Showing Posts For Teraphas.6210:

Resource Chain Proc's

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Posted by: Teraphas.6210

Teraphas.6210

i do think the extra chances come from your wvw bonuses and may be calculated more as a chance not to consume the node when it procs more then it puts more on it. would be harder to show ahead of time if you have extra there

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Allowing to rejoin fractals after dc.

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Posted by: Teraphas.6210

Teraphas.6210

i think the restriction is due to them figuring out how to let the player back in but only on the certain character and not somehow swap to a new one

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More siege options in WvW- ideas inside

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Posted by: Teraphas.6210

Teraphas.6210

Grappling hooks could have some possibility but would need specific points that they could attach to in order to avoid over abuse. for example 10 people all putting hooks up on the same 5 foot span, if there is only one grapple point there only one hook could be attached at a time and would lead to ramps going up in workable positions. perhaps instead of calling it a grappling hook maybe come up with some cute asura acronym for a portable telescoping ramp.

As for drawbridges while cool i feel would to it feeling like the only way to breach them would be with this winch/pully. but could have some possibility if tweaked. maybe instead add it as a DoT for gates, with players using the item to pull on the ropes that it attaches to the gate increasing the damage for each player on it.

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Would It Be Too Much To Ask...

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Posted by: Teraphas.6210

Teraphas.6210

I would like to see stylized versions of the ingame lettering, New Krytan, used not english or any other real world alphabet.

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Balancing WvW money through Guild Taxation Influence Buff

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Posted by: Teraphas.6210

Teraphas.6210

I defiantly like the idea of a guild buff that would increase gold drops and that the increased amount would be sent to the guild banks.
Maybe call the buff “For the guild!!”

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The boat ride and what it should be.

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Posted by: Teraphas.6210

Teraphas.6210

I do like the idea especially as it would add a nice kick off event for new zones like that. patterned after dungeons first time(or just during the event time) thru you would get the same story mode but after that would be an open series of random events. I defentily like the idea of a mini dungeon of sorts

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Gathering Tools warning

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Posted by: Teraphas.6210

Teraphas.6210

I would prefer a warning when my charges get low more then anything, but i could see this warning being useful for more the plant gathering side as i tend to forget what level sickle i need to get what, and while i now i can get the highest and be done with it i dont like wasting the cash if i need to go stock up on potatoes and then forget to swap the tools back for the omnonms

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More siege options in WvW- ideas inside

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Posted by: Teraphas.6210

Teraphas.6210

I’m usually not much of a pvp person but i absolutely love WvW. to that end and random discussion around the guild i am posting some ideas we thought would be fun.

1 Mega Laser. just like the ones found around the world at various events. This would cost say 100 supply to set up, but would require infusions of supply to fire. Once built you could continue to drop up to 100 more supply into it. 100 supply would be full power and capable of massive damage but would also be able to fire on as little as 30 supply at 30% of the max damage. Thus would add a powerful weapon to the wvw scene that would require some coordination (most likely from a guild) to set up and employ. Personally i would like to see this have range just beyond that of a Treb.

2 Big bombs. With Skritt present in all borderland, i thought it would be interesting to tap into this widely untraveled section by introducing a rare event that would, once completed, set up skritt vendors across the map for the completing server. These vendors would allow players to purchase a bomb that would replace their current weapon set, not placed in inventory. The bomb would likely have an encumbrance speed debuff forcing other players to protect the carrier. Bombs would do substantial damage to gates. perhaps even an icon on that player’s servers maps so that they can see the bomb and move to protect it.

3 Centaur charge. Playing on the same idea a rare event could be found in the centaur camps. When completed a large force of centaur lancers would ride forth to the most popularly voted stronghold on the map(likely choices being the 2 northern towers and the bay and cliff keeps) this force would proceed to head to the location and make knockdown charges on any opposing forces they find there. they would then patrol until a set time runs out or they are all dispatched. My personal vote would for there to be a a couple champions and a handful or so of veterans amongst the warband to make it harder for players to ignore the threat/aoe it into submission

please feel free to post your own thought out ideas here, but please try to detail how they would work, just saying a mechano t rex would be cool is nice but doesn’t give us an idea of how it would act in the context of the maps

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Daily Achievements should reset midnight "local time"

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Posted by: Teraphas.6210

Teraphas.6210

i would personally just dig a timer(toggle of course) that you can put over the progress bar so you can see at a glance how much time you have to complete/until it resets.

