As shown you can create many overlays using the APIs . If you need more examples look at the overwolf program that’s in ts3 now.
So what that you can’t edit the ui itself.
Oh and Darin there is a guide overlay in overwolf no idea if it’s good but it’s there
I could be wrong going to jump in game and check but pretty sure you can already turn on cooldown timers that apply to the attunments under options
Edit confirmed. Activate show skill recharge under options. It is under general options tab 2 up from camera
(edited by Teraphas.6210)
There are plenty of overlays out there like one at gw2stuff. Uses the apis to let you know when boss fights are going on.
Trait tab functionality is on anets declared to do list.
You don’t really need a leveling guide in this game. Just play is quite easy to stay at the level for your zone and most areas progress in a clear path. As long as you aren’t skipping things, and really new players get into everything they will easily stay at the curve. Plus there are plenty of sites out there to give them more info as they get deeper in the game.
Pet finder not that necessary as a ui addon. In fact type /wiki pets in game and it will take you right to the official wiki that shows all the starter area Pets in an easy chart.
Mostly addons like these are not found by new players is the bets that use them and they already know where the info is both in and out of game
Just get yourself a logitech g13 or a nostromo. You will be much happier than a 360 controller.
Added bonus is the g13 screen actually displays a good amount of gw2 info
I would call it a Lance for above water spear like weapons
If they do airships I would prefer it to be a map unto itself that is all air and you get into one of several crafts that serve as’ classes’ like in the wintersday snowball fight. A slightly modified underwater combat system (as in some classes are always moving forward) could work well to create an aerial combat map.
Toss in several airships to deserve as capture objectives/mobile keeps and you have a fun at up. Especially if they constsntly move forward and only steer if a player turns it or it hits the edges of the map and a safety autopilot forces the airship to turn back into the interior of the map. Imagine the fun of giant airship to airship fights to try and cripple the enemy ship and board it.
Oh and little to no land in the map and no supply. Just have things take time with the possibility that up to x can channel on it to speed up building or repairing.
I could go for a return and expansion of polymock.
I would also love to see what card / dice games they play in tyria. Especially if there are regional variations. Like for example the real life game egyptian ratscrew, that had a lot of rule variants and a core game play. And yes that is the real name of the game and no I don’t know why it’s called that but I have met people from various States and they all know it by that name.
It could even just be an article written on the website in which the rules are layed out. Bein an obscure real life game like tarok that was popular in the past or one they make up at anet.
So the charr tanks?
Or maybe add a mini event at the end of the 15 minutes to delay Teq leaving. In essence a chance to buy your server nmore time to take him out. Maybe when there is a slight bit over a minute left an npc calls out ‘its going to escape’ at which point if x players get to nodes spread around Teq they can activate an energy net/dome that blocks teq from leaving for say 5 minutes and can only be used once. Maybe if very forgiving the devs could have a secondary event once the snare is used that allows a small group of 2to4 people to recharge and reset the snare. But it would be a race to get it ready before he broke free and escaped to reset and redeploy the snare and extend your time again.
The biggest difference is that there isn’t the UI letting people know when Teq is up. As a result less people show up unless they are using an overlay like gw2stuff.com or have a guildie telling them is up.
While it would be nice to get all characters someasuran crystal ball that let’s them know what events are running around the world currently. It is fast easier just to educate you r servers about the overlays that use the anet supplied api info
It could be a good way for the devs to add several new Armors easily (well at least compared to from scratch). It would be nice to see sylvari and asuran takes on scale Armor. Just add the race name into the title.
Adding some bosses that you can’t attack directly could work. Or like in the gauntlet if you do damage too fast it makes the enemy stronger.
Overall this does seem to be the trend of new content since launch is stuff you can’t just speed kill. I don’t think you have much to worry about zerker being optimal as time goes on
Only thing is that I hope to see before the tengu become playable is for charr armor to be fixed. Seeing as the tengu use the same skeletal model as the charr they will suffer the same as charr do now.
