The problem is players’ mentality regarding premades vs soloers. Before the Queue change I’d always Q into team Arena by myself knowing that there is a possibility to face premade and then get wiped. However the solo players in general who queued in team arena had winning mentality and they didn’t back down from communication disadvantage.
In fact I had a lot of fun crushing low tier-medium tier premade teams to ground and it happened more than a few times. As of now all these people whining about premades are having losing mentality which would affect individual performance and lead to giving up early. Unless the premades are ESL or WTS competitors, I believe there’s a fighting chance against premades.
Zerker meta would be terrible. There are already too many zerkers in the celestial meta.
If I wanted to play a game where everyone dies/kills the enemy in 3 seconds I would be playing battlefield.
Do u prefer to watch 2 cele eles fightining on point for 2 minutes ?
First of all Cele battles can end quickly if there is a skill gap between those two players. Also its a conquest and a team battle, so if there is 2 celes battling on a point it would force rotation of attacking team, which creates opening and gaps in terms of team fights. Further more it stimulates more change depending on the outcome/skill cds used by two cele classes on the upcoming team fight.
IF you look everything at 1v1 fights, then only zerker amulet should exist. However its not a 1v1 game, nor is it balanced around it. As far as team balance is concerned, bunker cleric/hambow are now moved to celestial, and more classes/builds are viable now. If you wanna balance everything based on 1v1, you shouldn’t be playing tpvp at all
I still don’t know why people want the old meta of having 3 rezz classes and 2 dps classes and fighting 1 giant blobfest in mid. There’s absolutely no fun in that. WTS showed that there were interesting splits and crazy comebacks by having 3 fights in 3 different locations and then fights later collapsing for bigger fights, and then the comebacks, etc.
Celestial imo is fine because they introduced engi, ele and necro to general public while only losing spirit ranger and hambow, but hambow changed to shoutbow for team support. Basically only weak class is ranger for now, but it got buffed and who knows what it can really do.
Change the celestial meta again, you’ll still end up with 3 point holders and 2 dps settings for general teams. Remove all the amulets except for zerker, and then you’ll have death match situation in conquest maps which doesn’t really make sense. If you want to play zerker death match, get your own arena and try it and see if people like it. I’m sure it will draw a huge crowd at first, but with everyone going either thief/mesmer/power ranger, its going to actually remove classes from pvp.
So branden, then do tell me why do PvPers receive direct attention such as getting to play HoT while most notable dungeon runners in gw2 community are banned from gw2 forum or not invited at all to major events. Furthermore explain to me why wvwers players don’t get anything, literally anything out of their daily activity yet? Also EOTM was released as an alternative to wvw Queue issue, but turned into pvp. Also I’m asking you why do pvpers need incentives to play the game other than the ones they have right now which clearly offers more incentives than playing any other gamemodes?
Basically PvP in GW2 were gifted with lack of gear grinding/promotion of skill, balance change in favor of PvP aspect out of all 3 gamemodes, unique skins that were made free as of April patch, free arenas even though they are hot join, occasional tournaments that really promotes each individual pvp players and compensates them for playing what they love, and exclusive rewards that can only be found in pvp.
Also I do Fotm 50 frequently and I’m in a pvp team as well as speedrunning dungeon guild. Basically I try to experience all the contents GW2 has to offer at its highest level, and I do it because I have fun. I did world completion twice, made 2 legendaries, became rank 74 in pvp, earned 2 champion titles, soloed Lupi in Arah with 3 professions (4th coming up soon), participated in wvw seasons 2 and 3 because that’s when I bought the game, and also have 1000g+ 2 ascended armors and Acolyte of Dwayna title (which costed me 1200g because I didn’t have any skins from pvp).
And I can tell you that I did all those things by playing the game at my own pace, trying different things out little by little, and then improving by watching hours of videos/streaming trying to improve myself how I should do it.
And I never said anything about how other gamemodes don’t have room to improve. But the fact is PvP gets the most attention by Anet, and has direct involvement from Anet deves themselves unlike other modes.
There aren’t any official gvg tournaments hosted by Anet anymore. There aren’t any dungeon speedclear tournaments even favored by anet. The last tournament players from dungeon community themselves gathered thousands of gold for prize, unlike pvp tournament where actual money are handed to you for winning such.
Just look at the WTS tournament page and read the ingame names of players. Now do you see anything like that for other gamemodes? I thought not. PvP is already getting more attention than any other gamemodes and if you do not like the direction it is going, especially in MMORPG, you should stop playing and move on or rather try new stuff that is out there instead of spending your time in the mists complaining how pvp is neglected
You play pvp for a long time, you are good at it, congratulation. Now try another aspects that GW2 offers, and if you don’t think there are any hard contents, well you are definitely wrong.
I frequent Fractals 50, was in a WvWvW Guild for nearly a year and now nearly permanently residing in the mists…
It is not about the game lacking too much hard content, there is plentiful… However, sometimes to do these things you need an incentive and not just some goods (still relevant)
Playing for the challenge is one thing, but that alone cannot be the main thing to keep people hooked… Give them some carrot to chase, something like a stupid title, or at least better matchups and not freaking 3 Daily chasers camping home at the start due to their lack of finer knowledge…
Besides, I don’t see why Ark is not allowed to complain about the mode he is most passionate about… Don’t Dungeon Go’ers do the same?
