Oh come on guys,..
Be a bit realistic please, if you’d only had a clue how much time it costs to add new content, look at what they released the past couple of months.
They have to have some things in place to keep players busy, still they do not force you to do it.
They’re trying to make sufficient money between expansions by the gem-store alone. To do that, people have to stay and keep playing. For people to stay, they have to have things to do and goals to pursue in the game that don’t run away faster than you can pursue them, or require you to abandon all real-life pursuits to inhumanely time-consuming grind.
Either they fix this, or this game never reaches its potential, at some point the Nexon investors will push their way in because they’re not making enough money, and everything will go to hell from there.
Man, what are you babbling about? What do you think people are buying in the gem store that is the root of all this evil? Explain yourself man.
Gems -> Gold. Basically, buying gold with which to buy mats, gear, consumables, etc.
So buying gems is bad because you can buy gold to then buy mats, which others can farm for free, and sell to the people who buy gold, so they can get gold, to buy legendaries, because they farmed mats. Odd, never used gems for gold, but I have a full set of exotics, and play the game as well as anyone with a legendary or who have bought gold. I prolly play better though really, cause I’ve spent more time in game.
Explain to me how buying gems ruin the game again? Or are you just upset because someone has more imaginary gold than you?
/shrug
All the same to me. I was just pointing that out. Personally, I’m fine with that fact that someone with deep pockets can have as much gold as their wallet will afford them. Time vs money and all that. If they have more money than time, then let em drop a $1,000, buy gold via gems and buy a legendary off AH with it. They’ll get their money’s worth.
Your claims to not make your hate personal are lies. Your post has already made your hatred for her personal.
Wow, do you even think before you write? Everything I’ve said about her has to do with her professional “accomplishments” and nothing more. How about you wipe the tears from your eyes, put the white knight armor in a corner and take a breather for a while?
What a hateful post you’ve written. Oh my, dyes are no longer account wide, the whole game is ruined. Wah! Now you’ve decided to blame here for stuff beyond the gem store. I recommend that you work on a large software project sometime, and then you’ll learn why there’s no way she couldn’t have the power you claim she has.
I love when people write such vague posts in the hopes of trying to look more knowledgeable about something than they are, while simultaneously trying to make the person they are replying to look less knowledgeable than they may be.
“Planes don’t fly backwards”
“I recommend you fly a plane sometime and you’ll see why that’s wrong.”
Even though the answer is obvious, everyone stops and goes “Oh man, this guy must be a pilot and have all this amazing knowledge that I don’t! He must be right!” without him actually ever saying any of that.
Nice spin, there.
Oh come on guys,..
Be a bit realistic please, if you’d only had a clue how much time it costs to add new content, look at what they released the past couple of months.
They have to have some things in place to keep players busy, still they do not force you to do it.
They’re trying to make sufficient money between expansions by the gem-store alone. To do that, people have to stay and keep playing. For people to stay, they have to have things to do and goals to pursue in the game that don’t run away faster than you can pursue them, or require you to abandon all real-life pursuits to inhumanely time-consuming grind.
Either they fix this, or this game never reaches its potential, at some point the Nexon investors will push their way in because they’re not making enough money, and everything will go to hell from there.
Man, what are you babbling about? What do you think people are buying in the gem store that is the root of all this evil? Explain yourself man.
Gems → Gold. Basically, buying gold with which to buy mats, gear, consumables, etc.
The exotic gear you get from high level map completion, crafting or the corrupted god temple karma vendors is the same stat level as you get from dungeons.
High lvl map completion doesn’t reward lvl 80 exotics, and the karma gear sets have some of the worst stat combinations in the game. No P/V/T is not good, we don’t need you to sit there and pretend you are tanking while contributing half of what someone geared for DPS is doing.
That said, you can sell the exotics for decent gold and spend the resulting ~20g from leveling and map completion on a set of good exotics on the TP.
Anyway, why would you want endgame gear if you aren’t going to do endgame activities? If you’re just farting around in the open world, just buy some rares and call it good.
I don’t really know, I’m pretty much a noob just coming back to the game. I guess I assumed that exotics have better looking skins and a bit better stats. Something to strive for.
After you hit 80, the “better looking” becomes subjective. My ranger is wearing an exotic item skinned with a rare item simply because I like the look of the rare best.
