As for the other part. You commenting about jon’s quote does make it sound like we shouldn’t suggest anything, even if that wasn’t your intent it can come off that way
I don’t know how you could possibly read between the lines enough to get that out of my comment about John’s contradiction…but okay, I’ll play along.
He stated that " we are trying to find a condition" first and then he said that they “like to keep the condies/boons low in the game so that it’s easy for players to learn”.
To me, this screams that they have no idea what they should add for a new condition; which is why they are asking for our input…
In the latter part of his statement, he says that they “like to keep the condie/boons low”; which to me means that they don’t feel too confident about adding another condition…
SO DON’T! (add another condition) is my advice to them! That is all.
On a lighter note, the poll is really getting a lot of hits, so please, get your opinion out there and VOTE! It is only a few clicks and takes a few seconds.
Jon didn’t contradict himself. He was saying that they keep the number of condies low by having a pool that is drawn on by all classes. So the new one needs to do the same snd be designed with several if not all classes being able to have a skill that uses it. So don’t design your suggestions so that they only make sense for the necro. That is what he was saying.
If you have seen the video you would also know they have some ideas in mind but wanted to see what the community would come up with snd how things would trend.
And no I won’t be going to your site, my opinion has a far greater chance of being heard here in the thread they asked us to use. So please quit spamming your link in nearly every post you make. Once was more than enough.
I had a thought whilst I was sleeping for a new skill…sad, I know…
Soul Swap, Soul Siphon, Soul Search <— Just some names I came up with for it.
This is how it would work:This would be an ability, on a 45 second timer, or there about.
When this ability is activated:
1. Your health bar (corporeal form) will be compared to the target’s health.
If they have more health (% based) than you, your corporeal form get’s a heal for the difference (max heal granted is 25% of your HP), while in DS.
If they have less health than you, your corporeal form takes damage based on the difference (% based).
2. Any conditions you have, get moved to your target, because why would you want them?
3. Any boons your target has, you steal, because why would you not want them?
4. Your target is also left with a few seconds of daze because you were just ripping their soul apart.
A little majorly op. Thought the request from the devs snd the purpose of this thread is to discuss the possibilities for how a new condition could work, not the skill it would go in. not to mention i dont see amy condition in here. Even as an elite it would barely be balanced. The name soul shear seems apt.
ummm…. ok? that’s your opinion kited, also if I want to make a suggestion for something they are going to implement anyway I will? this has nothing to do with how powerful I feel the class is, which I think is fine…
Didn’t tell you to not make a suggestion Vandole… Just don’t try to tell me that ANet will not consider a poll that is getting good hits from THEIR player base, you don’t know that and nor do I.
All I am trying to do is help them make a good decision about the game’s future.
The point is anet has said they really don’t follow polls like that as they are extremely biased. Your sampling is in no way a fair sample. Your energy is better spent getting people to come to this thread and support your idea then it is trying to get them to go to another Site that likely won’t get more then a glance from a dev/mod if that.
As for the other part. You commenting about jon’s quote does make it sound like we shouldn’t suggest anything, even if that wasn’t your intent it can come off that way
I just don’t get why people want to suggest existing things for a new condition. So much of this thread is just combine these two conditions or those two. Or sometimes even just a part of a comdition that exists already and they don’t seem to realize it. Even acid with it able to hurt inanimate really isn’t that helpful and beyond that its just existing stuff.
I applaud the boon removal ideas for at least suggesting something new, even if it should be more a skill mechanic. As a condition it really makes no sense. Why would I want to wait to remove what they have now.
The ideas for boon prevention are intriguing. I could live with it but I worry if it is enough to warrant a condition and not just a skill containing boon removal instead.
It is disheartening that my idea hasn’t seemed to garner anycomments for or against. for a dark dot that stacks its secondary effect but its damage component stays a steady amount regardless of if you have one on you or 25. The secondary component would make you more susceptible to being hit by a critical hit.
And turn every skill into a garunteed dead center shot on your target. Anyone not using it would be at a disadvantage most of the time.
This suggestion fully changes the entire way the skills function. Most likely never gonna happen
Not really… Sometimes it’s more beneficial to target an AoE in front of your target rather than dead center on them… In-fact this is usually the case. Since GW2’s combat system encourages movement, your target is likely going to be on the move, thus if you center your AoE on them, then they might only get hit by the edge of it and not take the full damage of the AoE… However, if you target ahead of them to where they are moving to rather than where they are, then they will charge directly into the AoE and take a substantial amount of the hit. So this option would really be more of a disadvantage to most players. It’s only really advantageous in PvE against bosses that are either A) hard to identify their ground location (Shadow Behemoth) or
force you to run around constantly else you get demolished by their AoE spam.