Of course anet could also add tengu thru living story and not go the whole expansion route. Not sure they have the resources to pump content out evety 2 weeks and build up a traditional expansion worth as well. If anything I could see them going with an approach closer to dcuo and release tengu as part of living story but charge 800 gems to unlock the ability to build tengu characters. I wouldn’t mind spending 5 or 10 bucks to get tengu. I do hope of they do this that down the line when and if they release another playable race or class that they make the previously released ones free. Thus doubling the surge of returning players, those that come back for the newest race and those that didn’t buy the tengu the first time around but will try the now that it’s free. End result is more population which keeps the game feeling alive.
They also need to hype it thru major media and not just normal gw2 news sites. Putting it up as a micro transaction lets them bill it as a boost expansion, generate capital and get old players to come back that have been waiting for the expansion word to drop as they don’t know what the living world is about. They are used to other games where a patch isminor tweaks and balances. Not cchunks of content every 2 weeks. They see patch and barely pay attention.
Yeah but the Lionguard is the main focus. The priory was assisting them at Halloween. Other than tequatl SAB and the DR celebrations is all been about the lionguard for the most part.
I would definitely love to see more with the Orders. I know it’s harder as Whispers prefers to work from anonymity to have them be the main focus but it’s possible.
Best idea I can think of off the top my head is to plan a Tyrian Olympics sponsored by the Orders vs the races. It makes more sense as doing an Olympic theme with all rooting for racial cities could get a bit imbalanced. Between populations between the races played being possible to skew it more to a popularity contest. And that a Tyrian Olympic would ideally have you competing creating 5 sided games could prove tricky.
3 teams is easier to manage. Plus you can have treherne declare it as a morale booster. This also let’s you explain why when competing you can side with any order. Have it presented as a chance to see things from each others perspective. Create several activitesto compete in. But in each you rep an order and that order has distinct ways of operating.
Existing activites could be modified to match up teams based on who you are repping. Soyou could have vigil vs priory kegbrawl matches for example. And it all goes towards an overall global score that tallies wins across all the involved activities for each order.
There should also be bonus items available to those sworn to an order. So while you can save up rep tokens for all three orders and get items from each, you should be able for a bit more tokens get unique skins for your order. Or the very least make the tokens gained universal regardless of who you rep and if you rep the order you belong to that you gain something like 10% more tokens. Making it more efficient to rep your own order but not necessary.
A possible new event could be a race/scavenger hunt. The players all start in the center of a map and must spread out and collect items that appears randomly around the map. Each faction would have unique skills that would let them move thru the map and utilize short cuts the others couldn’t. There would be no direct attacking each other, instead they could buff others repping the same order. The terrain of course should be very treacherous possibly with various natural snares you would need help to get free if you got captured. This it becomes a choice of do I leave my team mate sick and hope I can get the next objective before the other sides and try to get the#1 collector reward for myself or do I divert to go free them so we have a better overall chance of being the winning team
Rewards given to the player and team with the most items collected so it becomes ideal to do your personal best as well as make sure your team wins.
Why would you make more thieves? !?
1st there is already an item to jump you straight to 20 that you get as part of the character birthday gift.
Second your overall plan is flawed as first dungeon requires lvl 30 story 35 explorable.
Third in just doing most of what you said will have already leveled you a significant bit. 32 dungeon runs will net you roughly 30 level alone.
The system is fine as is. You get bonus to xp as you gain achievement points, making it easier to lvl alts. You get an item to put the new characters to lvl 20 meaning generally one kill unlocks weapon skills and gets you leveling faster. You also get a bday booster that is account bound on a character bday. Use it on an alt you get 24 hours of play tty ime with +100% xp as well as what you have from achievements. Meaning you level faster. If you can’t get an alt to near 80 in 24 hours of playtime with all these while just playing normally than your promotion concept will likely not work well.
If I followed that correctly you have 2 resources to manage (3 of you count that it can sacrifice endurance to fuel focus) for a mechanic that works like thief initiative?
For a martial artist(I would prefer fighter as it encompasses a bit more than monk) you would be better off with a bar. You can call it focus or energy doesn’t matter. For this example I will call it focus. It is an ebb and flow mechanic. Majority of the skills would beMark as wwaxing or waning. When used waxing skills would increase the focus level. Just as waning skills would deplete. Un marked skills would be considered neutral and not move the focus. Focus would affect the overall effectiveness of your skills.
