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TA F/U path is being removed

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Well then we’re a community of hoarders aren’t we. Displeased about it, but unable to let it go.

Displeased that Anet would rather be lazy and take away content rather than actually fix it.

The Big F/U

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Look just because you and 4 masochist found that path fun, doesn’t make it fun.
TA in general is honestly their worst put together dungeon and it needs more than just deleting a path to make it worth anyone’s time to even consider doing. The only reason i even did it in the first place was for the dungeon master title and that was out of sheer boredom.

Just because you and others who cry about difficulty don’t like the path doesn’t make it not fun. Don’t come onto the forums just to bully others who don’t agree with you (yes, I read your other posts).

If you don’t like the content, don’t do it. Doesn’t mean it has to be deleted.

There’s absolutely no excuse for Anet to delete this other than the fact that they’re lazy and didn’t want to take the time to fix the problems and bugs the F/U path had in it.

Poor Customer Service

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Just saying this: It is currently a bit past 8:00 at the time of posting this in Seattle. Most of Anet’s employees are at home eating dinner right now.

How can they respond to an issue they probably don’t even know exists yet?

You’re telling me that every single one of their employees work the same hours and/or all break at the same time? Unlikely, but if so, my post is still valid that it’s very poor customer service and, if no one is monitoring the game/comments at this time, a very bad and stupid mistake.

TA F/U path is being removed

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

For starteres, ESO isn’t going to crush anything.

It would/will if or when it goes buy-to-play like GW2.

Unfortunately for ES:O they’re putting a subscription on it, along with a $60 purchase, and for consoles also any online membership fees. Bad marketing choice on their part, I think. Would have likely stomped this game to the ground since Anet’s been treating their customers so poorly lately.

The Big F/U

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

The F/U path is being deleted and replaced with the new one.

Honestly….this change frustrates me so much; I found out this was permanent content…only to find out that it’s just replacing old content. Why replace when it’s already there? If it’s too hard for some PUGs, don’t do it. My guild likes to run that path and I found it fun. There is absolutely no reason to have to take away content that’s already there.

This isn’t new, permanent content; it’s replacement content.

(edited by The Eternal Grace.3157)

Poor Customer Service

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Their Twitter is even silent.

My point exactly. A forum post, a twitter post, a facebook post, I don’t care. This big of a problem/change, I expect to hear some news about it.

Tequatl not spawning

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Ridiculous. Reflects Anet’s poor customer service and how much they really care about their players.

Poor Customer Service

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

It really reflects Anet’s poor customer service when people are sitting in Sparkfly for several hours expecting a Teq spawn. I was lucky enough not to join until about 2 hours after reset, but there are people sitting in Sparkfly that have been here since reset with no word from Anet why there’s no Teq.

Very poor customer service on Anet’s part to not even notify people that they are doing these changes. If on the chance there’s a bug, they should have let people know there’s a significant bug. Either way, very disappointed and shows how Anet has been treating its players recently.

Boss week is still active (although the daily is gone), I would still expect to see something about this update being changed if it has been.

New TA Path...temporary?

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

I’m really hoping that this isn’t another temporary content update. It’s fine to put some temporary stuff in your living story updates, but if you want them to take the place of an expansion, there needs to be a lot of permanent content updates.

Make the Elder Dragon Champions Instanced

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

A) Don’t want raids and won’t be implementing them…or anything above 5 members in a group for anything, really. They picked 5 because anything above that requires more time to find groups, and they don’t want people to have to wait for their party to fill up (also a big reason they don’t have the trinity).
_

Meanwhile, an event that REQUIRES 80+ people and for them to all be organized, which requires more waiting than any normal “raid”.

B) Want to put in as few instances as possible

Meanwhile overflows.

C) Want the world to feel living and changing, which random attacks/spawns on the open world promote

What exactly is random/changing about the same boss doing the same attacks in the exact same spot 24x a day?

D) Are not going to add any hard mode feature. They confirmed that their difficulty that they put in is set that way, otherwise it divides the community. If people want something easy, do CoF, if you want something hard, do open world Tequatl (and hopefully soon other world dragons and bosses).

HOW in gods name does having an hardmode version of the SAME EXACT fight divide people? Instead they put all the demographics into one clusterf* of a fight which divides people. Overflow issues making it impossible to even play with friends/guildies or even on your own server.

