Showing Posts For Tamasan.6457:

Blade Shards for Sprocket Generator

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

Just got 2 Blade Shards from mining the Sprocket Generator in my home instance.

Bug? Unannounced feature?

Official state of skill lag and server optimizations

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

and/or effect spam (which causes a lot of overdraw, which can cripple even the beefiest hardware )

Thanks for the update Bill!

Even on high settings, I rarely run into noticeable lag in big groups. I’m more concerned with playability in those situations – there are frequently so many effects going off that I can’t see what’s going on.

Take for example the Aetherblade Thugs in the current living story. When they’re upscaled, they’ve got a massive attack that can 1-shot even the most tanky players at full health. The attack is probably telegraphed so it’s dodgeable, but there is so much effect spam that seeing it is impossible.

Ideally, I’d love a new option or two in the settings menu. One for enemy effects (I definitely still want to see them, especially those WvW Meteor Showers). And one for friendly effects. If it’s doable, something like All/Party/Max # per second/None as options. That would help so much. I really enjoy all the pretty effects, but when they get me killed and I have no way to adjust them, it is really frustrating.

CDI- Fractal Evolution

in CDI

Posted by: Tamasan.6457

Tamasan.6457

Topic Title: Updates to Fractal Currency and items

Goal: Make fractal currency viable again.

Proposal Overview: Allow fractal tokens to be used for a variety of ascended related items.

Proposal Details: Since launch, there have been no significant changes to what can be obtained from Buy-4373. At the same time, Ascended gear, arguably, has its main use in Fractals of the mists. Currently many of our hardcore fractal players are sitting on tens of thousands of relics and hundreds of rings. Thus, we should add support for the fractal currency to acquire new items from Buy-4373. In addition we should add a new vendor which would allow us to exchange items. The amounts listed below are for demonstration purposes:

Add New Items to the Fractal Vendor

  • Amulets – 2000 fractal Relics
  • Earrings/trinkets – 1900 Fractal Relics
  • Dragonite ore – 5 Fractal Relics
  • Bloodstone Dust – 5 Fractal Relics
  • Empyreal Fragments – 5 Fractal Relics
  • Add a simple white 20 slot bag to the vendor – 100 Fractal Relics
  • Add Fractal Weapon Boxes to the vendor. – 5000 Fractal Relics
  • Add the Fractal Tonic to the Vendor – 15000 Fractal Relics
  • Add Fine infusions to the Vendor. – 3500 Fractal Relics

Add a Currency Exchange Vendor to Fractals.

  • Fractal tokens for laurels. 100 Fractal Relics for 1 Laurel
  • Fractal tokens for Karma jugs. 1 Fractal Relics per 10 Karma Point. A Jug of 6000 Karma = 600 relics.
  • Fractal tokens for Guild Influence. 1 Fractal Relic per 10 Influence pts.
  • Ring Exchange: 3 Rings for 1.
  • Ring Exchange: 1 Ring for 5 Pristine Fractal Relics.

Goal of the Proposal:
While other parts of the game have been updated, the fractal currency has fallen behind. Currently, and without much sense, you cannot acquire ascended related materials in the place where it matters most: Fractals of the Mists. We are in need of a change that will add support to our existing currency by expanding its base, while at the same time introducing a mechanism to exchange fractal currency into other types of in game currency.

Big +1 from me on this.

Perhaps some of the agony infusions could be added as well. Example: a +6 for whatever appropriate cost, since combining +1s all the way up really gets absurd at higher numbers.

Collaborative Development: Edge of the Mists

in CDI

Posted by: Tamasan.6457

Tamasan.6457

Matches last 8 hours, there are 21 matches in a week with the same 3 worlds, the winner of the week is the world that wins the most matches over the course of that time.

I really like this idea.

