordinate maps. I heard back in the day, TC and JQ War Councils were tight, and that lead to a very stable Tier 1. That said, WvW is a player led competition, so there should be some type of option to take care of players that are unwanted. To make this fair, the server would have to front the cost of the transfer.
Communities are built up with like-mind players. If you have one bad apple making the game unenjoyable for the community, isn’t it fair to say that the bad apple should go? A Commander can kick people out of his squad, so a server kick would fall into a similar place.
I appreciate your view, and for most things you are right. But players don’t deserve that right within the actual game.
Guilds are player established, third party communication systems and forums are player established. That is up to the players to police.
Players should not have the ability to police a game established aspect.
Hey guys, you do know that BG population outnumbers all hence this discussion is unbalanced. It’s a Wvwvw out there
I wonder why all the servers that hate BG so much don’t join forces to only work against them.
Instead there are only more rumors of large guilds asking BG for gold to allow them to move to BG…
Kind of puzzling actually.
Lemme explain this my little BG padwan since it is tougher to see from your angle looking down. Large guilds generally need to win some fights and since an alliance with the enemy is only as good as the enemy’s word, maybe some are really friends and maybe some are not, it’s much easier to play the stax game like with any game out there I.e. Team fortress 2, rust, unknown player’s battleground. Anyway long story short: moving to BG helps guild morale.
That you for the condescending post. Obviously sarcasm is lost on you.
It would seem to me that those large guilds have no true leadership ability to hold their guild together even with a server loss where, of course, score doesn’t matter?
You win.
It’s expected.
sigh
Wasn’t trying to win..
Anyway, I only argue that BG is the result of the problem. They have been better at the manipulation than other servers.
Mostly because of hibernation.
I think removing server affiliations from accounts that were not counting towards the population algorithm for WvW for a given period of time would help. The next time they were to log in to WvW it would require them to choose a non full server.
Not a perfect solution, but it may prevent hibernating to open a server.
I thought wvwers play for fun and not rewards? who cares about tickets right?
That is correct. Hope you have a good day!
thats funny because what I see is that once everyone finishes diamond chest by Sunday, all of wvw completely clears out, because they got their rewards.
You might be correct.
Or people play a lot on the weekend like always and reduce play time during the week. But year old trends are obviously not something that someone who hasn’t played the mode since tournaments would understand.
Just curious, what would you do to destack unlinked and locked BG (57-0-0) in this matchup so that they have a similar population of DB linked with Kaineng and DH?
What would you do to unlinked and locked JQ to force them to destack down to DB population?
DB (0-16-42) is the number four server and is no where close to being competitive.
Do you really think that BG’s “community” is so sacred that it is more important than the game experience of every other server in NA?
I certainly wouldn’t have created posts for one up, one down. Without that, this situation wouldn’t happen. Ask other servers who now can willingly move down tiers to get favorable matchups for KDR.
And not created posts to delete servers.
Remove hibernating accounts. Make them free agents after more than _ (fill in the blank) weeks/months. And make the activity as it applies to the mode. So, inactive in WvW for more than that period of time, your server affiliation is removed until you attempt to log back into WvW.
It’s not perfect, but would minimize hibernation issues.
And of course, it could be gamed.
But targeting only one server is not the answer either.
This is clearly the wants of the few mattering more, then the needs of the many.
Blackgate is the single more kitten ing issue in WvW.
Blackgate forces other servers to feel the need to tank their score so they don’t have to face them. Being made to fight against Blackgate in it’s current state is a complete turn off. And makes many many players on other servers not either want to play the game mode they enjoy.
Blackgate alone has more population and coverage then all of the other servers involved in T1 put together.
Blackgate has in the past gamed the system to get to this point. And honestly in my opinion should be punished as a server. I’d to meet the needs of the many. Either eradicate the cancer so the whole of the product can grow. Or at least do what someone said above and cut all maps population caps by 50%.
Again Blackgate is the problem. Until Blackgate is put under control. To meet the needs of the many instead of the wants of the few. People will continue to tank, inorder to not fight them. Or just not play WvW for the time against Blackgate. Or worst start another mass exodus of players from WvW again.
