Also there’s a screenshot of you camping the JP and doing 8v1’s, I dunno how you plan to let that live up to your reputation of skill. Not to mention an awful lot of rumors regarding you camping that place.
There is nothing wrong with camping the EB JP.
I encourage everyone to do it as much as possible.If you camp people at the very start it gives them a fair fight as there is plenty of room to move around and no traps interfering.
You should also note that most of OG don’t even come to the EB JP.
It’s mainly me by myself just running around with Maguuma pugs.I don’t know anything about OG camping the JP apart from the screen that the other guy posted showing six of you in there. I also very rarely go in there, only if I’m running low on siege and if there’s a mesmer for a quick port.
I’m not saying there’s anything wrong with camping the JP, as you’re actively denying enemy siege, what I’m saying is for all your attachment to 5v5’s you would actually not do…6v1’s…like…in that screenshot.
If the enemy comes we aren’t just going to let them run passed, they will end up getting siege and using it against maguuma later.
For someone who has a problem with Xv1 I find it interesting you use this to justify your own Xv1. If your guild has as much skill as you say it does surely one person would be enough?
Also there’s a screenshot of you camping the JP and doing 8v1’s, I dunno how you plan to let that live up to your reputation of skill. Not to mention an awful lot of rumors regarding you camping that place.
There is nothing wrong with camping the EB JP.
I encourage everyone to do it as much as possible.If you camp people at the very start it gives them a fair fight as there is plenty of room to move around and no traps interfering.
You should also note that most of OG don’t even come to the EB JP.
It’s mainly me by myself just running around with Maguuma pugs.
I don’t know anything about OG camping the JP apart from the screen that the other guy posted showing six of you in there. I also very rarely go in there, only if I’m running low on siege and if there’s a mesmer for a quick port.
I’m not saying there’s anything wrong with camping the JP, as you’re actively denying enemy siege, what I’m saying is for all your attachment to 5v5’s one wouldn’t actually not do…6v1’s…like…in that screenshot.
Contrasted with some of your members’ arrogance on the forums…it’s not hard to leave a bad impression on someone. Again, I don’t have anything against your guild, one of your members annoyed me earlier but that’s him, not your guild, and I’m just questioning whether or not you care about them giving you guys bad pr
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Yes people from other servers ask us for entry, We have had several people transfer to be with us.
let me make it more clear; most people who have recently professed their dislike for you are currently on other servers.
In fact one of FA’s guilds specifically made a video montage of them killing solo’ers (many of them your members) with their zerg. Doesn’t seem like you’re very well received.
Just because you don’t see us doesn’t mean we aren’t there. If you really want to find us the best place would be DB BL southern area. If your guild runs in large numbers and think you have skill come challenge us to a 5v5 and prove otherwise.
Not specced for that kind of a fight. I’ll be declining.
Also there’s a screenshot of you camping the JP and doing 8v1’s, I dunno how you plan to let that live up to your reputation of skill. Not to mention an awful lot of rumors regarding you camping that place.
The only people that dislike OG are the people from other servers because we kill them.
you’re contradicting what you/Mike wrote earlier.
(edited by Teamkiller.4315)
People hate on us on forums because we have either
A) kitten them in wvw with half their numbers
B) denied them entry into the guild
B) The vast majority of posters who voice their open dislike you are from other servers (that you happen to actually be fighting). Why would they ask for entry? Which only leaves…
A) is also really silly. You left a bad first impression on me when you implied people who run in large numbers automatically have no skill. You then made it worse by advertising your guild as the best (I have yet to actually see a single OG member even show up to wvw when I’m on). Also, for the record there was an AoN group that completely wiped a PuG force larger than them at WildCreek yesterday, yet all I see is respect for them.
I didn’t ask why people dislike OG, I asked whether you’re fine giving your guild such a bad rep. I only see three or four people (Mike, Bunzy) trash talking on the forums from your guild so I’m just hoping the rest of your guild isn’t as unfriendly as those representatives.
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Is there a particular set of circumstances that cause the colors to be reassigned, or is it luck?
i have no idea, i asume it’s luck.
This is absolutely not true.