As mentioned, one issue it would really impact is the cost and speed of upgrading towers and keeps. The gold costs would need to be lowered somewhat, but the big one is the time it takes to get the supply in. Even under ideal situations with steady dolyaks coming in and no opposition sniping them, it still takes hours to get all those upgrades in. However, instead of lowering supply costs, I’d rather see far more dolyaks enroute – possibly even 2 or 3 from the same camp going the same route on the map at once instead of the current 1-and-then-long-wait we’ve got now.

CDI- Fractal Evolution

in CDI

Posted by: Tamasan.6457

Tamasan.6457

Single Selectable Fractal Option

Proposal Overview
Implement a mode so that a party can choose any of the available fractals (including boss fractals) for a single quick run. This can be used for practice, testing specific builds or strategies, or introducing new players to fractals.

Goal of Proposal
The unknown time commitment for a full 4-fractal run can be a problem getting a group together. Additionally, some players are not familiar with certain fractals since the only way to experience them is getting lucky after doing 2 or 3 previous fractals. Maybe one day I just want to fight the Molten Duo or down Mai Trin, but there is no way to do so right now.

Associated Risks
I can see rewards as being an issue. While I would prefer some rewards or loot for doing just a single fractal, I wouldn’t expect it to be as good as a full run.

Selfless Potion on Asura

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

Ya, definitely too small.

I think the problem is that asura have much larger heads compared to body size than human.

Attachments:

TP causes performance drop

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

Same just happened to me a short while ago. Was in WvW, but there were no large battles or anything nearby. As soon as I closed TP everything instantly went back to normal.

I’m not on a max and almost never have client-related lag even on high settings in large fights.

Slaying Potions, the double-edged sword

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Posted by: Tamasan.6457

Tamasan.6457

“Fixed an issue in which the Powerful Potion of Slaying Scarlet’s Armies was causing players to take additional damage from Scarlet’s forces.”

Is this now fixed for ALL slaying potions, or only the Scarlet’s alliance ones?

Slaying Potions, the double-edged sword

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

“Powerful Potion of Slaying Scarlett’s Armies”

Anet is trolling us.

Still patching

in Battle for Lion’s Arch - Aftermath

Posted by: Tamasan.6457

Tamasan.6457

Still patching…

Talking to guildies that have been in game for 15+ minutes.

Last file taking forever and downloading at very low speed (60ishKB/sec). Rest of download went by 200-400KB/sec.

Closed patcher and restarted. Still slow.

Grrrr.

Lag and DC are getting ridiculous

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

There’s been widely reported DDoS attacks, so it wouldn’t be surprising if this was another.

If it is, there’s almost nothing that Anet can do that isn’t already being done. As far as I’ve read, they’re already working with one of the top services to mitigate it, but the current attacks are unprecedented in scale.

If it’s the recently reported NTP amplification attack, then it will be fixed when either thousands of servers not under Anet’s control are patched by their respective owners, or when the people launching the attacks get bored.

Queue is broken

in WvW

Posted by: Tamasan.6457

Tamasan.6457

The queue itself is not broken, the display is an approximation. The queue is completely FIFO and while the display can be misleading on occasion, the underlying system is functioning exactly as you would expect.

I’m boggled as to why something so simple like a queue can be turned into a complex system with approximations and the possibility of misleading displays. This sounds like obfuscation for the sake of obfuscation.

I realize you may not want to push an update out to all our clients every second or every time someone leaves, and I’m perfectly fine with that, but that shouldn’t cause confusion. Is it really too much to ask that if the display says that I’m #1, I’ll be the next one in? Is it really too much to ask that if it says I’m #53 that I was 53rd in line at a moment in the not very distant past, and that number will never go higher?

The reason we don’t trust that things are working correctly is historical. The queues have always operated quite bizarrely for something that should be simple.

Marionette Deregulator Achievement bugged?

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Posted by: Tamasan.6457

Tamasan.6457

5/5 for me.

