I agree on this. Turrets feel like a gimmicky afterthought ATM. They are the reason I chose engineer, and I have stuck to them from day 1 of headstart until today (over 400+ hours of gameplay), hoping to see a patch to fix them. It’s been months, half a dozen+ patches, and nothing to address these issues. That’s just sad
Please don’t, they’re not needed.
Because so many people are running around Orr, doing temples, completing story mode on old dungeons, and hanging around lower level zones to do champion events.
…
Oh wait…
They need go expand the number of combos a bit. As a dual pistol turreteer, I have almost no combo options available to me.
it’s the style of play I enjoy, but does put me at a mild disadvantage.
Reason #39283 you shouldn’t go turrets
Wait now what your saying is their driving players to the cash shop because they want money aren’t they getting money? This couldn’t have ANYTHING to do with the game being free to play but requires money to be ran or anything could it?
Someone please reassure me online games played by larges amounts of people are 100% free of any operating costs right? Maybe I need to eat some magic food so I can hear the right answer.
If only there was a previous instance of a game that was buy to play which supported millions of players, and implemented an affordable and fair cash shop. If only there were a precedent which has been around for 7+ and still standing today.
Nah, that’s crazy talk. No way something like that could exist.
I would love to see that return. That concept is part of what gave GW1 so much replay value to me… That and the gear plateau.
Anet took our gear plateau. Make up for it with giving us back henchmen and heroes, ESPECIALLY the player made heroes, which to me was the single best idea I saw implemented in GW1. I wouldn’t be able to stop singing this game’s praises if I could have a player made henchman/sidekick running around with me in game.
Unlikely to happen, though, since WoW didn’t do it.
Seems to be the direction the game is headed in. But I can dream that this game is actually a Guild Wars series sequel for now.
One thing I dont understand for GW2 is the idea that some pieces of armor, weapons or their components are soulbound on acquire, and not on use. Take the new ascended gear- why can’t that be sold on TP? Some people love fractals, and will end up with extra ascended gear. Others hate fractals, and would love to buy that gear off of them.
Is it to force the numbers so it looks like more people are “enjoying” fractals than there really are? If the only way to get ascended gear is by running them, then of course you could use the stats of everyone repeatedly grinding the instances to say it is “wildly successful”, but what would the point of that be if we all know the truth?
And ascended gear isn’t the only thing. Legendaries can be sold (Good, btw), but their components cannot? Again, seems funky.
Different people play in different ways. If I love grinding and suck at making money, I should be able to trade my efforts and relieve someone else of their cash, in exchange for them not having to do something they don’t enjoy. Win/win. It’s better than just chunking the extra gear in the bank waiting until I make an alt to use it.
I’ve been a full, 4 slot turetteer since head start. I got used to being sub par a loooooong time ago (mainly because my turrets are stupid, no so much because of their damage or fragility).
Now that your kits are gimp you can come play turrets with me. Yaaaaay!
=D
Engineer turrets still need AI love, or at least a hotkey to focus fire them. In some pve matches (modniir ulgoth and the dragon in sparkfly fen, for example), they are 100% worthless. In the modniir fight they target invulnerable air elementals, ignoring the boss entirely, and in the dragon fight they will not target the dragon at all. Even if nothing else is on the field, they will simply idle rather than shoot it.
You will be banned if your friends bought gold then sent you gold.
They look at where the gold came from who it came from etc etc.
But no you wont be banned from friends sending you gold, unless they bought 20 gold then sent you 20 gold.
So hope your friends are legit
.
This depends on the game. Years ago, in WoW, I bought gold. (Young and stupid, I know). I gave part of it to a friend without alerting them as to where it came from (“of course I farmed it!”. Again, stupid move. I didn’t think it through.
Anyhow, I got banned sure enough. They, however, did not. The amount I sent was nowhere near the total of what I got, so I’m guessing thy either missed it or simply didn’t care. No action was taken against my friend.