Voicing opinions, especially ones like these which are a good thing for Anet to look at if they want to keep a certain demographic of people within their game… Help finding a solution rather than pointing at a guy and tell him he is wrong in his opinion
Everytime Pvers/wvwers complain, the usual comments are “pve heros” and “wvw zerging noobs”. Yet when pvers/wvwers try to talk about pvpers being outrageously entitled, suddenly you become really defensive. Even the OP’s post reeks of how much he looks down at pve, but yet no one really points it out. Also when you said you frequent fractal 50, do you mean you run with organized guilds/friends and try to complete it with maximum dps or do you just pug and “play however you want” until people carry you? PvP already has more than enough incentive since it involves real money and chance for being famous on media hype. Hell the most notable pvp players are now mentioned in WTS post made by Gw2 and even developers are playing with those players. Also you do have exclusive titles that pvers/wvws cannot get without playing, and when they do play you look down on them or crush them for not having experience.
Also with wardrobe change, oh guess who gets the most expensive skins for free without having to purchase/craft it with gold? Guess who gets legendaries/precursors for free by playing the game mode that they enjoy? Certaintly not pvers/wvwers because Anet doesn’t give those out to these modes. Guess who’s getting a new pvp mode? Guess who didn’t have to face literally the same match up for months? Guess who’s reward levels were reset, never really given a leaderboard after promise, and force to grind through RNG to get skins that they wanted?
Oh and btw by being extremely toxic to new players or existing players that do try pvp, you are contributing to decline of pvp population in general. Maybe you should actually fix that as pvp community instead of whining how no one plays pvp because anet doesn’t care.
I’m sorry but this sounds like just another whining post of “GW2 should be the way I play it not for anyone else”. People in PvP forum spend 99% of their time blaming someone else for pveing/wvwing/etc yet they never somehow try different content GW2 provides.
You play pvp for a long time, you are good at it, congratulation. Now try another aspects that GW2 offers, and if you don’t think there are any hard contents, well you are definitely wrong. Try different aspects of pve/wvw, join a guild for change of atmosphere, do map completion just for fun or even explore the lore of the game.
And if nothing else remotely interests you, be stuck in pvp section forever while complaining, or find another game and move out. Or take a break til expansion hits, then complain all about it about how PvP is gonna suck and its not gonna be esports all the good stuff people are saying.Don’t lecture people we want to play for pvp. It’s not too much to ask for them to have some kind of workable reward and ranking system after two plus years. I only play semi-casually so its not a huge deal to me but really the resources they have spent on pvp are a joke after all the promises they made. And trust me once Camelot Unchained comes out or something surprisingly good before then I will gladly leave this game without looking back.
I’m sorry after the wardrobe change, pvpers were literally gifted with skins that cost couple hundreds of gold in pve for free, the most successful ones are now given monetary compensation as well as media hype and even special attention from developers such as trying HoT demos and having unique titles such as master of the arena. Also in some tournaments precursors/legendaries were handed out as well as exclusive llama mini which you can argue its worthless, but very few players have it compare to the entire population. Poor resource management on pvp? Look how much anet is giving the pvpers opportunity to make money with weekly tournaments as well as WTS for a chance a big buck
What do wvwers and pvers get? Wvwers literally play the same 4 maps for 2 and a half years without any change, which was so bad that majority of the wvw population is now at decline and now every server is subjected to same match up over and over. Pvers, or at least dungeon/fractal runners, are forced to run the same contents over and over while getting banned in GW2 forum for speaking out against lack of rewards. Even the balance change favors pvp population which is very very small.
So in short, Pvpers get the media hype, free trips and weekly tournaments for money as well as previous tournaments which handed out legendaries/precursors/exclusive mini. You guys also get free contents for just logging for free that you can play, but you choose not to play, on as well as expensive skins that counts toward collection/achievement points for personal prestige that pvers/wvwers have to work for. Don’t complain just because you don’t always get what you want it. And with recent reward to pvp track now you can literally avoid one of the most RNG based step towards legendary which is mystic clovers. Stop being an entitled brat
I’m sorry but this sounds like just another whining post of “GW2 should be the way I play it not for anyone else”. People in PvP forum spend 99% of their time blaming someone else for pveing/wvwing/etc yet they never somehow try different content GW2 provides.
You play pvp for a long time, you are good at it, congratulation. Now try another aspects that GW2 offers, and if you don’t think there are any hard contents, well you are definitely wrong. Try different aspects of pve/wvw, join a guild for change of atmosphere, do map completion just for fun or even explore the lore of the game.
And if nothing else remotely interests you, be stuck in pvp section forever while complaining, or find another game and move out. Or take a break til expansion hits, then complain all about it about how PvP is gonna suck and its not gonna be esports all the good stuff people are saying.
Hey,
I’m looking for a team (preferably Est/Cst) that wants to win unranked/ranked matches.
I can play pvp on tuesday, thursday and weekends due to my schedules and I love to learn more about advanced pvp tactics (mesmer/thief stealth openers, etc) and rotations.
I’m rank 80 and I played over 1000 tournament games.
