Yep, it’s completely broken. Another bang up job from Anet.
Yes, because other companies haven’t had things go broken within 12 hours of the latest update . . .
I am jaded enough to consider trying to do things immediately on any patch day of any game is really rolling the dice. It’s like trying to watch newly released videos of popular web series within the first hour it is put up – you’re more than likely going to get a sub-par experience due to technical issues.
Meh. I suppose we should start sharpening the nails anyway, since this is just par for the course for everything since games were able to be updated through internet connections . . . who would have thought ArenaNet would have the same problems as almost everyone else :P
Given the item seems to only have a 5% boost? I think this is incredibly overblown.
Again.
Toy? You know, these can’t be used in combat and you can’t defend yourself when using a toy so . . .
Ugh, Anet… Why?
Because people will not shut up about demanding things like this “mount”, and much like other minor inclusions they said “eh, whatever” and threw it in so it wouldn’t be utterly destructive to the game.
Like the playable instruments.
I just played Minecraft over the weekend for giggles, and it’s worth noting the following happened:
- Discovered a cave system I still haven’t finished lighting up and trudging through thanks to it connecting to an underground ravine.
- Discovered villagers still have no self-preservation instincts. (Opening a door into a flaming zombie and dying immediately.)
- Discovered the Nether is still BS. (Portal completed with bucket method, spawned over a lava lake on a tiny platform and ghast blew me off.)
- Discovered no diamond, but about four stacks of iron.
In short, not much in the way of rewards and a negative reward since I was working on keeping the villagers safe. This is why I tend to play Minecraft more in a creative aspect than the “game” one.
I played GW2 last night for three hours. Two exotics off Buried Locked Chests, and some minor profits. Also still discovering events in Dry Top (never did the chickenado before), and explorer achievements (Legendary Llama).
You want to know what? I really hope we see more “Regions” listings popping up with these updates with weird things to do like the list for Dry Top.
I think this is too much to ask for. Even GW1 with its plethora of skills had redundant or simply copied ones (especially Factions with renamed Prophecies skills . . .).
Your created Elites don’t look like they work well with anything, or just seem a tad overpowered when looked at as “now let’s use this in WvW for instance” . . . especially “March With Me”. It’s either too awesome (charge instantly to the top of a wall, immediately drop three people on an antipersonnel siege weapon instead of needing to fight to it, chain it with two other warriors to pretty much never allow anyone to escape…) or if those are prevented, it’s not that useful.
Not to mention “Everything is a Weapon” summoning environmental weapons . . . is problematic. First off, it steps slightly on the toes of a ranger who bothers to use Forage. Secondly, it majorly steps on a thief who actively steals since it means a warrior can do it too, even if only random.
I don’t think your ideas of new skills are all that good to add to the game, for the sake of the game.
March With Me- like other distant closers dont travel up walls.
Forage is a Pet ability. That alone, makes it different. Everything is a Weapon is in no way like Thief’s steal in the sense, that its an environmental weapon. Steal isnt.
Steal isn’t environmental? Really . . .
“Most items that can be stolen can be found as environmental weapons, and usually function in the same way.”
Look, I’m not even going to get into splitting hairs with you, but I will point out – if you can’t come up with new skills which aren’t rehashed or “improved” versions of other skills, why should I agree it’s necessary?
I disagree the small pool of skills is the biggest problem with the game. Far more concerning is the tendency of large encounters to turn into “damage sponges” which aren’t all that challenging to deal with. New skills isn’t the answer to that, it’s just another layer of problems to heap on top.
E is not a necromancer.
He is the greatest ranger of all time, which is why nobody’s heard of him.
If you truly cared about someone who would be more affected by what you just saw, and you had seen them coming towards you, I don’t think its unreasonable to start thinking about them rather than yourself. People go into crisis management mode at times like these.
Not everyone does . . . some people do just freeze, and wind up torn between action and just the horror of it.
I think it’s slightly unrealistic to expect Kasmeer to be capable of that sort of detachment from her emotions – she is a very emotional character.
Honestly I figured she would die the moment she appeared in the first mission. I stopped caring about characters in this game after they kept killing them off in the personal story.
I had her marked for dying about when she said in “Aftermath” – "Hey, my unit’s heading out west of Brisban Wildlands . .. "
I laughed and said “Say hello to the fine folks at Fort Vandal!”
I haven’t found anyone yet.
For them LS = Expansion.
