More Active Skills.
More Camouflage skills
SIGNIFICANT deployable trap range
Active pet skills based on race
Look like he’s traited for rifle rather than grenades, My Grenade barrages hit for that high (higher when every hit is a crit) often.
LOL.
Get a guardian (one with a good build)
Have him face tank
Spam heals and light combo fields on him
????
Profit
the only problem I had in that dungeon was kudu himself spamming 1 shot kills on everyone, other than that the story mode was easy
“wan… wan… mommy mommy, it’s been less than a month and I don’t have my elite set! mommy this is unfair? wan wan waaaaaan!”
Seriously? These are elite armor sets for a reason. It’s supposed to take a long time to get. It’s a prestige set. If everyone can have it at a drop of a hat, it would no longer be an elite/prestige armor set.
So please stop acting so silly!
As you play gw2 normally throughout the years, you’ll eventually have enough tokens. There’s no need to rush it.For me it will take more than a year, probably, and that’s okay. Do I want it now:-) . Oh yes. But I want a lot of things too. If you want something, work for it.
Yet you and everyone else who’s bxtching about it probably got their full set in 1-3 days pre-nerf.
I finished getting my pieces after the nerf, and hell I think the sets are so ugly I transmuted most of my stuff
Working on my Ascalon shoulders and pants and this doesn’t bother me one bit
-snip-
This goes on and on. Other classes have a lot of spells that incorporate a dual nature in their spells, affecting enemies while also granting benefits to you. Guardians block, get protection, build some kind of defensive abilities around them, while damaging foes. Mesmers almost constantly buff themselves in some kind of way while dealing damage and quite a few of their spells change throughout combat (Chaos Storm, Illusionary Leap, Blurred Frenzy etc. Necros depend on the clever use of spells that affect both them and the enemy.
But us rangers we…shoot things. Or we hit them in some kind of way. Most of our abilites only change, when we flank or shoot guys in the back, which doesn’t really happen all that often in a 1on1 and isn’t all that interesting in general (“Guys, look, I just put 2 stacks of Bleeding on that dude over there because for a short time, I could actually shoot him in the backs for two arrows!”). During fights, enemy players don’t really need to learn too much about us. Just don’t step into the red circles on the ground, mind the pet and don’t show the ranger your back and you are fine most of the time. If we start to glow red, we hit a little harder, but it’s pretty much a fire and forget thing. As are the roots. And the spirit just gets pummeled to death when ever you dare to put him up.
Mixing profession playstyles together and saying it means one profession is worse then another, doesn’t make a lot of sense. Each profession has its own strengths, that’s what creates dynamic gameplay. The only reason why the Ranger seems so limited to you is because you’re forgetting the pet. The Ranger can get heals and protection from the pet, just like the Guardian can with weapon skills. But the Guardian gets better protective boons because he is the “support profession”. The Necromancers skills are really not that exciting. You get one skill that ‘moves conditions to foes’ on the staff, and ‘Siphon Health’ on the dagger. But unlike the Ranger, the Necromancer doesn’t have any might or fury boons, and hardly any interrupts or mobility skills. Mesmers adding boons to allies is part of the signature playstyle of the Mesmer. No other profession can buff allies with so many different boons, as easily the Mesmer does it.
No matter which profession you are fighting, you have to be aware of their position, keep an eye on how their character changes, and look for red circles on the ground. That’s pretty much sums up the combat of Guild Wars 2. If you think it’s boring to play with the Ranger, then that’s a personal thing. A lot of people are having fun playing the Ranger, including myself. I think the Warrior is really boring to play, because you don’t have to do anything ells other then buff your own damage. But a lot of other people love that playstyle. It’s simply about personal taste.
Engineers have more support options than Guardian (3 water combo fields, 2 on 1 weapon with a regenerating mist, a support kit, Toss elixirs, etc, etc, the list goes on and on). Guardian is tanky DPS
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It’s missing active skills, and survival stuff.
I mean like…. in its description, I expect pets to be stronger, Rangers to have a powerful Ration type heal, a net trap a desperado ability, Something.
I mean Warriors stole the bola and thief has more stealth than a class that’s suppose to have camouflage
Pooh → Arctodus
Tigger → Leopard
Piglet → Pig
Eor → Murello
Iron Legion Engineer.
Makes the most sense.
