Showing Posts For Tamasan.6457:

Crab Toss very broken

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Posted by: Tamasan.6457

Tamasan.6457

Crab Toss is very broken.

1) Cannot steal the crab from other players using the #1 skill.

2) The crab now just disappears when the person carrying it hits 0 health instead of falling to the ground.

3) Karka egg bundle doesn’t work period. That’s the only one I tried, I’d suggest checking all the bundles, as I didn’t see anyone using the fishing pole, horn, plank or anchor for an entire game.

Lost Stronghold even though we killed lord

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Posted by: Tamasan.6457

Tamasan.6457

So this happened to me again. Lost the game and pips when we killed the enemy lord during overtime. Points were NOT awarded for killing the lord. As you can clearly see in the screenshot, the red lord is dead and the blue one is alive.

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Math behind gaining/losing pips?

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Posted by: Tamasan.6457

Tamasan.6457

The average ladder position, rank, mmr, and max party size from each team is compared. The further away these are, up to the maximum specified in the configuration, the more skewed the odds. Each component counts for a different amount of the prediction. For instance, ladder position counts for 5/8th the prediction.

1) Is ladder position being calculated based on parties (e.g. legendary + amber partied calculates as 2 legendaries, or as 1 legendary and 1 amber)?

2) Can we please start seeing MMR of ourselves and our opponents so we can actually trust the results instead of the complete black box that is MMR?

Something just feels very very wrong with match prediction. More often than not, I’m losing multiple pips on very close matches AND in matches where there is 0% chance to win in the real world. Yet I almost never win multiple pips even when I’m on the team that dominates. And I have no way to tell why things are so messed up because normal players can see almost nothing of what is actually going into the predictions. And thus, I feel I am utterly wasting my time trying to advance in ruby – I win and gain one pip, then lose and lose 2 pips without there being any sane reason why. Heck, I’ve lost 2 pips on a TIED match that was perfectly even the entire match in terms of skill and ladder position and party sizes.

(edited by Tamasan.6457)

PSA: Stop playing Stronghold!

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Posted by: Tamasan.6457

Tamasan.6457

Stronghold is fine in ranked. It’s a different game mode, so requires different builds, and more communication among a team. So yes, people who don’t understand the mode are going to do poorly. That doesn’t mean it should be taken out.

And it’s far more interesting than conquest bunker nonsense.

Matchmaking broken/Not working as intended?

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Tamasan.6457

I think we need to accept that no matter how many resources Anet puts into matchmaking, it will never be perfect. Solving the same issue remains for larger games and those with more players regularly queued for matches. Without having hour long queues for 10 minute games, there will always be unbalanced matches. And I’m OK with that, given one thing.

I’d rather see more resources put into making sure that the players on the inevitable losing team aren’t being punished in progression, even when they are steamrolled. Losing a pip, or sometimes even 2 pips, on a match that in the real world (not algorithm) was a guaranteed stomp is what is most demoralizing and infuriating.

Upcoming Changes for PvP League Season 2

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Posted by: Tamasan.6457

Tamasan.6457

A message from the PvP team:

Thank you for the updates! I think this addresses most of the problems, and I’m looking forward to season 2. With the combination of “team upscaling” and win streaks getting higher skilled players up the ladder faster, I think it will be a much better experience than season 1 has been.

(also, as there are already complaints in this thread, I disagree with much of the community about solo-queue. I do not think it is needed, so long as teams are correctly rated skill-wise, which I think you’ve covered with the upscaling to highest league division member.)

Matchmaking explained

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Posted by: Tamasan.6457

Tamasan.6457

The last part is the prediction. This is not actually part of matchmaking, but is part of our ladder formula. It is a very simplified approximation, meant for players to understand, that we use after the matchmaker has created a match with the most similar players it could find.

Evan,

Does the match prediction algorithm use league division as a factor? It seems to me that it does, and that’s where 80% of the problem is.

If it doesn’t how could I have possibly lost 2 pips on a tied match that was genuinely fair and even skill wise?

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Lost Stronghold even though we killed lord

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Posted by: Tamasan.6457

Tamasan.6457

Game isn’t supposed to end while the lord is in combat. That’s what the overtime is for.

Lost Stronghold even though we killed lord

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Posted by: Tamasan.6457

Tamasan.6457

Lost a Stronghold match even though we killed the enemy lord.

Nearing the end of the match, we were down 20 points. We got to enemy lord, and got him in combat, so OT started. At about :20 into OT, we downed the enemy lord. I started to stomp, and I’m not sure if I finished the stomp animation, but the match ended. And we lost.