I have no problem using ts3/mic to communicate and going over each matches.
Please send in game mail if interested in joining up or have a spot available!
Thanks,
Tour
(edited by TheFamster.7806)
This means end of pugging for me. Now all bosses require CC control, which you won’t find it with average pug, and dungeons in turn will now become even more unforgiving for average pugs. TS3 will be required even with experienced group and now pug eles will suffer even more for “not using ice bow 5 correctly”. Time to join a dungeon guild and start learning instead of relying on pugs.
How do you figure? They’re literally changing it from a system where communication was key as you need to strip 5 and only 5 stacks. Now from the sounds of it, we’re talking “everyone spam CCs at the appropriate times”. Seems like a system built upon not utilizing any real organization or communication.
Because those bars also regenerate after given time, more like after 1 sec of cc. And there is no way that people won’t spam their skill/cc while playing anyway (longbow rangers, warriors, guardians with pull, etc). It is already hard enough not to tell pugs to cc the boss so i can land an ice bow 5, but with this people have to learn how much of their cc takes away the bar and stuff, which I really don’t expect from them.
With their already “stack and spam skill” without proper knowledge of the boss, icebow 5 was one of the few ways where you could have control on the run. Now it would be random ccing the boss without self-control til people survive.
This means end of pugging for me. Now all bosses require CC control, which you won’t find it with average pug, and dungeons in turn will now become even more unforgiving for average pugs. TS3 will be required even with experienced group and now pug eles will suffer even more for “not using ice bow 5 correctly”. Time to join a dungeon guild and start learning instead of relying on pugs.
No because more nerfs will lead to more nerfs on other professions’s skill given Gw2’s very active combat. In current meta we complain about sustains when it is cele vs cele which often happen as part of rotation, but with the added mix of other classes rotating into the node compromises celestial and dps roles. By nerfing things you are in a way encouraging the entire rework of boons/conditions, which is almost impossible given that people have been playing this game over 2+ years and sudden change of the entire system will shake the very foundation of gw2 active combat.
Moreover gw2 pvp is also tied with wvw and pve, and by dictating your position of view you will be responsible for changing the entire Gw2 population just based on your opinion given the synergy of skill balance gw2 has on other modes as well. Instead of nerfing things to ground in order you should be more positive on finding out which skills/utiltiies/boons/conditions aren’t used in ideal situation and try to build upon current meta especially with incoming of new profession.
Unless you can change everything in few weeks in a way and expect everyone in gw2 community to adapt, you should not be proposing such dramatic nerf to any combat related contents in gw2I don’t why you say nerf/rework/buff for a boon or condi is not possible. They just did that last patch. Might went from 35 to 30 a nerf of 14%. In last POI livestream they said the are reworking stability. We are just discussing possible solutions on the forums. Nothing should be out of the table or treated as untouchable.
Because stability and might are more of team based boons/stackable while vigor and other boons are not. Currently stability stacks in duration, and so does might. These boons are necessary components for teamfight and individuals, yet they are not essential for survival of individuals. Mesmers and thieves for example can survive without group stability, and technically any class without stab can survive with clever maneuvering and map awareness. However vigor is something that only affects one individual, and when it gets change people will adapt and part of the solution is opting for safe build.
Now with many “safe builds” around think how competitive tpvp will be even as of now. Since gw2 revolves around the active combat system, 1 dodge pretty much guarantees survival of that individual, whether it be pvp, wvw or pve. Also might nerf was very small change that people could live with or without, and stability change is not yet known so we cannot talk about it.
Basically nerfing things is not the optimal solution to improving any gameplay.
No because more nerfs will lead to more nerfs on other professions’s skill given Gw2’s very active combat. In current meta we complain about sustains when it is cele vs cele which often happen as part of rotation, but with the added mix of other classes rotating into the node compromises celestial and dps roles. By nerfing things you are in a way encouraging the entire rework of boons/conditions, which is almost impossible given that people have been playing this game over 2+ years and sudden change of the entire system will shake the very foundation of gw2 active combat.
Moreover gw2 pvp is also tied with wvw and pve, and by dictating your position of view you will be responsible for changing the entire Gw2 population just based on your opinion given the synergy of skill balance gw2 has on other modes as well. Instead of nerfing things to ground in order you should be more positive on finding out which skills/utiltiies/boons/conditions aren’t used in ideal situation and try to build upon current meta especially with incoming of new profession.
Unless you can change everything in few weeks in a way and expect everyone in gw2 community to adapt, you should not be proposing such dramatic nerf to any combat related contents in gw2
Doom is most effective against Eles/Wars/Engineers who have stacked multiple sources of sustain (traits, regen, highly effective healing abilities).
Shaving Doom […] would probably only solidify the status quo more.
But the most prominent users of Sigil of Doom are those same high sustain builds; not the alternate builds, most of which are DPS builds, or other sustain builds outside the meta.
If Sigil of Doom was so crucial to keeping celestial builds in check, wouldn’t we see it being used more by lots of players?
Just taking a look at meta builds:
- Engineer generally takes it, or intelligence. This is regardless of build besides 100 mines and turret builds.
- Elementalist takes it.
- Warrior takes it.
