If my character acted based on the “personality” he currently has, he would be the most charming undignified passive person ever to walk the earth.
He would be Vash the Stampede 0_o
Seriously, every thread i make most of the people can’t comprehend the post, its getting redic.
And the common denominator for all of those situations is…?
=D
Don’t forget the life cycle of a game. Games that come out now were conceived and began development 5+ years ago. 5 years ago steam punk was kinda big, so they probably thought it was a good idea.
Anyhow, I like it. There is enough of all elements to give everyone what they want. And without it, my favorite class the engineer wouldn’t exist,
Even if you wall hacked you wouldn’t get banned. Their logs aren’t that detailed and they aren’t going to ban someone on eye witness testimony alone, considering how much of kitten players can be and the majority of “eye witness” anything in MMOs are made up lies by someone who hates another person. Even if a bunch of folks do it, it looks suspicious if they are all from the same guild.
At most you would get watched like a hawk by someone to see if you “wall hack” again.
and guild hopping for complete self gain is fine.
Because being social is the worst thing in the entire world, right?
Sorry, but if my GL decides he wants to be a kitten and dictate who I can and can’t talk to in game, he can do without me in his guild. I don’t have time for some whiney basement dweller to flex his kitten and try to show me who’s boss whenever I decide I want to pop over and help my RL friend guild or chat with that strange little RP guild that hovers around some tavern in Divinity’s Reach.
If folks are willing to break up with significant others and divorce spouses for such insane overbearing behavior, you can bet they’ll be more than willing to drop a guild over it in a heartbeat.
this discussion has nothing to do with being allowed to talk to other guild members. only an idiot would not let their guild members talk to nonmembers. idk what guild you are talking about but that kind of behavior is not common for single rep guilds.
Oh, so you’re saying it’s possible to talk in a guild’s /guild chat without representing them? huh…
That I did not know. I appreciate the info.
What I don’t get though – and it really baffles me – is why ANet would do anything improve thieves in sPvP. It’s mind-boggling to me. I’m beginning to wonder if they really do all play thieves because it is so contrary to achieving real balance in sPvP. <O_o>
Because if we all stop playing other classes and just play thieves then it makes balancing a WHOLE lot easier. =D
I really thought that RNG had been dropped in favor of tokens in progression style MMOs years ago. It boggled my mind to hear that GW2 had readopted such an archaic system. 0_o
I remember how terrible it was RNG grinding for Shadowcraft gear in vanilla WoW. I used to tell folks stories of that to horrify them and share with them how terrible life was pre-tokens. Looks like they are being given a chance to see how bad of a system RNG drops only can really be.
If they do decide to nerf AOEs, I really hope they do it in a scaling fashion so that 1v1 fights will use different numbers the multi-person fights. Otherwise I feel terrible for staff Elementalists and Elixir engineers. It’s one thing to nerf an AOE so that 1 person can’t drop 4-5 at once, but it’s another for that same nerf to make the damage against a single person be so negligible that you can NEVER win solo fights.
Scaling it so that the AOE does full damage against 1 person, and less damage per person against multiple foes would be the only fair way to nerf AOE damage in regards to almost full AOE builds like staff ele.
Heh, if you guys think the WoW crowd is bad now, you should have seen it back then. These days folks are mildly ashamed to call themselves a WoW fanboy and compare every MMO to it, but back then WoW was considered the most awesome thing ever, so they were proud to do so. =D Something unique and special like GW1 was shunned in favor of more EQ/WoW style games.
It wasn’t until years later that they realized “Oh, hey, this is getting old. Sure wish a unique game would come around so I can pla-…. oh wait a sec”
and guild hopping for complete self gain is fine.
Because being social is the worst thing in the entire world, right?
Sorry, but if my GL decides he wants to be a kitten and dictate who I can and can’t talk to in game, he can do without me in his guild. I don’t have time for some whiney basement dweller to flex his kitten and try to show me who’s boss whenever I decide I want to pop over and help my RL friend guild or chat with that strange little RP guild that hovers around some tavern in Divinity’s Reach.
If folks are willing to break up with significant others and divorce spouses for such insane overbearing behavior, you can bet they’ll be more than willing to drop a guild over it in a heartbeat.
This is the sort of video that I think should never be taken into account when determining buffs and nerfs, but unfortunately that’s exactly what is happening. 4 random players would not be able to emulate this victory. This situation was dependent almost entirely on the players involved, and not raw numbers.
