Showing Posts For Teamkiller.4315:

any chance that guardian can beat mesmer ?

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

Guardians are probably one of the worst classes for fighting a mesmer.

Bad mobility, almost forced into melee due to bad ranged options, and lack of conditions, which is the mesmer’s biggest weakness in most cases.

You could say mesmers almost counter us. That having been said, I have won a handful of 1v1’s against mesmers. A good number of these were against uplevels so it doesn’t indicate much but dodging their shatters goes a long way (if they are shatter). Glamour mesmers usually don’t do 1v1’s because they aren’t specced for it.

But guardian just don’t have any effective DPS weapon against mesmer.
1-h sword is OK for DPS, but the damage spike can never fully land on mesmer. Hammer is a joke, only MB can do some damage, hammer 1 will never land a single strike. GS = suicide VS mesmer. Only viable weapon is staff, but the dps is far from enough.
My mesmer in WvW simply never lose a single 1v1 VS other classes once I get lv80, I won 99% 1v2 and at least 80% 1v3, only trouble maker I feel as mesmer is a good trap ranger or engi. Guardian is simply the easiest free badge. Everytime I meet a guardian, I know this is a easy one, he can never win, he can never run away.

OK there, shower us with your amazing pvp skills oh godly mesmer.

Staff guardians are not freebies!!!

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

Lol weapon swap.

I find staff useful when pushing into a zerg. Other than that, i stick with other things in small fights. I don’t really notice drawing a lot of aggro tho. Usually people hit me once, realize I have a ton of armor, and then ignore me to go after my squishier teammates, even if I have a staff on the entire time!!

I was just told there would be an HGH nerf?

in Engineer

Posted by: Teamkiller.4315

Teamkiller.4315

No one should be able to take on more than one person consistently at his level of skill. That would in fact make it OP.

or it would make it a bunker?

Let me be more clear: by take on I mean have a chance to beat. As in kill. One bunker cannot hope to kill another bunker, and let’s face it, the only 2v1 that a bunker can survive forever is against two other low damage classes. The only way that a bunker can actually beat two other people is if they’re both glass cannon. But if they’re both glass cannon, they are much more likely to eat the guardian than vice versa.

All assuming equal skill level of course.

And also, HGH is not a bunker.

WvW Grenadekit vs Retaliation

in Engineer

Posted by: Teamkiller.4315

Teamkiller.4315

Guy, don’t bother trying to argue with Phineas Poe, he’s here to argue against everything anyone says. Just look at his post history.

https://en.wikipedia.org/wiki/Ad_hominem

It doesn’t make his arguments any less legitimate

He’s the kind of guy that urinates into a hurricane just to defy it and wonders why he gets wet.

And you’re the kind of guy that tries to shut down one person who is arguing against everyone who says that a certain boon is OP because it hard counters their many-hit-low-damage attacks, which is of course what retaliation is supposed to do. That is its very JOB.

This is a legitimate issue that 90% of people feel needs to be addressed, don’t let one troll get in the way of a discussion. Just ignore him.

It’s really easy to call someone a troll on the internet “Oh he disagrees with me so he’s a troll”. No, I’m afraid he doesn’t really fit any definition of troll I’ve ever come across.

As a closing point, there’s really only three ways to get area retaliation. The first is through “Stand your ground”. 5 seconds of retaliation to 5 allies in range. The second is to use the signet of judgment. About 3 seconds of retal to 5 allies in range. The third is blasting light field. 3 seconds of retal to 5 allies in range.

It is NOT possible to keep this up permanently unless you are fighting against multiple guardians. Most guardians do not blast light fields because it’s a waste of time, and popping their signet of judgment makes them lose out on 10% damage mitigation, this is coming from a guardian main.

Most guardians use SyG, and usually that is ONLY for the stability, not the retal. So unless you are fighting against 5 guardians or 3 guardians with max boon duration, there will be generous windows where they don’t have retal. If you expect to be lazy and win with your aoes without having to check whether or not retal is up, or if you just think you can ignore retaliation despite dishing one of the fastest proccing attacks in the game, then I vehemently disagree with you.

I was just told there would be an HGH nerf?

in Engineer

Posted by: Teamkiller.4315

Teamkiller.4315

No one should be able to take on more than one person consistently at his level of skill. That would in fact make it OP.

WvW: Battle Presence/Ab. Resolution worth it?

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

Even so, you won’t heal enough to make a large difference in survival and you’ll be relatively defenseless without Altruistic Healing or Monk’s Focus as a back-up heal. It all depends on where you and your allies are as well as how many allies you have near you.

You’re looking at it wrong.

Battle presence stacks with everything else in the game except itself. So yeah, if those guys on the frontline are getting healed by regen for 250 per tick, power to them. You know what battle presence does? It boosts the healing to 450 per tick. Do you know what another application of regen does? It sticks them at the rate of 250 healing per tick…but now for maybe 5 seconds longer lol. Like you said, that kind of healing won’t matter.

Considering warriors traited into banners can already stack regeneration over a minute on me battle presence is enormously useful for just stacking healing…along with soothing mist and symbol heal, you can stack a jack kitten ton of healing on your allies that regeneration can’t provide.

Yes, Guardians provide regeneration, but nearly every other class can as well. What they can’t provide, with the exception of eles, is extra healing/tick that stacks on regeneration.


Honorable mention would be if a guardian pops his virtue of resolve allies still get battle presence. Tis trufax

Also battle presence and Altruistic healing are grandmaster traits in different lines.

(edited by Teamkiller.4315)

Throw us roamer a bone please

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

someone mentioned it’s better to compare 10 roamers to 10 zergers, instead of 10 zergers to 1 roamer.

10 roamers snipe 10 yaks = 10 points, while they aren’t getting points for their team directly, however, they ARE disrupting the enemy far more than those 10 zergers against 1 yak.

