I don’t see how I took it out of context, when you clearly stated that neither of the playstyles should be favored over the other in terms of rewards, yet in reality one is greatly more effective than the other. Again, I was pointing out why that is false, I never implied that taking tower/keeps should be a solo-mission, so stop going around that bush.
While there is another thread going on where there has been discussions regarding the current reward system, I think the subject definitely deserves it’s own thread, where people can voice their opinions and thoughts regarding the matter.
Do you for example find it fair that there’s no decrease in terms of rewards if you run with 70 people, compared to a 5man group?
(edited by Tellerion.8102)
By definition then, you expect solo players to be able to cap towers and keeps?
The only reward a zerg can gain over a solo player is the keep/tower takes. This should be the case.
Not really, you were the one that said that neither one of the playstyles should be favored over the other in terms of rewards, I can even quote you on it:
Some people enjoy solo and some enjoy 100+ zergs. Neither one of those playstyles should be favoured in the way they are rewarded.
So I simply pointed out that you were plain wrong, as a player being a part of a zerg will always get more rewards than someone solo roaming. I never suggested I wanted solo players to cap towers/keeps on their own. And you also get more kills, meaning more wxp, by running in a bigger zerg.
If you take the time to read my first post in this thread it becomes pretty obvious that I want them to decrease the rewards for the people that participate in gigantic blobs. For the simple reason that it’s unhealthy for the game to have people blob up like that, as it’s impossible to fight against due to the aoe cap, skill lag and res mechanics.
- Will not help
Some people enjoy solo and some enjoy 100+ zergs. Neither one of those playstyles should be favoured in the way they are rewarded.Why penalise people for having fun?
To bad that actually running in a 100+ man zerg is far more effective in terms of everything really, rewards included. As a solo roamer your not able to cap those big objects nor kill multiple people that easily, compared to those who favors zerging, leaving a solo roamer with less rewards at any given day.
It really baffles me how some people can be this narrow-minded that they don’t grasp that the current reward system is idiotic, to say the least.
The fact that you get the very same rewards by running in a gigantic 80 man blob, as you would have if you ran with 5 people, speaks volume about the incompetence of the current WvW team.
@Monoman.2068: AoE-cap won’t be removed, and this has been explain multiple times on here already.
@Ragnar.4257: People also blob like maniaks because that’s the most rewarding way of playing WvW at the moment. Remove/decrease the rewards and I’ll guarantee less server-blobs.
(edited by Tellerion.8102)
If you don’t like thieves you can always reroll to a spirit ranger and just kitten your way to fame and victory.
This meta is worse than what it was during beta.
So, as always, make good suggestions in a positive way and you’ll see changes.
People have been making VERY good suggestions for nearly an entire year now, and the number of changes in WvW can be counted on one hand.
People are fed up with WvW being neglected, and this is the reason people are critical of the Devs. It has nothing to do with “hating” as the OP childishly puts it.
+1
Apparently Xeph asked MistLeague if he could join and they replied yes. It was only after that did Anet go over the legal stuff and then not allow it.
Sounds very professional then.
Why did TP(Team Curse) get to participate in the first place then?
I’ve discovered a way to work around the current state of the elementalist.
The solution you’ve all been waiting for is here, again, it’s dusting that dirt of your thieves. But this time you actually need to press number 3, to be as effective as possible, instead of number 2.
You’re welcome.
WXP needs to be made account bound.
The fact they are made character bound in the first place is beyond laughable.
Still a better idea than buffing arrow carts.
I know what Devon & Co will do regarding this, buff arrow carts even more.
GG logic.
Really enjoyed the fights in EB tonight against Far Shiverpeaks.
This is indeed why the system is built as it is. It is also intended to last for a very, very long time. Beyond that, we are going to be continuing to increase the rate at which you gain those ranks.
Make ranks account bound already.
I’m getting fed up with this bullkitten to be honest.
Trying too hard.
Shamless self bump.
If that were the case and if I were in a guild that didn’t WVW, I would just wait at spawn. Eventually they’ll port back, or another guild would form up that I could join with. Guild tags aren’t the saving grace that people think they would be.
You missed my point, it would be a small step in order to encourage more guilds to run on their own, and hopefully separate themselves from the zoneblobbing that is currently the meta in WvW. I’ve never said it would be the saving grace that would remove the whole blobbing-fetish people seem to have, it would however, send out a message that Anet wants guilds to do things “on their own”.
