RI really does not account for much with only a 5 minute buff. If a camp has been flipped by the time I get there the Supervisor will have maybe 2-3 minutes left. With proper pulling by the time I take care of the rest of the NPCs the Supervisor is ready for the kill. So at the most 6 minutes from the time it was flipped to the time I can flip it back, solo.
To work properly the Trojan Horse would have to be “loaded” as soon as it is picked up. I mean you cannot load it after it is in the keep or tower can you? At that point I would take that horse to the highest cliff available and drop it.
Really how kitten could GoM get. It really was a blast as they tried to take Bluewater Village for over 2 hours. If they got hurt they kittened back to their litter box in the invuln zone. It was like a duck shoot. To the one GoM Guardian, you really are not that tough if you have to run back to the invuln zone every time you get hit. Unable to stand out in the field and take it like a man? Even when it was just Guardian against Guardian you turned, tucked your kitten tail between your legs and ran for your hidey hole. I died once, you died what, half a dozen times? More? It was hilarious when you could not find that exact spot to protect your sorry backside, Watching you run in panic looking for the invuln spot I laughed harder then I have in a long time. However I got to go to sleep now. This old dog is tired of playing with kittens. Oh and 89 badges today, only 12 short of 1,000. Thanks!
I am more in favour of this idea. Once your Guild claims a tower and uses buffs on it, then the next buff upgrade in queue to replace the one just used up, is accelerated and the cost for that buff replacement is lowered. That would encourage guilds to use the buffs over hoarding them for that “opportune” time. It would especially encourage smaller guilds to work on building buffs.
What we need is a way to portal bomb bots into an area that is out of their current script. When LoTRO launched it was beset with gold spammers. All a ranger had to do was keep spamming a group invite to them and eventually they would accept. Then we would port them out to a campsite in a high level area and drag some mobs on them, then port out. It was a hilarious way to watch them die and the developers encouraged it!
Well the first thing they could do is filter the private messages I receive on these forums with the title “I Love You” and which are nothing but gold sellers. It is bad enough when you get them in the game but here on the forums?
Nothing like a handful of people fighting off a breakout attempt at Greenbrier only to have General Siegecrusher walk right through the walls and kill 4 people before we realized what was happening. So we fought him until he was at about 10% health when he ported back outside the tower. Really, it is sad when players stoop lower than a snakes belly and use hacks and cheats, but I never thought the General would stoop that low! We still fought off the breakout attempt and came out victorious.
There is a hack out there that would explain such a situation, on the map but not actually on the map. That is all I am going to say about it but it should be reported.
Hey Havvik! You missed a Guild! Lonya and Theftwind, Mystic Blades [MB] there are only 2 of us but sincewe are retired we spend alot of time in WvW, methinks too much time at times.
The issue with those invuln spots is that is an unintended error made on the part of the developers. When they marked the invulnerability area they also included no-siege. However to insure that siege could not be placed on the edge of the cliff like it can on the edge of a tower or keep, they had to go right out to the edge which included those nice little safe spots. If they would have had two seperate exclusion zones, one for siege and another for invulnerability they could have kept the no siege area as it is now, and the invulnerability area a few feet back.
Once you jump down from the invuln area you are in a war zone and using that tiny area as a safe haven is nothing more then exploiting a bug in the game design, something that Henge has too much honor to copy. If you are good enough to jump down and fight then quit playing chicken and running back to the invuln spot. It just cheapens your gameplay.
Stand up top in the invuln area, that is part of game design and intended. Once you are down then learn to play with a bit of class.
So GoM is currently in our BL at the JP complete with Arrow carts and siege. Interesting.
I was lost in your house of mirrors, reflections of you all around me. I attempted in vain to find the real you, the person behind those false images but you tossed me aside and gloated while my life drained from me; my arm reaching towards you, reaching but never touching. Suddenly the colour ran from your beautiful face and you screamed in despair as an arrow split your ribcage and ripped into your cold, frozen heart. Did I mention that the wife is a very jealous woman? If I did not then you have my most humble apologies.
It is not the normal thing in WvW, at least for me. The only time I have problems/issues seeing enemy players is when there are too many in one area, that is a zerg fighting a zerg. The best thing to do in that situation is to change your graphics settings to ’best-performance" versus auto-detect or best appearance. The wife and myself both play together as well and we are on a slower rural connection and not high speed dsl or cable.
We do however run higher-end machines with two graphics cards in SLI mode plus an additional physx card
Another thing to check if you are playing through the same router is set up different ports for both you and your husband or check to see if your ISP is throttling your bandwidth.
In my humble opinion Guardians should have portable trebuchets as their ranged weapon. What we currently have is pathetic to say the least.
I do hope they test any changes in all possible areas. Consider this scenario and it has happened. The supply camp by Dreaming Bay, Greenvale Workshop (on my current map anyways) has 2 entry points. The home team from the front through the gate, the opposing team over the back through their spawn point. The enemy team can capture that camp and set up trebuchets inside the camp that will hit the DB walls. Arrow carts, and ballistas on the ground inside will hold the gate and arrow carts on the camp side of the roof above the gate will decimate anyone trying to get through that gate. Currently AOEs are the only possible way of removing the arrow carts on the back side of that roof. Direct shots will not reach them as you get the “obstructed” message. Lowering the effectiveness of AOEs would make that camp impossible to take as one team has to pass through the choke point while the other team, the enemy, has the option of remaining in the camp or coming up from behind to destroy any field laid siege capable of taking out the siege they have set up in that camp. Any ac’s that get destroyed could be rebuilt quickly if the AOE effectiveness is lowered so that supply in camp keeps up to the demand for ac’s.