Of course it takes them longer to do so…but killing pack yaks is easy and fast, and the time difference really is negligible.

I surrender!

in Warrior

Posted by: Teamkiller.4315

Teamkiller.4315

Score says nothing about how good you are or how good your class is.

Read the first sentence.

I admitted already that it doesn’t work in tPvP and it’s functional in hotjoins for me and those who are around my level of skill. (I’ve only been using the longbow warrior for a day, so this skill level is fairly low).

It’s not that I don’t agree they are the worst for sPvP, they clearly are and they need fixing, but that doesn’t mean I can’t find a build I can have fun with and still do well with right?

Thief was OP? Check this out...

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

^^
he just explained to you teamkiller
When we say OP, it meant a build or a class, and how bads do against good players aren’t good basis for evaluation.
the OPness of ele is in its survivability anyway.

No, he (I don’t know if he meant to or not) explained to OP.

I never used a video as evaluation of a class being OP or not. I used Yishis’ videos of winning 1vX’s as an example of why he SHOULDN’T use those eles’ videos of killing all those people to claim they are OP. Because then we would have justification to say that thieves are OP. In fact, we’d have justification to say EVERY class is OP because there are videos like that of EVERY class winning 1vX roaming battles. Warrior? Mesmer? Engineer? Guardian? Thief? Ele? Necro? Ranger? Ok, so maybe not ranger, but you get the point.

You should be criticizing the OP, but you are criticizing me, despite us having the same opinion, because you feel I’m attacking your class. The bias shows.

I surrender!

in Warrior

Posted by: Teamkiller.4315

Teamkiller.4315

I’m getting a lot of high scores in hotjoins with the longbow rifle combination. The reason is because I tag everything tho, and people aren’t used to the playstyle. I run for great justice and fear me on reduced cooldowns, and I also have balanced stance for stomping and the break stun utility.

Here’s some screenies.

It’s not good for tPvP, I’ll be the first to admit, but it works for me in hotjoins =]. I just sit back and snipe/aoe people from afar for tons of damage. The weaknesses are definitely in close range combat and escape utility. I pretty much can’t do it without a greatsword.

In duels it’s…well it’s sub optimal. Against different classes:

vs other Warriors. If he closes the gap before I can root him, I die. Otherwise, endless kiting.
vs Guardian. I don’t even try despite having guardian as a main. There’s really nothing I can do against them lol (well, there’s the option of 2v1, but that’s hardly a duel).
vs Engineers. I do fairly well, the trick is to kite them with your superior range.
vs Thieves. I do alright. I have three disables and arcing shot will usually kill them if they refuge. Moreover I can usually set them up for a fear + killshot and if that doesn’t work volley follows them into stealth. Watch out for dstorm, the only skill that will work against them is longbow f1 and longbow 3. Rifle 5 doesn’t work cause of their stability.
vs Mesmers. Badly if they get into close range. Otherwise I do fairly well. You have plenty of AOE options for killing their clones. Keep kiting. Watch out for feedback.
vs Rangers. Lol. One thing about rangers is their lack of on demand condition cleanses and lack of a lot of stunbreakers. Take big advantage of that, because you have a lot of disables. You’re very susceptible to their conditions, however, so watch out.
vs Eles. Again, I don’t even try. OK, so I do try, but it doesn’t work out very well. I guess…you could immobilize them with LB 5 to force a cantrip and follow it up with some other attacks? They’re usually going to heal it back up. Armor of earth makes disabling them a pain, downright impossible at times. Rifle attacks almost never land cause of evade out of range and when they do land the ele is usually smashing my face in.

You have a lot of HP, but that just means you die slowly.

Attachments:

(edited by Teamkiller.4315)

Thief was OP? Check this out...

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

kill tons of what what?
No ele can kill this thief, period.
I can’t kill a good d/d ele either, too much regen and escapes,

What? What confusion is there about what I just said? I said he kills a ton of thieves in that video. No one ever said anything about an ele killing him.

And, I vehemently disagree, you clearly have not seen the glass s/d arcane burst build that can one-shot people in less than a second.

problem is, that’s still OP. No one is supposed to hang forever against a dps class. Draws are bs, especially with so little efforts.

what?

Let me ask you a quick question. You just said “No ele can kill this thief period”. You now complain that you can’t kill good D/D eles and somehow they’re the ones that are OP?

What?

What??!?

and please, stop using these noob pwning videos as basis for evaluation. wvw is nothing more than pve+

Hypocrisy much? You seem to have misunderstood the point of the video.

OP posts wvw video of two eles lasting 20 minutes against 15+ players, getting tons of kills in the process. He claims eles are OP

I post wvw video of thief winning multiple 1vX’s. I pretend to claim same logic to illustrate his error in reasoning.

You are so biased towards thieves it isn’t even funny. notice how I’ve never even called thieves OP, not once, and yet you’re throwing accusations everywhere.

WvW Grenadekit vs Retaliation

in Engineer

Posted by: Teamkiller.4315

Teamkiller.4315

Retaliation comparatively hits for 200-400 damage depending on the Guardian’s Power and can be easily avoided. Just don’t attack.

It really is that simple.

And what are your enemies doing while you are busy not attacking them?

You plan to beat them how, exactly?

Going to protect the point with harsh language? Get them off of the door by wishing they would go away?

“Don’t attack” is not a remotely reasonable solution to the retaliation problem.

It really is that simple.

Replace confusion with retaliation, and you’ll see what I mean. Not only can you not attack with massive stacks of confusion, you can’t do anything without taking massive damage. Heal? Oh, snap, confusion. Pop retal? Oh, snap, confusion. DODGE? Oh, snap, I have an ability proc on dodge, confusion damage.

Compared to when someone has retaliation…you hit them with a single, high damage, attack…how hard is this?