You should never nerf classes or mechanics based on the abilities of a VERY rare few skill individuals. If you nerf players who are above average down to average, what does that do to the average player? 0_o or below average player? They suddenly become so worthless it isn’t even worth logging in.
If they are going to nerf AOE, they should do so in a dynamically scaling fashion so that it does less damage when hitting 5 people than it would against 1. I say this because while AOE based chars will only feel the nerf mildly in group fights, 1v1 fights are going to be grossly affected for characters like staff eles and elixir gun engineers if they just do a flat rate nerf and say “lol have fun!”
I don’t think any kind of a nerf is necessary, personally, but if they are going to do it they should at least prepare to make some sort of concession for solo fights.
Man… it is gonna suck to be a staff ele in 1v1 after this =D Almost every one of their attacks will hit for 2 damage.
This game is going to be dead when the AoE nerf comes into place. Say goodbye to all you elementalist, necro and engi friends now because you wont see them again in the future.
Nah, engineers are so used to being given the short end of the stick, I think they would probably all quit out of paranoia if a patch actually buffed something about them as opposed to nerfing them. We start to wonder what’s wrong if we haven’t seen an engi nerf in the past 2-3 weeks.
Is using the engineer 5 skill to jump to platforms bannable? Just want to know before I start on the jumping puzzle thing.
Not bannable but I didn’t think it was possible. Every time I’ve tried to use it to get off of a ledge, it stopped me on the ledge. >_>
If you can get your level 2 past the champion karka with a properly-powered pick, there’s absolutely nothing wrong with it.
This is sort of like asking if it’s exploiting if I’m able to beat a level 80 player in WvW with my scaled up level 60 Necro just because the skill difference is that large…I mean, if I’d ever done anything like that. My Necro’s only level 10.
IMO, I wouldn’t make statements like that. Without a definitive answer from Arenanet, and Arenanet being as ban happy as they are known to be, wouldn’t you feel a tad bit guilty if you saw that everyone who was doing this got banned next week and didn’t know whether any of them kept it up because of your advice? =D
If this were any other game, and any other company, I would say your reasoning is sound and its good advice. But here… it’s like your account is on borrowed time as it is without pushing your luck. The only advice I can give is “If you have to ask, you should probably avoid it.”
So if a guild insists that you have to rep, and you don’t want to, what you do is leave that guild.
Because you don’t need them for anything.
This isn’t like WoW or something where you need them to get your stuff. What little you need to group for in GW2 is 100% puggable with ease.
And even if you did need them for something, this game is loaded with guilds. As the saying goes: “There are plenty of fish left in the sea”.
Don’t pidgeonhole yourself into a guild run by a lifeless basement dweller or twelve year old kid who thinks that because you are in their guild, they are your god and when they say “jump” your only reply should be “how high?”. You will quickly find your enjoyment of the game ruined by people and communities like that. It would be better to play solo than to deal with that sort of situation.
As I understand it:
-you can kick anyone for any reason without fear of banning
-you can get banned if you kick someone after they do hard work and before they get their reward (like as the final dungeon boss is dying), but it’s incredibly hard for them to be able to turn you in.
Pretty much this. The former I agree with 100%. I shouldn’t be required to run with people, one way or the other. The latter I really wish they would fix- some sort of improved logging system or something. I mean, even if the logs only last a couple of weeks it would be worthwhile. It’s not like hard drive space costs an arm and a leg or anything. >_> As a broke college student my personal PC had almost 4 terabytes of space. :-P
They really should add the feature of when you aren’t repping a guild you can’t be seen online on it’s roster. As it is now if you are repping another guild they know you are repping another. When you go invis you can’t see guild chat so that doesn’t help.
And tools that let a guild see the last date and time people were repping their guild.
I guess one option, though not ideal, would be to log in as invisible. I think that should remove you from the guild list. (this does exist, right? Im not online to look and never used it on GW2, but I know the option existed in Guild Wars 1 >_>)
Honestly, just hiding you from the guild list probably won’t do anything to help because of the GL is such a kitten that he is going to require you to rep his guild 100% of the time or throwy a hissy fit tantrum, he’s probably going to put all his members on friends list after that update and check each and every one. :-P
Again, I say just do whatever you want to and if you get booted? Good. Saved you the trouble of quitting. =D
What is with all the questions on the first page about getting banned? No, you aren’t going to be banned for using the pick to do it’s job.