Their lord was dead – stuck around for a minute after, he was not stealthed or anything like that. Very definitely dead. But we lost.

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Options reset every time I log in

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Posted by: Tamasan.6457

Tamasan.6457

Same for me. Extremely annoying.

Stronghold Temporarily Disabled

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Tamasan.6457

We will provide an update on the situation next week.

Any update? 6.5 days since. That week deadline is approaching awful fast.

(Also, conquest bunker meta is terribad. At this point, I’d rather play Stronghold matches against people purposefully abusing this than all the conquest matches I’ve gotten in the past 4 days.)

Exploit or Misconception?

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Posted by: Tamasan.6457

Tamasan.6457

So If 4 of us Ruby/Sapphire Division people in the guild (because we play a lot more) and qued with our Amber/Emerald guildie (because they do not play often)

is that considered match manipulation?

If not, how is that different from the top tier people when they do it?

There is no solid yes or no to that question without additional information.

There are circumstances where it is perfectly fine. There are circumstances where it is abusing game mechanics (in other words, exploitative).

If this is a random new person you just invited to the guild for the purpose of saying “we’re just a guild group” then it’s exploitative. On the other hand, if this is a person who’s been in your guild for years and you’ve played with them regularly, though uncommonly, for that long, then it’s fine.

Have you created a guild team? If so, are you keeping the team intact over long time periods? Or are you deleting the guild team once the team rating starts to become close to your team’s actual rating and start pitting you against similarly skilled opponents?

Unfortunately, nuance is usually ignored in these discussions.

Win a game, Lose a pip?

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Posted by: Tamasan.6457

Tamasan.6457

If your teammate was partied with you, it is a known bug and a fix is on the way.

Stronghold Temporarily Disabled

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Posted by: Tamasan.6457

Tamasan.6457

Any updates on when Stronghold will be back?

Every conquest match I hate this bunker bunker meta bunker bunker even bunker bunker more bunker bunker than bunker bunker I bunker bunker already bunker bunker do bunker bunker.

Why am I losing points when I won a game ???

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Posted by: Tamasan.6457

Tamasan.6457

https://forum-en.gw2archive.eu/forum/game/pvp/A-Message-from-the-PvP-Team

Forfeit wins and pip loss

We will be correcting a bug where players can lose pips after a win if someone in their party had disconnected for longer than 2 minutes, causing a forfeit. This fix should be in our next release.

Legendary Crafting, don't do it

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Posted by: Tamasan.6457

Tamasan.6457

If monetary cost of the precursor is what is important to you, then please buy yours off the TP. Please don’t assume that your motivations are the same as everyone else’s.

Me? I’m having fun doing all the collections. Sure, I know it will cost me more to craft all the precursors, but I’m going to do that, too. If something becomes not fun while doing it, I’ll go do something else. This is a game, remember.

Dishonor for internet crash

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Posted by: Tamasan.6457

Tamasan.6457

Leaving the match for any reason and not returning within the grace period will get you dishonor and a forfeit. This is not a bug. Anet has no way to tell whether you crashed, you pulled your network connection out in a rage, or your ISP decided that moment was a good time for maintenance. So long as you don’t make a habit of leaving the match regularly (again, whether you intended to leave or not), the dishonor will quickly decay and not effect you.

Update on Legendary Collections & More!

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Posted by: Tamasan.6457

Tamasan.6457

Welcome Matt! Thank you for the communication.

I put this on the reddit thread, but just in case it got lost in the noise:

1) The Moot I: Giant Shark Tooth. There’s missing text on the hint. ((635979)). The shark tooth is behind two failed events in Timberline Falls in order to get the Giant Shark to spawn. If you updated the drop location and updated the hint, no one knows where to go for the new one because of the missing text.

2) Spear III: Please don’t ever make me type in “Kamohoali’i Kotaki Vol. 3” to delete that item again. Seriously

3) The Minstrel I: Egg on your Face requires being hit by a risen chicken egg. The only veteran chickens that allow this are behind an event fail in Malchor’s Leap. This one is minor – the event resets quickly and there’s not a huge demand for this or for the Predator I Experimental Rifle which is behind the same event yet needed success.

4) The Minstrel I: Swiftly Scrambled Eggs. The drop for this recipe comes from Three-Toed Tootsie. Pre-HoT, Tootsie had mechanics similar to a breakbar. With HoT, she got an actual breakbar. The way these two interact make it impossible to kill her no matter how many people are around.

