Time is a river.
The door is ajar.
You can set a macro to push one button repeatedly to execute a skill rotation a certain way, easier on one’s fingers. Like bind “c” to activate skills 1,2,3,4 in that order, etc. That is allowed
This isn’t allowed. To quote from the link just above:
“Using AutoHotKey to map multiple key functions to a single keypress, regardless of the intended use or outcome, is a violation of the above rule.”
A Dervish buffs Himself for each mob Hit with his scythe. That is Not included In the guardian, and that is what makes a Dervish, a Dervish..a whirling Dervish…. Guardians don’t whirl.
While I think the similarities between Dervishes and Guardians are minimal at best (sacrificing buffs), how you described the Dervish wasn’t how the Dervish worked.
For the most part, Dervishes would buff themselves and then strip the buff to add an additional effect to their attacks.
For example, Rending Sweep would deal damage, but if it stripped an enchantment off of the Dervish, it’d also strip an Enchantment off of the target as well.
The Ritualist is not anything like an Engineer.
They both share a common theme – Stationary turret summoner.
Weapon spells got reworked into Kits
Spirits got reworked in Turrents
Well, someone datamined a new area - notice what seems to be a portal near the bottom-left hand corner.
Couple that with Woodenpotatoes finding a section of the map that was sort of formed and that is in the same area as the datamined map, it’s entirely possible that we’ll be getting new areas.
Well, the rule is one button press = one action, so I’d assume so.
Forum search is broke.
As for skipping the tutorial, you can’t.
Fractals – A dungeon that scales in difficulty. IMHO, these dungeons are also better than the dungeons that were there at release. Also comes with a sort of vertical progression in the form of a stat called Agony Resistance.
Guild Missions – Guilds can start off guild content in the open world ranging from bounty hunts to puzzles and races.
PvP Reward Tracks – Can read more about it here. Haven’t done to much PvP myself, so that could give you more info.
WvW Ranks – WvW also has abilities now that you can level up, ranging from adding abilities to siege weapons to dealing more damage to guards and such. Can read more about it here.
Come S2 of the LS as well, the story content will be permanent , as well as giving some achievements that have been described as ‘challenging’.
‘Kitten’ is basically the word that is used by the profanity filter to replace the banned word.
Why was it used? Haven’t a clue.
Trait Points : before we could earn 70, now we could earn 14 of those points.
Don’t know what you don’t understand.
OP goes from commenting about trait points to how Nexon are going to sell skill points. However, they make no complaint of how traits are obtained (well, one that I can see, at any rate).
This is what I was asking the OP: What’s the connection between trait points and skill points?
If they were complaining about how traits are obtained, then it’d be obvious.
What have skill points to do with trait points?
To buy traits you need to pay money and skill points now.
I know that, but the OP’s complaint was about trait points (judging from their comment about how he thought it was bugged because they wasn’t getting trait points, and his comparison to WoW), not the obtaining of traits themselves.
Unless I missed something in the OP?
What have skill points to do with trait points?
What Legendary gear?
My whole point is the DIRECTION, the decision they made. I simply disagree with the decision they made to place a money gate/gold gate/currency gate on content just because I was on a break from the game.
You mean like a sub?
Though, instead of actually buying the content, you rent it at $15 a month (assuming you’re paying on a month by month basis, since purchasing months ahead tends to give a discount). Not to mention then you got the content put behind a currency / rep grind gate on top of that.
With this system, the $2.50 you’d spend on an optional piece of content you can research before hand to see if it appeals to you makes that content yours until they shut the server down.
Now, if they do two releases a month, that’s a potential $5 (since, you know, you can reduce the amount with gold and just logging in), which is still cheaper than the $15 you’re paying to rent the content for a month.
Of course, this is all down to whether the content is worth the $2.50, which, in the end, we won’t know until it’s released.
It is not difficult to log into the game once for three minutes every two weeks to permanently unlock the new LS content to your account. It’s really not. The 200 gems thing is literally just there for people who are completly unable to log in during that two weeks.
Or those who decided not too. But then decide later they wanted too.