Thus high reward skills could have shorter overall as using them often would result in you being less effective. In general I would find this class has some of the lowest cooldowns (baring the theif). For ease I would suggest similar to gw1 using an arrow system to denote the current focus. You could gain a max of 5 arrows in either direction, i suggest each being a 3% shift in skill output. Of course that could change with playtesting. Out of combat focus would trend to neutral.
Possibly add in the previous idea of an unarmed state on F1. Difference being tie it to the focus level when activated. The focus stance lets call it would not be bound by the ebb/flow effectiveness of the skills. Instead depending on where you are on the meter determines what stance you take and what skills it has. For example. Neutral give or take one would result in a balanced stance of aggression and support. Have 2 or more waning and you get a more defensive stance. Have 2 or more waxing and you ate in an adhesive stance.
To me that let’s you build a class that can be set up multiple ways in various themes but still gives a mechanically distinct way of playing as opposed to any other classes
You need a unique class mechanic. You essentially have the Ele mechanic here. Which means as you said it will feel like a reskinned ele when you play it. You just have to weapon swap to get all 4 skillbars.
Not opposed to a martial art class per se but the class mechanic needs to be unique to give it that feel of being different. And as it will touch every build with that class it is one of the most important things as it helps denote the archtype it fills.
If you use an existing class to describe your idea chances are it won’t cut it and you are better off polishing your idea more. Love to see what you come up p with that in mind
I would just be happy if my charr didn’t look like they are sitting there thinking ‘I will kill you for putting this on me’
Maybe it’s just me but looking at the attachment above About the new Armor that the charr doesnt look resentful kitten ed and sad they are forced to wear it? Maybe it is jus the slumped shoulders but it makes the charr look tired and weary not fierce and dangerous
I thought they all returned to the Dominion of winds with zhaitans tsunami taking that as a sign.
Also there are 5 known clans
And 4 Houses within the Dominion one for each wind.
It is possible they could have a clan disagree with the emperors decisions to unite with the other races and add another isolationist enemy. They could then have the remaining 4 clans and have your personal story having you align with a House as well
My vote would be a deployable siege that needs say 20 supply to set up.
You deploy it on any supply hut camps towers or keeps. It can then be used to destroy 5 supply per hit. A skill line could be added that would increase the amount destroyed. It could also unlock a skill on the device, it could allow the user to instead funnel supply to nearby allies (perhaps in a manner like throwing the single rose) allowing you to raid enemy structure and turn their stockpiles against them if they don’t defend it.
The skill line could also increase how much funnels with each use.
This could make defending keeps more interesting as the longer an enemy holds the outer walls the more of your own supply they can use against you. This making it more impairing to staff defenders at objectives vs sweep in with the map zerg to repeal them off the inner keep/lords room. Attackers may instead use a door blitz to not only to try a take a keep quickly but to also just bust in and drain supply. Potentially more efficient than flipping supply camps
Or alternating footfalls. With the left foot showing what’s in the left and the right etc
This could also be applied to Eternity. Have both the footfalls active to show its duel nature
I am not sure about free range versions. A little to difficult.
However I could see dedicated sapper spots that could be added. These could be used to tunnel to the wall and set up explosives.
I’m thinking lore wise that is some repurposed dredge tech. Add in a little asura tech to show users ideal dig sites and then guide the drill while underground.
Gameplay wise you buy the seige as normal. Activating the blueprint works as normal except it also gives you a buff that let’s you see icons on the ground (think like guild treks) showing where it can be deployed. Supply is then dropped in like normal. Once completed the drill takes off and must be guarded, and maybe occasionally kicked because it stalled. If it gets under the wall the bomb on board explodes doing massive damage to the wall and filling the tunnel back in.
Warning signs there is a sapper coming would be seeing the drill site open as well as seismic disturbances similar to what dredge and wurms show while burrowed.
The thing is I find is many people find they need more survivability and trait accordingly because they are just standing there and soaking damage.
A big part of this game is more about avoiding or negating damage vs out healing it. Consider shifting how you play If you want to play other trait lines.
Everyone knows it will be Tengu with the chicken dance
I would like a hide out of combat/weapon sheathed option to all the items that we can hide/show.