You say that now but as soon as my Guardian pulls out his time of wrath you will sing another tune.
It still changes the fundemental skill setup. So now if I want my upgraded purging flames centercasting on the enemy I have to deal with it also pulling my staff 3 circles too unless I detarget? It breaks far more then it could ever benifit.
Its just not gonna happen. Its like asking for every 3rd skill you cast to give you one copper. As cliche as it is try playing vs asking the devs to give you options to let the game play itself
And turn every skill into a garunteed dead center shot on your target. Anyone not using it would be at a disadvantage most of the time.
This suggestion fully changes the entire way the skills function. Most likely never gonna happen
I just find it annoying how they’re adding this good content to the game and only giving players a couple of weeks to experience.
Colin posted a response to this recently
https://forum-en.gw2archive.eu/forum/game/gw2/Official-explanation-for-temporary-content/first#post1949860
Fractals or bounties seem likely places for frost and flame content to end up
I thought that one left a trail of clouds floating behind you? No?
A short version would be necessary. Current design is quoted as one hour intended. Far to long for a fractal. Also seeing as fractsls often have multiple routes or different events along the path does open it up again.
Slice and dice the map some. That drill at the beging woukd be a great randomizer. The drill could go and serve as the shady between sections vs the current paths full of mobs. As it drills the left or right sides open up randomly allowing a few trash fights and then a fight with the weapon tester or the ember boss. You then take another tunneler to the final arena and one of the two makes a cameo. Up the randoness as to which of the bosses 2 versions shows up for an unpresidented 4 boss possibilty at the end.
It would be fun.
Another possibility is keep the last fight and escape as is and have it rotate out with the jade sea event as the bonus round event. So its not only the epic fight but the getting to a safe extraction point. Failing to make the run to the ectraction point should have some penalty. Question is should it be an extra piece of broken armor as the team has to rerun it or should your final reward be dinged slightly as our tour guide msnaged to pull you out after all but at a higher cost (hence smaller reward)
The vs certain enemy type need an additional stat to make them attractive. Like a kill that enemy type and gain a stat buff that lasts 1 min and each kill stacks duration. Still semi situational but allows for continuing vendor once you move away from that area.
I would much rather see them all become a plus to damage for sprees of the same enemy type. Killing a new type rests the counter but continued kills of the same new type restack the bonus.
Or a dmg bonus with a double or triple effect for certain enemy types
Any of these would be better
According to the guide we can salvage the sentinal stuff to get the insignias to craft new ones. Now I have salvaged a couple with both masters and black lion kits.
Is this only a chance thing? Is it even working? If it is a chance, could the article be updated to reflect that.
Has anyone successfully gained the insignia this way?
Well you should have an easier time this month. 2 MF runs will likely give you your between quota.
If you right click on dungeon tokens you will see a greyed out deposit line. It is coming. Be pH patient
I would only acceptif soul bound became account bound. Even then there are a lot of issues
Is there any in game that uses all 4 channels? I know there is one set of heavy shouldersonmy ccharr that has 3 channels but I only see 2 affect it. Let’s try turning this thread into a list of all the armors that could use better due channel control or have weird implementation like the one mentioned above
Really if you can come up with a unique class mechanic that is not already in the game I see no reason it couldn’t be considered. You can theme things a lot of ways. But just having a shapeshifter class to have one is not enough. Flesh out your ideas.
As stated the ele could have been a shapeshifter if they used forms instead of attuments. So creating a shifter with a unique mechanic may be harder but still possible.
Just remember as much as we like certain skills and they do have a theme to them its the class mechanics that bridge every possible build and define the class.
They were looking to do a dark element DoT. what sort of secondary condition would you expect from it.life steal is ok but gets confusing when people are adding multiple stacks/duration. who gets the health? lets say 2 necros are applying it and get it to max duration each tick hits for 50 dmg and siphons 25. do they each get 25? if so what happens when there is 5 there? are they now out gaining the dmg done?
I say its simpler to go with the secondary condition of a dark element DoT to be that while active you are more susceptible to being crited. say you have a normal crit chance of 40% and you attack someone with this condition, you would now have say a 42% crit chance instead. or maybe it can stack and each stack gives +.25% so at 25 stacks thats 6.25% better chance to crit against this target.
however i would say the damage from the DoT should remain constant regardless of the number of stacks.that should give it a more unique feel. As for a name. Maybe ‘Fatigue’, ‘Prone’ or ‘Exposed’. though i guess ‘Wither’ could still work too
You could build the grove puzzle around and below the current model. There may need to be some alteration to incorperate the entrance and exit . But there should be enough room to put it behind the walls as it were
Have the flesh golem sprout a Gator like tail so that is rush makes sense. It could easily have a water split to it.