5) The Minstrel I: Drottot’s Poached Egg. The NPC that sells this recipe is bugged permanently, or gets bugged so fast it is effectively permanent. The wiki says he doesn’t sell if there’s an event anywhere nearby, but I’ve tried when the nearest event is more than half a zone away and he still won’t sell anything.

6) The Minstrel I: Quiche of Darkness. Indigo Mushrooms – are they really supposed to be are rare as they are? A few people have gotten 1 from orrian truffle nodes, but I’ve harvested hundreds since unlocking the collection and yet to get 1. 5 are needed for the recipe. (edit, I see you’re looking at this)

7) Kraitkin I: Dune Soarer Tentacle. The event that spawns this mob only comes up once per hour in Dry Top – which wouldn’t be a problem – however, there’s 5 or 6 different creatures that can spawn from the event instead of the 1 that’s needed. The waiting for RNG on this one is pretty silly.

Thanks again!

Stronghold Temporarily Disabled

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Posted by: Tamasan.6457

Tamasan.6457

Thank you for the attention to this bug.

I know I’ve complained about this one, but disabling Stronghold altogether is pretty rough. My guild has a guild mission that will expire before even the update next week – so we’re completely screwed out of that favor, which we really need for our guildhall. Remember, guilds cannot change their preferences for which missions we’re stuck with until the following week. Will customer support grant us that favor?

And even with the bug, I much prefer Stronghold over Conquest for ranked.

Guild Halls Wager Results

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Posted by: Tamasan.6457

Tamasan.6457

Since no one’s lunch is on the line now, how about you turn those updrafts on permanently in LP?

Stealthed NPC bug

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Posted by: Tamasan.6457

Tamasan.6457

This is most easily seen with sneak gyros, but when a NPC, such as a doorbreaker, is stealthed, it’s position when it becomes visible again is in the wrong spot. Sometimes it’s off by a huge distance, until that NPC performs an attack.

Was just in a Stronghold game. Engi had a sneak gyro about halfway before the outer gate (which was down). We killed the sneak gyro, but the doorbreakers did not reappear until they got all the way to our inner gate.

Intentionally or not, this is being heavily exploited in Stronghold currently.

Leagues are anti-casual

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Posted by: Tamasan.6457

Tamasan.6457

when in reality the division icon represents your effectiveness on a premade team

Currently, the league icon only shows how much you played.

That’s not true. It shows your division (Amber, Emerald, Ruby, Diamond, etc) which for the lower divisions represent how much you’ve played but for divisions where you can loose pips/tiers (any division above amber for pips) it shows where you stand in ranked play against other premades.

Why would that bother an actual casual player?

[MATH] Who can reach LEGENDARY ?

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Posted by: Tamasan.6457

Tamasan.6457

Your assumptions are incorrect. You do not need wins in a row.

Even a 51% win rate over a large enough number of matches will advance you.

Why do we promote this behavior? Nevermore IV [Merged]

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Tamasan.6457

They could have put the trolling even further and have one of the collections require the success of the same event.

That would have been fun. Two groups of players, trying to work against each other in bloody (yet non-combative) competition.

(Consensual) open world PvP confirmed!

Unfortunately, there is an event chain exactly like that.

Malchor’s Leap – the risen chicken coops. The first event in the chain to destroy 6 chicken coops can fail or succeed.

On failure, the next event spawns veteran risen chickens. The Minstrel (focus) tier 1 collection requires being hit by one of their eggs.

On success of the chicken coop event, an inquest ornithologist spawns. After defeat of the ornithologist, a NPC becomes a merchant and offers an item needed for The Predator (rifle) tier 1 collection.

I think the only reasons this one hasn’t become a combat zone is that its on a pretty fast reset timer, and neither of the precursors are in quite as much demand as say Nevermore.

A serious issue with the dishonor system

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Posted by: Tamasan.6457

Tamasan.6457

The only way you’re getting 20 or 35 minute dishonor timeouts is if you’re repeatedly leaving matches or failing ready checks.

Stacking Mystic Forge Stones [Merged]

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Posted by: Tamasan.6457

Tamasan.6457

Change maps with them in your inventory and they will be fixed.

Lost Precipice updraft patch & request

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Posted by: Tamasan.6457

Tamasan.6457

+1
…/15chars

New Dishonor

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Posted by: Tamasan.6457

Tamasan.6457

I’m glad it works like this.

