Showing Posts For TheDaiBish.9735:

Advice on best build for healing

in Players Helping Players

Posted by: TheDaiBish.9735

TheDaiBish.9735

Firstly, I’d reconsider focusing on just healing and branch out to the different support aspects of gameplay as well.

That out of the way, you don’t need to worry about race, since you’ll be using profession skills and race doesn’t provide any statistical bonus.

Support can generally be broken down into:

  • Offensive Support – Might, Fury, Vulnerability, Quickness, Boon Stripping / Boon Corruption, Stealth (ambushing) ect
  • Defensive Support – Aegis, Protection, Weakness, Reflect and Blocking, Stealth (chance to recover), Frost Armour ect.
  • Healing Support – Healing, Regen, Condition Removal / Condition Converting ect.

Each profession has ways of providing support.

For example, Warriors can use Shouts, Banners, Warhorn Skills as well as a number of Traits to help boost damage, remove conditions, burst healing / constant regen ect. You could Trait Phalanx Strength, giving everyone a stack of Might when you gain a stack of Might (Warriors have a shout “For Great Justice!” which, with this trait, grants 6 stacks of Might).

What I’d suggest is taking a look at a build calculator and fiddling around a bit. You won’t be fully fleshing out your build until level 80 at any rate.

Life is a journey.
Time is a river.
The door is ajar.

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

My analysis:

Anet overcommitted. They released in China, and they fixed themselves to a 2 week development cycle for LS. They have to make sure that the LS bugs are fixed before anything else. It is obliterating work and fixes of the base game.

They do not have time for:

1. Real bug fixes (not the skill fact changes they do to fluff patch notes)
2. Adding more weapons
3. Adding more skills
4. Making traits attainable at level
5. Graphics control of particle effects
6. WvW work. Lots of work.

1. Bug fixes are undertaken by programmers, not people who create content.
4. They’ve done work on this already in May.

So instead of saying “hey, we were off on what we wanted to do”, instead they string the playerbase along in silence, hoping they can milk 9 to 12 months without adding weapon skills, precursor crafting, and everything else they they SAID THEY WOULD DO.

You guys can say, “but they said subject to change”.

They did, but I take someone at their word. If they are off by nearly 9 months?!!!! How can you even defend that????

1. I’ve never seen them make mention of adding new weapon skills – unless you meant adding new weapons to professions?

2. Not only were we told before 2013 was up that precursor crafting was unlikely to make it by the deadline, we also heard about precursor crafting 3 months ago.

3. They could communicate every month with us telling us what they’re doing. However, just look at this thread. If they had to scrap something because it didn’t work out, or it was taking longer for some reason, do you think the people complaining about communication would suddenly become more understanding?

Very unlikely. Anet could go into detail about what they’re doing and be more open in their communication, and people would still mutter about ‘broken promises’ and such.

Life is a journey.
Time is a river.
The door is ajar.

Our next stop?

in Living World

Posted by: TheDaiBish.9735

TheDaiBish.9735

Well, judging from some of the map jumping some people did, it looks like we’ll be heading north through Dry Top.

Life is a journey.
Time is a river.
The door is ajar.

List of 150+ QoL Features

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Infinite Tools

Tools become an account unlock as opposed to an actual item.

Players can then select the tool on each character from a pool, which is brought up in a similar way to utility skills.

Attached is a picture that not only illustrates what I mean, but also shows off my epic Paint skillz.

Attachments:

Life is a journey.
Time is a river.
The door is ajar.

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Ugh, forum bugged out.

Life is a journey.
Time is a river.
The door is ajar.

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Development is slow, and instead of focusing 99% of their time designing and adding Gem Store skins, they could unlock the huge potential this game had been missing from the start.

Different teams, and without actually knowing how many people are in them teams, we can’t say for sure where their man-power is directed – although given how much more it takes to create a piece of playable content than it does an outfit or a mini, you could assume pretty accurately.

If them people adding skins to the gem-store were taken off that duty, we still wouldn’t get playable content much faster.

Life is a journey.
Time is a river.
The door is ajar.

One thing I don't get about GW2

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

You can look at the use of ‘mercy’ in another way; putting someone out of their misery. Instead of torturing them even more, you make it swift.

BTW, what skill would that be? I know of Final Thrust with the Warrior but that’s about it. I’m guessing it’s a Guardian skill?

Edit: Huh. Turns out it’s a Ranger skill.

Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

https://forum-en.gw2archive.eu/forum/game/gw2/Is-precursor-crafting-going-to-happen-or-not/first#post2981770

There were also another posts somewhere, but I can’t find it at the moment.

Okay, that post was 9 months ago, is there any more recent info? This is what I’m getting at, I’m alright with it being a bit late, but it’s been ages and still no word.

There was a post in April.

Life is a journey.
Time is a river.
The door is ajar.

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

In January, we talked about where we wanted Guild Wars 2 to go in 2013. We’re a little over halfway through the year, and we felt it was time to give you an update on where we stand, where we’re going, and discuss in more detail some of the systems you’ll see in the second half of 2013.

Sounds like a promise to me.

A broken promise.

“As always, the content above is subject to change as we test and iterate on these systems.”

Sounds like people need to read the whole thing.

actually adding a new legendary is pretty easy task, it requires a very short modeling time, it’s not like creating a new boss or map. and stats are always the same just distributed differently.

While actually adding new Legendaries isn’t all that difficult, I don’t think they’re going to be doing so while precursor crafting is still not here.

Not only that, for all we know, new legendaries might have new methods of aquisition.

Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

my thoughts on gw2 and some suggestions

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

@thedaibish
I dont wanna to be forced to have one kind of composition if classes, but some roles who can make almost everyone, i have 6 char lvl 80 i dont wanna play all max dmg its too boring i’d like to switch for a different gameplay, a different purpose, or if someone wanna use just one char with different sets and build he can do it!!

If you read my post again, I didn’t say dungeons should just be about max damage.

I said that the mechanics of the fight should be done in such a way that there are multiple ways for groups to approach them.

For the endgame the real point is have something not so easy to reach but also not too difficoult i’ve gave some requirement for this reasons, but the points is to have also with different number of players, i’ve played other game had pve duo (2 players) 5 players and more… i’d like to see this with the mechanism purpose…

The thing is, 40AR is easy to get. Ascended gear is easy to get. These aren’t difficult things, or there’s no challenging components to it, they’re just time consuming. Time consuming =/= difficult. In short, it’s busywork to artificially extend the life of the game.

There shouldn’t be time gates to the content; the content itself should be the barrier. Can’t get past the content? Then you can’t progress in said content.

Life is a journey.
Time is a river.
The door is ajar.

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Well, I don’t know about the rest but we heard about precursor crafting in April:

We want to let you know that the ability to build your precursor will not be in our upcoming Feature Pack. The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration. As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.

Source

And yes, as people have said, an intended shedule isn’t a promise. Down the bottom of the blog post it even says that these things are subject to change. Again with precursor crafting, they let us know before the year was up last year that it might not make it in.

Life is a journey.
Time is a river.
The door is ajar.

GW2 needs to gain new features

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

@TheDaiBish.9735
1. I agree with what you are saying – stopping the living world and focusing on an expansion pack should solve this, even if i’d have to pay for it.
2. as said to saalle – this post isn’t about what archeage has – it’s about what gw2 is lacking and should improve, no marketing involved.

1. I disagree. If they stopped the living world, at this present time we probably wouldn’t see an expansion for at the very least another year. During that time, the game would have very little in the way of content and features added (as they’d be saved for the expansion) and the game would get even more stale.

As stated before, I believe their best course of action at this time is to continue with the LS as long as it provides an expansions-worth of content and features within a similar time period. Of course, this is up for debate, since everyone has different ideas as to what constitues as ‘expansions-worth’.

However, say they added the whole of Maguuma, a dungeon or two, a whole story, Precursor Crafting and a bunch of new skills for every class in the next, say, 6 months. Surely that would be better than delivering little to no content whatsoever for the next year?

2. It’s entirely possible to discuss what you think GW2 is lacking without comparing it to other games. In all honesty, can you not see how saying ‘GW2 doesn’t have this, but AA does’ would be considered as advertising, despite your intentions?

Life is a journey.
Time is a river.
The door is ajar.

Dishonorable debuff - bad design

in PvP

Posted by: TheDaiBish.9735

TheDaiBish.9735

Anet is to blame, I play WoW, Assassins Creed IV, Farcry III and many other games that never crash. My PC is fully up to date and these problems shouldn’t happen.

It’s still possible it’s your hard drive.

I was able to play other games too (GW, PoE, LoL etc), it was just GW2 crashing, and only at a specific point (during a PS chapter). After replacing my hard drive from finding a fault with it, I had none of these problems.

