Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
Make Skyhammer a special channel like Temple, where you can only access the platform while it is active at say 13 minutes, 8 minutes, and 3 minutes.
If you complete the channel, it will fire a shot on all three points that deals the normal damage / knockdown to enemies if it hits and neutralizes the point if the enemy has it, or flips it to your team if it were neutral before.
…That’s my idea for Skyhammer anyways, I rather it not be like a treb on that map.
sounds fun but I think it shouldn’t capture neutral points
Mmm, maybe. It could be a balance decision, the thing about capturing neutral points is that it can turn the fight at mid completely around if it were neutral.
But it could just neutralize enemy points and that would be worth the trip and commitment.
Make Skyhammer a special channel like Temple, where you can only access the platform while it is active at say 13 minutes, 8 minutes, and 3 minutes.
If you complete the channel, it will fire a shot on all three points that deals the normal damage / knockdown to enemies if it hits and neutralizes the point if the enemy has it, or flips it to your team if it were neutral before.
…That’s my idea for Skyhammer anyways, I rather it not be like a treb on that map.
@Rednik
First, I will apologize. It’s been a long time since someone actually backed up their argument with some factual data, something tangible. Most of the time there is simply anecdotal points being made without much substance.
That being said, let me go on to your other points first before addressing the chart.
Class mechanics =/= a superior raid. It’s an unusual point to make, and I have to question why you would correlate class rotation which absolutely existed in Vanilla and BC with WotLK. Yes rotations changed, some got bigger (Warlock WotLK was bigger), but some shortened (Warrior), abilities were made obsolete as well (I miss enslaving the demon in the 1st Gruul’s Lair encounter). I do not see how those are relevant to the quality of the raids.
I thought I didn’t need to touch on Ulduar (One of my top 3 favorites) and IC, those were acceptable raids, a quality I expected across all of WotLK. But when half the raids in WotLK fall very short, how do you expect players to trust you on the next expansion?
With concern to your point about LFG being popular, it was a convenient tool, no questions needed. And it did a great job forming groups…and that’s it. It streamlined the dungeon process, and gave players an excuse to simply be complete ****** to one another. The ‘Waiting and Chatting’ aspect you seem to dislike, please feel free to say otherwise, actually allowed you to get to know your party members, it made each dungeon run memorable. LFG devoided you of player interaction, which is why I call it a curse. If WotLK had a LFG tool like GW2 where you didn’t automatically get ported to the instance without slowly forming the party first, talking, chatting, etc…WotLK would have been a bit more bearable.
NOW as for your chart. It has a lot of data, and your original argument was that WotLK was the most successful expansion. Let’s take a look at that then, we can clearly see that between WotLK launch and the start of Cata, WotLK did gain and reach the peak of subscribers. If we were going on the assumption that the highest amount of subscribers indicated the best expansion, you would be correct.
I must disagree however, the vast majority of that 12ish million subscribers came from Vanilla and BC. WotLK added only about 1.5 million subs (Q3 08 to Q4 10). Vanilla naturally was the most popular with close to 7 million as it approached Q1 07, where BC had about 3.5 million up till WotLK. Why did WotLK not attract as many as its predecessor expansion? It’s possible there was competition, and it’s also likely that when you have about 10+ million subs it is already quite difficult to amass more given how many MMO players are out there.
Here’s where it gets interesting. Notice that the very start of Cata there was a sudden decline. That’s unusual, because expansions have always actually increased active members. You advertise, you get the hype going, and the playerbase spikes on launch. So why was there such a noticable decline within the first quarter of Cata? There was no feasible way the playerbase would have hated the expansion in a few months, not with leveling, finding the newest raids and content.
That friend, was because as I said before concerning the quality of the WotLK raids, player trust in Blizzard dropped, and many players LEFT after WotLK was over. The poor decisions made in WotLK caused a wound that wouldn’t heal for WoW. Not even if you put Pandas in.
First off, WotLK was garbage compared to BC and even Vanilla. Second, normal mode in WotLK was comparable to what raiding is in this game. It wasn’t even until ToC that heroic was released which was quite a bit more challenging than how easy raiding is in GW2.
First, it’s your opinion, because numbers saying that you are wrong. Second, normal WoW raids was easy even for a complete newcomer, because trinity making everything much more simpler, and stat inflation due to gear trademill + constant boss nerfs simplifies them even further.
It is funny and sad that you started off with an opinion, and when someone else suggests otherwise you claim numbers. Especially during a time when WoW was riding the success story that was BC and was becoming more popular.
Please validate that claim with proof (naturally comparing against the numbers from BC), and then provide some proof that the raids in WotLK were superior in design and quality to the previous expansion and naturally Vanilla.
It’ll be fun to see you show how a nerfed/revamped Naxx and the horrendous raid known as Trial of the Crusader were superior to say Black Temple.
Then Cata was released and they dropped LFG after Firelands. That is what destroyed WoW and raiding.