All 5 platforms must be successful for you to get credit. Same for the dodging achievements. You must not be hit by the marionette attacks, and all 5 platforms need to destroy their regulator. If another platform fails, yeah, it sucks, but keep trying.

A QoL change to Daily Achievements

in Suggestions

Posted by: Tamasan.6457

Tamasan.6457

Fully support OP.

After some kind messages/mail in game, I will continue for a little bit, but I will not be going for the new PvP dailies. It seems several of the other top achievement hunters will be doing the same. Anyone who thinks this is about staying at the top should recognize that some people are stepping aside from the opportunity for an advantage just due to the fact that this is not the way we want to play.

+1

Yesterday I really struggeled with myself and came to the same conclusion. I too will boycott the new dailies – maybe trying for 3 SoloQ-wins while completing my “regular PvP-daily”, but not on a regular basis.

Same for me.

To be honest I feel like I lost some kind of purpose in the game – it will never feel the same and just somehow unfinished…
Let’s see how long I will last playing this game…

And that’s the point. Most of what I would say has already been said in this thread, so I won’t repeat. The only thing I have to add is this:

ArenaNet bases their success on (partially) how much time people are spending in their game, right? So you might think that adding more dailies might make them feel more successful, as more people spend more time just to grind these out, right?

You’d be wrong. At best, it would be a very short term increase, until the burn-out sets in. If I’m spending all my time grinding these dailies, there’s less time having fun in game. So after I’m done, I just want to go to bed or do something relaxing like watch YouTube cat videos. I’m likely to spend more time in game if I can do something that’s more fun than getting all the dailies. I get the feeling from this thread that there’s a lot of people just like me.

As far as developer time required – I’m suspecting it would be minimal. ArenaNet already has at least the framework to implement this by how the Living Story meta achievements are rewarded.

Season 1 General Criticisms and Suggestions

in WvW

Posted by: Tamasan.6457

Tamasan.6457

Now that Season 1 is over, here’s my list of general comments/criticisms and suggestions so that Season 2 will be even better. Overall, I enjoyed the extra focus on WvW.

Rewards – no complaints at all from me here. Just about right as far as I can tell.

Achievements – some categories need refinement. I had no trouble completing all of them, but I have a bit more free time than the average player right now. The focus should be on better teamwork, and the categories that award specific individualized credit instead of to groups need to be scrapped or redone.
- Captures of Stonemist, Keeps, Towers, Supply Camps, Ruins – just about right
- Guard kills, World rank – just fine
- Sentry capture, Dolyak kills – should be a category, but a bit too many required. I’m thinking 150 or so each would be more appropriate.
- Mercenary camps – far too many required since they are only available in EB.
- Jump Puzzles, Big Spender – no objection to these, but no strong feelings either way
- Player kills – too easy, at least for me – was done a day or two into the season. Since I’m on a high populated server with active WvW, that might be coloring the opinion, I don’t have any experience on less populated servers (been on SBI since launch).
- Demolition expert – while destroying walls and gates are very important, the way credit for this was given encouraged selfishness over teamwork. People without mastery would grab rams or catapults and slow their teams down. I have no objection to the category, but the threshold for getting credit should be reworked.
- Repairs supplied – scrap this one entirely. Again, it encourages selfish play instead of teamwork, and caused much pointless bickering and wasted supply.
- Missing categories – should have defense of objectives as additions next season.

Schedule – You tried hard for fair schedules, but there really weren’t many fair fights or surprising results. A few suggestions:
- Less time between announcement of the Season and commencement of it. Normally I’m all for knowing whats to come as long in advance as possible, but the extended time caused some rankings manipulation prior to the start that might not otherwise have occurred.
- The last week matchup could be used as a championship match or tiebreak instead of a fixed matchup known from the beginning.

Living Story in WvW – I don’t know how to phrase this anymore politely, but this was a horrendously bad idea. Putting the toxic events on top of the mercenary camps should never have occurred. The ones on the borderlands in the skritt and centaur camps, while not ideal, no one much cared about because those areas are not strategically important to the flow of the map.