- Mesmer takes it (generally on staff)
- Thief doesn’t normally take it, but they always have shortbow’s choking gas, steal and dagger auto attacks.
- Ranger sometimes takes it, but they also have poison on condi builds.
- Guardian doesn’t generally take it
- Necromancer doesn’t usually take it, but they have poison.
So really everyone takes it who doesn’t have a lot of poison in their build.
Dividing them in groups:
3 classes that never take it: necro, guard and thief
3 classes that sometimes use it: engi, mes and ranger
2 classes that always use it: ele and war37.5% of the classes never use sigil of doom
37.5% sometimes use it (I see most engis with entiligence and hardly see a condi ranger)
25% of the classes always use sigil of doomFrom the 25% that always use 2 are celestial users.
From the 37.5% that never uses none are celestial classes.So how nerfing doom will make celestial more powerfull? Most of the classes that don’t run celestial don’t use doom either because they have other source of poison that would’t be affected by doom nerf or just don’t use poison at all.
Nerfing doom duration will reduce the access to poison for war and ele. Reducing their ability to reduce the enemy healing effects.
The only class that would not be effected much is engi because poison from grenades.
so you are promoting for everlasting healings instead of actually punishing people in pvp match for losing fights? Because that doom sigil was one of the few ways to reduce healing from heavy sustain classes from healing everyone to full health in less than 5 seconds. Nerfing the doom sigil will turn the meta into more sustain fights, which ironically what celestial haters don’t want but somehow advocating for by nerfing such sigils. Also by that logic any chance on critical hit sigils must be removed because they are providing ways for other classes to apply condition that other classes don’t normally get, like sigil of blood, earth, strength, rage, etc.
@xDudisx
Celestial was made for jack of all trades professions, it was not made for profession capable of mastering certain aspects. At this point I’d rather remove the jack of all trades concept from GW2 and allow each profession to be master of something
A long time ago they posted the goal that they try to reach for each class when balancing. They said engi and eles are intended to be jack of all trades.
IMO the only problem right now is that celestial d/d ele does too much dmg and rifle engi has too much cc+condi+block.
I think that their sustain is ok. The problem is not celestial amulet. The last update where they nerfed might stacks, sigil of battle, drake’s breath and greneade kit was good.
What needs a nerf:
sigil of doom,
sigil of inteligence,
runes of hoelbrak (-20% condi might duration source of might+ power based)
runes of nightmare
air+fire combo
d/d skills
tool kit
grenade kit
No if all those gets nerfed then there truly won’t be any damage going into pvp match at all. instead of killing people to capture a node it would be racing to a node and holding on to that one single node while preventing capts from other team because of no damage. Might nerf already toned down direct damage for celestial classes, and now the issue is how to make this game more fun instead of nerf everything because I don’t like it.
Now people complained about celestial’s damage, so battle sigil and might nerf took place to tone down the damage. Now people aren’t complaining as much anymore, but the issue remains of how to deal with celestial’s sustain. And to be honest poison is the most effective way to tone down the amount of healing by 33%, and if you nerf that doom sigil, then people will heal more and more and the battle will never end. We complain about how direct damage isn’t doing much anymore. Well then buff condi damage by buffing air and fire sigil base damage in order to create more unforgiving situation.
This way with a lucky and/or coordinated burst celestial classes/bunker classes will go down easily while dps classes themselves are exposed to more high risk/high reward situation when they fight against one another. Nerfing isn’t the ultimate solution .Its more of excuse to run away/ignore the problems if there is.
The issue (once again), isn’t the amulet but the professions themselves. Give a look-over the traits/skills utilized by Ele’s/Engie’s. Celestial amulet just accentuates the issue, it isn’t the cause.
Generally the idea behind the word celestial is more about how it plays, rather than the amulet itself. If I was to rephrase it, celestial bruiser builds? Aka, builds that are pretty good at everything, but not a specialist like bunkers, bursters or supporters.
Thing is, these builds allow them to excel as bunkers/bursters(not so much supporters). I prefer the old Berserker meta back at launch. Reason being was that due to this game’s combat-nature, being rewarded for proper avoidance/positioning was crucial. It seems like now a days these bruisers are too tough while also putting out similar burst(through might).
Edit: Proper risk/reward has gone down significantly in my opinion.
How are you not seeing the big picture? The big picture of today’s Celestial meta is emphasis on 2v2/3v3 and proper rotation rather than mid push and continuing that sustained/rezzed fights for minutes. Basically what you are encouraging is fest of hardrezzing/skill rezzing that only ends after the initial cooldown. Sure rotations did exist but not as important as this one, and now we truly get to see the importance of communication due to celestial meta.
Now instead of just “warrior used his banner, Ranger used his spirit”, we have to call out the numbers, professions, kitten the most dangerous target to the team as target, peeling and healing for teammates and many more in terms of basic communication. And also a mistake of losing 2v2 and 3v3 is costly because it actually takes time to regroup and coordinate a push while rotating around to ease the balance from remaining node rather than retreating to home and holding the point til the reinforcement arrives.
Try to watch a year old video of MYM vs TCG. And now watch TCG vs The Abjured in WTS. Now watch ORNG vs TCG and see how much changed, and how fun it is to see battles going all over the map that clearly rewards for winning small scaled team battles. If you watched carefully, now those “celestial” aren’t really bunkers, but more of team support/mobile classes moving actively through maps in order to provide such support instead of holding down a node.