First, it was LFR, not LFG. LFG was introduced in WotLK and was amazingly successful, GW2 dungeons could use something like that. Second, WoW was killed not by LFR, but by the class balance, where unique class features was removed with every big update.
Whatever sort of high horse you are on, is eliminated when you call an expansion an ‘add-on’.
Yes, LFG was introduced in WotLK, and I can attest personally that while it was convenient in making groups…it created a fairly toxic environment for players who would consistently judge everyone they grouped with based on previous experienced runs. My god if you ever had a slow clear of Gundrak or even Nexus, the language used would put GW2 SPvP map chat to shame.
That’s the thing though, LFG actually made going through a dungeon worse for the community. It was no longer something engaging, you formed up with random people almost immediately without conversing really, everyone knew what to do, and if something went even slightly wrong there was rage, toggles for kicking, etc. I tanked for a lot of groups during that time, and I missed the authenticity of doing a dungeon formed with a group you talked with while waiting on the last DPS or heal.
okay all you S2 matchmaking > S1 , how do you explain the situation in which you get if you lose 3 games in a row ?
I stop for the day, or if I were really into just SPvPing all day, take 5 to get some water and requeue for a different set of teammates and enemies.
You suddenly get mates that have absolutely no clue at all.
The games end 500:~200 many times.
Communication helps. Or plan a rotation given your team can’t win a fight greater than 3 on either side. Try everything you can, split their comp up, etc.
Do you really feel like this is better than it was in s1 ??
Season 1 was the most abysmal PvP ever. I didn’t say MMO, I mean Season 1 was probably the worst state of PvP in a game since Atari. Whoever decided to allow such a broken, skill-less and boring meta exist in the first place needed to receive a very firm kidney shot. The sheer fact that even in professional tourneys streamed that the game ended when someone got a two-cap speaks for just how low the bar was there.
Season 2 is in every single category save maybe matchmaking, better than Season 1 by an immeasurable amount.
Aside of the kittening mmr-tanking is S1 ( i play purely solo-q ) the games there seemed much more balanced.
In both ways.
No, Non, ‘Insert another language of NO here’. With how skill-less the viable bunker builds were, you couldn’t honestly separate the difference between an Emerald and a Diamond, it was too simple to pull off the combos, to stay on point and just live. It is why players got to Legend so easily, it is why many players are ‘feeling’ so wronged about this season.
The honest truth? Some people rocking the Primordial Legend should not have gotten it, talk about imbalance and boring grind. If the first season were like this season in any regard, there would be far less titles around than right now. And that’s a good thing.
But now, the moment you reach your MMR and you get into a losing streak its over.
You cannot ever get out there again.
Like I said before, the matchmaking now is trying to affix a group around your MMR to you, if you find that you are getting some…rather ‘skill-less’ competition which could very likely just be a team that simply cannot play too well together, then stop queuing for a bit!
Losing sucks, we all get it. It’s a good thing that there are ways to stop yourself from tilting, it’s a pretty great thing too when you manage to get away from teammates who at a certain point due to their own losing streaks, start to rage and afk and the like.
But don’t even pretend like Season 1 was anything remotely good for SPvP. It was the worst period of SPvP balance ever, even given the participation which was largely baited by the opportunity at a nice legendary back-piece.
Scrapper isn’t too far off from being balanced actually.
I disagree with the nerf to Rocket, but I wouldn’t mind seeing Scrappers being bounced around some more given that they are already pretty susceptible to Conditions.
I know name and shame policy was broken here.
But I haven’t seen such blatant absolute…it’s beyond words what kind of low that person is.
I don’t think that kind of individual should be playing GW2.
I mean, 10:00 PM EST wouldn’t be the worst thing in the world.
Given you want to have a hotfix time around 7:30 PM, could we maybe get at least a 9:00 PM EST for WvW Reset? I think that would be the best compromise.
I like the different style with no dedicated tank and condition damage. One thing bugs me is the enrage timers could have been shorter. Had 2minutes left on both bosses on first kills with mistakes.
If I recall Crystal said they toned down difficulity was due to achievements being too hard. The extra minutes on the timer might be that – allowing these achievements to be done.
Actually I thought that achievement concern was with respect to the 2nd boss, where the environmental weapons provided a massive edge. I believe they said its original incarnation was ‘impossible’ to do the achievement with, so they tuned down the numbers to live.
You’re joking, right? 5v5 teamfights are just a mess of AoE and crazy effects. 1v1 and 2v2 fights are much more skill based and interesting. Conquest was probably the only mode to prevent fracturing the player base (LoL actually deleted a game mode/map recently for this reason). Also, if they allowed capping when you have more people on a point it would totally screw up point defending and invalidate a large number of builds and key strategies.
PvP has issues, but none of your suggestions are even remotely helpful.