Many players have talked this to death. They are not listening. They will work on LS, and work on LS, and work on LS, because LS has to work.
They’re hit the “sunk cost” problem with it – they’ve gone too far to back out now. If they did, it’d be an entire waste of all the time they tried to put into it, and all the resources they worked on to make it work as much as it does now. When we saw the “Story Journal” hit? That was your clue they were doubling down on red and hoping the spin doesn’t come up black.
They have turned their back on the model that worked so well with Guild Wars. Why?
I have heard 2 reasons provided, by people that seem to defend EVERYTHING that Anet does. If you are not these people, this does not apply to you.
1. Guild Wars is too deep for the average casual player they are trying to draw to play gw2
2. Guild Wars is too hard for Anet to balance, and Gw2 is easier.
I think it’s neither of these. I think it’s because they wanted to do something different than Guild Wars’ structure, and when LS came along this was what they came up with . . . and when people missed the more structured story flow of GW1’s campaigns we got the Story Journal steps we have now.
What we have right now is it being handled like GW: Prophecies but each mission and the quests leading up to it is parceled off into two-week bites with some content attached to it. I have less of a problem with this, as much as I do with the occasional misstep they make in the narrative (See: “Naming Mordremoth”, “Belinda Belacqua”…)
and Gem Store ( No need to make expansions).
More like “And Gem Store (this keeps the higher ups happy there’s a semi-steady income so the lights don’t get snuffed out like CoX did)”
It is a major issue, and not just in “seeing” it but a performance issue. I can tell you, truthfully and with experience, you get better performance in a boss battle with that kind of thing turning off particles and dropping all video settings to minimum.
And savvy players know this. Therefore, the reason they don’t is either they can’t or prefer to see the lights (“won’t”). That’s it.
Why do you think we see balance patch only every 6-8 months lol
Because doing it too often means less time to do anything else?
Quality > quantity.
Give me 5 awesome skills I have to choose three of, and not three painfully obvious chooses, and I’ll be happy.
On the flip side, it’s a tough thing to continue to make quality skills in amounts. Again, MTG barely managed this during its earlier years without going right into Power Creep. (And it gleefully marched off the cliff a few times unawares.)
if other MMO’s can do it today, gw2 can do it today. But for some reason a lot of players are perfectly content with how low the bar is for gw2.
I play MTG, believe me when I say I’ve seen the absolute worst when it comes to “add moar stuff” just because it can be done instead of adding things players would actually use.
Yes. It’s still optional. How could it being tied to an achievement point in any such way ever make it not optional? It’s a game. You choose what you want to do. You want the achievement point work for it like the rest of us. If you can’t do it, bummer. That may seem harsh but can you imagine how pointlessly trivial this game would be if they made every single bit of content possible by every single person?
Difficult jumping puzzles? Mad King’s Clock Tower. Winter Wonderland. Dark Reverie. And then there are the fun ones. Weyant’s Revenge, Hidden Garden, Shaman’s Rookery.
. . . none of them are required. And if you really want to do them anyway, for most of them you just find a mesmer willing to work with you. Jumping Puzzle Easy Mode unlocked!
I think this is too much to ask for. Even GW1 with its plethora of skills had redundant or simply copied ones (especially Factions with renamed Prophecies skills . . .).
Your created Elites don’t look like they work well with anything, or just seem a tad overpowered when looked at as “now let’s use this in WvW for instance” . . . especially “March With Me”. It’s either too awesome (charge instantly to the top of a wall, immediately drop three people on an antipersonnel siege weapon instead of needing to fight to it, chain it with two other warriors to pretty much never allow anyone to escape…) or if those are prevented, it’s not that useful.
Not to mention “Everything is a Weapon” summoning environmental weapons . . . is problematic. First off, it steps slightly on the toes of a ranger who bothers to use Forage. Secondly, it majorly steps on a thief who actively steals since it means a warrior can do it too, even if only random.
I don’t think your ideas of new skills are all that good to add to the game, for the sake of the game.
It’s bothered me in every game except EverQuest where you could turn particle effects off . . .
Sadly, people like seeing the pretty lights.
I’ll look into it tonight, but I’m not sure what it looks like.
Dont forget ascended + t6. I was feeling curious one day when I came back to GW2 and tried FG train after it was reportedly nerfed. Lo and behold Carrion Ascended chestpiece after one train run. However I never went back again as I worked on getting some other stuff.
I do forget it, because Ascended as a drop is rare enough it might as well not be something to try farming to drop.