Trial accounts during the season – having trial accounts during a competition that could be used as throwaways for sabotaging you opponent is another of those things that should never have happened.

Better monitoring of exploits and intentional sabotage needs to be a top priority for Season 2. Can you imagine what would happen if there were no referees during sporting matches and there were seemingly no consequences to breaking the rules? Please dedicate more resources for around the clock coverage and monitoring. Please increase response time to reports of people intentionally wasting supply, running golems off cliffs, etc.

Looking forward to Season 2 whenever it comes around!

Does Anet need more time?

in Fractured

Posted by: Tamasan.6457

Tamasan.6457

100% agree.

I realize that the two week releases are nearly locked in, so if ditching constant 2 week releases is not possible, then at least scale them back a bit – with larger releases every month or two and smaller items that build on those. I think we’ve seen a smidge of this, but I’m afraid that you’re burning your team out.

Please dedicate more resources to polishing and the growing backlog of bugs and needed quality of life issues.

[fractals] Mai Trin porting character

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

This was happening to me as well. Happened to me most often near the crates to the right of the entrance door (looking in).

I thought it was rubberbanding at first, but I always ended up in front of the entrance, so I’m making a guess that the system somehow thought I was out of the fight and was porting me back to the start.

Temple of Dwayna event chain

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

The Temple of Dwayna event chain is stuck on about half of the NA servers at the Beat up Malchor step.

Tequatl critique

in Tequatl Rising

Posted by: Tamasan.6457

Tamasan.6457

After a week and a half, a few wins, and many losses – here are my thoughts.

The actual fight is awesome. The mechanics are great,and I don’t want to see any significant changes to them. With an organized group with enough people, this is fun.

That being said, there are problems that need to be resolved before more become discouraged. I think most of the problems all stem from the abandonment of a core game concept – dynamic scaling. Scaling has been a key feature of world events, and I can’t understand why this has been intentionally abandoned. I understand that on major events there is a minimum number of players you need to be successful. I’m of the personal opinion that there should be nothing in game that a properly organized group of 20 shouldn’t be able to accomplish. I’d even understand requiring 40 or 50 for this type of content. But requiring more than 100 seems crazy to me – especially when that is at or near the population cap on the map.

Overflows and population caps. Not being able to play with your friends sucks. Spending an hour (or two, or three) trying to get into the same map is not fun. I’m sure you’re aware of this, but we need a solution. If the scaling remains as is, we need the proper tools to be able to organize the number of people required. We’ve been begging for better tools for larger groups for WvW, now we need them for PvE too.

Waiting around is a drag. Remember that there’s so many other great things to do in the game. No matter how awesome one event is, if we can do 10 other things that are almost as fun or rewarding in the time it takes to wait around before that one awesome thing, many are going to choose the 10. Having a firm 15-minute timer (shown on the API for event tracker sites) before the actual start of the event would be a big plus and keep people coming back to Tequatl when the novelty of it runs out. As is, no pre-event timer and the overflow issues encourage people to AFK.

AFKs. Obviously another thing that needs to be addressed. Since the event requires everyone on the map to participate, even a few AFKs can ruin it for everyone else. Especially if they’re in the wrong spot and scaling up the krait attacking the turrets. And here’s where I’m thoroughly confused – you get the scaling right for the turrets and battery defense events (assuming no AFKs), but not the boss as a whole. Again, if scaling remains as is, we need aggressive AFK timers.

Loot. If this was an event we could jump into with no more than a few minutes notice every day, the loot would be fine (if marginally low). With 5 wins, I’ve never gotten anything but blues and greens (except the daily boss chest). Needing to wait hours for blues and greens is discouraging.

Suggestions:
-Aggressive AFK timer for active maps. No one cares if you’re Akitten Lion’s Arch (as long as the karka don’t invade again), but when you’re taking up a spot in an event, it leads to anger/fear/hate/thedarkside.

