Showing Posts For Tharomir.6985:
Hes there ever been a major content release?
I think it would be best if Anet just had a video of them playing the game for us to watch.
*I would hardly call the storyline branching.
What are you saying until you unite the orders all is branching.
*There is no cause and effect.
Really did you not have fun eliminating the centaurs from the hinterland or kessex hills because you decided to succed in a event?
*Villages you rescue don’t stay rescued and they don’t remember you
They allow you to buy things if you finish a heart if that is what you mean.
The rest you are right but then again really permanent effect and you all believed that? Is that even possible in a mmo for 1 player to have a permanent effect?
What I meant from these 3 points is that your choices don’t have consequences. Yes you can do a few different missions if you pick different options, but they don’t branch off or have any real effect on the story. In the end every choice is meaningless and results in the same thing.
There will always be centaurs in Kessex Hills. It doesn’t matter if you succeed in events because it will reset in 10 mins.
Though yes, the quest givers do sell stuff to you after, even though there has been no change in the quest area.
I literally made a post about this a few hours ago, taking each statement and comparing it to the game we have today.
Almost every statement they said did not make it into the final game.
*It is very much a mmo for mmo players. If you hate mmos, you won’t want to check out GW2.
*People have made lists about things that they miss from GW1. Long lists.
*I would hardly call the storyline branching.
*You have fun tasks occasionally and alot of grind (purely opinion).
*Everyone around you is doing the same thing.
*The boss you just killed is going to respawn.
*"Dynamic events" are actually scripted, repeated events.
*You have no permanent effect on the world.
*There is no cause and effect.
*Villages you rescue don’t stay rescued and they don’t remember you.
Now to be fair, a few did make it into the final game
*Combat is more active.
*The art direction was excellent.
*Dynamic events occur, though they are not actually dynamic.
i am a gamer and you do not speak for me
And kitten long there are players like you whom are content with mediocrity, this game will continue to go in the direction that it has been in the last 2 years.
and as long as there are players like you who set the bar so high that anet has to reach YOUR standards and YOUR appeasement, they will always fail, causing people like you to come and complain on the forums because YOU didn’t get what YOU wanted.
This is what we expected. Anet is the one who set the bar high. And complaining about the fact people want to spend their money on a quality product is the strangest thing I have read today.
More importantly, what mmorpg should I play instead now that I have lost my faith in GW2?
Archeage
Star Citizen
EQN
Destiny
Destiny is mediocre apparently, and Star Citizen and EQN won’t be coming out anytime soon, but I’m going to play the crap out of them when they do.
Never heard of Archeage though, I’ll check it out.
More importantly, what mmorpg should I play instead now that I have lost my faith in GW2?
i am a gamer and you do not speak for me
Settle down. If you browse the forums you can obviously see that the majority of us agree with OP. Obviously some people will have different opinions.
What I don’t understand is why they refuse to listen to their customers. It is like they have decided that they know best and we have no idea what we’re talking about.
It’s all about perspective. By understanding what they’re referring to, the manifesto is quite accurate. If you take every point they make and directly compare it to the typical MMO at the time GW2 was being developed (aka WoW BC), everything they say is true.
I don’t even remember ever seeing this video until today. I directly compared their points to the game they delivered.
We are consumers giving feedback on a product we paid money for.
so what makes it faster to level early on? did they reduced the exp?
I’m confused, beside making renown heart easier.
Seems like everything is giving more experience. I’ve made a bunch of alts, and this is by far the fastest I’ve ever leveled, without even trying. I’m getting a level about every ten to twelve minutes.
Is this true from 20-80?
A manifesto isn’t a promise of delivery. It’s a statement of intent. Did they deliver? For the most part they did.
In what way? Almost every statement they said about the gameplay did not make it into the final game.
*It is very much a mmo for mmo players. If you hate mmos, you won’t want to check out GW2.
*People have made lists about things that they miss from GW1. Long lists.
*I would hardly call the storyline branching.
*You have fun tasks occasionally and alot of grind (purely opinion).
*Everyone around you is doing the same thing.
*The boss you just killed is going to respawn.
*"Dynamic events" are actually scripted, repeated events.
*You have no permanent effect on the world.
*There is no cause and effect.
*Villages you rescue don’t stay rescued and they don’t remember you.
Now to be fair, a few did make it into the final game
*Combat is more active.
