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Would love to see more of the items in the chests become trade-able or even have some way to combine ‘x’ amount of the soul bound ones into a trade-able one. Or even be able to stack the Black Lin Salvage kits would be a major plus. I understand why they make them soul bound since its the drug dealer methodology but would be very nice. Love the new home instance items in the chests, game needs more rare items like those though I concur having them as ultra rare drops from high end bosses would also be a plus for those that don’t play the chest game/gamble.
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Course we probably also have to have some agreement in TS that people will not talk in the native tongue else we will blow each other’s ear drums out (not to mention neighbors calling the police about animal abuse issues).
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Aw man, looks like I am switching to the other side. If he’s on the other side they must be doing something right.
Great we can start the “Cult of Bubbles” together.
As long as none of the ranks are named after his son then deal.
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Does revealing the release date kill hype?
in Guild Wars 2: Heart of Thorns
Posted by: TheGrimm.5624
If you set a date and miss it you create a lot of negative ill will, else you will hit your date and release something that is buggy and uncompleted and create a different type of ill will. If you don’t set a date you will still create some ill will but only a fraction of what you would do if you missed it or released with bugs.
Plan on it being sometime in the next 2 years and then be pleasantly surprised when its Aug-Oct this year. Good hunting!
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Still not a fan of trinity.
Lets see what ANet has in store for us. The changes in stability alone might counter some of the issues people have with zerker if the stability stacks also tie into things like toughness and vitality. For the PvE crowd Anet could also be giving us new mechanics that cause larger feedback type damage. Honestly would prefer to see more mechanics that remove the whole stack here aspects of game.
That said, I still like that all classes can play all roles today and you never are left with we don’t have ‘x’ class so this is pointless discussions.
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Aw man, looks like I am switching to the other side. If he’s on the other side they must be doing something right.
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Ticket scraps and tickets are actually in a good place right now. Any higher drops would really drop their value especially with collections dropping full tickets back into the market. The newest set that I see people actually using are way under priced for their value already based on the life cycle. Now part of this could be the fact that the Mordrem set did not do as well and there were more tickets already out there. I do agree more valuable/rarer items should be introduced to increase the value of the keys and encourage more people to convert gold to gems or if they wish to see increase in gem sales.
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+5 here. Was just talking to guild mates last night while waiting for queues to pop. It would be much more enjoyable to be able to utilize that time doing other activities. Some of us are not big fans of map completion but it would be much more enjoyable if we could do that or even crafting while waiting for queues. 16 mins out of an hour adds up. Good hunting!
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It felt like it was every 3-4 weeks. Checking the news archive on the main site it was close. You can verify yourself since I did a quick cursory spin thru.
2/10, 1/27 (Re-Release), 1/13, 12/16, 11/18, 9/30.
Good hunting!
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Play a Mez and have ported people and never asked for a tip. Have tipped others though. Based on your post I never will and now will probably never tip another Mez again either. If you are looking for fees for a service, be honest with people and call it a fee. The difference here is being nice versus looking for self gain. It’s ok to go for the self gain, just don’t lie to yourself about it.
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Love the map but the game mod is not very latency friendly and it is very in favor mouse movers over keyboard turners. Wouldn’t mind seeing how the map played in SPvP.
As far as activities, give me back Snowball Mayhem, still would like that one year round.
Good hunting!
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My questions …
1. Will the map be included in the standard rotation for unranked or is it a separate queue for this game mode?
2. If it is the same queue, this mode would seem to require different builds than conquest but you discourage switching characters at game start … build templates??
3. Although you’re testing in 5v5, you seem open to different team sizes. How will larger team sizes work with the current party queuing system?
4. Communication seems very important in this game mode, more-so than in conquest. Are you concerned that pre-formed groups with voice comms will have an even more distinct advantage in this mode?
Will be interesting to see what the say. But if you think about it as an expansion, and since they called it a different game mode, I am beating its not mixed since you need to keep the people with and without expansion separate. Just a guess till we get the real word. Good hunting!
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Nope I’m not. I was going back and forth about it but when they self admittedly don’t even have the resources to support the game modes they have why would I think anything will be different in the future?
It’ll be the same ol’ same ol’ for the next two and a half years.