The first in the tier gets green, second in tier gets blue, third in tier gets red.
fair enough, thanks for the info. i do think it would be better if it was random. that way, i think, it would be easier for the people that want 100 % world completion and have no interest in w3, to get their 100 % world completion (and make the queues smaller).
The reason it’s that way is because blue has strategic advantages over green and red has strategic advantages over both. For example. green has the least easily defended supply camp in EB (Golanta), whereas red is the only faction that can trebuchet Stonemist Castle from their keep, not to mention taking said keep involves marching up a winding twisting path.
Of course since the Borderlands are identical it doesn’t matter what color you are (for strategic reasons) but in EB this is very pronounced.
Is there a particular set of circumstances that cause the colors to be reassigned, or is it luck?
i have no idea, i asume it’s luck.
This is absolutely not true.
The first in the tier gets green, second in tier gets blue, third in tier gets red.
OG, just out of curiosity, how many members do you have?
I’m not sure your guildies appreciate you guys giving yourselves such a bad rep on the forums
1) No, I’m saying it doesn’t really help. If you want to understand other class builds, instead of 1v1ing build the class in PvP and you’ll understand it far better than if you fought someone. Or you know you could just ask someone who plays the class.
2) I admit that 1v1’s help with understanding your OWN class and your OWN build better…but that’s ONLY if you’re built for 1v1’s. The entire metagame surrounding zerg combat is not about 1v1 but about group synergy (“abusing” combo fields is one example). In other words, why the kitten would I use my support build to 1v1 someone who is built for 1v1. It’s not only asking for a death, but it doesn’t help me either, nor does it help my team because now they’re missing their consecration guardian to reflect projectiles, cure conditions, stack area might, give quickness, fury, give area stability and protection, drop sanctuary on portal bombs, etc etc.
3) The only benefits really exclusive to 1v1 are learning how to 1v1 better. Most of everything else can be learned more efficiently in other ways, including PvE, in sPvP (especially this), and actually running with your commander. Support builds generally suck in 1v1’s. Don’t get me wrong, it’s not impossible for me to win 1v1’s now that I’m support (I’ve still never lost against the backstab nubs I’ve come across), but it’s far more difficult and I’m definitely far more effective in a group, and far more effective than I was in the past in said group.
4) in response to kylia’s point about learning to micromanage your skills with more efficiency, i assume that most people have learned to do this in PVE against large numbers of mobs by themselves? Because again, the tools you need for dealing with actual armies is different from the tools you need to deal with just one person. Ask your neighborhood friendly zerg whether they’d rather have a staff ele or a backstab thief fighting with them. I can tell you what they’ll tell you.
(edited by Teamkiller.4315)
1) Why does it matter?
2) It’s neither good nor bad. It’s just the way things area. And it doesn’t just apply to PvE players because while you think not being able to get your POI’s and Vistas is frustrating I can tell you it’s FAR worse for WvWs who lose their EB keep every morning.
In short, it negatively affected everyone for a short while, but overall it’s good for stability. Stop complaining.
3) It’s not, the scoring system is going as is. It’s not perfect but there’s not much that can be done. Also, if anything, T8 is the problem, not T5.
If you really have nothing better to do than hop on a forum and insult someone, you are a troll. Accusing me of having a “sense of entitlement” is insulting, and brings the issue down to a personal level, which there was no reason for. I logged a lot of time and effort to complete all of my PvE maps. That is was not entitlement.
Oh, you think those are insults? I would suggest you never leave Gw2 forums, because these are some of the most carefully modded forums I have ever seen in my life. I dunno if you could handle the others.
Also, no one is trolling or insulting you for that matter. He told you to stop complaining on the forums, and told you that you need to earn the stuff you want. Sounds perfectly reasonable and not insulting in the least to me. If you are implying that I am insulting you, I’d like to point out that I told you that your argument is badly reasoned and so are your grounds for calling someone ELSE a troll.
If anything you’re the one insulting people here bro.
Also, notice how my original post states: Why are southsun cove and dungeons not part of map completion? Since you seemed to have missed it the first time, I’ll elaborate: Why include some maps and not others? (I disagree that the styles of play between PvE and WvW are similar enough to validate that argument.)
