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Waypointing or gliding to escape combat...

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Posted by: Strider Pj.2193

Strider Pj.2193

lol more people using their salt over daredevils to justify bad game mechanics. Movement speed is part of DD balance (or unbalance), and regardless of if it needs to be nerfed or not, you should not be inherently allowed to escape fights that easily.
Kittening hilarious when zerglings call roamers bad and demand not fighting anything that they cant win over. Guess this community will continue to be a cucked downhill spiral into casualness. Might as well replace other servers with AI that cant fight back so even with the crappiest zerg build you wouldn’t stand a chance of losing.

If you run a zerg build that can’t fight 1v1 then don’t go around alone. Otherwise you deserve to die. And this isn’t about people running away. This is about people waypointing the moment i render on their screen. I’ve had people WP away while outnumbering us, leaving their friends to die.

Here is the thing: there WAS NO fight. If you had actually tagged the guy who WPs, he couldn’t WP.

Get over that.

They aren’t leaving a fight.

Or go play sPvP where there ARE no WPs.

Waypointing or gliding to escape combat...

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Posted by: Strider Pj.2193

Strider Pj.2193

lol more people using their salt over daredevils to justify bad game mechanics. Movement speed is part of DD balance (or unbalance), and regardless of if it needs to be nerfed or not, you should not be inherently allowed to escape fights that easily.
Kittening hilarious when zerglings call roamers bad and demand not fighting anything that they cant win over. Guess this community will continue to be a cucked downhill spiral into casualness. Might as well replace other servers with AI that cant fight back so even with the crappiest zerg build you wouldn’t stand a chance of losing.

If you run a zerg build that can’t fight 1v1 then don’t go around alone. Otherwise you deserve to die. And this isn’t about people running away. This is about people waypointing the moment i render on their screen. I’ve had people WP away while outnumbering us, leaving their friends to die.

Here is the thing: there WAS NO fight. If you had actually tagged the guy who WPs, he couldn’t WP.

Get over that.

They aren’t leaving a fight.

Reducing map queue by removing afk players

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Posted by: Strider Pj.2193

Strider Pj.2193

If your server has ques that large, maybe move to a server that doesn’t? They would love active players.

People AFK for many reasons. Bathroom, food, don’t want to miss their guilds raid.

It’s annoying as kitten when a structure is being taken and no one moves from spawn, but kicking AFK in the time frames you mention is not the solution.

For those still afk’ing to tick down their participation: do it in Obsidean Sanctum you can’t gain there, but it will tick down giving you scheduled rewards.

Waypointing or gliding to escape combat...

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Posted by: Strider Pj.2193

Strider Pj.2193

This does not need a fix. If you can’t tag them in time on a DD, you shouldn’t get their bag. Face it. They were faster.

You note it’s broken mechanics. Yet you want a two second delay on WP?? Honestly, it takes at least one to open the map, find the WP and double click it. It’s not a hot key..,

So.. make it 4? 5? Seconds? By THAT time a necro can catch you.

Get over the fact that you missed their bag.

Weekly WvW Team Play On Live

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Posted by: Strider Pj.2193

Strider Pj.2193

The Seafarer’s Rest
Lonely souls never to leave
The cold, crushing depths

Nicely done.

Waypointing or gliding to escape combat...

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Posted by: Strider Pj.2193

Strider Pj.2193

I actually play daredevil and the few times people manage to WP away from me is because they WP almost as soon as they see me from ranged. How is that fun, Or decent gameplay? Literally avoiding playing the game.

And adapt? Play a whole new class because of a new crap mechanic? And how many ranged stuns are there even? And from what people are telling me knockback doesn’t even break the glide.

Oh and defenders don’t need anymore advantages.

Likely they are on a Zerg spec, and know they can’t beat a daredevil. It’s a complement. Yeah, it’s frustrating, but they know you’d wax them.

Waypointing or gliding to escape combat...

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Posted by: Strider Pj.2193

Strider Pj.2193

Sorry you missed a bag, but maybe get faster?

Yep this. Maybe be a daredevil too?

:). Couldn’t agree more.

Waypointing or gliding to escape combat...

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Posted by: Strider Pj.2193

Strider Pj.2193

You are assuming they are waypointing to avoid you. Maybe they are AFK and just happen to time it that way.

Sorry you missed a bag, but maybe get faster?

Desert Borderland is AWESOME!!

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Posted by: Strider Pj.2193

Strider Pj.2193

I agree, and it looks a hundred times better than any other WvW map – but why does nobody want to go there?

It is an absolute slog to get around the map to defend camps & keeps.
“But you can travel faster than alpines”, only with all of the shrines controlled.

