I guess this isn’t lore unfriendly, but… how practical is a norn thief?
… tallest and fattest sized male norn thief…
I should link, but I can’t for obvious reasons, The Spoony One’s talk on “The Barkittennock Spell”. Where he details a half-orc thief who was mocked by the party wizard:
“Come on, pick my pocket then.”
So the thief shrugged, and used Sneak Attack to beat him over the head and knock him out, and when he woke up he handed back his belongings.
I should really get back to working on Tobias’ experiences, or rather to work on something I’d dashed off in a moment of thought which I’d called “Brisban Expedition” and now really think needs finishing with LS2’s current plot.
Not everything is going to work. The same thing happened in Guild Wars 1, though. Not everything that was done worked. So they made changes. I’m not sure why this surprises anyone…at least anyone who played GW 1.
Pfft, don’t try that line on me. They did a lot of stuff in GW1’s time which was seriously catering to the louder people when they first tried moving slightly to favoring PvE and then making the second campaign have really invasive PvP/GvG/AB components. And then in the other direction with Nightfall and straight on to Beyond.
What surprises me is how people remember build diversity, but forget “Isiah’s Balance” which was a mocking of what people saw out of the “Balance Updates”. People remember AB and such, but forget things like JQ bots and the Granddaddy RNG Chest for ZKeys. (Second most disappointing chest in my time in GW1.)
I believe that ANET shouldn’t cater to the obvious needs of the players since let’s face it, that would mean shying away from depth, challenge and complexity.
That’s not player “needs”, that’s player “wants”, and any person who is in charge of a project will tell you what the customer “wants” is not always what they “need”. Parents, especially, get to understand this at about age six of their first child.
“You want that shiny toy but you don’t need it. What you need is for me not to spend $400 on the XVox-700 and spend it instead on making sure you can still eat for the next month.”
I think ANet does understand this, which is why they haven’t done things like normalized all stats to Berserker and hand out free Precursors at 1000 hours played.
Sure thing. You done twisting your own logic to make Anet look like they deserve high praises?
One minute you argue “they aren’t changing it because the numbers don’t support it”, next minute you’re arguing “they’re changing it but it’s not related to the numbers, they’re looking for improvement.”.
When you’re done making pointless arguments, feel free to respond.Also, twice is not repeating “over and over again”.
While I’m usually ambivalent about “let’s make Vayne tie his tongue in knots trying to keep his message straight while insisting on different wording each time”, this really keeps dragging on and on. Shall we try discussing the message more than the phrasing?
@BlueZone – ANet has improved from telling a scattered plotline of a story to focusing on one plot and working it forward slowly. LS1 was flawed largely in how the first two thirds left a lot of people specifically saying “what is going on again?” because of the crossing threads and the inconsistent focus. One segment we have the Queen’s Jubilee, then we have Scarlet showing up out of nowhere to turn it into a near-world-wide Dynamic Event. And after that it shifted again . . . it wasn’t until after Wintersday it started gelling into something more solid and a lot of myriad guessing games about how it all connected came to a stop because we got led through the hoops. It was flawed in execution of an interesting concept.
LS2, on the other hand, is direct and obvious to the point of blunt force trauma. But it’s consistent, we don’t have new plots being dumped in because it’s “a living world”, and the new area is actually new and being designed as permanent content unlike a lot of LS1. However it’s flawed in the details and polish where things just slip in without proper context (“Mordrewhat now?”) or things seem rushed in and then out all too quickly (I clocked Prosperity at the quickest time to getting screwed by viney death on record short of ‘Jayce and the Wheeled Warriors’).
It’s getting better but we are really far from “excellent” yet on an objective level.
Obviously you learn and evolve. That’s not spin. That’s logic. They learned even from the beginning of the season to the end of the season. The end of the season wasn’t prefect, hell it was far from perfect, but it was good for a lot of people.
Having flaws doesn’t make something bad. That’s all anyone is saying here.
You may think it’s bad. It may have been bad for you. It may have had flaws that prevented it from reaching it’s full potential…but if people weren’t playing it, I don’t believe Anet would be continuing it.
@ Vayne – Now it’s your turn. Frankly, I do expect better than debating the meaning of the word “bad” from you. You’re more intelligent than this, so take a deep breath and start over again. You’re fast approaching “well that’s just your opinion” level of retorts, and once you hit it we’re almost to Godwin’s Law level of “there is no more meaning in this discussion”.