As for stats- there is a difference between exotics and rares… but rares will get you by for now. I wouldn’t suggest getting comfy with them if you plan to do WvW, as you will eventually want to get full exotics, but they are close enough that you could make do for quite a while. That said, though, if they release a full set of Ascended gear you will be 2 tiers behind the current. That could start to hurt you greatly in PvP after a while and even some PvE (depending on your class, getting registered as a participant in killing a mob can become difficult if you have poor gear. Sometimes you just don’t do enough damage before it dies to even get xp for the kill!)
Wow, she’s as ugly on the outside as she is on the inside.
I hate everything she’s done to the game, and probably wouldn’t go out of my way to talk to her if given the opportunity… but this is going a bit far. At the end of the day, she was doing the job assigned to her in the way she was taught to. There are people out there whose job is the play the “villain”. Money is to be made, after all.
I despise her as a professional, but I see no reason to make it personal. Taking it personally like that can get folks hurt- especially folks in her situation where everyone knows her name and face.
She’s not the lead developer. She’s not the project Manager. She didn’t destroy the game. The immature “Let’s Hate Crystin” posts are really dumb and boring.
And yet spot on. It’s not exactly difficult to miss that since Arenanet made available their vision of GW2, which was NOT what this game has turned into. They were excited about it, with every interview looking as if they were talking about their dream game. Then, suddenly, IMMEDIATELY after an ex-Nexon employee gets hired as the Monetization producer, things start to change.
First, small things- dye gets changed from account bound to character bound, despite how big of a deal they made about it definitely being account so that you wouldn’t have to grind/buy tons of it. Then, bigger things started to change- a new armor tier appeared and people are grind grinding for that next +1 to their stats.
Kinda hard to miss the obvious when it is screaming in your face.
As one of the more vocal “anti-vertical progression”, ex-GW1 players, I’m actually surprised at the reaction this is getting. Honestly, I think its coming down to the mistake these players make in calling it a “raid”. If this suggestion had been “Increase group sizes to be comparable to the 8 man GW1 groups” it would have been received with much praise.
Folks are looking at this too much from a WoW perspective, which is greatly the fault of Anet for defaulting to the WoW/EQ standard party size to begin with and not the GW1 standard party size (for that matter, they defaulted to the WoW everything for this game and left a lot of GW1 standards in the dust…). When someone said “raid”, no one remembers the GW1 large group runs. No, everyone’s mind immediately drifts towards WoW raids like MC and Naax. (sorry, havent played WoW in a long time so my raid knowledge of the game is a bit… dated).
We regularly ran 8 people groups in GW1… I don’t see why something similar should be doomed to failure in this game. Especially if it is just 1 path to receiving the same rewards. So long as GW2 keeps with its promise that no one will ever be pidgeonholed again into 1 style of play by allowing exclusive rewards only for those players, I see no reason why the idea of “raids” in this game should be thrown to the wayside.
Alright GW2, fine. You are not a grinder. But you are wearing a grinder’s uniform.
i would like to see a change where if you partially complete a daily, it does not reset the next day, it would instead save your progress so you can finish it. this way, people who dont have time to complete everything can get bits of it done and not lose progress, and get a daily done at least every few days.
say for example you login and only get two events and ten kills and ten gathers done, but wont have time to finish before the next reset. instead of losing progress the next day, it keeps your progress, then you login and only need to finish what was leftover to get a daily credit. i am not saying you should get an extra daily, but rather give a better chance for people with less playtime to complete them..
I like this as well. It would still only reward 1 daily over the course of 2 days, but it would help someone who has very little time on there hands, since otherwise they would get 0 daily rewards over those 2 days.
This whole situation could be easily solved by requiring boots to need 3 people instead of 2. Why this game doesn’t do that is beyond me.
It wouldn’t fix this problem, just limit it to situations where the people wanting to be jerks have to be in the majority. Any time where you have 3 people from the same guild inviting randoms to their run would be just as susceptible to this happening.
Regardless, this is still a feature that should probably exist here.
Granted, but its a start. I’m not sure of a better solution, since removing the kick ability entirely (even just at the end of a run) could also just get those same people to start becoming sloths in the end, or sometimes flat out AFK.. Give someone an inch and they’ll take a mile.
Honestly, I’m not sure which of the two situations would be worse. 0_o
Do you know what the word “daily” means?
