Showing Posts For Tamasan.6457:

Making Hall of Monuments assets available

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Posted by: Tamasan.6457

Tamasan.6457

All feedback is welcome, but when you ask for feedback you want it from variuos types of players and when the feedback is from GW1 vetrans only, its getting generic and predictable. I would like to know what GW2 only players also think.

I’m most certainly not a GW1 “veteran” – I never played GW1 until a year after GW2 was launched.

But I wanted to experience GW1, for the lore, and also to get HOM rewards. So I bought it. And played it. And mostly enjoyed it.

I have no rose-tinted glasses about GW1. It was 8 or 9 years old when I played it the first time, and it felt clunky and limited in many aspects. And some things I didn’t enjoy. But I did enjoy much of it.

So if you want HOM rewards, do what I did. Buy GW1 and play it and earn them. You might actually like it.

Polished Aurillium Bug [Solved]

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Posted by: Tamasan.6457

Tamasan.6457

You use it during the twisted castle, not during any boss.

Charr and Asura female precursor armor

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Posted by: Tamasan.6457

Tamasan.6457

If swapping it to male is the best that can be done at present, yes. But ideally I’d like to see it adapted better.

New report options please

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Posted by: Tamasan.6457

Tamasan.6457

Given you’ve not been satisfied with the outcome of your previous reports, have you used the ticket system, and the expanded options it affords you?

Submitting tickets for AFKs or people intentionally throwing matches is not even remotely feasible.

I go for days or even longer than a week sometimes without seeing any gold spammers. But spend more than an hour in competitive PvP and you’re almost guaranteed to get someone throwing a match or AFK.

Just think how often anyone would report goldspammers if they had to open a separate webpage, login, fill out a bunch of fields, and then hoped they spelled the person’s name right.

Anet, what are ranked and leagues really for?

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Posted by: Tamasan.6457

Tamasan.6457

I ask because I feel like leagues aren’t focused. I think that Anet, or Anet and the community, need to decide what ranked and leagues really are about. This needs to be decided in enough time so that structural changes can be made before the start of the next year (not season).

So, are ranked leagues strictly a competitive thing? Is it mostly competetive but with rewards (legendary backpieces, etc) limited to only highly skilled or extremely dedicated players? Or is it more casual based where most can get the rewards and less competitive?

The problem: we have both MMR and pips/divisions trying to do similar things but at cross purposes. My feelings are that the matchmaker is trying to do too many things (e.g. make teams with similar MMR and similar division rank and other things like avoid long waits and class stacking) and it ends up doing all those things badly, or at least compromising one goal for another and turning the experience into a bad one a significant fraction of the time.

So first lets clear up some terms:

MMR – simply a rating system that tries to judge the skill of a player. All else being equal (yes, big caveat) players with a close rating should provide a fair matchup when matched against each other. While the algorithms used are published on the wiki, the actual numeric ratings for players are not visible in any way to players.

Pips/Divisions – a progression/advancement system tied to leagues and PvP legendary rewards. Division rank is a proxy for skill – but due to mechanics (not losing divisions once obtained) a player of mediocre skill with a dash of luck can grind their way to top ranks, while people who are unlucky can be stuck repeatedly on poor teams and clearly outmatched by their opponents.

We also have a matchmaking algorithm that uses both of these ratings to put matches together. This is simplified, but as of Season 3, MMR is being used to form teams of similarly ranked players, but within a range of your pips. After the team is formed, it is placed against another team that was formed the same way. Since teammates are closer to each other in MMR than their opponents, this leads often to one team having a noticeable advantage.

Before anyone replies that I’m only complaining that I can’t get to legendary rank when I don’t deserve it: I only consider that I’m an average skill player and I feel I’ve fairly reached the ranks I deserve so far. I feel I have good strategic sense and map awareness, but I’m hampered by my average mechanical skill level on higher skill cap classes/specs. I’ve had no trouble at all getting to Ruby in season 1 and 2, and I’m almost there this season. I nearly got to diamond in season 2, but went on a losing streak and didn’t have time to recover. So no, I don’t deserve to be in legendary without a significant increase in my skill level or by really grinding out matches.