It’s just much much larger than the old borderlands.

And just like the old borderlands, it has a very big issue that people won’t admit. The complete lack of a centralized objective.

If everyone else’s server is remotely like mine, EBG always has loads of people, and the BLs are a coin flip on whether or not they have people.

This is because EBG brings the fights. Hitting middle fort (SMC) is a lot of fun, and offers fights pretty much on demand.

Comparatively, hitting Garri in the BLs is like hitting the keep in EBG. A complete and total pain to do, due to the distant travel, easy defense positioning, etc etc.

There’s nothing like SMC on the other BLs. And I honestly think the BLs are worse for it. Especially desert BL, which could really use a central objective as a rallying point.

Desert HAD a central objective that borked up the game. But having it make sense to cap something there would help.

Home BLs were never set up to have a central objective. Garry has always been hard to take. That was part of the design. I miss the three way Garry fights with bannering.. but I digress.

If they went to a central theme like EBG, then home BL concept would need to go away and have only three maps.

The home BL concept is flawed now that a newly full server can’t cover four maps.

I wouldn’t argue with that.

Desert Borderland is AWESOME!!

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Posted by: Strider Pj.2193

Strider Pj.2193

I agree, and it looks a hundred times better than any other WvW map – but why does nobody want to go there?

It is an absolute slog to get around the map to defend camps & keeps.
“But you can travel faster than alpines”, only with all of the shrines controlled.

It’s just much much larger than the old borderlands.

And just like the old borderlands, it has a very big issue that people won’t admit. The complete lack of a centralized objective.

If everyone else’s server is remotely like mine, EBG always has loads of people, and the BLs are a coin flip on whether or not they have people.

This is because EBG brings the fights. Hitting middle fort (SMC) is a lot of fun, and offers fights pretty much on demand.

Comparatively, hitting Garri in the BLs is like hitting the keep in EBG. A complete and total pain to do, due to the distant travel, easy defense positioning, etc etc.

There’s nothing like SMC on the other BLs. And I honestly think the BLs are worse for it. Especially desert BL, which could really use a central objective as a rallying point.

Desert HAD a central objective that borked up the game. But having it make sense to cap something there would help.

Home BLs were never set up to have a central objective. Garry has always been hard to take. That was part of the design. I miss the three way Garry fights with bannering.. but I digress.

If they went to a central theme like EBG, then home BL concept would need to go away and have only three maps.

We need help to fix domination in NA

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Posted by: Strider Pj.2193

Strider Pj.2193

Breaking up BG won’t work. Last time I checked BG had about 147K accounts.

how do you know how many accounts BG has? you work for anet??

also BG isnt that great all their NA guilds got farmed last night by one mag guild. KIS CL KnT XvX pretty much one pushed all night, only time they won a fight is when they fought 5 feet away from hills with mortars and constanly respawning back in

I have an account on GW2 Efficiency and it gives that information. If BG isn’t that great why are you whimpering like a little child right now? Hmm…..

Where on earth is that information? Cause I have an account too and that info isn’t exposed anywhere in the API.

You should see it on the page that gives your account value.

Uhhumm.. I don’t know how to put this but that 147k is the number of players who’ve published their API key to gw2efficiency to be taken into the leaderboard rankings. I’m on mag and see the same number.

So population is even!

We need help to fix domination in NA

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Posted by: Strider Pj.2193

Strider Pj.2193

If it’s been declining the last two days, that means you were farmed on reset? As currently, you are .1 in the KDR above BG. So….. if it’s declining, when your numbers are best, you are the worst?

no mag guilds run on reset congrats you can farm pugs. and i dont even think VR has raided yet this week so without one of our guilds we still farming you

Ahh, I figured there would be a logical explanation.

I’ll continue to play and fight whoever. And my group of 4-6 will continue to fight and cause havoc.

It’s good to see Mag back. For the most part they don’t run from numbers that favor them.

We need help to fix domination in NA

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Posted by: Strider Pj.2193

Strider Pj.2193

Breaking up BG won’t work. Last time I checked BG had about 147K accounts.

how do you know how many accounts BG has? you work for anet??

also BG isnt that great all their NA guilds got farmed last night by one mag guild. KIS CL KnT XvX pretty much one pushed all night, only time they won a fight is when they fought 5 feet away from hills with mortars and constanly respawning back in

I have an account on GW2 Efficiency and it gives that information. If BG isn’t that great why are you whimpering like a little child right now? Hmm…..

whos whimpering? you all getting farmed, all your guilds got one pushed last night. get a grip. BG hasnt been winning fights since reset where no mag guilds run. last two days your kdr has been declining at a steady rate.