Another thought; have you tried repairing the client?

Life is a journey.
Time is a river.
The door is ajar.

So, having an aching for getting back, but...

in Players Helping Players

Posted by: TheDaiBish.9735

TheDaiBish.9735

1. In what respect? The most common tactic in dungeons now is stacking.

2. No UI customisation. Not sure what your issues were with the buff and debuff stacking system are, so can’t comment.

3. No healers, although given the game advertised as having no healers this shouldn’t be a surprise.

Life is a journey.
Time is a river.
The door is ajar.

"Releases Every Two Weeks!"

in Living World

Posted by: TheDaiBish.9735

TheDaiBish.9735

In today’s point of interest they confirmed the next chapter will be on the 15th. Presumably that means 2 week releases going forward.

Well, in the Story Journal video, they did say some releases may be longer.

Life is a journey.
Time is a river.
The door is ajar.

Maguuma patch

in Living World

Posted by: TheDaiBish.9735

TheDaiBish.9735

TLDR: Drop that bomb of content everyone has been waiting on anet so people have something to come back to. Because people want to play gw2 but there is nothing to do at the moment.

It’s possible the bomb of content that we’re waiting for is actually a cluster bomb, something that’s designed to cover more ground by breaking into smaller pieces. Whether the payload adds up to the impact of a single, larger bomb is to be seen.

Personally I’m hoping that they release at least the rest of Dry Top in the next patch.

Life is a journey.
Time is a river.
The door is ajar.

Anet pls copy Reincarnation

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I haven’t played DDO (not even sure what it stands for) so I’m not sure what their reincarnation is. But based on your description it sounds like the end result would be the same as down-levelling: Allowing max level characters to go back and do low level zones as if they were at that level, but slightly more powerful.

Can you explain what the difference is?

From what they’re saying, it sounds like that they’d go back to level 1, but keeping their level 80 stats and them stats increasing again as they level up.

So, if we take current numbers, a reincarnated level 1 would have base stats of 916, rising to 1832 at level 80 (or less, if you cut that amount down).

Life is a journey.
Time is a river.
The door is ajar.

GW2 needs to gain new features

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I agree that gw2 needs new content. Like expansion worthy. I feel if they don’t release something soon or mention that they are, it’s going to die fast.

How many times has this been said when a new game is on the horizon?

Not saying the game shouldn’t be getting new content (it should), but people don’t seem to understand more content = longer production time.

Expansions tend to be put into pre-production more or less straight after the first has released i.e. it takes roughly a year to produce if you go by the usual.

Not only that, I’d say it’s better for the game now that they’ve taken this course to do as they are, as long as they release an expansions worth of content and features within a similar time-frame as between expansions. This gives less of a gap between content then.

Of course, this is going to be subject to opinion and playstyle, but you really can’t aim to cater to the people who play 8 hours a day; you’ll never keep up with them (which is why, on another note, games put gates in; to artificially extend playtime).


OP, I’d consider changing your post. Regardless of intention, you’re still advertising another game.

  • Mounts – No particular feelings on them.
  • Housing / Guild Halls – Would be nice.
  • Influencing the world – This is where the difference between the games are. One is a sandbox (or a sandpark, depending on who you talk to) and the other is a themepark. Now, I fully support more sand in the game. However, to the extent you’re looking for I doubt it, as it would most likely require a great deal of work on the engine to support the function. Instead, this should be done through DE’s.
Life is a journey.
Time is a river.
The door is ajar.

Anet pls copy Reincarnation

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I’m going to say no. There’s just no point to it.

Firstly, if someone is only going to play one or two characters, they don’t need an ‘incentive’ to do so. In fact, this would make those who like playing a multitude of characters less inclined to since they’d need to ‘catch up’, especially if you introduce content balanced around these higher numbers.

If you don’t introduce content around these higher numbers, then that makes the progression meaningless.

Preferably, Anet will work on their horizontal progression in the form of skills and traits.

Life is a journey.
Time is a river.
The door is ajar.

To Do List

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

They’ve implemented things based off of feedback before. Not sure what your point is there.

As for releasing what they’re working on, it’ll never happen. For the most part, people will take that as a ‘promise’, and then complain if they have to scrap it for whatever reason.

Life is a journey.
Time is a river.
The door is ajar.

