Showing Posts For Tamasan.6457:

Decay timer?!?! Are you kidding!

in WvW

Posted by: Tamasan.6457

Tamasan.6457

Cashing out has a lot of issues. For example, we would somehow need to make cashing out be exactly as good as the rewards you would get if you were still playing. If it does not give as good of rewards no one would do it and still afk, and if we make it too good then everyone would just constantly cash out. It is impossible to predict all the rewards someone would be expected to earn because we cannot predict if a map will become outnumbered or if your world moves placements. We also wouldn’t want people to constantly cash out so then we would need to accurately lock them out of WvW for a set period of time. The period of time would probably need to be longer than just the amount of time it would take to decay because otherwise it could still be more ideal to play a little, cash out go back, repeat. We have considered it, we just don’t believe it is a viable option.

There’s an obvious answer to the problem of people cashing out multiple times to gain more than they’d otherwise get.

Either prevent them from returning to WvW, or prevent any participation gain, until an appropriate time limit is reached, while still zeroing out their current participation.

For example, it’s decided that cashing out grants 3 ticks worth of pips and reward track gain. That’d be 15 minutes of gain. When someone cashes out, their participation is zero’ed out, and for the next 20 minutes, they cannot gain any participation. That would need to be 20 minutes of real world time, account wide.

That’s not exploitable in the slightest, and gives people a reason to cash out and drop out of the map rather than AFKing in the spawn or safe areas. After the 20 minutes is up, they can return then start rebuilding their participation from scratch, that makes it worse to try to use it to gain more than is intended, while still giving the option to be useful to people who genuinely want to cash out for the day and don’t want to AFK.

(edited by Tamasan.6457)

Skritt Hit wintersday daily?

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

Yes, I can complete Skritt Hit in the festival area. As nearly everyone has mentioned already, it is extremely frustrating to do so. Most of the time, I got some snowball packages and cheesed it in the Infiniarium. I have no trouble aiming at skritt either in the festival area or in the Infiniarium, and it usually only took 2 packages.

If you are attempting it in the festival area during a busy time, such as the first hour or two after daily reset, the event will be swarmed with people, and you will hit them, or they will hit you. The dolyak walks down an extremely confined area, and any more than 10 people trying to hit skritt quickly becomes unfun.

Adding skritt that cannot be kicked away would help, but even then in the confined space I think it would still be frustrating. I don’t see an easy solution here.

If you are attempting this when it’s not so busy, expect to spend 5 gold or more of your own money for a single dolyak run. And even then, it can quickly fill up with people.

The easiest solution I can think of that solves the problem is this: Do not have the event be entirely dependent on player donations. After a minute or two, if Ho-Ho-Tron hasn’t gotten a donation of more than a gold, increase the bar 10-20%. This would insure the event starts every 10 minutes or so without a single player having to dump gold into it, while still allowing donation to move the bar along faster if people do want to donate.

got copy of HoT from GS the code is 1 short

in Account & Technical Support

Posted by: Tamasan.6457

Tamasan.6457

If there’s something that looks like a W in your key, it might be 2 V’s in a row.

A letter from a disheartened team player.

in PvP

Posted by: Tamasan.6457

Tamasan.6457

If you think Anet doing their best to insure even matches for everyone is being treated like garbage, then there’s no common ground here and further discussion is pointless.

If you really are as good as you think you are, then you have nothing to fear from this solo/duo trial. You’ll be matched up with similarly high skilled players against a team of similarly high skilled players. Maybe you’re overreacting before even seeing what this season is going to be like.

A letter from a disheartened team player.

in PvP

Posted by: Tamasan.6457

Tamasan.6457

You’ll still be able to queue full 5 man premades in unranked.

[Season 5] MEASURING SKILL & MATCHMAKING

in PvP

Posted by: Tamasan.6457

Tamasan.6457

Well now that we will have visible ratings, we will start talking to the community about averages, ranges, deltas, everything MMR. Average/starting rating is 1200, and has a bell curve distribution.

Excellent. Thank you.

[Season 5] MEASURING SKILL & MATCHMAKING

in PvP

Posted by: Tamasan.6457

Tamasan.6457

Just your own and leaderboard.