Got a link to those so called, self admissions?
https://forum-en.gw2archive.eu/forum/game/wuv/GvG-community-ignored-again-why
Edit: They’re just not supporting GvG, even tho it’s not a game mode as the poster states.
Maybe I missed something but the proof provided doesn’t match the issue stated. One was discussing supporting WvW/PvP/PvE and the other was a new mode NOT in game GvG. Which in reality can be done in open WvW and SPvP today if people really wanted to GvG, but that is off-topic to the OPs post.
Now maybe I mis-understood Johje Holan.4607 and they were referring to a mode we don’t have. In the end it up to each person to decide if its worth it to them. I admit I have seen a serious number of posts in the past from people asking for a paid expansion to show that ANet is committed to the game. Course, you can’t make everyone happy at the same time. Good hunting.
Edit: Not sure why the site is not showing the first quote from Johje Holan.4607, see above as first reference.
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(edited by TheGrimm.5624)
While they can’t seem to even fix balance?
Play all 8 classes in WvW, PvP, PvE. Yet to find one that rules them all. They play different in different situations in WvW. They also play different against different classes. Considering other games I have played this one is far more balanced in WvW then others.
So yes, 2 copies on day one.
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Isn’t it about time for a key sale? Think about all that gold and gems that is out there waiting to be collected. You know you want to do it. Good hunting!
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Turn everyone into Trahearne.
This. Yes this. This would be awesome.
I laughed so loud some co-workers came over to check what was up.
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+10 here, would love to see additional bag spaces to purchase. Its easy to fill them up if you WvW/Silverwaste/Drytop.
Examples of space usage off the top of the head:
WvW: Siege/Foods-Utilities/Trays/Traps-Tricks/WvW Mats: 6-24
Extra Armor Sets/Jewelry: 6-18
Extra Weapons: 2-8
Crafting Mats over max banks(1500 units) space: 2-8
Boosters/Black Lion Items/Salvage Items-Devices/Toys: 12
Silverwaste/Drytop Items: 6-16
For those that don’t carry extra items, still seems like a small code change (outside of server overhead) that could potentially increase game revenue if gems are purchased for the bag expansion. Hence concur.
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Have to admit, but talking with others I am hoping that they leave the existing pre-cursors out of the new system and just introduce new ones for the new process. That way the people that acquired their current ones still feel that the weapon was worth its effort and that effort isn’t reduced if the collections are easier than expected. If not hopefully they the allow the new ones to be ultra rare drops like the current ones and allow them to be marketable. Course also prefer Legendaries to be rare things versus everyone has one. Good hunting!
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I still hope we get some additional rule variants and a feedback thread on the temp changes. Already seeing less roving scouts then during the event and some people back to we can just flip it back since there is less reward. PPK and no swords were a good combo of changes to try together. Let’s see what’s next.
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I think a lot of people that are rangers don’t complain about rangers because they play other classes and know how to counter them on those classes. Its still shocking to find people who never play a class that they have problems countering to learn more on how to counter it. But each to their own. Good hunting!
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Considering the various pieces of gear in game that are skins and offerings in the BLTP, in the future it would be helpful if these could just unlock the skin and add to our pool of transmutation charges. Than deeds done on one toon can benefit another on the same account and also allow players more options and take up less inventory spaces. Your consideration is appreciated.
Good gaming!
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No the game seems more balanced by having each class having the ability to be self-sufficient. Why would you want to go back to we don’t have ‘x’ class this is pointless. No thanks.
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If want to be pleasantly surprised go with these assumptions:
- They are announcing the game is closing
- There is going to be a new living season 3 that will remain free and it will be avail Dec 2015
- They are releasing a new digital version of the game that is the same game but with all the missed living story sections people who have not been logging in might have missed that includes everything we already have
- The game has gone free to play and now everything is a micro-transactions, down to loot drops being able to be enabled for each week for a low price of 2000 gems
- There is a new expansion for the low price of 299.99
- They just wanted to take a road trip and its nice to see everyone, and thanks for all the fish
Disclaimer just in case: joking. Aka assume its not what people think and then you will be happier if you are wrong. Good hunting!