I’ll be honest, I don’t really give two kittens about why, nor do I know for that matter.
Also it’s not very relevant to the issue of removing wvw from map world completion.
Another thing you and your friend seem to have missed: “I have zero interest in WvW” So telling me to go form a group, encourage my server, join a wvw guild, and storm the wvw maps are rather moot.
I have no clue who he is, I just happen to agree with him is all. Also if you have zero interest in wvw, then you don’t deserve world completion, cause last time I checked it’s a PvE AND WvW achievement. Go figure
Great, if it’s WORLD completion, lets add dungeons and PvP too
Sure, why not?
But then again I don’t care about world completion either.
Also if this is your only defense to your flimsy position, I’d have to say it’s rather lacking.
If you don’t care about world completion, why are you even on this post? Is this how you like to spend your friday nights, sitting and waiting for anyone to post anything so you can argue with others who are trying to air their concens?
Because I WvW and you are asking for changes to WvW that I find absurd and would affect me negatively. Go figure.
Also it’s thursday.
You think way too highly of yourself if you think it takes a zerg to kill you.
i don’t think you’ve been playing us long enough
You know I always tell myself not to judge a server on its representative on its forums but … uh … I’m going to relish killing the next OG people I see.
I’ll be sure to do it in a zerg too
Be sure to bait them out with some underleveled players first. Then wait until they’re halfway through their feast before you show your face so that they’re too sluggish to run away.
You know there was a Magoonba that fired a killshot into my wall of reflection and downed himself? Lol.
You think way too highly of yourself if you think it takes a zerg to kill you.
i don’t think you’ve been playing us long enough
You know I always tell myself not to judge a server on its representative on its forums but … uh … I’m going to relish killing the next OG people I see.
I’ll be sure to do it in a zerg too
If you really have nothing better to do than hop on a forum and insult someone, you are a troll. Accusing me of having a “sense of entitlement” is insulting, and brings the issue down to a personal level, which there was no reason for. I logged a lot of time and effort to complete all of my PvE maps. That is was not entitlement.
Oh, you think those are insults? I would suggest you never leave Gw2 forums, because these are some of the most carefully modded forums I have ever seen in my life. I dunno if you could handle the others.
Also, no one is trolling or insulting you for that matter. He told you to stop complaining on the forums, and told you that you need to earn the stuff you want. Sounds perfectly reasonable and not insulting in the least to me. If you are implying that I am insulting you, I’d like to point out that I told you that your argument is badly reasoned and so are your grounds for calling someone ELSE a troll.
If anything you’re the one insulting people here bro.
Also, notice how my original post states: Why are southsun cove and dungeons not part of map completion? Since you seemed to have missed it the first time, I’ll elaborate: Why include some maps and not others? (I disagree that the styles of play between PvE and WvW are similar enough to validate that argument.)
I’ll be honest, I don’t really give two kittens about why, nor do I know for that matter.
Also it’s not very relevant to the issue of removing wvw from map world completion.
Another thing you and your friend seem to have missed: “I have zero interest in WvW” So telling me to go form a group, encourage my server, join a wvw guild, and storm the wvw maps are rather moot.
I have no clue who he is, I just happen to agree with him is all. Also if you have zero interest in wvw, then you don’t deserve world completion, cause last time I checked it’s a PvE AND WvW achievement. Go figure
Great, if it’s WORLD completion, lets add dungeons and PvP too
Sure, why not?
But then again I don’t care about world completion either.
Also if this is your only defense to your flimsy position, I’d have to say it’s rather lacking.
If you really have nothing better to do than hop on a forum and insult someone, you are a troll. Accusing me of having a “sense of entitlement” is insulting, and brings the issue down to a personal level, which there was no reason for. I logged a lot of time and effort to complete all of my PvE maps. That is was not entitlement.
Oh, you think those are insults? I would suggest you never leave Gw2 forums, because these are some of the most carefully modded forums I have ever seen in my life. I dunno if you could handle the others.