If it’s been declining the last two days, that means you were farmed on reset? As currently, you are .1 in the KDR above BG. So….. if it’s declining, when your numbers are best, you are the worst?

We need help to fix domination in NA

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Posted by: Strider Pj.2193

Strider Pj.2193

Breaking up BG won’t work. Last time I checked BG had about 147K accounts. The WvW community is a very small portion of all those accounts. We’d coordinate, pick a low pop server and absorb their WvW community. Even if we lost some players we’d get some back.

BG has played by the rules since launch. We’ve dealt with win trading, double teams and server linking. We’ve manged to stay on top and played by the rules at the same time. We should be punished for that?

Begging Anet to wipe out a community just because it’s bigger or better than yours is pretty sad. My advice would be to take responsibility and try to strengthen your own community. Another option, and one I think Anet would like a whole lot more than angering one of their biggest servers would be for you and people like you, is to drop $30 and by and alt account. It would help you avoid BG and it would help Anet increase their revenue flow.

Nice spin there, the same “rules” that you play by are the ones that also prevent any other server from competing equally with BG.

You don’t have to break up BG as a server, just the small fraction that plays WvW.

Still doesn’t solve the hibernators. Or hibernation to open a closed server.

Nerf AOE range in WvW

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Posted by: Strider Pj.2193

Strider Pj.2193

Reducing the AoE for more melee trains is perfectly fine, assuming of course we add two more features at the same time to make the game truly great.

- Friendly fire
- Body collision

Make it happen.

This^.

All it would do is encourage even more omniblobs.

AOE cap removal would be better, (run in an Omni blob and die to smaller numbers cause you dumb) and neither is a good fix.

We need help to fix domination in NA

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Posted by: Strider Pj.2193

Strider Pj.2193

If Blackgate are so dominant how come they haven’t been able to take SMC from Maguuma in 31 hours?

Because SMC is Mags milkshake.

It brings the fights. Mag knows this. So does BG.

We need help to fix domination in NA

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Posted by: Strider Pj.2193

Strider Pj.2193

Agreed. Therefore there is nothing that BG has done wrong. Read the TOS.

I don’t think the OP is saying they’ve done anything wrong, at least no more than other servers. But the fact is what he is saying is correct, BGs dominance has a deleterious effect on the mode overall and it promises to continue long term until people have their shinies.

And BTW you keep saying they but you must be on BG yourself.

Two things: what you quoted wasn’t in reference to the OP. Agreed that he isn’t suggesting BG has violated the TOS.

And yes. I am on BG.

We need help to fix domination in NA

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Posted by: Strider Pj.2193

Strider Pj.2193

-50% pips for over stacked server !

That’s a stick. And the outnumbered servers get bonus Pips. So in effect, this is already happening. To a small degree

We need help to fix domination in NA

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Posted by: Strider Pj.2193

Strider Pj.2193

Carrot vs the stick of blowing up a server or all servers. Give a guild/ group of players an incentive to move.

World bonuses existed before. This woul in effect create a new type of world bonus.

But…… would the lower tier servers want more casuals in it just for the rewards?

Nerf AOE range in WvW

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Posted by: Strider Pj.2193

Strider Pj.2193

I will never understand why people bring up armor weight as if it’s a big debate point.

Maybe because heavy armor users take much less damage so they suit better for frontline?

Assume a 12,000,000 base hit.

A Berserker heavy armor wearer in Ascended takes: 5,284
A Berserker light armor wearer in Ascended takes: 6,100
A difference of 816, about 15%

A heavy armor wearer in Ascended with +1.5k Toughness takes: 3,182
A light armor wearer in Ascended with +1.5k Toughness takes: 3,461
A difference of 279, about 9%

Toughness makes a much bigger difference than armor weight. As you add more, the percentage taken between heavy armor and lower weights decreases.

That’s not to say that guards and revs are not front-liners for a reason. However, that reason is less the weight of their armor and more due to their contributions to the current boon vs. boon-strip meta.

You are correct that the toughness is more important than the type/armor weight.

But there is a difference inherent in them. If the AoE damage became nerfed then Zerg balls become more of a problem as well.

Nerf how far AoE does damage, and remove the AoE cap.

We need help to fix domination in NA

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Posted by: Strider Pj.2193

Strider Pj.2193

How about instead of “harming” anyone, just incentivize the population to rebalance itself. You could quadruple all rewards for servers below the Full threshold, double the rewards for servers at the Full threshold and cap those servers, and provide no increase to the servers above the Full threshold. I bet those over-Full servers would start de-stacking when players on Medium servers start earning their legendary armor in 1/4 the time.