And the fact that it requires as much organizations as it does, basically screws anyone who plays casually or is pugging, while also being a sloppy mess for those that are doing hardcore organization, because they have to deal with the massive amount of randoms also trying to do the event and dealing with overflow, etc. It’s a giant clusterf.

Also zerg content is terrible and Anet really needs to stop it before they ruin all the content in this game.

I never said everything was implemented correctly or well, did I? I just said that these are what they have said (specifically Colin Johanson) and it is very very VERY unlikely they will ever make an instanced version of Teq…however, I will say…

A) I never played WoW or really any other MMO other than Guild Wars 1 (Runescape for maybe a year before that if that even counts), so I don’t really even know what a traditional raid is or feels like. However, I’ve heard from most people that this really isn’t a raid. I don’t necessarily agree with their scaling choices, but the difficulty of the content and organization needed I feel is perfect…it’s much more fun an active than the previous version. Also, yeah, right now with overflows and guesting problems, you kinda do have to sit and wait around, but Teq wasn’t designed so people would sit on the beaches of Sparkfly…it was more of a “Do your own thing, he’ll spawn when he does, and you have the choice whether you want to go help kill him or not.”

B) As I said above, overflows and guesting need fixes since they’re currently broken.

C) The fact that the area changes depending on whether you win/lose is still more alive than how it was before…or the alternative of putting it in an instance. There IS a timer, but the timer is semi-random, which again, better than the alternative in having him killed 48x/day in an instance whenever people want.

D) It absolutely does make a divide, and I actually understand Anet’s point with this one. In GW1, people got so used to HM that rarely people did NM. This discouraged new players because HM was too hard for them, as to be expected. Adding HM would create a divide because (example:) if I wanted to do AC, I would have to look for a group. Theoretically half of the groups would want to do HM, the other have would want to do NM. Therefore I have less groups to choose from because the community that wants to do AC is divided. Now is this perfect? No. Would all of the people doing AC hard mode actually be there if hard mode wasn’t around? Probably not, but that’s why there’s harder dungeons/content. Do those if you want hard mode.

While you said, it basically screws casual/pugging players…yes, it kinda does. And thankfully finally something does. We’ve had so much content in this game that screws hardcore players, and this is finally something more difficult that more hardcore players can do. Contrary to popular belief, casual content doesn’t appeal to everyone.

(edited by The Eternal Grace.3157)

Make the Elder Dragon Champions Instanced

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

I disagree still. With the way they’re set up, everyone willing to participate on the server has a shot at doing so if they get there earlier enough. They need to fix the overflow system and then it will be fine.

Add an inactivity timer to events (which, by the way if you remember people that are AFK don’t get rewards and don’t upscale events), adding an inactivity timer to the turrets in some way and fixing the overflow is fine.

You know what’s stupid, GW1 had that feature where you had a drop down and you could choose the “overflow” (instance) you wanted to go into. Why the hell is that not in GW2? and i understand the concept of realms for wvw….but for PvE, it makes no sense. I wish they had kept some of the good aspects of GW1 in this game.

I couldn’t agree more. Honestly I wish they’d scrap the whole world server thing for all purposes other than WvW and put back in the district system.

Make the Elder Dragon Champions Instanced

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

I disagree. Fighting him in the open world and not being able to farm him every time you want adds to the content. You actually have to work with others in your server/community and it isn’t a guaranteed zerg win. If they made it instanced people would get a core group to farm it every day, and then it just becomes boring grind again because the content would be so trivial for everyone.

You can have the same open world version, cut down the required amount of people to like 30 and have it scale up, but make it more forgiving, like give it a longer timer.

Then have the instanced versions for organized groups that scale from like 10-60+, which could be harder, then also have a hardmode version, the rewards could be different for all of them too, so the open world version still has a very clear purpose.

If the instanced version for example was just a harder guild mission version, then it would just provide a nice challenge while giving the reward for a guild mission, which is different from the rewards of the open world version.

No need to completely kill off these open world effects, but it’s like Anet baked all the demographics into one clusterf*** event.

It definitely doesn’t need a longer timer. If done right, you can easily have 2-5+ minutes left on the timer. So many servers get discouraged because the first 25% of his health takes up 7-8 minutes of the fight with a good group…the rest is pretty easy from there.