Edit: I’m really curious what class you play.
pvp is too skill based, removing some of the skill is a wonderful idea , theres a reason nobody plays this mess of a feature
WTF did I just read? O_o
Do you need a moment? It’s alright, a lot of folks I think got baited hard by this thread.
Day (Thursday): Got to legendary. Must admit played some necromancer in diamond. Warrior streaming will recommence at the legendary level.
Should be fun.
Gratz!
I had you in a couple of my games in the middle of diamond with and against. Good fights.
Got to say overall, Diamond is still carrying the hardest competition. Which might explain why I had a few legend solo queues on the other team a few days ago in one match I had while I was still T3 diamond.
You will likely get quite a few diamonds still at the start of Legend, there simply isn’t enough legends out there yet.
What I find to be most curious is that there is no denial that such a mechanic will be involved with the final raid wing. Those that have beaten the second wing should know who we MAY be fighting in the final wing, and as such infusion might be necessary.
My theory is that, yes it will be used, but not more than current Fractals. Why else would Crystal have said months ago that the final wing is recommended to have Ascended?
Really stretching it.
Besides, Agony in GW2 is different from that kind of Agony you are thinking of. It even has a specific name to it.
Lots of info in this wing, compared to Spirit Vale.
It’s really neat how it references SV though, with entries for all the big encounters. The big one I noticed is that the Vale Guardian pillars, according to the writer, might be repairable which once again attributes to an elder race involvement.
I really think they will go a certain dire route for the Mursaat. I am eager for more!
I would still use the legendary backpiece skin over Fires.
…It’s more of an accomplishment thing for me to show off, and I often find Fires of Balthazar difficult to skin with, those colors….
I am actually disappointed with this decision. Legendary Armor would have been perfectly acceptable being acquired outside of raids, as a game based around cosmetic looks the benefit of the Legendary Stats is a bit less important (but still important enough) compared to what the skin means to you as the player and how everyone perceives you.
It would have been fine to have a unique look of Legendary Armor from say…Crafting across all of Tyria versus the Legendary Armor gained in raids. And I know I have always advocated for its acquisition option outside of raids. As a person who likes to raid, but as a player who likes many aspects of GW2 this leaves a sour taste in my mouth.
All of that would be very interesting if you weren’t simply describing standard procedure. If they respond within the first or second inquiry/polite request/helpful advice/kitten fondling, it is generally with a heartfelt “kitten off!” What say you then, my zen-like humorless friend?
Nothing else.
Pretty sure people realize that putting their hand in fire constantly is a bad idea. They will learn, or perhaps they won’t. If they won’t listen the first or second time, play around them being bad for the rest of that match and move on with either a lucky win or an unfortunately loss under your belt. Either way, rise above them, and you won’t have that player in your queues again.
I can literally count the instances of such players I ran into moving up through Sapphire and Ruby who wouldn’t take such advice anyways (Surprising amount of reapers and druids actually). I haven’t seen them yet again in Mid Diamond so from my narrow solo view, I might be onto something. I imagine as the rest of the season plays out eventually some unlucky folks carry them up, I would rather stay ahead of the game.
I take special offense though to being called ‘humorless’ though, I am wounded deeply. My fragile heart how can I cope?!
Guess I’ll bite.
With a taste of a poison paradise…… bernie would be proud of you tryhards standing up for the handicapable. Losing isn’t fun, and when a team mate is clearly responsible, yet continuing their detrimental behavior, they need to know.
No one is arguing for outright not calling someone out, tell them to hit a different point. Calling them a piece of kitten is about as effective at helping them play better as asking them to play with all their senses gone. You could even leave the harshest of criticisms until after the match if you want (Whisper arguments are always fun), but throwing out pointless insults wastes time and keystrokes.
I suppose if it gives you an excuse as to why you lost, more for it. If I were to get routinely matched with the same…‘less than stellar’ teammates, I would take 5 to let him get into a different set of queues than I was, pretty simple solution if you want to avoid this player imo.
There is a reason anet sustains unranked pvp.
Well in the off-season it gives the best track progression, but I guess if you really don’t want to lose ranked pips…
Oh wait you are trying to say unskilled players should just play that? Let me know how you can convince newbies on giving up on free extra loot when they pass tiers and divisions. Go ahead, explain friend.
You do not have to even acknowledge this person exists. /block and that anonymous little figurine will blink out of your life forever.
Not really in matches, you will keep getting in queues with them. What? Did you think the block function will allow you to not be in matches with that individual? Brb blocking all competitive tourney players…
Furthermore, it’s possible said toxic individual might make some good calls here and there, which is all the more reason why toxicity is another hindrance. Turns out good communication helps win games too, even when the player is a complete kitten.
Stop pretending ‘you have this friends, and he got called names this one time…’ everyone knows this is you.
What? I am absolutely certain everyone has had this toxic issue before. I’ve had them, and it’s done nothing to make me play better. Ironically, said players have often turned out to be bad players when I get matched against them…turns out meta builds can’t carry toxic players to free wins, who knew? It is also possible they were continuing to be toxic to their teammates and making everyone tilted.