Blackgate has fully willingly gamed the system to become the problem it is today. The Blackgate problem should be solved ASAP. However we know ANet idolizes Blackgate to much to fix the problem in WvW cause by Blackgate willingly and knowingly.
Blackgate is lucky this is not upto me. Or I’d delete that problem server. Make 2 or 3 new servers. And give every one on Blackgate that knowingly caused this problem. Pay to server transfer to any other server then the new ones created. However again this is ANet prioritizing the wants of the few to stomp on the needs of the many.
A break from WvW can be refreshing.
Evidently the other servers can’t work together to slay the beast?
And no other server has gamed this system?
JQ hasn’t bought large numbers of guilds?
A large contingent of large guilds didn’t join forces and descend down to lower servers in order to devastate those lower tiers to drag up a server into tier one?
That was BGs fault?
One up, one down is BGs fault which has allowed other servers to easily game the system and ravage lower servers?
Deleting BG wouldn’t solve the issues. It would just create others.
Hey guys, you do know that BG population outnumbers all hence this discussion is unbalanced. It’s a Wvwvw out there
I wonder why all the servers that hate BG so much don’t join forces to only work against them.
Instead there are only more rumors of large guilds asking BG for gold to allow them to move to BG…
Kind of puzzling actually.
Lemme explain this my little BG padwan since it is tougher to see from your angle looking down. Large guilds generally need to win some fights and since an alliance with the enemy is only as good as the enemy’s word, maybe some are really friends and maybe some are not, it’s much easier to play the stax game like with any game out there I.e. Team fortress 2, rust, unknown player’s battleground. Anyway long story short: moving to BG helps guild morale.
That you for the condescending post. Obviously sarcasm is lost on you.
It would seem to me that those large guilds have no true leadership ability to hold their guild together even with a server loss where, of course, score doesn’t matter?
Private tactivators & reporting.
No you’re not going to stamp out griefing. No, giving control of a server to a certain group of people is not going to solve your problem.~ Kovu
From my personal experience and that of many others I’ve met I can say that I wouldn’t rely on reporting, as not to throw off on Anet but it either takes a very long time for action to be taken or none is taken at all. As for turning off public tactivators yes, that can be of some help, but even that poses problems. If you don’t have someone from your guild posted there and you can’t get back in time to pull it or if you claimed it earlier then your group left the map or logged off it poses a problem for anyone who might actually need to use it. It is a mitigating factor and has its uses, but it does not fix the issue these players pose, nor does it stop them from taking supply, siege capping, or reporting your servers positions to their own.
All true.
Still doesn’t warrant a vote kick function.
I agree with people on that point, I just think reports need to be taken more seriously and dealt with quicker though I understand Anet isn’t perfect and can’t handle everything, but something is very much wish for since WvW is my main mode of choice and these types of players make it very tiring.
Agreed.
I would think that reviewing logs of the behavior mentioned would only show siege being built, walls being repaired, and tactics pulled. Differentiating a level of each that would cross a line of ‘way too much’ might be hard to determine as troll or helpful.
Of course, those of us that play the mode can tell a troll from someone who is just clueless…
But to ask a third party who isn’t witnessing it live, or has a verifiable chat line that details their intent, it would be hard to expect them to get it right.
And while you respect your server leadership, and many are very good, the
Potential for abuse is too high.
Private tactivators & reporting.
No you’re not going to stamp out griefing. No, giving control of a server to a certain group of people is not going to solve your problem.~ Kovu
From my personal experience and that of many others I’ve met I can say that I wouldn’t rely on reporting, as not to throw off on Anet but it either takes a very long time for action to be taken or none is taken at all. As for turning off public tactivators yes, that can be of some help, but even that poses problems. If you don’t have someone from your guild posted there and you can’t get back in time to pull it or if you claimed it earlier then your group left the map or logged off it poses a problem for anyone who might actually need to use it. It is a mitigating factor and has its uses, but it does not fix the issue these players pose, nor does it stop them from taking supply, siege capping, or reporting your servers positions to their own.