*The art direction was excellent.
*Dynamic events actually happen.
Haha…hehe…hyh.
It’s like talking about everything GW2 is not and things that is beeing avoided in the game updates nowadays.
Good times, good old times.
At least we got our menu improvements and tutorials, right?
Remember this video?
I picked apart each statement made.
Almost every statement they said did not make it into the final game.
*It is very much a mmo for mmo players. If you hate mmos, you won’t want to check out GW2.
*People have made lists about things that they miss from GW1. Long lists.
*I would hardly call the storyline branching.
*You have fun tasks occasionally and alot of grind (purely opinion).
*Everyone around you is doing the same thing.
*The boss you just killed is going to respawn.
*"Dynamic events" are actually scripted, repeated events.
*You have no permanent effect on the world.
*There is no cause and effect.
*Villages you rescue don’t stay rescued and they don’t remember you.
Now to be fair, a few did make it into the final game
*Combat is more active.
*The art direction was excellent.
*Dynamic events actually happen.
(edited by Tharomir.6985)
Has anet admitted anything is wrong with their game… hmmm..
nope never
Seriously? I’m honestly looking for a link where I can see them admit that, yes there is a problem and yes, they are going to fix it. The fact that I can’t find anything is what has got me worried.
Here’s one for you: https://forum-en.gw2archive.eu/forum/wuv/wuv/WvW-Titles-3/first#post2437293
They still haven’t changed, and looking at the date on that post I’m beginning to doubt they ever will.
So nothing about actual gameplay problems? Just silly achievements?
None of the points you made are true. Produce proof that:
- The original vision is off track
Take 3 minutes and watch this video. They’re done talking at 2:45 and the rest is just gameplay. The only thing they said that I agree with is the art direction.
Not to mention gaining 80 levels. Watching a bar slowly fill up repeatedly by doing repetitive tasks and occasionally a “dynamic” event or following a zerg around for hours gets old very fast.
I understand that if someone browses the forums they are actually literate and don’t require someone to hold their hand as they figure out how to press the 1 key repeatedly, so this this question won’t reach the correct people, but I figured I’d ask anyway.
My biased writing aside, does anyone actually think this is good for the future of GW2, and why?
I am arguing that the meta is not the only way to do things, and that if you are dissatisfied with the meta, you do not need to fit the meta.
Certainly you can do things differently. But if all you are doing is handicapping yourself, then what is the point? I’d rather have different ways of playing this game be a viable option, and I see no reason why anyone wouldn’t want that.
None of the points you made are true. Produce proof that:
- every battle is a dps race zerg fest
- every dungeon requires you to be zerker
- there are only three desired classes for the entire game
- The original vision is off track
Zerker gear and skill spam if the most efficient way to play, thus it is the most desired. World bosses are defeated with little strategy and no skill. Even the big bad Tequatl is a joke with the smallest amount of organization.
Are you arguing that it would be more efficient to use a different build? Or that someone who makes a build that focuses on support rather than damage is more desirable? The reason the meta exists is because it is the best way to do things.
I almost feel like they should lower the cap for the current content, and if they add an expansion pack increase that cap.
It was a terrible design choice to make the cap at 80 when you plateau at 30. That results in 50 empty levels even though every designer knows that players want to be rewarded as they progress.
Sometimes, when I read such threads, I think people focus too much on finding flaws in the game, than actually enjoying it. And yet they fail mostly proving their point because they tend to forget that every stick has two ends.
Believe me, I’ve tried very hard to enjoy this game, but I just can’t make myself enjoy being forced to play one way and one way only. A little variety goes a long way.
If you enjoy the zerker-zerg gameplay, more power to you, but many others want something more than that, which is what we were promised before the game came out.
Thing about this is, your gear set does not determine what “role” you have in a dungeon. You can “support” and “cc” in zerker or any other gear set equally well.
Are there roles in dungeons though? The Unshakable trait effectively removed control as a role, and support is so minor I could hardly call it a role.
Has anet admitted anything is wrong with their game… hmmm..
nope never
Seriously? I’m honestly looking for a link where I can see them admit that, yes there is a problem and yes, they are going to fix it. The fact that I can’t find anything is what has got me worried.
Like how every battle is a dps-race zerg-fest.
Or how you’re usually required to have zerker gear to join dungeons.