I’m not sure if it’s still bad, I mean, I consider some games awesome which others don’t necessarily agree with me on (“Disgaea: Afternoon of Darkness”, “Final Fantasy 4”, “Pokemon Y”, “Dragon Warrior 4”, “Eye of the Beholder 2: The Legend of Darkmoon”, “Ravenloft: Strahd’s Possession”…)
And then there are games I consider bad which other people really enjoy . . . like Final Fantasy 7.
I’ve read your post a few times, and honestly . . . I think your solutions might cause more problems than the “Problems” being “fixed” these ways.
The first one is a solution to a problem which isn’t really a problem – Champion Bags aren’t good for much other than overflowing you with Bloodstone Dust, and giving you a few extra pieces of silver from the equipment inside. Sure, there’s chances of Rares and Exotics . . . but those are consistent enough with other methods of farming to make it almost less useful to chase after those as opposed to finding some places with densely packed enemies and going to town.
The second “solution” would muck up things by making things far more complicated as far as the program doling out loot – and it would be prone to any bugs which might crop up. Not to mention . . . adding tokens, yet another currency to keep track of. This is on a bad path already, to fix something which isn’t entirely broken in and of itself.
Not to mention you’re talking about nerfing loot by introducing . . . more worthless loot rather than desirable loot. The game doesn’t need loot nerfed or buffed in a simple range – what it needs is something more interesting to bring people to do things.
. . . unfortunately, that only works short-term until it’s determined the “interesting” quality isn’t worth the time taken away from a farm of choice.
Actually it’s generally not good to kill off characters at all. There’s a time and place, but its rarer than most writers think. It’s thought of as the easymode solution to inflicting some sort of deep feeling on either another character or the reader/watcher.
It’s perfectly fine to kill off characters. But there has to be at least some meaning intended to go along with it. (The key word is intended there.)
There’s a difference between killing off a character because you could and nobody would miss them . . . and killing off a character because it matters to the characters . . .
And a distant third, killing off a character to annoy your audience (Whedon, take notes).
I haven’t gotten there yet, but Tobias would probably sigh and after Marjory leaves: “So, anyone want out before this happens to them? No? Fine. I’ll pour one out for the dead when it’s all over. Until then suck it up and be big boys and girls.”
I agree, of course. They are human, and all of the other backing ups for a slip in a building process. However I believe this amount of oddity really falls in the brackets of “How does that actually go past a quality gauging group?” more than “It could’ve happened to anyone.”
It’s been obvious, and I’ve said several times in the last couple months, ANet isn’t thorough with their polishing when it comes to this game. I blame it largely on time management of the project – for whatever reason it just feels they don’t leave themselves enough time to make a push for polish.
I’ve been thinking they are just pushing the scheduling too close to the wire so they can update frequently (or get the game out the door quickly when it’s playable) and not disappoint the people who ask for more timely updates.
It’s one of the very real problems about GW2 for which there’s not really an answer. Luckily they’ve managed to have LS2 release so far without major bugs. (Except the fossilized ones used to make weapons.) Which puts it ahead of their last bit from Battle of Lion’s Arch.
I believe the big issue is that people have assumed that they would’ve learned about all of these mistakes already, not right now since… well they have been there and remarked since the very launch of the game. And this Living World looked very promising, specially how the whole Scarlet fiasco was patched up into a very neat, overall pleasant ending.
Thus making what would be a spark under any other circumstance into a volatile pile of explosives set on fire.
This is the Internet. There doesn’t need to be a spark or a pile of explosives for there to be drama
Are we sure he hasn’t been turned into a rug somewhere?
Didn’t they confess they made a mistake in the presentation of what they had in mind? “Here’s what we thought happened, and we goofed up in getting that across”?
I believe by now the conversation is more along the lines of “C’mon. Really. After two years and with a whole team of professionals? Really?” and giving them feedback on how to avoid future fanfic blog style mistakes that by now really shouldn’t be happening.
The secret is, it happens all the time with every level of writing. Even professionals manage to muck it up from time to time, and I’ve been assured of that by professionals who I actually liked reading.
All that being a “professional” means, really, is you are paid as your primary job to do something. Not that you can do it flawlessly. (Even Tolkein messed things up from time to time and had to back-patch.)
. . . no, that’s not me saying it’s acceptable. Any more than on a slip (which I hope can and will be patched over -glance at devs-) there is a sudden cry for heads on pikes and pink slips.