Ok. I wish we got more, but I understand that it could lead to some toxicity. Could we perhaps get some anonymized or generalized ratings at some point to get an idea of where we stand within the entire community?

While I might know that my rating is 1500, the top player is 2200 and everyone who made the leaderboard is >2000, that doesn’t really mean a lot in a large community. I don’t really know if 1500 is average, above or below, in the 80 percentile, or 40 percentile.

[Season 5] MEASURING SKILL & MATCHMAKING

in PvP

Posted by: Tamasan.6457

Tamasan.6457

Visible skill rating should help shift focus from win rate to an actual performance metric.

Are we only going to see our own skill rating and the ones on the leaderboard(s)? Or will we know the ratings of other players in our matches?

Farmer Simooba Won't Sell Chef Recipes

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

2mm opening while running in windowed mode

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

Don’t believe that’s a bug. In windowed mode, the GW2 window will take up the size you set it for in the graphics setting of GW2, plus the title bar and border (which is a Windows setting).

So that opening is what’s left of your screen resolution after taking out GW2, the title bar and borders, and your taskbar.

Accessory Colors

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

Agree. Even if it takes a makeover or hairstyle kit, this is something I’d really like to see.

Update on PvP Map Achievements

in PvP

Posted by: Tamasan.6457

Tamasan.6457

Thank you!

The achievements themselves weren’t a problem. The temporary nature of them simply resulted in toxic behavior when people felt their time was being wasted because they didn’t get the map they wanted. Additionally, some of the achievements encouraged bad play (e.g. going for the buffs instead of holding the capture points could result in a loss). Hopefully this will improve now that they are permanent.

New Worlds

in WvW

Posted by: Tamasan.6457

Tamasan.6457

Having outlined some of the thinking behind this proposal, we’d like your feedback on these three topics.
1. How do you feel about this proposal?
2. What, if anything, would you change about this current proposal?
3. Would you be interested in transferring to a new free world?

1. Absolutely. I support more worlds.
2. Transfer mechanics as a whole.
3. Personally, no. I’m on a Tier 3 server that I have been on since launch and am happy where I am.

If I were designing tranfers from scratch:

First, I’d do away with the instant transfer. All transfers would happen once each week, right before the matches reset (NA/EU transfers would complicates this, leaving this for now). During the week, you could login to the website (this doesn’t need to be in the client) and see the current activity levels of all worlds as a percentage of the population cap. You could choose from there to transfer to a different world, and pay your gems if necessary. At any point during the week before the transfer happens, you could cancel it and get your gems back.

Upcoming Ranked Arena Map Rotation Changes

in PvP

Posted by: Tamasan.6457

Tamasan.6457

I love the Stronghold concept, and the matches were fun when you had two teams that were at least somewhat coordinated. I understand the reasoning for removing it from ranked, since so much of the community opted out of playing it.

However, I don’t feel like Anet has given Stronghold a chance. The mode has been out for well over a year since the first beta, and we’ve really seen no significant improvements made to it. There have been multiple times when devs asked for community feedback, and yet nothing ever came of it.

Can we get some resources dedicated to improving the mechanics so that it becomes a real option? Can we get multiple maps on the SH mode? How about an Anet run tournament for it to attract the pros and get better visibility into its strength and weaknesses?

What's Missing from Material Storage?

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

Blade Shards

Amalgamated Gemstones

Bloodstone Rubies and Petrified Wood – these are not salvage items only, they are used as a currency. If they are not eligible to be added, then we need another solution for them, either to be spendable from the bank, or a merchant to convert them in bulk or something to make them seriously less annoying to deal with.

Chak Eggs and Reclaimed Metal Plates – again, these are currency items. I can’t think of any other uses, so if there are none, then convert them into a real currency or find some other solution such as adding them as materials.

Doubloons, Crests, Medallions, etc – what is referred to as “universal upgrades” – These items are gemstones in all but name.

Tenebrous/Shimmering crystals – definitely these are crafting components, although they only have a single use. (There are other items in the crafting tab that only have a single use such as backpack frames.)

Milling basins, crystalline bottles, and other scribing materials used for decorations such as lumber cores, grass seeds, maps of the mists, festive transoms, etc. These are also definitely crafting items with no other use.