Back up and discuss the flaws. Discuss how they changed the method, discuss what you see as improvements, and let that be all you have to say on it.
Strange, though, you describe it as “evolution”. Remember that evolution doesn’t always result in a “more perfect” form – there are always chances of evolutionary dead-ends which aren’t viable. “Evolving” isn’t necessarily “better” for a long-term survival strategy.
What i don’t understand is…
If Belinda’s dead, why doesn’t she just respawn at the nearest waypoint?
The same reason they don’t use a Phoenix Down on Aeris.
Oh im so waiting for the moment when we name the last Elder Dragon, the Scourge of the Deep Seas, the Monster of the Abyss….
Bubbles!
And we find out Kuunavang was its champion which also rebelled due to a previous Oracle of the Mists having mucked about with her.
After all, didn’t Jeff Grubb say she and Glint were “similar but not the same”?
FFXIV, WoW, Rift, Tera, and even GW1, etc. All of these introduce more meaningful content, for everyone, whether it’s for pvp, dungeons, story, classes, skills, talents, gear, and so on. This is why WoW is very popular, because they offer alternative gameplay additions, such as, skills & talents, new classes and races, dungeons-scenarios-raids, pvp maps & game-modes that is meaningful, to everyone, and they don’t just focus on story.
Please tell me where new content is happening for GW1? I need an excuse to install it on this machine.
It was meant to be in the past-tense. I’m pretty sure you knew that, but if you didn’t, sorry for the confusion.
I really thought I knew it but I abruptly was about to snark before going “wait . . . did they sneak something in?”.
Darn. Oh well
Which would actually make me really sad if Sieran’s sacrifice basically meant she’s doomed to oblivion.
She can go to oblivion for all I care. Everyone tried telling her to be less reckless and more cautious and she went out as she lived – acting first before thinking.
I don’t know if it counts as a woman in the fridge because it’s not to stir someone up. Mordy doesn’t care about who he kills. He probably can’t tell the difference between the peons that he kills.
That’s not how “Woman in Fridge” works exactly. I mean, that’s how it’s usually used but it’s also more about the writer’s intent than the story. It’s the feeling of a “Disposable Woman” for the sake of drama.
Of course, my opinion? Of course women are expendable for the sake of drama, anyone should be or you can’t tug the strings for drama. But it has to be done much more masterfully than that – you can’t just off a random bystander and expect people to go “Extra Man, NOOOOOOOOOOOO!”.
And you can’t just off Mauve Shirts (which is more of what Belinda was than “Red Shirt” – she had more actual work put into her than Seraph Warrior #335) shortly after introducing them because it makes more savvy viewers wonder if that was the whole reason in the first place.
The only time I can recall of the top of my head where it worked was “Lower Decks” from ST:TNG. They were all “Mauve Shirts” there, and once you saw one of them leave the ship into potential danger you kind of knew what was going to happen . . . but at the same time, you’d just spent an entire episode watching this character and being steeped in them enough to have it hit with some impact.
Belinda should have gone out like Joss Carter. We should have had an entire season to get attached, then give her an out which made us applaud even as we had to wipe our eyes. She should have “gone out” like Gwen – no body, just her heirloom sword Marjory takes back to DR . . . then she shows up having survived some stories down the line with something which is useful (information, a weapon, something).
Alas, this just isn’t as good . . . unless the grief is a permanent shift in Marjory’s character, but even then it’s still just barely decent.
I am not against them killing off Trahearne.
I’m against them doing it for a “cheap pop”.
Well, there is that locket in one of the human personal stories where you have to discover what happened to your parents. We’re told, “Oh they were spies for the Queen…”
We were told this. What if your parents weren’t spies – what better way to hide a child born out of wedlock (that other word gets censored into a cat) then by shoving it right in front of everyone’s face? I’m just saying anything can be retconned.
I don’t know what you’re talking about with this “spies for the Crown” stuff. All I know is Tobias’ sister was a Seraph and now is a Crusader who has managed to not die while everyone else was dropping like flies in Orr.
They confirmed, over and over, Zhaitan is finished.
Again, that doesn’t mean his power is gone, and his corruption through Risen has stopped existing. As I floated above (and I am sure many before me have) – that’s probably part of why Tequatl suddenly turned into a real threat instead of a loot pinata.