They were looking to do a dark element DoT. what sort of secondary condition would you expect from it.
life steal is ok but gets confusing when people are adding multiple stacks/duration. who gets the health? lets say 2 necros are applying it and get it to max duration each tick hits for 50 dmg and siphons 25. do they each get 25? if so what happens when there is 5 there? are they now out gaining the dmg done?
I say its simpler to go with the secondary condition of a dark element DoT to be that while active you are more susceptible to being crited. say you have a normal crit chance of 40% and you attack someone with this condition, you would now have say a 42% crit chance instead. or maybe it can stack and each stack gives +.25% so at 25 stacks thats 6.25% better chance to crit against this target. however i would say the damage from the DoT should remain constant regardless of the number of stacks.
that should give it a more unique feel. As for a name. Maybe ‘Fatigue’, ‘Prone’ or ‘Exposed’. though i guess ‘Wither’ could still work too
I could see that if it hid the lower ones after you have them.
But as it stands I would expect+210 to all starts and 42% critical based on this suggestion
Try crafting you can grab several levels that way.
Amusing that there are so many let me buy level 80 threads now.
Gw2 is about the journey not being 80
Talking spirits along lines of ghosts and such. Norn rever the Spirits. Big difference. Plus it was the old ritualists that captured spirits with ash urns. Modern ones would bond not enchain.
Think of the spirits like those from 13 ghosts. Plus I said like loa to a voodoo priest. They bond themselves to a loa. But that loa isby no means a slave.
But yes ritualist has always been a shamanistic class but I would rather see it named Ritualist over shaman simply as ritualist has lore to help flesh it out.
Voodoo doll just a bit cliche
Perhaps the key is to reinvent the ritualist. They have had 250 years to expand their art. Just like necros learned death is everywhere and don’t rely on fresh corpses any more.
What if we made a mechanic using the totemic aspect of the urn lore of captured spirits. Blend in real world influence from voodoo loa and their relation to the priest. End up with a small pantheon of ancestor spirit archtypes. The riualist starts only being able to bind a single spirit but progresses to be able to bind 3.
Each would be shown by a spirit glyph that floats above and behind the ritualist. Picture the captain with the ice dragon bonkai from Bleach. He has those 3 glyphs that float above him.
Each spirit could give a passive ability. The riualist could also cut these spirits loose for an aoe effect based on the the types of spirits bound. There could be several families of spirit. Using voodoo loa again for this example. In it all loa more or less fall into 3 families. If mimiced in gw2 the aoe could have various effects based on the composition of those currently bound. Make the effect stronger the more of the same type involved. This the mechanic becomes a balance of individual passive abilities vs the aoe makeup.
Obviosly the spirit runes would disappear when the aoe is set off.
This strikes me as a potential way to being ritualist to gw2 with a unique mechanic and tie it to its roots while updating for the 250 gap.
You need to focus on an unique class mechanic first. What you are presenting now sounds to much like the guardians.
When building the class they said they focused on archtypes first and then designed around that. Get that unique mechanic that differentiates iy from current. And it has to be the class mechanic not just some of the utilities. That uniqueness should be present no matter what build you would make
am a guardian player btw
1 the wave is good as is. its 5 targets at range for decent damage. once the enemy closes to melee range swap weapons to something melee. your suggestion would be massively imbalanced, there would be no reason to use anything but a staff in wvw.
2 try not detonating the orb. you can actually fire them fairly fast, unless you really need the heal(usually a boss fight easier stationary target to heal allies) you might as well throw more orbs and any incidental heals is bonus. i could stand to see the orb sped up a bit more. the last boost was good but you can still almost out run it with speed buffs. maybe another 10 or 15% faster would be great
3 it would just be great if this could stack. but due to the way it works that would mean standing in it would let you soak up several stacks of speed. otherwise this is fine as is.
4 would like to see empower gain a break this channel for this ability mechanic added to it, much like a riposte. maybe a defensive varient. change the remaining pusles to protections with the same heal at the end.
5 love the line, would love to see it a hold to power up ability. the longer you can charge it the longer it would last. either that or make it unblockable. the evades/stability walk overs suck. if it goes to power up, please have it hold in the pose before the ground strike part of the whole’ you shall not pass’ wind up
or up the number you can create at once. maybe like 3
atm they are wimpy and really serve no purpose other then if you are speced for corpse explosions.
at the absolute least please have my necro quit lamenting its death. it gets very annoying very fast to hear my minions dead and its just the jaggie going poof again.