As a more general concept, I hope this is also an opportunity for Anet to take a look at how currencies and new materials are added into the game and decide on solid criteria for how to do it in a reliable and consistent way.

Autoloot not working correctly in Labyrinth

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

The two chests may be specially scripted – they’ve got an activation time, similar to JP chests – instead of the standard world boss type chests.

However, it’s incorrect to say that autoloot is completely failing. It works for everything except those two boss chests.

Magic Find

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

i have about 2k hours in play time and im at about 230%. I have never purposely tried to get luck, i do not open my tot bags or my lucky envelopes, and i dont buy gear from TP just to salvage or salvage ectos ever.

You’re only slightly beyond halfway to the cap (227-228% is halfway). In another few years you might be close if you keep doing what you’re doing.

I’ll restate my point: if you are playing casually and not doing something out of the ordinary to increase your luck, the cap is almost completely meaningless to you. And when you reach the cap after years and years, so what? Throw out the luck. Get over your psychological loss aversion and relax. This is not some huge problem. I’m not opposed to some kind of luck eater, but the hysterics about this every time the topic comes up is just silly.

Magic Find

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

Many (relative casual players with much less playtime then me), farmed it 250+ times. If they salvaged all blues, and even greens, they should be in no time at 250+ maybe 300 MF. 6 maps multiloot i think gives aprox 80-120, luck drops (green/blue). I think i pull on average about 1500 luck from one, wich is 5% of a bar.

To go from 0% MF to 300% MF, you need to consume 4,295,450 luck. That would be over 2800 runs getting 1500 luck each time. That is not casual by any definition.

https://wiki.guildwars2.com/wiki/Luck

I am by no means casual. /age has me at over 10k hours in game. I have been salvaging all my blue gear and most green gear drops for 3 years since MF changed. I’m only at 229% MF from Luck.

If you’ve hit 300% MF from luck, you’ve been doing something out of the ordinary. Maybe you’ve bought tens of thousands of ToT bags. Maybe you’ve salvaged stacks and stacks of ectos. But you’ve done something that most players do not do. You chose to do something to max your luck out.

Something MUST be done about the RP in DR

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

That list too me longer to write than it would take you to report, so it’s really not a hard thing to do, and we’d really like to address issues of emote abuse, to keep the game pleasant for everyone.

Gaile, I appreciate the comment, but submitting a ticket is not in any way convenient to do. It’s not “hard” to do, but there’s a noticeable time and mental transaction cost.

In order to submit a ticket, you must go to an external website. (page load) Find the support button. (page load) Click submit a request. (page load) Select something from the first drop down box. Enter your email, a subject line, and description. Select from another drop down. Enter your name. Reenter the email address you already entered in. Then you can submit it. If you miss any of those fields, the request cannot be submitted.

Even if you can type fast and run windowed mode, this will take someone at least a minute, more likely 2-3. That isn’t worth my time in all but the most severe circumstances. I’m playing for fun, and it’s not my job to be the police. I’m not going to spend a thought on disruptive people on the internet when I can leave and go elsewhere.

I’m happy to report and block any goldseller I see. There are no issues blocking and reporting normal chat if it is derogatory, abusive, or toxic. Either of those take a second or less to report and a second or less to block.

Even submitting an in game bug report is mostly painless, although the categories aren’t easy to sort through. That’s a few clicks an 2 drop downs with a title and description.

I realize it’s not easy to modify the client UI, and make changes to the backend systems that direct reports to where they need to go. But if Arenanet is serious about keeping the community welcoming and dealing with emote abuse, then reporting it must be at least as easy as putting in a bug report. I don’t think anyone is asking that this be in place tomorrow, however it needs to be somewhere on the priority list of improvements.

Guild Hall Leather Node Missing??

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

It’s to the right of the plant nodes if you look at them from the scribing station.

Search and Rescue bugged

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

Search and Rescue is bugged after the patch. Was doing Slothasor with my raid group just now and it teleporting people to far off corners covered in poison where none of the group was anywhere close to.

Connection error(s) detected. Retrying.

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

Ah, I forgot about the name change. But 198.105.254.23 isn’t anything to do with Arenanet. It’s something called Searchguide.

