Showing Posts For Teamkiller.4315:

Another Ele Rant

in Elementalist

Posted by: Teamkiller.4315

Teamkiller.4315

That said, I don’t think any other class has the sustainability of a bunker elementalist.

Guardian says hello while holding the nerfbat Immunity Idol.

Lol

Back in January our worst utilities (spirit weapons) got nerfed. From there on out I can not recall a single nerf to our class. If anything, we got some pretty massive staff buffs.

Edit: January

sPvP guardian is trash compared to the WvW guardian, but even sPvP guardian is strong. That really says something.

(edited by Teamkiller.4315)

Stealth should get a counter...

in Suggestions

Posted by: Teamkiller.4315

Teamkiller.4315

There’s no counter to stealth really, but it’s fine, thieves are given it because they are given horrendous base stats. Likewise, they are given high damage because they are an extremely vulnerable melee class that has few access to boons.

There are some…“soft” counters to stealth. For example, if you had channeled skills, like illusionary duelist, volley, rapid fire, attacking the thief before he stealthed, you will continue to do so. On the other hand, there are some attacks that will home into thieves in stealth, like for example focus 4 from the guardian and GS 5 from the guardian.

Sup Guardian bros

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

I’m one of your formerly most hated opponents, Necromancer, you know, the guy who would corrupt all your boons.

Well, a lot of guardians run meditation faceroll (I do that in hotjoins) and necros would be a joke to us because not only do we not use boons but if you put conditions on us we cleanse it AND damage you. If you put too many, we’d just clear em all.

So how’s it going with that new enemy, Thief? Working out all right with his boon stealing? I’m actually curious as to how you guys are dealing with them nowadays.

Like I said, meditation guardian doesnt use boons, so it’s been ok. My bunker guardian hasn’t been to tPvP since the patch so I can’t say there but I’m willing to bet that it’s not a big deal.

End the Thief!

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

Yeah travlane is very biased, in case you didn’t notice.

As for defense, he didn’t factor in stealth as a defense. Mobility, as of now there is no class more mobile than the thief, especially passive movespeed in stealth (if traited). Only GS warriors have the mobility that you speak of, 1200 range rush, 900 range whirling attack, 900 range bull rush, that’s if THEY WERE NOT USED IN THE FIGHT. You want to bet that no thief can catch up to that? Hell, even my GUARDIAN can stop them with CC.

Guardian Or Ranger

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

Ranger is better for solo

Otherwise go Guardian.

Tier 2: DB/TC/FA 05/03/2013

in Match-ups

Posted by: Teamkiller.4315

Teamkiller.4315

Thanks for the GvG TG!

Also, to the thief from [FIRE] that laughed after you ganked me at half health with the help of a mesmer, I hope you enjoyed my repayment times four when we fought the next four times. I made sure to laugh as well <3

Scale walls - Make it happen.

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

IMO instead of that you should really just let thieves have the same utility as the mesmer. I was thinking of giving each class a wvw specific utility that they could use. For example, you could give the thief the ability to open gates from the inside of an enemy tower for their allies if they were not detected upon the tower originally being taken. A Necro could for example have faster resurrection speed at the cost of the resurrected guy having revival sickness, an elementalist be able to fire elementally attuned catapult shots based on their attunement that offers more utility in exchange for less damage, etc etc.

In lieu of this I’d kinda want to see towers be kinda like keeps in the sense that there are multiple tiers of defense like in Keeps and in SMC but eh, that’s just me.

Should i give up on making a thief?

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

It’s just forum goers being overdramatic as usual. You can read any class forums, they all have something that makes them terrible, although granted the thief at the moment only really has one niche role that it excels at, and that is killing inexperienced loners.

But yeah, rangers are terrible for anything but small scale, warriors are terrible for spvp, guardians have a broken autoattack on their only ranged weapon making nearly all ranged combat unviable, engineers gettin continuously nerfed just like thieves, mesmers bugged izerker and other abilities, necros…lol…, and eles continuing to recieve nerfs. Notably, only a few of these come close to the level of continual nerfs the thief has gotten, namely the ranger. However, this doesn’t mean they’re unplayable or not fun to play.

Much better to try the class and see, than

Scale walls - Make it happen.

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

They should let ALL classes scale walls, with the appropriate siege.

Like, for example, ladders. However, they would be easy to tip over by the defenders. However, that’s a topic for the wvw forum.