You`re basically asking for more free stuff for logging in very rarely. You`re not going to have as much stuff as a person who plays everyday, and nor should you.
Exactly. Because people who have more free time to log in on more days are entitled to more rewards. If you don’t understand that system of entitlement then there must be something wrong!
Preach it!
I’d be ok with it if you had to log on to collect the daily, and then could log off and do it another day. But there would definitely have to be a limit (3 would be fine with me)
However, I do prefer what ANet is doing instead.
That sounds like a fair enough compromise. Not exactly what I was hoping for but it would give both sides what they essentially desire.
This whole situation could be easily solved by requiring boots to need 3 people instead of 2. Why this game doesn’t do that is beyond me.
Someone from ArenaNet really needs to explain the design logic behind the Server Based Guild Upgrades.
My guild recently transfered to a new server. (No not because of WvW, but because in the wake of recent events our server’s PvE population had dropped significantly and we wanted to go somewhere we could find a thriving community in Orr as well as leveling.) We already knew that we would lose all of our existing influence, because influence is bound to the server. What we did not realize that we would lose ALL of our existing upgrades.
I really want to know what kind of logic this has within a game that designed the guild system to not only be “multi-guild” but also be a “multi-server guild community”. With the whole “server based influence” thing, I always believed that each server could enhance the guild as a whole. I come to see that this is not the case and I am floored.
With the addition of guesting coming on Tuesday, I am curious as well to how influence and guild upgrades will work. If I guest on a friend’s server in order to play with them, will I be without my guild upgrades? Will I be building influence for my guild on the guesting server or my actual server?
TLDR: I am greatly disappointed with the current guild upgrade system. How is this system going to work in conjunction with guesting? My guess is that it will not work how the community wants it to. Am I wrong?
I ran into the same problem you did with the upgrades for my guild after transferring from Blackgate to Tarnished Coast. I never did understand why they made guilds multi-servered but didn’t allow the upgrades to be multi-server.
I can say, though, that your upgrades still exist on your previous server… if that is any consolation… lol.
But yea, I really wish they would reply to one of the 1000000000 threads asking for clarification on how guesting will work in relation to upgrades. In particular, will people be able to access guild banks while guesting?
Really they should have a policy that they would get banned from doing anything instanced for x amount of days. Including wvw and pvp arenas. and after 3 infractions a perm ban. By doing a ban on instanced events at least maybe they will change there behavior. But it does happen i’ve had a group doing a dungeon that someone just kept wiping us and wouldn’t listen to directions after the 4th wipe we kicked him and finished in less than a min. Im not saying you did anything wrong but it does happen. Unfortunately these would just have to be reviewed on a case by case basis. If there were a better way to log maybe the chat to a temp file in the game folder of the last kick from party at least you could have some evidence. Only other advise is run with people you trust because there are alot of jerks in this game
I’m 99% sure you posted this on the wrong thread. =D
I don’t think they need to change the current system so much as they need to emphasize how important it is to go talk to the heart vendor when you finish. There are a lot of them that drop pretty useful stuff and a lot of folks look right over them.
The letters they send you in the mail start to get… repetitious after a while. Those would be a good place to start. Maybe list, in the mail, the items the heart vendor is now willing to sell to you when you finish.
I wish it would happen, but I’m sure someone somewhere will find a reason to QQ at the mere thought of such a thing… so don’t hold your breath.
Told you!
How can this be reduced in this games current form?
Tweaking the RNG to actually pay attention to what the players in a group need when running fractals would be a HUGE start. Also, reducing the number of particular items needed to craft/infuse stuff would be another.
Is the perceived grind just an exxageration? If so how can this perception be adjusted?
It could be an exaggeration, mainly brought on because people are preparing to have fun as opposed to having fun (you know, that thing the April Fools joke called “the Manifesto” said would never happen). Getting low level fractals groups are almost impossible, so you need to rush to higher levels in order to get in on the groups. This requires grind grind grinding to run fractals AT ALL, much less being able to run them regularly. If you are just hitting 80 now and don’t have your exotics, I feel sorry for you. Get to grinding!
Do we as gamers feel the Devs see our point of view on this?
No way. Every time there is a community complaint about an Arenanet decision, Anet immediately posts a blog patting themselves on the back for said decision and talking about how happy everyone is that the decision was made.