Besides, this post/thread is redundant because Anet’s already confirmed they…

A) Don’t want raids and won’t be implementing them…or anything above 5 members in a group for anything, really. They picked 5 because anything above that requires more time to find groups, and they don’t want people to have to wait for their party to fill up (also a big reason they don’t have the trinity).

B) Want to put in as few instances as possible

C) Want the world to feel living and changing, which random attacks/spawns on the open world promote

D) Are not going to add any hard mode feature. They confirmed that their difficulty that they put in is set that way, otherwise it divides the community. If people want something easy, do CoF, if you want something hard, do open world Tequatl (and hopefully soon other world dragons and bosses).

The biggest problem with having both an open world and instanced version of Teq is very few will want to do both. You’ll have theoretically 33% doing the instanced, 33% doing open world, and 33% doing both. Obviously those numbers aren’t exact, but statistically they should be relatively close in comparison. You’re causing a divide in the community which is never good.

TL;DR
Anet’s already confirmed they don’t want to do instances, raids, or hard mode, and for once I actually agree with them. I don’t see anything changing in Tequatl except possible server capacity, overflow, and/or guesting updates.

(edited by The Eternal Grace.3157)

How long will Title opportunity be around?

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Should be permanent since it isn’t under the living story category. I believe only the Boss Week achievements are temporary.

Servers that have beaten Tequatl add yours

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Blackgate got another takedown with 5:36 left on the timer.

Make the Elder Dragon Champions Instanced

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

I disagree. Fighting him in the open world and not being able to farm him every time you want adds to the content. You actually have to work with others in your server/community and it isn’t a guaranteed zerg win. If they made it instanced people would get a core group to farm it every day, and then it just becomes boring grind again because the content would be so trivial for everyone.

[Video Guide] Stop Guesting!

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Reason for guesting: Your server has four people in Sparkfly and two are AFK.

Because the rest of your server is guesting…it’s a vicious cycle. Everyone’s guesting because there’s nobody around. There’s nobody around because everyone’s guesting. Guesting is broken for both higher and lower population servers, and something needs to be done.

vote Harder Teq or Easier Teq

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

I like it how it is. Makes it actually feel rewarding and accomplishing when you beat him since it isn’t a guaranteed zerg win every time.

How low has your server gotten Tequatl?

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Another kill for Blackgate

It is time to Disable guesting

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Yep. Let’s disable guesting.

Then you can kitten about how Arena.net is AGAIN doing a 180 on their initial promise to you.

Makes sense.

The promised to let you play with friends from other servers, not join other servers to leech off of other servers’ dedication and loot. This update broke guesting, and this thread was made to suggest fixing it by not giving rewards for world boss events while guesting, not to disable it altogether.

It is time to Disable guesting

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

YOU CANT BEAT TEQ WITH JUST 6-10 People!

Disable rewards for world bosses while guesting and guess what…your population will be back.

Why should they pay for transfer? Give me one good reason

If the server they’re playing on doesn’t care as much as them and they are much more committed than others on their server, it makes perfect sense to transfer. Join a community with a closer playstyle to yours.

A father with a kid who he has to check on every few minutes probably wouldn’t fit in very well with an “elite” group. An “elite” player isn’t going to want to wait around in a party while people are constantly going afk. If your server isn’t playing in a way that suits you, move to one that does more-so.

How Tequatl and BG have ruined my gaming exp

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

No need to transfer when guesting is just as good and free. Players whose home world is BG can’t get in themselves.

Which isn’t fair at all, might I add. Guesting is currently broken as it is.

Welcome to Blackgate

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

How can anyone call one of the most, and only, interesting fights with the best mechanics in the game ‘optional’?

That is ludicrous to say the least. That’s like saying it’s ‘optional’ to even play this game.

What’s ludicrous is that what you said isn’t even a valid argument. Teq is optional since the game can function completely without it just like it can without Dredge Commissar. Yes, the game is optional as well. What’s your point? I’ve seen other people use this very same statement and I do not see the rationale behind it.

This fight is not optional. It is a fundamental part of the game as it is Anet finally showing they may have the gonads to produce a real boss fight mechanic.