Sure those celestial classes do function as bunkers, but they are much better in a sense that they have to remove themselves from nodes more often than previous bunker guardians which allows for smart maneuvering of maintaining the cap while peeling based on timing of node caps, being able to fully dispatched or at least removed from fights for certain seconds instead of making sure that they have to kill that bunker in order to secure the node then only to have the same thing repeated.
Now we see more class diversity, and who would have expected meditation guardian to be included in the meta to replace thieves when we all knew that thieves were the top of PVP meta since the beginning of time. Celestial actually brought positive change and more innovation in terms of creativity and diversity of the build overall than previous meta.
Doom is the most important sigil right now to combat the everlasting sustain that warrior, engineers and elementalist have. It’s very useful to reduce potential healing by 33% or at least use it as condi slot so that most damaging conditions won’t be cleansed so easily. Same thing with air and fire. By nerfing these sigils to ground, you are essentially taking away a huge part of dps roles which makes the entire pvp match turn into unkillable bunker fight.
Also weapon sigils have their own internal cooldown unaffected by weapon swap traits/runes so talking about sigil cd is pointless and dumb. What we should see is at least some buff to doom/air/fire sigils to punish sustaining classes as well as make each maneuvering mistakes more noticeable.
Also energy sigil is fine as it is because that’s the only thing it does on 9 sec cool down. By taking energy sigil you are losing out on other sigils that could be more important for the team such as healing power for bunker roles or more condi sigils for forcing early burn of condi removal skills.
They should have a system where if you don’t score a single point in the first 5 minutes, you get dishonor. Not scoring any points in 5 minutes means that person is either afk or constantly suiciding somewhere.
Or meeting the abjured/other ESL teams and getting owned so hard
Have you watched the old matches before the celestial meta? Do you know how boring it was? It was about bunker guardians, spirit rangers and hambow warriors and everyone fighting for one node while each kept their home nodes, and with constant insta rez as well as super tankiness that made the game look really boring. Basically there were only 5 professions (guardian, warrior, ranger, mesmer and thief) and extreme zerg control.
I’d watch fight spread evenly across the node, where the rotation becomes extremely important as well as individual skills to 1v1/2v2 constantly while calculating the respawn timers instead of winning a one combat that lasts 1/3 of the match length which ultimately decides which team wins the game.
This is what I use
Mouse side button 1- weapon skill 1
Q-weapon skill 2
E- weapon skill 3
R-weapon skill 4
T-weapon skill 5
F1-1
F2-3
F3-4
F4-5
ZXC-Utility
Heal-Mouse upper button
Dodge-Mouse side button
Weaponswap- Mouse side button
Elite-Mouse side button
F-Stomp/Rezz
ABout face-extra key on keyboard
Weapon stow-extra mouse button
I changed a lot of keybinds from the given ones that it took me about 2 weeks to fully get in touch with them, but it really helps out once you find your most comfortable setting. Also having extra mouse buttons/keyboard buttons really help.
I’m sorry sounds like everyone here works in game industry and studied in depth analysis of how E-sports marketing works. It’s a wonder why corporations won’t hire these experts to analyze future markets for potential esports market growth as well as economic values. To put it in simplest way as possible, unless you are a world renowned journalist who studied so much about gaming market and advertisement including analysis of E sports audience and marketing, do not make predictions about future as if you are the one who can speculate it correctly.
If you think you can, you would be the one in charge right now calling the shots. So please leave “e-sports” out of it and discuss balance patch only.
EST NA player with Verizon as ISP. I’m having incredibly hard time and yes it is only gw2 that lags. I had this issue but had it resolved, and now I’m having the same issue again.
I completed all the fractal achievements, including fractal frequenter. I’m a naive fool who still believe that I can get a fractal tonic one day before I grow old and die. Given that fractal achievements are in their own general category, and that there are achievments for Twilight Arbor Aetherpath and Dungeons that gives a mini/title, why can’t fractal have that other than some RNG skin?
The mini could be account bound for all I care, and title could be something lame. But every time I do fractal 50 and at the end shed tears of remorse for bad rewards, why not consolidate me/throw me a bone with a mini and/or a title for completing fractal achievement? I honestly think mini Lupi would be good for those who reached fractal 50 and completed all the achievements (like Liadri and mini clockheart) or something.
List of titles that I’d happy with:
Fractal Frequenter (so original)
Fractal Kitten (literally kitten)
Fractal Treader
Fractal Runner
Fractal Skritt
Fractal Gladiator
Fractal Reaper
Fractal Master
Fractal Champion
List goes on but at least give fractal runners something else other than materialistic values
another “oh these people are actually using game mechanic to fullest extent but I can’t or I won’t try because I don’t have the patient or skills to do so”
Join a dungeon guild, learn the tactics, then talk about it
Oh, I see what you mean now. I was unaware that any trinket would unlock upon salvaging. That does indeed sound like an oversight then :\
Yes i did put in a support ticket and when armors and weapons do get unlocked by salvaging, I thought it was safe to assume that the amulet would do the same since the ring was also unlocked like that.