I like that.

We need help to fix domination in NA

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Posted by: Strider Pj.2193

Strider Pj.2193

Open every server and leave blackgate closed for a period of time?

It shouldn’t be open. It’s full. And more full than other full servers. Need to fix hibernation as well.

We need help to fix domination in NA

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Posted by: Strider Pj.2193

Strider Pj.2193

Another ‘Blackgate is evil incarnate’ thread.

Target them because they have been successful by playing by the established rules.

Target them because winning actually matters?

Target them because of all the precursors they get because they are in first.

It’s interesting. Supposedly score doesn’t matter, but now Blackgate is horrible because they score more.

I’d say that any server that drops its participation while facing Blackgate, or tanks a match while in a tier below BG gets deleted. No warning. If you are throwing a match: boom. Done. Because match manipulation is against the TOS.

Just stop.

We should also delete Blackgate the next time they decide to hibergate upon facing a matchup with servers that have the population to compete, yes?

Ultimately, no one who’s not on BG will disagree that that the three problems with WvW are Balance, Skill Lag, and Blackgate, while on the other hand people currently on Blackgate will continue to make excuses for the 70-man blobs they run all the time since they can’t handle a fair match.

Fair by what standards?

Do they field more than what the map holds?

Cmon.. get a little more original.

People don’t realize the most successful way to ‘win’ the matchup is to spread out. Havoc groups on multiple maps are far more likely to cap towers,

It’s coverage that helps.

We need help to fix domination in NA

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Posted by: Strider Pj.2193

Strider Pj.2193

Strider: Yes, it would be difficult for Blackgate if their player base has to change to a different server. It would be as unsettling for them as being linked was for the population of twelve servers, but this was still done for the benefit of the majority of players. How is this different now?

I disagree with you – the problem definitely is about which two servers want to fight against Blackgate. The players on all sides want to have an enjoyable game. There is no fun for Blackgate players if they don’t face a decent opposition. There is no fun for the opposition if they can’t compete. In essence, Blackgate’s success is it’s problem.

As for why don’t two servers work together, they do – this is what linking is about. There are even three server links. Yet even the two and three server linkings that Anet have created have not shaken the domination in T1. This says something about the strength and organisation and numbers on Blackgate.

I don’t like the idea of disrupting a server and forcing the population to spread to other servers. I would prefer for the Blackgate players themselves to choose to spread their expertise among the other servers willingly, however we both know there has been plenty of opportunity to do this and it just hasn’t happened.

There are other possibilities. For example I’ve suggested an alternative in a previous post that would decouple servers from tiers so the population of any one server doesn’t lead to imbalanced matches. It wasn’t popular at all. Another idea is delete all the servers and remake them all: this is fairer, but very unpopular.

Although it would be a shame to disrupt a server for being successful, what I suggested in the original post here is, overall, the least harmful solution offered so far.

Again, punish them for being successful. Great idea.

And when the next stacked server comes? Delete them too. Look at the match histories. By your definition, JQ should be deleted also.

Help me Find my perfect WvW class for me

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Posted by: Strider Pj.2193

Strider Pj.2193

Well hello Linda.

Do you like close combat? Or ranged? That seems like that is a defining question with the two classes you note.

For WvW i like/Love Melee and CloseCombat. But for some reason i dislike it in pve..

Mes chrono tends to be more support and ranged. Not exclusively, but mostly.

We need help to fix domination in NA

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Posted by: Strider Pj.2193

Strider Pj.2193

Strider – if you think this is about “Blackgate is evil” then you’re very wrong! They’re good, and they’ve earned their success.
However, and just out of interest, which pair of NA servers would you say would enjoy facing Blackgate? If the other servers don’t want to play against Blackgate then this potentially affects the enjoyment of ALL the players in that tier (Blackgate included), and at least the tier below.

Norbe: I still don’t understand. All you’ve done is change a word and keep the same misunderstandings. The definition of Constructive is “having a beneficial or useful purpose”; how do your responses fit this concept?

Yet you are willing to punish ONE server to reach your ends. And it is punishing. The guilds there would stand a good chance of being split up, and the Non affiliated have coms they follow. It’s a punishment. You can call it what you will, but you are penalizing one server for being good.

One up one down was a smashing success wasn’t it? Well, if you are a server that doesn’t want to play in any particular tier, or doesn’t want to play against a particular server, then it’s great.

Look, it’s not about what two servers want to play against BG. My point in another thread was why don’t two servers work together?

The answer to that is; they can’t. They can’t stomach losing to the other.

I have advocated against allowing NG to open again. Have even advocated a way to prevent hibernation which is the primary tool of a full server to get new transfers. No one wants to do them.