-Better loot, or less standing around waiting for a chance at bad loot.

-Better tools for organizing large groups. 5-man party for dungis is great. Squad system needs major work. Maybe districts or similar. Numbered overflows. Something.

-One immediate thing you could do even without making any changes is to better explain how overflows work. Why is it that I spent an hour trying to get into the main map, yet someone who had only been waiting 10 minutes got in ahead of me? Was I moving myself to the end of the queue every time I risked carpal tunnel clicking to join the party member that was there? Was the map waiting for 4 open spots for my whole party, and thus preferentially letting in singles? More detail on how overflows are supposed to work, and how they work in practice would be greatly appreciated.

-Knowing what position I am in the queue would be nice.

Again – the actual fight and the mechanics are great. Its all the things not directly involved in the fight that makes me sad panda.

(edited by Tamasan.6457)

Let's Organize to Slay Tequatl! (NA)

in Tequatl Rising

Posted by: Tamasan.6457

Tamasan.6457

Would like invite pls

MF items NOT account bound but soulbound

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

Hey folks,

Just a bit of clarification here – Items that were soulbound prior to the change are still soulbound.

I hope this clears things up.

This is absurd.

Words are important. This was not ambiguous. If Arenanet thought the wording was not clear, then why did it take this long to clarify it? The forums and chats have been filled for days about changes to magic find, and there wasn’t a word anywhere from Arenanet that everyone misunderstood what was coming.

Magic Find [merged]

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

Thanks. I still have some questions that weren’t answered, or that are new based on that.

Q: On salvaging blue/green items, will the type of salvage kit used matter for the drop rate of these Essences of Luck? More pointedly, did the 800 gems I spent on the copper fed salvage machine from the gem store just go to waste?

Q: On giving everyone enough to get to 20% MF, how will this interact with MF from achievement points? Specifically, I already have 7% MF from account bonuses due to achievements. Do I get enough so that I’ll get to 27%?

Q: On 300% max MF, does that include or exclude consumable bonuses? If I have 260%, would the booster from the gem store bump me to 300%, or 310%?

Separatist Propaganda Posters Missing

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Posted by: Tamasan.6457

Tamasan.6457

Same for me. Once I did the exploration achievement, the posters are no longer there for other characters on my account (that have not completed the heart quest).

Wurm zone event bugged - SBI

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Posted by: Tamasan.6457

Tamasan.6457

The Jungle Wurm meta zone event has been bugged on Stormbluff Isle server for at least a day. Gamarien is just standing around halfway through his walk.

Loading screen times increased

in Queen's Jubilee

Posted by: Tamasan.6457

Tamasan.6457

Also noticing this. Was pretty severe in fractals last night, so this isn’t some issue about Lion’s Arch or Divinity’s Reach having a crazy amount of textures to load. Typically pre-patch, I could load into a fractal in 10-20 seconds. Last night, we’re talking minimum of 30 seconds to nearly a minute. Didn’t even get Ascalon fractal, either.

Shards of Chrystallized Mist Essence Gone

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Posted by: Tamasan.6457

Tamasan.6457

They’re in the collections section of your bank along with all the other crafting materials.

Pristine Fractal Relic - Wallet

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

Pristine Fractal Relics are not going into the currency wallet.

Also, Baubles and Continue Coins from Super Adventure Box – but not sure if they’re supposed to.

Candidate Trials T4

in Cutthroat Politics

Posted by: Tamasan.6457

Tamasan.6457

Greetings, Matthew Medina has asked me to pass on some explanations/clarifications:
Difficulty – From the beginning, we wanted to create an event that would truly test player’s abilities to survive, whether solo or in groups.
we stand by the decision to include content for those players.

And I have no problem with hard, difficult, even near impossible content.

That is, if it is permanent content that I can spend months practicing and learning.