Just to clarify the previous post – there is a Fine and an Exotic quality version.
However, being that the Star of Dwayna is an amulet there is no skin for it and salvaging it will not unlock anything. You should have had to right click it and select the Unlock Achievement option
Yeah but what I was assuming is that since ring was unlocked through salvaging amulet could have done it as well. And on wiki they didn’t really specify as to how you were suppose to unlock it. Also it was an exotic version as well
So today as I was about to finish my acolyte of Dwayna, for glory, swag, and title by salvaging the item, it did not unlock in the collection tab.
As for the other part of collection, such as Dwayna’s Embrace, I salvaged it and it unlocked the collection for me, which is the reason why I started the entire collection.
Now if the skins/collections were to be only unlocked by right clicking, then I would agree that it is completely my fault, but as we all know there are various ways to unlock skins other than the right click. Almost all the time I was accustomed to having my skin/collection unlocked by salvaging, and on wiki there was no warning or mention of specific unlocking method.
I don’t know if there are any other items or if it was an oversight by anet, but I wanted to know if this happened to other players as well.
You should visit 1v1 Arena frequently. I’ve learnt a lot from dueling with good to very great players there.
yeah and not to brag I do beat most of players that I duel unless they counter comp me.
Even then I can put up a proper fight while changing my amulet from celestial to soldiers. I need to go higher than average 1v1 arena and also work on team games because I want to contribute in winning the entire team battle rather than 1v1 at home or far node.
Hello, I’m just another pve/pvp/wvw who likes to get better at what I do.
I have played about 518 matches as d/d ele in pvp and I am also in a team called
Asap Zerg and we try to practice as much as we can.
Before I joined I usually lost to celestial engineers with slick shoes but now I am able to
hold my own and even defeat them in 1v1. I also learned the rotation for my team’s
comp and trying to get comfortable with cc chains and immob calls.
However my issue is that after I’ve been practicing in solo Q, dueling arena and
team settings, I feel like I am not improving anymore than I want to be. While I am not aspiring to be the ones that win 1st 2nd or 3rd prices in any tournaments, I would like to be a high skilled cele ele that can be better than at least 95% of other cele eles.
I have been trying to play fresh air ele but I find it to be way too difficult to be used in
5v5 conquest game.
I’ve been studying and watching notable ele players such as shnicky, xeroex, phantaram and many more, but I feel like I’m lacking something that they all have. Again, I’m just another player that wants to get better to certain point instead of remaining at where I am.
I would actually love to see tournaments without gold/gem prizes. It would be tournament of skills where people play for fun and competition instead of money. Also I would like to see spontaneous tournament where you use map chat in the heart of the mists to recruit pugs for tournaments.
Entry fee of 10g might be a little steep, but it could be good for the monthly final tournament. What I would do is make entry fee like 50 silvers each per player and give the champion team 1 ticket, and that same team/players cannot compete until the end of the month.
By the end of the month, you’ll have 3 teams competing for the final prize which then you can collect entry fee/donation more than 50 silvers per player and play winner takes all.
In truth Rangers are hated because of those that just can’t play ranger. The rapid fire, long 4 knockbacks and some mobility can turn a losing team battle into a winning team battle. Now a good ranger would know which target is doing the most harm in the team fight and try to neutralize it or at least put pressure on him/her so that teammates can either peel or regroup to reengage. Good rangers have no problem surviving or even disengaging from outnumbered fight til the teammates come and try to peel for them instead of yoloing and dying alone.
Basically a good ranger supports the team through raw dps, but most rangers don’t. They are just trigger happy #2/4 pressing people who stand on ledge and die when the nodes are free for decap/cap. They do not rotate nor communicate, but drunk in power of longbow #2 and #4 and believe themselves as godlike dps when in truth they can easily be shut down without help of a teammate. Also many rangers fail to use their gs properly which leads them to their demise, and most repeat the same mistake of not practicing gs.
This is why people prefer mesmer/thieves than rangers as dps roles because at least thieves and mesmers can be expected to disengage/survive for a short time due to their stealth/teleport, but rangers are constant target for other dps roles. Also that people who play rangers think they are some sort of engineer rocket turret and stand on a ledge and never move.
So after losing about 10~12th matches in row, here I am facing another great matchmaking comp. I really don’t know what to expect other than going cleric thief=win for all! Sorry guys on my team but you know, matchmaking
First of all, sorry for your losing streak. If you don’t know it yet, you can now switch professions in the beginning of the game. It’s not ideal, but if you really want to win, it’s best. I’d also suggest you play ranked: less new players, less daily professions, more fun. I play unranked because I don’t mind losing, but if you do ranked is the way to go for experienced players.
Secondly, can you record a match playing clerical thief? I’ve always wanted to play clerical with the heal venom and full venom share traits! I’m sure it’s the next meta. I’d probably do it with my team though^^…
I do play ranked with my team, and we win about 60~70% of the matches. But on certain days and certain times when I log in by myself, I know I am not going to play ranked match by myself due to how bad it is. So I chose unranked when I usually queue and I never trolled or left a game til today, when I was just fed up with this BS matchmaking. Right now I don’t even want to queue with my troll build anymore because I feel bad for my teammates and wasting 4 people’s time, but when this matchmaking struck me again after my 10~12th losing streak, I can’t take gw2 pvp seriously anymore.