Also, no one is trolling or insulting you for that matter. He told you to stop complaining on the forums, and told you that you need to earn the stuff you want. Sounds perfectly reasonable and not insulting in the least to me. If you are implying that I am insulting you, I’d like to point out that I told you that your argument is badly reasoned and so are your grounds for calling someone ELSE a troll.
If anything you’re the one insulting people here bro.
Also, notice how my original post states: Why are southsun cove and dungeons not part of map completion? Since you seemed to have missed it the first time, I’ll elaborate: Why include some maps and not others? (I disagree that the styles of play between PvE and WvW are similar enough to validate that argument.)
I’ll be honest, I don’t really give two kittens about why, nor do I know for that matter.
Also it’s not very relevant to the issue of removing wvw from map world completion.
Another thing you and your friend seem to have missed: “I have zero interest in WvW” So telling me to go form a group, encourage my server, join a wvw guild, and storm the wvw maps are rather moot.
I have no clue who he is, I just happen to agree with him is all. Also if you have zero interest in wvw, then you don’t deserve world completion, cause last time I checked it’s a PvE AND WvW achievement. Go figure
I’ve played for a few hundred hours. Actually I take back my statement of having seen no hacks. I mean i haven’t seen any enemies hacking (mostly because I don’t pay attention; my class and build is terrible for chasing people down so I don’t even try). I did, however, see one of my commanders teleport from halfway between speldan and anzalias to anz in what seemed like less than a second.
I whispered someone about it and tried to report it but there was no “report hackers” function, this was before I knew that you were supposed to submit tickets.
Yeah I would really appreciate a report hackers function
Then all I can tell you to do is to deal with it. My guild leader wanted a legendary and she’s a the exact opposite of you. She ground through all the PvE for weeks on end. You want that gold star/achievement? Start capping keeps buddy
Stop complaining on the forums. Go organize a raid, get your server some points and you benefit from the map completion as well. Seriously, not everything needs to be handed to you on a silver platter
O hai thar Maguuma commander. I’ve actually been hearing talk about a lot of DB hackers (haven’t seen any, and those reading please do not judge the entire server based on a few bad apples’ decisions) lately from FA’s side.
1) and 4) are incompatible
You want an aoe limit removed but you want a limit imposed on boons (more so than already has been imposed?)
Also if you want 25 stacks of might with five dudes you really only need one warrior (and someone who can drop a fire field). He summons a couple banners and everyone blasts them down.
That having been said I agree with removing AOE cap (but instituting AOE dropoff damage in return) and making downed state less OP.
Also stop calling people zerg “babies”. Zergs are the only viable way to take heavily fortified structures when there are actually defenders defending those structures. If there was a server than only had small group roamers they would lose very VERY fast, even if these changes were instituted. Small man groups should have every single direct combat disadvantage against larger groups, that’s how it works dude. Sometimes skill can overcome the numbers advantage.
Also if the zerg does happen to have a few decent players then they deserve to win, simple as that.
(edited by Teamkiller.4315)
I haven’t met any hackers myself (that I could tell of, anyhow.)
Although I think there should be a report feature that allows you to tell them how the person is hacking, or at the very least report them for hacking.
If you want an objective your enemy holds for the sake of map completion, you will never get it by complaining on the forums. If you want that objective, do what everyone else does, go take it from your enemies.
You aren’t entitled to anything. If you want it, earn it.
Why are you being such a troll? Do you really have nothing better to do? Or could you just not understand the point of this post? Using map completion to force PvE players to play WvW is lame. If I wanted to spend all of my play time trying to rally and organize 50-200 people on my server to take a WvW fort, I’d already be doing that, wouldn’t I? If that is what you enjoy, GREAT, I’m not here to troll you. If you think you’d have a wonderful time doing it when your server is being beaten 4:1 or 8:1, by all means, go ahead. Maybe you’d have less free time to be a troll.
He’s not being a troll.
Your argument is only valid if you presume that world completion is a PvE exclusive achievement to begin with. And it’s not, because WvW nodes count as part of world completion (notice how dungeon points and PvP points are not? This is by design)
Also good on you for calling someone who disagrees with your reasoning a troll. Yeah, that’s a great way to give yourself credibility.