Because in this game getting a perm ban is the equivalent of any other game’s warning. Where another game would say “This is against system rules. Do this again and you’ll receive a 3 day suspension”, here you will be swiftly and immediately removed from the game, without the possibility of return, regardless of your past account history.
It’s kinda scary, tbh. I don’t blame the players for double checking every little thing. At first the MMO community was like “wooo go Arenanet! Crack down on the evildoers!” but now the company is getting something of an infamous reputation because of it >_>
(edited by Tolmos.8395)
TLDR: No one allows you to actually rep any guild other than their own, these days – you will be kicked for daring to actually rep one of the smaller guilds you’re in.
Then let them kick you. Why would you want to be in a guild run by a little kitten anyway?
Things are amazingly simple when you sit down and look at everyone in terms of " Would I would put up with this kind of behavior IRL?". If the answer is “no”, wave bye bye and head on your way.
Its a different world, tyrians dont ride animals like humans do, that would be an insult to nature.
lol. Again, I direct you to Divinity’s Reach gate. Just listen to what the guard has to say on horses. =D
I can see that being true for the Sylvari, I suppose.
Horses don’t simply exist in Tyria.
A Centaur is not a horse in Tyria, a Centaur is a Centaur, and not a mix between a horse and a man.
People in Tyria uses Dolyak’s if they want anything heavy carried.
Horses do exist in Tyria. There are several human NPCs who refer to them, talk about riding them, and make derogatory comments comparing centaurs to them.
^ This. To everyone saying horses don’t exist in Tyria, go stand at the entrance of Divinity’s Reach for ~15 minutes. There is a guard to the right of the door when you are facing it. Wait for another guard to come talk to her. They will begin discussing horses and centaurs.
Er… just out of curiosity, how would you find out they are running MF gear? Did they slip in an inspection tool without me noticing?
What exactly is complicated about putting in a feature that allows two players to fight against each other?
Right click them, select duel, they are given an option to accept or decline, they accept, fight happens and fight ends.
Lord of the rings online has a dueling system. Lotro, which is a very…unique…game has this.The problem with your right click to duel is exactly like Tosha says.
People who are not interested will be forever spammed.
Never-mind that I can just see a bunch of duelers spamming people trying to do events and not contributing at all.Have duels in arenas- end of problem.
There is no reason for people who want duels to oppose arenas unless they of course want to run around the open world harassing other players. In which case I’d rather just not give them the opportunity.
I agree. Too many people are willing to chalk up bad behavior in games simply to human nature and don’t realize the extent to which game systems can affect game culture. Having resources and quests non-competitive, easily available group quests, being rewarded for rezzing, etc. all contribute to players wanting to see and play with others on the map. Contrast that with WoW where players of your own faction can be your worst ninja nightmare and you often wish there were less players on the map. Dueling in the open world is one of those features that contribute to a bad, well immature, game culture. There is nothing at all wrong with dueling itself and having a facility for people to do it is great for the game.
Having an in game chat system falls even more into that category you mentioned than dueling does. Nothing, and I mean NOTHING, in this game remotely compares when it comes to creating a bad “culture” and bringing out the worst in people than an open world chat system /map.
Following that are instances. Suddenly even the most likeable and personable players become elitist kittens when placed in or in front of an instance, excluding players and whining when players make even the tiniest mistakes.
Still, that doesn’t mean we shouldn’t implement them, however. >_>
I don’t know, I’ve endured trade chat in WoW; I can’t get too exercised over map chat in GW2. Still and all, map chat is far less intrusive than a duel request that pops up in your face which you dismiss just to have it pop up again. I don’t believe the two systems are comparable in there perceived impact on one’s game experience.
With the addition of a toggleable “decline all duel requests” button, they would become incomparable, since there would dueling at least would have 0 impact on the person’s game experience.
What exactly is complicated about putting in a feature that allows two players to fight against each other?
Right click them, select duel, they are given an option to accept or decline, they accept, fight happens and fight ends.
Lord of the rings online has a dueling system. Lotro, which is a very…unique…game has this.The problem with your right click to duel is exactly like Tosha says.
People who are not interested will be forever spammed.
Never-mind that I can just see a bunch of duelers spamming people trying to do events and not contributing at all.Have duels in arenas- end of problem.
There is no reason for people who want duels to oppose arenas unless they of course want to run around the open world harassing other players. In which case I’d rather just not give them the opportunity.
