Gotta agree it was fun but not as challenging as we thought =(
Grats on the achievement btw
Thank you both for your answers. They are really helpful. However, I am still wondering if an Engineer actually brings something super unique to the raid? Rezzing dead people is cool I guess, but I would rather people not be dead. I guess I am more talking about buffs and utility. The main question is really why should a person bring an Engineer and are there other classes that can do the same thing? I do love a challenging class though, so that is a positive.
Clever use of combo fields such as using mortar 3 and auto attacking with mortar kit for added chill duration and using many skills such as glue shot can keep the walking spirit from reaching gorseval much much slower. Moving seekers away from the group using fields and ccs that are on short cd helps the group focus more on dps than having to worry about seeker management. Blinding the trash mobs on gorseval and sabetha ensures group to keep dpsing without getting knocked around or dying.
It’s most useful part comes from condi damage, which is currently out shined by burnzerker, but when burnzerker gets nerfed condi engi will be competing for the top condi dps again. So challenge comes from maintaining your dps rotation with/without alacrity, squeezing in ccs while following raid mechanics and being responsible for own survival. When you get used to it it won’t become challenging, but having teammates that appreciates your work is also hard
For Vale guardian, breakbar, seeker management (this is very important), dps and limited group wide heal. Seeker management is the most important duty out of all, and if you’re the only condi engi you can literally make or break the group depending on your seeker management skill
For gorseval you can bring slick shoes or use flamethrower, breakbar, dps, and blind the adds that spawn, hold the walking spirits, and limited heal.
For sabetha its just pure dps rotation and from time to time blinding the adds while fulfilling your assigned duties as cannon removal or bomb removal.
IMO condi engi shines in VG the most because of all the minor things that condi engi is responsible for aren’t exactly written up as guides so it really shows one’s skill and knowledge of class for seeker management as engies have multiple means of managing seekers through various tools and skills. While following the raid mechanics and keeping up with rotation and paying enough attention to small details require some knowledge of the class, so if you want challenge, you can volunteer yourself as 1 condi engi and see how it goes.
they would need a new bucket for all the tears from people that can only make the dps check of gorseval cause they stack burnzerkers
My dream plz come true
There is plenty of evidence showing how much more DPS burnzerker does then all other classes on not only gor, but vale and sabetha as well. The exact numbers people come up with on spreadsheets is irrelevant.
Yeah, they will probably fix it by making scorched earth into a single fire field. I just hope they don’t kill the build.
Don’t think the build will be completely killed off because of that fire field merge as long as it requires enemies to stand in it, just like napalm or flamewall. However current state of scorched Earth is messed up as hell. I mean it does make Gorseval fight easier and allows fun stuff such kitten man VG happen, but I completely disagree with 2 fire fields from 1 skill ticking twice.
Anet can also increase the burn stack on torch to make it appealing for pvp and pve but scorched earth at current state needs to go. Just to defend myself from people who likes current state of scorched earth, yes I invested lots of gold converting my heavy ps set into vipers, fully ascended weapon, backpiece, trinkets, etc. Still don’t like scorched earth.
They made the F1 create multiple fire fields because it was an easy fix at the time with limited repercussions that they could see. The goal was to make it a square AOE instead of a circular AOE. I think, ultimately, what they’ll do is make it one long AOE like Wildfire or make all fields have the same AOE limit tracking (so it can’t hit the same target multiple times).
I’ll be sure to include this in my next report anyway.
Couldn’t they have made it like Tempest’s warhorn 5 skill in fire?
As much as I already spent hundreds of golds gearing my burnzerker, I think the whole double fire aoe thing is a kitteneesy.
I don’t mind if it gets nerfed
This could actually bring an epidemic of saltiness and sour from Gw2 community as people still have trouble bringing down Vale Guardian. Daily raid recommendation would make non-raid part of community feel like they are excluded and would cause more drama and elitism in both raid and non-raid community.
The best thing I think we can do is give full reward (max amount of shard) for the entire wing clear, then give a RNG or chance for those who have fully cleared it to clear again for rest of the week but limit the reward to something that is accountbound like a mini or ascended weapon/armor piece.