Whichever guild I am in.
My entire server tells me that AoN is loads better than your guild.
No, I’m not from dragonbrand, but I am in t3.
Numbers beat skill in this game, especially when the zerg isn’t full of scrubs.
That’s exactly how it should be.
FA would get throttled by Kaineng, unfortunately
According to my calculations, AoN 7 member gank squads average around 3.4 kills per minute and play 24 hours straight, everyday. 5,000+ Kills a day is quite impressive.
And my post was not meant to be an exaggeration at all. In fact, everything I said in that post is so not exaggerated.
Definitely a sign of lack of IQ.. contrarily to your beliefs, I don’t really think we kill 5000+ every day, nor do I really believe OG sits behind a mill 24/7. The fact that I have to explain this to people.. completely.. boggles.. my.. mind..
Did you just say it wasn’t an exageration and then immediately say you don’t believe what you said in the original post? Yeah, definitely my IQ that’s lacking. Doctors man, you should see one.
The first part is sarcasm.
The second part is something he means.
I think if DB and FA merged we would be able to take care of t2 really really easily.
I know that DB doubles Kain’s ppt during the daytime and FA doubles BG’s ppt during the daytime.
Of course this is all hypothetical and I don’t advocate merging. I’m having too much fun in t3
how can you be certain that noone else (even from another server) is hitting something outside of your view, which might cause sword to apear ? ‘some’ pieces of wall (from some structures, maybe not every structure has such a piece of wall, can’ tell for sure) can be taken down without hitting and attracting guards. hitting a wall with less than 4 attackers does NOT trigger swords afaik.
there are two kinds of swords. The orange swords are the ones you’re describing. The white ones are caused by any sort of attack at all.
people DO check white swords. It’s what makes a waypoint contested (towers dont have waypoints, but try attacking the watergate of a keep sometime. You’ll see for yourself what I’m talking about)
i did mention that soloing or duoing a tower will take an amount of time that is unlikely to be available during peek hours. i did mention it’s basically PVE to do something like that.
So are you admitting that small man groups have little place in a structural assault when there’s a zerg present?
did we mention there are places where a piece of wall can be taken down without alarming guards and hence no swords ??
Did you know that trebs create white swords at SMC without anyone ever being near it? Guards are not hit or alerted. White swords show up when the tower takes damage.
i think you can see in my tag what server and hence what tier i play in.
again, it’s a hyperbole. notice how i picked the absolutely lowest tier to illustrate my point?
can’t be arsed copy pasting everything to a word processor to condence 8 posts into a single post (that would make an unreadable wall of text with too much different topics in one post imho), too much work and too inconvenient to do. i read a thread and if i find something worth replying i reply. if the thread has enough posts that (imho) are worth replying to that might result in a few consecutive post from me.
you replied like eight straight times and a good portion of those separated posts were to MY posts alone. Also, stop making excuses for being lazy please. The edit button is there for a reason. Use it. (you didn’t seem to have a problem use it this time)
i think i did mention that that’s the sort of player versus doors/walls that has far more chance to succeed at night when there are very few players on the map who can accidentally stumble on you because it’s out of view.
you mean gasp where no zergs are present? It’s almost like there’s no army there to stop you. It’s almost like, y’know, PVE.
during daylight, speed is important, even if you do a ‘stealthy’ assault on such a piece of wall due to the large number of players who might accidentally check.
Five catapults take down a tower’s wall faster than one, which a zerg can field far more easily than one person or even an entire party. Also, if you’re going to attack fortified towers, you have practically no chance of breaching the wall with one person in time to do jack squat (of course, assuming the map isn’t dead). I can tell you that we’ve had 20 people fail to take a fortified tower with four catapults because it took too long to breach the reinforced wall (not even fortified), even though our main zerg had their main zerg occupied elsewhere. One person inside can out-repair your catapult easily.
at night, you can take your time to place a cata and run back 5 times for supply if noone bothers…
wvw is a pvp zone, not a pve zone. If no one bothers, then it’s practically a dead map and you’re not taking towers away from actual people. sorry, but you’re not going to make a convincing case about one-three people being effective in battlefield in taking fortified structures. Not unless there’s no enemy of which to speak of.