That’s their choice then.
They can hardly complain about the gem fee if a) their aware of it and b) still decide not to log in for a grand total of 1 minute to get the content for free.
it is found on the TP, gemstore = end game content.
Where’s the content you play on the gemstore?
you get to swipe the debit and credit card.
Well, thanks for proving my point at any rate, I guess.
The main problem I can see with this is that crowd of the forum will go from ‘Anet doesn’t read our posts’ to ‘Anet is only opening them / don’t care what the players think because they don’t respond to the posts’ ect.
Unfortunately, the fact is we won’t be able to see how seriously our suggestions are being taken unless they give us a glimpse into their meetings and such, and I can imagine that happening on the eve of the Apocalypse.
Get out while you still can.
Just because you don’t like the game, doesn’t mean everyone shares your opinion.
Now, back under your bridge.
Server-wise, I can’t help (from the EU area).
Warrior does tend to be a good first pick; simpler to play when levelling so you can focus on learning other parts of the game.
If you plan on doing dungeons as you level (rather than waiting until level 80), I’d recommend shopping around for a guild who’ll take people who aren’t 80 through the dungeons just to show you the ropes.
If you plan on trying out WvW, I’d recommend waiting until you got some of your utilities unlocked and taking a ranged weapon while sticking with the larger groups that zerg around.
If you plan on PvPing, all characters are boosted to 80 with all of their core traits and skills unlocked, with most upgrades being unlocked as well as stats being normalised. The PvP lobby also has a number of PvE enemies to fight as well. Probably not the best way to start out straight away, but when you get to grips with the game, it can be a good way to decide whether you like a class at level 80 or not.
Other than that, have fun!
Some weapon types don’t even have a legendary,
only a small stat increase.
Which weapon types are they?
Also, Legendaries are on par with Ascended gear, not slightly increased stats.
Content developers (game and level designers, systems designers, artists, animators ect) =/= programmers (the guys who fix bugs, adjust server code ect).
That’s actually Dhuum, from the first GW. He’s yet to make an appearance in this game.
People are already complaining about the Elitism in this game. Any Raid areas that would be put in this game would only make the elitism worse.
We already have World events like Tequatl and the 3-headed Wurm that takes Coordination and are super-raids.
We don’t need any more – people are complaining about those.
Elitism only happens when two groups of different goals and perspectives want to play together.
If the players who want efficiency play together, and the ones who simply want to play for fun play together (that is, groups of like minded people play together), elitism isn’t an issue.
It’s when peope try and force themselves into a group that they don’t want to play like, as though it’s some right they have, is when it becomes a problem.
I’ll comment on the topic at hand when I get home. I’m on a phone that’s a PitA to type large amounts on.
except, given infinite deaths, you will progress. That’s the problem you can brute force many things.
Its like you guys are saying the task of hitting 5 shots in an hour in basketball, and 5 shots in a row are the same level of difficulty. Its really not.
It’s a game, you have infinite tries anyway. The only thing punishing death mechanics do is lengthen the time between the failed attempt and the next attempt. It has no bearing on the difficulty of the content, and to think so is just wrong.
The content is the component that provides the challenge, death penalties just provide some arbitrary gate to trying again straight away, whether it be having to go repair your armour, or starting the entire dungeon from scratch.
As for brute-forcing things, that’s only applicable in the open world. In dungeons, if you die you can’t WP until everyone is out of combat.
Finally, your example. No, they’re not of equal difficulty. I agree with this. It gets easier, since you learn what you need to adjust. In basketball, it’s angle, how much power ect. In the game, it’s swapping skills and traits, knowing what to dodge / interrupt ect, and this is not a bad thing in the slightest, since if you simply ram your head into it repeatedly without trying to learn the encounter, you won’t progress.
This just come to me as well; there is a death penalty. Die 4 times in a minute and you go straight to Defeated on the fifth. Each Downed as well reduces the chance of the the player Rallying.
people who say that death not mattering doesnt make things harder are lying to themselves.
