Showing Posts For Teraphas.6210:

Ritualist. We pull strength from our past.

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Posted by: Teraphas.6210

Teraphas.6210

The way you describe it is that you have 3 things slotted into f1-3 you then sacrifice themfor an additional effect. This is the core mechanic. Ignore as to what the Guardian skills are just look at the mechanic.

3 persistant tokens that are sacrificed for another token/set of tokens. Tokens being any skill.

Mesmer is close i guess but to the way you described guardian is closer still. And the little on top plays like necro

If this is not the case you may need to explain your mechanic further as it currently reads as guardian mechanic where sacing all 3 at once grants a weapon bundle aka death shroud.

Or are you meaning its an f1 3 that have no point or inherit powers but to serve as a 3 key code to one of 6 weaponsets. Becuases that may be cool but would worry about balance. Would they keep weapon swap too? Does it make it potentially too intricate for first time players to pick up easily?

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Ritualist. We pull strength from our past.

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Posted by: Teraphas.6210

Teraphas.6210

Unfortunately you need a more unique class mechanic. Your current one is nearly identical to the way guardians work with a slight Bit more thrown on top. Meaning they will have a similar feel.

Anet has tried to create unique archtypes for each class. This mean a unique class mechanic that will affect all builds. You can skin skills to fit any lore you want for a class theme. But its that basic mechanic that makes the classes feel differently when you play. Try to find a more unique mechanic. In fact search ritualist in this section, I have suggested a few mechanics or revisions to mechanics in several rit suggestion theads.

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lose the crab toss

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Posted by: Teraphas.6210

Teraphas.6210

Right, because it’s not like you can ignore it or do something else, or that other people might enjoy it or find it an easy daily.

Can’t please all the people all the time.

Some of us don’t leave WvW and we don’t need the flavor of the month getting in the way. They already waste enough space with pve dailies.

First look at the patch for the 28th wvw only dailied are already coming

Second I haven’t counted recently but I know the first day the crab toss was on top of the normal number. Still think there are extra.

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Titles Should Have an Effect

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Posted by: Teraphas.6210

Teraphas.6210

Its got to be cosmetic or it will force people to do certain things that they may or may not like doing in order to get the bonus. With all the changes to letting people play what they want without forcing them to do others to put bonus stats on titles would go against that.

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Titles Should Have an Effect

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Posted by: Teraphas.6210

Teraphas.6210

Still think the been there done that should come with a town clothes t shirt

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Please give more control over Guild Missions.

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Posted by: Teraphas.6210

Teraphas.6210

I agree with this suggestion.

Yeah my Guild had people start it early a few times. We laid down the law no one gets in melee range of the shiny or it’s gkick. One of our more prominent members decided to be funny and go dance on it.

They are no longer in the Guild. We haven’t had an issue with people screwing around near the shiny since

So glad I’m not in your guild, sheesh.

That being said it was a person that had been causing drama as well the previous few weeks. Flaunting the leadership’s rule was just the last straw. I guess it was fortunate that the Joker happened to be someone already trying the guilds patience. Dont want my guild to seem that heartless. But when you have 300+ members with at least half that on any given night, you tend to have to be strict with enforcing rules.

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add woven leather armor please

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Posted by: Teraphas.6210

Teraphas.6210

A lot of the armor in game utilizes armor made from panels. Instead please design some armor that uses strips of material woven together. This would allow that when dying the Armor we could choose 1 color for the vertical strips and another for the horizontal.

This could allow for some interesting Armor for both light and medium armor.

A good example is the chest armor Drake wears in Blade 3 if you need a visual of how the dying could turn out

Attachments:

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Notifying downed players

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Posted by: Teraphas.6210

Teraphas.6210

I can see the dark side where griefers ping the defeated just to make them wait for a rez that’s not coming. If that issue can be resolved, I’m all for this.

If its like one of the above suggestions and just adds your green dot to their mini map (and map in case the are looking at waypoints) just let’s them know. Someone is in the area and you can now see them coming. You can decide they are taking to long still. But at least helps Foster community. Harder to grief too as all it is is making them aware of you.

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Please give more control over Guild Missions.

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Posted by: Teraphas.6210

Teraphas.6210

Yeah my Guild had people start it early a few times. We laid down the law no one gets in melee range of the shiny or it’s gkick. One of our more prominent members decided to be funny and go dance on it.