I think you may need to look up what fundamental means. Fundamental would be a basic aspect of the game such dodging, using your skills ,etc. A redesigned boss is not a fundamental part of the game. Neither is the revamped AC dungeon which your statement would apply to.

If you want someone to blame for overcrowding, stop blaming guests. They are players just like you. No better and no worse. Blame the real source of the problem: Anet development.

Yep. Don’t blame the motorists for the traffic, blame the city for not building larger highways. Don’t blame criminals for breaking laws, blame the lawmakers for making such constricting laws. Overcrowding is largely do to with guests who come to servers that have beaten Teq hoping for a free ride/handout.

It is not ‘elite’ by any means. The fight is not that complex or difficult. Frankly, the first mob in Molten Core vanilla WoW was more complex and difficult. The only thing making this fight difficult is Anet’s inability to manage servers properly and the deployment of the encounter.

Then all servers should be able to do this without any issues. In fact, they can as long as you have a few people that know how to do it and people can LISTEN to and FOLLOW directions. There is really zero need for TS other than to quickly say if you need help with turrets or to save time from typing.

Small servers are capable of filling out a map as there are more than 200 players on a server. Remember how Grenth used to require coordination and now most people know what to do? How about how people felt GL was impossible or incredibly difficult and now he’s a pushover?

+100…

also sorry for back-to-back comments, just wanting to reply to everyone.

Welcome to Blackgate

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Been there done that. I hated raiding in WoW, and I’m tired of relying on hundreds of other players, tired of trying to herd hundreds of other players. I’ll do whatever I can to get this done, then I wont do it again until it gets nerfed.

“Just don’t do it” is not an acceptable answer, sorry.

Wow. I am absolutely astonished by this comment. To sum it up, you essentially said “I don’t like this content, it’s too elite for me. Therefore I am going to keep doing it and I expect Anet to make it easier so that I am able to get my rewards, even though other people have done it fine and like it how it is.”

It’s optional content. If you don’t like it, don’t do it. If you want it done, but in the work for it just like all of the successful servers have.

Yes, please put words in my mouth. All you are doing here is showing off your elitist attitude, grats bro.

I have put in the work. Too bad I’m not part of an ‘elite’ server or organized guild like you.

You said yourself that you tried for 5 hours. Blackgate tried for 9 hours as a group before they beat him, so yes, I do expect you to have to put in more than 5 hours with a group from your server in order for you to beat him.

If you want to be a part of a more “elite” server or organized guild, transfer server and/or find a new guild. Simple as that.

Welcome to Blackgate

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Solution: Don’t do Teq. Let everyone from others servers do it in your server and fail so they move to another server until they get bored and give up or they learn to kill Teq.

Teq is not going to go anywhere. Is a permanent content so you can do it later.

Right. Because the achievements are also perma…oh wait, nevermind.

Welcome to Blackgate

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

How can anyone call one of the most, and only, interesting fights with the best mechanics in the game ‘optional’?

It is optional. No one’s forcing you to do the event, just like no one’s forcing you to play the game. It really is all optional.

Some people may call SAB the best content that’s been added to this game. Did I like it? Not really, so I didn’t play it much. Simple as that. I didn’t go on the forums saying they should make trib. mode easier just because I want the rewards..

If you don’t like it, don’t do it. There’s plenty of people who love it how it is and Anet will never be able to please everyone.

Difficult? Oh please...

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The Eternal Grace.3157

Honestly this is one of the most absurd posts I’ve seen. If this were true, that means high populated servers (and essentially any overflow that has a lot of people) would beat him 100% of the time. That’s certainly not true since Blackgate spent over 9 hours on their first day learning, practicing, and planning how they could be able to take him down. Heck, Blackgate still fails sometimes.

Main servers should...

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The Eternal Grace.3157

How low has your server gotten Tequatl?

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The Eternal Grace.3157

there’s only ever like 5 people on maguuma doing the event…would be nice to get help

Everyone else from your server is guesting.

Welcome to Blackgate

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Been there done that. I hated raiding in WoW, and I’m tired of relying on hundreds of other players, tired of trying to herd hundreds of other players. I’ll do whatever I can to get this done, then I wont do it again until it gets nerfed.

“Just don’t do it” is not an acceptable answer, sorry.