You want certain kits that are countered with retal to work against retal…that’s like asking scissors to beat rock because you thought it was unfair your brother beat you with it to get the last 5 cookies in the jar…please don’t act so entitled lol.

Tagging and 1v1 in WvW

in Necromancer

Posted by: Teamkiller.4315

Teamkiller.4315

I know one thing about Necromancers:

I have a dueling guardian that has more dps than sustain, but at some point it really doesn’t matter, because I don’t carry contemplation of purity, and a lot of guardians I know don’t either. Most dueling guardians in world vs world will carry something to this effect.

http://wiki.guildwars2.com/wiki/%22Save_Yourselves!%22

Corrupt the kitten out of those boons.

Yes, he can technically purify all those boons, but at what cost? You just made the guardian burn two utilities to one corrupt boon, and they are both on long cooldowns, as in, both longer than corrupt boon’s raw cooldown even if they are traited. Not to mention, you pretty much reduced the time on his boons by half, because contemplation of purity only gives you 5 seconds of each boon at it’s base.

Thief was OP? Check this out...

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

7k/10s regen, chain stun, 3 cantrips and a pet.
NO eles aren’t OP. we all just need to l2p

The people in the video do in fact need to l2p. You will notice that he slaughtered numerous other DD eles in the video.

What’s the point of linking a video of two really good players taking on 18 guys? One could just as easily link a video of lolthief:

And claim they’re OP. Nope. That’s not skill there, that’s the class being OP. Yup. Two instant accesses to stealth + blind, double stunbreaker and condition cleanser in one utility. Oh, and stability + projectile reflect with no aoe limit as an elite. 17k HP 2.6k armor and rolling out 6-7k backstabs with ease. Yup, not OP at all.

But then, you might notice, he also kills a ton of thieves, so one might start to wonder “hmmm maybe this guy is good, and it’s not the thief class that’s OP” just like you should consider “maybe these guys are really good and it’s not the ele class that is OP. Oh, and their opponents were inexperienced and upleveled judging from the lack of focus and CC use”.

I’ve noticed that from thieves being called OP a lot of you guys have defensively started to look at other classes and call them OP. You’re no better than those who whine of thieves being overpowered without bothering to do their research now.

Suggestion to make warriors viable in sPvP

in Warrior

Posted by: Teamkiller.4315

Teamkiller.4315

From what I can tell, the warrior’s biggest enemies are

1) Extreme vulnerability to conditions, especially those that hamper movement
2) No form of sustain.

I was thinking that the warrior has one of the most boring f1-fx skills. So here’s an idea:

-An f2 that reduces slow condition durations and effects on the warrior for any given time based on adrenaline level for a certain duration of time (say 5, 10, 15 seconds). More than any other class, they should be bursting with power, and this is shown in the fact that they have a jack kitten ton of physical strength. They should be less susceptible to slowing conditions than other classes. Sure, you can still put them on a warrior, but don’t expect them to have as much of an effect right? I was thinking that cripples on a warrior reduce speed by 2% instead of 50%, and chill reduces warrior speed and skill recharge by 33% instead of 66% at max adrenaline level. Additionally, at max adrenaline level -50% condition duration. This would make a warrior truly something to be feared the longer in the fight they are, as A-net’s class philosophy states. (Currently adrenaline system is lackluster) Also a similar reduction in stun and other control effects on the warrior. Cooldown? 30 seconds.

-An f3 skill that function as a second “endure pain” that reduces damage to the warrior based on adrenaline level. I know gw2 isn’t real life, but when you have a lot of adrenaline pumping through you, you feel less pain, and in some cases none at all. Endure pain gets rid of all damage, so why not make the adrenaline system more useful for that kind of thing? They would last for maybe 2, 4, and 6 seconds respectively and reduce all incoming damage by 25, 37, and 50%, and this includes conditions. Cooldown? 60 seconds.

-An f4 skill that drains all adrenaline and heals the warrior, cleansing damaging conditions. At stage 1, say clear poison and confusion, healing the warrior for 4000 health. At stage 2, clear all damaging conditions, healing the warrior for 8000 health. At stage 3, clear all conditions at heal the warrior for 12000 health. Cooldown? 90 seconds.

These things I feel would not actually “buff” the warrior but rather just give him more options to deal with what everyone else can throw at him. Do I keep this adrenaline bar full for the extra damage and crit chance? Do I use it for my burst skill, or do I need it to heal myself back up? Additionally, it functions pretty similarly to the mesmer’s f1-f4. One might argue that the warrior has easy access to adrenaline regen, whereas I’ll point out a mesmer has EXTREMELY easy access to clone and phantasm production if specced for it, similarly.

-Make it so that the warrior is completely immune to slowing conditions when in rampage mode. (As it stands it’s the worst elite I’ve seen from ANY class). In addition, instead of a transformation to something with 5 skills on cooldown, make it more like the Necromancer’s skill, where you have adrenaline and as long as you can keep it up by dealing damage you can spam your skills with impunity. Using skills drains adrenaline, as does taking attacks.

Other thoughts:

-Endure pain functions properly; as in, the warrior is also immune to conditions. This would justify its insane cooldown. Otherwise, reduce the CD.

-Balanced stance…well…this skill really just is bad compared to the Guardian’s stability shout. They both break stun, but in exchange for 20% more stability uptime guardians apply stability to all allies AND applies retaliation for the same duration to all allies. Furthermore, this skill can be easily traited at adept (and often is) so that the stability uptime is HIGHER than what the warrior can achieve, not even mentioning that this is a group wide buff for the guardian and gives retaliation in addition. The two skills just do not compare

(For the record, my main is a guardian, I play it extensively and I have a warrior as well. currently I’m not even touching melee in spvp, because it’s just awful for the warrior.)