I personally agree with character bound.
But I could concide to having a dye become account bound after you have it on 4 characters.
So once say you put strawberry cream on 4 different characters it is unlocked for any others you have.
This maintains the balance of rarity and supply (for the most part) but allows players to potentially open up dyes for other characters without going crazy to do so if they have a lot. It would also encourage players to make new characters as their starting dye pool would be larger as time went on.
But that is about the closest I would go with in terms of making them account bound.
Well for the grove maybe something slightly humorous. Have it start by jumping into a giant hybrid flytrap pitcher plant, with some little shop of horrors winks. Then have the puzzle traversing the inside of the plant and underground and making your way back out to the surface. Being the grove is more vertical have the puzzle be a vertical falling challang for part
I tried fast casting. Too much outta range for my liking.
I just stick with double tapping the key.
Not sure if it could be set for hold and release without some major rewrites
Cell phone app was been stated as still in the works but is a back burner item as the scope has grown beyond the initial concept.
So its wait til its done time
I wouldn’t make it the same fight.
Maybe a secondary story, like shadow behemoth you follow it into the underworld for am more difficult fight. Or tequatl follow it into the water and to its lair were it is revivedby zhaitan.
Not all bosses fit this strictly but you could have ones built around tthelore. Like jungle wurm could take you further sfter the source of Blight. Frozen maw could take you to a ceremony for choosing the next chief shaman and you are beset by the canidates.
Overall slightly against the guild only part. Would rather it be no getting in unless there isa guild member in your party. Thus smaller guilds could pick up bbodies to help or team up with other guilds to complete. But would keep random players from flooding your guilds event. But allow guilds to potentially recruit as well
Invisible isnt invuln. You can use broad hitting skills to damage thing in invis. Just harder to target. If you have a guardian nearby have them pop justice and spam staff 1. There are many ways to counter
Rata sum would rather a new area be put in. Theme it as a pack rat asura’s lab. Wall to wall floor to cieling junk. Maybe as a twist instance it withmultiple paths and debris shiftsand falls as you work your way thru making it as much a Maze as a jp
As for horlbrak I would see something new vs a curcuit around the lodges. In typical norn style have an npc build a giant pole. And like gryphonrook you have to beat his best time to get the chest but making it period gets you the achievement. Maybe have a few platforms that rotate around the pole or are sliding in and out. Avoid rigged to drop platforms as if you run with others they can spell doom for you becuase some landed on it half a second before you
If you think the point of the game is to get to 80 you miss out. The point is the journey.
If you had said you have map completion, story completion, and every dungeon path you may be closer.
Devs are aware of this desire. Have stated the hold up is coding gremlins. If changes come they will need ironed out first and other feature currently have higher priority.
Nor is it in the foreseeable future according to the devs.
I would really like to be able to “flip” monthly and daily achievements, getting the reward each time I repeat the achievements in the allotted time. I usually get monthly done in the first two or three days of the month. Waiting to get the reward again is kind of annoying.
that does seem a bit overkill and broken. you would have people flipping it 3 times a day just to horde laurels or top the leaderboards
I thought when you join a commander’s squad, you can’t see other commander tags except your own until you leave.
that is correct. the second half is that when you join a squad and the leader was blue you would see all people in that commanders squad on your map as blue dots. the rest would remain green.
would also serve to give a commander how effective their info commands will be for supply
Well you already have threaten so that could stand in for rage I guess. Well the charr one at the very least.
I generally use the /emote to do various things. Most specifically /emote kicks you in the face. Have used it on guildies a few times for humurous results.
Curious though do we really need animated emotes for all these. A few make sense like beg. But cheer already exists jump for joy seems redundant
Well you would still get the reward like it currently.
I doubt people would feel compelled to complete every single day. Even the most hardened title hunter wouldn’t worry about parts they don’t care to do.
And if they do then they truly deserve the title obsessive. Or what ever they call the title
You need vinager in there
With the peppers only you have a dry rub at best.
Try vinegar carrots chilis and ghost peppers to be a closer to a real hot sauce.
Best thing I love about cooking in this game is that it matches real recipes.
To a point.
not sure how it works but i am guessing that the bonuses for the WvW skills stack. So if you fully upgrade guard killer you would have an extra 15% damage to guards. Like i said i am not sure about this but based on the cost of abilities and difficulty to get this makes the most sense, especially since the cost goes up at each level. The reason i came to this conclusion is because some of the siege skills that give abilities stack, and the cost of extra supply would be even more ridiculous if this was not the case.