Dishonorable debuff - bad design

in PvP

Posted by: TheDaiBish.9735

TheDaiBish.9735

It’s NOT his computer. Since the last update i’ve disconnected so many times i just gave up trying to play. ANet has an issue they need to fix. OP your situation stinks and is entirely unfair.

They at least know about the server issues, as noted in the release notes.

However, a disconnection is to do with the connection between the server and the player. A disconnection won’t cause a BSOD (unless, of course, the network adapter is screwing up, but again, that’s down to the computer).

A BSOD is very, very rarely to do with a game client and in 99.9% of cases indicates a hardware or software issue dealing with the operating of the computer (drivers, updates, the OS ect).

Unless the OP has tested all of their hardware and ensured all of their drivers and such are up to date, you can’t rule that out.

Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

Nearing Rock Bottom

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

I believe the same thing. They’ve survived so long off of what was initially created, and it did get them pretty far, but there has to be a major, and I mean major increase in content soon, not later. I really hope something gives them a wake up call soon

You can say that they need a massive injection of content soon, but more content = more production time. There’s no escaping that fact.

If you looking for the amount of content that was in the core game, you’d be looking at least anywhere between 1 year – 2 years from conception to release.

IMO, they’re better off putting that content in as they are now amounting to an expansions-worth, rather than having sporadic updates for the next year or two and then giving the content in bulk, because you know that bulk of content won’t last at least half the players more than a few months, and we’ll be in the same position; people on the forums complaining that there isn’t enough content.

Life is a journey.
Time is a river.
The door is ajar.

my thoughts on gw2 and some suggestions

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

1. Dungeons

I think there needs the be a happy medium between “mechanics don’t matter” and “you MUST have this group composition”.

Mechanics that can be tackled in different ways, without a set way. If a group is highly co-ordinated, maybe they’ll all want to do every role and time their skills with each other, while a group less certain of themselves might want to allocate specific roles.

For example, the Lover’s fight in AC, if the main mechanic of trying to go nearer to each other come into effect more often.

Players could choose to approach this in different ways:

  • One extremely durable control player keeps one busy, 3 others burst the other down as fast as possible while co-ordinating CC and someone to deal with adds.
  • Two to each boss co-ordinating CC while another gets rid of adds.
  • Two heavy CC characters, three heavy damage dealers.

And so on.

2. Endgame

I disagree with gating content right from the start, especially such a heavy gate. By all means, add achievements and titles and whatnot to the higher levels that require these things, but this would be a massive put-off for people that just want to experience the content and aren’t interested in them things.

Not only that, your idea IS the Fractals, in essence. Lorewise, the Fractals are not only past and present, but also alternate timelines.

Life is a journey.
Time is a river.
The door is ajar.

If chapter 2 does not deliver.....

in Living World

Posted by: TheDaiBish.9735

TheDaiBish.9735

1. I like your list good sir! But finding the llama is not much of a feat, I stumbled upon it while searching for coins during the first day. The jumping puzzle is a simple and nice distraction, but it is done in 30seconds flat(60 seconds if we count the run from the prosperity WP.)

2. To craft the new “items” unless you mean the foods ofcourse, you’re going to be ‘lockbox hunting’ as you put it, so surely you shouldn’t separate those 2 entities as the crafting is entirely dependant on you having performed said hunting before to even be viable as an option.

1. I wasn’t really commenting on the difficulty, just what was added. Although, foolishly, I tried doing the jumping puzzle during the sandstorm on a Charr. Go figure.

2. While crafting is dependent on the lock box hunting, they are still two different tasks to themselves. Someone may not be crafting, but hunting lock boxes anyway.

Life is a journey.
Time is a river.
The door is ajar.

Dishonorable debuff - bad design

in PvP

Posted by: TheDaiBish.9735

TheDaiBish.9735

I’d suggest:

  • Checking all video drivers are up to date
  • Running hard drive, RAM and video card diagnostics. For the HDD and RAM, there’s a utility called Geek SX out there which you load on boot, and for the video card I suggest Furmark.

There was a point where I constantly kept getting blue screens at a specific point in the game and it turned out I had faulty sectors on my hard drive that was causing it.

Life is a journey.
Time is a river.
The door is ajar.

Favor of the Zephyrites.

in Living World

Posted by: TheDaiBish.9735

TheDaiBish.9735

prety sure there are extra recipes available at lvl 3

Ah. I didn’t notice. That is quite unfortunate for players for them to have designed it that way, especially considering the recipes are account bound and cannot be acquired from other content or other players/TP.