All true.
Still doesn’t warrant a vote kick function.
Hey guys, you do know that BG population outnumbers all hence this discussion is unbalanced. It’s a Wvwvw out there
I wonder why all the servers that hate BG so much don’t join forces to only work against them.
Instead there are only more rumors of large guilds asking BG for gold to allow them to move to BG…
Kind of puzzling actually.
So.. this isn’t a matchup thread but the ‘BG’ problem one is? I guess re reading the ‘no matchup threads’ post could be helpful.
And no, it can’t be abused, since War Councils are the most honorable players in the server.
Are you joking me? Have you played pvp mmorpg before? Do you think all leading guilds’ leaderships are honorable players? I play before and play a lot of it, I can assure you it isn’t true. Even myself at times will make personal decision instead of objective decision, why would you think others would not?
Regardless, what you suggested is not part of gw2’s philosophy thus not compatible with the overall designs.
What shroud said.
Is there a way that the server shuffle could be announced on the forums before reset happens? This would be great to know. So those that have to transfer would have time to trade the gems for a new link. Because when you wait till reset to find out you lose 2 weeks worth of making Pips; This happens because you didn’t get a full week worth of time on server for first week. The second week is your true first full week. Finally on the 3rd week you can start accumulating Pips again. This also causes the person who has to transfer to new server to miss out on reset night killing with a new link.
Help me here…
Why do you have to transfer? Is you guild hopping? Are you not on the same server as your guild?
I think you are better off helping to develop the community you are on, and waiting until the host server you wish to actually join opens.
Otherwise, you will accumulate pips slower.
It was put into place to discourage people server hopping.
It appears to be working as intended.
Good luck and see you out there.
Just curious, what would you do to destack unlinked and locked BG (57-0-0) in this matchup so that they have a similar population of DB linked with Kaineng and DH?
What would you do to unlinked and locked JQ to force them to destack down to DB population?
DB (0-16-42) is the number four server and is no where close to being competitive.
Do you really think that BG’s “community” is so sacred that it is more important than the game experience of every other server in NA?
I certainly wouldn’t have created posts for one up, one down. Without that, this situation wouldn’t happen. Ask other servers who now can willingly move down tiers to get favorable matchups for KDR.
And not created posts to delete servers.
Remove hibernating accounts. Make them free agents after more than _ (fill in the blank) weeks/months. And make the activity as it applies to the mode. So, inactive in WvW for more than that period of time, your server affiliation is removed until you attempt to log back into WvW.
It’s not perfect, but would minimize hibernation issues.
And of course, it could be gamed.
But targeting only one server is not the answer either.
Do not report them unless there doing something wrong “anet will ban you if report them for no reason”
So purposely wasting Keep defensive tactics before an assault isn’t against the rules? Pulling Invuln or EWP 5 minutes before 10 Omegas and a zerg of 100 descend on your wall could be considered a mistake if it only happens once. But when you see it happen a lot, you know something is up. Since there’s no report option for this, there’s no need to worry about a false report anyway.
As for why it takes so long to ban hackers, I don’t know what to say about that. But other competitive games allow players a /kick option. A realm vs realm type competitive game like WvW should have something similar.
And no, it can’t be abused, since War Councils are the most honorable players in the server.
That last sentence is GOLD
Place the tactics on private. If they waste supply,.. that is in the eye of the beholder.
No. We don’t need a vote kick function. Too easily abused.
If the trolls are that bad on your server that you can’t deal with them, then move, otherwise there are other ways to deal with them.
If my havoc group sees duelers and we realize they are duelers, we’ll give them a wide berth. I’m not out to spoil anyone’s fun. But it is a war zone; sometimes spells will fly, mistakes will be made, and I expect everyone involved to realize dueling in a warzone isn’t … uh…. ‘safe’ seems like the wrong word.
No dueler has made a thread complaining about being killed as far as I can remember. There are many threads complaining about duelers just for existing however.