You want to talk mechanics? 1v1 matches? Even postulate limits in the MMR algorithm? I am down af to read that post. Take the bullying QQ, and your soapbox to LiveJournal already. Kthxbai
You have to be a little ‘light’ in the head if you think this was strictly about ‘hurt’ feelings. From a practical and strategic standpoint, being toxic to your own teammates is begging your team to lose the game. It’s profoundly better to make the criticisms constructive or point the players to objectives they can clear more easily than tell them to die in a fire. Telling someone ‘Stop dying you —--ing scrub’ versus ‘XXXX just go hit far’, you see the difference in communication and toxicity.
It’s easy to be calm when people are not trash talking, but as with any PvP game modes, you get the kids who think they have the right to say what they want to you. Untill ANet takes a stronger stance on these kinds of people, nothing will change.
I wouldn’t say it is strictly trash-talking, because that’s a common thing for opposing teams to do to each OTHER. It’s the infighting which is pointless, taunting the enemy to make them tilt can give you an advantage, as both sides are supposed to be enemies.
Albeit, the problem with that in SoloQ is that you might end up with that taunted enemy on your team the very next round, and I bet he or she might take you up on that offer earlier about ‘You should just afk you are so bad lol’ in your game while on your side.
Best course of action really is to just be non-toxic, issue neutral commands, etc.
We can talk about mechanical skills, what 1v1 matchups work, when you should rez, etc.
We can even continue to discuss that there are a certain group of players being kitten by unfair streaks of match-ups, devs even acknowledged it on Reddit.
But.
The most immediate thing you can improve if you haven’t already done is your attitude going into every single match-up. The amount of games I have had this season so far (It hasn’t been that long folks!) where either my teammate rages or I see map chat spam from two guys fighting about who is worse at playing their engineer or druid or whatever, is definitely a step up from last season. And very rarely does that rage and toxic comment of ‘Just uninstall yourself from the game and RL’ ever suddenly motivate the intended target of the comment to play like a god.
It’s clutter, it’s pointless chatter that only serves to distract and potentially make your teammates tilt like you are probably doing at this moment. You would be better off giving quick commands saying ‘hit sides two tempest mid’ than giving your C- hate-speech about why your thief died at far against a Warrior. Everyone can literally care about it after the match is over, maybe self-reflect and realize where they failed, than deal with the toxicity while the enemy team is attempting to snowball.
Keeping a calm yet competitive approach to SPvP helps you win and improve better than improving your vocabulary on all the synonyms related to kitten you can call someone. And if you cannot keep that kind of attitude during a potential losing streak? Take 5, get some water, stare at the ceiling or something. Not only will you calm down the queues will shift to a new rotation for you. We are still WEEKS from the end of this season.
This is mainly catered towards those that are rising, but not as fast as they perceive they should be. Thanks for reading.
- If the expansion was a failure why are they making another one?! have you even considered that?!
#. 300 000 units wouldn’t be bad, considering most MMOs out there have considerably less monthly players than 300 000.- you could pre-order the expansion months in advance. We have no idea how many people ended up doing that, but I was one of them. Meaning the money I gave did not appear in the 4th quarter report at all.
- Perhaps, if it was a failure, they are intending to fix the perceived problems. Failure to move forward would be a bad sign. Moving forward is not necessarily an indicator one way or the other.
- Considering the recent article in Fortune citing 1.5M monthly paid player logins just prior to PFF, 300K would represent about 20% HoT adoption. Fwiw, I think they sold more than 300K copies, but how many more I’m not going to guess.
- It’s standard practice to either report revenue when it accrues or, for game expansion pre-sales, to report that revenue when the game releases. If ANet did the former, then the revenues reported in Q2 and Q3 are remarkably low. In fact, if one accepts minor fluctuation, they are barely above the gem sale revenue from Q1. If ANet did the latter, and if “other GW2 revenue was stable” means that gem sales were about what they’d been in prior quarters, then the OP’s figures are close enough, if rounded.
The point you raise about GW2 performing fine according to NCSoft is also correct. However, that also does not mean that HoT was deemed a success. After all, they said the same in prior quarters when there were no HoT sales included. I believe that both AN and NCS would have expected a lot more sales than there actually were, whatever the real number was.
If we want to spin it on an optimistic view, GW2 is still doing just fine even after all the HoT controversy.
Pessimistically? HoT was not nearly as good as it should have been for sales.
Should we just agree that there was not really a meaningful impact good or bad with HoT then?
If revenant did not exist, warrior would be in a good spot.
Lose to condi mesmers
Lose to bruiser engineers
Lose to sustainy rangers
Other matchups are reasonable.
More or less this. Sustained Rangers are probably the weakest of our counters here but overall, those three we lose to are literally at the top of the game in the meta.
Day whatever:
Just doing my daily wins for backpiece atm, made it to T2 Diamond ambiently flipping between Warrior and Scrapper.