(For a couple months anyway.)
That’s been my assumption – proofreading being done by people too close to the project and thus steeped in this enough to not think twice about it.
They really need to have someone on hand who doesn’t keep all the lore in their head to run this by.
I don’t know much about writing stories, but as a consumer of stories you can usually break down a story into big moments which change the momentum of things. In the timeline of this story, the discovery/reveal of a sixth dragon is not only a big moment for the season two story, it’s a big moment in GW2’s story. I am a little surprised the reveal of Mordremoth (to the PC, not the player) wasn’t the sole focus of an entire episode, it was a big enough deal that when looking at “what needs to happen in episode two of season two” there should have been a primary bullet point saying “PC confirms sixth Elder Dragon, name revealed to be Mordremoth”. As far as the flow of the story goes, that’s a moment that changes everything, if they can find time to talk about Marjory’s ribs, Kasmeer becoming the most special of snowflakes, Braham’s leg (again), then they have time to make sure the Mordremoth plot is pieced together properly.
Not going to argue too much on this point, because I don’t know what’s coming up – this plot point may not be as impactful as something later.
But I do agree it needed a bit more polish and work. Alas . . . once more, it’s obvious ANet didn’t leave themselves time to do that when they set out on working LS2 up. Which makes me sad.
I suspect what happened is either a conveniently placed exposition book was not placed in Scarlet’s lab, or one of the devs working on that first instance got caught up in the discussion about Mordremoth on forums and didn’t actually know where that information came from because they weren’t one of the senior writers. How the rest of the team didn’t catch the mistake though, maybe it’s a consequence of pushing out so much content in such a short cycle?
Pretty much what I said in another thread . . . and exactly what I mean by “they didn’t proofread effectively”.
To reiterate – you can read over an essay a thousand times while writing it and catching grammar errors . . . and then the actual content of the essay gets lost as you “know” what it says without actually reading it. This is why I had a writing professor tell everyone doing novella work to pass their story to the left one week . . . then to the right the other week and make sure it was a different person each time. They’ll catch things you didn’t.
And when I had to do oral reports in school, proofreading those was done by sitting in my room and reading it all aloud . . . in backwards order. Because then you’ll catch some things you might have missed.
This is why I just sigh and smile when people pull out “guys, writing is hard” as sarcasm. It really is.
I’m ok with the Sylvari being a big focus, it’s the jungle dragon. Just don’t throw the Sylvari at Jormag, Prim, Kral, etc.
Well, no, we should throw them at those others, primarily because they’re still good for fighting.
Besides, I know for a fact this is only going to be solved thanks to asura tech anyway, so why are people afraid the sylvari are going to steal the spotlight?
I am not the commander of the Pact anymore. I understand some idiot charr with spiky blond hair took over that role on the insistence he was someone named “Son Gokitty”.
I guess I’m enjoying the stuff that’s not content then, along with a whole lot of other people.
. . . well we would be if we could log in.
I loved that as well! Being tribal in organization, I imagine that centaurs pass down their tales and legends by word rather than script, so this made it seem as if the original teachings were gradually changed over time in exact wording, like .. Chinese whispers (if that’s the correct English term).
We get quotations mixed up all the time, and we have writing.
How much of the stuff George Carlin said was never really said by George Carlin?
Server Lag and Disconnects! DDoS? [merged]
in Account & Technical Support
Posted by: Tobias Trueflight.8350
Anet, I will switch to Diablo 3, Borderlands 2, WOW, or even tetra if this is not fixed soon!!!
Because fixing attacks like this is as easy as that? :P
Sigh.
I’ll be honest, using this time to catch up on my RvB and Achievement City :P
Server Lag and Disconnects! DDoS? [merged]
in Account & Technical Support
Posted by: Tobias Trueflight.8350
“It’s an outside attack on the servers, so hang in there with us.”
Srsly? Get better security…
I don’t think DDoS attacks really have much in the way of “security” which can protect, in the same way you mean it.
Myself, I still fall with a much more safe assumption – people not posting about it probably don’t care about it.
So that’s why my friends in-game are complaining about it, but never once have posted on the forums—because.. I don’t know, they like spending their time in-game rather than on forums?