Several have… but, regardless, I think they realize the hazards.
If salty whispers or salty team chat comes, ignore it and drive on.
Of course, giving them a wide berth would be easier.. but w/e
An idea to help maintain server populations is to take accounts that haven’t contributed to pop data for a time, say 2 months for example, and disassociate them from their wvw server.
Send them an in game mail explaining that they have been removed from their server due to inactivity and have them join one of the lowest population servers before going into wvw again.
This will help maintain an accurate measure of a server’s population. It will help keep wild fluctuations in population in check from major content releases.
This is not a proper solution, it might sound good in theory for some but try imagining if it was actually implemented. People take breaks for a variety of reasons and I always see players saying how they are coming back to the game.
Now do you really want a bunch of people suddenly finding out that on returning they are no longer able to play with their old friends and guilds? And have to restart on a new server because it might be easier for data calculation…um no it does not work like that.
It also would prevent hibernation to unlock servers.
I am for a 4-6 week window. If you take a 1-2 month break, then maybe you need to be moved. Less than 4 weeks effects vacations, school breaks, etc. more than 6 weeks, is just people not supporting the game mode.
I would definitely favor this before kicking everybody including active people in their communities.
And inactive to me, only includes time in WvW. Logging in for PvE or sPvP wouldn’t count.
Strategies need to change. Instead of backing people up to a cliff, adapt. Back them into a wall.
If that is too hard to accomplish, then your squad tactics aren’t as good as you have led yourself to believe.
Yes, HoT made people change how they fought and a definitive case can be made against those changes being positive. But the successful guilds adapted.
It needs to happen again.
Oh.. also? It’ll need to happen a lot more with the PoF elites, their subsequent nerfing (which will happen about 2-3 months post release) and any other tweak to classes. If people can’t adapt to the new Meta, ( or build to kill the new meta) then they will either leave, or become bags.
One helps the ques, one helps my gold.
Good luck.
I thought wvwers play for fun and not rewards? who cares about tickets right?
That is correct. Hope you have a good day!
I would not be against adding a small number of tickets to repeatable Diamond chests, but honestly, I’m more concerned about the growing scarcity of Memories of Battle at this point. Just about every single ticket reward ALSO needs Memories, and unlike the tickets, their supply tap was not increased. I think that before any more tickets are added, Memories of Battle should be increased, perhaps by the following:
1. Add Memories of Battle as a reward to the WvW daily chests.
2. Add Memories of Battle to the WvW rank-up chests.
3. Add Memories of Battle (say, 5) to the list of rewards from the Skirmish chests.
Or…. buy stacks of them when people were unloading them for 60-80 copper per like some of us did.
It’s s tradable commodity. Buy them. Or play the mode as the tracks kind of poop them out regularly.
you know why no one likes dealing with thieves? because they can literally leave combat when they want to. dont give this same function to every class and player
it divisiveness combat in an area that they control. gliding in wvw should only be used to travel from one place to another. not as a way to chicken out of fights when you feel its convenient
Maneuver them away from the high ground.
And to me, it’s like salty whispers. I know I’ve won. So do they.
[EBAY] is linked with CD who run massive karma train zergs. If they opened EotM ticket acquisition we would see CD posting about how they don’t have high enough population to compete in WvW.
I mean just think about it,
Crystal Desert
Where does the next expansion take place lol…
Of course this guy is fighting que.This is why HoD and Ebay are destined to be perma linked.
Why are you not addressing the symptom instead of the cause?
Anet keeps putting servers out of their tiers – and expecting what?
Who the heck wants to play against five or six servers ABOVE our own tiers?
No One
Well.. don’t think No One is accurate. Look at the thread with all the people begging for one up, one down. Go back further and look at the movement of a large number of guilds to ‘break up’ the tier one locked tier system.
Quite honestly, people have been asking for it for 3 years now, it’s just they refused to listen to people who told them what was going to happen.
If the solution is to transfer….
…then I have to pay to play don’t I?
WOULDN’T THAT PROVE THE LEGEND IS TRUE!?!??