The solution is always some form of BG is the ONLY problem with population so they need to go.

We need help to fix domination in NA

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Posted by: Strider Pj.2193

Strider Pj.2193

Another ‘Blackgate is evil incarnate’ thread.

Target them because they have been successful by playing by the established rules.

Target them because winning actually matters?

Target them because of all the precursors they get because they are in first.

It’s interesting. Supposedly score doesn’t matter, but now Blackgate is horrible because they score more.

I’d say that any server that drops its participation while facing Blackgate, or tanks a match while in a tier below BG gets deleted. No warning. If you are throwing a match: boom. Done. Because match manipulation is against the TOS.

Just stop.

Manipulation does not apply to WvW. Reread the ToS.

Agreed. Therefore there is nothing that BG has done wrong. Read the TOS.

Help me Find my perfect WvW class for me

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Posted by: Strider Pj.2193

Strider Pj.2193

Well hello Linda.

Do you like close combat? Or ranged? That seems like that is a defining question with the two classes you note.

Full servers

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Posted by: Strider Pj.2193

Strider Pj.2193

Well the answer is obvious to me, just re-open Blackgate for transfers, let all the fairweathers go there then the rest of us play “Who gets Blobgate This Week”.

Stack all the baddies in one place then ignore/avoid them.

Or stack Maguuma again so they go to EOTM like they did before.

I agree to some extent. The difference of opinion I have is, instead of ignoring them, we should focus on them. BG should be 2v’d into oblivion instead of everyone playing for 2nd. Which has been a problem in T1, that the 2nd place world gets hammered from both sides, instead of the 1st place world.

People are too focused on winning still. BG should be 2v1.

Nerf AOE range in WvW

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Posted by: Strider Pj.2193

Strider Pj.2193

WvW actually has a name for the type of engagement that goes down when two zergs run into eachother: a pirate ship battle. This is largely due to the way you can throw out an AOE damage skill or spell at quite a long range, leading to people not wanting to get close to eachother due to having to run through a red field of AOE markers.

The difference between a ranged missile skill and an AOE is that there are counters to missile skills in the form of reflecting and blocking walls, however there is no such counter for an AOE skill.

It is in my personal opinion that WvW battles should be more close range focused than it is now, and there are two ways i can think of making this happen, by either:

-Nerfing all AOE ranges to be much lower in WvW

-Creating AOE cancellation skills and giving them to a class or spreading them over over mulitiple classes

Hopefully either method will cause there to be less ranged potshotting.

In essence create a melee train. Are you going to make all classes heavy armor also? Those light armor classes can only take just so much toughness.

I think changing AoE damage, would lead to a complete proliferation of heavy classes. Drop the damage amount by maybe 10% and reduce CCs, but it’s not nearly as much of the pirate ship as you note.

We need help to fix domination in NA

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Posted by: Strider Pj.2193

Strider Pj.2193

Another ‘Blackgate is evil incarnate’ thread.

Target them because they have been successful by playing by the established rules.

Target them because winning actually matters?

Target them because of all the precursors they get because they are in first.

It’s interesting. Supposedly score doesn’t matter, but now Blackgate is horrible because they score more.

I’d say that any server that drops its participation while facing Blackgate, or tanks a match while in a tier below BG gets deleted. No warning. If you are throwing a match: boom. Done. Because match manipulation is against the TOS.

Just stop.

Remove topic as it's run its course

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Posted by: Strider Pj.2193

Strider Pj.2193

this is part of the suggested system after blowing it up in my other thread

The beauty of making servers non-mandatory come in many forms

  • Newcomers will be given absolute freedom to seek for the guilds to be part of before deciding to jump into WvW instead of being threw into random server they chosen with zero understanding of their decision.
  • Guilds will have bigger pool of players to recruit from instead of being limited to specific server’s pool
  • WvW populations will be more accurately measured exactly due to removal of non-wvw active accounts, this without doubt will lead to better balancing data
  • Sudden spike in populations due to unpredictable human activities will no longer have unpredictable impact to population balancing thus again leading to better balancing
  • Returning players are given a chance to choose a new server for FREE, this in itself is a compensation, it is like a 1800 gems voucher.

Please don’t bring that in here. Your thread was closed because it ran its course. The mods noted they would not delete servers.

Explain Pips and Rewards like I'm an idiot

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Posted by: Strider Pj.2193

Strider Pj.2193

Thanks to those who took the time to share all this information. And, I’m sorry for the late response – my city (Houston, TX) got leveled by a hurricane and I’ve been dealing with my own problems and helping people with theirs as much as I can.