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Mesmer new weapon - Harp

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Posted by: Teraphas.6210

Teraphas.6210

yes seraph but that book is a skill, exactly what we are suggesting the harp should be if ever added, not a weapon type like sword or mace

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Mesmer new weapon - Harp

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Posted by: Teraphas.6210

Teraphas.6210

Have you ever held a harp? Do you have any idea how to play a harp? No? I can imagine throwing a quick fireball & throwing myself out of the way of an onrushing enemy. I can’t imagine myself doing a quick anything with a harp. Except quickly dying as I’m stood still trying to play 8 bars of my “magical” song before I’m stabbed / gored / trampled / buried. Getting the idea yet?

Make it a slot skill, yes. Not a weapon skill. Or do you want Anet to introduce induction skills? Because that’s what you’d have to do for music. Nothing else would make any sense. After which, comes the drum, the lute, the flute, the bagpipes, the cowbell, and probably the concert grand piano… {rolleyes}

There is already a cowbell in game charr lands

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Additional Weapons to add into the game.

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Posted by: Teraphas.6210

Teraphas.6210

I actually have a post going for future weapons as well as what roles they could play for each class. Please by all means add to it, trying to update the originally post to include ideas as they are added

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How much influence has each guildie earned?

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Posted by: Teraphas.6210

Teraphas.6210

well remember you only earn influence when doing things with other guild members so just ask around you can find the people that don’t group with anyone

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Trinity Lite

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Posted by: Teraphas.6210

Teraphas.6210

i just pugged a dungeon, as a guardian and was often the last one up, mostly becuase i was actually moving, vs the others i was with who would stand still, until you went to rez them(silly elies misting away)

dungeons have a major learning curve for some, convincing people to not just stand there and take the hit can be hard

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"Dev Tracker"

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Posted by: Teraphas.6210

Teraphas.6210

yeah its right next to news and announcements. even shows you what they said before you head to the thread

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Range > Melee: A suggestion to balance

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Posted by: Teraphas.6210

Teraphas.6210

i actually love facing ranged with my guardian, i just pop my wall and watch them just shoot themselves. not to mention my other reflect abilites.

i would like the red warning circle to be thicker or brighter(possibly adjustably so) in some areas like norn when i have a torch in my offhand the ring can be very hard to see as it merges with the edge of the torchlight

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Mesmer new weapon - Harp

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Posted by: Teraphas.6210

Teraphas.6210

maybe for a skill but weapons need to be able to be used by more then one class. So maybe there could be an elite skill that brings out a harp and alters your abilities but not a weapon that you could just find and equip

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Weapon Suggestions for Future addition

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Posted by: Teraphas.6210

Teraphas.6210

I like the idea of physical whips, and I think they will be implemented, as the whip type animation exists on the elementalist and seems interesting.

If and when the whip comes, I am making a character named Simon Belmont.

make it now so you will have it claimed

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New Game+ and Daily Purple Renown Hearts?

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Posted by: Teraphas.6210

Teraphas.6210

i do like the idea of being able to supercharge the hearts short term for some sort of added bonus.

the second part with random hearts seems vastly too confusing. mayhaps something that you can only access once you hit 80 to avoid confusing newer players or getting hearts you can’t reach because you are 20 levels lower. though perhaps instead of random hearts if just gives you a zone(random per character so everyone isn’t swarming one area) to goto and redo at least half the hearts if not all for the reward.

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Some Classes Need More Weapons

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Posted by: Teraphas.6210

Teraphas.6210

I like more weapon ideas, but I highly doubt they’re going to add completely new weapons to the game like 2H axe or a Crossbow, which would be awesome and should be there in the first place

they have already commented before the game came out that they needed something for the expansions, when they were asked why no 2 hand axes

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Weapon Suggestions for Future addition

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Posted by: Teraphas.6210

Teraphas.6210

towershields as in graphical or a two handed shield?

and not all polearms can be wielded one handed, could be interesting as a type but what would you call them to avoid confusion?