Yes. It’s true. De stack. Or deal with ques. It IS that simple.
Give pips to eotm. Give pve players a mode where they can do dedicated pip farming. relieve the QUE ON EVERY FRIGGIN MAP problem at primetime. K THXS.
Or if you wanan be real jerks about it with the sob story of how your world will die (well mbe it deserves to die then, u ever think of that?)….well then just add pips to eotm during primetime..okay? OKAY.
Problem solved. I won’t have to play forum wars 2 anymore. k thxs.
Transfer. It makes the most sense.
Also, what is prime time for you?
NA between 800 and 1100 eastern? Or 10-100am eastern?
Tickets are fine.
It’s interesting to note you cap it in 2 days, meaning you are likely either mithril/diamond rank, playing on a server that is consistently outnumbered on at least one map, or playing an amazing number of hours each day.
Either way, you are playing the mode extensively, so the comments of ‘play the mode you’ll get there eventually’ are less influential in your case.
But it would be good if the mystic coins from the last diamond chest were repeatable for the last chest.
(edited by Strider Pj.2193)
So, about BG being popular ‘issue’, as a pug in BG, I would attribute it
Its solely attributable to the impression players have of BG as a server that they can safely ‘retire’ their account to and come back when they want and know the server will be competitive and with a decent population, thats all.
Agreed. The real way to deal with this “issue” is to take accounts that haven’t been playing in WvW in like two months and mark them as “needing server” before rolling out some new WvW patch that brings a boatload of these accounts back into WvW. This way they must choose a new non-full server to play WvW on.
The disparity between a server’s actual population and their WvW active, regularly playing population is what drives these moments.
This has been going on for a very long time as well. People park an account, go off to play whatever new FotM game is out, and know they can come back to play GW2 at any time on a server that is dominating. I fully endorse Chaba’s means to solving the issue. Once they retire for, let’s say 6 months, they enter a pool of accounts that are no longer tied to any server. Prior to logging back in they must choose a new (open) server.
I think the idea of rolling inactives to require them to choose a new has to be far less than 6 months. 2 months would allow for hibernation to open a server never mind 6 months. I like 4-6 weeks, which would allow for someone to focus on living story uodates, expansions, etc: also allows for vacations. Much longer and the problem isn’t solved.
Having followed several of these threads there appear to be a couple of issues. Mainly population, and not just sheer numbers, but coverage of different time zones.
Posters have mentioned BG had gamed the system, going inactive until the server opens to allow guilds in, which is likely to be a continued issue.
Also, others have mentioned there are a lot of accounts that are inactive and when new things hit, servers blow up for a while.
This isn’t an original idea, but I have to thank skyshroud for promting the thought (I have been adversarial towards them in the past…)
I think deleting the server affiliations of accounts that have not been active in WvW after a period of time, say 4 weeks, (or maybe the link timeframe) so inactive accounts would be required to choose another server upon re-activating, or trying to access WvW again.
This allows for people to take a week or two off, but helps to prevent Hibernation (Hibergate) and also distribute some population out to different servers. Keep the overall population cap for servers at the lower level it is at ( or even lower it some)
Not perfect, but keeping that piece in place would minimize stacking. It would also empty the inactive servers, so when people come back, they would be pushed out to other servers. If you havent played in a month ( or however long) then you get moved.
I vehemently disagree with nuking servers. Period. Communities And possibly guilds would be separated.
TLDR: remove server affiliation from accounts not active in WvW after a given period of time. I.e.: ~4weeks.
(edited by Strider Pj.2193)
This idea has merit if there is truly a population spike with the addiction of PoF. Initially WvW pop might drop because of new content on the PvE side though.
Waiting to see where things are after the first month or two would likely be the best bet.
Been at this the whole day with booster.Theres been no commanders in wvw =( Anet please make it available with badges because I have lot badges sitting there collecting!
Wow. Your server must be really dead. Have you tried multiple maps? Asked if a tag was on in Team chat?
they may not like me, mostly because I point out truths, they can’t handle.