That said, this is my reason for posting: I want better quality matches and a better PvP experience. I think Season 3 matchmaking is really the worst yet, and I want to see that improved. I want a focused and distinct reason for leagues.

So some options and what I see as solutions.

If ranked is strictly competitive, then I see two choices:
1) MMR is the only thing that should be used to create matches. The matchmaker should be trying it’s hardest to get two evenly matched teams. All MMR should be visible (after the match is fine) to promote trust in the system. Pips/Divisions go away.
2) Only Pips/Divisions are used to create matches. Some type of pip and division loss must be introduced – there can be no safe plateau.

For these options we must recognize that current structure of getting legendary wings would not be suitable for all but the very top. Crossing divisions and PvP League ticket currency would be much more difficult. Personally, I am not a fan of this, but I recognize that many serious PvP players might be.

Next option: middle ground – mostly competitive but rewards are easier to reach with sufficient play time. This is closer to what we have, but we need a different structure for matchmaking. The only way I see this as working is like #1 above, where only MMR is used to create matchups, and MMR is visible instead of pips. Matchmaker tries to make completely fair/even/50-50 matches. Pips do not determine matches at all, and are ony there as the reward structure. I would suggest putting tiers into Ruby and Diamond where once attained you cannot fall back. Perhaps 10 pips for Ruby and 15 for Diamond.

With this option, yes, getting to Diamond/Legendary is much easier. So what? Matches aren’t determined in anyway with pips, and since MMR is visible, the pro and elite can use that to show off. An Amber and Legendary player could legitimately be placed on the same team or opposing teams if their MMR is close.

And finally, a more casual system. For this, we get rid of MMR entirely and use only Pips. I think the current Season 3 pip gain/loss would work fine here. Once MMR is gone completely, I think we’d get a fairer shake to both comeback after loosing a few times in a row, and not getting easier matches when you’re already on a win streak.

My choice would be middle ground, but again, I only consider myself an averaged skilled PvPer. I spend more time in PvE than in PvP, but I do PvP in unranked nearly every day when leagues are not active.

Bounty Hunter

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Posted by: Tamasan.6457

Tamasan.6457

No. It’s capped at a total of 30 AP. Click on the achievement and hover over the +5 and you can see the limit.

Zealot armor: the cost

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Posted by: Tamasan.6457

Tamasan.6457

Sprockets are close to a two year low. And there’s really nowhere that you’re going to wear exotic armor that would benefit from healing power. General and open world PvE don’t need it, nor do dungeons. For high level fractals and raids you’ll want ascended gear, and in that case if you’re worrying about a few gold worth of sprockets you’ll faint at what ascended will cost. If you’re really stubborn, mix and match some zerk and magi and you can get close to what zealot would look like, but I can’t imagine why anyone would bother.

Ley-Line Research Achievements

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Posted by: Tamasan.6457

Tamasan.6457

You’re incredibly lucky if you can get even get 1, let alone 2 or 3. There’s 100 or more people at the events and it seems like there’s only 10 or 15 ley energy drops per 20 minute cycle.

Gifts of exploration not granted

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Posted by: Tamasan.6457

Tamasan.6457

If you haven’t gotten the POI in the Chantry of Secrets, try getting that. It is commonly missed. It may not count towards the achievement, but it might still be required for the gift.

Personal Story Mastery Not Giving Points

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Posted by: Tamasan.6457

Tamasan.6457

Wow necro thread. This is not a bug. Mastery Points for everything in the “Hero” section are awarded on a per-chapter basis, not for every achievement for the different race/order achievements.

https://forum-en.gw2archive.eu/forum/game/gw2/central-Tyria-mastery-points-non-HOT/first#post5814303

Commander tag being bound to raid leading

in Fractals, Dungeons & Raids

Posted by: Tamasan.6457

Tamasan.6457

You can easily raid without markers and ready checks. A tag is not required.