It’s really going to suck when new content rolls out and everyone moves away from Dry Top. There won’t be enough people left doing events to get it to Tier 3, and thus those missing the T3 recipes will forever be without them.

Dry Top hasn’t actually been fully revealed yet. According to the Wiki, this area is called Prospector’s Valley.

Life is a journey.
Time is a river.
The door is ajar.

If chapter 2 does not deliver.....

in Living World

Posted by: TheDaiBish.9735

TheDaiBish.9735

Ok, so how would you say that this release caters to the non-story-loving crowd? (And please don’t suggest I should enjoy running around picking up kites and dropping them into a basket.)

Fighting

  • Defeat Three-Toed Tootsie
  • Challenge and Spar with Nochtli
  • Slay the Colocal Queen
  • Defeat the N4-SR before the Inquest can lock their base down
  • Even if you don’t go picking up the kites, you can stop the Inquest from doing that
  • Clear the Jungle Tendril
  • Cull the dust mites
  • Defeat the Devourer Queen
  • Defeat the dust mite twister

Exploring and Hunting

  • Find the Coins
  • Lockbox hunting
  • Find the Llama in the mine
  • Map Completion

Misc

  • Crafting items
  • Jump Puzzle
Life is a journey.
Time is a river.
The door is ajar.

Dry Top: random musings

in Living World

Posted by: TheDaiBish.9735

TheDaiBish.9735

Why dos Taimi…a supposed genius, still suffer from a simple limp? So you can create all this stuff and a magic golem and all the crap that surrounds asuran teachings…yet you cannot cure a limp??? I mean, I could go on..but you know. AT least give us the option to skip this garbage once we have already been through it!

It’s not just a limp though…

Taimi requires the assistance of a golem named Scruffy to get around, owing to a degenerative disease that prevents her from walking long distances and may spread to other parts of her body as she gets older.

Not only that, while she may be a genius, her genius most likely doesn’t lie in the area of medical science (since she’s in the College of Synergetics, her knowledge lies in metaphysics, abstract systems and cybernetics).

In short, she’s the Stephen Hawkins of GW2.


In terms of the crystals, there is a Zephyrite in town, and there are what seems to be the remnants of bridges (the wooden platforms). Is it possible that they gave the crystals as a way to cross while the bridge is broken?

Explorer Kitabu: “You don’t seem to have any problem getting back and forth across that quicksand into town.”
Explorer Savio: “What can I say? I picked up a thing or two from a particularly generous Zephyrite.”

Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

And raids?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

All this is true, but when you look at the amount of open world updates compared to dungeon updates, you can see that dungeons are a small part of the overall plan. I just don’t want to give people the wrong idea.

We’ve been running, more or less, the same dungeons for a very long time. There have been a few new dungeons but for the amount of time the game has been out…I think it’s fair to say it’s not a focus of the devs is all.

I think the new content will be better than just dungeons in the long run, though and I think even people who like dungeons might want to try giving that content a chance before writing it off because it’s not a dungeon.

Yeah, I was just listing what was actually in the game given how the OP thought there were only 8 dungeons.

While Fractals and Dungeons are ‘there’, the mini-dungeons aren’t as advertised, if you will (not that I’m complaining about that, as someone who likes finding things for themselves).

Life is a journey.
Time is a river.
The door is ajar.

And raids?

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

Yes, there are 8 dungeons, but each dungeon has 4 paths – 1 Story path that follows the story of Destiny’s Edge and 3 Explorable paths (The exception to this is Arah, which has 1 story path and 4 explorable paths). In total, that’s 33 different paths altogether.

You also have 17 different Fractals.

Then you have 18 mini-dungeons hidden out in the world.

Life is a journey.
Time is a river.
The door is ajar.

Bring back degeneration

in Guild Wars 2 Discussion

Posted by: TheDaiBish.9735

TheDaiBish.9735

So basically we can’t make new suggestions. And they arn’t even responding to any…

You make the suggestion in the relevant forum. So, for example:

  • Vanquishing for Dungeons would go in the Dungeons forum.
  • New WvW Traps would go in the WvW forum.
  • New SPvP Map would go into the SPvP forum

And so on.

Life is a journey.
Time is a river.
The door is ajar.

Big Improvment

in Living World

Posted by: TheDaiBish.9735

TheDaiBish.9735

Want me to write you a story? Hire me.
If you are good at something never do it for free.

So “keep guessing until you get it, all the while I’ll tell you how bad it is”.