(edited by Teamkiller.4315)

Thief was OP? Check this out...

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

http://www.twitch.tv/saetiasc/c/1827679

Watch it and cry. You can figtht with 10+ ppl and you don’t go in stealth even once. ;D

You can do it on a thief or a mesmer as well.

Also.

Whenever you see a outnumbered vs X video, watch for the outnumbered guy killing others of the same class. In this particular video they kill a lot of elementalists, hence just them being amazingly good, not anything about them being OP.

And it begins anew....

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

No, the reason they’re complaining is because, like A-net said in the SoTG, thief is more effective in PvP considering equal skill if said skill level is low. That is, thieves kill noobs more effectively than other classes.

There are a couple other things that people generally complain about:

1) Stealth. I’ll be honest here, I didn’t know how to hit a thief in stealth when I first met one. The answer is, well, it’s simple. Autoattack (that is, if you’re not using target only abilities). But they don’t know that. They don’t like being able to get hit without being able to reliably hit back. It depowers them and makes them feel helpless. Honestly, I just spam autoattack everywhere when a thief goes stealth. It works pretty well and half the times they land a backstab on my front.

2) Escape. Eles might be the best for this, but thieves are still one of the best at getting out of sticky situations. People don’t like it when someone loses and successfully robs them of a kill. Going GC is usually high risk high reward, whereas the thief is one of the best glass cannons (instakill combo against squishy unaware opponents, for instance) yet still retains one of the best escape abilities of any class

FC/ET/SF

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

The objective reason why SF isn’t as good as a whole is pretty simple: ET and FC were both medium population servers and hence got a lot of transfers from higher tiers who have more experience and knowledge of how to world vs world. SF simply didn’t because they were a high population server, and even then let’s face it, SF has gotten a lot of (frankly undeserved) flak as a whole for eating ET and FC alive before the transfers started so it’s unlikely anyone would transfer to them in the first place. It’s kind of like how when SoS and JQ were both recruiting before free xfers ended, JQ got far more guilds than SoS did. And they still are in terms of PPT.

FC/ET/SF

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

To be completely honest, your claim sounds as believable as “I pulled 8 people from VK and we picked off 15 Agg guys before the rest of them veiled out and waypointed. They were being led by J E R I C H O. This occured 4-5 times.”

I have no evidence.

And since you admitted you would get owned in a GvG, it makes it about as believable seeing as how we got owned in a GvG to the group that I “claim” to have wiped half of.

It really isn’t believable lol.

Best settings for least lag?

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

Do you mean optimal?

Because best performance would be the lowest settings possible. I assume you want your game to look decently pretty and still run at a smooth framerate. I have low/low and medium rendering distance if that helps. I rarely lag in fights.

FC/ET/SF

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

Calm down.

Lol, the easiest way to end any argument:

“you mad bro?”

FC/ET/SF

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

Again hostility, is it so unfathomable that you’re not perfect? And that you could lose? We lose all the time, and we’re still chugging along.

Dude, we just lost 9 GvG matches in a row against Agg and I posted “/salute” and commended them for owning us and teaching us something. If you’re going to try to accuse me of something, do it right.

Speaking of logical fallacies, here’s one.

http://en.wikipedia.org/wiki/Ad_hominem

If you want bragging rights then have them. If we met you head on in a GvG you would win. We don’t have the tactics or the coordination down to participate in that kind of a match, much less the fact that the vast majority of us are PvE players that come into WvW for fun. The fact is, for us, it did happen, and we were incredibly proud of our feat, especially with as talked up as [VK] is.

Being so proud, I assume you took some screenshots or the least bit of evidence for your claim?

After all, it is your claim, burden of proof is on you. I could just as easily say “I solo’d the entire Seed guild that was online in their EB keep yesterday”, provide no screenshots, and I’d be laughed at and ignored, in the same way I’m asking you to provide evidence of wiping 2-3x your number from a guild that is specifically built to kill in the open field with uncoordinated PvE players, as you so claim.

You don’t think your claim is a little bit ludicrous? Pony up some evidence.

At this point, no evidence would be sufficient for you, especially if you weren’t there or aren’t willing to admit coming up against us. You’ve already denied that it was possible, defended [VK] as if my story of our expedition was some sort of attack on your person, and spouted illogical fallacies about interpretation of the events.

How so? I’m asking for evidence at all, and you offered to post screenshots of such odds even existing in the first place, much less winning those odds, but I see no screenshots. I’m not denying your claim, I’m asking you to prove this because it honestly sounds absolutely ludicrous. You have posted no evidence at all of such a thing and you already say “No evidence would be sufficient for you”. How do you know? You haven’t provided any…

Again, speaking of logical fallacies…

http://en.wikipedia.org/wiki/Straw_man
http://en.wikipedia.org/wiki/Appeal_to_emotion
http://en.wikipedia.org/wiki/Proof_by_assertion

You’re welcome to be angry and call me out what you think is bull. Regardless, I look forward to battling with [VK] again (unless you’ve left already that is).

I’m not the angry one dude, you’re the one who’s blustering when asked to pony up any evidence and refusing to give any at all.

Best Solo Roaming Class/Build?

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

Ranger is the best roamer

In all seriousness, some builds are designed that do far better in duels than others. For example, if two people of equal skill were to play staff ele and D/D ele, I can already tell you who is going to win the vast majority of fights. However, if we’re talking about who is more effective at supporting and doing AOE damage, then staff takes the cake.

And no not-bad DD ele would ever take pride in killing a staff ele. It’s just silly.

Attachments:

FC/ET/SF

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

Sure I could post a bunch of screens, but all you’ll see is us fighting you, what would that prove?

More than your word. I imagine if you are proud enough to post on the forums you would have taken screenshots of 10-15 of our dead bodies 4-5 times, as after all, you did claim to kill half our 20-30 VK zerg 4-5 times. So, where are the screenshots? Or. could you ask a guildy to post them?

