Of course we see zombie zerg with no brain
Love the videos that are posted… as if only Thief can do 1 vs X
…
Just some random videos of other people playing different classes to good effect.You know, maybe it really is JUST YOU.
Literally Roguecraft all over again.
Compare and contrast the amount of WvW trolling videos made by Thieves that demonstrate consistent 1vX trolls versus the amount made by other classes. D/D Bunker Eles come closest to the amount of Thief 1vX trolls (lulz, and that’s what’s posted as counter evidence), and guess what the community thought about that. NERF NERF NERF
In fact, find a single video of even the most bunker Warrior, Necro or Guardian going deep into an enemy zerg, for minutes at a time, harassing and downing the commander from within 15+ of even the worst of players. I’m going to go ahead and guess that when other classes try this, they die.
The reason they don’t perform like the Thief, is because the Thief’s mechanics for survival are vastly superior – which allows them to take what would otherwise be guaranteed suicides without any risk at all. The fact that this capacity is available almost exclusively to the Thief is the very definition of being OP, intended by devs or not. I’m sorry, but that’s what it is.
I love my Thief. He’s my highest rank in WvW and the first class I played in my first BWE. But I call it like I see it. Constant invisibility will be endlessly broken or balanced by being almost completely useless in almost any multiplayer game. It’s a dance done by countless video games before this one, and will probably continue because game designers just don’t learn from other’s mistakes. SWTOR’s version of the rogue class was butchered shortly after launch because, like most Rogue/Assassin/Predator archetypes, it was intentionally designed as a troll class. Give me all of the choices – remove them from my opponent. It is the antithesis of a direct confrontation determined by skill and decision making capacity of the participants involved. The same thing happens with non-mmos. Natural Selection 2 nerfed the invisibility upgrade for the Alien team completely for the same reasons. Same old story. Crysis’ stealth is changed up game to game in multiplayer, as did Halo’s, teetering between broken and useless every other game.
Worst still, it’s just as annoying to new players as getting CC’ed for hours on end, because one of the worst game developer mistakes is to make a player consistently feel helpless or powerless – which is what facing an invisible opponent, who controls the flow of the battle, the location of the battle, and the odds of the battle, does.
As much fun as it is for me and my Guild’s Thieves to run around in perma-stealth builds trolling people who don’t see us coming and can’t even escape or kill us in turn – it’s kinda broken.
I sure liked being a Thief when Thieves could contest supply camp cap zones while invisible around 40+ organized guild players – but it had to change because it was really stupid. And that was with one guy just running around in a single area that everyone can see while stealthed.
Ultimately, I really enjoy the class so if nothing’s ever done I don’t lose – but one day I’d like to think my Thief’s performance in PvP is because I’m good or am slowly getting better, not because my invisibility is EZ MODE ACTIVATED. I don’t even consider myself a good Thief, and shudder to think of the type of performances skilled ones can do in WvW.
Low risk – high reward is not good because it removes any decision making process. Anything that has no risk but has the potential of yielding the same rewards as something else that does have risk is obviously the better and more intelligent choice. Why would I ever roam on my <insert class choice here> if I’m slow, can be outzerged and can’t escape from losing battles when I can do so on my <insert class here> and never have to pay repair costs? For the challenge? Because I hate my gold? For the lulz?