They are no longer in the Guild. We haven’t had an issue with people screwing around near the shiny since

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Region Armor

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Posted by: Teraphas.6210

Teraphas.6210

Perhaps even items to make the pieces are found only in the various regions with the smith found in the highest. Visiting them lets you know what they need from various locals around different maps.

Would be a great way to get people back in lower zones and a great way to continually add new Armor to the game

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Loading screen artwork

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Posted by: Teraphas.6210

Teraphas.6210

Im sure there are plenty of concept pieces for cities. Could we possibly see more? At least on high travel areas like cities

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tokens/badges/etc shouldn't go in inventory

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Posted by: Teraphas.6210

Teraphas.6210

If you have right clicked on them you would have seen a grayed out option for depositing them. However the system is being reviewed to determine exactly how they want it to work and how to convey that information back to you. Ie how many tokens you have without going to a bank access or the token vendor.

It’s also a lower priority as well over other systems being put in. It will come just be patient

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How are you supposed to get the precursors?

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Posted by: Teraphas.6210

Teraphas.6210

Sad thing is any hunt usually has a guide showing up on various sites just an hour or so after the patch hits and few people bother sorting it out for themselves. They just go follow the guide and don’t figure anything out.

I did Southsun before any guides hit. But I know a lot of people were convening they weren’t even bother until the guide showed up and would ask every 15 minutes if it was out.

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Rallying off of mobs in WvW

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Posted by: Teraphas.6210

Teraphas.6210

I would like to see a cap like say last 20 30 targets (players or mobs) you damage can count to rally. As it is most larger Zerg fights become a matter of hitting as many foes as possible in order to rally if any enemy goes defeated.

If it were to be scaled down to your more recent targets then zerg fights may become leskitten everyone you can and more focused fighting.

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The Bladedancer - A new class

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Posted by: Teraphas.6210

Teraphas.6210

The thing is for a new class to have a chance it needs a unique class mechanic that will touch every build. Your original post has the mechanic a near copy of the elementalist. You can theme skills however you like but if the class mechanic, the archtype is not unique then the class will play nearly exactly like the other.

Having the dances work as utilites that a build could be made around vs just another form of attunements gives it a better shot of making it in.

Especially if you have the trait lines following the dances. You would likely spec down one or two of them making them appear less desirable to use the other dances.we already see this in eles, even if they should still be using all 4.

As for clunky leaving them as a mechanic I think would be clunkier. That would mean managing them on top of the summons. My proposal has you choose which fits what you want to do with your build much like guardian now and every other class. I see you tried to blend existing classes but you don’t want to just go I will take this as is you need something that ends up being its own vs pieces of several wholes.

But look at it this way. If you make dances utilities than you can keep weapon swap making it more versatile and a whole new playstyle. Opponents would have to keep up with what stance they are in but what weapon. As well as wonder which other dances they have equipped. They would be less predictable and that’s good.

Oh and consider swapping horn out. For a class themed around breathing something as strenuous as blasting a horn seems of. Maybe off hand axe instead, stay with bladed items?

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What to buy with Achievement Points?

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Posted by: Teraphas.6210

Teraphas.6210

I don’t think it should be a currency but a milestone system. Reach 1k total points unlock an exclusive dye for all your characters. Hit 5k and say gain access to emote auras like gw1 collectors edition had. Different milestones various visual rewards. There would be a vendor say in HoM that once you hit the milestone could always pick up.

Possible awards.(preferably things only gained this way snd not anywhere else in game)
Unique armor skins
Dyes
Auras
Footsteps
Weapon skins
Mini pets
Ability to apply different colors to spell effects
Class specific visual upgrades.
Back skins
Elite skills

There are potentially more.

I want to clarify a few of these.
Class specific upgrades. These would be visual changes only. For rangers they could gain new skins for their pets. Same skills and stats but the wolf could have a dire wolf skin. The bears could be decked out in armor etc. Engineers could gain new backpack and turret skins. Not all classes would be as easy. But seeing as they are account based would encourage people to try new classes.

Auras these could be added to the dye panel. Applying the aura would apply a particle effect to the coorisponding armor. Likely a very high milestone to ease fps from going toocrazy. Also very fitting to show off those with high achievement scores.