When the matchmaker finds a group of 10 for a match, and then 1 person doesn’t join, the other 9 end up at the back of the queue in addition to the 1 who didn’t accept.

The solution for avoiding dishonor is simple: if you need to leave the keyboard while in queue, leave the queue. Rejoin when you get back and can commit 15 or 20 minutes to playing.

Thank you Anet for respecting my time and penalizing people who don’t.

New Guild Missions are bad

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Posted by: Tamasan.6457

Tamasan.6457

Agree with most in this thread. Missions really are currently a horrible experience.

Rushes were especially buggy this week as far as crossing the finish line.

For the more difficult rushes on shorter time limits, personal credit should also be given to people who escort the runners. They are doing a very valuable service for smaller guilds who need to get 15 across the line in short times, or no one gets anything. They definitely should be rewarded. This wasn’t a big deal before, because after one person got their credit, they could go back and help others through. Now if everyone wants credit, people who can get to the end quickly need to run it 3 or more times.

Also, when all my guild is on one map and I start off a rush, why does it then move us to a different map where there’s another guild already in progress that has less time than what we were given?

I haven’t done any WvW missions this week, but I saw nothing in patch notes since last week where we had the same thing as everything else with personal credit being extremely buggy, not awarding to people that certainly assisted, and others who barely got to the area before it ticked over did get credit.

PvP missions – hardly know where to start. They MUST reward commendations, or it really screws smaller guilds of 5-10.

Needing to specifically form teams is extremely klunky and I imagine larger guilds are experiencing logistical nightmares with it.

Completely impossible to run multiple teams at once, turning what could be fun social PvP nights into frustration. Whichever team finishes first gets credit – everyone else stuck with a big fat zero.

Timers need to go for the match win missions. If the intent is for the medium difficulty to win 2 in a row, or 2 out of 3, and the harder 3 in a row or 3 out of 4, then that is what it should be, not win 2 or 3 in x minutes. Queue times are unpredictable, and you can never get all 10 people in a match to ready-up, adding just more time ticking down. Timers will encourage trying to game the system. Say I need to win 2 matches in 40 minutes. Well, obviously I’ll abandon the mission each time we lose and restart it, so we’re starting with 1 win. Match times are around 15 minutes. If the second match starts going badly early, it is best to give it up and get it over with as fast as possible so you can get another chance for a full match you’ve got a better chance at winning.
So much amazingly good work went into HoT. I’m sorry, but the guild mission revamp isn’t one of those. It’s very subpar and needs a whole new pass through.

The Anti-Guild PvE Guild Missions.

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Tamasan.6457

I don’t know what happened from pre-expansion to HoT, but missions are atrocious.

Trek- Only guild members that interact with a trek location or are within a small area of it get credit. Not only does that make it so it’s not really go out and look for these spots, it’s everyone go to one location while leadership get the rest. That’s the only way to secure that everyone gets credit.

Puzzle- Sometimes the guild gives ZERO credit for everyone and sometimes it’s a select few. Have no idea the though process for rewards on this.

Rush- Buggy! You have to first get across the finish line and hope you get transformed out. If you don’t before the timer ends, you don’t get credit. The guild then has to wait the remaining

Challenge- Works.

Bounty- Works.

One thing that still NEEDS to be implemented is a guild rank requirement to trigger guild items/missions. As of right now, a lowest rank of the guild can trigger a guild item (Trek location point) and guild mission (Puzzle start). We, as a guild, had to implement “If you’re near a point before an officer and it triggers, we instant kick you for the remaining missions”. That’s silly and ridiculous that we have to threaten people. Also, these missions at the present moment are not kind to (400+) large guilds. We constantly have to run each mission 2 or 3 times in order to get everyone credit.

Fix them, Anet. There was hardly anything wrong with the PvE missions pre-xpac. There’s no excuse for why they’re like this now.

+1 to all this.

Rushes were especially buggy this week as far as crossing the finish line.

For the more difficult rushes on shorter time limits, personal credit should also be given to people who escort the runners. They are doing a very valuable service for smaller guilds who need to get 15 across the line in short times, or no one gets anything. They definitely should be rewarded.

I haven’t done any WvW missions this week, but I saw nothing in patch notes since last week where we had the same thing as everything else with personal credit being extremely buggy, not awarding to people that certainly assisted, and others who barely got to the area before it ticked over did get credit.

PvP missions – hardly know where to start.

Needing to specifically form teams is extremely klunky and I imagine larger guilds are experiencing logistical nightmares with it.