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Fall damage - down but not out

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Posted by: Teraphas.6210

Teraphas.6210

i dont know cele, not much of an instant response to have a group all get downed and have to revive everyone before moving on. plus you leave yourself very vulnerable to easy kills by the enemy.

anyway a clever solution would be for Anet to add a field in jumping puzzle areas that when you fall thru the result is hitting the ground downed versus out. thus you preserve the rest of the game while making some puzzles that only have a handful of places to kill you outright less aggravating. for example the one in the caverns of caledon forest is double aggravating because of veteran mobs on the floor and majority of the puzzle is above the fall and die threshold. not to mention the only reliable way back in is to climb the spiral again.

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Making "deposit all collectibles" a big button like "sell all junk" and "autopickuploot"

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Posted by: Teraphas.6210

Teraphas.6210

I didn’t realize people didn’t know about the big gear on your bags tab. i lasted for 5 seconds upon opening my bags the first time before going oooh whats this.

sorry to be starky but maybe more a hint to pop up when you open your bag versus pulling it out from the gear would be in line.

as for auto runover loot, that would cause massive lag issues as it would have to constanly check to see if it can loot. as well as annoying messages during fights especially if your bags are full. pressing f to loot everything in range would be a better solution

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Mesmer Illusion Suggestion

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Posted by: Teraphas.6210

Teraphas.6210

very least a trait option that lets any unspent illusions auto shatter when they dissipate for lack of target for small aoe damage would be nice

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Waypoint "Bus Pass"

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Posted by: Teraphas.6210

Teraphas.6210

I’ve liked the idea of having a “pass” purchased either from a vendor or the store that would allow you use it to teleport to areas without a cost, but has a cool down. This could be for areas like the major cities, or major towns in each zone to save on the travel costs that distance and level provide. It could have a set number of uses, like salvage kits, but would be easier on players who are generally either low on cash from various aspects of the game, or help those players who just don’t want to spend their money on anything. lol But, I would then say you have to pay for the waypoints in a zone (still free in cities) without increased cost from their current price.

I am confused, waypoints within a city are already free to bounce around. Or are you talking coming back to a city from the wilds?

to keep my costs low if i have to travel far i transport to edge of nearest city, step thru gate head to edge of other city and then transport out where i need to be.
well when i am low on cash at least

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Leveling alts

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Posted by: Teraphas.6210

Teraphas.6210

just switch your 80 over to artificer and make the xp boosting damage potions.

keep one active while leveling alt regardless of what the damage boost is to and get +10 xp per kill. you will level a good bit faster especially early on.

or do like i did and have a stockpile of mats. i leveled my alts crafting to 100 very easily and gained a few levels for doing so.

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On/Off switch for level scaling.

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Posted by: Teraphas.6210

Teraphas.6210

some things scale others are tied to the zone level. haven’t completely sorted out whats what, i know story is level bound. but most bosses i have found scale the gear unless its a unique skin

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On/Off switch for level scaling.

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Posted by: Teraphas.6210

Teraphas.6210

i dunno i get xp and gear for my real level anywhere i go, i dont get how there is no reward

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Dying "Accessories"

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Posted by: Teraphas.6210

Teraphas.6210

i like this, i purposefully avoid the hair options with those for that reason. or if i do pick one i go white or black so it wont clash with anything later.

even if its just in a hair dresser and we can use our armor dyes there that would be great

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Use account names for Guild Chat

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Posted by: Teraphas.6210

Teraphas.6210

or at least make it an option under the chat options

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Suggestion: Ground Target NEAREST foe

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Posted by: Teraphas.6210

Teraphas.6210

you can also tap the number button a second time to cast where your mouse is. i use it as necro to fire off my marks quickly. just point where you want and double tap 2.

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On/Off switch for level scaling.

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Posted by: Teraphas.6210

Teraphas.6210

not to mention the abuse of people just one hitting everything in lower levels.

i enjoy that it is always a challange were ever i go. yes it gets easier the better my gear but i can’t just go autopilot.

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Trading Post needs an Expiration on Orders

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Posted by: Teraphas.6210

Teraphas.6210

or at very least have it after a week notify the poster and ask them if they wish to remove it or repost it at a new price.

basically a friendly nudge that hey this might not go at this price

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Some Classes Need More Weapons

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Posted by: Teraphas.6210

Teraphas.6210

I agree which is why i suggest a 2 hand axe for them. especially one that is more then just a larger axe but combines a heavy blunt force opposite a bladed axehead. take a look around there are some threads discussing exactly what you are talking about, throw support in them, more effective then new topics

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If a 2-handed axe is coming, Norn Guardians better be able to use it!