Simply put, you have to play better, and work together better when death matters. In phantasy star online, they had a mode called challenge mode, they took the same game, and gave you predetermined levels and gear, you had an item called a scape doll, that gave you a free ressurection, and a limited amount per level.
This made the very same game, WAY harder. You actually had to learn enemy patterns, work together etc.
Or…maybe we understand that you don’t need death to be punishing for content to be challenging.
The content itself should be the roadblock. If you don’t play well (learn enemy patterns, work together ect), you don’t progress. Death has no bearing on that, since when you’re dead, you aren’t actually attempting the content. All it does is make it more punishing, it doesn’t actually make the content challenging.
Because if you got a choice between A, B and C, if A gets picked, the ones who picked B and C will either a) accuse Anet of fixing the vote, b) complain that it’s the wrong choice and they’re not listening to the majority, c) both of the above.
@fafnir
You’ve gone from a content perspective to a story perspective.
And you’re still wrong about how there can’t be challenging content without a death penalty.
If you got a piece of content where people only need to autoattack and not worry about others, and then you got a piece of content that needs people to work together, utilising the full depth of the system, you can’t say that they’re both of the same skill level simply because there’s no severe death penalty.
Look at, say, a skill challenge where you fight an NPC and Liandri. Are they both the same skill levels simply because there’s a more severe death penalty?
Now, risk / reward is an entirely seperate issue to challenge, although when balancing this you can substitute the risk for challenge. The greater the risk / challenge, the higher the reward should be.
So let me rephrase my question: Where is the level 80 high level rewarding content
In you’re head, since high level and rewarding are in the eye of the beholder.
It doesn’t benefit Anet to release how they’ve distributed their teams.
While those who are simply interested will read it and leave it at that, I can honestly see a lot of the forum community twisting the numbers / structure to ‘prove a point’, or they’d just accuse Anet of lying about it and falsifying it to make them look good.
Or its a strategical business move to keep their “player concurrency” numbers up by encouraging us to log in once every two weeks so they can look good in front of cameras.
Wouldn’t work under close scrutiny, since you’d most likely see a massive drop in the days after the patch releases if all people were doing was logging in to get the patch for free.
I mean, I’m not seeing the issue. Not only are they giving the patch for free if you log in for a minute in 2 weeks, but you can also choose to buy the content you want with either real money or in-game gold, whereas with a sub you have to fork over the sub cost (and the box cost if an expac has been released) regardless of what bits of content you want to play.
Where is the value and accomplishment in a try until you win game? One of the reasons no content is truly hard and rewards will never be good. I argue GW2 has no system and the argument here is that there should be something.
The value of trying until you complete the content is the learning along the way. Completing a challenging piece of content gives you the sense of accomplishment. Can you honestly say there is value and accomplishment in being punished for dying?
The threat of punishment in the form of taking away progress doesn’t make something hard; the two aren’t mutually exclusive. In fact, if you want truly challenging content, you don’t want a harsh death penalty. The content itself is the thing that acts like a roadblock to the players progression, not the death penalty itself.
A harsh death penalty will more than likely cause players read up on the content before attempting it, rather than giving the player a chance to work it out for themselves. Yes, I am aware that players will do this anyway, but for those who do like to work things out for themselves, it’s more of a deterrent than anything.
Why not do self-imposed death penalties?
For what a drop multiplier coin multiplier? Free legendary?
Where did I ask for a free legendary?
no no no….not point im making even if you establish self imposed difficulty how would establish reward based on difficulty easily.
Ahhh, I get you.
Well, I was just responding about your comment on difficulty in your OP (which mentions nothing of rewards).
Not only that, your comment that no difficult death system = no true difficulty is false. There’s a difference between ‘challenging’ and ‘punishing’, and punishing, especially when it comes to death mechanics, isn’t necessarily a good thing.
You could keep the current death system but still have content that’ll be hard to overcome.
Why not do self-imposed death penalties?
For what a drop multiplier coin multiplier? Free legendary?
Where did I ask for a free legendary?
Why not do self-imposed death penalties?
Personally, I think Defiance shouldn’t have the stacks trigger at all if you interrupt an attack.