I know, that’s such a weird concept, enjoying the game. Don’t people know if the game isn’t 100% perfect they have the obligation to stop playing and complain on the forums until it changes, then complain it took too long to fix?
Besides, according to these very forums (and map chat in several city zones and Dry Top), no “true” player really enjoys this game – those who say they do must be ANet employees shilling the product!
. . . yes, I know the sarcasm got a little thick there. But that’s a pound of sarcasm for a pound of sarcasm.
If anything, the fact that some of us care about this should be more of a compliment than anything else. We care about the story, the thing they are spending their time crafting away at. We’re paying attention, we pick up on stuff like this because we care.
I’d be inclined to agree, but I spent way too much time around nitpickers who tore stories apart and made lapses smaller than this into reasons the writer can’t be trusted with anything other than sock puppets for kindergartners.
And yes, I really do believe most players don’t care about this enough to warrant making a fuss over it. Why? It’s old news this sort of thing slips by.
“All mention of Abaddon was removed by the Five Gods after he was imprisoned? So where do we get the name of the mission ’Abaddon’s Mouth’?”
Server Lag and Disconnects! DDoS? [merged]
in Account & Technical Support
Posted by: Tobias Trueflight.8350
It’s kinda silly that they have multiple platforms being hit at the same time.
You’d think they’d be a bit wiser and use different nodes for each game so they cannot all be taken offline by 1 attack.
Anet owns its own servers, but the connection still go through the datacenters set up by NCsoft in Dallas (i think).
Would explain why every time he takes down Wildstar, that GW2 either gets increasingly laggier, or down completely as well.
Or if there are storms local to the area . . .
See the Living World wasn’t bad. It wasn’t bad on paper. It wasn’t bad in it’s execution though it was uneven. Toward the end of the first season the Living World picked up some converts that hated it in the beginning. The Marionette fight was very popular. Escape from Lion’s Arch was very popular too. So calling it bad, just because you say so is problematical.
You’re very conveniently ignoring the bug-ridden fiasco that was the Season 1 finale.
He didn’t ignore it, he didn’t mention it in his post probably because of the bugs. And even with the bugs, I know a few people who really enjoyed it.
. . . primarily because they got to actually kill Scarlet and not have her teleport away.
I did say “bad/novice DMs”.
I run a Rogue GMPC in my tabletop D&D game due to having only 3 players, and nobody wanted to be the trap monkey.
There is another solution for “the need for a trap monkey”.
. . . it might cost some alignment hits though
it seems most people are annoyed
Most? Try a small few. The forums make up an extremely small portion of the player base.
Same old tired excuse and the same assumption that everyone not on the forums shares your viewpoint.
Of course, it’s better than the converse . . . where the assumption is “everyone agrees with me because …” Or the inverse, where the assumption is “everyone not on the forums must not agree”.
Myself, I still fall with a much more safe assumption – people not posting about it probably don’t care about it.
Meanwhile some games (cough-Oblivion) get away with it.
Also, GMPCs aren’t automatically bad. Some GMs actually do operate with restraint. (See: “Lord British”)
I’m relatively sure Zhaitan is dead but his energy remains and possibly is why Tequatl buffed the frick up.
I want people to die Game of Thrones style.
Wait for when Marjory and Kasmeer get married.
. . . I have a charr band all lined up.
FFXIV, WoW, Rift, Tera, and even GW1, etc. All of these introduce more meaningful content, for everyone, whether it’s for pvp, dungeons, story, classes, skills, talents, gear, and so on. This is why WoW is very popular, because they offer alternative gameplay additions, such as, skills & talents, new classes and races, dungeons-scenarios-raids, pvp maps & game-modes that is meaningful, to everyone, and they don’t just focus on story.
Please tell me where new content is happening for GW1? I need an excuse to install it on this machine.
originally scarlet was going to mention the name ‘mordremoth’ just before she died.
a data-mined alternate version of scarlet’s death she dropped the name and after she died braham and i think rox were talking about “who is this ‘mordremoth’ and what danger do they pose?”
also marjory died in that version.
my guess is they forgot to bring back the mention of mordremoth’s name when they changed the scene, creating this plot-hole.
That’s been my assumption – proofreading being done by people too close to the project and thus steeped in this enough to not think twice about it.
They really need to have someone on hand who doesn’t keep all the lore in their head to run this by.