Problem with shadow refuge Rezzing

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

It’s a lot like when you are rezzing a warrior who is downed and he uses 3 when he’s in no danger of being stomped.

I’m like seriously wtf.

New anti Thief WvW features

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

Maybe they should give thieves some group support now…

Advice build on offensive guardian?

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

Power toughness condi damage is a no no. Don’t do it.

Knight’s + Berserker’s is the way to go. Be sure to throw in 30 pts in honor so you dont get screwed by burst.

What's the most OP class in WvWvW now?

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

We had <10 people defending a tower from 40 enemies today, and one superior arrow cart already mauled several of them at the gate. They had been Pvdooring.

When they finally pushed up, a good 10 of them were downed by the superior arrow cart

Keep in mind. This is ONE superior arrow cart. ONE

Fired by someone who didn’t even have arrow cart mastery trait points. She later asked if she should put some in.

Problem with shadow refuge Rezzing

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

When I SR someone who’s downed I come upon the problem that they are furiously attacking their opponents so they get revealed not 1 second later, even after I’ve told them if I’m nearby I should have an SR ready for them to revive them, they do it. What ways have you guys gotten to solving this problem?

Save Yourselves - suggestion

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

That would make it so hilariously overpowered it’s not even funny.

How Are Spirit Weapons Right Now?

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

GW2 give`s such good variability of skills but…all we know that good guardian must play(in group) with shouts or goodbye.

Thanks for the negativity but I get along just fine with consecrations slotted.

Thief needs....

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

Dancing dagger has a lot of utility since it allows a thief to keep 3 targets permanently crippled. This is obviously most useful for the pistol/dagger weapon pairing and if you have the patience to kill PvE mobs that way it can be totally effective. I don’t see any need to increase the damage element since you don’t use it for damage anyway.

What? Dancing dagger is horrible.

I just don't get it.

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

PVE
thief:
1.traps suck big time
2.venoms have to small range for sharing
3.burst is meh
4.dps is far behind a warrior
5.mobility is NOT so very good without 15 in acrobatics
6.let’s say that the lowest hp/med armor combo compensates with stealth to stay alive, but the new “dont drop agro on stealth mechanic make things difficult”
7.almost NO boons, no team support except stealth res
8.blindness ineffective at bosses, also 1/2 duration of vulnerability&weakness
9.shared initiative system on all weapons

warrior:
1.banners 600 range: 2 super boons up for everyone in party !
2.invulnerability
3.top dps
4.highest hp/heavy armor
5.good condition remover (remove 1 condition on shout+ Shake It Off!=2 on 1 skill, Mending-remove 2 conditions then heal etc.)-contrary to “low condition removal” stated by a-net
6.good bursts
7.boons like 3 might stacks and fury for everyone in party
8.mobility via rush and other skills
9.switching weapon sets you get fresh skills

This post is so insanely slanted it’s not even funny. I know you are being serious, but I can’t take you seriously.

Slanted or not, there’s definitely a reason thieves get turned down and warriors get demanded in PvE situations.

That’s because they’re the best PvE class there is?

About that "unofficial dueling"

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

so…what was the problem again? Dueling violates the TOS or what?

I just don't get it.

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

PVE
thief:
1.traps suck big time
2.venoms have to small range for sharing
3.burst is meh
4.dps is far behind a warrior
5.mobility is NOT so very good without 15 in acrobatics
6.let’s say that the lowest hp/med armor combo compensates with stealth to stay alive, but the new “dont drop agro on stealth mechanic make things difficult”
7.almost NO boons, no team support except stealth res
8.blindness ineffective at bosses, also 1/2 duration of vulnerability&weakness
9.shared initiative system on all weapons

warrior:
1.banners 600 range: 2 super boons up for everyone in party !
2.invulnerability
3.top dps
4.highest hp/heavy armor
5.good condition remover (remove 1 condition on shout+ Shake It Off!=2 on 1 skill, Mending-remove 2 conditions then heal etc.)-contrary to “low condition removal” stated by a-net
6.good bursts
7.boons like 3 might stacks and fury for everyone in party
8.mobility via rush and other skills
9.switching weapon sets you get fresh skills

This post is so insanely slanted it’s not even funny. I know you are being serious, but I can’t take you seriously.

Next nerf: sword.

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

You should read what I wrote once again. LS is too good for its low risk and cost.

