It drops a mine like bomb on thee ground where the target was at the time and explodes after few seconds. Just tested with a moving dummy.
If NPC collision was so important then why do they give us an option to turn it off with a press of a button?
I do not follow. Are you refering to Camera collision? I don’t see an option to turn off NPC collision.
If NPC collision was so important then why do they give us an option to turn it off with a press of a button?
Bingo?
Attachments:
You can completely negate the chance of bugging by killing the elites accompanying the champs before the last champion dies. Has never bugged for me after my parties started doing so.
They go down 1 stack per second so 2 ppl can easily carry it.
He has attacked UW for a good while but afaik can still be pulled to the wisp spot for afk ranging him.
Ele churning earth is the hardest hitting skill in the game especially when combined with the amount that of dmg modifiers eles get.
Sorry, I dont play guard, what is the bug?
Guardians had a trait that increased their damage by 10% when the target was in a symbol and it was bugged so it counted that +10% boost from every symbol affecting the target. People abused it in masse by piling on guardians with hammers that produce symbols at the end of each autoattack chain.
End result was that a single guardian could do more dmg than 10 people of any other class in places like tequatl and wvw.
You could like post you own LFG.
How about you hippies stop bickering about this before some over zealous mod comes and closes this thread.
Even 30 seconds is laughably short time for a boss fight. I wouldn’t min at all if most bosses got their hp increased by tenfold so we’d actually have face the mechanics and bring utility according to that instead of just IB #4,5 and move on.
Something like dis. http://youtu.be/OCDrOYF_JAM
Yeah the elixir is safer bet as it’s pretty much instant cast throw and it has 50/50 chance between WoR and smokescreen. Sure smoke won’t kill it but at least it’ll keep you safe.
Don’t see why not but you could just always use the elixir toss…
P.S. The turret bubbles have like 1-2 second activation time and the supply crate itself takes 1 second to cast so you’d have to be pretty good on timing the drop itself to get a good kill.
That’s what I’ve been using. P/P with explosives, firearms and tools with obvious condi traits in them. (Although tools is mainly for QoL as the other 2 lines suck anyway for PvE.)
It’s good for applying a dozen burns on a boss then up keeping about 7 burn stacks and lots of bleeds/poison. It is going to lose some of its effectiveness as soon as grenadier gets nerfed but should still remain as a decent dps output for longer fights or against mobs that have high toughness/spam protection.
Does not affect pvp = no hurry to fix it.
Power is still the way to go in PvE. I’ve been running both my usual power gear and sinister after the patch and no doubt power is more useful in dungeons and bursty fractals. Sinister is by no menans a bad choice atm since you can get huge amount of condis applied within few seconds on P/P build.
And with condis being toned down soon it’s safer to just stay on power since that won’t be touched.
Meta build will be using glass cannon as soon as grenadier is fixed so if the engi is running that instead of grenadier I don’t see any reason to DQ the record.
Giver’s doesn’t have an ascended version so you can’t make one in MF.
Everyone on hammer. The amount of heals you get from that let’s you ignore everything and you can just spam auto and #2.
Pet swap is 30 sec normally and 15 when you go BM.
Ey necros aren’t that bad now. At least they have a unique group dps buff now coupled with good vuln application.
You can still get 25 might and perma quickness with a tonic from zephyrs speed.
No one is forcing you to use zerker gear. Find like minded players that don’t care about your build choices and play your way.
They still forgot to add CD to Zephyr’s Speed so you can still get 25 might and +20 seconds of quickness with little tonic spamming.
But the best part about tar is burning your buddies. :(
Virtue counts for every hit you make be it from symbols, autos, farts in the wind. As long as it does dmg it’ll count.
Idk why people hate SE p2 so much. It’s not much longer than like CoE paths and the event bug can be ignored by killing the elite mobs accompanying the 4 champions before killing the last of the champs. Not to mention that the last boss is one of the few bosses that have actual mechanics behind them and not just Ib #4 to death.
And the amount of loot is awesome.
Not really. They’re just balancing for pvp and completely ignoring pve balance.
^ Can confirm. Week or two ago I joined a “metazerk, link gear” LFG only to find out ppl in there were running some random HGH engi and boonshare ele builds eventhough I was on a phalanx warrior. >_>
If you want the damage back then be prepared to lose the utility provided by the mortar. The amount of different effects and fields it provides is just way too good to be coupled with a strong autoattack.
You could just like stand in it yourself and it’ll activate. Imo HS I way better now as you can get the healing portion separate from the cleansing and it being a trap you can actually reduce its cooldown and increase its duration with 1 trait.
Actually the current meta is STILL zerk because icebow still exists. So don’t go on saying burning is OP when it isn’t even close to the strongest thing around.
That’s not true, Ice bow is nerfed.
Icebow wasn’t nerfed in any way. 2 of its skills were buffed instead.
Walking behind a blue dorito in wvw banging doors doesn’t take much effort either.
Mortar auto is pretty meh eventhough it hits marginally harder with direct damage. Grenades apply a ton of vuln and bleeds which out dps mortar auto. Not to mention spamming nades means your target will be permanently crippled.
You can always use the engi starter backpack skin which looks pretty much like old toolkit.
If you slowly creep into the pool you’ll notice that it transform you into an anomaly before being thrown out.
Pardon my french. Not a native English speaker so there’s bound to be few hiccups every now and then. Ty for correcting. ^^
So much hyperbole on the forums right now.
Dungeons and fractals were an after thought when designing Lobster Arch so no wonder they forgot to add proper icons for them.
Yeah 3 manned it on 50 and burning was less of an issue than it was pre patch.
Against a wall PoS hits twice under normal circumstances and can hit 3 times if it bugs out. Singular hit can happen if the mob is under a ledge so the axe can’t return normally.
Pfft kazuls. Fallout 4 for life.
Not to mention that some classes have their hardest hitting attacks and dps rotations coupled with CC.
Rangers be like: “Don’t mind me I’ll just autoattack here instead of using path of scars.”
That’s only a dps up if your target is not against a wall. So that’s really not a good example. In fact CC are generally not used in rotations, as far as I’m aware of.
Ugh, i thought we have overcome the point where we are stacking in walls a long time ago.
Pugs. Pugs never change.
Also PBS is a dps increase when you are on your lonbow as it’s virtually 0 cast time and after cast and does the same dmg as medium range auto. So if target already has defiant feel free to use it before going back to s/a.
Why do you keep shoving that money down the forge if it’s already clear that you won’t be getting one? With the money you’ve gambled away you could’ve easily bought pretty much any legendary straight from the TP with no rng involved. Or better yet you could’ve probably crafted 2 or 3 legendaries if you used your own materials.
I’ve never had good RNG in this game yet I have 9 legendaries and 10th on the way once I get the motivation to finish it. Just stop gambling and start investing.
Not to mention that some classes have their hardest hitting attacks and dps rotations coupled with CC.
Rangers be like: “Don’t mind me I’ll just autoattack here instead of using path of scars.”
June, 23rd, 2015
- You can now salvage your unused ascended rings, accessories and amulets to bloodstone dust.
None of the mobs in cliffside have any CC with the exception of archdiviner.