Regardless, small addition, yet I doubt it’s even considered, despite being suggested a dozen times on this forum already. What exactly does that tell you?
I wish Anet would actually encourage more guilds to run on their own, instead of blobbing up with the rest of the zone. But the fact that they can’t even add a simple guild commander icon just shows how little they actually care. A small step maybe, but a welcoming one at least.
It’s also pretty obvious that the limit of people being able to be on a map at a given time needs to be decreased again temporarily, until a proper fix is in place.
(edited by Tellerion.8102)
Definitely support this idea!
By no means is this meant to be a “I demand an answer” kind of thread, I would however highly appreciate if Devon took time to share some lights on the following suggestions I’m about to list, as I feel that the recent update by Colin Johnason on what we can expect to see in the remaining part of the year was quiet limited when it came to WvW, while both PvE and SPvP had their bits of exciting news to look forward too. The linked blog-post made by Devon in June doesn’t actually fill us with insight in what we can expect either. Therefore I took the time to list the following realistic suggestions, they might not be game-changing, but at least they would improve the gaming-experience for a lot of WvW’ers out there.
1. Commander Icon: Quite possibly one of the most discussed suggestions on here, as the current icon definitely could do with some improvements, in both the way it functions and the way it’s acquired. In short I’d like to see commanders being able to place more symbols for others to see, such as attack, defend and meet-up. Icons in different colors in order to separate the said symbols from each of the commanders on the same map, and the ability to spend Badges of Honor for the icon instead of, or in combination with, gold.
2. Guild Commander Icon: Organized guilds having to use the targeting mechanics in order to run as a guild, without attracting unwanted attention from pugs, is a bit silly in my opinion. Would simplifying these guilds gaming experience by adding an icon, purchased by influence, that is only for them to see , be too much to ask for? I believe that implementing such an icon would also encourage more guilds to run on their own, instead of blobbing up with the rest of the zone.
3. Weapon/Armor skins: I would really like to see some changes made to the limited amount of skins, both for weapons and armor, your able to obtain by doing WvW. Something like how SPvP currently works would be ideal, with “better “ looking skins getting available to purchase the higher rank you get.
4. WXP Account Based: No idea why they were made character-, and not account based in the first place.
5. Supply lost when killed by enemy player(s): Losing your supply if you get killed by enemy players, or at very least have a chance to lose the supply.
6. GvG-area: In no way am I expecting there to be made a separate map for this, although http://gw2gvg.com/ has proven to be a big success, with over 140 guilds signed up at current date. What I would like to propose though is that the warthogs gets removed, and that perhaps the skill point gets moved a bit away, from where the GvG’s usually are held (South of the south supply camps in borderlands, near the mill). This might not seem like much, but it would be a step in the right direction.
Not really anything new to see here, as if I recall correctly all of these suggestions have been posted before, but hardly anyone of them has been dealt with yet by Anet.
(edited by Tellerion.8102)
Another exciting patch incomming from a WvW perspective …
Zergs can use siege too but you must not WvW much if you haven’t seen a couple guys in a tower with siege fend off a whole Zerg. More siege more quickly favors smaller numbers because zergs never have an issue speed building things, anyway. Now a small group can get up an AC or 2 without someone running in to hit it and prevent it from being fully built because now it needs more supply that a small group doesn’t have.
I see your point, but from an attacking pov, it’s close to impossible to fight against well-placed siege inside a tower, unless you of course blob up even more, or find something totally unguarded.
(edited by Tellerion.8102)
Do you even realize that siege like arrow carts are an anti-zerg mechanic.
Anti-zerg mechanic frequently used by zergs themselves to counter the opposition.
If you think these changes favour smaller numbers, then you’re deluded. This was already stated by the majority on here when they first decided to buff AC’s completely out of the blue.
If it’s so obvious, then why do you still waste time here?
Obviously out of frustration, obviously.
Exactly. You don’t want siege (or as much siege) in your PvP? Go back to the actual tPvP or sPvP area and play that.
I’ve been leaning more towards the spvp scene lately, yes. But how exactly is that suppose to cover my needs for larger scale fights? (Before replying, keep in mind, I want to avoid the clusterkitten of siege usage that WvW is currently struggling with.)
