My consolidated feedback on Wintersday 2014:
There’s many things that ArenaNet does right. Wintersday 2014 was not it. If I was feeling very charitable, I’d grade this as a C-, at best. It’s like going to your favorite restaurant, ordering something you know you like, enjoying the first bite, but then finding a hair in the food on the second bite.
1) Bell Choir. Buggy and frustrating. At least half the time, I join and every note I play is wrong, but if I stop playing notes, I don’t take damage and get a perfect score and not credit. Most of the rest of the time, I enter an instance which is or nearly is completed. So between these two problems, I spend most of my time in loading screens, “waiting on additional players”, and not enjoying the activity. For something that is identical to last year and should not have changed, this is a complete failing grade, F. Suggestions: Fix the bug, lower the waiting time between songs, and don’t allow new players into an instance that has started the second song.
2) Winter Wonderland JP. Only small changes from last year, and I’m fine with them. There seem to be a lot of people complaining about lag, but I was not one of them. Only real problem I see is the falling damage on the candy cane. Grade: B+. Suggestion: just turn falling damage off for the whole instance – everything else is highly scripted so it shouldn’t make any difference anywhere else in the puzzle.
3) Grawnk. Perfect. Short, sweet, light-hearted. A+ Need more things like this.
4) Toypocalypse. It’s not Wintersday if I can’t play with my friends. I realize that code changes were required for PvP (and I’m enjoying PvP more than I used to, so that was good). However, it was entirely a choice to not devote resources into fixing this activity. Why it is even in the competitive activity format is kind of a mystery to me anyway. I’ll be generous here and grade this as a D. Suggestion before next year: allow me to join with friends, of course. Or if I’m asking for the stars, a complete competitive activity overhaul. I’d like to play with my friends in other activities as well. Parties should end up in the same instance – not necessarily on the same team, as that may make some things like Snowball Mayhem and Keg Brawl unfun going up against a premade – but at least put us in the same instance so after I launch a snowball volley at a friend I can laugh about it with them on teamspeak.
5) Snowball Mayhem. No changes needed with the exception of what I just said above, as it can be difficult to get into the same instance as friends. Grade A.
6) Infiniarium. Seems there was some variations or additions for some of the tasks – this is a good thing. And as always, running around doing the SMASH EVERYTHING thing is so cathartic. A+.
7) PvP reward track. Perfect. A.
8) Divinity’s Reach, Ho-ho-tron/Dolyak Event. Again, perfect. A.
9) Achievements. Mostly fine, but more thought needs to go into the cap for repeatable ones. 30 rounds of Snowball Mayhem for 3 points? With 5-10 minute matches, plus starting/loading times, that’s about 6 hours. That’s just a bit silly. Grade B.
10) Wintersday Presents. I feel like I’m being trolled by Arenanet here, even after the update. It’s like some awful meme: “Yo dawg I heard you like RNG boxes, so I put RNG boxes in your RNG boxes, so you can risk getting banned for using an autoclicker while you rage about RNG.” Seriously, Arenanet: stop it. RNG lottery isn’t fun. Boxes in boxes is absurd. No grade for this, please go to the principal’s office for detention.