It doesn’t even do what it’s supposed to, which was to give thieves a chance against guards and eles. Burst DD or Bunker D/P are superior. S/D’s boon hate now affects other enemies far worse than guardians and eles, because guardians and eles can just re boon extremely easily. (none of their boons lasted very long in spvp anyways, it was all about stacking them repeatedly). Whereas for example, one Larcenous strike could steal 2/3’s of the warrior’s elite, which was bad enough, and the warrior’s only real defense against that was to dodge, since his shield block wouldn’t affect LS.

(edited by Teamkiller.4315)

Defense Grandmaster Trait: Indomitable

in Suggestions

Posted by: Teamkiller.4315

Teamkiller.4315

It’s not really going to make warriors weaker against thieves, it’s not really going to change much about them.

It’s going to make them a ton better against necromancers, however. What you have to remember is that the Necromancer is going to be applying conditions…that the warrior turns into boons…so he can corrupt those boons back into the ORIGINAL conditions that he put on. In summary this change would make equal the effectiveness of pre-change conditions to post-change conditions + corrupt boon. And even then, the warrior will be able to remove those conditions that have been given to him by the necromancer through corruption.

It’s a different story when you’re talking about other kinds of necro builds, which this change will not affect.

S/D thieves don’t really have conditions they can put onto warriors, unless they run venoms, which are absolutely terrible. Even with the venoms, the boons that the thief will be getting will be regeneration and swiftness, hardly a game changer against warriors who can actually burst a thief easier than vice versa (I know warriors who can literally one-shot thieves, with killshot, or with eviscerate figuratively). If anything this will help warriors out because now his might and fury have a buffer from being stolen.

If you’re talking about anything other than a s/d thief that the warrior is fighting, well then, gg.

Guardians do not apply many conditions to you. The reason they’re so hard for warriors to kill is because of their massive sustain and grinding you down thing, while taking little damage due to so much uptime on protection. The only Condition they consistently apply is burning, which is too short to reliably turn into regeneration. And even then they can just pop VoJ and wait it out so they don’t give you conditions to turn into regen. Eles may be a little better, but still not optimal for warriors to fight, as they don’t have to use conditions, and their fire sequence will still massively outdamage any regen you get from turning their burning into regen.

It has the opposite effect, I believe, on what you wanted to do.

Next nerf: sword.

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

Your assumption was backwards progression is the reason that idea shouldn’t be put in place. Lol, you need to justify why backwards progression is bad in the first place, otherwise you’re presuming what you need to prove. It’s similar to circular logic, which is akin to “I’m right because I said so.”

You still do not need to hit 1 to ensure the other, you just have to press 3, and then larcenous strike is available for you to use. The entirety of your strategy now hinges on you being able to land larcenous strike, which if your target is in melee range is EXTREMELY easy since it is unblockable. Given its half second cast time it’s extremely hard to pull off a blind in time to counter it and one only gets two dodges while FS + LS can be used 4 times almost back to back. Basically there isn’t really counterplay involved because the thief can really just spam FS+LS and still benefit from it. He isn’t going to take much damage making it low risk because of FS’s evade, LS cannot be blocked, and if he forces a dodge out of you he’s still up because he can perform it four times whereas you only have two dodges. Blocking FS is useless because it doesn’t actually do anything except deny the thief YOUR aegis, if you were using that to block it. Vigor, you say? Oh, it’s gone because of LS. The only classes with enough boons to really still have them after the thief’s done spamming 333333333 are eles and guardians which this was supposed to counter (it doesn’t really); whereas the rest of the classes are now kinda screwed against a thief with their boons.

Not complaining about the ini system. Complaining about how relatively low risk and disproportionately beneficial it is to spam LS on all opponents regardless of their status. The heavy burst damage is now the unblockable portion, which is absolutely stupid.

I would be actually fine if you switched the damage on flanking strike and larcenous strike, but I feel like not getting larcenous if flanking is avoided is better for balance.

Next nerf: sword.

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

Its backwards progression from the original skill.

Your point? If someone gave FS 2 init cost and LS 0 init cost and steal all boons, that would be forward progression from the original skill. That doesn’t mean backwards progression is bad, in fact in the ridiculous hypothetical case I just outlined it would be essential because that kind of buff is game breaking, if you wanted to keep some semblance of the buff that is.

Or how about, since warriors are so bad for PvP, A-net gave them complete immunity to all conditions for Dogged March. Sure, that would be forwards progression, but again that kind of buff is game breaking, and backwards progression is sorely needed.