So, I do things to raise my participate. If I’ve participated enough, I get pips in my bar every 5 minutes. I get a chest with Claim Tickets in it when I fill my bar. Yes?

And, none of this has anything to do with WvW Reward Tracks, right? – like, when I pick the Bloodstone Fen reward track, for example. Right?

The reward track at the skirmish reward track run in a concurrent fashion. Tier 1-6 provide progressively more progress towards the WvW reward tracks (i.e. Triumphant armor or dungeon tracks). The higher the tier, the more progress.

The skirmish reward track needs at LEAST tier 3 to give you Pips, and as long as you stay above tier 3, you get a number of pips regardless of how much higher your tier is. A higher tier protects you more from a period of being AFK, like to go to the bathroom lol.

The most pressing matter in WvW

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Posted by: Strider Pj.2193

Strider Pj.2193

good lols.

or make that house beneath OL indestructible.

But then, how would the resident flee when its destroyed?

Will vendors be updated for PoF?

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Posted by: Strider Pj.2193

Strider Pj.2193

We will be adding a new currency that is similar to Proof of Heroics that will allow you to buy new sigils, runes, recipes, and hero points from PoF.

Awesome, thank you!

One more question, will these be available in skirmish chests, like proofs of heroics?

There will be a new skirmish chest with the new currency in them.

Nice. The only thing better for me would be instant access without playing….

But seriously, at least I can choose to do them within the core of WvW, OR go into PvE and play the new content.

Thank you.

Remove topic as it's run its course

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Posted by: Strider Pj.2193

Strider Pj.2193

snipples

I agree with your first paragraph and that bit of pop balance, but I think youre missing the point. people are gaming the system. should we turn a blind eye to this? if so, why?

Others have done it, however BG has been the most successful.

I would say Blackgate has been most successful at adapting to changes. Skirmishes for example benefits servers like Blackgate because their population and coverage is spread out. Servers like Jade Quarry on the other hand, have relied for years on their large SEA population to ppt every day to win matches. Skirmishes have largely negated that advantage for them.

Agreed.

And in other tiers, when a server has an advantage in a time zone, with a link that covers other time zones, they are successful as well. Matching that up, as you noted earlier, is nigh impossible.

And that’s the thing with linking, nobody can know how it will actually work out. People come and go, and really it all comes down to is initial predictions.

You can link two servers and make the assumption that these two should balance each other out, but really that’s all the dev’s can do, because they cannot see the future and there is no way to know if it will actually work out. That link can grow large through transfers, or it can go largely inactive.

You mean we are allowed to have civil discussions? Sacrilege!

Pips and particip. promote unhealthy gameplay

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Posted by: Strider Pj.2193

Strider Pj.2193

Not sure what exactly you are saying… Participation does give credit to your tracks in Obsidean Sanctum. And the 4 WvW maps.

He’s saying that if you leave WvW, your participation status remains unchanged. If you leave WvW at Tier 6 and return to WvW the next day, you would start at Tier 6. This would incentivize players to not tick down their participation at the end of their play time.

Got it. THAT I like.

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Posted by: Strider Pj.2193

Strider Pj.2193

snipples

I agree with your first paragraph and that bit of pop balance, but I think youre missing the point. people are gaming the system. should we turn a blind eye to this? if so, why?

Others have done it, however BG has been the most successful.

I would say Blackgate has been most successful at adapting to changes. Skirmishes for example benefits servers like Blackgate because their population and coverage is spread out. Servers like Jade Quarry on the other hand, have relied for years on their large SEA population to ppt every day to win matches. Skirmishes have largely negated that advantage for them.

Agreed.

And in other tiers, when a server has an advantage in a time zone, with a link that covers other time zones, they are successful as well. Matching that up, as you noted earlier, is nigh impossible.

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Posted by: Strider Pj.2193

Strider Pj.2193

snipples

I agree with your first paragraph and that bit of pop balance, but I think youre missing the point. people are gaming the system. should we turn a blind eye to this? if so, why?

Just because someone proposes a change that they believe is a great solution, does not mean we have to support it. There are good changes, and bad changes. I am not interested in telling anyone how long, or how much they should be playing a video game. I certainly do not want anyone telling me what I should be doing. There are flaws with every system, that’s a given.

Agreed.

My OP was to trigger discussion. I think that accounts that are inactive in WvW do not hurt their server as they don’t actually take up a slot, there is the potential to game the system.

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Posted by: Strider Pj.2193

Strider Pj.2193

snipples

I agree with your first paragraph and that bit of pop balance, but I think youre missing the point. people are gaming the system. should we turn a blind eye to this? if so, why?