I’m waiting for Anet to give me my tank already
Are you people really arguing about in game atheism, what
Typical Grenade/bomb Glass cannon spec. I sometimes swap bomb kit/ Elixir U for Battle Roar and Elixir B
Pistols are for asuras.
5+ confusions OP
Did a run with a random group at AC EM and we did the path for the lovers quarrel.
there was some bumps in the road, nothing too bad…. then came the part with the essence canisters.
Anet, I’m gonna tell you this straight up, YOU SUCK at making protect the (insert thing here) events. Like seriously this is probably the worst aspect of your game and needs improvement upon.
that’s not to say it’s hard or anything, But it pretty much requires everyone to be max level and extremely geared to kill the burrows quick enough. I couldn’t carry an underleveled group through that stage because I couldn’t burst more than 3 burrows in a row, and they didn’t have enough DPS to make it go quicker.
Do one of two things
1.) Make all explorable dungeon modes Lvl 80 (cause it makes it stupidly difficult for lower levels)
2.) Nerf those events down HARD
you could talk to Magg through the wall to break the door and get the chest? what the kitten
you could talk to Magg through the wall to break the door and get the chest? what the kitten
fix pls
Personal Battering Ram and rocket boots active should of been downed skills.
Grenadiers = fanboys
For the rest of us, let’s discuss improvements
You mad my grenade barrages crit for 7k?
Hopefully your personal opinion will make up for lost revenue due to poor design, lack of testing and kneejerk implementation. Actually, hopefully it won’t, so that game companies will be encouraged to finish a game before selling it and advertising the game they are selling as opposed to the one they believe their fans want to play.
believe their fans want to play.
believe their fans want to play.
believe their fans want to play.
after the dungeon nerfs this game has become nothing but a “game on the side” for me. There’s nothing else for me to do atm. There are too many bugs for me to complete everything, and access my own main characters potential as well as other professions.
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I wiped so much in the Obsidian sanctuary my first run through I almost cried.
Get nearly to the end and jump off cause I think the purple crystal at the entrance is what I was suppose to be looking for….
had to redo it
needless to say… wiping so much made me so good in the dark area with the torches I completed it in record time without falling.
……..
I h8 platformers
also yaks bend 4tW
Is this a rhetorical question or are you being serious right now?
I think they made the changes with good intentions.
This was probably to balance out CoF runs and the large amounts of gold that was flooding the market and inflating costs. So they probably wanted to fix it so that there wasn’t such a gap between poor low level people that are just starting out or just hitting 80 and rich high level people that farmed CoF incessantly.
Unfortunately, they did not account for the fun. It’s happening to a lot of developers. How to balance for everyone and yet retain the fun.
But unlike every other MMO, the “gap” as you call it is non-existant, It pretty much does nothing to the aspects of the game that matter, If anything it helped.
-Mobs drop crafting materials that are in low demand because of some “changes”
-More Masterworks/Rares/Exotic are on the market and are sold for relatively cheap as more of them are added so new players could buy them.
-Income, so new players could actually make progress with crafting, buying gear, etc.
I have been trying to figure out why they did it, and I have a theory: they did it to solve the overpopulation/overflow issue. This is causing many people to quit the game quicker than they would have normally. But that is ok because most of these people would not put money into the cash shop and have already spent their money on buying the game. It is actually a pretty smart way to reduce their operating cost by eliminating a large portion of customers most likely would not provide any future income!
THIS ALL MAKES SENSE!
I swear I played a game months ago in a similar vein..
Gear-grinds, gold grinds with similar carrot on a stick approaches. The developers for some god-known reason had a penchant for blasting anything deemed “exploitable” by them (i.e., activities that bypassed EXTREME gearchecks and allowed certain classes or player-types like white-collared night-time gamers and parents to have their share of casual enjoyment) to hello-kitty land.
They also had this little habit of not giving players any warnings, flat-out castrating certain stats like Haste by less than nominal amounts and throwing extreme curveballs such as giving out patch notes 20 minutes before downtimes.
Suffice to say the playerbase, as fervent as it was(mostly due to brand recog), eventually nosedived. That game’s developers were INITIALLY pompous in their assertions and justifications of course, that “they know better”, that their idea of “fun”(as easily bandied about nowadays by the uninitiated) should be universal. That certain things like opening TREASURE chests for TREASURES, or penalizing players for suicide-rushing as a means to efficient speed-running is heretical according to their bible of game design.