Diamond is effectively the same as Ruby in terms of people just being angry. People seem to naturally gravitate towards blaming the Warrior when they lose, yet don’t say anything when they win.
Pretty much people are kittens. I will say though that running into some Pro-League players makes Warrior a heck of a lot more fun to play, I am definitely improving my game overall.
Looking back at where Warrior shines, I believe I made a call back before the season started that Warrior would end up being best served as a ‘counter-pick’ to very particular comps. I do not think I am too far off from this.
The idea that in SPvP ranked right now is that Warriors / Necros are…I believe the focus targets. So, if you are playing a Warrior you will have to either discourage attacks against you while keeping up whatever damage pressure you have, or come in just after the engagement like a thief would and immediately flip the teamfight pressure the other direction.
….Kind of a high level talk here, but put simply, the Warrior in this current meta will have the best impact when they do not get focused (whatever means that occurs is fine) and if they can almost immediately turn the fight around, which as a counter-pick your options would be to be a CC machine. Lockdown the Necro, Lockdown the Tempest, Lockdown the Rev if it cannot keep its Stability up, Warriors are the best at single target CC and I think that’s how Warriors might be picked up competitively, against a comp that is quite susceptible to it.
Is my analysis off?
It should be a given if you see a Scrapper on your team that you might get a stealth gyro at the very least.
This is where Profession knowledge comes into play.
Got through Ruby without a Warrior. Now that I am Diamond, I have nothing holding me back from playing my Warrior as part of my trio of professions.
I know, its a cop-out, but I really want that Legendary Backpack. Now I am in the clear to get it easily next season (I went as far as sapphire last season, so it puts me behind the curve).
For now, I can have fun.
I’m relatively new to these parts and have no intention of trying to brush off anyone’s particular perspective of the game. As a new(ish) player I would simply like to submit my personal experience.
I quite happily consider myself a casual player, but this doesn’t mean I don’t invest a lot of time into the game. When I say casual I mean to say that I enjoy good stories, exciting encounters and the ability to hop in and out of them with ease.
I came to GW2 from leading a guild in Elder Scrolls Online. I was frustrated by the content (or lack thereof) and the stupid restrictions it took to get my guildies together to play through any particular piece of content. None of these problems exists for us in GW2 (barring the obvious level requirements and other basic and expected gates).
With a couple button clicks I can have my people grouped up and we’re fighting a world boss. Then we can opt to go run through one of the end game zones like the Silverwastes or venture into HoT. After that we might knock out a fractal or two and finish up with some quick pvp matches.
These are all experiences I would definitely classify as casual friendly. They don’t require extensive prep time or gear swaps or whatever and for the most part are easy to jump in and out of. That doesn’t mean there aren’t challenges in the game, but when did casual friendly have to mean easily achieved?
What I have loved about GW2 since migrating over is that no matter your predilection there is a path for you to achieve your aims. If you don’t want to grind mats for something, just play the game as usual and save up for it. If don’t want to grind OR spend a lot of gold you can continue to play as you like and eventually you will have what you want/need. These paths in no way require the same exact time to complete, some are faster than others but no matter how you want to play there is a way to achieve your goals.
If all goals were easy, nothing would be worth doing. I feel like Anet has done a very good job of providing meaningful progression no matter how much time you put in. If you only complete the dailies each day you have achieved something. If you only spend time gathering mats to craft ascended materials, again, you have achieved something. These smaller goals tend to dovetail into a greater goal such as crafting ascended gear, finishing up a dungeon path, or getting your next achievement chest that naturally take a longer period of time. For the people who would rather throw gold at the hurdle instead, there are usually options on that front as well.
While I can certainly understand how some might feel this game isn’t casual friendly, in my grumpy, bad mystic forge days I know I have certainly muttered it. I don’t think that to be the case and I would welcome anyone who feels differently to give me a shout in the game and I will happily hear you out and perhaps we can find a way to make the game fun for you again.
My +1 button got mashed too hard and broke.
I need a new keyboard.
Nah, movement won’t solve 100b.
Just reduce the channel time, boom done.
I really dig the Backbreaker Unblockable, as it is only single-target and can force a dodge from a blocking opponent.
Nice call OP! I really like the idea!
There are already threads like this, they’re all shoved down the forum because they’re the minority.
How does one mess up a pretty decent mic-drop, kitten you even have ‘There are’ at the VERY START OF THE LINE!
I need a table to flip.
It’s a T4 Ruby match and I’m a T5 emerald and the red team has my teammates. This is clearly a lie.
Huh…..
That’s a new one, bravo.
I would send a support ticket in.
That blue ele must be a scary kitten for those three red to run away like that.
So, decided last night that with players literally afking when they see a warrior on their team, that I would rather save myself the griefing and just go through the upper-half of Ruby, Diamond, and so forth with my Scrapper.