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Posted by: Teraphas.6210

Teraphas.6210

guardian doesn’t make sense as they don’t use regular axes.
rangers do make sense as i have pointed out in a previous post. Please browse this forum some, these new posts you are making would fit nicely in ongoing topics versus one off posts with no constructive ideas beyond ‘i doesnt like it’ or ‘i think this would be good’

explain why and you have a better chance.

but yes any weapon added will be used by more then just one class, probably more then just 2

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Some Classes Need More Weapons

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Posted by: Teraphas.6210

Teraphas.6210

dark i recently put up a new post for new weapon ideas.

as to current weapons applied to classes you need to think the role they fill. Ranger and rifle for example doesn’t make sense on a few level. first being they are noisy and the ranger would prefer the bow. Perhaps a crossbow would be a better fit. More hitting power slower shot rate.
Engineers also have fewer main weapons atm becuase they have so many kits instead.just like the elementalist has multiple attunements to offset its lower weapon variety and inability to swap.

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Karma account wide

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Posted by: Teraphas.6210

Teraphas.6210

there are several posts like this in here and in each its pointed out that Karma is the reputation and goodwill generated by the individual character and contextually makes no sense to have it account bound, depositable or otherwise transferable beyond getting items from the people you help.

If you need a quick infusion of karma head to wvw

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Guild capacity

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Posted by: Teraphas.6210

Teraphas.6210

holy! how do you even coordinate 1500 people? never heard of a guild that build. that’s not a large guild, that’s almost half a legion. What are you picking up everyone on your server into a single guild? are even half of them repping on a regular basis?

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Weapon Suggestions for Future addition

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Posted by: Teraphas.6210

Teraphas.6210

Anyway this is just a short list of some possible ideas, I will continue to update this as i get more time and others post ideas that are popular. Saving this space for future expansion. Who knows maybe something we show will spark a future skill/weapon.

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Weapon Suggestions for Future addition

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Posted by: Teraphas.6210

Teraphas.6210

Chakrams this would also likely include wind and fire wheels It would remain to be seen if they would be implemented as a single weapon useable in either hand or as a pair for both hands

Elementalist Role: These bladed circles strike me as the perfect elemental focus for melee and short range attack as well as a potential long range charge attack. For the long range i see the Ele hovering the blades before them as they infuse them with energy when fully charged the attack would fly forth striking their foe(or aoe), I ,however, see this as a strong attack with a long charge(say 4-5 sec). While charging the Ele would get a new skill allowing them to abandon the charge for a local effect, possibly not even destructive in nature but instead a boon for themselves and nearby allies. An example; water attuned could send a Deluge flooding forth and damages and knocks down enemies between it and its target. the attack could be sacrificed for a local regen buff. While air attuned could summon a whirlwind that sucks nearby enemies in to damage them, it could be sacrificed for a swiftness or better a reflection boon.
Necromancer Role: A Circular weapon, perfect depiction of the cycle of life. I see the Necro using this a short range damage and support role. A channeled skill could cause an aoe that steals health from any opponent within and transfers it to any allies within. There could also be a mark skill that summons forth a minion to ensnare it. a multilimbed construct that would immobilize anyone near the mark.
Warrior Role: A whirlwind of death, I see this a berserker weapon. fast furious and bloody. Perhaps even a skill or two that deal extra damage if the target is suffering from Bleeding or other debuffs.

Greataxe though i would love a better name to avoid confusion with the current axe, just as they named one hand mace and two hand hammer. Ideally this would be more then just a bigger axe but one that combines blunt force with a bladed counter stroke

Engineer Role: While it may not make much sense at first there is long evidence of large axes being used in modern practical engineering field, mostly when you need to tear down something to clear way for something new. The weight plus the blade make it a multipurpose tool. A skill that lets you strike a nearby turret to activate an overdrive, or just destroy it for an added bonus.
Ranger Role: The ranger could be seen using this to fell big trees, or to just as easily fell a large beast. Knockback and charges would be the staple of this weapon

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Weapon Suggestions for Future addition