Coloring spell abilities could be a buff you apply with a huge timer. It would be a full change not a spell by spell choice. You pick the theme you want and all your spells are color shifted. So a pack called Balthazar’s wrath could turn all guardian skills from blue tinted to red tinted. Mesmers could have clones shatter red and red projectiles. Some skills would just recieve some tinting. Like any eles boomerrang air circles. They could gain some red tinting to the dust along the path and maybe a little on the circles but would remain mostly as is. It would be a color scheme designed by the devs to allow some variarion and showing off of achiement while preserving overall spell look.

Elite skills may seem like a instant ‘no what are you crazy idea’ but we already have one in game. Mistfire wolf. So why not add more elite skills. Strong generic skills that all can obtain eventually. Just like current elites, they would require a little work put in. But if at at the correct mile stone would begin to be obtainable shortly after your first character gains their first elite. There of course could be several at different milestones.

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Increased server populations

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Posted by: Teraphas.6210

Teraphas.6210

Funny anet themselves have said try different times of day to find it go from full to high

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How are you supposed to get the precursors?

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Posted by: Teraphas.6210

Teraphas.6210

There is a reason they are called legendary. You don’t obtain legendary status by doing something just anyone can do.

Now the precursors are fine. Maybe a slight boost to drops just to push the tp down by allittle but not crucial. It would be nice to see more legendaries added to game. Having 2 or 3 of each weapon type would be a better solution to temper prices more than anytging

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Increased server populations

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Posted by: Teraphas.6210

Teraphas.6210

Its more a concurrency thing than anything. Try looking to transfer weekdays at non peak times

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Dragon Festival - Dragon mini

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Posted by: Teraphas.6210

Teraphas.6210

Seeing as dragons are the enemy (mostly) I doubt this festival will be one of celebrating dragons but of having survived them another year

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Pull mechanics for allies

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Posted by: Teraphas.6210

Teraphas.6210

If implemented make it so things like the wire magnet etc need the target selected so allies hit by it in ssy wvw dont accidently get pull options on f and hit it thinking its loot

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The Bladedancer - A new class

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Posted by: Teraphas.6210

Teraphas.6210

I love the theme of the class but sadly I have to disagree about the uniqueness of the class mechanic. Its a nice skin but mechanically operates like an elementalist with a resource pool instead of just straight cooldowns.

My recommendation to make it more unique is seperate the dance stances to utilities. Keep the breathe mechanic but instead of controling stance changes have it affect your overall damage. Potentially have it start at the middle and have skills that add or subtract from it. Strenuous powerful attacks could have a much shorter cooldown than other classes but lower your overall damage to use. Use frequently without rest or energizing skills you will lose potency. On the otherside build up the meter and those attacks become stronger. The meter would obviously move back to the middle when out of combat for a while. Breathe may still work as a name or maybe tempo, amplitude, poise, or grace.

I know this could be considered thief like. But I think the ebb and flow of damage being the driving force over use of skills differentiates it and would create a diffent playstyle. Coupled with several stance utilities and perhaps even keep weapon swapping but a small pool of weapons could prove quite distinctive

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Golems in WvW

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Posted by: Teraphas.6210

Teraphas.6210

Be funnier if they danced like the pilot. Have a charr hop in and watch golems go crazy. Shufflin golems would also be hilarious

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Premium Option...

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Posted by: Teraphas.6210

Teraphas.6210

This gambling option everyone can agree on is not right especially when it applies with real money as well.

The problem with the Gambling system isn’t that it’s there – it’s that the odds are all messed up. If you had a 20% chance to get the special thing with each chest, or even a 10% chance, it wouldn’t be near so bad. But as is people are buying a hundred chests and still not getting the cool thing – and that sucks.

It may suck but its why they are pestige items. I doubt they would collect a fraction of the revenue if the odds were better. Its slot machine mentality.we know that jackpot is a long shot but we feed all those machines in vegas becuase you see them payout here and there. And you think me too I can hit it big just one more try.

Besides some of the skins suck. People want them becuase they are rare more than anything. Just look at the armor on the gemstore. Garunteed at a cost and you see a fraction of the molten weapons or sclerite. Its the chase.

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Premium Option...

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Posted by: Teraphas.6210

Teraphas.6210

Gems to cash is player driven. Players have more access to gold so they buy up more gems especially when new items hit.

The price goes down when players convert gems to gold.

Its simple supply and demand. The ammount of gems is finite. If none are put in you can’t buy them. As the supply dwindle price goes up. The gem to gold also goes up to entice players to feed more gems back in. A self regulating system.