Anyway, back to grinding teeth at the re-vision of “Shandalar” into something it wasn’t.
Sigh.
Alas, someone above was right: “If players can abuse some function, it is assumed they will.” In this case, it’s how the kick system works. In other games it was how a /report could stop the game for someone if it was written just a certain way to trigger a live GM response to investigate.
The kick system needs work, and there should be a revamp so the instance creator can’t be dumped on the side of the road by a mutiny. At the same time? I suspect if players really try hard they’ll get gullible or people ignorant of what they’re doing to do it to themselves.
Anyone remember the scamming of Althea’s Ashes, Globs of Ectoplasm, and other things in GW1 when there actually was a trade system . . . and ANet’s answer being effectively: “Don’t do anything if your common sense says it’s a bad idea, and check all trades before accepting.”
I’m seriously not sure which scam was worse – something which looked alike and had a different name which you could tell if you moused over it to check . . . or “my trade window is bugged, drop it on the ground and I’ll drop the money”.
Forget Guildwars2, if you met these people in real life, seriously, which one would you hang out with?
Either Taimi or Marjory.
Rox or Braham.
Or if we expand to include any NPC in GW2, I’d say more likely some of the Priory humans.
I think we can agree that any plot gets better with the inclusion of Trahearne as the pivotal character.
Nope. The plot of several things where he had no appearance at all still isn’t better than Guild Wars 2’s Pact plotline. Also, I disagree with “the” pivotal character and would say “a” pivotal character – the story doesn’t just revolve around him when he shows up on Claw Island.
Despite all arguments to the contrary.
Dark Souls has a pretty good camera system too. In fact, most of the 3D games released recently all tend to have pretty decent camera systems.
Even ones not as recent have pretty decent ones, though they can still get screwy around walls for reasons I’m not sure of. I found the “Monster Hunter” series has a pretty good grasp on it for what it needs to do – it’s not perfect but it’s more capable of keeping the action in sight.
Didn’t they confess they made a mistake in the presentation of what they had in mind? “Here’s what we thought happened, and we goofed up in getting that across”?
Mild addition to Vayne’s position?
“Don’t ever try to tell me I’m wrong for having fun.”
we can agree that this should be usable
I agree that its a sword.
What if it’s actually a back piece?
I think that we can all agree that some people will become very disagreeable if your supposition turns out to be accurate.
I can definitely agree that suppository could be bad.
we can agree that this should be usable
I agree that its a sword.
What if it’s actually a back piece?
Heck, he even have updates saying when he had to go cause it was family time or even when he had to travel.
Wasn’t he also in the hospital during one of them too?
Well at least with Minecraft you occasionally stumble on that rare pocket of diamonds. After a while of course you have enough diamonds that even that doesn’t matter any more. But then there are hidden cities, and underground temples and mines. There are plenty of reasons to dig tunnels in Minecraft.
Yes, but on the flip side most of those things are likewise unrewarding . . . I mean, except for the finding.
Both Minecraft and Diablo are filled with this innate feeling of mystery and anticipation. And I think especially the anticipation of discovery is what is missing in GW2. Because there is nothing to anticipate.
I think there’s plenty to anticipate in comparison to Minecraft and Diablo 1. Diablo 1 was almost pointless as . . . well, most of the loot was junk. Minecraft, it’s hard to say because 90% of the game could be termed a grind for that 10% of Awesomeness. (It’s getting mildly better though.)
In Minecraft you can stumble upon an underground tunnel, which may expose valuable minerals that you can mine. Or you may stumble upon a system of mines, that have treasure chests with rare items in them. There is anticipation, and then the pay off: the moment of discovery.
As a routine player, this is usually also balanced out by wonderful surprises such as sneaky Creepers when returning home, the Lava Source you mine into from the side so you don’t see it coming, or the Ghast shutting off your portal out just as you get there . . .
Much as I like Minecraft, a lot of the fun stuff is of the sort which is manufactured through only certain methods and approaches to play. Come at it from a straightforward angle and it turns “grindy” fast . . . also of note, the “rewards” are seldom unique enough to be valuable or if unique, useful.
In Diablo you can open various chests, or kill various bosses, and then an unidentified ring drops. And you’re like: “Ooooooh, what’s this then?”. There is anticipation, and quite often it is something useful, so that’s the pay off.