It’s unlikely to change, as many thousands of people have purchased tags for those features and wouldn’t be particularly happy. If Anet does anything, they’re likely to add more features for those that have bought it.

If those extra features seem worthwhile, then someone in your raid group should buy a tag. With an organized group of 10, each chipping in 30 gold, that’s a couple hours of dungeon running, max.

Remember that raiding was designed as high skill content for dedicated players. Frankly, if 300 gold is completely out of your group’s reach, you likely won’t fare very well actually raiding. If you don’t have the time to make that, you’re not going to have the time to practice the encounters to successfully complete them.

Weapon swap bug

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Posted by: Tamasan.6457

Tamasan.6457

This is amazingly annoying. It’s a huge hassle to change weapons around for different situations now. Please change this back as soon as possible.

WTB Ranked Qs

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Posted by: Tamasan.6457

Tamasan.6457

Is there anything that could create a shift in perception with unranked that would solve these problems?

Visible and transparent MMR ratings. When it is a complete black box to players, there is no way around massive perception problems.

Even though I genuinely want to believe that the matchmaker is doing a passable job 80% of the time, the other 20% seriously makes me doubt it completely. The other day I got a match where it really was like a band of natives with bows and arrows up against an enemy riding around in Abrams tanks with Patriot missiles – it was during prime time NA shortly after reset and was under a minute queue time for me. That that kind of match is even possible makes me serious doubt all functions of how matches are put together.

If I can see my actual MMR rating, and the rating of my teammates and enemies, and how they change after a match, it would go a long way to trusting the system. But right now, it seems to me that it’s a black box that produces highly anomalous results a significant fraction of the time. And I’ll never trust such a thing.

Chuka and Champawat Legendary Journey Bugs

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Posted by: Tamasan.6457

Tamasan.6457

http://wiki.guildwars2.com/wiki/Defeat_the_largos_before_it_kills_Silent_Snowfall

The pre-event, escort the quaggan emissary regularly bugs out when the quaggan gets stuck in a rock.

This is from right now. Server IP 64.25.38.197.

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990 furniture tokens...

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Posted by: Tamasan.6457

Tamasan.6457

so that the confirmation button overlaps the line of the item I want to buy.

It’s not possible to get the buttons to overlap running at 1920×1080. The buy button on the vendor window is too low, even if you drag the window as high as possible. The confirmation button is in an unmovable window that is automatically centered.

Video about Level 80 Boost

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Posted by: Tamasan.6457

Tamasan.6457

You may want to update the messaging to mention that if you use the 80-boost, you do not receive all the standard level-up rewards from 2-80.

Client crash during AB meta

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Posted by: Tamasan.6457

Tamasan.6457

Those crashes may be related, but then again they may not be. Let’s keep this thread for Auric Basin. There’s already other crash threads for WvW, and you’re welcome to start another for other instances.

990 furniture tokens...

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Posted by: Tamasan.6457

Tamasan.6457

Time to learn how to use Windows Mouse Keys.

Each purchase requires a confirmation click, and you can’t move the windows so the buttons overlap, so scroll wheel = doubleclick doesn’t work here.

Client crash during AB meta

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Posted by: Tamasan.6457

Tamasan.6457

Client crashes during AB meta. Happened to me right when south vine went vulnerable. Many others in the map were also crashing.

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No bauble purse in shop?

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Posted by: Tamasan.6457

Tamasan.6457

SAB upgrades are character based. Buy it on another character.

Game randomly minimizing

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Tamasan.6457

If you’re running in full screen mode, then some other program on your system is taking focus away from GW2.

Try running Windowed Full Screen mode instead. You may still lose focus, but the client won’t minimize and it’s faster to get back into the action.