Wow. I am absolutely astonished by this comment. To sum it up, you essentially said “I don’t like this content, it’s too elite for me. Therefore I am going to keep doing it and I expect Anet to make it easier so that I am able to get my rewards, even though other people have done it fine and like it how it is.”

It’s optional content. If you don’t like it, don’t do it. If you want it done, but in the work for it just like all of the successful servers have.

Welcome to Blackgate

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

See the thing is, I went through all that. I spent about 5 hours today gathering 100 players in TS, preparing, communicating etc.

We still couldn’t do it. I don’t know the exact reason, thats not the point.

The point is, what are my options now? I could give up and not do it.. or I could try and guest to a server who knows how to.

Right, but a server with expertise (expertise because we are #1 in WvW, not trying to brag, just the facts) spent 9 hours constant of coordinating and planning…together. 9 hours. These guys spend time together all the time in WvW. They’re used to that sort of thing, and it took them 9 hours. That means that theoretically other servers should have to dedicate more time than that to be able to beat him.

The best option is to keep at it and you’ll get it. Watch some successful videos. Make sure you have commanders who know what they’re doing, make sure there is consumable buffs for everyone, make sure there are guardians putting up reflects, eles/rangers putting down healing, people doing what they need to on turrets, etc. Things take practice, and the fact that this one takes so much practice makes it elite content. It’s that much more rewarding and awesome feeling when you know you finally successfully did it, and without relying on another server’s coordination to do it.

Welcome to Blackgate

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

You are more than welcome to guest on servers like Anvil Rock, Henge, Devona’s Rest, Eredon’s Terrace and see how many people are there. It wasn’t packed before the event, so can’t blame guesting.

What are you even trying to say? That low population servers don’t have players doing the event? Of course they don’t; their members are all on servers like Blackgate and Tarnished Coast.

And here is the thing, you can cry about it on the forums all you want. But people will guest on the T1 servers to try and do it. If ANet adds more events that requires 100 people, keep expecting it.

Keep reverting to “crying”, please. That just shows you’re out of valid points. I’m on the forums to let Anet know there’s a problem, which there is. Of course people are going to guest, that’s why there needs to be a change…hopefully a restriction such as no world boss loot if you’re guesting.

Is Tequatl a test of raid dungeon?

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The Eternal Grace.3157

Is Tequatl a test of raid dungeon or activities in order to collect data of raid groups and bosses?

Colin Johanson pretty much said they wouldn’t be adding anything bigger than 5-man instances.

Penalizing all mid-lower population servers

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The Eternal Grace.3157

I’m glad you know so much about my server that you can make so many guarantees for me. What you aren’t getting is that there are not enough people to fill the area on low pop servers.

Anet wouldn’t have servers around if they don’t have the players to do content, simple as that. Even though Anet has made a lot of mistakes over the past year, their game just wouldn’t exist if there were problems like this. It might SEEM empty because everyone is guesting or doing other things, but the playerbase has to be there or your server just wouldn’t exist.

“separates the players that care” really?! Everyone should bandwagon server transfer to a high pop server so they can complete content… Great solution.

Like I said, if lower population server players care enough about beating the content, they’ll work together to take him down. I don’t mean show up and have everyone run around killing stuff and dpsing Tequatl. I mean coordinate. Practice. Get commanders. Get on a voice chat. It took Blackgate 9 hours of practicing and planning to be able to beat him, so I don’t have sympathy for servers who have people guesting everywhere for a quick-fix solution. Oh no! The content is actually forcing you to work with other people instead of throwing on your zerker gear and smacking down everything? Yes…yes it is.

If this really doesn’t work out because people just aren’t listening or whatever, then obviously those people don’t care very much and won’t buy a server transfer. If people who do care buy a server transfer, it’s definitely not a bandwagon transfer, since it’s a secondary option IF majority of the people don’t care enough to work on beating him (and therefore won’t care enough to buy a transfer.)

(edited by The Eternal Grace.3157)

Welcome to Blackgate

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Players wouldn’t “abuse” the guesting system if this living story ‘event’ didn’t require them to.

A-Net should have forseen this. They shouldn’t have made an open world boss so hard. What they should have done was simply change the mechanics of the fight to be more engaging, while also making an instanced version similar in difficulty to the current Teq. The players are simply reacting to the system put in the game by A-Net. I don’t honestly see how you can place blame on the player base.