I agree. Too many people are willing to chalk up bad behavior in games simply to human nature and don’t realize the extent to which game systems can affect game culture. Having resources and quests non-competitive, easily available group quests, being rewarded for rezzing, etc. all contribute to players wanting to see and play with others on the map. Contrast that with WoW where players of your own faction can be your worst ninja nightmare and you often wish there were less players on the map. Dueling in the open world is one of those features that contribute to a bad, well immature, game culture. There is nothing at all wrong with dueling itself and having a facility for people to do it is great for the game.
Having an in game chat system falls even more into that category you mentioned than dueling does. Nothing, and I mean NOTHING, in this game remotely compares when it comes to creating a bad “culture” and bringing out the worst in people than an open world chat system /map.
Following that are instances. Suddenly even the most likeable and personable players become elitist kittens when placed in or in front of an instance, excluding players and whining when players make even the tiniest mistakes.
Still, that doesn’t mean we shouldn’t implement them, however. >_>
The only “unfair” thing about thieves are the culling issues, and those aren’t a game design thing, it’s a technical “glitch” (if you will) that needs fixing.
Seriously, for a Thief to really put out that face melting damage they need to be glass cannons. Which means that they’ll be made of wet napkins. Their burst isn’t “insta-gib” for most characters unless they’re pure glass cannons themselves. And that’s the problem… Most people build pure glass cannon, because it works well in PvE and brings in those high damage numbers.
Ranger is currently one of the weakest classes in the game, and I have no bigger issues with thieves than I have with any other class. I’ve had actually killed my fair share of glass cannons by simply surviving their front load, dodging and CCing them, then unloading everything on them. My Necromancer just laughs at them. A decent Guardian should never, ever, ever, ever die to one. And then there’s the additional problem (for them) of WvW generally implying multiple people standing around. Usually that means someone other than the person you’re attacking will turn around to ask you a few questions with the sharp end of their weapon.
The glass cannong thief is a character that lives and dies on being able to insta-gib you then running away. The reason most of them work (culling bugs aside, mind you) is because most of you are glass cannons that take a trillion damage per hit. Stop building glass cannons, and/or running around on your own. I haven’t had issues myself.
This guy get’s it. Thieves really aren’t that OP. I main a thief but also Have a level 80 Guardian. My guardian can faceroll a thief if he doesnt kill me with his first attack(Which he won’t) Stealth is more of a defensive skill anyways. Thieves are one of the squishiest classes in the game
Mainly, though, thieves aren’t OP because we’ve all learned our lesson and have rolled one. You can’t be overpowered when everyone is your class >_>
The game isn’t dead, but server list will direct you to the wrong servers. An arenanet poster confirmed that the stats you see on the server list (high, full, etc) are the number of players who call that server home, NOT the number logged in at the time. So even if your particular shard says high or full, that particular one could be dead as a door nail. Watch the forums to find which are more lively.
Also keep in mind everyone is in LA and running fractals. There is no real reason to do open world stuff ATM so don’t expect to find many people out there,
This is actually incorrect but I don’t blame you for posting that. The arenanet poster (who was actually just a CC-Community Coordinator) answered in such a misleading way that people started to believe that the serverlist reflects the people who call that server home but in fact it IS the number of people who’re currently logged in. People logging on and off is the only way to explain the daily fluctuations of server-statuses.
Can you post a source? As much as I would like to believe that, we have an arena net poster who directly contradicts that statement.
As for the fluctuations- server transfers still exist, and it is no secret that people are making use of them as much as possible. Transfers to and from servers are happening constantly. So even based on the factual reality that server lists are based on characters present in the server regardless of whether they are logged in or not, the fluctuations are still explainable and expected.
As for the game being stale- speak for yourself.
As for people not wanting dueling being selfish- what about people wanting dueling?
There are hosts of other games where you can do so- why must GW2 conform to every other game out there for you to be satisfied?
Because this game attempts to make itself a hybrid of sandbox and themepark, and in a sandbox the goal is to have as many choices on how to pass the time as possible.
Dueling serves three purposes- testing your skill against another, practicing and becoming a better overall fighter, and wasting time while having fun. Take a perfect example of a sandbox game- a little known game from china that most here will never care to play called Age of Wushu. While putting together Pve groups, players duel to pass the time. Everyone watching and those participating all have a blast- many lols to be had. And the duelers learn not only about their own class, but the classes of those they fight as well. Every duel betters them as a player. But if duels were limited only to an arena? Then those players would be limited on when they can duel as well, as traveling to and from the arena would waste the group’s time.