Before patch I usually solo Q into team Q, and at least people who did that wanted to win regardless of who they face. Now its more of which team has the least amount of troll/newbies. This isn’t a competitive matchmaking at all. This is more like RNG pvp matchmaking at best.
So after losing about 10~12th matches in row, here I am facing another great matchmaking comp. I really don’t know what to expect other than going cleric thief=win for all! Sorry guys on my team but you know, matchmaking
Want me to snuggle you? x3
yes please Q_Q
On my 6~7th loss straight in unranked, this great matchmaking has totally shown me what to do. There is no reason for me to try to win anymore because the matchmaking is purposely aimed towards me to lose, and if I go to ranked I will get farmed by premade unless I also have I full team.
I realized that PvP as of now is not for competitive and fair match, but rather hoping that you have people who know how to pvp on your team and a RNG comp rather than being skilled.
Also with lack of pvp tutorial made by anet, people do whatever they want while zerging and standing on already captured nodes and playing bs stuff, so I should totally give up on honing my skills and play whatever the hell I want since I bought the game totally disregarding other 4 players on my team because I bought the game and no one should tell me what to do attitude.
With that in mind, I will start playing Cleric Healing thief in unranked, and even if my team complains and loses because of me, I shouldn’t feel bad right? Well thank you anet for finally showing me how to play pvp.
Just had a match which had 4 of my teammates securing the home node from beginning and zerging all over. These people clearly never played pvp yet I am teamed up with them for whatever reason, even though I have decent win/loss ratio. This matchmaking system is ridiculous
I wouldn’t think meta-builds are something you should expect in unranked. It’s more casual, so I would assume more people are willing to play whatever they want and experiment, instead of going with what is most optimal.
Its not even about builds. Its about having common sense as a gw2 player such as do not try to engage in outnumbered fight by yourself or rez the teammates or even learn to stomp people on points. I do not expect everyone to win 1v1 fights, but at least try to disengage since it is almost impossible to communicate. However most of unranked players that I play with have no idea how gw2 pvp works or what to do. This has everything to do with Anet’s lack of beginner’s tutorial for pvp.
I also need an explanation for the match that ended on 7:32 pm Est. I was teamed up with people who never played pvp, thus 4 people camping the home node in the beginning and everyone zerging from points to points. Why am I getting paired up with people that never played pvp?
(edited by TheFamster.7806)
On almost 4/5 games when I solo Q unranked, I become paired with people that literally run builds that they made up on spot and have at least 3 of them standing on one node.
I’m assuming that my mmr is somehow really low that I shouldn’t play pvp unless with a full team or my mmr is the greatest in the world that match making thinks I should be able to 1v5 and win every single encounter.
I’ve seen all signet kill shot warriors, p/p SA thief, PU mesmer, and almost all kinds of builds that do not benefit in conquest mode anyway, and they are always stacked on my side. The matchmaking is so bad that either I’m on a winning team that wins by majority without trying or on a losing side where people have no idea how to rotate or even play their class.
If this is the case where I am constantly with people that do not try to win at all, I have to either quit pvp or run some cleric thief healing build and throw the game since I will be losing whether I am trying or not.
(edited by TheFamster.7806)
As a cele ele I think sigil of battle nerf is good, and might stack reduction was also good. Now eles will not be called OP due to their might stacking nature. However engineers need to be toned down with their CC/condies. At least add some tells on Rifle 4
This matchmaking system is very frustrating and flawed. Sure I don’t mind facing premades when I am solo ranking/unranking, but always stacking them as my opponents and making me carry 3~4 other individuals who only zerg and fail to cap anything? I don’t care if you claim that matches are close because even 400 to 500 matches have huge gaps of mistakes and incomprehensible acts committed by my teammates. Now if I want to win I have no choice but to form a team and farm those poor soloers until I get really bored. Good job anet for screwing up just like you did with Trait NPE patch once again
Would prefer them make automated tournaments in game.
That would be good too. Tbh anything like Fifa tournaments would be fine for me
As of now we have two main pvp tournaments. Mistpedia and ESL. These tournaments provide prestige, gold and real money and require players to perform at their best as well as practice as a team. Also with recent prize pool of WTS, GW2 started to take its babystep towards becoming Esports.
However PvP community is very small and also divided by regions and to be honest due to high skill gap and attitudes that come in play of any competition, pvp does not attract “casuals” who are the largest base of this game. And with further division of gamemodes such as pve/pvp/wvw, we see many players in the same pool but playing different modes of game.
And if pvp community grows, there will be more problems such as class balancing, change in quality of matchmaking, egos and etc. While the best thing for GW2 pvp is to grow and attract more people, this game offers so much other things and also restrict certain contents to certain gamemode that one balance patch could literally make or remove certain classes from certain game modes.
With that the solution is keep the competitiveness of top tier tournaments going for those who are willing to compete while creating smaller, much smaller tournaments on weekly basis, hosted by Anet themselves. Academy Gaming’s tournaments are fantastic examples of how users can also host tournaments, but it is still restricted to top quality players.