Not condoning the action, just alleviating concerns that might lead people to be untrusting of ANY gold they get, regardless of source. Lol
Gold buying is against TOS, but my can my friends send me money without mistaking it from gold buying?
Tracing gold isn’t that hard. Logs are generally easy to read and designed for this purpose. Even if you get accidentally banned by a careless gm, you can have it investigated and the truth will come to light.
On the other hand, if you really did buy good then there will really be no way to get out of being caught. Suddenly receiving gold from someone you have never received anything from before, has an IP in another country, and has a tendency to give money to lots of other people makes things pretty simple/obvious for the GMs.
Open world. It is why I started playing this game originally. For the first two months, it was the most amazing open world game I had played. Unfortunately it’s this exact reason that I don’t log in anymore. Just like every other wow clone out there, post Nov 15th endgame consists of the majority sitting in towns grouping for instances and then running them. Even on my constantly “full” server, Orr is dead. All of Orr is dead. It’s a crying shame.
Eventually they will grace us non-instance runners with the ability to get the gear… maybe. Long after the dungeoners have gotten their gear, of course, since that is the normal way of things.
lol by the time we gonna start farming/grinding Ascended like stats Worldwide is when those Dungeons Runners had already got all of the BiS items from Fractals.
Told ya
Heh yea. Dungeon runners get the best stuff first. Then everyone else will be allowed to play catch up later. I can’t understand why arenanet wants so badly to turn this game into just another “instance or gtfo” clone.
It was such an amazing game.
Ah well
The sales are a lot in part to GW2 being top of the chart on MMORPG’s list. Folks see it ahead by leaps and bounds and want to try it.
It was close to a 9.0 before ascended gear, the highest I had seen a game on there. It’s still on top, but after ascended gear it has started to pretty regularly lose points. It will likely remain up there for a while, at least.
Considering how quickly anet pushes out new content vs how slowly they fix bugs, I would think they could spare to shuffle a few devs from the content group to the bug fix group…
they whant to do one set for lvl 80 and do all content whit that gear
Absolutely incorrect. Before ascended was introduced, I intended to collect multiple exotic gear sets so that I could try every trait build that interested me (I’m a thief, so condi dmg, crit, and even survivability with power/tough/vit). This was a long term, but obtainable goal, that I made for myself because I thoroughly enjoyed playing the character in every playstyle I tried. With the absurd grind for ascended gear, it’s now completely unrealistic for anyone with a life outside the game to do such a thing. What’s worse, if I log in to try to work toward my former goal, I feel like I’m just wasting time, as anything I obtain will be made increasingly sub-par as new ascended gear grinds are introduced. It’s lose/lose.
This is, unfortunately, why I find myself increasingly less interested in logging back in as the days go by.
Pre-nov 15th patch I logged over 500 hours on my account. Post Nov15th patch I have added less than 3 to that
My main concern with GW2’s sudden focus on vertical instead of horizontal progression is that we already have TONs of games already focused on it… And they do a better job. GW2 was unique, and that made it amazing. Knowing all content would be about story, exploration and looks instead of just chasing bigger numbers… It was amazing.
But unique doesn’t sell well. If it did, the market wouldn’t be littered with WoW clones.
Not Tarnished Coast. It’s a popular server, but its the RP server. Decent community, very friendly. However, everyone is either in cities RPing or running fractals. Between those two, you don’t have many left to roam the wilds.
Elementalist.
Remember that old game Guitar Hero? When it came out, my friends got it a week before I could. They started on easy mode, worked their way up. Easy used only 3/5 buttons. Medium added the fourth. When I got the game, I started on medium. I failed every song, but I kept at it. I ended up advancing to hard mode before my friends, because since they had gotten used to using less buttons at first, it was harder for them to catch up. Where they had to add 2 more, I only had to add one.
I look at the ele the same way. Look at their forum- a large portion of the complaints about the class can be summed up to “it’s too hard”. It’s fragile, required lots more dodging than any other class because of that, and to do comparable damage to any other class you have to do complex rotations. But I guarantee you that as a result, any average elementalist will be a better player than even some of the best guardians, thieves or warriors.