So, I’m going to call logical fallacy on your “logic”.

(edited by Teamkiller.4315)

Defense Grandmaster Trait: Indomitable

in Suggestions

Posted by: Teamkiller.4315

Teamkiller.4315

How about just REMOVE a condition upon gaining a bar WITHOUT the use of utilities, that means only in battle…it’s extremely easy for warriors to gain adrenaline atm and that trait would allow both adrenaline surge to EASILY overpower mending and for signet of fury to easily destroy signet of stamina i terms of utility. That would make warriors extremely overpowered. They would have been vulnerable to conditions before but now they’re nearly completely completely immune to them based on how fast they gain adrenaline and how short the cooldowns on those abilities are.

Also warriors have no business converting conditions to boons.

Keep in mind this is a suggestion from a guardian player, I still won’t have trouble with warriors because my only conditions when facing them is burn and immobilize, and the immobilize is very very short anyways + broken out of with any movement skill, so it doesn’t affect my pvp against warriors either way. They’re still gonna get smashed.

Next nerf: sword.

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

That’s terrible.

What why? It’s way too easy to access larcenous strike’s boon stripping capabilities at the moment. You don’t have to plan for ANYTHING tactical, just press 3 and LS is available for you to use next time you’re in range. Instead, now you have to plan your 3 strike instead of just spamming it.

Right now Sword 3 is less reactive than even HS. HS is worse than autoattack for targets with HP over 50%, so you wouldn’t spam it then. You can spam FS+LS without worry because not only does it do a very very acceptable level of damage but it strips boons from targets…which almost all targets have. Even if it doesn’t, it’s still worth spamming as long as the target’s in melee range because of its higher dps than auto and it being higher dps than all the other abilities in S/D. Not to mention the evade.

(edited by Teamkiller.4315)

Next nerf: sword.

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

Okay, then here’s another idea. For larcenous strike to actually be available to use, the player has to deal damage with the first part of the strike, flanking strike. If it is blocked evaded or missed then larcenous strike will not be available; you will have to use flanking strike again.

It would promote a lot more reactive play, imo. In return, buff the sword’s autoattack or sneak attack.

Next nerf: sword.

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

Like I said, everything else about the s/d build is fine and it may actually benefit from some buffs. However, LS should change, imo. There’s very little reactive play involved in it.

Next nerf: sword.

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

Don’t mind if you increase auto damage/speed. Might be somewhat difficult to increase speed due to almost all autos having a standard half second cast chain. In my opinion sword thieves were a little kitten from the get go and needed a buff, but the LS is way too much.

Next nerf: sword.

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

Absolutely hilarious. People still think Cloak and Dagger is overpowered.

However, larcenous strike really does need a nerf. Maybe remove the unblockable, reduce the number of boons it strips, or increase initiative. Right now it’s the new dagger mh 2.

Things I don't understand..

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

Personally I always hated the idea of a full support guardian. I like the idea of support and booning your allies but hampering yourself to the point where you’re useless without them is something I do not like. When I’m roaming in wvw, this means they dont have enough dps to actually kill the other players or even come close to it. I make sure to always roam with someone who can actually kill enemy players. When I’m in dungeons, this means we do the dungeon far slower, and honestly most competent players do not need a FULL support 1700 healing power guardian keeping them alive the entire time. The valor line has critical damage in it, and I always try to make full use of that while running support in the meantime. You’d be surprised what you can accomplish.

About that "unofficial dueling"

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

That reminds me

In the middle of this GvG a 15-20 man Kaineng Pug group that took the South camp tried to wreck our GvG. The fact that the GvG continued so soon afterwards should alert you as to what the result was.

About that "unofficial dueling"

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

If I understand right, OP is a Gandaran having a go at some [JDGE] guys dueling. I don’t know who OP is, but I’m willing to bet he’s probably someone of no importance.

This is exactly the type of arrogance that isn’t needed in the game. And, if there is a queue, duelers need to take it sPvP. I know this really doesn’t exists on my Tier. I’d make certain they were Zerg Rolled for taking up the queue.

The type of arrogance that isn’t needed is others trying to dictate how another person should play the game.

This should be said to the OP, who is trying to tell us we shouldn’t gank people who disturb fight clubs then jump/dance/sit on their body.