This is getting annoying...

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Tamasan.6457

This game also has a global TP, not a server based TP. As far as I know, there isn’t another game TP that’s within an order of magnitude of scale of this one.

While it’s structured a little differently, I’d really be surprised if EVE Online’s market wasn’t significantly larger that GW2’s. Their’s is also global, as all EVE players share the same universe (barring China).

[Bug] Personal FotM reward level

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Posted by: Tamasan.6457

Tamasan.6457

my personal level is stuck.

But it’s not stuck. All you need to do is repeat level 75 and you’ll be back where you want to be. Why is it so vitally important that YOU are the one that has to open the instance?

Or heck, in the time it’s taken you to post in this thread, you could’ve run level 77 3 or 4 times with everyone who runs that one daily and be farther along.

[Bug] Personal FotM reward level

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Posted by: Tamasan.6457

Tamasan.6457

If you did not do all the fractals in order, such as doing level 75 before your reward level was 75, then this is expected and not a bug.

All you will need to do is repeat 75 and then you’ll be able to open 76 yourself.

Crash -> Instance Full -> Network error

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Posted by: Tamasan.6457

Tamasan.6457

Once the meta event is done, the map is closed to all entries, even if you were on it before. This is intentional. If you want to get the hero points/pets/other, you have to do the event on that character.

I personally have never disconnected from DS, and I’ve never had my client crash after starting to use the 64bit version. You should start troubleshooting your internet connection and system first.

Legendary weapons

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Posted by: Tamasan.6457

Tamasan.6457

Slightly disappointed, but I am far more encourage about the proactive communication. Priorities sometimes have to change based on new situations and new information. I’m glad that Anet has communicated clearly that focus has shifted to other things. Despite that this thread will mostly be filled with complaints, I still think this is the right way to do it. Thank you.

Mo, is there anything you can tell us about new things that are coming soon? Maybe not today and in this thread, but something you can announce or let out because its almost ready?

Tequatl's Gloom MADNES

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Posted by: Tamasan.6457

Tamasan.6457

Whirlpools always spawn right at 75% when he goes invulnerable for the first battery defense stage. No exceptions. They’re always there, regardless of how fast the dps is.

They are easy to miss if you’re not paying attention and you need to be quick to get into one. But it is certainly possible.

No Join Map Option

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Posted by: Tamasan.6457

Tamasan.6457

If that map was from before the patch, then you would be unable to join it as you’re now running a different version of the client.

Anet can’t do anything about your internet connection.

Old (Invalid) TP Order Clean-up

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Tamasan.6457

Thanks for this. It may feel like a little thing, but this has definitely improved my QOL. Those old orders were so annoying when my bags were full of greens and such I just wanted to sell as fast as possible and get back to killing stuff.

Full Premade vs. SoloQ/DuoQ

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Tamasan.6457

Yes, but didn’t Anet say that full Premades only face full Premades? I’m aware that DuoQ can face up to 4 man Premades.

No. Anet said very specifically that a full 5-man premade would not be placed against a full team of 5 solos.

When someone specifically asked if a 2-1-1-1 could ever face a full 5-man, they said that it was possible.

League Champ Achievement Bug

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Posted by: Tamasan.6457

Tamasan.6457

Not a bug. You need to cross a total of 10 divisions to finish all 4 parts.

Part 1 requires 1. Then you can start Part 2, which requires 2 additional. After that’s done, then you can do Part 3, and so on. You only got to Sapphire in Season 1, correct?

Season1 Emerald – Part 1 #1
S1 Sapphire – Part 2 #1
S2 Emerald – Part 2 #2
S2 Sapphire – Part 3 #1
S2 Ruby – Part 3 #2

the green skull problem

in Fractals, Dungeons & Raids

Posted by: Tamasan.6457

Tamasan.6457

Playing as an asura, the green skull appears inside Slothasar more often than not and is not visible.