He’s not asking for you to write a story. He’s asking what topics you’d like addressed as the story progresses.

Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

When is the next patch?

in Living World

Posted by: TheDaiBish.9735

TheDaiBish.9735

Every 2 weeks, on Tuesdays, there is the new update. The next one will be on the 15th July.

Or it could be a month – they did say some releases would have longer gaps in the Story Journal video – although I find that unlikely.

Chances are we’ll have an announcement next Tuesday.

Life is a journey.
Time is a river.
The door is ajar.

To all those complaining about "Not enough"

in Living World

Posted by: TheDaiBish.9735

TheDaiBish.9735

It’s always faster to read a book, watch a movie or play a game than it is to write/film/program one.

Truer words have never been spoken.

Life is a journey.
Time is a river.
The door is ajar.

Is Dry Top the only new area?

in Living World

Posted by: TheDaiBish.9735

TheDaiBish.9735

Will they leave in this season’s story line embedded into the new areas or remove the playable story at the end like Season 1? (which would be a mistake imo)

The story is permanent. You should have had a splash screen that would direct you to the Story Journal when you first logged in. From there, you can replay the episodes.

Life is a journey.
Time is a river.
The door is ajar.

Glint Resurrection

in Living World

Posted by: TheDaiBish.9735

TheDaiBish.9735

What if…the Master of Peace is taking Glint’s offspring to Mordremoth to be corrupted, as Mordremoth as yet to choose it’s champion?

Life is a journey.
Time is a river.
The door is ajar.

Glint Resurrection

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Posted by: TheDaiBish.9735

TheDaiBish.9735

you should listen to the npc’s near the waypoint (Prosperity Waypoint) they talk about something like awakening glint.
i dont remember 100% but 1 sentence goes something like: i wanted a blessing but i awoke glint instead…

Na, that was “I prayed to Glint for a merciful end but woke up here instead”, or something along those lines.

Life is a journey.
Time is a river.
The door is ajar.

Something interesting about Aerin...

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I know someone with a very specific kind of blade. Belinda Delaqua and her katana. Maybe she’s behind this.

You mean the Belinda that wasn’t on the ship at the time and got sent away to get reinforcements, thus not going into that zone?

Life is a journey.
Time is a river.
The door is ajar.

I'm Sad...

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Posted by: TheDaiBish.9735

TheDaiBish.9735

“The game is dead because I need to emphasis how important my suggestions are. If Anet doesn’t follow my suggestions they’ll be as good as killing it.”

Life is a journey.
Time is a river.
The door is ajar.

Inaccessible Provinces, ever gonna happen?

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Judging from the story, I’d wager that we’ll get a fair bit, if not all, of Maguuma unlocked in S2.

Life is a journey.
Time is a river.
The door is ajar.

Personal Story is finally fun and good map

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Aerin was evil, Scarlet was evil, Canach was evil… it won’t be long before we wage war on the Sylvari.

Everyone! Grab your torches and salad forks!

Life is a journey.
Time is a river.
The door is ajar.

SPOILER: what is this living story about?

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Posted by: TheDaiBish.9735

TheDaiBish.9735

TL:DR


The Zephyrite crashed was caused by sabotage. The Zephyrites were killed before the actual crash.

Some sylvari guy was the one responsible. He wanted power and Master of Peace wouldn’t give it to him.

Master of Peace has gone on a journey.

They found Scarlet’s old place before she went to Rata Sum.

They found out Scarlet was there searching for a leyline, which turned out to be in the mine.

Life is a journey.
Time is a river.
The door is ajar.

Dry Tops: Expanding or New Zones?

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I think every 2 week the map size increace.

Next chapter = new small zone

Hmm, I dunno…


Given where this story stopped, I think we’re going to be here for at least another 2 weeks, with the next story part taking us deeper into the mines for the leyline

Life is a journey.
Time is a river.
The door is ajar.

S2 details on massively

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Edit: What weapon is that in the 10th picture? Is it new? I don’t recognize it.

Is the torch the Mistforged one? (At work so can’t check ingame). Unless you mean the other hand, but I can’t really see what it is. It might be a new one.

It’s the Mistforged Torch and Scepter (or at the very least it looks like them).

Life is a journey.
Time is a river.
The door is ajar.

Guild Wars 2: A Realm Reborn

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Posted by: TheDaiBish.9735

TheDaiBish.9735

well, it kind of is, every programming language we use is a tool created by a programmer to automate or make it easier for a user to create outputs. But the question really is, does it matter?