Source: whois.arin.net
IP Address: 198.105.254.23 (United States)
Name: SEARCHGUIDE
Handle: NET-198-105-240-0-1
Registration Date: 7/10/12
Range: 198.105.240.0-198.105.255.255
Org: Search Guide Inc
Org Handle: SG-63
Address: 1942 Broadway
Suite 319
City: BoulderState/Province: COPostal Code: 80302Country: UNITED STATES

Frankly, the name sounds suspicious and I’ve found at least one site out there saying its malware that does DNS redirects, which could definitely explain connection issues.

Connection error(s) detected. Retrying.

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

Keeker, it looks like you’re able to reach the game servers. What that shows is that your ISP is Qwest, they pass the traffic on to Level 3. Anet uses Level 3 as one of their ISPs, so Level 3 send the traffic straight to Anet. Your connection to Anet looks fine. We need a traceroute from someone having trouble coming from CenturyLink to tell where the issue lies.

Connection error(s) detected. Retrying.

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

It could be that the single Anet server that appears to be having issues services Colorado, Missouri and the surrounding area. It may indeed have nothing to do with CenturyLink…but who can tell for sure?

Anet doesn’t have game servers in Colorado or Missouri. Nor do their servers service specific locations. All the NA game servers are at a datacenter in Texas.

Post a traceroute between you and IP 64.25.38.241 (server I’m connected to and playing fine on right now) and it’ll be pretty easy to tell for sure.

Connection error(s) detected. Retrying.

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

This is almost certainly an issue that CenturyLink needs to fix, despite what their low level tech support is saying. Anet can at best notify CenturyLink that there’s a problem and wait for them to fix it.

The internet is made up of a bunch of different ISPs. In order for your packets to get from you to Anet, they need to go over multiple ISP’s networks. CenturyLink doesn’t have a direct connection to Anet, and probably doesn’t even have a direct connection to the ISP that Anet uses. Which means there’s at least 3 networks at play, more likely 4 or more. The path your traffic takes looks something like this:

1) Your computer and modem/router
2) Your connection to CenturyLink
3) A few routers within CenturyLink’s network
4) Another (transit) ISP CenturyLink sends their traffic
5) A few routers within that transit provider’s network
6) The transit provider’s connection to Anet’s ISP
7) A few routers in Anet’s ISP network
8) Anet’s connection to their ISP
9) Anet’s network and servers

At some step along the path, one (or more) of the routers don’t know where to send the traffic to get to the next step. Since most in the thread are using CenturyLink, my bet is at step 3 or 4, or a small chance at 5. If it was any further down the list, there would be a lot more people from multiple ISP’s saying that couldn’t connect.

[PvP] League - won game, lost pip

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

If you disconnect from a match, for any reason, and do not return to it within the grace period (somewhere between 30 seconds to a minute), you will lose pips regardless of whether your team won or lost.

Not a bug. This is intentional design to discourage people from leaving matches or playing when their connection is unstable. Please remember that there are 9 other players in the match with you, and whether you are active in the match impacts their enjoyment.

My favorite thing

in PvP

Posted by: Tamasan.6457

Tamasan.6457

If you were to redesign personal score, what would you do? Does it track different types of stats? Would you want your personal stats displayed to other players?

Why do we have to have any personal score? Don’t have it at all. Don’t display it for the player, don’t display it for the team. As you’ve said, it leads to perverse incentives like multi-capping and zerging. Match credit can remain as is – a kill or capping or neutralizing a point, same as now. Find a new tiebreak mechanic.

Track stats. Display stats. Team stats and individual stats. But don’t attach any score or points to them.

One stat I’d like to see in addition to now is something like ‘seconds/ticks holding a contested point’. It would count up when you’re on a friendly point and there’s an enemy on it trying to neutralize it.

Repair Hammers are now "junk"

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

Probably not a bug. They were a temporary test. Anet will decide whether to put them back in, change them, or ditch them entirely based on feedback.

BUG: character switched orders...

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

Did you do any mission with someone else and accept their progress? You’ll be part of their story line until the next part of the story arc, then return to your own (as long as you don’t play with someone and accept their progress again).