I have never once seen a text notification on screen for the green skull.

Watching for it in the chat box is not an option.

I play with sound on, but have not heard the sound.

I don’t have issues with the purple icon. It is more visible (not green on green on green). I clearly see on screen text notification when I’m fixated.

I would really like a UI element that I can resize and move anywhere on my screen for these kinds of special mechanics. I would also really like some way to turn down the copious amounts of visual clutter and effects in a granular way.

Your Top 5 Suggestions to ANET sPvP

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Posted by: Tamasan.6457

Tamasan.6457

1) Visible MMR. In ranked it should be visible to everyone on both teams at the end of matches. Unranked I’m fine with just personal MMR being visible.
2) Class MMR. Tied to #3
3) No class swap pre-match or during match.
4) Matchmaker tries to avoid class stacking moreso than now. I realize it can’t do anything if there’s 3 or 4 of a class in a single party, but if there’s 3 of the same class in a party, it shouldn’t give that team a fourth random of that same class. It seems like right now as soon as a team has any party of even 2, it completely throws away all the class rules.
5) Continue regular balance shake-ups. I don’t think that perfect balance is achievable or should be the goal. I’d rather see quarterly balance updates that have the goal of making multiple differing specs for each class viable at different times. There’s a fine line between overpowered and viable, but multiple specs catering to different playstyles for each class should have a chance to shine.

(also, many more things to do in Heart of the Mists or open world queueing)

(edited by Tamasan.6457)

Old (Invalid) TP Order Clean-up

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Posted by: Tamasan.6457

Tamasan.6457

Yay!

Thanks for this.

PvP: Losing a Pip with a DCed Teammember

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Posted by: Tamasan.6457

Tamasan.6457

If the player who DCs returns within the grace period, the match counts as normal.

Do accounts have "luck", and is it right?

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Posted by: Tamasan.6457

Tamasan.6457

“Biologically, we are not very different from our ancestors. But some stone-age strengths have become information-age weaknesses.

Human beings do not have very many natural defenses. We are not all that fast, and we are not all that strong. We do not hve claws or fangs or body armor. We cannot spit venom. We cannot camouflage ourselves. And we cannot fly. Instead we survive by means of our wits. Our minds are quick. We are wired to detect patterns and respond to oppurtunites and threats without much hesitation.

‘This need of finding patterns, humans have this more than other animals,’ I was told by Tomaso Poggio, an MIT neuroscientist who studies how our brains process information. ‘Recognizing objects in difficult situations means generalizing. A newborn baby can recognize the basic pattern of a face. It has been learned by evolution, not by the individual.’

The problem, Poggio says, is that these evolutionary instincts sometimes lead us to see patterns when there are none there."

-Nate Silver, The Signal and the Noise


Yes, we’ve been over this again and again. Particularly in the ‘RNG as a concept’ thread.

But you’re forgetting something:

Anet listened.

They gave us gauranteed ways to get precursors. The collections introduced with HoT.

And they gave us the ability to change stats on ascended items.

And they gave up map rewards for things like T6 crafting materials and lodestones.

And they even increased the drop rates of rare or better items in full level 80 zones.

What more do you want?

constant DC issues

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Posted by: Tamasan.6457

Tamasan.6457

That’s almost certainly something caused by your ISP or the route from them to Anet, and not anything that Anet can do anything about. You’ll need to do some basic troubleshooting like traceroutes and pathpings before anyone really can help you.

Teq whirlpool Tequatl's Gloom impossible?

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Posted by: Tamasan.6457

Tamasan.6457

Whirlpools always spawn at 75%, no matter how good or bad a map is. You only have a few seconds to see one and get in it, and they are very easy to miss. Your best bet is to pay close attention when his health is approaching 75%, then as soon as the invulnerable buff appears, jump into the next set of circles that show up. There will be an animation of two of Teq’s fingers that plays when the circle first shows up, but you may miss that if you have your effects turned down or if its in the middle of a group of people.