You cap the gold to gems you break the system. Player wealth will out pace the gems in system. There would be no reason to convert gems to gold as the return would be low and easier to buy thing directly with gems. Eventaully even that is eclipsed as the player base has so much gold you need to create gems with no real life currency since you capped the exchange. Getting gems with gold is only sound way for vetern players to go. Only new players use cash. By this point new players are rare becuase you have wrecked thr economy and anet had little to no cash coming in. Game shuts down.

All becuase you are annoyed that gem prices climb and fluctuate with new items on the market.

The exchange is by far the best gold sonk in the to prevent devaluation of currency as its player driven. Greed will always kick in to push the gem price back down. It may not be as much as you like but it does.

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Let's increase Flesh Wurm's teleport range.

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Posted by: Teraphas.6210

Teraphas.6210

I would just like a way to dismiss it without porting. Especially in pve wvw it gets annoying if you forget to pop it and have to teleport in its general direction. Especially if you land somewhere hostile.

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Please do a little extra effort with charr

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Posted by: Teraphas.6210

Teraphas.6210

I enjoy the shaders especially in fire heart rise I can set my Armor to an Amber theme and the ambient light plus my shiny Armor makes for an awesome effect.

But yes the charr stuff is crazy. The tower shield floats higher then anything. The gladiator helm on female charr rides so high that mine looked out under the nose guard vs the eye holes. Hadn’t tried in on a male to see if it fits better but the female seems to have a smaller muzzle that throws several helms off

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Premium Option...

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Posted by: Teraphas.6210

Teraphas.6210

I really don’t think they need to up cash flow. Seeing as all gems in game come from players turning them into gold. Gems used to purchase things are destroyed. So when you buy gems with gold is because someone used real cash and turned them to gold vs buying something directly.

If players don’t supply the gems with real money there will eventually be none for those to buy with ingame gold. And that’s from their economist mr Smith

There is no need to really entertain this suggestion as they already have a better system

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Bone minion blast not working?

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Posted by: Teraphas.6210

Teraphas.6210

Do you get the combo bubble? Have you seen it working since last patch?

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Bone minion blast not working?

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Posted by: Teraphas.6210

Teraphas.6210

I noticed earlier today as I was trying to detonate one bone within the poison field left by another I noticed that I didnt see any combo bubbles floating up. Nor did any when I stood in a water field with them an blew them up.

Anyone else noticing this? Is it just becuase of my minions dropping poison when they die?

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Class Suggestion: "Blackguard"

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Posted by: Teraphas.6210

Teraphas.6210

It just might get annoying to have to call every target you go after

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Class Suggestion: "Blackguard"

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Posted by: Teraphas.6210

Teraphas.6210

So you would only be effective against your called target?

While I do applaud the semi uniqueness of the class mechanic, just calling your target seems a little weak and repetitive. I also say semi becuase it reminds me of a scaled down form of mesmer clones. Visually may be different but mechanically similar. Tbe clones function like the mark allowing other effects to be applied. This class seems to call for those effects to be seeded in more skills

I do like the idea of a blackguard but traditionally they are more fallen paladins. Paladins generally involve a diety. And fallen they have broken from their faith. Guardians in game rely on inner strength. Not sure how a blackguard fits in lore wise.

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Which Race?

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Posted by: Teraphas.6210

Teraphas.6210

Tengu most likely. Already share a model style with charr. The others would need every armor ingame remolded. Plus in LA if you approach the wall they comment they are watching world events before deciding if they will join in and on what side.

Ogres and largos would require completely new personal story as later events would make little sense. Making them unlikely to be payable outside a fractal

Stone dwarves would require a lot of lore work around the world to change from delving into ruins for answers to having them around to ask. That plus potentially needing all new armor models makes them unlikely

Kodan may work and eventually become playable but would likely need armor to be remolded for them making them a larger project then say tengu the that would need maybe a few helms adjusted slightly and footwear redone.

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Air wars on WvW

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Posted by: Teraphas.6210

Teraphas.6210

I had suggested something like this long ago. Difference being mine took place on its ownmap .

When you entered the map you are in a small airstrip at your servers starting point. This is on a cliff looking out on open air. Similar to the wintersday snowball fight you would see several aircraft that you can take as a weapon. These craft would serve as a sort of class type for the battle. Using the aquatic combat system would work as a base.