I know a lot of folks in this thread are terrified of duels because it puts their personal skill to the test, and they don’t want others to see that. Many may claim unbelievable levels of personal skill while expecting that claim to never be openly challenged. That’s fine- an auto block duel request feature combined with a faux appearance of nonchalance will allow them to continue doing just that, while the rest of us better ourselves as players by practicing with and testing ourselves against our peers wherever and whenever we can.
I am personally thrilled to hear that there are plans for an open world duel system in the undefined future. I can certainly say that it would likely drag me back from my hiatus, and give other pvp players that boost they have been looking for as well.
Also, the word is “probably”.
‘Prolly’ is actually a legitimate form of probably, informal as it may be.
HAH! I had no idea it was legitimate. I feel vindicated for all those years I typed it out of laziness. =D
You can’t, atm. It is impossible.
The server list shows a current population with things like “High” and “Full”. Arenanet has already confirmed that this is NOT stating the number of people currently logged in, but rather the number of people who call that server home at any given time. For instance, I am not currently logged in but my character existing on Tarnished Coast is contributing to it’s “Full” status.
From CC Eva:
Hello everyone.
Connor, when you see a server FULL means that the people who’ve chosen that server as theirs, or players who have moved to that particular server, have reached the cap, independently of where did they create their accounts.
https://forum-en.gw2archive.eu/forum/game/gw2/Server-Populations/first#post703192
I have a confession to make too. Sometimes, I take bio breaks between pulls. Yeah, I know… It’s so selfish of me to take more time doing what I need to do when I KNOW that I’m taking more time off the run than the guy running full MF over ’zerkers, but what can I do? Sometimes, you just gotta go…
…or, maybe I just have no patience for people who complain about such trivialities. That might be it too.
Thats a horrible comparison, urinating is somthing you need to do, it effects real life.
People are saying the game will be better without magic find, which is true, we have no problem with the poeple using it, we, atleast i dont use it because i think its time magic find is taken out, other games are already doing it (if you want a list, just let me know ill post you a list as proof) its just plain not fun.
Magic find = Not fun, selfish,basicly useless
Hence it should be taken out or replaced with temp buffs you can earn for doing special things (perhaps winning in wvw).
People arn’t so much complaining about magic find as suggestion that the game doesn’t need it and shouldnt have had it. Especially with a.nets design philosify and the fact that this mmo has a lot of innovative stuff.
Pretty much this. Replacing full MF gear with a food or similar buff that gives equal MF or something like that would be a huge boon over the current, clunky system.
Roll a thief.
No, I’m serious. The difference between thieves and every other class in WvW is enough that it should be a no brainier to make a thief alt. I love mine. 3 seconds from appearing to their downed state. Hardly even enough time for them to figure out what happened.
And you can bet which of my characters will be racking up prestige for me
I love that level scaling is on 100% of the time. Rift, another MMO that does a lot of open world events, had a huge problem with high levels rolling through low level zones and finishing up the events in seconds, making it impossible for low level players to participate.
Arenanet had the forethought to stop that. I applaud them for that and am glad to know forced level scaling is here to stay.
What do you think is the most populated server?
Tarnished Coast by far.
If someone is in full PVT gear then they do less damage making slower runs. Pretty selfish that they wear PVT gear so they supposedly die less often and save on repair costs at the expense of their team progressing through a dungeon at a quicker rate.
If someone is in full berserker gear then they receive more damage and will die more often than someone without. With them dying they won’t be putting out as much damage and negate any damage output increase by having berserker gear.
If someone is wearing greens and doing dungeons then they’re being selfish for not farming for better gear such as exotics. They’re just going to slow everyone down with their “inferior” stats.
Those that are anti-MF cannot use player skill as a defense against what I said since so many of you claim it doesn’t matter. Being able to read what attacks monsters will do and acting accordingly does not have a significant impact on survivability (sarcasm).
At least each of those players you mentioned took 3 stats that assist in combat, helping their entire team. The magic find player only took 2 stats that help in combat and then 1 that helps only themselves, and no one else.
So yes, that does prove that of the lot, the magic find user is the most selfish. Thanks for pointing that out!
The game isn’t dead, but server list will direct you to the wrong servers. An arenanet poster confirmed that the stats you see on the server list (high, full, etc) are the number of players who call that server home, NOT the number logged in at the time. So even if your particular shard says high or full, that particular one could be dead as a door nail. Watch the forums to find which are more lively.