Until they’re posted, I’ll assume they don’t exist, and you are just dreaming.

And 10 against 20-30 is absolutely ludicrous, I agree, as I said, we had several pugs/randoms with us. The 30 number is what you grew to (with pugs/randoms) after we had worked you down south, when you were up at the northmost camp you probably had 20 (just [VK])with you running from Crag.

So now, instead of it being a “Pure VK” zerg of 20-30 the entire time, it’s 20 VK and 10 Pugs that we grew our numbers to 30 with. And instead of it being a guild group of 10, you had PuGs with you as well.

So what, are you going to change your story again?

As for the dreaming, sure, you can call me out on that all you want, unfortunately, I can’t catch video 24/7 on my machine and short of video of you going stealth, dissappearing, and then magically appearing at the bottom of the map, well that’s up to your interpretation.

No, but you can post the least bit of evidence, which I see none of.

Your builds may be great for commonplace zergs that are geared and traited for ‘zergs’, and staying alive; but every time I’ve encountered [VK] the zerg ball is easy enough to get out of the path of, and focus you guys down one by one. Honestly, it comes off to me as not being used to fighting ‘glassy’ players that output a ton of damage when they aren’t taken down quickly.

Like I said, bro, if you’re so confident you can pick us off 1 by 1 until we’re all dead why don’t we organize a GvG and see if you actually can.

Also it’s pretty hilarious you think we’re traited only for surviving. If you don’t believe I can do damage to you I can roll out the support build I run ikittenerg and we can test how long your glass cannon can tank my hits.

Oh, but and ikittenerg battle I usually have fury and 10-20 stacks of might on me at all time. I can easily roll out 5-6k whirling wraths on people.

ps: I say ‘you’ in assumption that you are a part of [VK], if you’re not then negate that and replace it with something generic directed at them.

I am

FC/ET/SF

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

Saturday, I took a guild group of 10 into our Borderlands and came up against a purely [VK] group of 20-30 (And yes, Alaric with his Necro was there). Out in the open field we ‘essentially’ beat them 4 or 5 times while being significantly outnumbered. I say essentially, because as soon as we picked off half of the group, they’d stealth out, run away and WP back out of combat and run to another location. The one time they ended up wiping us was because I pulled a noob manuever down near the southeast camp and walked my group into (what is now sadly obvious) an ambush near the Arch.

Lol wut? I sure hope for your sake you took some screenies.

Btw, most of the times we dont even have 20-30 people online in FC. You can ask the commander of Agg yesterday, we were having trouble actually getting 20 for the GvG.

Saying you wiped a VK group of 20-30 with 10 people is pretty ludicrous.

To put this in reference, both VK and Agg have less than 100 members. VK having significantly less than 100 (At this moment it is around 60). Nearly half of our members did not even transfer to FC.

. I say essentially, because as soon as we picked off half of the group, they’d stealth out, run away and WP back out of combat and run to another location.

You’re dreaming.

Edit: Pulse, you should PM one of the leaders for a GvG if you think you can actually beat 20-30 with 10. We’ll play by those exact odds. I doubt you’ll make my health go below 90% honestly

(edited by Teamkiller.4315)

Im Done ... Again

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

I Completely Agree with you OP %100. I’m feeling the same already and as for Intentionally Ignoring the good suggestions in the forums, it’s all Amusements to them. Obviously the Community voice comes in Last. Sadly many of us are still caught in their web of Delusions and Manipulations, and not forgetting Lies, are In-denial to see the Truth. I’m Glad you see it. Take Care…

You realize that most of the community doesn’t want to get rid of zerging right? Most of them want to disincentivize it to the point where it doesn’t have any massive advantage over small group roaming that doesn’t already have something to do with just sheer numbers.

For example the AOE cap of 5 but there being no cap to how many players can hit you, or say the fact that one person killing a yak earns 1 point for his server but 10 people killing a yak earns 10 points for the server.

If ignoring the community is the same to you as ignoring depraved individuals who post “i quit” threads to seek attention because their radical demands were not met well…we have nothing to discuss. I’ll just treat you like a madman.

Thief changes INCONCEIVABLE

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

They just corrected it now.

FC/ET/SF

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

/salute to Agg for GvG. Getting owned helps us learn.

Retaliation from WoR

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

I haven’t had much of a problem with this tbh. I barely noticed it until yesterday. I put a WoR in front of 20 people ranging down a tower door and I took probably 3-5k total damage for the entire duration.

FC/ET/SF

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

But really Team, you should see his dancing as more of a compliment. Out of you’re entire group, you were the only one that took a great deal of effort to catch and kill, so it was worth celebrating.

Heh, I remember you. The Charr Guardan. We had a 5 minute duel at the sentry which was a failure for both parties involved. At a certain point the sentry respawned and I was like “Screw this this is getting nowhere” even though we both output a ton of dps xD.

0.o, I cant believe it xd, just a couple of weeks ago all SF was hated because all those emotes, something I don’t care, I tried to tell you guys that not all of the server does this and with no luck, now about that 3vs1, I had 8 fergies trying to kill me instead of defending their hills that was ninja capped in 8 or 9 minutes, the whole 8 minutes I had you running around a elementalist and after they killed me… 5 of them all laugh and dance on corpse xd, once again, no sympathy from here about that dude.
About the wipes we are getting, you guys got really good, listen to those who transferred and don’t forget their teachings, we need the good fights you are getting us to start wvw again, a lot of us were doing a lot of pve or alts, now we can fight again, if we are stuck in T8 (It seems that is what the higher ups want) we dont care that much if we get some fights back.