This is usually followed by having Deckard Cain identify it, it being substandard to something you have (or just something not useful, like +Int for your Warrior), and it fueling your gambling addiction if you’re in Diablo 2. (Sweet, +2 to Fire Skills for the Sorceress and I’m a Paladin! -head meets desk-)
Now take GW2. I find a hidden cave. I know there’s nothing in there before I explore it. There is no anticipation. I may feel curious to explore it, but I know that what ever lies at the end of the tunnel, it will not be a reward. And I know most of the bosses are a waste of my time. Statistically, it always seem that in GW2 killing a bunch of trash mobs is more rewarding than spending a few minutes hacking away at some lone veteran in a cave. There is no pay off.
Again, the previous two games have the same problem. Minecraft – I could branch mine a chunk or four for three hours and probably find more usable material than just trying to go cave-diving. I could find a dungeon with a Spawner but the chest probably is going to hold . . . wait for it . . . four pieces of Wheat, a Bucket, and some String. Maybe Iron!
Diablo? There is an increasing chance as you get better and better gear to drop that the next drop is not going to be useful to you. This gets painful in later games, where gear makes up the bulk of your stats and potential to win rather than tactics of engagement. You may think there’s excitement in what drops out of a chest but I go: “Oh, green belt? Probably Arctic Binding again.”
No recent game has really made me feel okay about exploring areas rather than spending time elsewhere. Older games which do? Roguelikes such as “Castle of the Winds” and “Nethack”, and the Gold Box games from SSI. And honorable mention to Baldur’s Gate, for rarely having an area with nothing of interest.
I never said I disagreed with you.
Didn’t say you did . . . just from the quoted part wasn’t sure I came across correctly from how your reply read.
By the way, rest of the thread? If you think the terrible, hack devs didn’t listen to anything? LS2 is executed differently and handled in ways which had been in the CDIs and other topics. They have listened to opinions and tried to work with requests, just not all of them . . . mostly because “every single one” tends to run into the problem of there literally being not one thing there is a lack of someone opposing it.
but the claim that it is a “zero reward” is pure exaggerated propaganda and another undeserved spit in the Dev’s face.
I could care less about whether the devs consider a valid complaint about rewards in their game a spit in the face. If you choose to see it that way, that is not my problem.
I think that’s a bit of an emotional hyperbole, honestly. I mean, I agree your “zero reward” isn’t quite true but then I define “reward” as “anything more than empty corpses” . . .
There is no exaggeration in my post. When any player goes out into the world, I think most of them have that same feeling that they are not going to get any rewards.
Singling this out specifically, because I suspect a lot of them go out in the world for more guaranteed rewards. Like World Bosses, or certain Champions, or even to go run trains in WvW for an hour. I don’t expect the average players are keeping score of each kill and loot, because they are too busy going for the “known quantity”.
Now, if we’re discussing the Mystic Forge RNG of Doom? Yeah, I expect every player going to use it has to psyche themselves up for disappointment. (Protip: Never gamble with things you can’t afford to lose.)
And it is no exaggeration when I say that 100% of every ring you pick up is merchant/salvage fodder. There are zero items that you would want to equip on your character, that drop from chests or veterans.
Well, definitely false, that second bit. I tend to equip my characters as they level with drops because it’s a little hard to keep up with crafting them gear at every five-level step. Until recently when I decided to “just get it over with”, I had a green Glyphic sword on my ranger when I decided I wanted melee. I think I have a set of dropped Banded I am waiting to throw onto my warrior until I get something better together.
Rings are better saved, perhaps, for Mystic Forge fodder anyway.
You want to call exotics, that have like a miniscule chance of dropping, a proper reward to look forward to when exploring the world? Does any player have any delusions that when they are opening a chest, it might drop an exotic? No it’s not going to contain one. It’s going to be filled with green and blue items.
. . . actually . . . not recently for me. Weird thing, I have gotten more exotics from chests than any method other than crafting them.
When I go out and explore the world, I want to feel like there might be something up there worth my time. But there never is.
I dunno, I find simply getting out there and doing things is worth my time. I mean, I go to MTG tournaments and pay actual money to sit down at a table and know, deep down, I’m not going to get any prize other than the cards I drafted. I don’t ever consider it a waste of my time.
I played Hearthstone for a week, getting to learn about it and the mechanics, and though I ultimately uninstalled it? It wasn’t a waste of my time.
Things are only a waste of your time if you let them be a waste, really. If you approach it going ‘you know, this isn’t worth my time’ . . . you’re not going to have as much fun as you could have. And while it sounds so much like generic glurge:
If you’re not looking for having fun, it’s not going to be there.