This way people who have already completed have chance for accountbound stuff that won’t affect economy and feel better to repeat raid for those who haven’t cleared it.
vg: 2-3 condi engi, exp and full asc.
gorseval: 2-3 condi war, 2-3 zerk eles.
at least 2 revs for any fight, cause you know, new HoT profession rightfully balanced.
you get the ideaso yea, play what you enjoy, how you enjoy it.
Wanna bet me 1000g that our comp did it without condi warriors and only 1 condi engi and 1 tempest? In fact it was the smoothest run we ever had and we did everything in one pull
Also keep in mind when you full clear the events such as running from Gorseval also gives shard. The problem is all speed clear raid teams/guilds have successfully finished those events yet they have to do them again just for 2~3 people and at some point it gets tiring.
Also “the Spirit Vale is quiet” is the worst idea ever. If we wanted to practice new tactics after clearing the raid, then we have to either look for someone that haven’t done raid all week and make them leave raid instance so that we can practice new tactics or have to grab our alts, make squad, enter the raid, and then relog back into the instance.
I know reward is capped weekly, but that doesn’t mean boss fight should be as well. This is the laziest solution to prevent farming and I’ve never thought I’d see this in GW2. This need to be addressed as well as adrenal mushroom before every boss fight, etc.
Everyone remembers how people wanted rewards for running the raid multiple times to help friends/guildies out right?
If you read my post myself and my guildies have no problem helping others out. It just turns into mindless and repetitive task when we have to keep raiding for 5~6 times a week just to squeeze out that 5~10 shards for everyone
I’m not talking about how I don’t get shards anymore after failing.
My raid group/guild has come to a point where we finish everything in one try within 40~45 minutes including trash-run but we find it unfair that we don’t get full magnetite shards for the clear.
At this point we are running the same raid 4~5 times a week with 2~3 members rotating each run just to make sure everyone gets their weekly shards max and it is draining some of us out. Weekly lockout of gold and chest isn’t the problem anymore, it’s that as members of raid team/guild we like to help our other members. But at this point its not about clearing, its about farming the last drop of reward
If our core members/more experience members mess up during the farming run after going through literally 2~6 times per week, other members get frustrated and it cause bad atmosphere. Even if we wanted to bring someone new or a trial we feel like it could be a risk to our smooth run, so we gate ourselves even more.
It would really help us if we can get the max amount of Magnetite Shards if we cleared the raid. When new raid wings come out, its going to be in worse state in terms of replayability because people will going to be farming the wings for shards and the time it will take will be significantly longer. Spending an hour or two for the 10~20 Magnetite Shards for the 5th time of the week will cause a major burnout for every raiders.
I’m not asking for more gold, or experience, or more loots. I just want my full share magnetite shards when I clear raid so that I can be just done with helping 2~3 people out in 2~3 runs per week instead of having to run reward-less raid for the 5th~6th time in a week.
I can’t blame them. The current meta is so boring that I want cele meta from april 15 2014 patch back. At least in that meta game didn’t end in 12 seconds.
Anet could remove viper gear from game.
wow good solution. After removal of vipers, they would then need to remove sinister, rampager, dire, and rabid.
And then they would have to remove anything that increases power, precision and ferocity. So glad you’re not part of a balance team
At this point I’d be happy with a mini. So far I get some gold and exotics that are worth 80 silvers on TP. I know my RNG isn’t the best but after clearing the Spirit Vale in an hour I want at least something…
You forgot players like myself, who prepared months before the raid, joined a guild to avoid pugging, cleared the raid wing and now streams occasionally for everyone else.
I think the issue is less that the raid is currently too difficult (for a variety of reasons, some not due to the actual difficulty of the raid) for many players, I think it’s the complete lack of a learning curve.
In the game at this moment, there is no real learning curve up to the mechanical difficulty of raid content as neither dungeons nor fractals have bosses that require the same level of execution.
I don’t think the raids should be lowered in difficulty; I do think that new instanced group content needs to be added that helps with that learning curve such as new fractals or dungeons with similarly difficult and varied mechanics but in a much more forgiving and LFG-supported environment.
Actually players who were in speed running guilds have experienced a bit of mechanical difficulty and there were fractal bosses that required high level of execution. The difference was that people have ran the same content over and over so that the execution most of the time went flawlessly, but there were lots of coordination before such demonstration of mastery of gw2 combat system in pve. Even before the HoT, good players were already sought out and recruited because it was easy to distinguish player performance based on those runs.