The area would have a few minor ground outposts sitting on mesa or floating islands. Taking these would be like supply camps worth of points. They would serve to allow you to swap craft without returning to the start. Upgrading would allow way points maybe even stronger crafts or at least unique to that island.

The true objective would be large derigables (zeppelins) that would serve as mobile keeps. They would be constantly moving forward but if a player is at the helm they could change its heading leading to large ship fights. Turning the ship would be like turning a treb, slow. When not piloted the ship would make adjustments to eventually return to its defualt path.
To board players would simply fly over the ship and weapon swap. You would then fall to the ship. Judge poorly and you fall. The ships would have various weapons mounted and upgrading (cost gold and time only) would add more and eventually a flight deck allowing players on board to grab personal craft without returning to the start or an out post.
Various parts could be damagedon the ship. Attack the engines internally or externally and cripple its speed. The more damage done the slower it gets. Weapon posts would be destructable as would doors leading to internal compartments. This would force players to not only defend the bridge to retain control but also the engine room to avoid becoming dead in the water.

I would forsee 6 to 9 ships like the ones currently in game with 3 much larger leviathan class ships. These would serve for extensive shipboard fights while being supported from the air.

I also think it would be interesting to see a server seeking to protect its upgaded ship try to disengage anenemy ship by fleeing. The fleeing ship could send is fighters to counter any pursuers or send them to assault the persuing ships engines to slow it so they could get away

I would like to see supply not used on this map, mostly to keep siege aboard ship rare. And also keep repairs and upgrades mostly timed. There could be a source or two of supply on the map. But those should be what the fighting is for, the supply to speed upgrades and repairs. Not so much and so common you need it for everything. I think this would be a good pacing change seeing as is a very different type of map.

Optional could be a control point or just having air superiority (majority of the ships) that would grant a boon in the rest of wvw or perhaps just bwck in pve as a global

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Race Change

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Posted by: Teraphas.6210

Teraphas.6210

I really need to bookmark one of anets responses on this for linking.

The answer has been not going to happen now or any time in the foreseeable future.

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Cancel Action Hotkey

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Posted by: Teraphas.6210

Teraphas.6210

The sheathe weapons works as a cancel. I just bound it to a convenient key.

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Let us choose the first stage of fractals

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Posted by: Teraphas.6210

Teraphas.6210

Good is subjective. I think all of them are good and easy. People spend more time figuring out how to skip over parts instead of just running them

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Looter Pets Suggestion

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Posted by: Teraphas.6210

Teraphas.6210

Would need some limiters on it from both a tech and a play stand point.

To avoid rampant calls on the system with it constantly looking to loot it would likely need to be on a timer.

How does it react to chests? What is its range? Too wide and it could fascilitate some kite looting especially if it can open chests. Too narrow and you might as well loot it yourself.

Bags full do you auto encumber from it picking up? Or does it just turn off when bags full? Will it have to have a text or visual cue saying your bags full?

That being said I wouldn’t mind a skritt wearing a pack that would scoop up all the loot and present me with the pack as a lootable chest when I dismissed it or 10 minutes and out of combat occurred.

Even as a timed use item available for a badge or two in wvw would make it worthwhile

Would you buy a pack skritt? I would

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10+ players instances?

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Posted by: Teraphas.6210

Teraphas.6210

I don’t think there should be 10+ man dungeon that are only 10+

However I wouldn’t mind if existing dungeons gained an additional 10 man path. Brand new not just scaled up existing. Could be potentially fun to have to use 2 groups that have to coordinate along 2 paths. Possibly even boss fights that have the groups seperated working to expose a vulnerable spot for the other group to exploit.

But again would likely be a ways off. Possibly even something to stick in an expansion as away to keep people popping back to the older content and help keep the players spread out as the new content hhits

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Guild Wars 2 Medieval

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Posted by: Teraphas.6210

Teraphas.6210

If anything I would say gw2 is closer to a rennisance period more than medieval. Possibly verging into the industrial revolution.

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Glowing Objects : What's THAT all about?

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Posted by: Teraphas.6210

Teraphas.6210

Yes that appears to be a graphic glitch.

I would say run a repair on your client and post these screenshots in bugs/support if continues

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Map Completion impossible in Ring of Fire

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Posted by: Teraphas.6210

Teraphas.6210

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Map Completion impossible in Ring of Fire

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Posted by: Teraphas.6210

Teraphas.6210

Already been quoted by devs that color randomization and some potential to shake up the matches is being worked on. Has been stated in numerous posts

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Add bioluminescent enemies

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Posted by: Teraphas.6210

Teraphas.6210

Right now sylvari are the only things in the game that have bioluminescent parts. I was thinking it would be great to see creature designs incorporate this as well.