This rewards proper use of the CC, while punishing CC spamming.
I would prefer them constantly releasing new permanent story content instead of working on the living story.
So I thought I would dig up this thread from before my account got banned
You guys want to reflect on the cash-grabbing development that has been going on since I wrote this post?
I’d say it’s less ‘cash-grabbing’ than before.
Most stuff (permanent tools, for example) is now account-unlocked.
Also, you no longer have to purchase multiple sets of store armour, and the amount of Transmutation Charges needed to apply the skin to 2 other characters (since you have a one-time use of the skin) of the same armour type is still cheaper than a full outfit.
Since I’m here.
I’m not sure I understand the post.
Are you asking for more equipment/objects to act as a light source?
Or for the stances of characters holding a “Torch” (weapon) to look different?
I think the OP is asking for all professions to be able to equip a Torch in their MH slot, which would allow it to be used as a light source instead of a weapon.
it is found on the TP, gemstore = end game content.
Where’s the content you play on the gemstore?
I’m quite happy with this addition. While I can certainly spare a minute or two to log in, I haven’t always got the time to actually play, so I appreciate the move to give us a way to replay content.
The achievements also sound interesting. As someone in another thread said, it’ll allow them to come up with more challenging content now that they don’t have to balance it with availability.
I wonder if this is their idea of permanent content.
How is it not?
If the story modes that we’re going to be able to access are in a similar vein to the Zhaitan encounter, I couldn’t care less if we have permanent access to it.
It all depends on what kind of events they implement, but I’d really just prefer that they introduce new zones and such instead of story encounters that I’ll do once and then be done with forever.
It doesn’t say anywhere though that this is all LS2 is going to be. In fact:
With this addition to the story Journal, content from Living World episodes will be a mix of new story steps and open world content.
I wonder if this is their idea of permanent content.
How is it not?
Well. so, season one will be covered by this sysmtem?
I don’t mind at all paying to be able to do the content that I missed.
Regardless of that, the change sound fantastic!!
I have high hopes for season 2!!!
Season 1 isn’t covered, at least yet:
Also, because Season 1 of Living World was not built with the Journal in mind, it will not be available in the story Journal on initial launch when Season 2 begins. We do hope to add Season 1 to the Journal in the future.
You missed my point dude. What OP actually meant is that is GW2 in need of $$$ more than it needs to function, which was probably already taken into consideration with their earnings from our initial purchase?
Huh, I took it that the OP meant that ANet is running short of cash, given the wording of their post and how they mention that they are ‘hurting’ for cash.
Not to mention Anet trying to make more money than is needed to function on the basic level is needed, as demanded by the investors, as you said. If they didn’t, they’d be shut down. After all, you don’t pump money into a product to see no return on it.
I’d wager a guess that the only reason GW1 is still running is because of it’s connection to GW2.
If not they wouldn’t have been so confident to proceed with a business model that heavily relies on initial purchase. Earnings taken from microtransactions based on cosmetics is more like just milking the cow.
Box sales slow down, and as mentioned before, they still need to make a profit.
While they recently had a boost from China, they still need another form of income for the slow periods.
Also, based on the current rate of bug fixing, content development, etc, I have reason to bet that GW2 itself is now running on a skeleton crew, even if Anet is still a pretty huge company.
We have absolutely no idea how many of the >300 employed at ANet do what job, no idea what they are working on (and I can understand why they don’t tell us) and no idea how hard some of them bugs are to fix – after all, fixing them bugs may very well break another part of the game, and throwing more people at a problem doesn’t neccesserily get it fixed faster.
Also, I would say the rate of content development has only suffered while they were working on getting China ready. I’d be inclined to agree with you though come July if we don’t get quite a big update.
GW2 doesnt need $$$. Anet doesn’t need $$$. You’ll be surprised how functional an MMO can be with a skeleton crew.
Their investors demand $$$.
Tell me; what happens when ANet stop making money for the investors?
Not only that, running an MMO requires money:
We’ve heard that the Chinese and US/EU versions of GW2 will be receiving concurrent updates, so can players expect a break in between Festival of the Four Winds and the start of season two to let the Chinese community members get their feet under them?