Others have done it, however BG has been the most successful.

Pips and particip. promote unhealthy gameplay

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Posted by: Strider Pj.2193

Strider Pj.2193

Perpetration needs to be held in wvw and wvw only. So if your not in wvw your perpetration dose not fall off. I think that would go a long way to keeping afkers out of wvw to make sure they get the most out of there perpetration. That or just make guild halls tick perpetration pips so ppl can just afk there to drain it off.

Not sure what exactly you are saying… Participation does give credit to your tracks in Obsidean Sanctum. And the 4 WvW maps.

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Posted by: Strider Pj.2193

Strider Pj.2193

Hibernation: keeping an account inactive for multiple weeks from WvW.

Has been a tactic used by servers to allow guilds to access ’full’’ servers.

Also an issue when new content comes out it impacts population balance significantly.

I would suggest we remove server affiliation from any account that has not been active as defined by accumulating any participation in WvW for greater than 6 weeks.

These accounts would be required to choose a new server from among the open server lists when attempting to access WvW again.

It would place increased challenges on active hibernation (organized effort to open a ‘full’ server) and it would significantly reduce the potential disparity with accounts that only play WvW around new content.

If They aren’t contributing to their server or community for 6 weeks or more, then they should not be affiliated with that community.

You want them to do this with the current server structure? the one that has 10+ servers locked regularly? Don’t even think they have the means to lock an account out of wvw for the server it’s currently residing on, and then have to build an automated system to do the transfers.

Not to mention how incredibly unfair for someone who picked their server on account creation, and were on it the entire time, take how ever long off and now they get booted to some other server because people decided to bandwagon to theirs.

Lastly I can see people taking 6 weeks off just to get a free bandwagon transfer.

So… that bandwagon transfer would happen to a lower tier server? One not full? I wouldn’t have a problem with them being able to do it. As opposed to people happy with and active in their current situation being forced to choose something else.

So… someone hasn’t played in a year.. they still feel that server identity? Really?

How many instances of real life stuff for the most active servers, would need longer than 6 weeks?

People here have advocated for the closure of BG, blowing up ALL servers and forcing transfers, free transfers, no locked servers..

This gives people a choice. Play, or be moved.

If you can’t be active for even a tick of participation (not tier 6, or any large amount, just a tick) in a 6 weeks span….

Managing tactic use in WvW

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Posted by: Strider Pj.2193

Strider Pj.2193

How is the enemy server able to claim your structures anyway?

Don’t tell me about the mechanics, as I know : troll account and repping the guild. I get the base mechanics.

But how do they rate enough damage on your server to be in the claim priority list over your guilds?

If they are that high up in the claim priority List, you are kittened anyway because if they are that populated on your server, or you are that scarce on your server, then tactics are the least of your worries.

The actual answer is embarrassing for the guilds.
The guild previously claiming it claims something else, without realizing it. Leaving it open for any guild to claim.

And boom, trolls nabbed it.

Admittedly, that one is less of a problem and more of a flat out embarrassment for the guild that let it go.

But the alliance white list is still a somewhat reasonable idea.

I say somewhat, because maintaining such a list is unquestionably time consuming.

I just feel like the devs need to do something about this already, even if it’s some off the wall idea that’s difficult to maintain.

I certainly wouldn’t be opposed to a whitelist such as you describe, and yes, I’ve seen what you describe happen on structures before. I’ve been the cause of it also…

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Posted by: Strider Pj.2193

Strider Pj.2193

No. GW2 was advertised as a game geared equally towards hardcore players and casual players. Lots of my WvW guildmates are casual players and will go play something else for a few months, then return and enjoy WvW for a while, rinse repeat. This would not be fair to them. And if you don’t like playing against stacked servers, just transfer off of the stacked one you are most likely on (in order to be facing the others) and to a lower tier. The fights are better outside T1, the lag is less prevalent outside T1, and from what I’ve seen, the individual player skill is far better outside of T1.

I would agree, but to many posters here, BG is the devil incarnate. Part of their success is getting guilds to cover certain time zones. They would organize a hibernation until the server opened, then have the guild transfer in. This was a way to reduce it.

Personally, I don’t care if T-1 stays like it is. People blame BG for most of the population issues.

I am happy playing with my guild regardless of where. We will continue to havoc vs small/large servers, and continue to be steamrolled by blobs that we pull to other maps so our server can be successful.

But people need to stop using a single server as the reason why they can’t have fun or can’t be successful.

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Posted by: Strider Pj.2193

Strider Pj.2193

People take breaks from the game for various reasons, and once they return, it would be pretty annyoing to find you can not play with your guild in your own server anymore.