And also, one person can defend a tower successfully from three. Easily.
And apparently you both think that no one on the other server is going to question WHITE swords showing up at their tower and dropping wall %? Cata shots create shockwave effects as well. Did you know?
Not to mention solo’ing the champ and four veterans doesn’t take a short amount of time.
You must play on t8 or something
And yes, you can use the edit button instead of 8 posts. It’s a bit annoying tbh
I will admit you can technically do it with catapults, but you’re going to be hard pressed to actually succeed. The chances are astronomical unless you’re playing on a dead map. (and i’m sure none of us want that)
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I think the most ridiculous that I’ve seen was when 5 people ganked my level 20~ alt ranger one day and then all danced on my corpse like it was an accomplishment to win against an upleveled character by outnumbering them 5:1. ;D
.
I hope you destroyed them
There’s a white haired engineer in Orkin Squad that likes to dance on people’s bodies after winning a 5-20v1. If anyone from DB or FA sees him, please give him my kind regards.
Edit: He fell off a cliff running away from one of my guildies and died. It was hilarious. Props to whoever it was for being so bad
you sound mad.
Maybe…a little…it’s all good though. I targeted him and hunted him down when we took anz. Then I danced on his body while he was being finished.
See maybe he had someone dance on his corpse and was just getting revenge too. So you are just perpetuating the “issue” and yet I don’t see him on here make a forum post about it all “ugh me stomp little puny dancing man”.
You see though, the thing is I danced on his corpse…and his alone. I don’t see how I’m perpetuating the issue unless the guy is going to dance on one of my ally’s corpses. In which case he’s just a jacka—i mean…jackkitten.
Muylaetrix…
Why do you need to respond 8 times and stack your posts so?
I’m not responding to all that. I’ll first tell you thought that he did offer anecdotal evidence, and that is a fallacy. Telling me I’m being pedantic doesn’t change the fact that he’s wrong. Who cares honestly.
Hundreds is a hyperbole.
Also the cap is 500 per map, Killimandros. 166 per SIDE. Hundreds is a hyperbole, and is more in reference to the total number of SoS wiped in the video, not a reference to how many they wiped in one battle.
I also already listed the problems with running supply yourself to the tower trying to solo it. Please read.
(edited by Teamkiller.4315)
There’s a white haired engineer in Orkin Squad that likes to dance on people’s bodies after winning a 5-20v1. If anyone from DB or FA sees him, please give him my kind regards.
Edit: He fell off a cliff running away from one of my guildies and died. It was hilarious. Props to whoever it was for being so bad
you sound mad.
Maybe…a little…it’s all good though. I targeted him and hunted him down when we took anz. Then I danced on his body while he was being finished.
You said solo a tower and went on to say it takes 3 people to use a ram and 5 people to use a catapult. My reply was in response to the siege and to say that it is definitely possible to take a keep or tower using multiple catapults with less than 5 people
I said it’s not likely you’re gonna solo an empty or otherwise tower, and you gave me an counterexample of you 3-manning a tower.
Do you not see the problem with your logic here?
There’s a white haired engineer in Orkin Squad that likes to dance on people’s bodies after winning a 5-20v1. If anyone from DB or FA sees him, please give him my kind regards.
Edit: He fell off a cliff running away from one of my guildies and died. It was hilarious. Props to whoever it was for being so bad
(edited by Teamkiller.4315)
This is incorrect. I have taken Dreaming Bay keep with 3 players before, a warrior, thief and mesmer
That’s not solo. Solo means one person. There’s a specific reason it’s incredibly difficult to downright impossible to take a keep or a tower with less than three people. I’ll let you figure that out.
You can get up any siege solo you just have to place it well and take your time.
Guards will respawn in the time it takes you to run supply can ruin what hard work you put into that ram. Not to mention you have to deal with regularly respawning veterans while you ram the gate, veteran archers attacking you from above, and even when you break in you have to solo a champion and more veterans.
That’s assuming that in those 15 minutes no player checks on those white swords in the tower. lol.