Zadorojny: The big thing about this festival is that we wanted to really make it feel like it was a huge welcoming celebration but at the same time that it was something that existing Guild Wars 2 players could come back and take the time to enjoy. It’s a chance for everyone to come together and celebrate before we launch into the start of Season 2. Don’t worry; by the end of the festival, you’ll hear more about Season 2.
Waller: Our focus right now is having a great release with Festival of the Four Winds, and hopefully people will enjoy both the Labyrinthine Cliffs and the Queen’s Pavilion. While they’re enjoying that, they should know that before the release is over there will be more information that will make it clear about what’s coming. As a fun note, players who have been carefully watching the progress of the “Festival of the Four Winds” release will be able to find hints that might tease at living world season 2.
im not going to say the design is creating monopolies or whatever.
But you saying designers have nothing to do with the economy makes no sense.
designers decide almost everything about teh economy. there are a couple of outliers, but, by and large the price of everything is based on the choices they made.not only that but they can and have directly intervened in numerous cases.
Champion loot addition, champion loot nerf, daily limits on dungeons, Diminishing return on earnings. New ascended recipes using massive ingredients, etc.whether its good or bad, that fine to debate, but its totally crazy to say something like the designers have nothing to with the economy.
If something decides how much natural resources you have, what technologies you have, what you can eat, how much taxes you pay. How much of any item you can produce in a time period, then they are the primary force in the economy
Yeah, I should have been clearer in what I was referring to.
The guy I was replying to stated that the people in charge of the economy abused their power to tilt it in their favour which is true in some regards, but it isn’t done to give themselves a gameplay advantage as the guy was implying.
This is misusing the power being a programmer to create monopolys.
Except it’s not.
For starters, programmers have nothing to do with the economy outside of making sure the parts of the game work.
Players aren’t able to manipulate the economy the way you’re implying.
And yes this kills the fun for people who actually want to play a fantasy game
because this is how reality works.
I own an ecconomy diploma and am confronted 24/7 with that kind of stuff.
My request was just to make a video game a video game not a copy of reality i try to escape from.
If you’re subjecting yourself to that, that’s not ANet’s fault. After all, you sing praises about GW, but they had an economy of buying and selling (hello Spamadan, my old friend). How did you cope then?
(edited by TheDaiBish.9735)
Maybe you should go back and play GW1.
I do from time to time.
I play different games depending on what itch needs scratching.
…but don’t like a copy of real life.
Yup, just yesterday I was doing a jumping puzzle where I slipped and fell to my death; no problem though, I just spend a couple of quid and ressed and my nearest bus stop.
I was going back to it when suddenly a DE happened and a big dragon came out of the sky. All of a sudden I was surrounded by others and I was shooting fireballs at it.
NC Soft like all others company’s who are enlisted at the stock market have to make quarter reports and announce it on their homepage.
Despite selling China NC Soft lost 13% profit on GW2.
Got a link for that?
After creating the 2nd character you can’t enjoy the ride anymore. It’s the same story for all races and all have same abilities. Why even create different races.
Wrong. The story is the same at a certain point only.
However, at the beginning, a Charr of the Blood Leigon will experience a different story to a Charr of the Ash Legion. Branching from that, a player who chooses Vigil will experience a different story to someone who picks Order of Whispers.
As for the skills, how is this different from any other games? Players have skills specific to their class and skills specific to their race. GW2 is no different in that regard.
Achieving is also impossible since everything requires a huge zerg of people and you as individual are incredible meaningless and there is almost no loot available.
Depends entirely what the person wants to achieve, and depends entirely on how the person goes about achieving.
I mean all people asked for was GW with better graphics and jumping.
You guys took all fun parts out and replaced it with reality.
Did you guys forget how awesome it was to dicover a new skill trainer and hope for new skills ?? Did you guys forget how awesome it was to hunt down a boss to steal his elite skill ??? The group cheering and screaming after they defeated the lava wurm without any zerking involved ????