I think that when you went into oddmads machine, your character learns about the dragon.
Yes, but this name was dropped well before then.
Transport potions.
I almost forgot that game existed . . .
Whose death was more impactful? Taimi’s.
If only she had died. Then again, that might be going too dark for their tastes.
i don’t think they’re even allowed to kill her, she’s a child. she can’t even be depicted in combat, which is why she gets stuck inside that golem during fights.
That’s really what takes the teeth out of any hint of danger she may be facing, knowing this game is rated T . . . and even if it was rated higher, there would be such a fiery backlash for daring to harm a child in your game, ANet of today wouldn’t do it.
. . . the Anet of GW:Prophecies had no problem insinuating Gwen died without outright saying it, though.
one (blown out of proportion) issue doesn’t excuse another. most people thought this was a glaring problem, it doesn’t matter if their perceived issues with trahearne are an even bigger problem to them.
lay off the snark.
Nah, I like the snark. If I lay off, people might start getting serious enough to demand duels with pistol thieves at dawn.
. . . and I don’t have one of those.
Honestly, how can you not snark at this game when it faceplants trying to do an acrobatic (cougar)ing pirouette off the handle of a now-nonexistent katana? Every time I find Guild Wars 1 or 2 trying to be deathly serious about something I have two reactions. At the moment, and for a short time afterwards it’s “whoa”, and then as time goes on and I find people don’t quite share the same reaction . . . I just have to laugh and poke fun because obviously it’s wrong to like something this terrible.
I want to like this game, and I want to get into the story. But other people just make it so hard, so it’s off to the Misty-3K seats with me and a bowl of popcorn.
So in short, I bet that any “lore unfriendly” combination can be actually made to be lore-friendly with just a little creative thinking.
. . . soooo, how about that charr engineer who is the twin brother of Tybalt Leftpaw who stalks Whispers members and whispers about apples?
As a holder of five legendaries and the wealth to make five more, I DEMAND recognition from Anet.
I request a plaque in DR in my name, as well as an invitation to Seattle to meet with the game designers so that I can give input on the next legendaries and naming of my choosing. I also request a signed picture of a shirtless Colin as well as Foreman’s services to design and make my wedding cake (Quaggan pls)
I did not make these legendaries because they make my character look good, but because I want recognition that I deserve and I’m the best and better than all them casuals!
I have as many legendary as you and as money as you and I never looted any precursor from mob when you got 4… You deserve nothing
He was being sarcastic I believe.
I wasn’t being sarcastic about Colin. I need that pic.
We all need it
Not me, I’d stand for just a shout out from Steve Blum to a friend of mine.
I try not to roleplay actively anymore. I learned that lesson on my first game, and it caused a lot of headaches later on when people found out who I was. I instead scribble little snippets about my characters now and then, and somehow every character I put time into in GW1 has their own lineage down into “present day Tyria”. Somehow.
going by the multiple threads with dozens of posts this issue sparked, it seems most people are annoyed by the player character being used as the exposition dump of previously unavailable info, rather than have it unveiled as some sort of revelation (hell, we had more than one chance to have said revelation on this episode alone, including the final cutscene).
Going by how often I hear and read about Trahearne “stealing all the glory”, the unnecessary links to a certain video about Kormir, and the continued crap over Kas/Jory dialogue?
Nope, going to say “Mordrewho?” is not in the top three things on most players’ minds when talking about lore.
1. “Tree-hern stole mai spotlight!”
2. “Get a room you two and focus for two minutes before making kissy faces.”
3. “Why hasn’t Logan ran away again?”
Now with the mega servers, there’s evidence that some people are learning. Slowly and willfully, but still learning.
It’s a work in progress, but I see it more and more.
Meanwhile, in WvW . . .
:)
There’s also an Elementalist who was in my charr’s warband: Eurayle. Lots of fun, that one.
Whose death was more impactful? Taimi’s.
I have a foot firmly in both camps.
Left Foot = Waypoints and their associated cost removed, then Mounts would be cool, if implemented within the context of the game. (No giant Mounts in Dredge Tunnels…come on…:) but having a selection of Golems for Asura to acquire(just an example)…gem shop or in-game is ok, as long as gem shop isn’t too stupidly overpriced…no $10 worth of Gems for a Golem Mount…make them 200 to 500 at max.)