Also keep in mind everyone is in LA and running fractals. There is no real reason to do open world stuff ATM so don’t expect to find many people out there,
Personally, I would never pull such a dick move as running full MF without warning my group first. They should know whether they will be carrying me for me own personal benefit or not.
Guilds have never been server specific… I can’t imagine why guesting would affect this at all, unless there’s something I’m missing.
That’s interesting because, last I checked, if you transfer servers your guild dies. (or loses all its upgrades anyway)
It is. But I’ve been looking around and can’t easily find an official announcement on it, so it probably isn’t something many people know about unless they have tried it themselves or spoken with a guild that has.
Prove by numbers in stats, damage output, damage mitigation, etc.
Explorers Gear (Power, Precision, MF) vs Berserkers (Power, Precision, +Critical Damage)
In this situation, the MF user is losing 34% increased damage on critical hits. I repeat: 34%. And what is gained from it? A personal ability to gain more loot.
Regardless of what type of gear you are wearing, one of 3 stats is removed ENTIRELY from the gear in the place of magic find. That is a significant loss, no matter how you look at it.
I suppose, if magic find gear is here to stay, then an inspect option really would be best. :-\ At least then groups can know what they are getting into.
For some reason I clicked this thinking it was the tale of how a character died trying to get his hands on a rename contract.
/disappointed
Prove that it has a significant negative impact.
You sacrifice a more than 1/3 of your stats if you stack MF gear. If you need proof that that causes a negative impact, you’re obviously not using your noggin.
Seriously, you could save the gold and time you spend on exotic MF gear (which would more than make up for the extra loot you get from having it) and just buy cheap greens and blues. They’re gonna make you just as useful in a dungeon as MF gear will.
To be clear, if you wanna run MF in the open world doing events and general farming, more power to you. Just don’t screw over your party by bringing that crap into a dungeon or a fractal.
Then I guess those running dungeons in blues and greens are being selfish for not farming solo to buy exotics.
There is a firm difference between someone who isn’t capable of having something, and someone who chooses not to have something. If you aren’t just being belligerent and really can’t see the difference in the two situations, then you have far more to worry about than video game woes.
Guilds have never been server specific… I can’t imagine why guesting would affect this at all, unless there’s something I’m missing.
I’m not sure you are “missing” it, but you may have forgotten or not been told this- Influence achieved by a guild is specific to that server, unless that has changed since Mid November. This also includes upgrades, bonuses and items in the guild banks (assuming you can even access your guild bank on that server, which would need you to purchase the upgrade there as well).
Example: My friends and I, upon entering GW2, made a guild so we could chat easily. We earned some influence, used our tomes of influence from deluxe edition, and built up a good bit. Bought some upgrades, etc.
Anyhow, we decided to move servers. Turns out… all our stuff stayed on our previous server. All influence, upgrades and other things are server specific. If you have guild members on Blackgate, and you are on Tarnished Coast, they will not have access to your guild upgrades and will not affect your influence.
(edited by Tolmos.8395)
1) Would you prefer ascended gear to be the last tier implemented for the remainder of GW2?
Yes Absolutely.
2) Would you prefer ascended gear to be equal to exotic gear in all statistics except agony resistance?
Kinda If 1 is true, then I’m fine with ascended gear being stronger. 1 tier over the rest of the game is not a treadmill. If there are more tiers to come OR if they intend to raise the level cap and nullify all our current gear then yes, make it equivalent to exotics.
3) Would you prefer the level cap to remain at 80 for the remainder of GW2?
ABSOLUTELY YES. I despise games that increase the level cap, nullifying gear and making obsolete all previous content. I rarely play games that do that past their expansions. Unfortunately, it would be a guarantee that I’d never be able to motivate myself to play GW2 again if they raised the level cap.
4) Would you prefer if WvW was set up on an equal playing field similar to PvP?
Yes. As a player with full exotics, I feel that I should be on an even footing with everyone else, including pre-80 players and players in greens/blues. Me PvEing more should not give me a stat advantage in PvP.
5) Would you prefer if WvW / PvP / PvE had separate skill functionalities?
No, though I would prefer that PvP nerfs apply to WvW but not PvE.
6) Would you prefer if Magic Find was removed from the game completely?