Patches and wvw

in WvW

Posted by: Tamasan.6457

Tamasan.6457

Yes, everyone playing on the same map instance must be playing the same version of the game. There’s no such thing as strictly PvE patches. If WvW servers were not patched and players on them forced to leave immediately after a new version release, no one running the new version would be able to join a map.

Raid 3 Issue: Under Investigation

in Fractals, Dungeons & Raids

Posted by: Tamasan.6457

Tamasan.6457

Raid Wing 3 will not reopen until everyone has left the old game build.

I understand why this was done and I’m fine with this. However, if something like this is necessary again, can you put a bit more forethought into it? There was no reason to delay more than an hour.

Yes, people in other story/dungeon/raid/GH instances have 3 hours until they’re forced to patch. But that doesn’t make any difference. You can only enter Wing 3 from Verdant Brink or the Aerodome – which are both open world maps and all pre-patch versions of them are closed 60 minutes after the patch hits. And unless something has changed recently, the game will not spin up new instances of an open world map for an outdated client.

Also, KC orb can still get stuck where players cannot hit it, though the projections could still hit it out, so I’m not sure it was the same bug.

Mai Trin

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

Mai Trin is now targeting and teleporting to minions.

Silverwastes "unexplored map sector"

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

Not a bug. There’s a section of the map there that has no POIs/vistas in it.

Season 4 Ranked Matchmaking Change

in PvP

Posted by: Tamasan.6457

Tamasan.6457

I’ve seen so many posters here and on reddit go through great efforts analyzing the system and its flaws. They came up with nearly perfect solutions and all have been declined based on some weird fetish for the less competent.

Many of those solutions were great, but they only focused on match quality or prestige of reaching a division level. That’s fine and all, but Anet tied the legendary backpiece reward into the achievements based on 4 seasons with no division loss. Drastically changing how divisions work would’ve just resulted in endless complaints about Anet breaking the promises they made on acquiring the backpiece.

I don’t claim to be awesome at PvP. I’m average at best. Out of seasons 1/2/3, I found the matchmaking the best within season 1. I rarely ran into people who were tanking their MMR. So I think matchmaking similar to season 1 is the best we can hope for, at least until season 4 is over and Anet has more flexibility in completely redoing the system. I’ll look forward to year 2.

Need explanation for broken DLA system.

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

OP, you are misunderstanding much of what the dynamic leveling system is there for.

There are multiple goals to the system.

You are under the impression that making higher level characters exactly equal to the level range of the area is the entire goal. That is not true.

The two biggest goals of the system are:

1) to keep all zones playable, enjoyable, and worthwhile even for max level characters, to avoid low level area from becoming empty as happens in most other MMOs.

2) to allow you to play with your friends, no matter what level they are

The system accomplishes both of those goals wonderfully.

You are not supposed to be exactly as powerful as everyone standing next to you. Higher level character will have access to additional skills and traits, and actual player skill is going to be a factor as well. So long as characters are in a similar range, that’s good enough. You’re acting like because the system is only 98% perfect instead of 100% perfect, it should be completely scrapped.

Anet Seriously... STOP Screwing with Glicko

in WvW

Posted by: Tamasan.6457

Tamasan.6457

I have to agree with the sentiment in this thread. I do not agree with the attacks made against Anet staff, they’re just trying to do a hard job the best way they know how, and mistakes will happen. Mistakes have been made. We’re now beyond that.

Look, SBI getting screwed by RNG and losing a ton of rating after cleaning up the previous week in T3 because the glicko algorithm can’t realistically deal with such a wide rating variation makes me mad, but I can deal with it. Such is RNG. But allowing the same thing to happen for a second week in a row is a huge screwup. It must be fixed ASAP.

Erroneously Depleted Ancient Sapling node

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

As far as I know, there is no limit to the number of ancient logs you can harvest in a day (as there is for, say, blooming passiflora), so I don’t get it.

There is definitely a daily maximum amount of times you can harvest all T6 resources on a per map per character basis, just like passiflora and other resources in Southsun. There is a limit on mithril/elder wood in Southsun. There may be a much higher limit on all resources as demonstrated by bloodstones in the new zone, but T6 and Southsun are the most noticeable. After you’ve reached the cap, all nodes of that type will appear as already harvested and not show on your minimap.

Rich nodes in the same map also have a cap, but seem to count towards a different value than the standard nodes, again most easily seen by harvesting mithril in Southsun.