“But if you can’t take your mount anywhere then why have it?” “Mounts pointless, can’t take them through 60% of Bloodtide Coast.” “ANet just moneygrubbing with Gems to Gold and adding unnecessary gold sinks to keep the money coming.”
Yeah, I can see the forum and reddit topics miles away
Right Foot = Mounts in our game as it stands…totally unnecessary. Sorry, but its true.
Not just unnecessary – they practically made them pointless with how many of the zones are set up and the Waypoint system they set up where most zones you won’t have a problem getting close to something interesting via a WP. (Orr not included, naturally.)
you can twist and bend it however you want, the mordremoth namedropping was an oversight, and a glaring one at that. no, it doesn’t really affect the overall story, but it hurts the player experience when he goes “what? where did that come from?”
I don’t think the average player cares about that as much as they do about Kas/Jory or the mere potential of Trahearne “stealing more glory”.
Anet has been consistently splitting up the zerg since the marionette event and the Triple Threat event were added.
Correction. They’ve been consistently trying to . . . biggest try was either Marionette or the Battle for Lion’s Arch with the Assault Knights.
Players still want to zerg though.
Gaming an interactive medium. There should not be any long unskippable cutscenes in the first place.
Yes, please. Especially when, oh, the servers happen to go down in the middle of something?
It’s almost as bad as the obligatory unskippable dialogue-heavy cutscene before a boss battle in an RPG where you can very easily die and have to do it all over again, gods be blasted I just want to get back to getting murdered by Necrosaro . . .
. . . sorry. Really bad memories.
Dredge tunnels? Please. We all know once WPs are removed, everyone will be traveling via skritt tunnels. Why else would they be all over Dry Top? QED.
Why else? Shinies.
Skritt need no reason other than that.
I had a small notepad file I wrote up while I was slowly working through how “Tobias Trueflight” existed in Ascalon, and now today. That’s right, I took a crack at explaining the inexplicable.
I’d tell you more, but you haven’t proven you can be trusted yet.
Ah, don’t be like that. I know we would all love to scrutinize the inscrutable.
Fine, I’ll summarize.
Tobias Trueflight is known to have been a member of the Ascalon Vanguard and fled Ascalon with Prince Rurik sometime in 1072 AE. Records become remarkably murky about his involvement, some saying he was a loyal and brave member of the White Mantle, others say he fought with the Shining Blade to put Queen Salma on the throne. What is known for certain is there are records of him (corroborated by Nicholas Sanford) having traveled far and wide through many lands and continents of Tyria.
He eventually married a woman of Elonian descent named Cersei Jubari (known as the ‘Lioness of Istan’ but records are hard to acquire these days from Elona) and left for Ebonhawke with the bulk of the Ebon Vanguard. There are three children unaccounted for from these times, the eldest presumed lost in the Searing.
Through the lines of descent, it is known Tobias Trueflight was named after his ancestor as a measure of respect by his mother. Second of his name, Tobias was evacuated with some of the citizens of Ebonhawke during the Ogre Revolt and left without parents and his older sister having already entered training as a Seraph. As it was, he was raised by humble common folk in the city and took great pains to start learning the arts of archery and animal training so he could bring pride to his family name.
There’s more but I think the full report got filed away somewhere before Tobias got passed off to field work with Lightbringer Leftpaw. It’s probably lost in the mess somewhere.
I think it’s hilarious we don’t actually see the box opening and the chat log to show it’s real. This is exactly what I think I got from my seed pouch boxes which came with one of the story completion bits.
So, if you want me to believe you got this from the big box? Better context and don’t make me look and go "Cropped picture? Easily staged to keep the meme of “two blues and a green” alive."
. . . I mean, really.
tl:dr
I think they skimmed through. If they played more attentively they wouldn’t use nearly same graphic for Realm of Torment and “Pale Tree + six Elder Dragons”/“Eternal alchemy”.Why not?
Maybe it is actually done on purpose?
I’m thinking if it was, it was something they dropped into Nightfall as the background to plan ahead, as Abaddon was the “God of Secrets” and probably had quite a few about the Elder Dragons . . . it’d make sense this was set there as something important which had no specific meaning to us then but now it does.
Sort of like they never used the Wizard’s Tower. At all. Or whatever the heck was in the cave with Ice Imps in the Mineral Springs. Or that structure in Wizard’s Folly . . .