Start on hard mode, and work your way down, IMO.
All are enjoyable, but I enjoyed engie most of all.
Dual pistol thief lacks any real AOE. That is kind of a pain in events, so bring a shortbow. I avoided thief because it was so overpopulated.
Elementalist is amazingly versatile, massively fun, and requires the most skill to play right. Of course, any idiot can face roll and be fine, but they will be on forums within a week QQing about how weak their class is, while the good players are having a blast.
Mesmer is… Different. I stopped playing because I couldn’t look at the clones/phantasms correctly. I looked at it as a pet class, when in actuality they are just you-shaped moving landmines. Figure that out and you will be a BEAST. They are amazing in capable hands. Don’t figure out and, like me, you will suck with the class.
Engineers are highly versatile. They can use kits, but don’t have to. They are very under appreciated, as well. We have a lot of little bugs that can cause some annoyance, but at the end of the day I’m happy, power wise, with where my class is. A few cosmetic changes would be nice (being able to hide the kits backpack would make me the happiest engie ever), but nothing substantial.
The majority of the people here got to play GW2 pre-NGE… Er… I mean pre-Ascended gear. We experienced the game when it was unique, when the zones were full and when the we looked to the devs with stars in our eyes as they made a GW1 successor, refusing to become another WoW clone.
The new players will never get that. I would take what I got over their stinky hat any day of the week. Was the best MMO I played, even if it was short lived.
Let them have their hat. It doesn’t even begin to be a worthy consolation prize for what they have missed out on. They can wear it while looking for fractals groups
Does anyone have any solid figures on population in different servers or is this “growing”/“declining” just subjective depending on the author’s outlook?
Show me numbers and graphs.
The only numbers anyone has to show the population is stable/growing is that they read “full” and “high” all the time. Otherwise, no- there are no numbers to support it.
Same with zones. There are no distinct charts for those either, though the dead map chats on full servers and inability to find another player physically do a decent enough job of getting the point across.
They already ditched the gear plateau. I see no harm in finishing the job by removing downed state and maybe even implementing raids. We’ll finish it off by tossing in the trinity system. I mean, if you are going to do something, put forth as much effort as possible.
The downed state is one of the few unique features GW2 has left that separates it from the other WoW clones out there. I personally would like to see that stick around.
Servers are full, zones are empty. Everyone max level is in cities afking or screaming lfg lfg lfg , or they are in fractals.
The zones are dead because everyone is running fractals over and over, as any good player in a WoW clone would do. It is where the current BiS gear drops, so it is where everyone is. When the rest of he BiS gear is released, folks will migrate there. When the next tier of gear releases, folks will move there. Etc etc.
I feel bad mostly for new players. They will never get to experience pre-NGE… Er, I mean pre-ascended gear GW2. Those of us who played at release were lucky
Have they actually confirmed tengu? Cause there was a rumor pre-release that Anet was prohibited from making any more Cantha content. That rumor extended to say that the big sinkhole section of Divinity’s Reach was originally meant to be the Cantha district, and had to be changed. Thus every region except Cantha is represented there.
Ascended gear is here to stay. In fact, they flat out gave a middle finger to their entire forum playerbase and said “obviously everyone loves it”.
That should tell you how they feel about forum input.
The general discussion is only here because if it wasn’t, an unofficial one would pop up. The problem with that is they couldn’t moderate it themselves, so a lot of the more negative and critical posts wouldn’t be able to be deleted like they are here.
I realized when they made the blog post about how much of a “success” fractals were that it was basically a message to the forum posters saying ‘know your place’.
Did it ever cross your mind that maybe, just maybe, they actually have access to game logs and know what’s happening in there? And that it’d be unfair to change fotm just because 20 people kick and scream on the forums while there are 20 000 people running fotm on daily basic? Unlike you, the devs can actually see those numbers and decide on what the majority thinks without even reading the forums. They don’t need you to tell them if fotm is a fail or success, the playerbase already did that(obviously, the big picture was in favour of the dungeon and it is a success).