Fast forward 6 weeks, playerbase took another nosedive. Sanctimonious dev-kitties panicking. Out came the most melodramatic 2500-word essay in blue-tracker history.
Changes were reversed, and ACTUAL content added, and not unpleasant diversions meant to emulate some pseudo game design theory. Devs pleaded players for chances, and a second look.
But by that time the entirety of my friendslist on that game was either back in Azeroth, or here in Tyria.
I’m seeing the pattern again, really. And I don’t like it at all.
Chests Suck
Item drops are Rare from mobs
the vendor gear rares suck
the runes suck
the tonics suck
The idol’s are soul bound so the profit from the dungeons suck
Stats on armor has little to no variety
Chests SUCK
The achievements suck
Grenade kit 1 skill needs auto target
And all of these factors make your Dungeons POINTLESS and your definition of FUN backwards
I have
Full Zerks with Ruby Orb Enchants
Full Exquisite Orichalcum Trinket set with Exquisite Ruby enchants
A mystic Rifle transmuted to a guild rifle
Guild Backpack with a ruby orb
my Zerkers top is transmuted to a guild top
and my gear is all dyed in black dye.
Nothing I need any more
Orr is all you need to survive.
That and materials in low supply
I swear I played a game months ago in a similar vein..
Gear-grinds, gold grinds with similar carrot on a stick approaches. The developers for some god-known reason had a penchant for blasting anything deemed “exploitable” by them (i.e., activities that bypassed EXTREME gearchecks and allowed certain classes or player-types like white-collared night-time gamers and parents to have their share of casual enjoyment) to hello-kitty land.
They also had this little habit of not giving players any warnings, flat-out castrating certain stats like Haste by less than nominal amounts and throwing extreme curveballs such as giving out patch notes 20 minutes before downtimes.
Suffice to say the playerbase, as fervent as it was(mostly due to brand recog), eventually nosedived. That game’s developers were INITIALLY pompous in their assertions and justifications of course, that “they know better”, that their idea of “fun”(as easily bandied about nowadays by the uninitiated) should be universal. That certain things like opening TREASURE chests for TREASURES, or penalizing players for suicide-rushing as a means to efficient speed-running is heretical according to their bible of game design.
Fast forward 6 weeks, playerbase took another nosedive. Sanctimonious dev-kitties panicking. Out came the most melodramatic 2500-word essay in blue-tracker history.
Changes were reversed, and ACTUAL content added, and not unpleasant diversions meant to emulate some pseudo game design theory. Devs pleaded players for chances, and a second look.
But by that time the entirety of my friendslist on that game was either back in Azeroth, or here in Tyria.
I’m seeing the pattern again, really. And I don’t like it at all.
Needs more attention devs
Subjectivity. People need to learn it
wewt. Yaks bend
> I’m Tienty.
ready for thesekittenservers to reset
Should get some crit and use the traits that apply conditions on criticals.
Flamethrower attacks 10 times, and that’s a lot of chances to crit AND proc those conditions ontop of your own burns
I run tools for the critical damage.
If you spam the keys enough or use elixir U. You will crit frequently ( I do with only 41 percent critical chance)
I 1v3’d a group of people in WvW.
People doubt the utility of bomb kit and then it kicks your behind.
Im running Power/Precision/Crit damage
96 percent critical damage and 41 percent critical chance (51 while standing still) 3.5k attack.
I roll faces with grenades
The model they’re using is severely outdated.
In truth, the masses don’t wan’t difficulty. They just want substance/content
Also being rewarded for a job well done, is part of the fun in any game. doing content for no apparent gain will never work in any mmo, especially if it is supposed to be the most challenging thing in the game, then its supposed to be the most rewarding.
Even in GW1 getting through a dungeon to the end meant “for example” unlocking the craft npc in order to gain FoE armor. The challenge is great but when there is no apparent reason to push to the end like I have been saying before. It really means nothing.
We can do the dungeons for fun for sure, but what happens when we are able to complete it? do it again for fun? makes no sense at all.
except it’s not. You could farm in orr and make hella more profits than you can in a dungeon.
Dungeon pay out (and chests in general) are pathetic with their rewards.
and if you like the look of a certain set (which is entirely subjective because I hate the look of all of them) You need a transmutaion stone which you either have to luck out on, or buy from the cash shop to combine it with items with better stats.