If you track down the guilds that have cleared the raid wing so far, almost all of them were speedrunning dungeon/fractal guilds. Basically if people were actually good and took interest in gw2 combat system in pve, they had very smooth transition to raid community. Its these people that contributed to toxic pug environment such as pinging gears that they don’t have, enforcing “play however I want” attitude in other people’s LFG, and crying out elitism for using meta builds/tactics and they are obviously shunned in raids now.
Raid difficulty is fine as it is, ping/connection issue is something that is out of our hands, and for those who can’t seem to find people, either make your own LFG/Guild, join a guild, or take a look at yourselves to see if you are qualified to raid as you think you are.
Revamping LFG will not do anything other than more people whining about how they still can’t get groups anymore. At this point people should accept that raid is a content that requires a bit of work and knowledge of boss/classes and they should either form a guild or move on. Let’s say LFG is revamped for raids, and then some people still won’t get in because of their gear, skill, inability to practice with team, attitude, etc. Then they will complain that LFG for raid doesn’t work anyway.
Why bother fixing LFG for raids when we all know that the people who complain aren’t going to be accepted anyway. I’m sure some of the guilds have already made a blacklist of complainers on forum or do background check using search function on forum. Seriously I can’t stress this enough, that there are visual and written guides, live streams, and guilds still recruiting for raid yet these people still complain. The system can only go so far to provide the necessary utilities and opportunities. At this point, its the individuals who are excluded for whatever reason, and I have to say it is obivous why they are excluded even from pug community.
honestly, you don’t need ascended armour for raids so far
Apparently you don’t need it according to a fair few people.
However you do need it to get into a raid party.
Somebody will be along shortly to tell us something different.
(Tin hat on).
https://twitter.com/All_Caulle/status/649239988282875907
Apparently someone doesn’t even meet the recommendation that the game designer put out for but wants to play with dedicated people. Also based on the attitude and inability to follow a simple guideline, there’s no need for him/her to even raid as a simplest raid mechanic such as “dodging” will definitely be a challenge. At this point it doesn’t matter if you have ascended gear or not, you will most likely not be accepted into any raid guild anyway.
Casual friendly…?!?
I know, everybody has slightly different ideas of what “casual” means.
But spending 30mins to 1hour just to find a grp and organize this grp, isn“t that much casual friendly for me.
Oh, and someone has left the grp…just wait another 15-30mins to fill up the party again.
Not that casual friendly i think.
Umm what were you doing when the raids were announced months beforehand and all the guilds were suddenly recruiting for raid teams? Even if you weren’t going to be in a dedicated raid team, you could have explained your situation and gotten a spot for raids since guildies tend to help each other out. Since HoT launched I played about 6 hours a week at odd hours but since I was in a raiding guild I was able to get the first raid wing cleared with ease.
There were measures that you could have taken, or at least build up some friendships but you chose not to do either of these things. Don’t blame the community for not satisfying your needs because not everything or everyone has to work with you. You still have the options of pugging, running with friends, or joining a raid guild. Oh and btw, if you submit a video of yourself demonstrating your superb skill in pve such as soloing lupi with 1 finger or getting the fastest boss kill records or even demonstrating a proper rotation for condi engi, then people will accept you for your skills instead of your gear.
Why can’t people just admit that some contents like pvp, gvg and now raid need some proper gear and traits and some skills in order to play? Even pvp builds need proper amulet+traits in competitive tier to win matches. And since LFG is limited to only 5 people, make a play however you want guild and be done with it. Obviously raid won’t be cleared with pressing 1s and failing to dodge some obviously telegraphed mechanic, hey but at least you can raid.
It seems that “casual” people are complaining about how they can’t raid instead of clearing the raid. Well have someone make a really casual guild for raid, have everyone play whatever they want, and have fun. Raid isn’t the most rewarding content in the game right now and there are very little story that is tied to living story so it doesn’t even matter.
If you want to clear the raid wing, you and the other 9 members need to be dedicated and committed to it. There are videos, guides, and now live streams to help you go through the raid, so stop making excuses and either learn the mechanics of raid and each class, or play other contents. If you think you don’t need ascended gear, why do you think you’ll need even more expensive legendary gear anyway.