That fail logic is exactly why it is here to stay. They add in a new tier of armor that trumps the previous top tier. What do you expect to happen? Of course everyone is going to get it! Regardless of how they feel on the issue, they are going to chase that gear because it is the only way to stay competitive. So now their logs show that it is “wildly successful” regardless of whether the non-wow fanboys are miserable and only going for the gear to keep up with the times.
THEN they put the gear in only one location. Even more epic. So now, not only is everyone chasing the gear to stay competitive, but they are all running the new instance because its the only way! And of course this also helps show how “wildly successful” the instances are when they look in their logs
So yes, I am well aware that they have logs to see how many people run it. And I am well aware of the vast quantity of players on these forums who voices their discontent, only to get the middle finger and basically told that WoW is the future, GW1 is the past, so get over it and prepare to gear grind!
I don’t understand why people complain so much about those that purchased the commander title just to show off their wealth.
Also legendary weapons and T3 armors have the unique purpose to show off. Wouldn’t it be absurd if someone come out asking a player not to use a legendary weapon because “it’s just to show off”?
I think your problem is just a certain degree of jelousy. You are probably bothered by a title you aren’t able to get. I can’t give myself any other explaination why otherwise a small icon on the world-map would hurt you that much.
The only reason to get upset with a commander is when they lead in a very bad way in WvW, or when they assume an arrogant attitude, not when they are in PvE without hurting anyone…
It’s not jealousy so much as annoyance at a misunderstanding caused by that icon. The icon signifies that the commander is knowledgable in WvW and is given special abilities to lead their side to victory.
But that isn’t the case, is it? Right now I could buy the commander title. I have the gold on hand to do so. Know how many times I’ve set foot in WvW? 3. That’s it. And for no more than 4 hours each time. The only reasons I don’t purchase it are because a) It’s not the top of my do-want list. B )If I got it I know that folks would follow me in WvW and I would contribute to our server losing ground, since I have no idea wtf I’m doing in there.
Commander title needs to be changed to something pve oriented, since that is what it is an achievement for. A new, WvW earned title should replace it.
People acting like this game is all skill based and games with roles are for bad noobs is hilarious.
This game is designed the way it is not for combat complexity, but to discourage group play. Playing solo when your class is tank dps and healer is much easier.
I guess it is a unique system, because there aren’t any other MMO’s that I can think of that actively discourage group play.
Whereas having 10x more dps than tanks or healers, thus leaving thousands of players with long hours of wait time to do dungeons, if they can at all, somehow encourages group play?
If someone doesn’t want to play a class that benefits the group or is in over supply, its their fault they don’t get groups.
And yes, relying on your group members to fulfill other roles does encourage group play.
I have never seen a trinity game that doesn’t balance itself out reasonably well because in most social games (read: MMOs) people don’t enjoy not being useful or wanted.
In this game being useful and wanted is pretty easy- don’t suck and don’t be a necro =D (I jest on the latter… Kinda)
As a long time healer and tank for near a decade of MMOing, I can say this system is a breath of fresh air. If I feel like I want to play a game with roles, I will log into one. But for now I group just as much with this system and enjoy the personal challenge far more.
People acting like this game is all skill based and games with roles are for bad noobs is hilarious.
This game is designed the way it is not for combat complexity, but to discourage group play. Playing solo when your class is tank dps and healer is much easier.
I guess it is a unique system, because there aren’t any other MMO’s that I can think of that actively discourage group play.
Whereas having 10x more dps than tanks or healers, thus leaving thousands of players with long hours of wait time to do dungeons, if they can at all, somehow encourages group play?
I disagree with roles adding depth to combat. The combat itself simply needs reworking. But I have to say, I love how GW2 did their dungeons. Every man for himself, where individual player skill matters. No more running in a raid and calling yourself skilled because the tank was awesome, healer was well geared or both. If you suck- it shows. And all you can do is make excuses as to why you dying a lot is the game’s fault and not yours.