I’d rather roam solo and get a few victories alone than have a lot of victories just by following a group wondering if I need to be carried.
you realize that you can’t really take a tower solo right? You need at least three people to get up one ram. Five people to get up a catapult, ten to get up a trebuchet, etc. etc.
A ginormous part of wvw is siege and assaults won’t succeed without large numbers of people.
Although I think if they remove AOE caps they should also remove boon caps as well.
Nerfs to reviving and removing the revival of dead people during combat works as well.
i would like to how FA just portal bombed in Hills on Dragonbrands BL cause you didn’t have a wall down or gate down but you came though the stairs with 30 people. and no way should a mesmer or anyclass be able to do that.
We could have had a mesmer hiding inside? We’ve had keeps sniped from us before (in IoJ) cause we forgot to do mesmer sweeps.
To be honest I don’t know, I haven’t been on BL in the past week.
Nice try, guild wars doesn’t work like that.
Unless of course you are five 80’s in exotics and ascended vs 100 unstealthed lv 2 thieves. That’s the only situation i can think of that matches 100 farmers without fighting skill vs 5 marines with assault rifles.
Also the farmers can win if they all portal bomb the marines.
But numbers do = strength
You’ve been trying to discredit ME as a zerger this entire time, saying that I don’t have any skill because I’ve run with a zerg. Like I’ve been telling you in post 1, zergs do things that small man groups cannot. And again, I also roam, and I’ve won (and lost) plenty of small group fights. I know how my class works, thank you very much.
I don’t. I don’t chase small roamers cause I don’t want to overextend; i stick close to the commander (usually).
.You sir are what we call a zerger. Running in numbers doesnt promote healthy learning of your class due to relying on the 30 people behind you as well.
You want to test your metal step away from the zerg and large bodied groups.
Why don’t YOU try taking kitten Stonemist castle with 5 people.
Also i dunno if I’ve hammered this into your head yet but…gasp i also roam
To that one Charr Dragonbrand that stayed in the lord’s room as 30 of us took one of our side’s towers back (I think it was WC), you respawned before you could see the salute.
I don’t. I don’t chase small roamers cause I don’t want to overextend; i stick close to the commander (usually).
I tend to ignore smaller numbers of people unless they are in our way, and even then I don’t fight because winning a 30v4 doesn’t exactly make me happy. I like winning 30 v 30s.
I’ve seen a couple people with an OG tag on. You see, I’m in Fort Aspenwood.
Because people like to complain online…
WvW is about big armies fighting big armies. Do smaller ‘havoc squads’ and ‘kill teams’ have a place? Absolutely.
But, if said small team runs into a 30+ person zerg, and tries to stand their ground (for whatever reason) then the odds should not be in their favor.
Sure, skill can help. Good tactics on the part of the small team can help. And hell, despite the odds, the small team /could/ manage to come out on top. It’s not an impossibility.
But that should never be an automatic thing, even if it is just because of sheer overwhelming numbers.
Zergs are here to stay, whether you like them or not. If you never want to deal with the fact they you might be outnumbered and overwhelmed, then sPvP is over that way…Even the games mentioned used “extend groups” to wipe superior numbers. No one “stood their ground”.
The issue in GW2 for elite 5-mans, currently, is threefold:
1.) Causing a player to overextend does nothing as they are revived by the wave flooding over them (dead player should not be rezzable from defeated in combat, downed state, sure, but not totally defeated.).
2.) The current rendering issues (mistakenly called culling) make it impossible to tell exactly where the “front” of the pursuing zerg is. This makes it nearly impossible to effectively “kite” the whole zerg.
3.) Aoe caps make it so that AOE CC applied, only affects 5 players. If groups could snare an entire zerg with an aoe, a 5-man, if well played, could force a zerg to “extend” making the numbers more manageable. They’d then only have to deal with a few overextenders, then rinse and repeat.
its as easy as 1,2,3………………………
good post sir.
Point #1 is as wrong as it gets. doing a 5v20 fight as a roaming guild, causing players to over extend is the way to wipe the zerg.
Only if the rest don’t pursue you.