And beyond cosmetic reasons to add it you could have enemies that change behavior and tactics based on the day/night cycle. Especially if the bioluminent markings were distinctively different from its normal markings this would serve as a visual cue as to what tactics it will use and how you will have to approach the fight.

Other creatures could use it as a flight or fight signal warning of stance changes between aggressive and defensive fighting.

Overall it could be used in New enemy types to add depth

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SOTG Interview: DS To Get a Unique Condition

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Posted by: Teraphas.6210

Teraphas.6210

Could we get back on topic please. Unless you want to start talking about the new ds skill underwater this is derailing fast.

Besides saying any classes are op underwater is faulty as a good majority of players are noobs in the water, hence went they think their class is weak is that are not familiar enough and often encounter someone who is more versed in their water combat.

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TARDIS Blue Dye

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Posted by: Teraphas.6210

Teraphas.6210

Call it tardisian blue

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GW2 Ritualist: Profession Outline

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Posted by: Teraphas.6210

Teraphas.6210

I do worry the class mechanic may be too much like a ranger pet just reskinned. Not exactly like it but too close.

The thing is you need an extremely unique class mechanic for any new class to have a chance. You can skin and theme skills anyway you want but that unique mechanic will affect every build and set the general tone of the class.

I pointed this out in another ritualist thread as well
https://forum-en.gw2archive.eu/forum/game/suggestions/GW2-Ritualist/first#post1910480

What you want is that unique archtype. This version of the ritualist reads like a pet class with finer control. I would rather see thr ranger gain finer controls like what you put forth, than have two pet classes with varying degrees of control/micromanagement.

I would love to see the ritualist back but it needs to be its own thing not a copy with some tweaks and twists

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SOTG Interview: DS To Get a Unique Condition

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Posted by: Teraphas.6210

Teraphas.6210

I have in mind a very cool condition – Zombified.

A zombified character will be damaged by healing spells and skills, also boons.
Regeneration, soothing mist… etc

Anti-bunker measure to the max. Let it stack in duration to a max of 8-10 seconds.

As for the necromancer skill only, call it Undead Surge. Opponent affected is Zombified. All healing the opponent receives during its zombified state (damage, actually) is transferred to the necromancer, effectively healing the necro’s HP (not Life Force).

If removed early, Zombified will damage the cleansed X damage, based on condition damage.

I think it’s freaking awesome, the only thing I wouldnt like is that Zombie sounds very necro-ish, and having a… guardian for example cause it would be ridiculous and not lore-themed…. but meh.

SELF HEALS, SELF KILLS WOO!

The idea itself sounds cool. Would have to tweak the skinning to make it more universal and not necro centric. Perhaps call it defile, corrupt, pollute, or something along the same lines. To make it a bit simpler it would likely be the dark dot the devs asked for whose secondary effect is any heal or boon applied causes a set amount of damage.

So it would serve as a dot that punishes you for ignoring it. Trying to out heal it would be self defeating. Not sure the boon part would make it in but the healing trigger should be fine. I only say the boons as it may cross the line of making it undesirable to have classes that share a lot of boons or in wvw or boss fights when there is a lot of blast finishers throwing out larger numbers of them.

Personally I think its borderline and could work but may be a little op if boons are let in unless the spike damage is small. Would be a delicate balance to decide on.

You can’t spell Slaughter without Laughter

Account Bound Gold

in Suggestions

Posted by: Teraphas.6210

Teraphas.6210

If they update it so that you can repair from Bank like you can waypoints it would be nice. But really I find dumping anything over all gold into my bank each night and keeping just the silver helps save up easy

You can’t spell Slaughter without Laughter

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Teraphas.6210

Teraphas.6210

I got an idea, how about a condition that prevents cleansing abilities? Call it hex. If the person affected by hex were to use a condition cleanse, the cleanse is negated and the target is dazed for 1 second and takes damage(The hex is removed once this occurs).

Again this would cause you to see guardians and their light fields as an unwanted element. Goes against the main philosophy that other players should be a welcome sight not a hindrance.

Effect on removal conditions will likely never show in this game

You can’t spell Slaughter without Laughter