You have made the hardest content available in game fit into a two week window, that I assume will never be achievable again.

There was also an unfortunate bug which was fixed earlier today involving an issue where some of the Aetherblade waves would not spawn. The first bug made the achievements hard to understand, while the second made the achievements easier to attain. I deeply apologize on behalf of our team that these issues led to a less-than-optimal player experience. With these issues fixed, our hope would be that the achievements for the Candidate Trials are clearer and better balanced for their intended difficulty.

Don’t apologize, fix it. If you’re not prepared to take away the rewards and achievements gained by people who benefited from the bug, then let the rest of us have an equal chance.

Think about this long-term. You are encouraging people to rush through new content to take advantage of bugs on the chance that they get fixed and it becomes harder.

[Keg Brawl] Massive keg spawn

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

Got this screenie before either the client crashed or the server did.

Attachments:

Patch notes

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

Fixed a bug where players could get the “Kookittenoo the Incredulous” achievement without seeing the show.

Shame on Anet for using profanity.

500 AP for GW1 Hall of Monuments Intended?

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

Except for the top 100 people, or so, I just don’t see the issue. That’s just me. Maybe I’m clueless, or something.

Well, I was one of them. I’m competitive by nature. Since I consider myself somewhat casual (just stubborn and persistent), simply being in the top for bragging rights over those who want to call themselves elite is its own sweet reward.

I was placed in the low 90s yesterday (NA servers).

I just looked and now I’m 142nd.

I dropped out of the top, and am unlikely to be able to get back there, because I didn’t play a different game? So yeah, I’m kinda kittened off right now.

And the question is legit – this wasn’t mentioned in the patch notes. Was it intentional?

inspector kiel bugging out

in Sky Pirates of Tyria

Posted by: Tamasan.6457

Tamasan.6457

Stuck for my group as well. Had someone who couldn’t make the jumps, so we started moving ahead, and after we killed the mobs she just stands there.

Harpies in Fractals Perma Invulnerable

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

The harpies in the uncategorized fractals still go permanently invulnerable. Only one run through since today’s patch, but only saw this rarely previously. Almost every one in the first part just did it to me.

Was playing on my ranger, so not sure if shortbow range changes may be in play. Others in party were also seeing it, so don’t think so.

Regardless, seems much worse than before.

Ranger 1500 range bug

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

+1 for warrior longbow range increase trait, and maybe other similar things.

Issues with Targeting, please check!

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

I’ve noticed the same thing for the longest time. I haven’t particularly noticed any difference since any patch, it’s just always been there and always been extremely annoying. I’ve played all classes, and it is universal across them all, and as the OP mentioned, happens on downed skills, and I’ll add environmental weapons to that list as well.

I’ve always attributed it to the poor performance/design of the targeting system in general. I could also guess it might be related to the skill queue system.

Watching an arrow fly to a target (or worse: a group of them) that I do not want to attack, that I have never engaged, after I have specifically targeted something else, is really infuriating.

This really needs to be addressed. If I had to choose any single bug for Anet to put resources into fixing, it would be this one by a large margin (and feel free to quote me on this).

Crab Toss feedback

in Last Stand at Southsun

Posted by: Tamasan.6457

Tamasan.6457

Played for hours. I don’t consider myself really good, but I can get first or second without much difficulty if I’m trying to place. Maybe this has all been said before. If not, or if anyone is listening, here’s my take on the Crab Toss activity:

Laggy as heck, even during offpeak hours. Not my system or net connection – get little to no lag everywhere else, WvW with large zergs, SPvP, no problems. Only in Crab Toss.

Controls are very unresponsive – this might be lag, might not be. I feel I’m more fighting against the game than playing it. Skills are slow to activate or don’t work all the time. Seems to be a slight delay in dodging as well.

Regularly get knocked down multiple times in a row, even when I’m supposedly immune and haven’t activated a skill.