No, I’d like to see more combat mechanics in fights, maybe harder combat… But there are already so many games with role based party play, let those of us who enjoy the gw2 style keep this.
Hell, we already lost our gear plateau in favor of a treadmill. Let us keep SOMETHING unique.
It has been stated that legendaries will always be BiS. It seems worth it to me just to know that even if they expand the gear grind with another tier, you will not have to grind out a new weapon.
Commander icons should be something that is earned in WvW. Maybe by being the one of the best players in multiple WvW games. And the icon should be taken away if don’t perform will in multiple WvW games.
But buying a Commander icon for 100g doesn’t make a player a real commander.
As time goes on more and more will have commander icons.
Maybe a icon for PVE that can alert players on the map of any events. It would have to be like a skill the is activated for a limited time. Options for guild only or anyone to see on the map. And maybe a note people can click on and read. This would be good for players hosted events.
I agree with this, but I hope they make a new title if they change the reqs like that. I really hate the idea of the first 150 people to buy their way into the title getting to keep it and then everyone else has to PvP for it.
I couldn’t think of a better title but here is quick question for you all.
Do you think ANet would have used their time better by adapting GW1 instead of creating a game that many people appear to hate now (I’m not one of them, I like the game) or have they done the right thing in making a new game?
Would I have personally preferred they followed in the steps of GW1, with a stat plateau and set level that will never change in expansions? Absolutely.
However, I’m sure their stockholders are more happy with them following in the more successful WoW’s footsteps after Nov 15th. Precedent says it will sell more copies because of it.
Truth is, being unique really doesn’t pay near as well as people like me who try to romanticize it might lead you to believe
Ascended gear is here to stay. In fact, they flat out gave a middle finger to their entire forum playerbase and said “obviously everyone loves it”.
That should tell you how they feel about forum input.
The general discussion is only here because if it wasn’t, an unofficial one would pop up. The problem with that is they couldn’t moderate it themselves, so a lot of the more negative and critical posts wouldn’t be able to be deleted like they are here.
I realized when they made the blog post about how much of a “success” fractals were that it was basically a message to the forum posters saying ‘know your place’.
. GW2 is a step in the right direction but not the fix.
I agree, though it has taken a step backwards in the wrong direction by trying to emulate (very poorly, I might add) the “burger” gear grind.
It’s so strange. Servers are full, yet zones are dead. My server should be overflowing with people, yet when I leave cities it feels like a ghost town…
Thank you fractals and ascended gear.
Engineer IS op… and has been since day 1. If you don’t think so come spend some time with me in the mists and watch me make the other classes look foolish (and I don’t play a cookie cutter build). If you learn the class and its strengths you can top the leader boards without fail… Engineer is a very solid class and those who say otherwise need to spend some time learning the intricricies of the class or just re roll to a fotm.
-Sterno Lecturo
80 engineer – Sorrow’s Furnace
I agree with this. All I hear is that turrets are crap in pvp and engineers are underpowered… I can’t help but wonder if my turreteer is somehow different from everyone’s? Out of all my characters, he is my best hands down and can seriously roflstomp in spvp
For levels 1-80 and a while after I ran a condition pistol turreteer. He was amazing. In WvW I could easily win 1v1 and sometimes 2v1, and soling champ mobs was no issue. What was an issue tho is our group play, which is why I dropped it.
I can’t explain it near as we’ll as others, so ill just suggest you look up how condition stacking in this game works. It got so bad that during Plinx farms, even in full exotics, I was unable to even be registered as a participant in a mob kill, regardless of whether I was there from the beginning or not
Solo- it was the most powerful build I have used in any class in this game, in groups it was horrible and eventually led to me moving on.
I spent about $10 AUD back in October and used it to buy the mats I was missing to craft a full set of exotic Rampager’s Leather. I’ve enjoyed that set of armour for two months now, and given my lack of interest in Fractals I’m likely to continue enjoying it until they add Ascendeds as world drops or craftables, at the earliest.