That being said, Here’s the build I used to clobber all the way from Amber to T5 Sapphire (Disclaimer, you have to be good):
You will likely have some concerns about…everything really. You see a Longbow with a sigil of intelligence yet no Ferocity, you see a Signet of Stamina, without signet trait…there’s a couple of peculiar choices you likely want me to elaborate on.
First thing, Signet of Stamina is a ‘Free’ Utility, either swapped in for Balanced Stance or Signet of Might against a Block Heavy Comp. The main reason why I have Signet of Stamina as a priority is A) Endurance Regeneration is slightly helpful but more importantly
Full Condi Clear. You can deny a condibomb outright, you can stop reverse a necro’s counter to your condis by stopping it yourself, and I find Mending Plus Signet helps keep you absolutely in the game against condis overall. It’s also really difficult to play right, you need to know what you are doing. It’s fine to get condibombed once but letting yourself stand in a chill/poison field afterwards, you might as well hang up your cape. Furthermore, 45 second full condi-clear is certainly not the worst CD for a signet which gives a fairly useful passive, you need to dodge of lot of pressure.
Let’s talk about the Longbow then. I don’t need to explain to you all how clunky the bow can be at times, even with LB3 having that ‘fire behind’ capability, too often you might run into your skills just not triggering on a Rev blowing your face up with UA. Well that’s where your LB can provide a defensive tool for, in the form of King of Fire’s Critical Proc of Fire Shield, Fire Field Spam, and the general LB utility uses from its blind and immobilizes.
You are using your LB to lay down fire fields to cleave downed enemies, popping Sundering Leap to gain an additional Fire Shield or escaping the melee pressure or immobilize, and being a genuine nuisance while you wait for the oh so exclusive melee shutdown capability of Skull Grinder and Shield Bash, and did I forget to mention Headbutt?
You have solid AoE Presence, extremely good single-target lockdown, and if someone pops a UA on you while you have a fire shield they might as well run away from the enhanced burning you get from Balt Runes. Furthermore, I find that while opponents keep trying to remove your burning, it just continues to reapply from all these individual sources acting together. Balancing your Fire Shield Uptime, popping Mending to heal up and clear condis while burning AGAIN nearby enemies, you are just a maniac with fire.
The closest meta build I would attribute this role as a Warrior being, would be the MalShiro Revs you see. Revs have a better counter for DHs which this build will have issues with if you do not run SoM, but you above all else destroy any Necro. Berserker Stance and its reapplying Resistance takes a very careful and well-played boon corrupt or strip to stop you, and that has only happened to me once in which I returned the favor by headbutting the decent Mesmer.
So knock yourself out, have fun. I have played this build enough times to know what beats it and what it destroys. Go for it, and for the record with the amount of pressure you have, you could technically ‘carry’ the teamfight if people do not focus you first, which might seem like a pretty bad idea overall.
There are very specific instances in this meta where a Warrior (if he’s good) running the appropriate build will actually give your team the advantage. Warriors can absolutely shred and lockdown Reapers faster than anyone else can solo, nevermind having the rest of your team there at mid to finish that reaper off and make it an immediate 1-person advantage.
There are two problems with this:
- Not many Warriors playing Warriors really know how to play Warriors in this meta right. I am seeing…an unfortunate amount of Warriors likely testing builds even in Sapphire.
- You will never convince other players playing a warrior in that specific set of match-ups that it is a good idea before they start tilting at the pregame. This applies to not just Emerald / Sapphire but at High-End as well. Yep, ESL folks are afking too.Not even Thieves or Mesmers get this treatment despite supposively being in the same shape. It’s unfortunately one of the reasons why despite saying I would carry myself to Legendary on my Warrior, because I am not one of this terrible ones running Warhorn (…really) I stopped just because of this social activity.
….necros who get shrekt are mostly people who have no idea what they are doing, usually it’s the warrior who get shrekt
Yes and no. Ideally the necro should be avoiding getting focused, which simply isn’t going to happen as anyone with a semblance of awareness is watching for necros to enter the fray. A good warrior at this point should have a CD or two to immediately lockdown the reaper or necro in this case, either before shroud stab or after.
But like I said, I’ve seen warriors going up the divisions just running the wrong builds in the wrong match-ups. Disappointing really. Like why do Warriors feel the need to not run a shield is beyond me.
There are very specific instances in this meta where a Warrior (if he’s good) running the appropriate build will actually give your team the advantage. Warriors can absolutely shred and lockdown Reapers faster than anyone else can solo, nevermind having the rest of your team there at mid to finish that reaper off and make it an immediate 1-person advantage.
There are two problems with this:
- Not many Warriors playing Warriors really know how to play Warriors in this meta right. I am seeing…an unfortunate amount of Warriors likely testing builds even in Sapphire.
- You will never convince other players playing a warrior in that specific set of match-ups that it is a good idea before they start tilting at the pregame. This applies to not just Emerald / Sapphire but at High-End as well. Yep, ESL folks are afking too.