It’s time for anet and the community to stop spoonfeeding contents and have people actually learn and take advantage of this great combat system. Oh btw for those who cried out for condition builds to be viable, red guardian from spirit vale is the outcome you wanted. Now instead of just spamming 1s to apply condi, actually learn to apply specific condis at the right time.
The most skilled players that do the hardest content in the game are always broke while the people that run from chest to chest and hit “F” for hours everyday have the best in slot gear and the coolest looking chars.
It“s nuts.
Do you consider yourself one of the most skilled players? I certainly don’t. But all the skilled players that I know are richer than me.
…and they would be a lot richer if they spent all their time chest farming instead of doing content.
umm back then when dungeon tours were thing, guess how many skilled players ran dungeons everyday to accumulate enough gold to make 5~all legendaries plus all the ascended armors/weapons from fractal? Those people who are completing the raid or core members of notable raid guild are the same people that ran dungeons and fractals. Majority of the skilled players in this game have already established a connection through speed running dungeons, and now they have moved onto raid. If you were part of a speed running guild, you would not have much trouble getting ascended armors/weapons since you were invited to run fractals and dungeons daily.
This is the true side of the “casual/friendly” community. When there are numerous resources/guide available, new guilds recruiting for raid, and live streams of raid boss kills exist, the casual side just close their eyes and complain about how they have to put in efforts to complete. It is not a right to complete or even participate in raid. If you can’t do it for whatever reason, then find solutions instead of crying “elitism”.
There are reasons why raiding guilds require trial and gear check, and this thread shows exactly why those things are needed. “casuals/friendly players” are even more toxic than elitist players since they demand to be accepted into speed clear raid parties to complete the raid without even learning about class/gear/build mechanics. At least those “elitist” players beat the raid, create guides, and stream the process instead of qQing on the forum.
It’s more like “dedicated players are likely to have ascended armor/gear”, and it is clearly showing. Currently people who have completed the raids have at least 1 set of ascended gear, and those people are now at the stage where they can literally farm the entire first wing of the raid. And then there are people who can’t even beat the Vale Guardian and yet won’t even try to adapt to the change in meta.
If you really do want to complete raid, get quality food/utility, meet the standard, and then attempt it. Raid is not dungeon or fractal, difficulty is pretty good, and it is your responsibility to either meet the standard of people who want to raid or to create your own squad/lfg/guild for raid. Strategies and guides are now available, there are videos and guilds constantly being updated, so there is no excuse for not clearing the raid.
Problem just is that dude who made these raids probably doesn’t have any idea how gw2 combat works. Now you dps dps dps. You don’t even need to take any defense traits.
umm you have dedicated healer and a tank. Also now raid punishes players even more by adding 1 shot mechanics and timers that force people to do proper rotation, wear proper gear, use proper traits, and actually dodge in order to beat the boss. If you are stuck on VG you won’t see it, but later on if you have someone who cannot dodge or think fast, that person will be dropped from raid regardless of gear, consumable, class, or anything because you cannot complete the raid with that one person.
It’s more like “dedicated players are likely to have ascended armor/gear”, and it is clearly showing. Currently people who have completed the raids have at least 1 set of ascended gear, and those people are now at the stage where they can literally farm the entire first wing of the raid. And then there are people who can’t even beat the Vale Guardian and yet won’t even try to adapt to the change in meta.
If you really do want to complete raid, get quality food/utility, meet the standard, and then attempt it. Raid is not dungeon or fractal, difficulty is pretty good, and it is your responsibility to either meet the standard of people who want to raid or to create your own squad/lfg/guild for raid. Strategies and guides are now available, there are videos and guilds constantly being updated, so there is no excuse for not clearing the raid.
We all know that the measurement for distinguishing good players from average/bad players were fractals before HoT. A group with good players were able to breeze through 50 within 15~35 minutes without dying. And in order to do that, ascended gear, at least armor was a must in order to get through the agony. Some people could have opted for backpiece and trinkets only, but I don’t know anyone who did that on my friendlist or guildies.
Basically, if you were able to do fractal 50 in organized settings with all the strategies ironed out, with occasional hiccups, you were considered a good player. Now I agree that having ascended gear is not a good measurement for reflecting one’s skill, however one can definitely argue that at least ones with fully ascended armor before HoT patch with fractal personal level 50 have experienced encounters that makes you think about group and individual encounters(dodging, mitigating damage, blinding, reflecting, etc) and may be more knowledgeable about classes in general.