Will communication on this subject happen?
Communication in the form of being told to stfu and quit whining, maybe… and then a blog telling you how happy Arenanet perceives you as being over the change… but that’s about it
I always thought Ele’s were a bit overpowered and easy to play, noting i’ve seen them everywhere. The attunements are a challenge to stick to and remember what does what…but i still love how they can burst.
Eles are popular because they are neat. :-p At the end of the day, there is a very large group of people who immediately think “If I could do anything in this fantasy world… I would probably want the ability to do magic!”.
Also, D/D elementalists are pretty viable. It’s staff that’s crap.
First thing that comes to my mind is Diminishing Returns… I wonder if they affect salvaging chances as well. :-\
That sort of thing should be a bannable offense, and knowing Arenanet’s policy of exploiting bugs I wouldn’t be surprised if it would be (if they had a way to log it and monitor it).
It’s an exploit, plain and simple. Report them, get any screenshots you can to help prove it happened, and hope they get the permban they deserve.
Otherwise… there’s not a thing you can do :-\
The really sick part, though, is that you are more likely to get in trouble for this post than they are for doing that. =D
(edited by Tolmos.8395)
Engineer or Elementalist.
Elementalist because with staff it requires 2-3x more button presses to achieve the same level of DPS as any other class. After the AOE nerf, you probably won’t be able to achieve that same level of DPS at all with staff. :-P
Engineer because it keeps getting nerfed to hell and back. Atm, its viability compared to other classes is pretty laughable. Don’t expect to achieve the same level of damage or utility as any other class.
Really skills players can achieve kills with both of these classes for sure, but your average player won’t do very well with them.
The devs have something against classes that start with the letter E…
Do you hate 1-30 in this game, or all games in general? If all games in general- I would suggest trying this one first. Normally I’m the same way, but 1-30 was most enjoyable to me. 40-80 made my eyes bleed.
If you have played this game to 80 already and just don’t want to do it again, I sympathize. In that case, the fastest way is to take your main and get some gold (OR buy gems and convert to gold), go buy all the mats you need for crafting and take a few crafts to about 250 or 260. I took a character from 38-80 in about 7 hours total doing this. Cost me ~30g.
That’s something I always wished games with dailies would do. And not for a “this would be easier on me because of RL circumstances” reason, but for a “this would just be more enjoyable to me” reason.
I would enjoy logging in on a Saturday or Sunday and just making a day of doing dailies, as opposed to logging in 30 minutes each day to knock out the daily before daily reset (7PM my local time for my server). 3.5-4 hours on one day vs 30 minutes across 7 days is just a more enjoyable way to do it, IMO.
I wish it would happen, but I’m sure someone somewhere will find a reason to QQ at the mere thought of such a thing… so don’t hold your breath.
I really don’t think that any of you referencing the titles in GW1 actually understand the amount of clicking i just did.
Those of us who worked up to 25+ points in HoM are WELL aware of how much clicking you did/how crazy it is to get some titles/achievements.
But that is part of the idea behind horizontal progression.
Titles like this give no one an advantage in the game, so they are meant to take forever. Look how long it took a player to get the PvP titles. The way it was set up, you couldn’t possibly get them in under 100 seperate days. Some took 300+ days. But, since all it was for was aesthetic gains and titles, it was understandable.
As much as GW1 players complain about vertical progression, we aren’t likely to say much about horizontal progression grinding. That’s something we’ve become quite accustomed to, but since it didn’t gate us out of any content and didn’t affect our ability to PvP in any way, shape or form… most of us aren’t overly concerned about it.
Why nerf when you can buff?
Buffs make people happy. So why not
Because that’s not the easiest way. It’s like vertical progression vs horizontal. Why make a new dungeon/raid with 10-15 different armor/weapon skins but the same stats when you can make just 3 different armor/weapon skins (heavy, medium and light) but then put different, bigger numbers on them.
It’s easier to just nerf a class into oblivion and then give them light buffs to make them viable again than it is to buff another class and deal with the repercussions of that.
Several skills that are “nerfed” today are still in use in endgame. I have yet to see a nerf so bad it essentially removed a class from the game. There is always benefits to taking a certain class, regardless of their damage.
The current use of engineers in Fractals atm is…?
And before them: the use necros in end game was…?