Living Story —> Optional

They aren’t requiring anyone to do anything. I honestly have very little sympathy for the low-population servers, because I can guarantee that your server has over 80 players at any point willing to do this event. Are they all on your server? No, because at least half of them are guesting because they don’t want to put in the effort that all of the successful servers have with teamwork and coordination (not to mention 9+ hours of practicing and planning).

If your server population really is so low that you can’t get 80 people to do this event (after guesting is fixed), then Anet needs to look at combining a few servers to get activity up in those. If you have enough players to do it, but not enough want to because they’re too used to being spoon-fed everything and not having fun achieving something, then maybe players who actually want to participate should look into buying a transfer and joining a community that supports their gameplay. Guesting isn’t the answer.

Welcome to Blackgate

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The Eternal Grace.3157

The Best thing for the “Pros” on Blackgate to do … if they’re indeed pros and the OP’s sour attitude doesn’t speak for all of them, is to pick a DIFFERENT server to do it on, and let all the Coattailers just keep failing it on BG. If BG is as organized as we’ve heard all the stories about from WvW… then they’d have no problem (and not a lot of resistance to it) towards organizing elsewhere. That is the power of great organization

I don’t think that me wanting to be able to play with the guilds and commanders on my server and to work with them as a team is being sour; it’s being realistic. If we could do it, other servers can too, they just need to actually work together instead of guesting to these (as you call them) “pro” servers to leech off of their communication, teamwork, and strategies that they spent all day on Tuesday working towards.

Welcome to Blackgate

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Would you have the same viewpoint if your home server wasn’t Blackgate?

You should be grateful.

Yes, I would, because I don’t want everyone on my server leaving me to do the event by myself. I would feel a lot better about being able to work together with my team than to ride on the coattails of other servers.

Welcome to Blackgate

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

I dont see a problem….Yesterday, because we had many guesters in bg. BG guested to ET, and defeated teq there. BG can guest any where they want, as well as others can guests to BG.

How is that not a problem? Using guesting to constantly server hop just to get away from guests on their server because they’re not letting the community play together? I don’t think being in a nomad community is exactly how I want to play this game.

Welcome to Blackgate

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Posted by: The Eternal Grace.3157

The Eternal Grace.3157

This isn’t a Blackgate problem, it’s a problem for the entire community and it will continue to plague this event until Anet does something to address guesting and overflow servers. I can’t get into the main flow map on Kaineng. Kaineng. Idk what our exact population # is compared to BG but we all know its a helluva lot lower. There are too many people trying to do this event at once and its driving a wedge between the players who are ready, willing, and able to organize and communicate and make a serious go of it. We have dedicated Kaineng TS server, and my guild alone had 45 people partied up and ready to go last night. 5 of us made it to the main flow and the rest got sent to no less than 3 different overflows. BG and TC and some of the other larger severs undoubtedly have the coverage and organization to kill him if people don’t make the main flow, but smaller servers don’t.

We haven’t gotten Teq past 75% yet, and that’s not gonna change if these problems persist. I love the new fight and the new challenge. I want to kill him. But I want to do it on my server with my guild and my friends. I’m not gonna guest on BG just to leech and get it done.

Camping a map for hours on end is not the answer. None of us should have to do that.

I didn’t mean for it to sound like it was just a problem for Blackgate. I just have firsthand experience with Blackgate since I am part of that server. However I do believe Blackgate probably has it worse than any other server because we are highly populated and the first server to complete Tequatl…but of course I don’t know that for sure. All I know is that it’s a problem.

Blackgate, northern shiver peaks needs you!

in Tequatl Rising

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Get your guests off of our server (Blackgate) and you’ll likely have enough people to take him down yourself -_-

Now evolve Zhaitan too!

in Tequatl Rising

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

At this point, Zhaitan’s lieutenant is tougher than him by miles.
It’s a bit disgraceful to the mighty Elder Dragon, right? His power levels should be raised according to his dragon rank.

Who’s with me?

To be fair, probably about half of your personal story was devoted to weakening him so that he could be easy.

Now with that said, I don’t mean easy as in boring that I sit there spamming 2 the whole time…that’s ridiculous, anti-climatic, and something needs to be done. Maybe a little harder, but definitely more fun, engaging, and epic.