If anyone wants to attempt raids with exotic gear, make your own group and attempt. Do not apply to raid guilds and demand that they accept you, or do not force your way into people trying to organize for raid. Either meet the requirements, or make the squad with requirements of your own. Now in my opinion Gorseval was pretty heavy dps check, but there are groups who finished it with 1~2min spared. So if you think you can do it in exotic gear, clear the raids, post the videos, and tell us about the experience.
You bring DPS to a raid because the goal of the raid is to damage the boss until he is dead. Anything else is secondary. In MMOs with a traditional trinity, the tank and healers are there to support the DPS. The healers keep the tank alive so the tank can keep the aggro and the DPS can do their job.
That red bar over every mob’s head is a health bar. You need to decrease the amount of red to 0 to win. This is what DPS does. If your role is DPS and you are not wearing optimized DPS gear then you should not be there, period.
There is no such thing as “balance” between “doing all the DPS in DPS gear and doing all the DPS in healing gear.” That’s not possible. That’s not possible any more than it’s possible to hammer a nail with a feather.
If you want to bring your nomads to a raid and “do DPS” you are delusional. There is something fundamentally wrong with your critical thinking skills.
InB4 you get flamed and asked “have you beaten the vale guardian?”
I told OP I beat it twice, and I have the proof, and I bet him 9000 gems to prove him wrong, yet he completely ignores my posts and complains that raids shouldn’t not be about killing the boss but singing happy songs while dancing around the mythical creature. I don’t think OP knows what raiding or even the concept of killing mobs to get loot.
Fair question : Can some DPS wear a mix stuff like Knight armor and weapon + Zerk Jewels ? Or Apothecary armor, giver weapon and sinister/viper jewel?
If yes then the diversity is achieved.What I mean is that the minimal requirements is not just a prefix, but stats.
If someone comes and say that a DPS players needs (maybe I’m way too far) 2200 Power, 60% crit (or less crit but more ferocity) then I guess it is up to the player to find the more suitable itemization for his character. If you want to bring HP, more damage, condis, toughness then you have the choice… hence diversity.
If someone has tried I’d be curious to hear about it.
For my experience, my guild felt like going hybrid damage was not only pointless but punishing. I know we had a full ascended soldier herald, I was celestial/commander Tempest and one other was Rabid/shaman mix engineer.
When we got to Groseval it really felt like we lacked the damage as the Enraged spirits would be eaten before we got the chance to kill them. Granted, it was late and we all were tired. I should have snagged my zerker chronomancer before going to bed and giving that a try.
But in the end, it felt like us 3 did not have enough DPS for our team who was already zerker/vipers. Groseval enraged is significantly worse than Vale Guardians, making DPS the prime source of success.
So you need to give up defenses for more DPS in order to beat content?
Welcome to raids my friendWelcome to the zerker meta, again.
LOL basically if any form of DPS is involed, it is zerker meta. So logical. Maybe raid shouldn’t even have bosses or mobs, or have invulnerable mobs so that people basically heal for hours and hours until they fall asleep. Sounds like a great raid mechanic.
BTW Im still waiting for the reply for 9000 gems.
@bladex why did you reveal that! I was gonna wager a couple thousand gem and get rich from him!
@nova I beat vale guardian in the beta, I was the part of world 3rd, and yesterday I beat it again with my guildies in an hour. There are people in this forum who are really good at the game, and it seems like you’re just complaining about how you cannot play “however you want”. Again, go watch that video and tell me how that is skillful.
If you don’t believe I beat the vale guardian, lets put about 9000 gems on the line and I will gladly prove my kills, both beta weekend and yesterday. Thanks
I have the legendary insight and The lost art of armor crafting but idk if these are rare or everyone gets them from beating the vale guardian.
It’s obvious that OP wants something like this https://www.youtube.com/watch?v=I6DKZ45a0VU so that he can raid while doing other things.
Got forbid people actually have to learn the mechanics of the game in order to play
My team just beat the vale guardian! And I think almost everyone in my guild beat it too lol
So sigil of bursting will not be used?
Without the input of top PvE players, there’s little chance the raids will turn out well.
Just look at how fast and easily the boss was downed in the beta. I doubt they intended for that to happen as they were supposedly showcasing their new hard/challenging content. In fact they’re probably in panic mode, hence the invitations.