Why nerf when you can buff?
Buffs make people happy. So why not
Because that’s not the easiest way. It’s like vertical progression vs horizontal. Why make a new dungeon/raid with 10-15 different armor/weapon skins but the same stats when you can make just 3 different armor/weapon skins (heavy, medium and light) but then put different, bigger numbers on them.
It’s easier to just nerf a class into oblivion and then give them light buffs to make them viable again than it is to buff another class and deal with the repercussions of that.
There are very few people who like to adapt. It’s a problem.
Adapting for the sake of adapting is pointless. If you are about to run a race and have a car that runs perfectly, and then someone runs up and says it isn’t fair that your car can move faster than theirs… would you think the appropriate response would be to remove half the air from all four of your tires, as opposed to helping the other guy find a way to boost his car’s performance? Would you consider it unwilling to adapt if that person complained about the choice that was made to even the playing field?
Welcome to “gear progression”. The point of a gear treadmill is not to constantly move forward; it’s to run as hard to you can to stay in place. 3 months ago people in full exotics had the best armor in the game. Now, new armor has introduced that is the best armor in the game. Want to hold your position in being the best geared? Then you better start running! But the illusion that is created is of forward progression; the reality is that you only have 2 possible outcomes: remain in the same location, or get left behind.
Eventually level increases will come out, new tiers will come out, etc. This is the path of a modern MMO. If you don’t like it… well, not a lot you can do about, huh?
(edited by Tolmos.8395)
Because sometimes their nerfs go overboard and can shut a class down entirely. Look at Engineers. :-\ If you look at the past several patches, it’s hard to come to any other conclusion than that they want to migrate people out of the Engineer class and into other classes, by making Engies as weak as possible.
Most folks have a problem with a nerf because class A gets nerfed due to its ability to kill classes B and C with ease. That would be fine, but you still have classes D, E, F and G that it was perfectly balanced against. So, the players get confused as to why you would nerf A, making it inherently underpowered against D-G, when you could just buff the 2 classes it was strong against and be done with it.
Arenanet is and always has been especially guilty of this. Their nerfs in Guild Wars 1 became something of an infamous legend in the MMO community, known about by folks who didn’t even play the game. Someone, somewhere, would create a build using an elite skill that was a little unbalanced, and Anet would step in and nerf the holy crap out of that skill (-50%+ damage reduction, + 50-200% cooldown time, or just completely remove the skill) and break a whole heap of a lot of builds in the process. You could take a break from the game, come back 2 months later, and find almost all your builds broken because of the nerfs that took place while you were gone.
The thing is, MMOs are a lot about rotation. Learning what buttons to hit and when. People who play MMOs spend a great deal of time trying to build up muscle memory for those rotations to become as efficient as possible at hitting em. But nerfs mess that up. You can never get into a good rhythm because you might have to remove a skill entirely from your rotation. It’s worse in GW2, where a nerf could require you drop ALL your weapon skills by switching to a different weapon, since your previous one no longer comes close to being competitive in PvE or PvP.
Nerfing is a lazy way to deal with a problem. Balancing issues are difficult to manage, as a change anywhere can affect other classes. So a lot of devs take the easy way out- nerf a class into oblivion to fix it. Why? Because at least then you know who you broke, and can work in the next patch or two to fix it by giving light buffs here and there to other skills in their repertoire.
I remember the first time I played WoW- having spent all my time in games like Ultima Online, EVE and Shadowbane I had never heard of the “soulbound” concept before. So when my friends and I joined the game, we constantly discussed who was getting whose hand-me-downs. The guy in our group that ran a hunter got some awesome leather drops early, so of course we were super excited for him to pass those on to our rogues.
Imagine my surprise when I discovered that the game has a system, unlike any game I had previously played, in which the armor you worked so hard for is STUCK on your character. Why? Hell if we could think of a good reason besides forcing you to grind more and thus keeping your subscription active longer. 0_o But to limit what you’re allowed to do with your own armor? It was an lolworthy notion.
Unfortunately, it seems to have been a lucrative one, subscription wise, because that concept not only hasn’t died but has expanded to far more item types in the MMOs to follow.
Shame about that.
GW1 had a beautiful soundtrack, but it was actually a cover of one of the GW1 songs that has always stuck out in my mind as being one of the best game songs I’ve heard:
I want more MMOs to add houses… but at the same time I understand why no one does.