Serious case of denial…
Actually, he knows why they won’t let him in squad. Thus this thread, and the one about forcing commanders to allow people into squads that aren’t full.
I think he quite well knows what the problem is. And doesn’t care about it, which of course is his right. But it’s also the right of others to not allow him in squad.
Having followed Pens with MAS, it’s a good WvW guild.
And Mag hasn’t dropped tiers because of population.
Or, have you tried being more constructive in the server instead of consistently noting how horrible WvW is? I would imagine there are commanders that really don’t want you in their squad.
I could be wrong, but..
That and ask. Just ask why you can’t be in their squad.
So first you say people don’t want me in squad, and then ask me to ask commanders why I can’t join lol, I think I’ll pass.
Also this change would hurt nobody so I have no idea why anyone would object lol
Why would you not ask? he probably has a good reason like you are not on TS or play a non zerg class or maybe something else.
I would imagine he already knows the answer
And… you DO realize the tagging mechanic is driven by rules from PvE right?
So.. being more constructive and commenting less about the state of WvW isn’t an option?
Or, have you tried being more constructive in the server instead of consistently noting how horrible WvW is? I would imagine there are commanders that really don’t want you in their squad.
I could be wrong, but..
That and ask. Just ask why you can’t be in their squad.
(edited by Moderator)
Yeah, friendly fire for some skills has been tossed out several times to discourage blobbing… but yeah.. It would be heaven for trolls.
Tips on reward track? I honestly really dislike WvW but how do get it done fast possible? I tired going in there and taking camps and I keep getting destroyed by huge groups on 4 man roaming group comes in and stacks 84 bleeding and destories me =(
Ya know, I am very much the same way. I’ve done this track several times and I’m currently working on the back piece so I’m very used to grinding it out. It really is just a time investment and either running with a zerg or taking camps etc. However, with that said, there is an upside. You don’t have to win anything… you can get destroyed at every fight and lose every 1v1 you get into yet you’ll still get your reward. The only thing these rewards take is a time investment so sadly there is no getting around it.
It’s OK… many of us hate world map completion also.
I AM glad they offer many other ways to get most of the legendary components can be done without entering into modes we don’t like.
Tips on reward track? I honestly really dislike WvW but how do get it done fast possible? I tired going in there and taking camps and I keep getting destroyed by huge groups on 4 man roaming group comes in and stacks 84 bleeding and destories me =(
There is also a GoB sticky thread above with some good tips.
Also, often if you let people know your server, many will help. Of course some of us might just hunt you down……..
Just spam that portal!!!
Seriously though, the ques will be long. Those who get in will likely be able to farm as the elites will be initially harmful to players not used to the mode.
There will always be trolls to the people there just trying the new spec, but I think we may have an opportunity to encourage people to come back.
I don’t think they should allow private “invite only” squads in wvw. Granted that does penalize guilds who want to do GvG activities, but I think they should already have their own game mode at this point since its called “Guild Wars.” Either way, I don’t think wvw should allow private tags, or the ability to kick people who want to join it.
Then guilds will run without a squad, like we did before we even had squads. Your argument is pointless as you cant stop this. Anet have themselves drawn the line at hiding the tag when using the squad function, but they wont dictate how people play.
True you cant stop a group of people from grouping together and following one another in private parties, but at least this change to squads, would show that anet is taking a stance on it.
Currently it’s ridiculous when you get a squad that is 32/50 “TS” only and you have a ton of people not in squad or balanced parties following along, that aren’t allowed in. They become easy targets and help to rez enemy downed players because they have no party support.
Then go find a PUGmander that has no squad requirements. Squads go closed for a variety of reasons.
>Some commanders/guilds do not want to run 50/50, and blob around.
>Some commanders/guilds prefer to only fight “comped” rather than catch as catch can.
>There are many other reasons, but the point is that ANet cannot and will not try to force guilds/commanders to include everyone.Well you would think anet would make a stance and implement this change, since so many commanders are out of control with this type of exclusionary behavior, specifically in wvw, and likewise in wvw where being a raid group really matters, as opposed to other game modes.