Losing the idea of “world first” is definitely worth it when the alternative are raids that will be easily completed a couple hours after they launch.
Umm i just want to tell you that they made the boss down easy. In fact Team A theorycrafted over 5 hours and had many practices, and not only that but individually they are excellent players. Also it took them 10+ tries not including the figuring out mechanic part, many being leaving the boss at 0.1% health before wiping. Team B spent much less time to kill the Vale Guardian nonetheless, but it took us a good solid 6 hours+ before we were able to kill him.
And 1 mechanic of the Vale Guardian is missing, so you have to take that into consideration as well. Also out of many, many raid teams, how many actually have killed the Vale Guardian? I’m sure EU could have done it too without the unfortunate schedule, but I am sure the percentage is very small compared to the entire active GW2 population.
I hope they make more designs like this, and I don’t mind the rise in difficulty after DnT/Att’s feedback, but it saddens me to see when people think the Vale Guardian was easy to kill when it fact it took us all the weekends to theorycraft, practice, and execute the mechanic. And I can’t stress this enough, that all of our members in our guild, are all tested and tried veterans who were very adept at their class.
I’d prefer to see the Sickiest Guild invited because they were actually able to take down the Vale Guardian more than once
Once raiding was actually accessible for people who weren’t camping the squad UI 24/7, multiple other guilds did this pretty effortlessly aswell.
you sound salty. BTW first kill was made without squad UI so :P
He/she is referring to the fact that there were only few opportunities to get into the raid at first.
Which I and my guildies all find it unfortunate, but what happened happened. We also had some members going to sleep, I myself played well beyond my bed time and got an hour of sleep before starting my day. No one is discrediting the skills of EU raid/fractal/dungeon guilds. Its just that with guild effort we were able to get 20 people online at the same time (well past midnight through Monday morning) and beat Vale Guardian on each team. You should blame the complication caused by squad UI, not our guild or players.
I’d prefer to see the Sickiest Guild invited because they were actually able to take down the Vale Guardian more than once
Once raiding was actually accessible for people who weren’t camping the squad UI 24/7, multiple other guilds did this pretty effortlessly aswell.
you sound salty. BTW first kill was made without squad UI so :P
I’d prefer to see the Sickiest Guild invited because they were actually able to take down the Vale Guardian more than once, and they most likely have a more clear behavior when it comes to meta, so their input wouldn’t be too biased towards the current horrible meta.
Speaking for myself, I would have rejected the closed beta invite anyway because I want to achieve the world first with [NA]. I am really happy that anet is actively seeking feedback for their raids because this would mean more mechanics and more active gameplay that will promote adaptation and execution of GW2 combat system further than what we have now.
DnT and ATT will undoubtedly give feedbacks to ANET to improve raids, and I’m happy for them.
People don’t and won’t use tempest because it is a lackluster spec. So very little to no feedback, and that leads to anet not doing anything about it because they think it is good enough
If raids are based on exotic gears, then it will be truly pay to win as players with ascended gears will faceroll the content, or at least clear it with more ease than groups with exotics. Therefore you are already creating a gear treadmill among the community.
Second raid is suppose to be the hardcore content. Do keep in mind that hardcore players in this game already own more than 1 set of ascended armor and raids are cater to them. If you aren’t able to create ascended gears, you can try it with exotic. There is no AR check, and even if you can’t do raids in exotic gears, you have other options to enjoy the game.
And lastly, with the existence of ascended gear, people will ask you to ping your gear or see if you do have ascended gears because let’s face it; no one wants to carry other people especially in hardcore contents such as raids. It comes down to 3 choices in my opinion
Get ascended gear and do the raids with people that will have you, don’t get the asceneded gear and do the raids with people that will have you, or don’t do the raids and enjoy GW2 since there is so much to do.
I honestly thought the raid was very well designed, but I have a feeling that it will be much easier than the BWE3 difficulty if we unlock the mastery point system (?) thing. There were speed mushrooms that could have granted permanent swiftness or even superspeed which means getting into AOE circles could have been much less stressful and easier to deal with. And also with constant damage from the Vale Guardian and red orbs (thankfully they can be blinded/cced) going all out sinister without perfecting the strategies could only mean spending more time downed and rezzing instead of DPSing or kiting.