What I’m proposing is this; Take a look at Fifa 15’s tournament hosting, and base GW2 weekly tournaments like that. On special days/weeks, players can enter a pvp tournament with Anet/GW2 logo in pvp tab, along with practice, unranked and ranked. If they do so, their pvp match will be put on a bracket and it will be listed in GW2 page (which doesn’t exist yet). The final prize should be less than 10g and it should not be broadcast so that people will not be exposed to criticism of public. With not much prize money and without public shaming, casual people will then enter the tournament and at least get a feel of competitive gaming.
The point is to lure more people into pvp, whether those people are pve or wvw hardcores. Also WTS advertisement should also be in game, not some tiny description on the right corner of the screen, but advertisement video playing in GW2 browser (TP) so that people will know there is a big tournament being broadcasted via twitch.
There would and should be a lot of fixes/adjustments/removals even if anet decided to employ weekly tournament basis for casual players such as Fifa. But as people are leaving GW2 due to whatever reasons, and we see the same top tier teams over and over because people do not know or cannot enter touranments because whatever reason, at least give people incentives to play pvp other than for reward tracks/finishers.
The problem are class / builds where the actual build bumps up your play by one.
A bad Cele Ele becomes a mediocre player
A good Cele Ele becomes a really good playerWhile if you do this with other classes / builds, you usually stay at the same or get bumped down a level.
A bad Thief becomes a really bad player and a liability to the team
A bad Guardian becomes a bad playerSimply put, Celestial Ele is cheesy as hell.
I don’t think D/D ele is OP other than sustain. I mean sure good one players become really good and bad players might become mediocre, but who’s to say that those people truly enjoy the class and put more time/effort into it or its just their right class? Also even if what you said was true, because of its easy nature (which i disagree with) there is a huge gap between mediocre and good players that it is easy to find and sort out those players. And with abundance of celestial meta, it is even easier to find those that do not meet certain standards and weed them out from any competitive/serious team games.
to be honest one of the best things in pvp is demolishing a premade team as pug group, and worst thing is to get demolished by a pug group when you are in team.
I’ve experienced both and going against premade will actually help you in a long run because you get to learn how and when to rotate and such. But 99% of the time that won’t happen so :P
I’m pretty new in tpvp section but I want to find a dedicated team that is willing to play/practice at least 3 nights a week. I play Cele elementalist, bunker guard/medi guard and a bit of hambow.
I like winning a lot and I like to do it in an organized setting where people can critique each other to get better. I like to learn more about rotations and team fights so I can be a better tpvp player. I have 750 games under my belt and my win/loss ratio is usually higher than 55%, if that helps.
I have a fairly good understanding of Gw2 combat in all three modes. I just have trouble finding a static group of players to play tpvp with since now everyone is either quitting or taking a break.
I’m willing to adapt and play other classes if requested, and I have Mic so that I can use Ts3 or other programs if necessary.
Actually more and more people are now joining unranked because having bad teammates in ranked match can seriously mess you up in leaderboards. And whether you Q in unranked or ranked, you still face premade and bad teammates, so people choose to Q into unranked to avoid the leaderboard. And since it is unranked, you kinda understand that some people do not know how to play pvp and its easily forgiven because you can assume that they are new.
In ranked matches, having a bad teammate or two is very costly and ultimately drop your ratings down, whether you Q solo or with team. Also since top players are now Qing ranked, unranked is the place that is most likely to avoid such top ESL team and play with people who just want to pvp.
And rewards as of now are fine as they are. No need to touch reward system because amount of rank gained are also related to reward track, which could potentially influence overall gw2 economy or something. But losing individuals should get more glory rather than meager 5 points+500.
You know I actually don’t mind against losing to a good team because they simply outskill/outplay me. However it upsets me greatly when my teammates are incompetent zergs who do not know how and when to rotate or even cleave the downs. It is so pathetically sad that almost every match I want to tear my head off. Make a rotation tutorial and FORCE everyone to watch it without skipping just like living story so that at least people know what rotation is, or create some kind of survey/test before people enter ranked to see if they should or not. This is just unacceptable because my win/loss is based on how not stupid my teammates are rather than their skills.
Anet can you just mail me in game that I should quit pvp for good and give up on getting better in general? Because most of my “teammates” (Enemies on my team) do not know how to rotate, when to rotate, how to capture nodes, or even hold against 1v1s. It is absolutely trash that I just can’t play anymore. If i win, its because other teams have really inexperienced people who just started playing pvp. Decent match? out of many ranks matches I can count 1 or 2 even ones that made me feel good regardless of winning/losing.
In fact just be honest and tell majority of the playerbase to not play pvp anymore because this is just atrocious. So if I win a game, on next match I have to carry 3~4 inexperienced players who die to every single encounter or refuse to capture nodes?
BTW your matchmaking is also no help at all. Just check this out. A full, high rank MMR team against solo Qers. Very fair, considerate and well made.
I’m quitting pvp for now until this issue will get resolved, but I doubt it. I guess this is what I get for trying to play GW2 pvp.
Still happened to me when I entered and left Q immediately due to personal reasons.
I bought a harp from gem store and play that instead of pvp… I’d only play pvp if I have a full team or at least when I’m so bored that I literally have nothing else to do.