Not sure if it is intended, but the big karka are extremely slow to react to the crab carrier changing direction. Also, I play as an Asura – either my hit box for getting rolled over is larger than in PvE, or their range for crushing people extends noticeably outside of their graphic.

Too much going on – visual overload and too much to keep track of.

Same complaint on all activities (especially the limited time event ones), just magnified to ridiculous levels with this one. I want to play with friends, so please overhaul the entire activity system to allow us to get into the same map. Perhaps a browser system like in SPvP where we could choose a specific match to join.

Crabtacular Achievement – something rally needs to be done about this
-Entirely luck to get this legitimately. You have to depend on everyone else playing to fail to dodge after playing badly by running after you. More people in your match makes this harder.
-Impossible if there’s a random person standing off to the side – so someone can prevent others from getting this by not playing.
-Impossible if anyone else in the match is halfway smart and doesn’t mindlessly run after the person with the crab spamming 1.
-Like it or not, Achievements are a competitive thing with the leaderboards now. I’m very close to 8k and almost in the top 100, so missing this is not an option for me. Which means either endlessly grinding until I’m super lucky, or convincing/bribing some strangers to cooperate, which I’m guessing is against the spirit of the thing.

Things that need to be fixed to make this fun:
-Lag, obviously. And control response if that’s not a lag thing.
-Picking the crab up needs priority on the F key over breaking crates or picking up bundles.
-Some buffs and bonuses might be slipping through from PvE.
-Limit the game to 5 people per match.
-Since I can’t do anything to them, don’t let me target the hatchlings. And tone them down just a bit – we’re not in PvE where we can kill them or have run speed to avoid.
-Crab can get stuck up on the referee platform.

Guild Missions, an honest question...

in Guild Wars 2 Discussion

Posted by: Tamasan.6457

Tamasan.6457

I guess my problem with this is that your statement is “fewer” people. Since I don’t really know what the target number of people is that I should be doing missions with, I can tell you that guilds in the 10-15 participants range, even with superb coordination are going to fail T1 bounties, until they roll two easier bounties, or get exceedingly lucky.

Agree wholeheartedly. I really would like to know what the intended number of people are for each tier and type of mission (assuming my guild ever gets the harder types unlocked). I fully accept that my guild (can depend on 5-10 people running missions when planned) will not be able to do Tier 3 bounties, ever. And we’d need to be heckuva lucky to manage Tier 2 – but we’re consistently failing Tier 1 bounties.

We know the fights (mostly, and we learn fast when we screw one up). We know the routes they travel. 15 minutes is far too short a time if you get two targets with huge paths or random spawns. We had 8 people online and got Shaman Arderus and Sotzz last week – and there was no desire to even try Sotzz because we all knew it was completely futile. So we waited out the timer after downing Arderus and tried another – got Prisoner and an easier one. We managed to do it (barely) but only because we found Prisoner really fast and we didn’t need to worry about half the group missing their commendations (since we had just got Arderus).

I want to know why we’re failing so that we can get better. Is it:
1) Luck
2) Not enough people
3) Skill/coordination

If we’ve got to plan for failing 1, or 2, or 3 tries before succeeding and getting two easier targets, fine, I just would like to know. If missions are intended for much larger guilds, then please be upfront about it. Or if we’re just not good enough, let me know so I can plan better.

FAQ: Gem Store / BLTC / Trading Post

in Account & Technical Support

Posted by: Tamasan.6457

Tamasan.6457

Same issue – unable to buy gems. Approval failed.
Tried two cards – a Mastercard credit card and a BoA Visa debit card.
The Mastercard was used successfully during one of the beta weekends to test purchase gems, which I received and were on my account at launch – but it won’t go through now.
Wish I had known others were having similar problems – I would have put in a ticket earlier – was assuming it was an overloaded server and waited for a couple days before putting the ticket in.
[Incident: 120904-004756]
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