I did not say that the entire server did that, nor did I ever accuse SF of anything. Furthermore, I don’t condone laughing or dancing on corpses unless they tried to gank me while rejoining my army and they lost. I get very annoyed with gankers so hence the laugh, but only in specific situations.

I called out this particular ranger.

Also, as to who joined, you might take note that I am from T2 and moved here as a member of VK.

someone calling out rangers to OP

http://www.reddit.com/r/Guildwars2/comments/1bcdk9/rangers_are_op/

top comment

Are we taking note that u think u r better than peeps cause u came from t2 or am I taking that wrong? Not really a sarcastic question but simply not sure on how to take that.

No, he mentioned that I should learn from those who transferred and I just informed that I am in fact one of those transfers.

FC/ET/SF

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

But really Team, you should see his dancing as more of a compliment. Out of you’re entire group, you were the only one that took a great deal of effort to catch and kill, so it was worth celebrating.

Heh, I remember you. The Charr Guardan. We had a 5 minute duel at the sentry which was a failure for both parties involved. At a certain point the sentry respawned and I was like “Screw this this is getting nowhere” even though we both output a ton of dps xD.

0.o, I cant believe it xd, just a couple of weeks ago all SF was hated because all those emotes, something I don’t care, I tried to tell you guys that not all of the server does this and with no luck, now about that 3vs1, I had 8 fergies trying to kill me instead of defending their hills that was ninja capped in 8 or 9 minutes, the whole 8 minutes I had you running around a elementalist and after they killed me… 5 of them all laugh and dance on corpse xd, once again, no sympathy from here about that dude.
About the wipes we are getting, you guys got really good, listen to those who transferred and don’t forget their teachings, we need the good fights you are getting us to start wvw again, a lot of us were doing a lot of pve or alts, now we can fight again, if we are stuck in T8 (It seems that is what the higher ups want) we dont care that much if we get some fights back.

I did not say that the entire server did that, nor did I ever accuse SF of anything. Furthermore, I don’t condone laughing or dancing on corpses unless they tried to gank me while rejoining my army and they lost. I get very annoyed with gankers so hence the laugh, but only in specific situations.

I called out this particular ranger.

Also, as to who joined, you might take note that I am from T2 and moved here as a member of VK.

someone calling out rangers to OP

http://www.reddit.com/r/Guildwars2/comments/1bcdk9/rangers_are_op/

top comment

(edited by Teamkiller.4315)

FC/ET/SF

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

To the SF ranger (deranged existence) that danced on my body just outside pang.

Bro, I killed you in a 1v3 while you had two guardians on your side, you have nothing to dance about.

When I get the reaction of this pic from the enemy, don’t expect me to have any sympathy from any of you.

So cause some bad apples from FC danced laughed at you all of FC is bad?

Yeah, great logic there.

Same reasoning for justification for all of us laughing whenever we wipe you. And that is a lot. Thanks for the 10g I’ve made off of invaders this weekend.

(Also you don’t understand how unjustified his dancing was. He died in a 3v1 when he had two guardians helping him. How pathetic can you get…)

Flanking with Entangle

in Ranger

Posted by: Teamkiller.4315

Teamkiller.4315

Ah, you learn something new every day :P.

I’ll probably use it with the poison or chill trap now. Fire is more dps than the spike trap and the spike trap provides the same stack of immobilize and bleeds that would be removed in the first round.

Maybe I’ll finally take chill over poison, it’s hard to decide because chill has such a long cooldown compared to the other traps (12 seconds on fire for instance muehehehehe)

FC/ET/SF

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

To the SF ranger (deranged existence) that danced on my body just outside pang.

Bro, I killed you in a 1v3 while you had two guardians on your side, you have nothing to dance about.

(edited by Teamkiller.4315)

Thief changes INCONCEIVABLE

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

https://forum-en.gw2archive.eu/forum/support/bugs/Thief-Hidden-Killer-Trait-Broken-Post-Patch/first#post1716677

Isn’t teh hidden killer trait thing a bug?

As to the combo, add 1 second to your auto attack chain by like, I dunno, the start of another autoattack chain. Cancel it halfway to C&D, easy nuff. Or, you could do what I did, and go D/P.

Not that I agree with the changes, mind you, I would’ve more preferred the original SoTG changes, but raging like this is kinda immature

Last Patch Great/Okay/Terrible

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

I haven’t really had much server side lag. Most of the lag is client side

(Whenever I lag my friend using the same connection reports the same lag…and when my fps drop well I’m pretty sure that’s not the server’s fault)


I wish they would fix the issue of 1 person attacking a yak = 1 point whereas 10 points is gotten from 10 people attacking a yak. This supports the zerging of the silliest objectives, and as much as I defend zergs for the epic feel of large battles I feel that they should be reserved for heavy targets like fortified towers, keeps, and SMC. Small havoc squads should be taking care of soft targets like yaks.

Best dueling build for Guardian?

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

However, i have to say that the 0/x/30/30/x builds are not suited for 1v1, They have great survivabilty, but lack in killing power. Also AH is pretty much useless in 1v1, as it is meant to be used around other people, and has dismal healing when solo. They are really meant to be kept in groups, not out roaming or dueling.

That will depend on your gear. You have to remember that the 30 in any trait line will only affect a stat by a maximum of 300 points. Compared to being able to stack well over 1000 of another stat (and around 2/3 of that on two other stats) through equipment and accessories alone (for example, my ranger has >1400 condition damage) it won’t make a huge difference.

As in, I could go Full Berserker Equips and x/x/30/30/x And hit harder with full on whirling wrath than a full GC thief could hit with backstab. No, that build is not practical because you would die to a feather falling on you but to illustrate my point, my guardian runs a x/x/30/30/x support build with half my gear being Valkyrie’s and the other half being knight’s, and I can still consistently hit 4-5k whirling wraths.