I think Ultima Online/Darkfall style houses are pretty awesome, and I think Aion found a decent in between for them. The downside to Aion is that there is a limited number, so there’s a serious lack of available units for everyone to live in :-P
Really? Just got to another spot or mute your sounds.
What’s being requested in this thread is utterly selfish and and a real kick in the balls for the people who own a set of bells.So it’s not selfish for someone to expect other people to vacate areas or lose the ability to hear all music/ambient sound in the game because they want to spam “DINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDING” over and over? Instead, asking for a PERSONAL toggle which would stop the annoying town clothes sounds from being heard only by that single character is the selfish option?
All I can say to that is…
So it’d be ok to just walk up and call you names over and over again? I mean you can always just move or plug your ears, right?
I’m sorry, but… aren’t you agreeing with me?
Are you sure you’re replying to the right person?
I don’t know anymore. All I know is people defending these spam buckets has gotten me all fired up! LOL
lmao I’m confused
Well… sorry, if I gave you poop over the wrong thing!
lol distension in the ranks! We won’t get far if our own front lines are fighting each other!
Now, reface the enemy and charge ahead. Remember our battle cry: “FOR PEACE AND QUIET!”
Really? Just got to another spot or mute your sounds.
What’s being requested in this thread is utterly selfish and and a real kick in the balls for the people who own a set of bells.So it’s not selfish for someone to expect other people to vacate areas or lose the ability to hear all music/ambient sound in the game because they want to spam “DINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDING” over and over? Instead, asking for a PERSONAL toggle which would stop the annoying town clothes sounds from being heard only by that single character is the selfish option?
All I can say to that is…
So it’d be ok to just walk up and call you names over and over again? I mean you can always just move or plug your ears, right?
I’m sorry, but… aren’t you agreeing with me?
Are you sure you’re replying to the right person?
I don’t know anymore. All I know is people defending these spam buckets has gotten me all fired up! LOL
lmao I’m confused
Really? Just got to another spot or mute your sounds.
What’s being requested in this thread is utterly selfish and and a real kick in the balls for the people who own a set of bells.So it’s not selfish for someone to expect other people to vacate areas or lose the ability to hear all music/ambient sound in the game because they want to spam “DINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDING” over and over? Instead, asking for a PERSONAL toggle which would stop the annoying town clothes sounds from being heard only by that single character is the selfish option?
All I can say to that is…
So it’d be ok to just walk up and call you names over and over again? I mean you can always just move or plug your ears, right?
I’m sorry, but… aren’t you agreeing with me?
No, are you that self-absorbed?
What a strange little person you are.
I’m suggesting that they allow a toggle so that players can mute town clothes sounds, a FAR better solution than requiring them to vacate towns or mute ALL sounds simply because someone wants to follow them around going “DINGDINGDINGDING”.
You are suggesting…?
Really? Just got to another spot or mute your sounds.
What’s being requested in this thread is utterly selfish and and a real kick in the balls for the people who own a set of bells.So it’s not selfish for someone to expect other people to vacate areas or lose the ability to hear all music/ambient sound in the game because they want to spam “DINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDING” over and over? Instead, asking for a PERSONAL toggle which would stop the annoying town clothes sounds from being heard only by that single character is the selfish option?
All I can say to that is…
So it’d be ok to just walk up and call you names over and over again? I mean you can always just move or plug your ears, right?
I’m sorry, but… aren’t you agreeing with me?
Are you sure you’re replying to the right person?
We hav no reason to doubt their honesty
“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.” – Mike Obrien
“So… When are Guild Wars coming?”
The day they release a sequel to Guild Wars 1.
You probably won’t see any of that in this game, though.
Wow, I didn’t even notice they had Unique items in this game. That’s one mechanic I despised in WoW that I hoped would never be adopted by this game. Shame about that.
Hope more players see this since that may be something they will miss!
Really? Just got to another spot or mute your sounds.
What’s being requested in this thread is utterly selfish and and a real kick in the balls for the people who own a set of bells.
So it’s not selfish for someone to expect other people to vacate areas or lose the ability to hear all music/ambient sound in the game because they want to spam “DINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDING” over and over? Instead, asking for a PERSONAL toggle which would stop the annoying town clothes sounds from being heard only by that single character is the selfish option?