Multi stage items would be cool to. We have the Whispers weapons that some fold up when sheathed. Would be cool to see other things do this too. The sclerite back piece withdrawing the tentacles when the wasps are sheathed for example
You would want a ranking system? Or how about matchmaking? How about a formal challenge system so you can set a time and fight specific guilds at that time? How about unique maps with varied terrain or do you just want a featureless white floor with no defined borders? How about variable battle sizes? Do you go with just free for all, you show up with 20 and they bring 60 and streamroll you or do you set up a system that only lets each side field equal numbers? Do you limit gvg to just 2 guilds fighting or do you allow up to 8 Guild rumbles?
That’s just of the top of my head and that doesn’t even start to consider rewards for winning or incentives to take part in gvg.
No, no, no, no, population limitation is already a generic property of every zone, wtf?, wtf?
You miss the point. True gvg should be more than just an open field. There are lots of things to consider. Determining if gvg should be even numbers or just how ever many you can get to show up is some of the stuff that Anet has to consider and plan. That takes time
Unfortunately you need a unique class mechanic. You can skin skills anyway you like but if the class mechanic that touches every build you can make then it won’t feel different then other classes.
Your current mechanic is actually more like the necro + elementalist.and weaker at that. You have your weapon skills and then enchanced version so essentially 10 skills. Weapon swap and you have another 10. Just like the eles 20.
And weaker because you really have 5 skills that only have 1/2 their power a good portion of the time.
Not saying don’t keep trying. Just that if you are using another class to describe how your new one works then it’s probably not unique and won’t feel distinctive when you play it. Anet built archetypes based on the class mechanics as much as anything.
You all realize it takes time to build systems for the game. Especially maps. If you want gvg and you want it done right with integrated systems and tracking etc then be patient.
If you want a bare bones open field just so you can get out of wvw and any buffs that may be there, then go support my thread to create some bareboned multipurpose rooms that the populace can use for anything. . Just realize that getting that fast bandaid fix may delay getting real gvg even longer
The difference here, is not our opinion. It’s the time frame behind it. You’re thinking long term, massive large scale arena with buffs and separate battle map/combat engine/etc. I’m thinking more we need a place set up for us right now where we can go because our favorite passtime is getting choked out of existence.
Like I said support this idea of you want a quick fix while you wait
https://forum-en.gw2archive.eu/forum/game/suggestions/Proving-Ground-a-open-field-training-ground/first#post2846109
You would want a ranking system? Or how about matchmaking? How about a formal challenge system so you can set a time and fight specific guilds at that time? How about unique maps with varied terrain or do you just want a featureless white floor with no defined borders? How about variable battle sizes? Do you go with just free for all, you show up with 20 and they bring 60 and streamroll you or do you set up a system that only lets each side field equal numbers? Do you limit gvg to just 2 guilds fighting or do you allow up to 8 Guild rumbles?
That’s just of the top of my head and that doesn’t even start to consider rewards for winning or incentives to take part in gvg.
You all realize it takes time to build systems for the game. Especially maps. If you want gvg and you want it done right with integrated systems and tracking etc then be patient.
If you want a bare bones open field just so you can get out of wvw and any buffs that may be there, then go support my thread to create some bareboned multipurpose rooms that the populace can use for anything. . Just realize that getting that fast bandaid fix may delay getting real gvg even longer
The explorer ones are for when you reveal sections of the map.
Quickest way is to look at maps in the region it says youmissing for less defined areas. The are often at the edge of the map or oin caves.
You can also compare to maps on the wiki.
But for map completion you just need points of interest amusingly not the entire map revealed
If a new overflow is made within 10 of teq arriving then it will be stayed on that overflow too. Just because people insist in standing in overflows before he arrives is pointless.
If you get one of those preexisting ones leave and come back. Your chances are better to actually get one with teq
Not to sound harsh but wvw is not gvg. Gvgers have copted sections of wvw for your own use. It all remains wvw though and balances are done for wvw with no thought on how it impacts gvg. Just be patient and wait for true gvg to come.
Or look at my recent posts and support my idea for a series multi purpose open field room in the spvp mists to be used go what ever the players like. It’s a short term quick fix till actual gvg comes but should serve that community better until the real thing comes
Not sure why you resurrected a 5 month old thread. But it is supposed to start another major event on the overflow if it gets created within 10 minutes of the events start. Had been this way since a little after the invasions started
They would need to be distinctive as to not be confused with Guild emblems.