Kinda. That would be one possible solution. Or, I would rather it be split evenly amongst the group. I’ll carry you through the dungeon if you increase my chance of nice lootz.
7) Would you prefer if Magic Find was divided equally amongst all party members?
Kinda. See #6
8) Is GW2 too ‘Grindy?’
Kinda Pre-ascended gear? No. Karma farming was the worst you had to deal with and Plinx farm made that acceptable. Post ascended gear? Absolutely.
9) Does GW2 need less RNG?
Yes. I haven’t suffered through this much RNG rage since Vanilla WoW. A 2012 game should be comparable in RNG fail to a 2004 game…
10) Has the Trading Post [and all its users/farmers] positively impacted the economy?
Kinda No more or less than any other game, IMO. The implementation of the TP is spot on, IMO. There are a few tweaks it could use, but a global AH that is accessible anywhere is excellent.
11) Do you have as much faith [and/or enthusiasm] about the game [and/or company] as you did before launch?
No
I can’t express how much I loved this game pre-Nov 15th, but then the realization that this game will revolve around gear and not story/exploration/collectibles, and will very likely increase the level cap at expansions, completely killed my hype level.
But the 500+ hours I put in prior to Nov 15th were some of the most enjoyable I’ve had in an MMO.
12) Do you reasonably expect [many of] your primary concerns to be addressed in early 2013?
No.
It’s all just wishful thinking. Arenanet seems pretty set on turning this game into a gear grinder. Level up -> get gear -> level up -> get more gear -> level up -> get more gear. After the reaction Ascended gear got, the only response from Arenanet was basically brushing it all off as a “vocal minority” and then enthusiastically talking about how great and awesome their gear grind idea was. :-\
This was a great game. It’s just being destroyed by folks who seem to like the WoW style of gameplay a lot more than the rest of us.
(edited by Tolmos.8395)
It was initially implemented to give players a risk/reward mechanic to play with. Because it has only caused problems in groups it probably has no place on gear in an MMO.
Pretty much this. MF shares the risk equally among the group, but doesn’t share the reward.
Magic find was either poorly planned or poorly executed, I’m not sure which… but there is no way its current implementation is working as it was originally intended. It’s simply too broken for that.
For a solo player it makes perfect sense- give up survivability and damage for an increased drop rates. But in a group? You get increased drop rates while everyone else gets to carry you.
Personally, I think the fastest quick fix they could do is just creating an aura on a player if they wear any MF gear, to alert other players they are wearing it. If the group wants to deal with that, more power to them. If not, then they can find a different group.
(edited by Tolmos.8395)
sad
maybe wvw players who complain over that should do some pve…..gear just doesn’t end up in your bags doing wvw
Heh, I remember MC Raiders saying that to PvPers in vanilla WoW…
I don’t care what you thought anet said, anyone with a brain could see from the start that gw2 was a hybrid between gw1 and traditional mmo’s.
The level cap at 80 rather than 20 is your first clue.
LMAO!!
That’s right! Who cares what they said! You should have known what they were thinking! It’s your own faults for not even using half your psychic brain powers!
Gah, the nerve of some people. Don’t even bother to read minds before coming and complaining about a game.
=D
Good post OP, do not let the goldsellers hound you.
Dont get your panties all tied up farmers/gold sellers. Bots cant handle this area with the exception of famring barracudas underwater, that should be taken care of by now. The rest is death to them. The easy money gamer will not come here because they cannot farm like in Orr, the mobs are slightly tougher, Grin.
As for letting folks know about the drops in southsun shore i could care less about the goldsellers on this thread whining about their areas being compromised. Everyone knows about mats here already, they are simply to much of a hassle for the majority of folks except for the grinders and farmers/goldsellers to get.
So take the attiude and your supposed secret and get bent farmers/goldsellers. For folks that do not know about other things….. venom sacs drop nicely and so do armored scales along with the blood, those that can get them please do, and do not worry about the farmers or gold sellers on this thread whining their areas are compromised.
All areas need to be like southsun in npc strength and drop rate. I would love to see ORR get a southsun makeover.
Your attempt to insult other people in this thread by calling everyone who disagrees with your point of view a “goldseller” is rather amusing. It’s like watching a little kid call someone a “doodie head” and actually expect a reaction other than being laughed at and patted on the head. =D It was kind of fun to read for that purpose.
Silly post is silly.
maybe wvw players who complain over that should do some pve…..gear just doesn’t end up in your bags doing wvw