About that "unofficial dueling"

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

People who usually crash our duels have no guild tag or have a guild tag I’ve never heard before. Those who accidentally crash duels and have a guild tag that we at the fight club recognize usually stop after the FIRST time we say “STOP” or once the enemy runs away and the ally stops attacking they are smart enough to realize for themselves that they’re doing something horribly wrong.

Those who repeatedly crash duels, yes, they usually do not have tags.

Those who PARTICIPATE in the dueling, now…well to tell you my own observations from maybe 10-20 times at the duel arena much of them are of our respective servers’ roaming or otherwise dedicated WvW guilds. Of course, this is only my personal observation and cannot be used as a general statistical measurement.

I would much rather keep the duelists who don’t spend all their time dueling, believe it or not, than the no names who interrupt. On top of this, I have 20k wvw kills, and not a single one is from dueling, because we do not stomp in duels. Guess which most people would like to have more?

No need to ban.

Limit flame ram construction

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

This is funny. Made me laugh

About that "unofficial dueling"

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

I returned to game after a couple months absence & ended up arguing with some of my fellow server players over something that a select group of players took the liberty of adding a “game within a game” & their rules trump Anets content & ToS. Finally, today I found out that there is some foolish “social rule” that I am expected to adhere to or else I am ridiculed , stomped, & labeled a trouble maker etc etc. I found out about this via~ https://forum-en.gw2archive.eu/forum/game/gw2/Unofficial-Dueling-Area-in-WvW-Look/first.

So you seem to have a double standard. It’s an unwritten social rule, I suppose, to not interrupt a fight club, just as it’s an unwritten social rule to not ridicule stomp and otherwise humiliate a player doing nothing wrong. Right, neither of these things are against A-net’s terms of service, so yes, you are perfectly entitled to ruin a fight club. But then again, they are also perfectly entitled by the same logic to ridicule, stomp, and label you a troublemaker. Do you not agree?

I did not see any Anet reps enter that convo so I am asking “officially, do you condone this?”

No, they don’t. That’s why there isn’t an official dueling arena and we have fight clubs instead. However, we don’t like people crashing our fight clubs nor do we like people wrecking GvGs in the same area. So if you do so, prepare for some ridicule, stomps, and labeling as a troublemaker.

This seems to be a total conflict of interest as I encounter same Guild Tag dual servers dueling each other. I go running in on my way to camp thinking I am helping a member of my server (my graphics turned low) so don’t even realise they are same guild or w.e. til they start commanding I “STOP IT”.

How in the world would graphical quality affect the nameplates being shown?!?

How am I to know they won’t attack me when I try for the camp? etc etc. How is this promoting anything other than server misunderstandings & drama? Do you think I want to go help these players & their guild when they watched as their fellow guildmates on OPPOSING server took me out because I, with good TEAM intentions, didn’t know about their version of what WvW is?

Because obviously they’re not fighting at the camp…?

Please address this issue or let us know where you stand so we can decide for ourselves if we even want to deal with the chaos that arises from the potential misunderstandings & abuse that may come with it. Players “pretending” to watch a duel I run past (to avoid confrontation & ruin their lil fun) come wipe me out when I take the camp…. I honestly feel this divides a server if it continues to take place as “player created & ran”, but ultimately it is your decision & I will respect what you say.

Why are you running past in the area BEHIND the windmill anyways? You don’t need to run there to take the south BL camp, in fact you don’t even need to get close to it. And if you got wiped trying to take a supply camp, that sounds like regular wvw to me.

Things I don't understand..

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

-Guardian who doesn’t use virtues at all.

The only one I pop regularly is justice. I’ll do courage when I feel it’s needed, but I often won’t pop resolve unless I need the personal heal from it because it takes away the party regen.

But the CD on justice is relatively low, so it’s generally fine to pop that one quite often, especially if you get extra bonuses from traits.

You sure? My allies get battle presence even if I’ve popped f2.

video: Coloxus my new WvW build

in Thief

Posted by: Teamkiller.4315

Teamkiller.4315

I think he believes that what he’s doing is impressive.

Killing uplevel mesmers and warriors around a staff ele, then picking off people who are preoccupied fighting the grub…

None of the level 80’s he fought were good for small skirmishes. Staff ele, low dps hammer warrior…and the guardian that you killed was being owned by the grub (you went down to it as well).

Not hating but it isn’t impressive gameplay. I’ve seen you in game and you’re capable of better than what’s shown in that video.