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Hate to say it, but haven’t seen any difference in gamer performance in the time period you specified. Nor has it come up in any voice comms with others. Any additional details? Server, connecting from Country/Area and such? I understand most people point to the end users connection but quite often it can be a connection between points that will kill you. Its not the game in general or you would see more people posting massive amounts of threads on the topic. Are you sure a Malware/Firewall hasn’t updated and is now scanning in/outbound packets?
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+1 Here, always like lively cities that have purpose. The atmosphere is there but more events would be a positive.
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There are very few games where the game really does begin at the top level but I feel this one is. I don’t see a need for a level cap raise. Additional skills/gear/maps/modes/options /traits and so fourth can be added without a raise to the level cap. -100 from me for a level cap increase. Now on a safe side will go ahead and start amassing all the XP Writs they are giving us encase they do.
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Oh poor little Sylvari. If it makes you feel better I’ll be sure to burn down the Pale Tree as painlessly as possible :P
Have 4 Charr, 2 Norm, 2 Slyvari. After this update I will now be adding 2 more Slyvari. You bring that fire and we will see how that works out for you scarecrow.
:) Good hunting!
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What’s unclear is if and how they will collect feedback from the event and what stats they might share and have been collecting since the launch of the test.
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No, this is already abused as is and is used in bad form. There should be no whispers allowed across servers while in WvW. I think if it would be made easier the percentages would remain the same of good sportmenship to the bad.
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Not sure they will address this, and not saying it would be easy but have you thought about changing your Gamma options under display while playing on the blue side? Good gaming to you.
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One of the trends I am seeing is the difference in people deploying stationary scouts and those using moving scouts. The ones using moving scouts seem to have less issue with this change then those using the stationary ones. I think as more people move to mobile scouting the more open field and smaller scale fights are popping up in turn. This is one of the reasons an extended test of any changes makes sense since until players adapt behaviors you do not get a good read on the change itself. Good hunting!
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No, prefer a trading post or auction house over direct sales any day. When in game I want to be focusing on the game while making sales, not focusing on sales and then gaming on the side.
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i just recently picked up the game after being a fan of the first, and in WvW i see no one, is there somewhere still populated
Many still play, however if only playing for WvW you need to be careful which server you choose. (Due to WvW being influenced by servers since they fight one another.)
What server did you join?
What times do you normally play? (NA, SEA, OCX, EU?)Most servers in higher ranks, tend to have more members who WvW.
This. You might have joined a server that is less active in your timezone or a less active WvW server. There are a good number still WvWer, welcome to the fight!
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I think I am missing something about what you are picturing here. So forgive me if this seems a tangent.
One of things that I believe people like about EBG/EB and EoTM is the circular design since it leads to this push towards the center concept and the fact that there is more objectives to fight for and control. Only been on two servers thus far but people tend to gravitate towards EB over the borderlands.
I would be up for two different concepts for the borderlands that I can think of real quick, they are not mutually exclusive:
- Redesign to be more like EB but grant control at reset of the center keep to the homeland for the map.
- Create a way that additional objectives can be constructed in predefined locations in the borderlands that once built add PPT to the side controlling them. These objectives would be destroyed on capture and require a side to rebuild them via supply. Imagine a forward siege base of some sort that could be built outside of Bay. It would add PPT while in existence to the side that built it. In this design the borderlands would have a set number of base points of value but that could be ramped up if fully built up to be close to EB’s points. I think this might attract some of the more defense and build type personalities I have seen in game.
One thing I miss from a previous game was a variation in maps. An older game had players move across a series of maps as they controlled the map, this added more diversity and had a way to keep things fresh longer. Things that make players re-think how they do things to me is a good thing even if people hate change most of the time.
Will check back, good hunting!
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Would prefer this idea if it was added into the upgrade structure, T5/T6 for example versus a straight out upgrade to the base level. Once again make upgraded objectives more interesting to defend.
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Concur, for being such a small thing this one is annoying. Haven’t yet figured out the exact pattern but it tends to trend towards unlocking more of the festival limited use finishers. Its like a variable in the app is being cleared out and then when you switch maps it doesn’t know what you had and goes back to the ‘joe dirty sock on a stick’ basic finisher. +10 here for me and some others that keep hitting this one.