Concerns about Season 2

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Tamasan.6457

Pip range will be the same as season 1: +/- 15 point maximum.

How does this function for players with Legendary x2 ranks and beyond? Would a Legendary x3 never be matched with a Legendary x1 because they are 30+ pips difference? Or is it capped at some point?

Watery Grave

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Posted by: Tamasan.6457

Tamasan.6457

There is a lot of bad information in this thread.

Whirlpools always spawn at 75%, which is right when Tequatl goes invulnerable before the first battery defense phase.

It does not matter how fast or slow the damage is on Teq, so long as you get him to 75% to trigger the first phase. It does not require a “bad” map, or event failure, or anything like that.

The whirlpools can be very easy to miss if you’re not paying attention at the right time, are in the middle of the zerg, or if you have your animation effects down and can’t tell the difference between a poison or cripple circle and the watery grave circle.

A typical orange circle will appear, although they can sometimes be difficult to see when they are in shallow water. 1-2 seconds after the circle appears, an animation plays that looks like a doubled Tequatl’s fingers, and if you’re not in the circle at that moment, you don’t get pulled under.

The Quest for Clovers

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Tamasan.6457

Neither the 1-clover or 10-clover recipe is any “better” or “luckier” than the other. They are identical in results for an equal number of attempts (in probability terms, they both have the same expected value). The only difference is that the 10-clover recipe requires 10 times the inputs to deliver 10 times the output.

If your risk tolerance is low (you only have a single stack of ecto/shards/coins to use and you really need 77 clovers), use the 1-clover recipe. With 250 attempts, you will almost certainly average out the RNG variation and achieve the total expected return of a bit over 80 clovers.

Please no more zones like Tangled Depths

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Tamasan.6457

I love the TD map. Yes, it’s confusing if you haven’t learned it. It’s supposed to be like that. It’s in the name: Tangled Depths. Maybe next expansion we can get Crystal Cavern Labyrinth… or Ice Cave Maze… or Fire Pits Quandary.

If you’re having trouble, pay attention to the map. If you stay on the paths, they’ll lead you to where you need to go.

Invisible Walls everywhere

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Tamasan.6457

I’ve been noticing a proliferation of invisible walls popping up all over.

I realize they are probably being put in place to prevent people getting where they shouldn’t with the introduction of gliding into maps that weren’t designed for it.

However, can you please be more careful in blocking off areas there’s no reason to stop us getting into? Places with gathering nodes, mob spawns, and even a few guild trek locations should not be blocked. Please run a sanity check on other things in the area before throwing invisible walls everywhere. Thanks

Here’s a good example. I’m right against a wall here. There’s a grub behind it, and there is frequently an iron node as well. Both are now inaccessible.

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Everything wrong with Dragon Ball

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Tamasan.6457

Assuming stable and fairly even teams, I find Dragon Ball really fun.

But yeah, the bugginess and screwed up incentives hurts.

Jump pads – seems much worse when there’s a bit of lag. Could use a similar treatment to what we got with gliders being controlled by client instead of server if that’s the cause and is feasible. If not, an easier fix would be to adjust the floor level at the spawn point a bit so it doesn’t take a near perfect jump to get out. (and how about adjusting the position of the billboards in the spawn so I don’t keep getting stuck behind them when I fail a jump)

Leaving teams/volunteer – Incentives for this are all messed up. I remember the very first time DB was introduced in LS1, and there was some kind of reward for being on the losing team which just encouraged a lot of AFK farming, so I can imagine that’s why we’re in this situation. But if you’re on the winning team and volunteer to the losing, you definitely should get credit for a win. That would at least encourage people to volunteer to even out the teams without their losing credit, even if it doesn’t stop the initial reason some leave a losing team.

Scribing Costs

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Tamasan.6457

Given these points i think that scribe leveling cost itself are not to bad, and do not need much tuning. As shown, its dropped nearly 50% in leveling cost in just over a month.