For half the price of a gourmet pizza, I honestly have not the slightest regrets.
Good point. Even if it’s not the last gear you wear in game, that hardly matters to if you’ve enjoyed it, given how very slow and small gear upgrades are coming out. Cheap rent. Altho I enjoy pizza, too.
Would you like to buy this lovely rock sir?
it’s got a whole host of uses, and is a steal at $1000
+1. That made me chuckle.
This is true. If you use gems to buy gear, as I did, you must be prepared to continue shelling out dollars to buy gear as vertical progression progresses. There is no in-game economy by which you can support yourself as in other MMO’s, sadly, so it’s buy gems or simply don’t keep up with the gear progression.
I agree. If only there was some way in the game to procure exotics without buying gems. That would be a fine thing. But unfortunately they just appear magically on the TP without human intervention, leaving us all to scramble to spend upwards of $2 to buy them or face being less competitive in ways which only we will really notice.
Curse you Anet. You are taking food out of the mouths of hypothetical children that I made up in order to make this complaint more dramatic.
EDIT: So here is a thing, the forum automatically doesn’t display any paragraph that starts with the format “(blank) you Anet”, where (blank) is a censored word. Lol
Sure, you can grind until your eyes bleed, since every decent karma farming method keeps getting nerfed… not that you have to worry about that, since no one is farming karma in Orr anymore but instead standing in Lions Arch yelling “LFG LFG LFG”.
I can’t express how happy I am that I got my armor while Plinx was still at 100%.
What I would like to ask the people who say they quit is this:
You complain about Gear treadmills and Grinding and the Ascended Gear,
Can you name ANY mmo that has less of a “Grind” then this game?
Can you name Any mmo that has an easier Gear Treadmill?
Can you name Any mmo that has absolutely NO issues with one weapon being superior over another? (outside of Eve Online [I think.] or Battlestar Galactica online.)
Those questions are exactly why so many people are quitting.
- This game was sold on the basis of not having a grind, and what grind it did have had a foreseeable end. Once you hit the gear plateau, it was going to be all about cosmetics, story and exploration. A step away from other MMOs.
- This game’s predecessor had a FAR smaller treadmill… since it was nonexistant. It was a gear plateau. That doesn’t exist here. It did, for the first 2 months, but now the game has changed. The end game is no longer about exploration or story. It’s no longer simply about farming for the best cosmetic look. It’s about farming for gear. Just like every other MMO out there.
- Again, its predecessor GW1. And it was assumed it would be the same here. Foolish assumption, I guess. Cloning successful game strategies is a better selling concept than originality.
Atm, one of the main complaints about turrets in PvE is their lack of reliability on targetting. Two such examples:
A ) When battling with the Champion Modniir Ulgoth he spawns several invulnerable air elementals. He is targetable and capable of being harmed, but these air elementals are not. As a turreteer, I dropped every one of my turrets in this fight only to have them consistently target for the entire duration of the combat the elementals, not once remotely considering firing upon him. They were nothing but a hindrance- at least with them put away I can use my toolbelt skills.
B ) When battling Tequatl in Sparkfly Fen, the turrets don’t even bother trying to shoot him. At all. This was actually mentioned to me by another player before I saw it myself. Upon hearing about it, I went and waited for the event. Upon it beginning, I dropped all of my turrets. Sure enough, if there was no ground add-mob present (like the giants or something random that was aggroed from the side), then the turrets did NOTHING at all. They just sat back and waited as the dragon stood literally right next to them.
It would be a huge boon if we had a way to focus our turrets to target something. A hotkey that causes every turret on the field with aggressive capabilities to begin attacking our current target.
Additionally, a turret AI buff would be a huge boon. Additional conditions for choosing the current target would make all the difference in the world. The following 3 turret AI tweaks are just some suggestions on what might help:
A) Is my target aggressive? Centaur camps are the perfect example of this- I don’t want my turrets shooting centaur supplies while I’m getting my face melted by an actual centaur
B) Is my owner being attacked? If so, kill whatever is attacking my owner.