Or how the only wanted classes are Guardians, Warriors and Elementalists?
For example, this video is over a year old and the problems are still relevant today.
UI improvements are nice, but should be secondary objectives when the main gameplay is this off track from what their original vision was.
Any plans for expanding WvW to other servers once the new feature pack hits?
The Skald – a heavily armored bard class that utilizes the shouts that are a common theme to the heavy professions while also packing the ability to weave complex battle arias. Clear inspiration from the GW1 paragon as well as traditional bards.
Done and done.
A bard class would be so sick. Maybe make it so if you use different weapon skills in different orders it would have different effects depending on the song you are “playing”.
Too bad I don’t see Anet adding any actual content besides Living Story, especially considering how broken and unbalanced their current classes and gear are.
No. I’m still waiting for Anet to add some actual content to this game. All they have been doing is streamlining their current content.
One thing I wish they would add would be like a 30 second stealth on a 60 second cooldown that would only be in effect if you remained motionless. It effectively mimics the idea of being in a hunter’s hide and not only allows us to set ambushes, but would be an absolutely invaluable tool in wvw for scouting or hiding in keeps to res dead mesmers.
Yeah, a camouflage ability would be a great addition, though I don’t know what all the values would have to be be to keep it balanced.
I suppose he is talking about sword + dagger. It does have a lot of evades, poison and some cripple and bleed as well as leaps backwards and forwards and sidewards.
Yes that’s exactly what it is. I should have been more specific
Wow, you’re right. The only moves that don’t evade inflict cripple.
Your Title caught my eye. I find your post interesting because I started in this game as a Thief got to 80 geared him out and just was never happy. I moved on made and Ele got better at the game in general and went back to my Thief with a new outlook. I’m running a pistol build and love it (everyone says pistol’s are bad, I don’t care its fun). Anyway my point is this, I’ve been leveling a Ranger (lvl 45 now) and playing mostly melee because that’s how i want to play it. Ive been blown away because so far the fighting style is what I had wanted out of the Thief .
So you’re saying that the Ranger feel more Thiefy than a Thief? Interesting.
Longbow and Offhand Sword
And Greatsword. Everyone should use a greatsword.
I think I like it better than just copying WoW’s stealth. It would definitely allow us to ambush better. I guess I’ve just always wanted the ability to “hunt” people in WvW in traditional Ranger sense. Stalk them unseen until they are vulnerable and then strike had and fast.
On a totally unrelated note, I think a forage skill, similar to the pets, but better, would be cool. Use your knowledge of herbs and plants and all that.
Tl;Dr Do you think the Thief fits the classic Ranger archetype better than the Ranger?
When I think of ranger, I think of the words outdoorsman and hunter (the real life kind, not the WoW kind). In my mind, a ranger is a wilderness expert who are skilled at stalking and tracking their prey, ambushing them with traps and surprise attacks when the moment is right, just as they would hunt an animal. They are skilled with the bow and are agile when fighting up close. They also have a knowledge of poisons and medicines as well as an affinity with animals.
But it seems like this is closer to what the Thief offers, minus the nature theme. To me, a ranger just feels like an archer with a pet.
In my opinion, the “flavor” of the ranger could be greatly improved if they added a few abilities, and possibly changed a few ones.
For example, make the traps a little more unique. right now each one does the same thing, just with a different condition. Thieves get way cooler traps. Also add some poison and tracking abilities and “stalk” ability, that differs from stealth so it’s not a Thief ripoff. Maybe make it toggle-able, where you move slower, but enemies can only detect you if you are in front of them and within a certain range (sounds kinda like WoW stealth now that I think about it, don’t know how much I like that idea anymore.)
I was really hoping for a nature theme, but with traps, poisons, tracking, stalking/hunting and ambushing, but the Ranger seems to offer less of these compared to the Thief.
Since I seriously doubt Anet is going to be using my ideas, and my ideas seem to be going into Thief territory anyways, would it be better just to compromise and reroll a Thief if I want to play the traditional Ranger archetype?
Edit: I just realized I was focusing on the utility skills. The Ranger’s weapon skills do seem more Rangery to me, but not the utility skills. I wish I could play a Ranger with Thief utility skills.
(edited by Tharomir.6985)
I seriously thought it was going to say:
The Engineer’s Guide to Turrets
Don’t use them
/thread