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Ok 3 weeks in, T4 here:
- Are you seeing more soloers? Yes
- Are you seeing more havoc groups? A lot more
- Are you seeing more or less upgrades? About the same
- Are you seeing more or less upgrades on particular structures? Quicker rush to T3 keeps
- Are you seeing more roaming scouts? Yes
- Are the main zergs smaller? If so any idea why? Seeing more spreads now
- Are you seeing more stationary scouts? Less stationary scouts
- Are you doing more scouting than normal? Mixed
- Are you seeing more or less fighting than normal? More and more smaller actions
- Are you seeing people communicate more/less? More map chat
Still hoping for a CDI and would love to see some official stats.
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Opinion: I would email that one in and not use it, that is an exploit. Main reason I say this is that since that edge of keep is not coded correctly and you shouldn’t be able to stand there. Using that to access the wall when the design is not intending you to do so is what makes it an exploit. Good hunting!
It is not player fault for edge of keep not coded correctly; the player did not use hack to get to edge of keep and wall. I see hacker already fly to keep and go inside wall; this player Not use hack.
Hacking and exploiting are different. An exploit is finding something that isn’t meant to be used in a way its designed, in this case that edge over extending into the open air allowing the OP to aim and use abilities to access the wall. And as I said, my opinion and I would avoid using it.
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Opinion: I would email that one in and not use it, that is an exploit. Main reason I say this is that since that edge of keep is not coded correctly and you shouldn’t be able to stand there. Using that to access the wall when the design is not intending you to do so is what makes it an exploit. Good hunting!
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Still many hours here till then, but Happy New Year!
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So am I miss remembering or did we get a New Year’s Eve sale last year?
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Was about to start a new topic and saw this one when checking for something similar.
I like the ideas above but if I might throw in a twist. Allow players to additionally stack charges of a like type. So instead of having 1 kit that has 7 charges and two with 25 they have only 1 of 57. If the collect another 25 and select to stack it then they have one of 82. The charges would only be combined in like types of kits. All master work together, all black lion, all novice and such. This alone cold save space if players already have multiple of the same type.
I am advocate of the salvage-o-matics but I would still find this a positive feature for my toons with and without it.
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Posted some feedback a little wise back and have continued to gather insight from others that I play the game with but do not post here.
The change to the reward system versus AP system still seems to be well received. People like that you are rewarded with items that tie into the activity you are doing.
The AP hunters seem to be neutral about it so far, the hardcore ones feel that people have it easier, which I concur with.
The biggest issue seems to be number of choices. There are two camps here. One that likes to go out of their way to hit dailies and those that want to cover dailies in what they are doing so that they can focus on what the want to be doing versus what the game is leading them to. Been trying to find middle ground there.
It seems if there were more options and options that could be combined to count towards your daily then both camps would be happier. Note the examples below would be combined with others of the same style in a category, just given examples that build on a concept.
Examples:
PVE
- Visit 5 vistas in the world (more general – less reward)
- Visit 2 vistas in Kytra (more specific – more reward)
- Visit Buloh Crossing Vista (highest reward)
- Participate in 10 Events (more general – less reward)
- Participate in 5 Events in Northern Shiverpeaks (more specific – more reward)
- Defeat The Gaint Imp in Spearhead Bane (highest reward)
- Complete 1 Path in the Honor of the Wave Dungeon (highest reward)
- Harvest 100 Units of Lumber (more general – less reward)
- Harvest 50 Units of Lumber from Timberlane Falls (more specific – more reward)
- Craft 50 Items (more general – less reward)
- Craft 5 Exotics (more specific – more reward)
PVP
- Play 10 Matches (more general – less reward)
- Play 6 Matches as a Warrior (more specific – more reward)
- Win 3 matches as a Warrior (highest reward)
- Play 5 Unranked Matches (more general – less reward)
- Win 3 Unranked Matches (more specific – more reward)
- Win 1 Unranked Match as a Mesmer (highest reward)
- Win 3 Ranked Matches (more specific – more reward)
- Win 1 Ranked Match as an Elementalist (highest reward)
WvW
- Capture 10 Objectives (sentries/camps/towers/keeps – more general – less reward)
- Capture 5 Towers (more specific – more reward)
- Capture 1 Keep (even more specific more reward)
- Defeat 50 Veteran Guards (more general – less reward)
- Defeat 20 Players (more specific – more reward)
- Finish 5 Thieves (highest reward)
- Gain 5 levels in WvW (more general – less reward)
- Kill 25 Dolyaks (more specific – more reward)
- Capture Stonemist 3 Times (more specific – more reward)
So key in the examples are general goals people might do as they do their normal game play and some that might encourage them to do other activities. Some build upon others so people could mix and match difficulty levels. There are additional more challenging ones for people targeting harder items.