C) Am I damaging my target? If the turret’s attacks are not reducing the target’s health even remotely, then it means something is wrong. Either the target is invulnerable, or it’s being blocked by something, etc. In that case, the turret should find a new target (if available. otherwise keep doin what it’s doing)
(edited by Tolmos.8395)
Here it is. On the development of the LFG tool, as of ~5 Dec 2012:
the problem with rough estimates is that if I gave a date, that’s /the/ date everyone will expect it. Then, if it’s not ready, people get upset with us. It’s just best to say “we’re on it!” and try to get it out as quick as we can, with as much awesome functionality as we can
but.. to evoke Colin Johandsome: “When it’s ready.”
Full thread:
Awesome, I missed that post. Thanks for that.
At this point, I’ve noticed one group of people hit the hardest by the recent changes. It seems that quite a few of you, more than I thought in any case, bought gems, converted to gold and then bought exotics off the tradepost. I imagine it seemed like a good idea at the time- gear plateau, no level increases, etc. Buuuuuuuuuuuuut that didn’t work out so well, huh?
Take this lesson to heart. Gems are alright for a lot of things- bag slots, bank slots, whatever. But if you use it to buy gear of any kind, be prepared that they will become obsolete. New tiers may come out. Quotes from pre-launch interviews suggest that level cap increases will be possible with expansions (which, of course, could make ALL current gear obsolete). Or any other unforseen possibilities that Arenanet might throw out there in the near future.
Any RL money you spend on gear, or items to get gear, unless it is just for a look you want is like flushing your cash down the toilet. This is the lesson they taught with the Nov 15th patch, and its one I hope many of you take to heart.
Sylvari should not be rangers. They should be warriors. They should not thieves. They should be tossed in a bowl with ranch dressing and toppings.
They are the first MMO creature/race to creep me out so much I couldn’t stand to look at them. I was trying to make one and made the mistake of clicking off their armor at character creation. It was horrifying. 0_o
Everyone is forgetting the massive bot ban. That is a LARGE part of the reason for price increases right now. I mean, surely you can’t tell me that not one of you noticed that within days of the bots being banned the prices of everything went up?
Less bots farming mats, getting dye drops, getting item drops, etc = higher cost of those items on tradepost since there will be so much less.
Honestly, I just view it as the economy evening out. It was balanced on the shoulders of the bots and gold farmers for so long, with them gone it needs to find a new base line. Give it time and it will.
On a side note- gems aren’t helping either. 500 gems was equal to almost 7 gold the day before yesterday. That’s madness.
It’s changed my perception of the game, but I haven’t quit yet. I started GW2 because it was supposed to be unique: a step away from the other MMOs that are out there. For the first month it was… then they started the first steps of the treadmill and it changed the game entirely.
I was pretty disheartened, and still am, that it went like that. I already play gear grinders and have little desire to play another… but at the same time there are enough other features to make me sad at leaving the game. I feel… cheated? I guess that’s the best way to put it. I was told one thing, and given another.
But I’m still here, for better or worse. I’ll try for ascended gear whenever other methods of it come out. If karma farming isn’t one of those methods, then I’ll probably continue to play until the next step of the treadmill is added and a new gear tier appears… or until they raise the level cap, like all the other WoW clones. At that point it would affect my gameplay too much to ignore and I’d have to head on out the door.
Has Arenanet mentioned a possible time frame for the arrival of the other methods of attaining Ascended gear, including karma, BoE selling on AH, etc? Since it appears to be here to stay, it would at least be nice to be able to attain it in a way that doesn’t involve screaming “LFG LFG LFG” or “LFM LFM LFM” for an hour per run. >_>
Most of the stuff that Anet has put out since the Nov 15th patch have been epic failures.
November 15th, 2005- the day Star Wars Galaxies’ NGE patch went live
November 15th, 2012- the day Guild Wars 2 Ascended Gear patch went live
Not the best day for MMOs =D
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