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Posted by: Teraphas.6210

Teraphas.6210

Pole Arms this would be more along the lines of Halberds, Glaives, Pikes, or Naginata

Warrior Role: The weapon would serve the warrior to use its reach to knockdown his opponents and deal rapid fire blows. Possibly some bleeding attacks. Vulnerability from counter attack, using the weapon to capture the opponents strike and repoisite into a weakpoint
Guardian Role: These types of weapons have long been used as battlefield control to make space as well as dismount foes. Seeing as there are no mounted foes currently this could be extrapolated to be a knockdown block against an attacking foe. They could also have skills to maneuver their opponent where they want them. The guardian could also been seen to use the butt of the weapon to daze his opponents
Mesmer Role: While it may seem odd at first this weapon does offer many avenues of attack and feints that would appeal to the Mesmer while still providing them some breathing room. a more defensible weapon for holding their foes at bay, it is not inconceivable to see the Mesmer use it to vault out of a sticky situation and move to a more favorable local(likely leaving an illusion behind to be shattered)

Whips magic/technology could be applied to have them retract much like tigra’s whip of thundercat fame. would help deal with why the whip isn’t sprawled all over the place when the action dies down. Anet has made me hopeful with the whiplike skills already in game

Necromancer Role: Scourge, Cat o nine, bullwhips laced with bits of bones. These sound perfect for the Necro. Especially as the crack of the whip has long been used as a scare tactic or to bleed an opponent. Throw in a little death magic and you could see the Necro using the whip as a type of focus for a skill like Hangman’s Noose to immobilize and maybe even daze his target. While i would love to see it as a main weapon it is more likely to be an off hand only in the hands of the Necro.
Ranger Role: Three words; Dual wielding whips. Since recent movies the idea of a playable character that could dual wield whips is something i have longed to see. playing into the animal infused attacks we could see things like monkey tail to grab and pull/trip opponents. Or a scorpion attack to poison. Tying to the Pet you may also see some attacks that serve to distract the target allowing the pet a critical hit.
Thief Role: Indiana Jones and his whip swings are classic, and the mobility of the thief seems well suited. While there may not be handy points for the thief to swing traditionally, I am confident a thief could use their opponent as such a point. Possibly even using the momentum of this move to switch places. In the hands of a Thief i could see many an opponent landing on their backsides as their feet are pulled out from under them.

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Weapon Suggestions for Future addition

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Posted by: Teraphas.6210

Teraphas.6210

Alright folks, bear in mind this may be a ways off, but i thought i would collect some ideas on weapon genres that could be added to the game. as well as what classes could use them,in what role, and even some skill suggestions on how.

I will also try to edit this post to show other weapon types suggested as well as popular ideas as to who and how it should be used.

To get things started i have been musing over some ideas at work since the game came out.

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Guild capacity

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Posted by: Teraphas.6210

Teraphas.6210

how big is your guild?!?! there is an option from the guild promoter to buy a large guild license. don’t know how much the increase is but its there.

or have you already blown thru that upgrade?

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Elmer Fudd achievements

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Posted by: Teraphas.6210

Teraphas.6210

he he i thought i was the only one that had ride of the Valkyries play in my head as i killed rabbits.

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Dyes - Please make them account bound.

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Posted by: Teraphas.6210

Teraphas.6210

I am personally fine with the current system, however would like a slight upgrade in two ways. First to be able to link the colors we have from the dyes page so we can show off the color after using. and second would be that if we already have the color we can use it and apply it to one of our other characters without logging out and having to transfer thru the bank.

I know laziness on my part but i actually seem to get dyes at a pretty good clip(my main has over 60) and am starting to get doubles of the commons more frequently now. plus my bank is packed. It would also help to be able to tell if all my alts have the color too without having to go thru each before selling.

So to wrap up would be nice that when you use a dye it shows a list of all your characters so you can choose who it goes to. should also help with the players that want blues for this guy and red for that.

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Single weapons

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Posted by: Teraphas.6210

Teraphas.6210

i could see something like a sword, mace or axe gaining 2 extra skills if you leave the free hand empty. essentially have them be power strikes involving you adding your other hand to the blow. Of course balance would be a tricky thing as they would have to be strong enough to make up for not having the stats of the second item without being OP

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