True, but at the same time there are many traits picked up which further increase damage compared to the x/x/30/30/x builds. You pick up 10% increased damage from burning on a target, (from 10 in zeal, ontop of the 100 power) 10% increase from having a condition on a target, 5% increase on one hand sword damage, 15% increase on 1h crit (which is huge in itself) ontop of the amount of crit you gain from putting into that tree in the first place. Where as with honor you at most get 10% from dodging (which can be detrimental as its always better to have full endurance than to HAVE to dodge to increase your damage) 20% cd reduction on 2h, which is a good talent, Empowering might, which can net you 5 stacks of might, assuming you are critting enough every second to proc it. Which in a 1v1 fight, is alot less then people think.

10% increased damage from burning is honestly not worth it at all. The only way you can get any respectable duration on the burn is through the active f1, or if you are using something like whirling wrath, which will stack at the very maximum (you have VoJ traited to every 4 attacks and you are just proccing on the first hit of WW) 3 burns, or 3 seconds of burns (30 in zeal would increase it to 4 seconds I guess, from condition duration increase). The damage increase is not worth having to invest in the zeal trait tree imo, which is honestly terrible.

Honestly, your most optimal trait lines if you want dps would be to invest heavily in radiance and in valor. 300 Power is really only like a 10% damage increase if you are stacking dps (I have 3000 power without it and I have power on almost all my gear, but 0 in zeal) whereas you get 300 toughness AND 30% crit damage. If you even have 33% critical chance, investing in the valor line already beats investing in the zeal line from a pure statwise standpoint.

And then there’s the issue of the Valor traits just being far better than the zeal traits.

P.S. If you are not dodging then you aren’t doing a duel right! :P. Good opponents should always force a dodge out of you, even if it’s early. In fact, even bad opponents that are upleveled I usually dodge because of my very high uptime on vigor I get from that adept minor trait.

Rangers are OP

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

How do I counter this? I just got one shotted.

Longbow Rangers OP man.

You are trolling. Warrior longbows do more damage than a ranger’s.

Rangers are the most neglected class in the game

Brah the highest killshot I’ve ever been hit for was 9k and I run 3.2k armor. That ranger easily hit me for six times a killshot, which is the warrior’s most powerful ranged attack (or single damage attack period). And that 54k shot fires ten times. Not to mention it has a cooldown of 10 seconds, which is actually 8 seconds if traited.

I challenge you to find a warrior that can do more damage than that.

Look, All I’m asking you to consider is a 66% damage nerf, that way each shot would just stop short of one-shotting me if I have a judgment signet equipped so I can at least react. It would still do around 18k damage per shot which would leave me easy prey to anyone’s autoattack, so what’s the problem? You don’t think 100k dps is OP?

(edited by Teamkiller.4315)

Best dueling build for Guardian?

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

However, i have to say that the 0/x/30/30/x builds are not suited for 1v1, They have great survivabilty, but lack in killing power. Also AH is pretty much useless in 1v1, as it is meant to be used around other people, and has dismal healing when solo. They are really meant to be kept in groups, not out roaming or dueling.

That will depend on your gear. You have to remember that the 30 in any trait line will only affect a stat by a maximum of 300 points. Compared to being able to stack well over 1000 of another stat (and around 2/3 of that on two other stats) through equipment and accessories alone (for example, my ranger has >1400 condition damage) it won’t make a huge difference.

As in, I could go Full Berserker Equips and x/x/30/30/x And hit harder with full on whirling wrath than a full GC thief could hit with backstab. No, that build is not practical because you would die to a feather falling on you but to illustrate my point, my guardian runs a x/x/30/30/x support build with half my gear being Valkyrie’s and the other half being knight’s, and I can still consistently hit 4-5k whirling wraths.

FC/ET/SF

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

Am I missing something on FC? Why are SF and ET hitting us at the same time and simultaneously avoiding each other Just a coincidence I guess but you guys really shouldn’t team up on the lowest rated server.

Because it’s called playing smart, 2v1 is far smarter than 1v1v1, and if you’re not on the giving end you’re on the receiving end. It’s pretty normal.

Farm fest!

Note: not from my point of view. I got an exotic and overall made 4g on that night

Best dueling build for Guardian?

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

For dps:

0/10/30/30/0 or 0/5/30/30/5

Get signet cooldown reduction for radiance if you went 10 in radiance. Otherwise:

Purity, retributive armor, and altruistic healing in the valor tree
2H weapon skill reduction cooldown, shout cooldown reduction, and pure of voice

Go triple shouts, don’t pick up retreat.

Invulnerability elite.

Mix of Knight’s and Valkyrie armor with zerker jewels.

If you are willing to sacrifice some DPS (about 20-30% of it) you can have much higher sustain with the boonway/healway build. I would recommend checking it out; it stacks a lot of healing power and boon duration while going pure power for damage and maintaining a decent to high uptime on literally every boon in the game

3/29 Kain-TC-FA Week 4

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

You guys HAVE to stop QQ’ing about numbers…oh my god lol. All these stories of being “outnumbered 3 to 1 and still wiping you” are just plain nonsense. Here’s how you can tell if you’re outnumbered that badly.

http://wiki.guildwars2.com/wiki/Outmanned

Otherwise you are probably fighting more or less even battles unless your zerg has split into 2-3 equally sized smaller zergs. I think a lot of the guilds forget about the sheer number of PuGs that they are also likely to pick up.

I should also mention that red names tend to be larger than green names, and if you are looking at them you are likely seeing ALL of the red names while you are only seeing a small proportion of your own zerg’s names, given as the enemy is who you are facing towards and only the allies that are in front of you or very close behind are visible to you.

Suggestions for improvements for WvW

in Suggestions

Posted by: Teamkiller.4315

Teamkiller.4315

+1, agreed with all of these.