All this aside: yes. You do have a valid point about there not being a lot of reasons to go out and do things or to explore random patches in a “let’s see what we can find today” way. Unfortunately? I have found really few games which actually can hit that note with me.
No, not even Minecraft.
Indie titles have a smaller playerbase and much much shorter chain of command so if they are not responding more to players it is mostly because they don’t personally have the skills to do so.
No, you misunderstand. I’ve seen pretty good overall communication, even if it’s the unfiltered bluntness of someone who doesn’t know how to “PR Dance”. (Something you can could have seen last year in these forums, in fact. Won’t say more, as it could be “calling out” the individual, even though I do like it.)
But on the other hand, more than a few times? Seen it where a studio where there’s less people than the fingers on a hand developing a game communicate openly and honestly. Luckily, the forums tend to actually be civil and respectful for the most part.
Large ones like this there are many layers between forums and people who can decide things, and many layers back down again when things are decided.
Let’s be honest? Those layers (and the “PR Speak Filter”) exist primarily so we do have a discourse where we don’t have people utterly misbehaving for attention (even negative attention) or just to shout down those they don’t agree with (which happens a lot).
It exists so you don’t get a developer sound byte or quote making it around the Internet which casts poorly on the company as “unprofessional” no matter how much it was baited out of them.
Personally players thinking that they should have constant feedback for things is a reflection of their own self-doubt.
I always like having feedback when I run tabletop games, and usually reserve the last ten minutes of time of a session to go “so, what are your thoughts, what would you like to see different, and did anything stand out good or bad?”. And, much like people accuse ArenaNet . . . I am likely to listen, nod my head, and go on anyway with what had already been planned for the next two weeks of sessions while furiously working to retool something further down the line.
. . . really? Worst forum on the whole of the Internet?
Oh, that you have ever seen. I have seen incredibly worse ones, also by actual companies. I’ve seen worse companies over “do we care about your opinions”, come to think of it.
Really, it’s nice even when we get a red post going “We’ve discussed this, and it’s probably not changing since we don’t agree with your interpretation”.
It’s far, far better than “Working As Intended” from another MMO I used to play. In quotes because it never worked, was obviously patched later, and they stuck to the story of it always working but people not doing it properly.
. . . but it’s still not as good as a couple indie game company forums I’ve been involved in. (Highly recommend Gnomoria.)
One thing we all want, and can agree on?
. . . the sword formerly known as “Iron Greatsword” and now is apparently gone forever.
And when did the Living Story start? Shadow of the Mad King – a month before Lost Shores.
Well, no. The Living Story started with “Flame and Frost” with the incredibly stretched timing of it and lots of people already going “this is gonna suck”.
Shadow of the Mad King was just, as far as anyone could be concerned, the “current day” version of what happened every time of year in ancient Tyria/Elona. Only less awesome.
Eh, see, here’s where I find out how much of a freakishly odd person I am. See, I don’t expect anyone to actually like my opinion, or even agree with it, on many . . . many topics.
I’m moderately uneducated, uninformed, and in general a poor example of someone who has the right to make decisions of any kind. Why in the name of sanity would anyone put value in an opinion of mine?
I don’t know. I find your opinions to be refeshingly intelligent and poignant. Maybe it’s me. lol
Ah, yes, but that’s not the point of what I meant. See, what I mean is I don’t expect them to be agreeable or such when I voice them. I just give them as I hold them (even if they’re subject to change on either reflection of the matter or the whims of amusement).
So yeah, “in hindsight.” Seems to be undesirably common since the Living Story started…
Konig . . . I’m sorry to have to tell you this, but . . .
It’s been undesirably common since Lost Shores.
If a woman dies in a fictional piece, it’s WOMEN IN REFRIGERATORS.
If a man dies in a fictional piece, it’s a Wednesday.
And if a child dies in a fictional piece, it’s time to tear the author asunder with wild horses and rope.
Would it be like a backpack, then?
We have that, or at least some of us have it. It’s called “Mad Memories: Complete Edition”.
Eh, see, here’s where I find out how much of a freakishly odd person I am. See, I don’t expect anyone to actually like my opinion, or even agree with it, on many . . . many topics.
I’m moderately uneducated, uninformed, and in general a poor example of someone who has the right to make decisions of any kind. Why in the name of sanity would anyone put value in an opinion of mine?
File a support ticket, I suppose?