Welcome to Blackgate

in Tequatl Rising

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Here’s a story:

Today BG was fighting Tequatl about an hour before the reset on the BG’s main Sparkfly Fen map. Many were there helping repeat the kill for those that needed it for the day.

The problem came with the the patch that was pushed mid-attempt. You see, there are many players actively trying to Guest onto BG so when they saw this patch they immediately snagged it and joined the “new” BG Sparkfly Fen map, shutting out 100+ BG players who were helping kill Tequatl at that moment.

Tequatl spawned shortly thereafter and no Commander was willing to help or use any strategy. This would not have even been so bad, but the players who guested were also very rude, especially the Commanders. One Commander from Darkhaven was very abrasive and telling everyone they were terrible for no reason.

Yup this happened. We got locked out. However, if you were on TS you would have known we took our zerg, guested to Eredon Terrace and proceeded to attempt and kill him there.

As a side note: there were 3 channels (BG, Overflow, and ET) with 170 people doing teq on our TS. Crazy

That is crazy…but your post just shows even more that guesting is broken as it is. There should be no reason that other servers have to guest to Blackgate to beat him, and there also should be no reason that Blackgate members have to guest to other servers in order to play together and avoid the guest-swarm.

Penalizing all mid-lower population servers

in Tequatl Rising

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

After various futile attempts getting the boss down 10-25% its become very clear that no one is even bothering to attempt the fight on henge anymore. Two days after the release of new content and its completely abandoned.

I’m not sure I believe this. It is much more likely right now that many of your server members are just guesting to servers that have successfully done it, such as Blackgate, because they think they have a better chance if they “leech” off of a coordinated group that’s already beaten it. Very annoying, actually, and harmful to both servers. Guesting is broken as it is.

Of course they are guesting to other servers. It has nothing to do with leeching. Imagine, for a second, that you were on a server where you can barely scrape together 40-50 people. Now fail the event at 80-90% several times in a row. Now watch as other high population servers beat him and post mini tequatl on the TP for 650g+.

My entire point is that the mechanics of this fight require a large group of well organized people. Small servers cannot even get the numbers, let alone get all of the random people to get on a VoIP.

I would like to be able to coordinate a group of 40-50 people and complete the challenging content on my own server. That is simply not possible. As is, the last 3 times I’ve been to teqautl we’ve had 10-20people max. People give up when its blatantly obvious that we simply don’t have the numbers.

If you think that small servers like henge of denravi have the capability to field 100-150 person zergs all day, then you are simply delusional. The point is not that the content is challenging its that it requires an arbitrarily large number of people.

The current design makes it so that groups on high pop servers can’t play on their own servers and low pop servers have no chance of ever beating him without external influences.

I can guarantee your server population isn’t low enough to not even be able to get 80 people together. Sure, it might be down to 40-50 people when the event starts, but again, blame guesting. For sure at least 30-40+ people on your server are guesting to other servers to try to leech off of successful ones like Blackgate. Guesting is destroying server communities; Blackgate suffers because it creates a divide in theirs, since TONS of their players get stuck in overflow maps, and it hurts lower population servers by not forcing them to work together.

Lower population servers really need to stop guesting and work together to take him down. It took Blackgate all day (9 hr+) to be able to beat him…and now it should be a lot easier than that if you watch successful videos and get strategies from those who already figured out some.

Worst case possibility: people can’t get rewards while they guest to higher-populated servers for world bosses, lower population servers stop doing the event because no one is capable of doing it. If that’s true, then buy a transfer. Arenanet has made it convenient enough for you to be able to do so with gold or actual money, and if it means that much to you, it’ll be worth it. If not, then don’t. It separates the players who care and the players who don’t.

Why Is Arena Net Afraid To Make Instances?

in Tequatl Rising

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

I mean, why not put Tequati in a separate instance?
Seriously why not?

Instance creates more of a divide in the community (not really with guesting at its current state, but yeah).

Not to mention the living story part…they want it to feel like things are happening in the world that will take place whether you’re there or not. If it were in in instance, that wouldn’t be true.

Blackgate the crystal desert needs you

in Tequatl Rising

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Honestly, I bet if all of your people guesting to servers like Blackgate came back and actually helped their (being your) server, you could take it down -_-

Why use precision/conditions/crit damage...

in Tequatl Rising

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

To be completely honest, yeah, it’s annoying that you can’t crit a world boss, but I’m glad it’s finally something in the game you can’t just throw on your zerker gear for and smack it down.