But it would be nice to see banners with the server emblem around wvw. Flags at the spawn points and sentry points come to mind. Perhaps even the guards could wear the server emblem on their Armor.
I was considering if having unclaimed camps towers and keeps show the server emblem instead of just a blank flag would confuse people as to if it was claimed to easily
Anet response has been that it won’t happen anytime in the foreseeable future. Not that it could never happen but seeing kitten much is tied to your personal story etc they have no plans to allow race class or order changes
It might be simplified to just having the fortune teller say “Your fate appears to be tied to insert zone name here”
The zone you are given is the lowest currently populated zone that character qualifies for. You then get a 1-3 hour buff because you don’t want to feel like you have to be stuck there all day. This buff increases you magic find xp gain and heck why not even your gathering chances for the named zone.
The teller could also be set to choose the lowest pop zone you don’t have map completion on and your level qualifies for.
But overall this would help reward people for spreading out more and you can easily decide to ignore it if you like. But overall I would personal go for it as the mobs would likely have bonus xp on top of the boost and better MF for the zone would entice me. But if I was more interested in high lvl mays that day I may still trigger the buff just to see if I luck into it helping me with what I want to do. If not I am not out anything
Did you watch the new art teamvideo? They were showing off how they create hair styles specifically for the sylvari. It shows a gender neutral long hair style made with ferns and a new male face that has a goatee by having the bark split open on the chin and expose thematerial under.
They are coming just be patient. And like the couple added so far they will go into the character creation options and then you can just buy a make over kit.
No need to sell them directly from the gemstore
I do think the on res traits could use a rework. As they are now hardly anyone uses them as you are not often rezing. Even in wvw most of the other traits in the slot are more important to your build.
To make the appeal of rezzing more universal, I would say remove it as a dropdown menu ttrait. Instead add an effect to each trait line, the more points in the line the stronger the effect when you Rez someone.
Some of the effects could be selfish or could help allies.
A example for guardians. One line could still create the bubble of reflection with its duration increasing with more points in the line. Another line could produce a heal on a successful res that gets stronger the more points you have. Another could give an aegis to who you are rezing every few seconds as you rez them, more in that line could let it proc faster another line could give vigor and the last could give protection.
Now I don’t expect this will drastically make people change their build just to get certain effects but it may sway where they put those final points some. It would also encourage people to rez more as they would get more out of it (most at 80 don’t care about xp much lvling again is nice but usually not sought after) without having to spec into it and feel like they are missing out on something else.
Overall I think this could be said is a lot like magic find. It should be something you have without feeling like you are sacrificing for a highly situational ability
I would love to see it shoot nightmares. Black horses with manes and tails of flame and sparks from the hooves as it runs.
The bow itself partially insubstantial looking. The only solid part could be the horses head at the handle. This is all that shows when stowed. When wielded a Smokey epemeral bow like structure appears. Have it be black laced with a fiery red. Even cooler if the flames and red parts of the bow could glow/pulse when it’s fired.
I know I have rezzed well over 1k players and that is not even counting wvw.
I
Of course I will also Rez afk players just to let them die again and break their Armor
Or maybe just add a separate section that sells just the skin for tokens add well as the normal.
Could you give an example of a skill that doesn’t give a duration but creates a field?
Keeping in mind traits are getting new tool tips in the coming weeks to show off more of what they do
First of let me say that I do not gvg.
This idea is mostly a bandaid measure that could have several benefits. The idea is to add a portal/npc in the spvp heart of the mists. This would lead to a global menu of rooms.
Each room would essentially be a large Valley maybe with a small Lake and a stream running thru it. A handful of rock formations and boilers to give a little flavor.
These rooms would also have a high player limit. And would also put everyone on the same side when entering but a simple /jointeamblue or /jointeamred would allow you to set up teams easily.
The main idea is to have these serve as multifunction rooms. If a Guild wants to practice wvw concepts they could head to these rooms or as a rally point for guild activities. Or GvG guilds could use this vs heading into the south of WvW borderlands and potentially hindering their side on that map. They also wouldn’t have to worry about bloodlust or any other buff in wvw affecting the fights. Similarly duelers could go here and tag up and fight without worrying about match timers or others joining the mapthat are looking to spvp normally.