Also, your assumption about 30 players having no skill is wrong. You see zergs usually form because a commander is on the map calling people to rally on him to achieve an objective. At least in the higher tiers it is like that. Hence, those 30 are going to be composed of a variety of people. Some will be absolutely horrid, but that’s OK because they’re new and learning (or maybe they’re experienced and still bad, but everyone has the right to play the game, so it’s still fine because they’re usually still helping in some way). Most will be OK players, and a few will be good. Why should a five man group have ANY advantage over them in the open field?
I totally agree with lowering downed state health and getting rid of resurrecting dead players, but the idea of nerfing a zerg just cause they’re a zerg is silly.
Where did the nerfing a zerg idea come from? If anet nerfs zergs(?) then who would roaming guilds fight.
You would fight nerfed zergs, after all you seem to want to (unrealistically) farm zergs like movie heroes do.
Sorry, there are real players behind those _ invader tags, not ai. If you want to win 5v30 PvE is that-a-way.
Because people like to complain online…
WvW is about big armies fighting big armies. Do smaller ‘havoc squads’ and ‘kill teams’ have a place? Absolutely.
But, if said small team runs into a 30+ person zerg, and tries to stand their ground (for whatever reason) then the odds should not be in their favor.
Sure, skill can help. Good tactics on the part of the small team can help. And hell, despite the odds, the small team /could/ manage to come out on top. It’s not an impossibility.
But that should never be an automatic thing, even if it is just because of sheer overwhelming numbers.
Zergs are here to stay, whether you like them or not. If you never want to deal with the fact they you might be outnumbered and overwhelmed, then sPvP is over that way…Even the games mentioned used “extend groups” to wipe superior numbers. No one “stood their ground”.
The issue in GW2 for elite 5-mans, currently, is threefold:
1.) Causing a player to overextend does nothing as they are revived by the wave flooding over them (dead player should not be rezzable from defeated in combat, downed state, sure, but not totally defeated.).
2.) The current rendering issues (mistakenly called culling) make it impossible to tell exactly where the “front” of the pursuing zerg is. This makes it nearly impossible to effectively “kite” the whole zerg.
3.) Aoe caps make it so that AOE CC applied, only affects 5 players. If groups could snare an entire zerg with an aoe, a 5-man, if well played, could force a zerg to “extend” making the numbers more manageable. They’d then only have to deal with a few overextenders, then rinse and repeat.
its as easy as 1,2,3………………………
good post sir.
Point #1 is as wrong as it gets. doing a 5v20 fight as a roaming guild, causing players to over extend is the way to wipe the zerg.
Only if the rest don’t pursue you.
Also, your assumption about 30 players having no skill is wrong. You see zergs usually form because a commander is on the map calling people to rally on him to achieve an objective. At least in the higher tiers it is like that. Hence, those 30 are going to be composed of a variety of people. Some will be absolutely horrid, but that’s OK because they’re new and learning (or maybe they’re experienced and still bad, but everyone has the right to play the game, so it’s still fine because they’re usually still helping in some way). Most will be OK players, and a few will be good. Why should a five man group have ANY advantage over them in the open field?
I totally agree with lowering downed state health and getting rid of resurrecting dead players, but the idea of nerfing a zerg just cause they’re a zerg is silly.
20v30 the 20 players well win if they have some organization, but that doesnt mean its not zerg v zerg.
Look at RG’s numbers. Do they look like a zerg guild to you?
Also it’s not just “some organization”. Look at all the boons stacked on each person, look at how the blast finishers set off water fields and heal everyone, look at how everyone’s health is almost always full. Look at how QUICKLY RG wipes those larger guilds.
Id like to see this video of 5v30. When you find it post it otherwise your full of kitten.
It’s a bit humiliating to post because it was my old server, but whatever. Here ya go:
About 15 players chased you guys, very doable at a choke point, deff not 30v5 though.
It’s not me. The guy who did it is named Zoose. Also, You implied that 30 v 5 is unwinnable no matter how horrid the 30 is or how good is the 5 are, well those 4 guys just cause the 30 (or the half that lived) to run. Still want to claim that?