Welcome to Blackgate

in Tequatl Rising

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

I wish natives in the server gets prioritized first and guests get kicked out to Overflow servers. Slots should be reserved for natives, that’s the point of being part of that server.

Right. Not to mention guesting was made so that players can play with friends cross-server…not so that people can quick jump servers to farm a boss with a skilled and coordinated group.

Welcome to Blackgate

in Tequatl Rising

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

Yeah I get it, come when it benefits you personally but kitten off when it doesn’t.

I’m also getting the sense that a bunch of people were carried by a core group of Blackgate players (and guests – the original group that defeated Tequatl had a large number of guests) are not upset that they aren’t being carried any more. If you can’t defeat Tequatl with the guests, what makes you any different from any other player on another server that can’t beat him?

How is that at all true? By transferring to our world, you’re getting more WvW bonuses, you’re getting a better WvW experience, you’re joining active guilds that are actually willing to do stuff with you, able to be a part of coordinated groups for world events such as Tequatl, Orr, etc….and that just benefits the server? No, it benefits both the server and player. Guesting wouldn’t be a big deal if it were neutral, but as it stands, it’s benefiting the guest and harming the server players who are unable to get into their own main server. It really is a broken mechanic.

Also, never said we can’t beat him with guests…as you said, I’m sure there were some guests in both times we beat him (not to mention the main server people in ET when Blackgate took down Tequatl for them)…the point isn’t that guests make it harder. The point is the guests aren’t a part of our server and shouldn’t be taking away from the rewards that our server gets. Many people are stuck in overflows with afkers and people who don’t listen/understand while guests fill their home server. It isn’t right.

Penalizing all mid-lower population servers

in Tequatl Rising

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

After various futile attempts getting the boss down 10-25% its become very clear that no one is even bothering to attempt the fight on henge anymore. Two days after the release of new content and its completely abandoned.

I’m not sure I believe this. It is much more likely right now that many of your server members are just guesting to servers that have successfully done it, such as Blackgate, because they think they have a better chance if they “leech” off of a coordinated group that’s already beaten it. Very annoying, actually, and harmful to both servers. Guesting is broken as it is.

Welcome to Blackgate

in Tequatl Rising

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

stop server jumping just to improve your chances.

Most ironic thing I’ve read all month.

Was Blackgate saying that when they were actively recruiting guilds from other servers to be more competitive in WvW? It’s fine when it favours you personally, but now that it doesn’t you turn into a bunch of hypocrites.

Do I really have to repost this?

Transferring to our server is different than having everyone guest and take up our spots…especially since if you transfer, that means you help out overall. Other events, WvW, dungeons, etc. Here you just come to leech off our rewards since we’re the ones who organized and found a way to defeat him, then return to your server once you get your loot.

Sure, if you think you can help us beat Tequatl and actively be a part of our community in other ways, go for it. Transfer is different than guesting. Guesting just to leech some loot off of a coordinated group, therefore essentially “stealing” it from Blackgate players is different than willing to transfer and be active in our server to benefit the server.

Difference:

  • WvW recruiting (and just server recruiting in general) benefits you and the server as a whole because you will be doing WvW, events, joining our guilds, etc.
  • Guesting only benefits you while taking away from other server players. People who are guesting to Blackgate are there just to get loot from Tequatl, then they go back to their regular server for other events.

Get it now?

Welcome to Blackgate

in Tequatl Rising

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

That just sounds like the BG recruitment for wvw gone wrong … come stack on our server so we can win…. but dont do it in pve :P

This. You guys over recruit to nightcap and now you guys complain about people coming to your server? Make up your minds. You guys came on to these forums bragging like crazy, what did you expect would happen?

Transferring to our server is different than having everyone guest and take up our spots…especially since if you transfer, that means you help out overall. Other events, WvW, dungeons, etc. Here you just come to leech off our rewards since we’re the ones who organized and found a way to defeat him, then return to your server once you get your loot.

Also, I don’t think anyone was bragging. Just because people were excited that we came up with a way to defeat him and shared it with everyone complaining it was impossible does not in any way mean we’re bragging…