Like I said this is mostly a shortterm fix that would allow these other playstyles that currently don’t have an official place yet in the game a place to play without imposing on a section of the game that isn’t balanced with that in mind. To me it seems like overall it wouldn’t be that drastic of a setup requirement. A basic random generic valley could be built quicker than specific role maps. You then assign one to each server(ie Blackgate Proving Grounds) and create a menu to travel to that particular map. Naming after each server is more to allow organizers and reputation of what happens where when to be easier and doesn’t really require them to be on that server.
This would imo help alleviate the complaints in the forum when a change to one party ofthe game affects one of the playstyles that is not officially supported yet. It gives them a pplace while allowing the devs time to create the systems and maps that things like gvg and dueling deserve.
So please chime in and support the adding of a series of multipurpose rooms hopefully in the near future. There is plenty they could be used for and realitivly small start up compared to building full gvg or other systems.
Everyone seems to forget why this game is GW2 and not just an other expansion on GW1. They started a whole new game because some of their plans just didn’t fit into the lore. So the next race(s) will have to fit in. Races that don’t want to work with the current playable races, like tengu, kodan or largos are not the obvious choice. Their position may change in the future and I do expect the tengu to become playable some day, but they won’t be the next race.
I think the next race will be a race that is at war with the dragons and working with the playable races, so the minor races seem most likely. They may seem/be dumb or strange, but for RPers that’s just an other interesting thing to work with and for non-RPers, what does it matter? You don’t RP anyway.
They seem unpopular on this site, but on my server everyone seems to love skritt and quaggan so I guess they could be concidered to be in the pool. I for one can’t wait to play as a skritt.
Wow, for a post that started out so well you tanked fast. The Tengu WERE not ready to work with us, but by the time they release them as a playable race they’ll be ready.
It isn’t a question of if, it’s a question of when. Like I said before, the zones already exist, they just need to link them for us. You can see them quite clearly on the map, both a city and a starter area. The Kodan and the Largos are also in a position to be willing to play with the other races, they just need the story to explain what tipped the scale.
The lesser races can’t make sense because of the personal story because they have to be convinced to help by the orders. What we need are races outside of the story ready to commit and the Tengu, Largos and Kodan are ready, they just need to be tipped. But only the Tengu are actually in a position to become a legitimate playable race right now.
I think the lesser races make sense because of the personal story. They already have the story that shows us what tipped the scales for them. I expect the next personal story to involve a quest to establish a better relationship between Tengu and the other races, which would seem weird when you are a Tengu already.
We should also keep in mind Coriolis Plaza, which has 6 new Asura gates. Assuming the Tengu don’t need one because Dominion of the Winds is directly adjacent to LA that leaves 7 new races in Tyria (the continent). My guess would be Skritt, Quaggan, Hylek, Grawl and Ogre because of the personel story and because they already live in LA, Tengu because anet has mentioned the were concidered as playable before and Kodan because they seem most likely to be the seventh.
Races that don’t have their capital in Tyria seem more likely to be added after their continent becomes available, like Largos, who live in the unending ocean between Tyria and Cantha.
I would wager those portals will be for places like crystal desert or kaineg
I have said at different times over the last year. Tengu will be first to be playable. Evidence:
Talk to the Tengu just outside their wall at LA. Makes highly likely they will be playable if not first.
Tengu bodytype is identical to charr meaning chest shoulder and leg armor can be ported with minor tweaking. Would be the equvilant of going from human bodytype to norn. Even the head is laid out similar to charr meaning the horn holes etc will closly line up for easy coversion. That leaves hands and feet for new armor.
Kodan lack if traditional neck means helm shoulders and cheat piece all need to be redone to fit. Maybe pants as only easy conversion
Largos have those wings and need/penchent for those masks/rebeathers. Raises questions on if they can even use thenormal armor configuration and how the wings come out
Work wise I see the Tengu coming first unless the masses cry out strongly for something else first.
Biggest thing for me is finding a helm for my female charr. Most of the time it looks like they get the male helm which is a problem as the female muzzle and overall head seem to be sleek and narrow resulting in gaps along the sides and the eyes often beliw the eye holes
I would vote for something along the lines of ioun stones from d&d. Yes we have the ele forehead stone but is usually missed as is tiny.
A series of stone floating about the head or better orbitting woukd ro c k