Also, I dunno how you know what anet will and won’t do, unless you work for them, and there is no harm in my suggestion anyways.
It goes back to choice. No one should be forced to share a squad or allow someone in a squad.
If squad chat, team chat etc are being used to bully someone, then screenshot and report.
If it is in TS or Discord, it’s a third party program that Anet won’t enforce, but the third party one might.
Guard, necro are the most common staple of larger groups. There are others, and I prefer ele in larger groups, some boon share with Mez, and Rev offers flexibility.. but generally guard and necro if you are doing one more class.
You are solo roaming on your thief. You become outmanned, enemy zergs descend on the border but dont worry! Commander I Loves To Zerg join the border and created a 30 man queue. You want to join him in order to support him but then go “snap, I just realized I’m a crappy thief!”.
Player visits NPC in Garrison.
“Hello Gankeesforever Tiefling! Feel like you got the wrong gear? Do you require reinforcements from beyond the mists?”
- Bowlegged Legolars (Ranger)
- Querggan Coo (Engineer)
- Zoidberg McGee (Warrior)
- Zerging Eeez Love (Guardian)Player selects Zerging Eeez Love
Loading screen…
At citadel spawn on the guardian
Wouldnt it be fun to fix a 5 year old issue?
For the inexpensive fee of 2 gifts of battle, 5000 memories of battle, 1000 badges of tribute, and a lung.
im not that far off of the memories of battle :p
But you SHOULD have a lung?!
Most raids schedule their raid time. If you want to beat the que you should learn it.
He wasn’t referring to raiding in WvW.
I think his scenario is more appropriate: BL under heavy attack from another world’s map que. commander LOVESTOZERG responds to the threat bringing HIS map que, so he wants to switch classes to help.
You are solo roaming on your thief. You become outmanned, enemy zergs descend on the border but dont worry! Commander I Loves To Zerg join the border and created a 30 man queue. You want to join him in order to support him but then go “snap, I just realized I’m a crappy thief!”.
Player visits NPC in Garrison.
“Hello Gankeesforever Tiefling! Feel like you got the wrong gear? Do you require reinforcements from beyond the mists?”
- Bowlegged Legolars (Ranger)
- Querggan Coo (Engineer)
- Zoidberg McGee (Warrior)
- Zerging Eeez Love (Guardian)Player selects Zerging Eeez Love
Loading screen…
At citadel spawn on the guardian
Wouldnt it be fun to fix a 5 year old issue?
For the inexpensive fee of 2 gifts of battle, 5000 memories of battle, 1000 badges of tribute, and a lung.
If you want free condi necro bags, roll Daredevil.
Or Druid…,
The patch to prevent tickets from being given out in the repeatable diamond chests has already hit.
I don’t think it mentioned the Pips would change. Diamond was always repeatable.
The bug fix related to people continuing to get skirmish tickets in the repeatable chests which was unintended.
Pip acquisition should continue regardless of what chest or how many repeats.
Those are the pips I, and I think the others, were talking about. The ones you can get now by repeating the Diamond tier after the first run.
They haven’t said so, but I wouldn’t be surprised if Anet claws those back from any who’ve benefited while they work out a fix.
Again, they noted people repeating the diamond chests were getting tickets which was the bug. Not the Pips.
The diamond chest is to be repeatable. It is the rewards IN the chest that vary in the repeat.
No tickets are being given now in the repeatable chests, but Pips were intended to be given as a way to continue to allow the chests without the tickets (and the coins btw) to repeat.
You keep receiving pips after you complete diamond because it is repeatable. And they add to the count.
from what i understood this is a bug that will be fixed.
was noted by a CM in an earlier thread ^^And they might strip the extra pips once they patch the bug. They haven’t said so, but maybe don’t play any extra for these pips than you would otherwise in case they do.
I don’t think it mentioned the Pips would change. Diamond was always repeatable.
The bug fix related to people continuing to get skirmish tickets in the repeatable chests which was unintended.
Pip acquisition should continue regardless of what chest or how many repeats.