Think of them as trait lines. Those are just the mile markers. I do not believe they stack with themselves.
Besides if the lines aren’t picked they will likely up the numbers to make them more attractive
I think its more for the people that run in pairs and threes assulting camps
Currently you only have to complete a select few in order to get your daily or monthly. That leaves a few left, if you do them you get a couple achievement points but not much else.
I propose a new achievement category to track how often you complete every single daily not just a few. Call it Obsession, Too Much Time to Kill or OCD etc.
I would like to see it have a title(maybe a few depending on the times completed) especially if the titles are varying levels of obsession.
It would be fun for those of us that do occasionally end up completing them all, either by design or just happens.
Would require a new system to be built and more then likely all new models to be made to incorporate these sliders.
Of course it could be added as a future weapon rarity type, that being one of its features. Wouldn’t have to be a stat improvement per se. But would be easiest with weapons built to be manipulated like that.
I would say turn it into a sort of Guild mission. Activate it and it’s like a big Guild adventure. It picks different events and points of interest around the globe and the guild informer/herald/tour leader says thing in Guild chat for you to act on.
Perhaps even spawning some unique events randomly at some of the pois. Group events or spawned champions, making it a calculated risk to go check out the location he talks about alone. Especially if the poi is away from a waypoint and dying without anyone to engage the special even to expire quickly.
Visit all the locals and help with all the events he talks about within a set time for rewards.
There was one planned and was being worked on. the project apparently outgrew its original scope. Devs claim it’s likely to see light of day but is currently a back burner item.
Please post ideas to include in it, just keep this in mind
Personally I would like to see an orb offer no bonus in itself. Control a keep and you can make a run to the both part of the map to retrieve and escort an orb back to the keep. Same rules as spirit watch for orb handling.
Once you install the orb you can start feeding supply into the pedestal (redesigned to look like asura tech) the orb then creates an aura field like Orr shrines with effect chosen by claiming guild. Let it have say 10 tiers of power and the higher the tier the larger the aura and potentially have the power increase at 2 or 3 dif tiers. At 1st tier the aura could cover just the inner keep. By tier 10 have it cover nearly to the nearby camps and towers.
This encourages defending while giving defends something to do. Especially if the aura had a slow decay rate. If not feed at least a little you would lose progress and you would drop tiers.Prehaps even use special items that spawn in the aura field that have to be turned in to charge it further indtead of supply. Defenitly not gold based. I just worry having it supply would lead to people draining the keeps supply to up the aura while a guild is trying to reinforce it.
This makes the North of the map a bit more important than currently. It also means servers will have a home turf advantage in denying other teams from installing an orb. Please note there would be multiple orbs in this scenario able to be installed but the alterin the north would only produce one until either one is installed or returned.
To prevent grieving only servers with a keep with no orb can pick up an orb. Everyone else gets a destroy option that would let you channel to return it. Ideally when a destroy channel starts have it spawn a claiming circle around the person Channeling. Your side holds the ground the orb goes back. Killing the channeler would stop the claiming circle. The other side can only pick it up if its not being focused on. To prevent your side from having some one go grab the orb and hide with it, when off its alter an orb sound show up on the map like a special commander tag. Commanders would also be able to take the orb to prevent Afk hordeing. Very least commander can force them to drop it so someone else can pick up.
As for what the auras could do I would come up with a slider or wheel of powers. If the devs decide have it just have two potential abilities, an offensive and defensive one. Then go with a slider with say 5 setting mixing the 2. Middle being even split ends favoring off or def. The claiming guild would set the aura when first claiming the keep. Orb gets inserted the chosen aura comes online. Until it comes online the choice can be freely switched. Once the aura is up, let it be you can change the aura but for each step away from its current setting sacrifices a tier of power. Similar thing if multiple aura types is the way the devs decide to go. Place them all on a wheel or web and each step away from current aura type sacrifices a tier to change it.
This also would open new wxp abilities like more effeciency when feeding the aura, thus letting a smaller def force maintsin or expand the aura level. Or even ranks that make helpful auras more effecient for you and hostile ones less so.
Any way discuss. Sorry if any part confusing writing this on my cell as I am half asleep, tried to keep it organized and avoid misspellings and weird auto corrects. Will edit tomorrow if need be. But what do you all think, tried to close as many holes as I could see in the idea. Let me know if I missed any
force you to run around constantly else you get demolished by their AoE spam.