Personally I do not see any reason people would want to transfer into full server since the time you spend waiting in queue is not worth the potential benefits. But if someone is really very determined, and manages to get into full server eventually, let them.

If I don’t log in for 2 months, I miss a chunk of living story and all that it entails (new gear? new stats? new food? new trinkets? wouldn’t know I don’t have access!).

Why isn’t WvW this way? Living story is something that does not need a resource to give to players and has this strict use it or lose it strategy, meanwhile WvW server spots are a finite resource and can be kept indefinitely by playing 1 mintue of WvW every month.

There are limited WvW spots per server. Use it or lose it.

Now, them not logging in does not take up a space nor count towards full status, BUT it does allow them to hibernate and jump in later causing a server to be greatly over stacked compared to other servers.

If they log in once a month into a WvW map they count towards the full status I believe. Although I think it was changed to count server player hours instead?

Wouldn’t it be nice to get communication from ArenaNet on this issue that affects many WvW players and would result in more transfer $$$ flowing if they solve it.

Yes, the last clarification I remember from a dev was that is was based on actual hours in WvW. Not just logging in.

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Posted by: Strider Pj.2193

Strider Pj.2193

People take breaks from the game for various reasons, and once they return, it would be pretty annyoing to find you can not play with your guild in your own server anymore.

Personally I do not see any reason people would want to transfer into full server since the time you spend waiting in queue is not worth the potential benefits. But if someone is really very determined, and manages to get into full server eventually, let them.

If I don’t log in for 2 months, I miss a chunk of living story and all that it entails (new gear? new stats? new food? new trinkets? wouldn’t know I don’t have access!).

Why isn’t WvW this way? Living story is something that does not need a resource to give to players and has this strict use it or lose it strategy, meanwhile WvW server spots are a finite resource and can be kept indefinitely by playing 1 mintue of WvW every month.

There are limited WvW spots per server. Use it or lose it.

Now, them not logging in does not take up a space nor count towards full status, BUT it does allow them to hibernate and jump in later causing a server to be greatly over stacked compared to other servers.

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Posted by: Strider Pj.2193

Strider Pj.2193

People take breaks from the game for various reasons, and once they return, it would be pretty annyoing to find you can not play with your guild in your own server anymore.

Agreed which is why I picked 6 weeks. That accounts for most school breaks, work vacations, etc. it’s not perfect. But greater than 6 weeks…

There are accounts that were off WvW (and GW) for greater than 6 months. They need to pick a new server.

Hate against rangers and thieves in WvW.

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Posted by: Strider Pj.2193

Strider Pj.2193

Rangers, warriors, thieves and engi’s are not as good as the other classes.

Shouldnt Anet fix this?

Each one has other uses in WvW. Possible the new elites will help make them more viable, but three of them fairly well run roaming and havoc groups.

Each class has their use.

Of note: as long as WvW class balance stays tied to PvE, there will be classes that don’t have well defined roles in a mixed composition geared towards killing other players.

And I think separating that balance distribution is more work than they have the resources for.

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Posted by: Strider Pj.2193

Strider Pj.2193

Hibernation: keeping an account inactive for multiple weeks from WvW.

Has been a tactic used by servers to allow guilds to access ’full’’ servers.

Also an issue when new content comes out it impacts population balance significantly.

I would suggest we remove server affiliation from any account that has not been active as defined by accumulating any participation in WvW for greater than 6 weeks.

These accounts would be required to choose a new server from among the open server lists when attempting to access WvW again.

It would place increased challenges on active hibernation (organized effort to open a ‘full’ server) and it would significantly reduce the potential disparity with accounts that only play WvW around new content.

If They aren’t contributing to their server or community for 6 weeks or more, then they should not be affiliated with that community.

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Posted by: Strider Pj.2193

Strider Pj.2193

Everyone should just transfer to Blackgate and sit in monster queues and then wonder why there is nobody to fight.

I’m not saying that is where the OP wants to go, but its the way the population is shifting.

It actually is where I want to go. The population happens to be shifting this way, but I just want to play with my friends lol…

I’d be OK lifting all server transfer limits and letting the population naturally balance out through higher queue times. I would rather face possible 100 man queues (been there done that for a few months, was like only on reset night…) than just never being able to transfer to Blackgate.

BG is probably the most populated server at the moment.

Given that we have many full servers who are clearly below BG’s level of population. I don’t see it magically open in near future.

And it shouldn’t open for a while.

I would also like the accounts that haven’t been active in WvW for more than 6 weeks to be put into a pool of non affiliated accounts which would require them to choose a new open server them next time they want to log into WvW. Would help reduce hibernation.