Not even Thieves or Mesmers get this treatment despite supposively being in the same shape. It’s unfortunately one of the reasons why despite saying I would carry myself to Legendary on my Warrior, because I am not one of this terrible ones running Warhorn (…really) I stopped just because of this social activity.
I agreed with many things you said.
…Up to the part where you said Scorched Earth sucked. Burnzerker is still very viable in PvE.
If you are working with LB as a whole in SPvP, Scorched Earth has a few advantages over Combustive Shot, Projectile is faster, setting up a burn field path for you to leap through/enemy will have to walk through or go around makes you difficult to chase down.
I say this as Longbow is a better tool to use to deal with DHs than the SwTr variant you see condizerkers running.
Day 4: Made it to Ruby.
I decided to farm some of my profession achievements within the last tier of sapphire, since it was a bloody mess of a tier where a lot of prim legends were fighting. Ran into some teams, it was all hard fought and very, very tough to proceed.
Ruby matches right now are looking very professional, seeing some names of players that would be on Chaith Streams competing so I am assuming I would be doing something right.
Once I finish my few more Rev wins, I will focus on my Warrior through the 30 pips of Ruby. I expect massive difficulty.
On a different note, my Warrior build is the absolute destroyer of any Reaper I have come across, a triple necro comp on the other side, despite being a bad idea, I will win those matches 95% of the time.
Are you doing the svarinir or hoelbrak build?? I have nothing problem with strengi but if any of the runes above can help then why not. And about the traits I know what to run against condis.
My build is personalized, Damage is primarily condi with some power. I would say it would fill a role close to a good Mal/Shiro Rev, which I am starting to see in Ruby, they pretty much counter the ShiroRevs up here.
Necros, especially if there are 3+ on the other team, go down quickly without support from say an ele or even a scrapper.
You should have brought more single-target CC, and in fact I would have even suggested swapping in for a Warrior with MaSh HB for an instant lockdown and stomp at the start. Even if Warriors are out of the meta, a good Berserker and a Proper build would have won that match.
Day 4: Made it to Ruby.
I decided to farm some of my profession achievements within the last tier of sapphire, since it was a bloody mess of a tier where a lot of prim legends were fighting. Ran into some teams, it was all hard fought and very, very tough to proceed.
Ruby matches right now are looking very professional, seeing some names of players that would be on Chaith Streams competing so I am assuming I would be doing something right.
Once I finish my few more Rev wins, I will focus on my Warrior through the 30 pips of Ruby. I expect massive difficulty.
On a different note, my Warrior build is the absolute destroyer of any Reaper I have come across, a triple necro comp on the other side, despite being a bad idea, I will win those matches 95% of the time.
Rofl at all the special snowflakes in this thread. “Oh, my super secret build is X good.” Yea, well, if it’s so good why didn’t anyone use it in ESL? Because it’s garbage.
If you want the honest answer, Warrior is bad at the moment, and no builds are decent. While you shouldn’t 100% rely on the classes picked for tournaments, the fact that no one played Warrior should scream that Warrior has no synergy with every other class.
Everyone in this thread talking about their “secret” build are either being carried or they are skilled enough to overcome the cons of playing the class. Skill can overcome some handicaps a class has, but it does not make it equal to the other classes in terms of strength, reliability, and synergy.
At this point in time, a new Necromancer with a build from MetaBattle will be more effective in a battle than a good/decent Warrior with all builds.
I don’t think anyone here spoke specifically about tourney play.
All I know is I at the rate I am going (pretty solid) Legendary as Warrior solo queue is a definite possibility for me this season, rather than last.
The only profession that my build specifically cannot deal with properly is a Scrapper 1v1, which is fine since they tend to well, excel at that sort of thing. Oddly enough, only thieves have been a real other wildcard for me, but that is largely due to build discrepancy and the fact that anyone playing Thief at High Sapphire as of yesterday afternoon probably knows quite a bit more than the pleb picking up Necro for the first time and being ‘carried’ by a build.
Day 1: Stomped through Amber.
Day 2: Stomped through Emerald.
Day 3 (Today): made it through three tiers of Sapphire, however I know that Abj and other high-level players are close to swinging distance of me. I am not about to deal with longer queues against the elite just yet.
I anticipate getting to Ruby tomorrow, maybe even through a few tiers. But we all know how Ruby and beyond work out…
I have my own private build.
It’s gotten me to Sapphire today, riding my 2nd win-streak right now.
When I start running into some real competition or get to legendary I’ll lend the build out.
Update Gaile!
My pips were not showing! I won my next game and it showed my previous wins pips!
It’s a visual bug for me! Disregard sorta…its worrying.
Can confirm this had just happened.
Battle of Khylo 8 minute game, 501-193 my entire team reported no pip gain on a win.
I am saddened by this.
The message log showed nothing.
If it helps, last game we had a deserter so I lost no pip then.