Hablion pre-event bugged - cannot complete

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

Ghosts spawn all over the entire island, not just in the arena.

Glicko Rating Manual Adjustments 7/29

in WvW

Posted by: Tamasan.6457

Tamasan.6457

So now that this weeks matches are set, how is this going to play out for next week? And after?

Even though SBI soundly outscored YB and SoS last week, they got a terrible RNG roll, and ended up in T4. Because of the rating gap, no matter how well they realistically do, they lose a huge amount of rating. It might be 50 points, it might be 150. Exact same thing would’ve happened if it was YB or SoS. They could outscore both DH and SF combined and still lose. Whatever T3 server rolls badly loses, because it’s just not realistic to outscore by a large enough margin when the (permanent) ratings are that far off.

Will SBI get a temporary bonus now? Will CD still get theirs?

Whoever ends up with the temporary matchmaker bonus each week, longterm, with the way glicko works, aren’t we just pushing the gap between T2 and T3? That’s no better than what we had before.

I don’t think a temporary bonus to the matchmaker is a solution that’s going to work. I think a better solution would be some kind of normalization of the ratings when situations warrant. As an example, based on last weeks ratings, 50 points could be removed from all 9 T1, and T2, and T3 servers permanent rating and 150 points given to each of the T4 servers.

(edited by Tamasan.6457)

The new Swamp [Merged]

in Fractals, Dungeons & Raids

Posted by: Tamasan.6457

Tamasan.6457

I enjoyed new Swamp. In general, the mechanics, pacing, and new fight are great.

However, playing it as a necro is incredibly frustrating for 2 reasons.

1) Bloomhunger gets hungup on minions. I believe Anet when they say its not intended for him to agro onto minions, but its undeniable that it’s happening currently. Necros have little or no control over their minions, so they can’t just just recall them like a ranger pet or shatter them like a mesmer clone. Yes, you can target and attack something else, but what if there’s nothing else to attack? And if I untarget Bloomhunger to try to recall them (which doesn’t always work), I might as well AFK because I not actually helping my party by doing anything. Either this needs to be fixed, or like the Dredge/Underground fractal, it needs a fixate or agro control mechanic.

2) Onslaught phase is terrible unless you have a spammable untargeted autoattack. All because of how tab targeting works. Trying to tab target, with for example necro scepter, goes something like:
-invulnerable Bloomhunger
-invulnerable oakheart
-invulnerable Bloomhunger
-frustrated clicking on quickly dying mobs
-invulnerable Bloomhunger again
-/sit and afk until over

(edited by Tamasan.6457)

White Mantle Knights

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

Can the range of the White Mantle Knights ranged skill be looked at? They’re hitting people from what I think is even beyond max draw range. Invisible rocks out of nowhere.

The Amulet!

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

The change doesn’t really bother me much.

However, the communication and explanation around the change is confusing and I feel done very poorly. Even if you understand the system, reading the patch notes didn’t convey anything understandable. For years the 6 different meanings of “infusion” has been nothing but confusing. Trying to explain to someone how to use infusions was an exercise in futility. Even if this change might make that better, the opportunity for a clear and easy to understand explanation of the system was lost.

Unable to login after DC in story

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

Every time I attempt to login using my main character, I get a network error.

I was in a story instance when the patch hit – was talking to General Soulkeeper right after leaving the dragon lab. Message said I had 3 hours. Was disconnected a few minutes later. Now I can’t load back in. Load screen for Rata Sum comes up, I’m trying to connect to IP 64.25.38.235. Load screen times out and I get a network error, code 1083:5:7:1595:101.

Character name: Eppur Si Muove

Attachments:

Blade Shards

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

I remember a long… long…. long… time ago when Anet said they were going to create a vendor to spend them. unfortunately, that never happened,

It did happen. There was a vendor up for a couple weeks that let you trade blade shards for bags of gear. It wasn’t worth much, but there were many many more blade shards in game at that point.

Bloodstone-Infused Ectoplasm and its rate

in Fractals, Dungeons & Raids

Posted by: Tamasan.6457

Tamasan.6457

If your first point—that you raid because you enjoy it—is true, then you haven’t anything to worry about! You’ll get it eventually; there’s no rush. Don’t obsess over having the shiny now and you’ll enjoy it even more in the end!