All I can say to that is…
(edited by Tolmos.8395)
But if she didn’t meant weapons it could only mean armor, because the difference between legendary and exotic is only the appearance, the stats are the same, so legendary rings wouldn’t make sense.
Not necessarily. They announced that legendary items would always be BiS (they are only same stats as exotics atm because Arenanet isn’t finished messing with them yet). Nothing will ever be better than a legendary item. Sooo, that said- it could very well be that rings would be worthwhile since you would be guaranteeing to always have the best ring/amulet/whatever in the game.
An 80 of every profession? That’s a whoooooole lot of ascended grinding ahead of you =D
And I can’t even imagine the joy that will come when the expansion/level cap increase appears =D
Awesome video.
BUT, that video would still have happened regardless of whether other players could toggle a mute that relieves them of the incessant “DING DING DING DINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDING
/gasp
DINGDINGDINGDINGDINGDINGDINGDINGDINGDING
/le draw in breath
OMGLISTENTOMYDINGSDINGDINGDINGDINGDINGDINGDINGDINGDING
/herecomesthefinale
DINGDINGDINGDINGDINGDINGDING”
>_>
well, what else can you add so people will keep playing? More skins? sooner or later anet will have to raise the level cap as they add new expansions, and along with that will come higher tiers. Mark my words.
That, unfortunately, is the sad realization that eventually killed my motivation and love for what was once my favorite MMO. The Ascended gear was the start- it hurt seeing it added but it was ignorable. But then the realization that by the first expansion all our current gear will become worthless and we’ll have to redo this whole grind?
That’s just not the Guild Wars I loved. :-\
But I suppose a series based not on level and gear grinding but rather story, immersion, exploration and collection just wouldn’t sell as well in their eyes.
Ah well.
I don’t… wait what? Are you serious?
If you are really annoyed by them, then go to an other city (all the towns have tp/bank/crafting) Or… or… Here is an idea: TURN OFF YOUR SOUND!
I’m a genious I know.
Yours,
A happy bell spammer
That really isn’t an acceptable solution under any circumstances. Players shouldn’t be able to grief others to the point of depriving them of being able to stand in the city they want and listen to the game’s ambient sounds and music. The fact that your suggestion is the only possible alternative at the moment shows exactly what is wrong with the current system, and exactly why a toggle should be made for town clothes generated sounds.
I waited forever for them to do the same thing with the Mad King costume’s annoying jokes, which can drive even Buddha to an insane rage when spammed.
As you can see, not much came of that wait, either. =D
Enjoy the bells!
Probably because their ex-Nexon Monetization Producer realized there was good money to be made in it. The more gear you grind for, the more likely you are to stick around and buy things off of the gem store.
Basically the same mindset that had them change from the CONFIRMED situation of dyes being account bound to suddenly becoming character bound only… right around the time said Monetization Producer appeared
(edited by Tolmos.8395)
Ok a lot of people really dislike the RNG we all have to suffer from in this game, i love the game but i am really tired of the horrible risk vs. reward this game has implemented.
So i was going to just spend 15.00 a month on gems in the gem store like i was paying a subscription, i have done this since release in my way of supporting the game.
Today i just had it…. 9 runs in 3 dungeons and i got 2 greens the rest blues, sure i know this is really bad luck, but i hate it, i hate feeling like i just wasted my time. I do not want to resent the game i play, but i do more and more.
So for xmas my kid got me a Giant glowing 100 sided dice (from thinkgeek.com i think) I decided i would RNG Anet, sure they make millions a day i bet, but this is my way of “sticking it to the man”.
Once a month i will roll my 100 sided dice, if that Dice does not hit 100 i will not buy any gems for the month. If i hit 100 i will then roll again to show how much i will spend. 1-80 $.5.00 / 81-99 $10.00 / 100 $20.00.
This is how i feel RNG hits me… generally i think i am being generous, but regardless its how i intend to show my support to Anet.
Maybe others will get on board with me ?
+1 internets to you, sir.
Yea, I have no idea what Arenanet was thinking when they decided to allow 2 people to boot. That isn’t even group majority. :-P
This is probably the main reason I will never run instances again in Guild Wars 2. This is definitely something that should be considered a game breaking bug and dealt with accordingly.