Completely impossible to run multiple teams at once, turning what could be fun social PvP nights into frustration. Whichever team finishes first gets credit – everyone else stuck with a big fat zero.

Timers need to go for the match win missions. If the intent is for the medium difficulty to win 2 in a row, or 2 out of 3, and the harder 3 in a row or 3 out of 4, then that is what it should be, not win 2 or 3 in x minutes. Queue times are unpredictable, and you can never get all 10 people in a match to ready-up, adding just more time ticking down. Timers will encourage trying to game the system. Say I need to win 2 matches in 40 minutes. Well, obviously I’ll abandon the mission each time we lose and restart it, so we’re starting with 1 win. Match times are around 15 minutes. If the second match starts going badly early, it is best to give it up and get it over with as fast as possible so you can get another chance for a full match you’ve got a better chance at winning.

So much amazingly good work went into HoT. I’m sorry, but the guild mission revamp isn’t one of those. It’s very subpar and needs a whole new pass through.

Bolt I: Quaggan Sculpture Teachings

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Posted by: Tamasan.6457

Tamasan.6457

It’s not Assistant Quigsaa, it’s another quaggan.

Legendary Prec bugs [Merged]

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Tamasan.6457

The Moot I:

Giant Shark Tooth – only available from a quest chain that involves failing 2 events. The first event in the chain, http://wiki.guildwars2.com/wiki/Prevent_krait_from_kidnapping_Okarinoo_quaggans is nearly impossible to fail. The krait do not always capture the quaggans, they kill some of them. Once a quaggan is killed, it appear they will always be killed and never captured. Even if that were not the case, the quaggan can defend themselves rather well and frequently kill the krait faster than they can be killed.

Reef Drake Broodmother Scale – killed the http://wiki.guildwars2.com/wiki/Reef_Drake_Broodmother in Southsun multiple times and have not gotten the drop. Every other collection item seems to be first time gauranteed, soI’m assuming this is a bug.

Daily Completionist Achievement Point CAP

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Tamasan.6457

It’s 15k for combined daily + monthly.

Issue Reports: Heart of Thorns [Merged]

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Posted by: Tamasan.6457

Tamasan.6457

Finally got past Sign Cutting. Took 15-20 full resets to actually get lucky enough to get through (move to different story chapter and lose all progress, zone to non-HoT area, full game exit, zone to Auric Basin and walk to portal to Tangled Depths, redo every marker until I got past them all).

End of the story was well worth it, but I won’t be doing that on other characters until it’s permanently fixed.

Issue Reports: Heart of Thorns [Merged]

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Tamasan.6457

A lot of the things I don’t comment on get fixed too but we would need 3 of me to be able to respond to all posts all the time.

Sounds like my inbox at work this morning after taking Thursday and Friday off.

Still no luck for me with multiple resets, game exits, zone changes.

Issue Reports: Heart of Thorns [Merged]

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Tamasan.6457

Will you try zoning out to a non-expansion area and let me know what happens?

Just went to PvP and back, no change. Lion’s Arch and back, no change.

I found a spot near that waypoint where I get an interact prompt that does nothing. I’m not sure if I had that before or not.

Attachments:

Issue Reports: Heart of Thorns [Merged]

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Posted by: Tamasan.6457

Tamasan.6457

Story Mission 14 – Sign Cutting

  • If you are still stuck please zone out to another map, such as PvP or Lion’s Arch, and then come back.

Still having this issue. Zoned out, quit the mission and then continued it, still stuck. Did various combinations of quitting, leaving the map, going to pvp, and everything together.

Got to the (last?) marker by the Dragon Passage Waypoint, it appeared, I got close, the UI checked off the objective, but I got nothing after. If I go to Dragon’s Stand or Auric Basin, I get the green swirly icon pointing back to Tangled Depths, but when I go there, no green markers or instance entrances anywhere I can see.

All in the last 30 minutes or so if you have logs or something you can check on me. Also available if you need to ask any questions directly or anything I can do to help. Thanks for all you guys do!

We Don't Make Grindy Games

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Tamasan.6457

I’ve been playing HoT nearly every waking hour and have yet to run into a grind.

I think many of you have a very different definition of “grind” than I do. A grind isn’t being required to “do something.”

To me, a “grind” is being required to do a boring repetitive task in order to advance. I’ve got plenty of mastery ranks and am halfway through the story and have yet to do hardly anything twice, let alone over and over. And there’s plenty of stuff I haven’t even touched yet.