Add to that their concern over in-combat rezzing being disrupted/denied by area effects. Battles are currently won or lost by attrition, that is, which zerg or force loses the most people and how far their waypoint is from the battle. By allowing more people to be resurrected in combat because they lowered AOE effectiveness would be akin to building a waypoint in every tower and camp, not just keeps and actually better than a waypoint as it would still be useable while under attack. Battles would last forever as neither side would lose people to attrition, they can just be resurrected. The line of sight issues make it difficult to stop a rezz without AoE and forcing people to rely on single person attacks. I can see the person up on the wall or on the ground but my single target skill is blocked from hitting that person.
Well positioned siege in fact would make the jump puzzle impossible to do if you cannot AoE that siege quickly, especially with the line of sight issues. Again, that has happened.
The problem that I see arising therefore is by lowering the effectiveness of AoEs against players is that it would also lower the effectiveness against placed siege which gives the team that is entrenched with siege an overwhelming advantage, no matter what size the attacking army is. A small group of 20 enemy as in the first scenario above could hold off 100 people indefinately. It would lower the advantage of a large zerg but the only option for balance would be to allow more entry points into such areas.
My thoughts on the matter.
I am also quite interested to hear his list. After my post pretty much explained why we came to Kain.
Im not sure your post is as clear as you think it is. When I read it, what I get out of it is.
We stayed on DH until it became clear we were going to start falling in the ratings. I mean that is what we could see the writing on the wall meant right?
Instead of trying to stay and teach and help the people of DH as they slide down into whatever new bracket they end up in, which is part of the claim on why you moved to Kain, we decided to bail.
We thought it would be fun and exciting to win instead, as we move up into whatever tier now should be kains home. After all moving up is much more fun and exciting then moving down.
Oh we tried. As Little points out, again, we were the last major WvW guild. We grew tired of the lack of PUG willingness to learn or even just cooperate. We have a better WvW community on Kain now and the general population does a great job of learning and responding to requests.
Really now, you are making it sound like nobody is as good as you are. From what I have seen of Kaineng over the past few days is that in reality they are really not that good at all. If the numbers are not tilted heavily in your favour you are nothing more than badge fodder. In fact since Friday, I have collected over 150 badges fighting Kaineng. You resort to portal bombs to capture Gods and even with only a dozen of us defending we managed to capture it back last night while we were still fighting your vaunted army. 4 of us managed to take a tower from under your noses along with 3 supply camps and it was priceless to see you send 30 plus to take it back.
As I stated one on one, two on one or even 3 on 1 Kaineng just cannot cut it. There has not been one single battle this week that you have won without overwhelming numbers. what does that tell you about your skill levels in WvW?
Now I am a Guardian and I know every way possible to boost my speed but when another Guardian using a greatsword and not a staff accelerates and pulls away from me something is dreadfully rotten at the bottom of the apple barrel. Swapping to my staff still did not allow me to catch up and he still continued wielding his gs.
One of the most hilarious things that happened yesterday and I was laughing so hard I failed to take screenshots, was watching a Kaineng ele kill himself on my Wall of Reflection. He kept spamming his fireball at me and I just stood there watching his hit points go down, down, down and then out. He was determined to kill me I guess!
Been thinking about that and ideas that could possibly help. Consider this one. When the scores get too lopsided due to server imbalances such as it is currently with GoM, HoD and Kaineng all structures, camps and NPCs on the outnumbered servers get buffed by a given percentage. For example on Friday after reset Kain quickly painted the maps blue and essentially had an insurmountable lead on the first day. Current score, 4 days in, has Kaineng over 200K points ahead. So lets us just say a 50K lead would buff the items mentioned above by 10%, 100K by 20% and so on. It would at least give a fighting chance to those trying to defend against 3 or 4:1 odds.
Just an idea.
I just want to tell Kain thanks for the badges. I chalked up 50 of them today, I did not want to stop until I got that 50th. However you are safe from me for awhile, I need sleep but I really have to ask you, if you train that much how come it takes 4 or more of you to take me down? Second question, how can you run so fast when the odds are not 4:1 in your favour? It was priceless when only 4 of us recapped Gods when you had not only the NPCs but 6 Kain as well and a ballista aimed at our doorway. However you had to save face so brought your zerg over and portal bombed our doorway. If you really require some training give me the time and place and send out 4 of yours to meet me. I will train them to respect HoD!
Although we are outnumbered 4:1 on our own BL I think we can give and did give Kaineng a pretty decent fight. However I would ask someone from Kaineng if they think it is fair and sporting, when all the maps are theirs, that they camp directly outside the door of Godswords Crossroads so anyone stepping through that door is instantly killed? I mean I can agree with camping at the bottom of the steps and even agree with arming the camp to the teeth but setting traps and having six people directly outside the doorway strikes me as cheap and unsportsmanlike. I was so disgusted I almost left WvW at that moment. I will also echo that for the number of “spies” left dead at Gods in order to report on where we were placing defenses. Really now, with that much of a numerical advantage do you have to stoop to such low tactics?