That whole ‘Ascended grind’ argument is getting old, given how long it has been out.
Even back when HoT came out, if you started saving up your laurels since then you would have a full trinket set easily by now. If you made 1g, yes just 1g, a day, you would have an ascended weapon right now.
And by that time metas (and thus builds) for many classes changed at least once. So you’d need to start again.
Can you give an accurate tally of how many builds had to be adjusted? Bear in mind many players had already had condition damage builds for Triple Wurm, and built ascended sets for it.
In fact, ascended sets for condition really broke out more when Condition cap was removed.
pvp wants balanced fights, not to be forced off our preferred way to play. please stop imposing your extreme pve rules on us. Please stop giving anet bad advice. You are IN FACT giving anet bad advice.
Things like the Advent of WvW Seasons show otherwise. WvW participation was dying well before HoT. You know what would be really bad advice? Asking Arenanet to regress back. ‘Imposing your extreme pve rules on us’ what the heck are you even talking about lol. I haven’t even spoken about PvE at all, keeping the conversation towards WvW.
Yes, wvw changed, it got worse, and it’s emptier than ever. we are much much easier to please than your pvers that basically want anet to write a brand new game every 3 months, it’s night and day vs wvw ..where we are asking for OLD maps back!! I get it…..come on, time for anet to have fun with the pvp community – the ones that already destroyed pve and moved on.
In fact, these “pve” guru’s advice are 2 losses and 0 – ZERO wins…. Not only is wvw empty, but so is dragon stand. They have Their own areas to worry about than to tell wvwrs how to play.
You should know very well the old BLs being flipped over is probably…like the 5th reason on the list of issues why WvW was dying. Not even top 3. Should I talk about Matchups being Stale? Incentives towards Karmatrains? Siegehumping? Don’t even know why it took so long for PPK to be finally implemented in stone, now we need a few more pushes towards getting players to fight.
And attempting to say the teams that work on PvE work on WvW is dishonest. You should know there’s a team for just about…everything. I think the only thing missing is maybe a team for Roleplayers, but those guys can chill on TC for all I care.
Now, if you don’t mind, Arenanet wants to make pvp money, and I’d like to help them.
Lemme just get some more coffee for this one.
Just add the spvp locker to wvw and it will do wonders, let them have some of their pve skins – that should be the extent of pve stuff in wvw ….for argument sake, spvp and wvw should have the same rules…… spvp doesn’t have to grind …neither should wvw. Think of wvw as one large spvp practice arena.
SPvP locker…whoa whoa wait hold on. Are you talking about that skin locker or are we talking about the PvP Stat rules? There’s a big difference between something that was removed more than a year ago from SPvP and Normalizing WvW Stats on armor and rules like SPvP. The former is a terrible idea, the latter might get you some hate and might be a touch difficult since PvE and WvW are the shared stat systems rather than SPvP and WvW. I wonder if its even possible or wanted, players kinda like flexible stats you know?
what WE need is practice, not grind.
btw, I think hot is great, i wish the pvers would stop complaining. Looooooove love love the revenant …for pvp reasons of course
as of this post i’m not blaming anet anymore, it’s become painfully obvious they’ve had too many distractions with bad advice from their pve community. Anet does amazing work, else no one would have anything to complain about.
Trust me, if they were listening to the PvE community that is constantly whining about HoT, we would have a vastly inferior Silverwastes x4 maps where no one would ever die.
if ascended armor only affected pve – I’d agree….
But considering a person that only plays wvw, has to stop playing his favorite area, max his craftsmen ( which takes a lot of money and time, I maxed all of them ) – lots of gold, lots of farming for mats ….I’d have to say you are inconsiderate of how others want to play.
So the only thing that is getting old is the bad advice people are giving to anet. They are losing people because of it.
Please stop giving bad advice to anet, I don’t play like you and your misinformed comments are affecting my game too.
Thanks.
If WvW rewards were the same since launch I would agree with you, but there have been pushes towards improving the rewards steadily. Removal of repair bills, WvW Rank Up Chests, Champion Bags just off the top of my mind. You can still make a few gold every evening playing WvW, without even stepping into PvE.
If you haven’t built up even your ascended weapons since they were released as a WvWer, you done messed up more so than those players who suddenly feel compelled to make ascended gear for raids despite the fact it can statistically be done in exotics.
25 matches lost huh…
….Were you afk?
That whole ‘Ascended grind’ argument is getting old, given how long it has been out.
Even back when HoT came out, if you started saving up your laurels since then you would have a full trinket set easily by now. If you made 1g, yes just 1g, a day, you would have an ascended weapon right now.
I had no real issues with soloq and running into any big premades.
RNG might hate ya, give it a day MAYBE. I believe you will get out of Amber then.
Getting out of Amber was too easy.
…That’s kind of a given though for any halfway average player.
I’ll deal with Emerald tomorrow when I don’t see 4 man Orng on the other side lol.
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