Don’t be condescending. This isn’t only about me. There’s a dozen other people in this thread with terrible luck. Whether I personally am lucky and get a drop on my first attempt, or it takes 6, or 10, or 20 times to get it changes nothing for them. It is still a terrible system that detracts from the enjoyment of the experience for everyone that is unlucky.

If you want a serious conversation about the merits of RNG based loot systems then you need to learn some math. The terms you’re looking for are probability of repeated trials and binomial distribution.

pvp dishonor for no reason

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

If you leave or disconnect from a match, or fail to join the match when the queue pops, you receive a dishonor timeout. Dishonor timeouts grow longer the more often you get them. Based on the description, everything with the dishonor system appears to working properly.

The issue you are having with disconnecting when attempting to join the match could be caused by many different things. It may be your internet connection, or the route over the internet that your packets take to get to Arenanet. It may be an issue with the game client on your PC. It could be something on Anet’s side, although there would probably be many more people complaining if that were the case.

Bloodstone-Infused Ectoplasm and its rate

in Fractals, Dungeons & Raids

Posted by: Tamasan.6457

Tamasan.6457

It took me a month to get it, how is that RNG lucky? Anyway, it benefits raids by adding longevity to the content. If you want the envoy armor, you’re going to do raids enough times until you get it. RNG may not always be satisfying, but it’s done for exactly this reason and it works.

You are certainly luckier than I am.

Thank you for saying that RNG is unsatisfying. That is the entire point. It is deeply unsatisfying. Pure RNG drops are terrible at handling outliars – those of us stuck at the bad end of the bell curve. I could do Twisted Castle 10 more times and have no guarantee of getting it. While RNG drops are “fair” in that they treat everyone the same, they are fundamentally unfair in that they reward those who are lucky better or faster than those who aren’t lucky.

The raid team has done an excellent job. All 3 wings are engaging content. Especially wing 3. I’m still doing all the wings every week – not because I “need” to, but because they are fun and challenging. There is no need to resort to unsatisfying RNG drops that are required to advance collections to keep the target audience coming back.

Bloodstone-Infused Ectoplasm and its rate

in Fractals, Dungeons & Raids

Posted by: Tamasan.6457

Tamasan.6457

I honestly don’t think this is an issue.

It’s really easy for people who are RNG lucky to make that claim. Instead of just saying it’s not a problem because you’ve gotten yours, can you actually give a reason as to how it benefits raids or the game to make this RNG drop? How does it make the content more engaging?

If the point was to demonstrate sufficient mastery of an encounter, there’s much better ways do that. Had to beat Gorseval 5 times for the spirit weave, no RNG involved there.

The only thing the current implementation does is make this extremely frustrating for those of us in RNG outliar hell.

Bloodstone-Infused Ectoplasm and its rate

in Fractals, Dungeons & Raids

Posted by: Tamasan.6457

Tamasan.6457

5th week. Opened all chests every time. No drop. All other members of my raid group have got theirs.

I’m having flashbacks to other badly designed MMOs where you needed a RNG drop from a boss with weekly lockout timers before you could progress to the next tier of dungeons/raids.

Guild Halls for Smaller Guilds

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

As a member of a small guild, who does not want to be part of a larger 100+ player guild, I and my guildies have found the task of upgrading the guild hall to be somewhat insurmountable. While it is “possible” with enough time, the cost is vast to the point of being disheartening.

I don’t really have anything against some kind of smaller guildhall, but nothing in the current system is insurmountable.

I run a guild that’s had no more than a dozen active members since HoT came out. Right now, we’re really down to 5, and 1 of them is on vacation for a few months with effectively no internet access. We’ve had no trouble getting to level 37, and have just about everything but ecto and wood for the next bunch of upgrades which will take us over 40.

Being in a guild is about teamwork and sometimes small sacrifices. Decide what is important to the guild as a whole. Plan a goal and know what is needed for that goal. And every week, just do a small amount of work towards that goal. It doesn’t need to be huge. 10 wood planks, or 2 ecto, or 1 lodestone, or whatever in a week. It adds up over time with even only a few people contributing.