Now there is an additional group here that this would not favor and that is the group that would want to do them all. Since AP is no longer tied to doing all the events that should reduce stress that this group felt was being applied to them, but at the same reward those that are doing it for the challenge if they are so inclined.
Hope that helps. Good hunting!
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Update:
I wanted to let you know that I sent a very detailed report of players’ input on this subject to the design team this afternoon. Now, those of you posting 40, 50, or 90
times in the thread were only counted once in my seasonally-appropriate Pumpkin Pie Chart™. But the thoughts posted here (and in a few other threads) — in all their vast variety — are a very welcome part of our forums and we thank you for sharing them.
First off thank you for that.
Last night alone I saw three different incidents where the dailies created strife in guild mates and create an atmosphere where people weren’t having fun. That was a little shocking in itself that a system meant to increase entertainment could create a situation where people decided they would prefer to be out of game than in, or it encourage solo play versus group. Again thanks for write up. Good gaming to you!
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I disagree. I like the fact that a group can be independent and not relay on other players to be able to perform is a positive factor in this game. I don’t miss the days of oh we don’t have a ‘x’ type of player so this is pointless. People also can still play support in this game, just not to the point in other games where that is there only role.
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Personally wanted to give the new daily system some time in order to make sure the first reactions to it were not just because it was new. Also wanted to get some feedback from other guildies that do not post on the forums in order to give a more informed feedback post on it.
The overall reaction to changes in the AP are fair. People liked that if you wanted to do more you could and if you didn’t that was fine as well. People were of a mixed bag whether or not they were going out of their way to do the extras.
The new changes in the associated rewards to actions seem to be favorable. The fact that you receive merits in line with the achievements seem to be well received.
The reaction on the dailies being more refined in nature is less of a boon and more of a burden. The reaction is that people felt they could just play the game before and still do the dailies as they went. The new change is feeling more like people have to go out of their way to do things. This ties into the next point as well and then I will go into more detail.
The aspect that some dailies are so specific in nature has not been well received. Example, the fact that the daily PvP typically requires certain classes has created annoyance versus fun. Same in PvE where they are tied to certain bosses with timers has also not been well received. People know that they can skip these but the limited choices makes these events stand out further.
Now a big part of this is the lack of choice. Yes you only need 3 and its easy to hit those. The issue isn’t completing the daily, its incentive to do a bit ore. Talking with others if the system contained both the specific and more general options under the various game types the system would have been more welcome even if the reward levels for the general option were of a less value then the ones in the more specific category.
People will typically error on the side of choice. Play the game as you want is a strong business goal that should not be abandoned.
I understand that some older achievement hunters felt the need to go for all the options and they complained that they felt the need to hit them all and it was taking too much time. But over simplifying the system too far is also not the way to go.
Anyway, wanted to leave some feedback on the changes. Good gaming to you.
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Me and some guildies keep having our finishers revert back to the basic cloth on a stick first finisher you have for some reason. Haven’t figured out a pattern yet.
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Have seen differing versions of this idea but still +1. Like it, would even be happy with a recap stating here is what you did over the match up. Picture a sPvP style recap of sorts. That by itself would be funny and give yourself more of a challenge week to week.
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Thanks for the thread. One thing that would have been nice to understand is what metrics they were expecting to see out of the change. I like the idea of trial periods so that things can be tried in a real environment, it by itself has some value.
So for those replying:
- Are you seeing more soloers?
- Are you seeing more havoc groups?
- Are you seeing more or less upgrades?
- Are you seeing more or less upgrades on particular structures?
- Are you seeing more roaming scouts?
- Are the main zergs smaller? If so any idea why?
- Are you seeing more stationary scouts?
- Are you doing more scouting than normal?
- Are you seeing more or less fighting than normal?
- Are you seeing people communicate more/less?
Need to see a bit more and will share from T4. Good hunting!
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