Why not make your gear based on looks achievable through better means.
Like for example, I worked my behind off at the WvW Puzzle and I didn’t get much of kitten for completing it. Why not give me a title like “Obsidian conqueror” Or armor like the Guild items where I can transmute my stuff without using transmutation stones
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conquista :O.
Maybe it’s just me, But I don’t think “working” for something that sucks is good design, sorry.
Buff the dungeon sets and then maybe you’d have good reasoning
I’m sitting on full zerks, exotic trinket set, guild backpack, mystic rifle, and alot of crit damage/power/ precision enchants.
I would never wan’t to grind a dungeon set if I don’t particularly like the look or if the stats weren’t even that good.
I want to manhug Crucifer so hard.
Also Rare orbs > Superior runes if your focusing on a specific area of improvement. Like ruby orbs for critical damage/Power/Crit rate.
Guess the only thing I’m missing is a guild back pack and a bunch of 20 slot bags >.<
Depending on what you craft, like rare grade items, You can get more than 10 levels while leveling a craft. My thief got 13 maxing huntsman
yeah and I eventually have to go there to farm for predator :[
not looking forward to it
Swap back to weapon and just auto attack.
My hand can’t take too much
WHY ISNT THE 3 ARMORS IN THE SAME ROOM??
I know it should bother me as much as it does, but it does.
Crafting disciplines that pair for legendary weps in the same rooms I guess O_o
idk
Runes with precision and condition damage way2go
Maybe if every turret gave a combo field…….. they’re all blast finishers and the only 2 that can combo are Fire turret and Healing turret.
I kinda wish destruct turret appeared while the turrets overdrive skill was on cool down.
though none of the turret tool belt skills beside healing turrets are even good.
EDIT: And net turrets tool belt is good
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Im aiming for 6 Superior runes of Baelfire and orr gear for the power because I run grenades and bomb kit.
Precision isn’t good without damage, and conditions make fights take too long imo (If they ever fix flamethrower burn though condition damage might not be such a bad investment)
an ENORMOUS amount of props to your friend for maxing out tailoring
Oh boy what is the average gamer in your definition. Please tell me.
k lets take your post, since you’re talking about me and no one else.
185 hours over the course of 22 days = a little over 8 hours a day
combine it with the points you feel are irrelevant
and make an excuse to further fortify a point you believe you have.
I’m a casual, sorry.
You know nothing about the average “gamer”
The average person works week days, on average 8-12 hours (that leaves 16-12 remaining and those who work longer hours typically work less days during the week, and majority of time those days are not back to back. This would be people who work in the security field, Sleep techs, and other similar jobs that take place at night), and if he/she has family contributions
i.e Sick family members, raising family members, raising a child.
He or she will do so and is free to do whatever they wan’t in their spare time.
.
I love how you use the model of an average family home owner as a model for the “average gamer” quite amusing like I said.
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Play Dungeon Fighter Online
Try to level enchanting
?
you’d rather level a craft in GW2 100 times over
Continue to avoid
The first week the game was released (cause my classes started on the 5th)
Free time on weekends
and look stupid the more you try to sound smart. It’s quite amusing
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plenty of the ones with over 200 hours + played, and those are the same ones with well paying jobs who took time off their jobs on release to play and hit 80 in the first week
and if you wan’t to use that as an example then you might just wanna stop talking.
I don’t invest as much time into this game contrary to what you believe. It takes me roughly an hour and a half to commute to school and the same amount of time to come back, and I have alot of stuff to do before I get into Polysomnography the next year.
I’m sorry that when YOU play the game, you do nothing productive. I manage my time well, and I enjoy the game and make progress when I do play it
So hey, what are you playing the game for? If you log on and do nothing, you yourself are just waisting time.
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In college
But since you’re one of those people who want to have a point all the time.
Consider
The first week the game was released (cause my classes started on the 5th)
Free time on weekends
Also to enlighten you, 30-40 Silver a run not counting loot that’s worth stuff in CoF.
Roughly 70% of a bar a run which, in most cases, is 1 SP a run
But feel free to keep on talking.
> makes response to posters post about wasting SP when it’s so easy to get in their own opinon
> someone who has a differing opinion feels the need to respond and argue.
Typical forum is typical
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