I truly believe that the raid we tested over the weekends were definitely good signs of how GW2 raid is suppose to be. We as a group/guild could not blame other people for not healing/dpsing/tanking. It was all through individual effort combined with coordination and knowledge of class. For exampe in my group I was in charge of calling out the AOE lightning circle but I was also expected to kite, DPS, and cc all the time. I had to pay attention on location of the boss, 2/3 of map damaging myself and the group, constantly ccing the red orbs away from myself and the group, and saving my ccs for breakbars and preblasting mights to make the fight go much faster.
This was the challenging group content I was looking for, and it definitely included GW2’s holy trinity: CC, active defense, and DPS. Raids should not force all players to go all tank or all DPS, but rather give opportunities so that different groups and players can theorycraft and attempt the raid.
It all depends on the person who’s kiting the boss, but for Vale Guardian encounter we needed classes that can do dps while able to keep up with AOE lightning and lava font and meteor shower just didn’t cut it. In our attempts we tried at least 1 Berserker/Cleric Staff ele, but the amount of heals and DPS it putout were completely out-shined by Sinister Engi/Revenant and Druid.
Keep in mind that Vale Guardian had some mechanics removed for beta testing and I don’t think each boss will have the same mechanic, so that players might switch their party comp around.
At least you were very open and kept your line of communication open to those who waited. No worries at all as there were many emergency calls made and try to keep the beta weekend alive. Hopefully this won’t happen when the HoT is released
I’m sure you already beat the last boss that no one did somehow. Vids or no proof of it being easy
The fact that d/d ele sustain was not touched is hilarious. They still will have perma vigor from water and Ring of fire even got a general buff. I guess we get to enjoy another 6 months of double/triple d/d ele.
Because dd eles has to give up one or the other. I’d give up dps for bunker role. Basically all eles use water and arcane as sustain, so if those get nerfed, then s/f ele, s/d ele, staff ele, everything dies.
DD ele nerf was fair imo. People didn’t complain about sustain. People complained about how it can sustain (…)
K.
Gj cutting my sentence in the middle. Really shows your intellectual level
forum bug needs to be fixed
Anet just cant balance the elementalist right:
problems with d/d ele was its regen/condi cleanse, not it’s burning.
Burning damage was a global problem, and it is much worse on guardian than on ele and you didn’t even nerf it there? Guardian ticks can go over 6k/second.Now the fire line is back to being a crappy line for the wrong reason and might on cantrips, which was essential for staff builds using fire (just to keep damage on par with air line) has been nerfed because of d/d problems.
It was a perfect balance for dd ele. Staff fire build was very minor and hardly used at all, let alone be viable. Problem with dd ele was its crazy amount of burn application and damage through might stack (rotation, cantrip, and even sunspot trait) that lead to perma 25 stacks of might. Fire line isn’t crappy at all, it just got what it deserved. If you dig carefully through thread, people want dd eles to have their damage nerfed since they literally have mobility, condi cleanse, team support, sustain, and damage.
People have come to terms with dd ele’s sustain because it is a class design. There is no mention of other build having so much sustain even cleric staff. No one ever says S/F or S/D ele has too much sustain even when they run the exact same arcane and water trait, and cleric staff/settler staff build has very little health pool (11k) so they literally get eaten by condi bombs.
The problem with elementalist build was that other builds in pvp were far too weak compared to that 1 spec that is dd ele, and dd ele build was so godly that no other profession could have possibility matched it other than a necro. Now if they left water and arcane as it is Elementalists could have spots in PvP, but if they touched it in anyway, Elementalists would die.
TLDR:
1. DD elementalist was the only complain about pvp elementalist build
2. People wanted DD elementalist to pick 3 out of 2, sustain/damage/mobilty
3. The fireline only hurt DD ele because it literally was only used by DD elementalists.
DD ele nerf was fair imo. People didn’t complain about sustain. People complained about how it can sustain and deal massive amount of dps at the same time, with RNG burning. Now that is no more, and with cantrip might nerf dd ele cannot do massive amount of damage.
I wouldn’t mind increasing the ICD of blinding ashes to 10 sec, but if anet says 8 sec, I think its good. And to be honest there were way too many dd eles who couldn’t utilize full potential of dd ele. Now when they move on we’ll still see how good dd ele can be with just the right nerf.
My post helped them a lot! Elementalitst won’t get gutted at all! Yay us!