While I agree that they could have included more features and mechanics from the original GW, it simply makes no sense to release an existing product with shinier graphics and a jump function; especially when that product is still around.
Not to mention ‘fun’ is subjective. There are additions to GW2 that I find ‘fun’ that weren’t existent in the original; DE’s (when not overcrowded) and Hearts, for example.
Want any advices ?
- Stuff bought on Trade Post is account bound……… no TP flipping stock market.
- Change Traids to points that affect skills like GW1 did
-Finally bring back changeable skills and detach it from weapons.
-bring back monster necromancer and death penalty…. this alone will take care of zerker groups.
1. You’ve just taken what someone finds ‘fun’ out of the game.
2. I’m half and half on this. While I enjoyed how GW1 skills interacted with each other, I quite like the Trait system as well.
3. Agree on changable skills, disagree on detaching skills from weapons. Just give each weapon slot a pool of 2 – 3 skills. It gives each weapon a purpose, and also allows for easier balancing while keeping the depth.
4. I don’t play a Minion Master, so no opinion.
It is time to get less stubborn and start communicating with the fans again.
Because we know how well that turns out.
It wouldn’t be a problem if people understood “we aim to do this but it’s subject to change” =/= “we promise”.
Have you ever thought about people wanna have some fun when playing video games ???
GW2 is not to exchange realitys……. it is to flee from the reality outside.Maybe this is where A-Net and NC Soft are doing wrong
And what’s stopping the OP from having fun when playing?
It’s not the fault of ANet when players stop having fun because they worry about what other players are doing.
1. I don’t really have an opinion on this.
2. If that player plays the trading post and nothing else, why should they be punished for that, providing they aren’t exploiting anything? After all, maybe it’s something they enjoy.
3. Selling dungeon paths isn’t that much different to selling boosting runs in other MMO’s, imo.
Old news but….
VIP for downed state. Boy those guys are gonna have fun with all the instakill. Maybe PVT will be a thing there.
Na, they unlock Downed at level 9. The way their weapon skills work is different as well; instead of unlocking as the weapon is used they unlock the weapon slots as they level.
From 10 months ago.
https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fwww.mmorpg.com%2Fgamelist.cfm%2Fgame%2F473%2Ffeature%2F7597%2FGuild-Wars-2-ArenaNets-Master-Plan-for-2013.html“What’s more is that the team is also working very hard finding a way to make it so that every profession has access to every weapon and their own weapon skills for those previously locked weapons. Engineer plus Hammer? Check. Again, there’s no specific timeline for this, but a new progression system is coming. Finally those level 80s you’ve been hoarding will get some use, as they’ll be adding more and more skills and traits to the game for years to come and on a regular basis for players to obtain.”
If they ever add greatsword to necros, I have a chiroptophobia skin waiting.
Ahhh, fair enough. I’d love a sword and shield for my Elementalist.
I still don’t see how a Scepter and Focus would work for professions that aren’t based around magic though. Well, maybe not ‘work’, but make sense thematically.
Third, even if Anet have plans they are unlikely to make them public so soon after the China release. Say another 3 months we may hear some from Anet.
They’ve said we’ll know before the end of the Festival.
Source?
It’s from a Massively article:
We’ve heard that the Chinese and US/EU versions of GW2 will be receiving concurrent updates, so can players expect a break in between Festival of the Four Winds and the start of season two to let the Chinese community members get their feet under them?
Zadorojny: The big thing about this festival is that we wanted to really make it feel like it was a huge welcoming celebration but at the same time that it was something that existing Guild Wars 2 players could come back and take the time to enjoy. It’s a chance for everyone to come together and celebrate before we launch into the start of Season 2. Don’t worry; by the end of the festival, you’ll hear more about Season 2.
Waller: Our focus right now is having a great release with Festival of the Four Winds, and hopefully people will enjoy both the Labyrinthine Cliffs and the Queen’s Pavilion. While they’re enjoying that, they should know that before the release is over there will be more information that will make it clear about what’s coming. As a fun note, players who have been carefully watching the progress of the “Festival of the Four Winds” release will be able to find hints that might tease at living world season 2.
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