I disagree quite strongly. The only reason leveling cost is down significantly is because of the sliver exploit. The price of slivers has been almost flat since that was fixed. And leveling up using anything other than WvW upgrades (slivers) is completely unreasonable due to pigment/sand/oil costs.

All other crafting professions can be leveled to 400 with 35 gold or less. Scribing taking 700 gold is unreasonable. Yes, it is a more guild oriented discipline, so I’m not asking that it cost 40 gold. If I had to put a number on it, I’d say something in the range of 100-200g makes sense as something that wouldn’t unduly burden a guild of 10 relatively active players.

Crabgrabber

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Tamasan.6457

Scribing Costs

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Tamasan.6457

As far as the actual mechanics of reducing the price of scribing to reasonable levels, the changes needed are pretty straight-forward.

1) Increase the drop rate of pigments, or lower the amount needed for ink sets and kits.
2) Increase the drop rate of slivers, or lower the amount needed for various recipes.
3) Lower the amount of flax seeds needed to refine into linseed oil.
4) Increase the amount of coarse sand given by using silky sand.
5) Lower the amount of pulp needed to make paper at all tiers.

Actually balancing them properly so they don’t cause issues to the wider economy, or leave us with a bunch of materials that are worthless is the hard part. So exactly the magnitude of the above steps is the question.

For example, the price of brown pigment and resonating slivers are linked. It may not be obvious that this is the case, but as far as leveling up scribing, they are both bottlenecks for different items that can be crafted to gain experience. So they are substitute goods. If there is a glut of slivers on the market (as there was for a brief time due to a bug), people who are just trying to get their scribing level up will use slivers to make WvW consumables instead of decorations. So greatly lowering the demand for both at the same time may just end up with one being worthless because there’s some other bottleneck in the recipes. Flax fiber? Piles of shimmering/radiant/etc dust? Badges of tribute? Hard to say.

Instead of the “one giant scribing patch” I’d rather see 2 or 3 smaller adjustments to see how the market reacts to bring scribing costs down.

Leaving HoM takes you to LA

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Tamasan.6457

When you leave PvP, if the location the game tries to put you back into in PvE is for some reason invalid or unknown, it defaults into Lion’s Arch. It’s gotta put you somewhere, and that’s probably the most benign and neutral location to cause the least amount of problems.

One way for this to occur is to enter PvP from a guildhall, and I suspect from other instances. Since instances are created on-demand and then closed when no longer needed, the game can’t put you back into your guildhall, and for whatever reason the PvE location you were at before you entered the guildhall isn’t set or has been overwritten or something.

New Matchmaking rules!

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Posted by: Tamasan.6457

Tamasan.6457

Locking professions in mixed queue is worst mistake ever.

My issue with that is then all of us normal average skilled players have no way to actually improve on the classes/builds we’re not good at without screwing over your team because your MMR is reflecting classes your play well with.

Sure, I can maybe get some practice on a dueling server, but that certainly doesn’t work for more team oriented builds. If I play regular hotjoin, I have no idea if I’m doing good because I stomped someone, or if they were just really bad, likewise I may be improving but keep getting stomped because I’m up against a higher skilled opponent.

(Solo queue isn’t an option, and this thread isn’t about that. It would just further fragment the playerbase leading to longer queues and worse match, and it isn’t needed so long as party size is taken into account properly with matchmaking.)

New Matchmaking rules!

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Posted by: Tamasan.6457

Tamasan.6457

An important question i: Would all high-skilled players be OK with profession locking if we could ensure no stacking?

I’m at best an average skill player, but I’m all in favor of profession locking if it means I can queue as a class I’m not that good at without being a huge handicap to my team. The only time I ever switch classes is if the enemy team is stacked to an obvious advantage to something my team is deficient in, and I’m comfortable with whatever that thing is.