A programmer will use them languages to create a program. For example, Microsoft creating Windows.

If the user uses that program to make a change in the code, that doesn’t necessarily make them a programmer. For example, changing the colour scheme of the desktop.

The person has changed the code, but it in no way makes them a programmer.

Going back to the previous example, the programmer makes the program for the user to use in order to create and edit the number component of skills.

The user enters the details of the skill (Name, description, range, coefficients, activation time, channel duration ect) and clicks a button that creates that component of the skill.

However, they didn’t actually do any programming in the sense of writing a program, or coding the skill. The program they used did all of that for them, and therein lies the difference.

Now, if Mudborne was talking about programming in the sense of altering how the skill works i.e programming it’s attributes, they’d be right.

However, they specifically mentioned about altering the code. Using a tool such as that to alter the code, when the person doesn’t have any interaction with the actual code itself, is not programming.

In the grand scheme of things, it doesn’t really matter on our end. At the same time, they made a comment about how they don’t think the programmers are qualified in a discussion about balance, without fully understanding how the balance teams go about balancing and altering skills. If you don’t need any programming knowledge to do that job, it kind of makes his comment wrong.

Life is a journey.
Time is a river.
The door is ajar.

Guild Wars 2: A Realm Reborn

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Posted by: TheDaiBish.9735

TheDaiBish.9735

How is that not programming? It’s altering the code which IS PROGRAMMING.

From the perspective of the balance team, it’s really not.

It’s like saying you’re scripting JavaScript and HTML because you’re using formatting tags and clicking the quote button – tools created by the web developer to make certain tasks easier for us by automating it.

It’s entering information into a program to adjust the properties of the skill. The balance team themselves don’t interact with the actual code of the tool. They put information into the program, and the program adjusts the code for the user.

In no way is entering information into a program and having the program do the rest of the task programming.

Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

Guild Wars 2: A Realm Reborn

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Makes me and others wonder if “they” are qualified programers.

What’s programming to do with skill balancing?

Changing/altering/adding code(which must be done) is programming.

Changing the functionality of a skill and balancing numbers isn’t anything to do with the programmers.

Tool programmers make tools to allow other devs who don’t program to do these things. If I recall correctly, before launch in an interview lost to time, Colin said that they create and change skills using such a tool.

Saying that the balancing team are programmers is like saying the content developers are programmers, when in fact the game designers don’t actually need to program.

They don’t actually have a job description up now for game designer, but it made mention that you only really needed experience in design and scripting.

It still takes altering code whether by an actual programmer or by an employee with a tool set up to do this alteration by a programmer, so, programming.

While I agree adjusting and adding to a tool is programming – which isn’t actually doing any of the balancing work, it’s changing the tool to adapt to the needs of the balance team – an employee, say, typing 0.9 into a box labelled co-efficient, or 1 into a box labelled activation time isn’t doing any programming and doesn’t need any knowledge of programming.

To say so is just plain wrong. It’s like saying a person can do HTML because they used a website building tool.

Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

Guild Wars 2: A Realm Reborn

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Makes me and others wonder if “they” are qualified programers.

What’s programming to do with skill balancing?

Changing/altering/adding code(which must be done) is programming.

Changing the functionality of a skill and balancing numbers isn’t anything to do with the programmers.

Tool programmers make tools to allow other devs who don’t program to do these things. If I recall correctly, before launch in an interview lost to time, Colin said that they create and change skills using such a tool.

Saying that the balancing team are programmers is like saying the content developers are programmers, when in fact the game designers don’t actually need to program.

They don’t actually have a job description up now for game designer, but it made mention that you only really needed experience in design and scripting.

Life is a journey.
Time is a river.
The door is ajar.

2014 is now half gone...

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Posted by: TheDaiBish.9735

TheDaiBish.9735

We had word about precursor crafting back in April:

We want to let you know that the ability to build your precursor will not be in our upcoming Feature Pack. The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration. As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.

Source

I speculate it’s something to do with the unlocking achievements thing to do with the LS.

Life is a journey.
Time is a river.
The door is ajar.

which 1 u believe?

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Posted by: TheDaiBish.9735

TheDaiBish.9735

They’ve said before that from now on they’re going to be limiting the teasers and previews before the actual patch to help prevent spoilers and such.

Life is a journey.
Time is a river.
The door is ajar.