(edited by Tellerion.8102)
…
This thread was purely made out of frustration, it’s already become fairly obvious where you intend to take this part of the game.
Such a masterstroke of an addition, most definitely another gigantic step into making this part of the game into a total siegefest. Can’t wait to see even more speedbuilding of AC’s during open field fights.
To be fairly honest I’m kind of surprised they haven’t replaced all the current character skills and utilities yet, with something more suiting Devon’s vision, making WvW even more siege dependable.
(edited by Tellerion.8102)
Actually looking forward to this one.
With that saikittenhe only one concerned about the cannon being slightly too OP? :/
Personally, I think that a tag that is only useful within a guild is a bad idea. As others have said, commanders in guilds can do just fine without their tag on. Not to mention it would mean that all the current commanders wasted 100 gold, as everyone could easily just join a guild to see the tags.
I think there are many things that should be improved upon, in regards to commanding, but this isn’t one of them.
In what possible way would a change that encouraged people to actually find themselves a guild to WvW with be a bad addition? If anything, this game needs more organized guilds doing WvW, and I speak of experience when I say that fighting decent guilds is far more entertaining than bashing random pugs that this game is currently flooded with.
…
It’s correct that anyone with half a brain knows how to do a proper guild raid nowadays, without having to put on their commander icon, as you can use the targeting function in order to mark the one that is leading, by targeting him. However, the point with such an implementation would be to simplify the gaming-experience of these guilds, kind of in the same way aoe-loot has. You don’t really need AoE-loot, do you? But it sure is handy though …
Such a small and easy addition would obviously encourage more guilds to do things on their own in WvW, and separate them from the server-wide blobs the game is currently struggeling with, meaning better fights and less skill-lag in general.
But of course buffing arrow carts into oblivion sounds like a much better idea to solve this issue, doesn’t it? Oh wait …
I would understand the pricing if the custom arenas offered more, but honestly they are quiet limited at the moment.
Also, out of curiosity, are you able to share the ownership of a server with your fellow contributors? Considering it seems like a group project buying and sustaining a server it would be only fair having more people in charge of it.
i dun think they can change the gems prices now cos if they lowered it, those who bought at 1600 gems would rage.
then again, they can always compensate by giving them extra custom arena kits right?
maybe can try like this …
Custom Arena Starter Kit
500 = 30 daysgive 3 custom arena start kits to those who already purchased at 1600 gems as freebie.
Custom Arena Biannual Kit
2500 = 183 days (save 500 gems!)Custom Arena Self Sustaining Yearly Kit
4000 = 365 days (save 2000 gems!)
Gets +1 day per day if there are at least 100 unique players per day visiting this server.so if the server is popular it will become a permanent server.
the 100 unique players per day could be tweaked to a more reasonable number though.i not sure if 100 is too few or too many.
I would have supported something like this.
No kittening way in hell I’m spending 1600 gems for 30 days.
Absolute legend.
Game wont be the same without you guys.
Deja vu @ this thread.
Glad to hear that Solo Q is still been worked on.
However, from a solo-queuing point of view I’d say that the matchmaking does actually team me up with equal-skilled players a bit more often than earlier. Despite that, I’ve yet to face anything other than full premades for the past hours I’ve been playing today. I’m ranked in between 350-500.
Also the queuing time is sickening, normally pop-up time for me was about 10-15mins or something, during primetime EU.
I think the really question here is if these pro Tpvp’ers could beat 25 silverback gorillas.
plz Anet, plz
Beyond laughable, kittening joke.
Vcy are doing very well, it only took their 50 man zerg an hour to get a wooden wall down on bay.
I can already see this failing extremely hard.
The fact that they even came up with this idea just shows us how clueless they really are.
Exactly what WvW needs.
Make the population on sPvP maps larger to suit them. This way they can do their thing without spoiling WvW, please??
There’s trebuchets in Battle of Kyhlo for you to man.
Its time to find a different game ^^
Fixed for ya.
As capping during off-peak hours wasn’t a big enough issue already, they decided to go through with this nonsense, making time coverage even more vital.
I fully support Aneu on this matter, and I cannot state enough how ridiculous these changes really are.
This patch was a giant step in the wrong direction.