Food buffs in hotm?

in PvP

Posted by: Teamkiller.4315

Teamkiller.4315

Does anyone have any idea how this would happen?

If it helps, I exited Gw2 through wvw after I had died, and I logged on to find myself DOWNED, not dead, in HotM.

Attachments:

Remove PvDoors

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

You realize, if they’re stacking on the gate, a few AC’s will melt all of them.

And if they’re not, have guardians/mesmers/thieves use their projectile reflect abilities.

Don’t remove PvDoor.

Use of A thief in a Zerg/blob

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

Daggerstorm in with signet of malice. Make sure they don’t all have retal tho.
Pop back out, start orbiting the zerg spamming shortbow skills. Cluster bomb a couple times and autoattack most of the time. Save some ini for your escape.
Spike and stomp people who come out low to heal.

Official T2 Matchup: DB|TC|FA

in Match-ups

Posted by: Teamkiller.4315

Teamkiller.4315

RE:6 vs VK:1 Video!

  • our 1st GvG video up under our newly established guild name!
  • Thanks for those that participated and spectated

How many guardians in your group?

I believe our side had five. Some of them were running meeeeeh builds and were new.

Great fun to RE! I don’t believe anything on-the-spot there could have won us that set of matches there. We hope to improve and even out the score sometime!

After patch current top 3 wvw classes

in WvW

Posted by: Teamkiller.4315

Teamkiller.4315

Guardian, Eles, Warriors in that order.

Are you kidding about thieves lol? WvW isn’t about roaming, it’s about massive zerg vs zerg battles. Guardians are the best for this. They have their support, their CC, their area control, their healing, boons, and general their I’m hard to kill and with these allies around me infinitely harder to kill mentality. I wrote a post on what guardians can do in WvW and it massively outclasses those of any other profession except maybe the two I listed above, and I’m still of the opinion they’re better than the two above.

Warriors are your heavy CC dps and facetanking class. They do everything guardians do above with the exception of two things: sustainability in battle/defensive support and area control. They make up for that with vastly superior offensive support, higher health pool for up front tanking, and higher DPS. And not to mention a warrior who brings warbanners to the party is a warrior who would be turning the tide of the battle in your favor.

Eles can either go D/D for best dueling class to staff for amazing zerg abilities. Dropping meteor showers every 30 seconds provided you are protected is the highest aoe dps in the game, not to mention you can switch out to lightning and provide the best aoe stun in the game, to water to provide a massive amount of healing and support, to earth that…well…I’m not exactly sure what use earth has actually. There’s the churn bomb tactic for D/D eles but anyways, this is all before we even consider their utilities.

What in the world...?!?

in Elementalist

Posted by: Teamkiller.4315

Teamkiller.4315

14k damage from vapor form?!?

Attachments:

50% retaliation

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

Retal doing different damage in sPvP & WvW

in Bugs: Game, Forum, Website

Posted by: Teamkiller.4315

Teamkiller.4315

sPvP does 100% pre patch damage, WvW does 66% pre patch damage.

Any clue what’s going on?

50% retaliation

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

Yup

Definitely not according to the patch notes.

They “nerfed” WvW retal to sPvP levels apparently, but in reality not at all. sPvP wasn’t changed and wvw was nerfed???!?

50% retaliation

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

That’s extremely odd. I think it’s a bug tbh.

I’m going to go test out my guardian in wvw, brb.

50% retaliation

in Guardian

Posted by: Teamkiller.4315

Teamkiller.4315

http://wiki.guildwars2.com/wiki/Retaliation

According to that, I should be doing:

http://lmgtfy.com/?q=198.45+%2B+.075*1560

is 315.45 or roughly 315 damage. I have 1560 power. If you want proof I can give you a screenie of it, but I only attached the damage numbers for now.

According to the patch notes Retal does the same in sPvP and WvW. The Gw2 wiki page I linked hasn’t been edited in 2 weeks, ergo pre-patch, so yes, we’re hitting the exact same amount for retal as we were before, unless I’m missing something. And yes, I literally tested this not 5 minutes ago.

Tl;dr retal wasn’t nerfed

Attachments:

50% retaliation

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Posted by: Teamkiller.4315

Teamkiller.4315

I tested it out today in wvw and retal still does the same amount of damage as it has forever…uh…the only difference is that retaliation damage is now shown to you in this brown box so you are more aware of not instagibbing yourself.

That having been said, what is this sigil of energy change I hear of.