If you’re farming mobs over and over, or doing the same events over and over, yes, it’s going to feel grindy. But it is because you have chosen to turn them into a grind instead of experiencing the full range of content available.

You have a choice. You can speed level your masteries in an optimal manner in the grindiest ways possible and be bored out of your mind, or you can do a wide range of brand new things and rank your masteries up in an organic fun way like this is a game and not a job.

Don’t complain when you’re intentionally choosing grind instead of fun.

Issue Reports: Heart of Thorns [Merged]

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Tamasan.6457

Some of my guildies are crashing in the Torn from the Sky instance, at the cutscene after Canach and Taimi’s dialogue. Soon as the cutscene starts, their client freezes and the cutscene never loads.
Edit – both are using the streaming client option and did not finish the full HoT download yet (they’re on slower connections).

(edited by Tamasan.6457)

Dont bring back old pvp rewards

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Tamasan.6457

Rank 30 in the old system took longer to get to then Rank 80 in the current. You got so much less rank points back then its not even funny.

That’s not true. When ranks got converted, mid-40s was the point you had to be beyond before you got any ranks for “free”, and that change was very tiny at those ranks. I think I went from about 45 to 47 when it happened.

How to Empty Bags?

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Tamasan.6457

Step 1: Hit the gear icon in the top right and “deposit all collectibles” and all your crafting materials will go into your bank. Without any additions, you can store a full stack of all base crafting materials in your bank (the 9 square dots tab in your bank).

Step 2: That looks like 3 old sub-80 transmutation stones, and 5 level 80 ones. Double click and they should convert to the new transmutation charges. Also, double click the essences of luck, those will turn into your account luck/magic find stat.

Need help playing thief

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Tamasan.6457

5 1 1 1 1 1 1
5 1 1 1 twoooo twoooo

I Still Have a Blue ? From Beta

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Tamasan.6457

When it comes to getting some kind of reward from a bug, best to be safe and delete it. It was very clear from all the popups and loading screen messages that it was intended that anything done during beta was not to carry-over into live.

Game crashes EVERY TIME

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Tamasan.6457

Do what support tells you. Updating video drivers is almost always a good idea when you are experiencing crashes in any game.

I’m sure they’ve also already told you this, but if not: Check your settings in game, and try running at lower settings. Very occasionally a patch will reset them.

If you have crash logs, send them to support, it may help them determine the issue.

Don't touch the transmutes charges

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Tamasan.6457

I disagree with most people in this thread. I have over 500 transmutation charges. I change my armor look sometimes, but nowhere near enough times to do more than slow the constant gain of them. Tomes are at least something I can make money off of, so with the choice of replacing some transmutation charges or tomes with the new thing, I’d gladly replace the transmutation charges.

The Breach: no rewards for completion

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Tamasan.6457

Sounds like DR (Diminishing Returns). If you do the same thing over and over, or stay in the same general area on the same character, you will get less rewards, and eventually no rewards.

I’d suggest taking that character, going to a few different maps and doing a number of events in other places. Then go back and see if you start getting stuff again.

PvP lobby forgets chosen pets

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Tamasan.6457

Not a bug, this is intended functionality to allow you to have a different build setup in PvP and PvE.

Really ANet? Re: Quaggan Rave

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Tamasan.6457

I’m all in favor of fixing all the bugs.. but this one hurts.

Maybe could we at least get some kind of explanation? Like whatever was causing this to work was also causing other unintended thing that was actually causing problems?

Character Teleporting randomly

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

(And to be clear, something interfering with normal gameplay that “isn’t an intended feature” is by definition a bug.)

My point is that what you are trying to do (logout and back in on the same character quickly to get a different map instance) is not normal intended gameplay. I hesitate to say that you’re abusing a bug for personal gain… but you’re getting close to that line.

Character Teleporting randomly

in Bugs: Game, Forum, Website

Posted by: Tamasan.6457

Tamasan.6457

since I’m sometimes waiting for some event to happen or trying to logout and login to get to another instance

That really isn’t an intended feature of logging out and back in, so I doubt this really is a bug.

What’s probably happening is that you’re logging back in while your character state is still being sent from the server managing that instance that you logged out of to whatever database “permanently” stores that info. So when the server managing the instance you’re logging into tries to load that position data, it’s not actually there yet, and so it drops you at whatever the fallback position for that zone is.

IOW, if you don’t want this to happen, don’t try to swap instances like this, or at least wait a bit longer.