New player guardian dps question

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

Warriors nerfed into the ground? No. Guards stuck in low dps high support? No.
Only bad thing about warrior is as mentioned, no good for sPvP/WvW. As of recent patch, warriors are a bit better at support thru banners. Guards still much better at support, nothing changed there, while still having good dps thru builds and/or gear, though warrior burst is still nice.

What? Warriors don’t suck for WvW at ALL. They are in fact one of the best classes for WvW (in a coordinated group that is), I dunno what you’ve been reading =/.

As for Guardians being better at support, that’s quite subjective. It’s easier to say it like this: Guardians are better for defensive support. Most of the boons we give our allies are defensive in nature. The only real offensive supportive skills are the 4 skill on the staff and the spells contained in Tome of Wrath (which is a Guardian’s dedicated offensive elite). Meanwhile, warriors are more oriented in the nature of offensive support.

Comparing shouts for example,

http://wiki.guildwars2.com/wiki/Shout

Warrior shouts are oriented more towards laying down more deeps on your foe. That doesn’t mean they’re not defensive in nature, as Shake it off is clearly defensive and Fear me is both, but at the same time Guardians don’t have anything really offensive except maybe stand your ground. Save yourselves does give offensive boons, yes, but only to the guardian. To everyone else it removes their conditions.

A discussion between zerg and non-zerg

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

A lot of you guys are overlooking a huge problem with AOE cap. It won’t stop 50 people from killing 10, in fact it’ll make it a lot easier. How?

“Guardians pop Stand your Ground. Mesmers, signet of inspiration. Everyone else blast this light field”

Everyone who was AOE’ing? Instagibbed, especially since along with the AOE target cap removal you guys are also suggesting that the damage be toned downed when it hits more targets, the zerg won’t die, and retaliation damage to classes with high AOE would be absolutely absurd.

I suggest increasing the cap to maybe 10, no more than that. Currently Whenever my Guardian pops a reflect wall I typically take several thousand damage from people shooting into the wall and retaliating their OWN reflected projectiles onto me. Imagine the new meta “everyone stack retaliation, these noobs will own themselves”.

Rangers are OP

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

i see only a legenday defender hit you 54,624 dmg 2 times rapid fire.

I dunno who this legendary defender fellow is but if he can hit 546240 damage with a weapon skill on a cooldown of 10 seconds I feel like ranger is a tad OP. I was running only 17k health so I don’t feel like I could have done anything to avoid this damage. Sure I could dodge, but I only have 2 dodges and rapid fire hits 10 times.

I lobby for a 66% nerf in damage.

Rangers are OP

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

How do I counter this? I just got one shotted.

Longbow Rangers OP man.

Attachments:

New player guardian dps question

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

Warrior is only really bad in sPvP

That having been said, Guardians can pump out a ton of DPS and still maintain high defense. The Valor trait line gives you toughness AND critical damage. There’s a reason for that

Escaping a fight as a Guardian.

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

Hey there, I just wanted to make a thread where we could compile a list of abilities that would be useful for escape as a guardian. I’ll start with what I’ve used and what I’ve seen used pretty effectively.

Pure of voice trait — Shouts remove conditions. Soldier runes help as well, these are great for breaking snares. Stand your ground is a must for stability.

Aegis — When I’m trying to escape, I pop my f3 if I don’t already have aegis. The reason is, if you block an attack, it does NOT put you in combat slow. It doesn’t put the guy who tagged you in combat slow either, but at least the rest of his buddies wont have 300 speed while you’re stuck with 180. In the same way, retreat and shield of wrath is useful. And of course, shelter as well.

Greatsword 3 — Be sure to clear target before using this to escape or like the confused Elementalist you may charged back into what you were trying to escape from. If you have autotargeting enabled, wait till there’s no enemies on your screen before using it. If there are enemies on the screen, try to find a critter to target so you leap in that direction.

Sword 2, Judge’s intervention — Unlike GS3, both of these need a target for you to be effective. Their ranges are 600 and 1200 respectively.

Judge’s intervention can also be used to survive falling damage that would otherwise kill you…if you have a target :P. It can also be used with channeled skills without interrupting teh channeling. (breaks stun as well)

Staff 5 — Now that you can use it while moving, lay down a staff 5 in front of enemies that are chasing you. Be sure to be using look back button, instead of actually turning around to do it. Immediately after this I use staff 3 for swiftness. MAKE SURE TO NOT HIT AN ENEMY WITH STAFF THREE. The reason for this, again, is combat slow is annoying as a @$(&)(&)(*&.

Sanctuary — Works like staff 5, can be channeled while moving. dropping one behind you will not just knock down but knock BACK the enemies, giving you a lot of extra breathing room.

Shield 5 — Works like Sanctuary, except it will root you, so be sure to cancel the channel ASAP otherwise it could do more harm than good. You will knock back enemies chasing you a long way however.

Wall of reflection — If you have conditions on you and are being hit with projectiles, pop a WoR. The projectile + light field combo will remove conditions and the other guys wont be able to tag you from long range. Careful, however, as if they actually fire into the wall and get their projectiles reflected you will be put in combat slow.

In general, swiftness is one of the most important things you can have while escaping.

And of course…

DODGING. At the right time! Be sure to use your look behind you button so you know when to dodge. Absolutely under no circumstances waste dodging when you are running just for a little extra distance. DODGE ATTACKS. With luck they wont even put you in combat slow! (oh, and renewed focus I guess as well)

FC/ET/SF

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

Score update!

I had some fun skirmishes with my group support build today in EB. Shout outs to the thief/ranger/warrior combo (the warrior arrived towards the end of the fight) who fought me and another ranger between FC overlook and SMC. Downed state 3 for ranger is fun isn’t it :P.

(P.S. I was the VK guardian in full T3 armor with a staff and greatsword. I was also running Tome of Wrath)

Attachments: