I would especially love to see this for the inventors glasses. I’ve been waiting for them to make glasses wearable in combat since before release. Those glasses would complete my engineer’s look.
All I can do is wait and be hopefully =D
415 hours 15 minutes across all characters since day 1 of headstart.
Be really awesome if we could get an official word on if this is legal or not. I see no reason why it wouldn’t be, but it would suck for everyone in this thread to get banned because no one bothered to tell us “Oh btw, even though it makes no sense you can get banned for this…” :-P
I want GW2 to remain exactly as GW1 was. Every expansion adds tons of new story, tons of new looks, but NO level increase and NO gear stat increases.
If I wanted to play WoW, I would play WoW. But I’m playing the Guild Wars series, with some mild expectation that it remains to true to form. It would be heart breaking if they did otherwise.
I know there has to be a way to do it- I seriously a 2012 game would release without such a standard feature. But for the life of me I can’t find it 0_o Soooo help me out with this noobish question:
I am trying to send a crap ton of materials to someone and the only method I can find is to do it via 5 slot mails… but I get message suppressed due to too many messages errors after every 2 or 3. What would be a 5 minute job in any other MMO is taking me hours because I don’t know wtf I’m doing lol.
So, what’s the trick? It would make my life a lot easier knowing it. I feel kinda stupid for not having been able to figure it out by this point. lol
At the current time, if you send too many mail items you receive an error stating that you cannot send anymore. This generally lasts a minute or two and then you can send more mail.
While I can see the usefulness for gold farmers, I do not think it warrants being active for people who are mutual contacts. If we both have added each other to our contacts list, it should be pretty safe to assume we are NOT spamming them with advertisements.
Having completed all I cared to do in crafting, I decided to mail my excess materials to my gf. Let me tell you what a chore that has been… 4-5 mails with 5 items each, then I get to wait 1 minute between each message due to a “message suppression” error because I sent too many mail items.
A better way to bulk transfer items to another character would be exceptional. Having to spend several hours to do what in other MMOs would be a couple of minutes worth of work is a little exhausting quite a bit annoying.
The ability to trade face to face would be an epic start…
I would likely quit playing my 80 engineer if they changed my offhand pistol skills, except maybe to add more range to #4
While I can understand why a chef’s outfit or witch’s costume can’t be worn in combat, I see no viable reason why glasses wouldn’t be able to be used as a transmutable skin. I mean, if my character needs glasses why would he only wear them in town… as an archer?! =D
So my suggestion- skinnable glasses/headgear that can be worn in combat, sold on Black Lion. More good looks for us, more money for you guys!
Not all casuals , working folk , etc agree with the gimme now gimme all crowd.
Posted by: Tolmos.8395
I would rather have rare items be based on how difficult the content I do or even how much time I spend doing it as opposed to RNG. RNG isn’t even worth trying.
We’ll all know that everyone with these special items will be one of two people: someone really lucky (the RNG gods were with them) or some spoiled rich kid IRL who blew $900+ on keys.
As someone who started at release, I call BS on the majority of this thread. Leveling speed is just fine. All I’m really seeing are people who hit 80 and want to be special snowflakes by getting ANet to slow down the progress of those who haven’t hit 80 yet.
New to thieves, and had a question. I noticed with the pistol/pistol build, at least early on, I have no real AOE capability. This seems to hurt a little in PvE events, where hitting as many NPCs as possible for credit is key. So my question to all you pistol/pistol thieves- how do you handle events? Do you just fight one enemy at a time and receive only credit for it, do you tab target around to try to hit as many targets as you can, or do you do some other trick?
Yea, it’s no rifle. They were just too lazy to give engineer’s their own weapon set called shotgun, so they gave us all the shotgun skills to be used with a rifle skin :-P
If anyone finds a suitable shotgun skin let me know. =D
Having sPvPed to hell and back on my engineer, I have to say that I prefer P/P far beyond P/S and Rifle. That + an elixir build (with the landmine thrown in) has never let me down in sPvP or the PvE that I’ve done. Stack condition damage and you will love it.
@Vigilence: Awesome build as well! Again, same question: What runes do you stack?
Awesome, thanks! What stats are you stacking with this? He keeps talking like he’s stacking condition…
Basically, when you look at our rifles you need to understand that we don’t actually have rifles as a weapon option. Yea, we use the rifle skins but at the end of the day? We have combat shotguns. They were just too lazy to implement an entirely new weapon class just for us, so they called it “rifle” and that was that.
EDIT: This is for general PvE, Dungeons.
Has anyone managed to successfully create a pure flamethrower kit build- as in only using the 1 kit, coupled with elixirs, turrets, etc instead of kit swapping?
So far I’ve been running a condition P/P + elixirs build which had been doing great, but I wouldn’t mind a change. The only kit I actually like, though, is the flamethrower (and maybe the grenade kit).
Because I’ve never run the flamethrower kit before, I don’t know its nuances soooo I figured I’d come ask the pros! =D Does it have the damage to keep up with regular weapons alone or is kit swapping absolutely necessary? What about the grenade kit- same question.
Secondly- should I be aiming for power/precision for that build? I would imagine so…
Thanks in advance!
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Turreteers, as it stands now, are generally looked upon as being an extremely subpar build by many within the engineer community. This botherkittenreatly, as the main reason I wanted to play Engineer to begin with WAS the turrets.
I would like to stress that, at least at my current level, I do not feel turrets are inherently weak, damage wise, or need a buff. They actually feel halfway fine to me right now in that regard. What DOES need a change, not so much a buff but a reworking, is the mobility and survivability of the turrets.
Mobility: With the current system, if you pick up a turret it is healed to 100% health and immediately goes on cooldown. These cooldowns can range from 20 seconds to 1 full minute, and only begin after the turret has been destroyed, not after it has been dropped. That’s not pretty, especially when you are dealing with escort missions and the like. This makes the use of turrets situational, at best, meaning a turreteer will be forced to spend a great deal of time using other builds (kits, elixirs, etc). In fact, for a turreteer who wants to truly be useful, he will spend less time with turrets than he will in any other build.
SO, the two suggestions I have to fix this are as follows (mutually exclusive, so just pick 1):
A) Have the full cooldown only go into effect when your turret is destroyed, and instead a 10 second cooldown goes into effect when the turret is picked up.
B) Have the full cooldown only go into effect when your turret is destroyed, and instead NO cooldown goes into effect when you pick up the turret. To offset abuse, have the turrets NOT heal upon pickup. At all. If you pick the turret up at 50% health, you place it at 50% health. If you want a full heal, either repair it or self destruct it (which would put it on the same cooldown it has now, so nothing would change there).
C) Leave all mechanics as they are, but switch out two traits in the engineer’s trees to decrease cooldown of turrets. Both traits, at 20% each, stack. This would require the need for turreteers to take both traits, but also grant them a 40% decrease in turret cooldown.
Any of these would increase mobility for Turreteers without increasing their damage output or too greatly increasing the survivability of the turrets. For A), the 10 second cooldown is in place so that you can’t just pick up and drop turrets quickly, using that to avoid incoming damage to the turrets.
Survivability: Not a lot to say here. In dungeons, as has been expressed multiple times on the forums, a single AOE can wipe out all turrets on the field. This should at least be increased to 2 AOEs (at the minimum) to give turreteers a chance to repair their turrets. It’s impossible to repair something if the only attack it takes immediately destroys it.
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Dixa- Sorry to hear Phantasmal Haste isn’t working for you. I, like the others in this thread, don’t seem to have that problem. I hope they fix the bug for you soon!
@OP: For me- using my stopwatch, I pretty regularly got ~5.6-5.8 seconds between attacks on my duelist without Phantasmal Haste, and 4.6-4.8 seconds between on my duelist with Phantasmal Haste. 1 second doesn’t sound like much, but it can add some nice damage to a fight.
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Was wondering if anyone had even bothered trying such a build. I really like the idea of conjured weapons and think it would be awesome to try running a conjurer ele. However, I’m not seeing ANY possible synergy for them in the traits lines. All I’m seeing is a single conjuration trait in the fire tree to give you 10 more attacks… but that’s it.
So: anyone tried one? If so, what luck have you had?
We have so many utility skills that more than make up for our lack of damage. I’m absolutely LOVING ele in sPvP so far. Out of my Ranger, Warrior and Mesmer I feel this class, and it’s absolutely amazing heals and support utility, is the most rewarding to myself and my team.
For me, Ele has been the best class of all the ones I’ve played. The versatility is absolutely amazing and I can’t express just how powerful I feel. I decided to reroll a human Ele, for aesthetic purposes, and despite redoing the same levels all over again it still isn’t getting boring to me. Its amazingly easy to take on veterans 2 or 4 levels above me, though taking progressively longer amounts of time the more levels added, simply because I either have to make a terrible mistake or lag out to actually get hit.
As a kiting class, I couldn’t ask for anything more. I’ve been playing kiting classes in MMOs for almost a decade and everything about this one just feels right. Absolutely LOVE Elementalist. Ditched my ranger main for it in a heartbeat and will never look back.
As for PvP- in both sPvP and WvW I just focus on air and water (primarily water). I’m getting closer to feeling skilled enough to be 1v1 viable, but I’m not there yet. I got so used to my faceroll ranger that it’s been a difficult transition to such a high skill class, but I’m getting there. In the meantime I’ve been focusing on basic controls and heals for other members. Very happy with the healing output I can drop
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I love the elementalist, and the idea of the elementalist, much more than the other classes so far. Yes, it is complex. Yes, it requires tons of button mashing and stance dancing but at the end of the day I find it to be FAR superior in enjoyment quality than my faceroll Ranger main.
I really hope they don’t change the core gameplay of this class. The challenge presented by it is absolutely outstanding.
but it is definitely one of the weaker classes right now and all the people that say “it’s only weak if you don’t know how to play” just sound like they think they are excellent Elementalist players because they know basic combos like Updraft -> Burning Speed ->Fire Grab, as if the people complaining haven’t figured out simple stuff like that already.
Theeeeeeeen wouldn’t those other players be on par and not complaining? =D Seems to me they actually have NOT figured it out yet. >_>
I felt bad for you guys til I made an ELE and facerolled sPvP.
in Elementalist
Posted by: Tolmos.8395
I found this post from the Rift Forums: look at the first reply.
“You aren’t the same mcwaffle guy that trolls the warrior forums with his awful pvp videos are you?
If so, you’re on THIS server? good god!!!"
Coming from a class that is EXCEPTIONALLY easy (Ranger), I can say that I hope those of you who want the “skill levels” to be brought on par with other classes never get your way. Trust me, you do NOT want it, even if you think you do. My fights (longbow) are almost always the same: 3 open, 2 to death and if not wait a sec for 1 to finish it off. 5 is only really a big deal for AOE fights and 4 to get the mob off of me. The slot skills are worthless so I keep signets (the passives are too nice to pass up) but that leaves me VERY bored during fights. Weak? Oh no, my ranger hasn’t died in… well, I can’t remember the last time. But interesting? Fun? Yea… not so much.
Enjoy the difficulty. :-P It makes me wanna play an Ele.
Try a Mesmer in PvE if you want a challenge >_>
Anyone? Curious if that’ll be in the works to get patched up later or not.
@OP : Because they figured they could sell dyes in their cash shop.
Making Money > Catering to PlayersHuh…if that was true…why bother making discoveries or crafting available from your bank?
Doesn’t lose them money to do so? >_>
In fact top guilds like TP and SS don’t ever use a Ranger and tell you themselfs that Ranger is horrible in tPVP.
You do realize there are 8 professions but only 5 slots on a tPvP team, right? It is impossible to actually use all of them. No matter what balance tweaks Anet makes, a specific team is always going to be neglecting several professions, so the community cannot use that as the baseline to determine viability in sPvP.
Logic dictates that if you can only pick 5 of 8, you’d expect them to pick the best 5…
I think you’ve missed the point there.
Or you missed it. There are 8 total classes- if they fix us to be in the top 5, then the bottom 3 will just QQ until they make top 5, on and on until we’re back in the bottom 3.
At the end of the day, SOMEONE has to be the odd kid out (or kids, since there will be 3 of us). We’re just the unlucky group.
I was reading through GW2’s wiki and ran across the following statement about Phantasms:
“Phantasms are more powerful, having more health and causing more damage compared to clones”.
*having more health…
I could be mistaken, but it seems to me that my clones survive FAR more hits from the same NPCs than my berserker or duelists. Clones can usually withstand at least 3-4 hits, while the phantasms are easily knocked with 1 shot, 2 at most ever, and then the NPC moves on.
Is this a bug of some sort? It’s kind of a letdown to drop a berserker and have him get demolished before he even starts his first swing.
Back in 2010, when information about dye was being released, the following statement was made:
The dye hues themselves will be unlockable through various means, both in-game and out. Once you unlock the color, it will be available across your entire account, not just the individual character.
http://www.arena.net/blog/live-and-let-dye-kristen-perry-on-the-gw2-dye-system
What caused you to change that? I can honestly say that I was really excited over the dye system when I heard about that, finally not having to worry about having alts and repurchasing the same expensive dyes. But when I got into GW2 I was greeted with a very different, more Asian grinder style dye system that required the exact same dye be purchased across multiple toons. It was a major let down, to say the least.
Does anyone know the reason this was changed?
Heh great minds think alike, I guess. I posted the exact same suggestion a few days ago in suggestions forum. =D https://forum-en.gw2archive.eu/forum/game/suggestions/Suggestion-to-make-Turreteer-viable-balanced/first#post94450
Would love to see it come around.
Bump for great justice!
lol no. Seriously, that could be abused so badly it isn’t even funny. That kind of change should NEVER be for free.
lmao I can just imagine Ebay doing this. =D
Dungeon finder is one of those quality of life additions that I really hope continues with the future of MMOing. I’m tired of the days when the only way to get groups was to SPAM “LFG” over and over and over and over, flooding everyone’s screens, for hours on end until you finally get 5 people together at once (only to have one suddenly have to log since you’ve been waiting so long…). On top of that, having your entire fate tied to your server, to where if the population of your server drops then you are completely SOL.
This is, for all intents and purposes, a “Serverless” game. Yes, we have worlds but those world boundaries in PvE mean absolutely nothing. Guilds are cross server, friends list and whispers are cross server, guest passes later will allow you to bounce around visiting friends on other servers- an LFG tool should be the same.
To not use an LFG tool, or to use one and make it one of the only things in the game that is NOT cross server, is a huge step backwards. Forcing everyone into the archaic practice of having to scream “LFGLFGLFGLFGOMGLFG!!!!1!!!ONE” is really just a test of patience more than a “community building” exercise.
So yea, I definitely vote +1 to the LFG tool.
Pistol shots Pierce by default -pierce meaning they go through the target
Oh man ALL thief pistol shots pierce by default? That is NICE. Engineers have to take a 30pt trait to get that.
EDIT: I went out to the mists and tested this on some golem target dummies… didn’t have any luck getting the bullets to pierce
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I honestly thought they were account wide when I first used one. I thought it was the silliest thing ever when I realized it was character only
I was really interested in leveling a PP thief, but I couldn’t find ANY AOE weapon skills on my bar >_> Is that correct, or did I miss something? Seemed to me that dual pistoling would be a HUGE disadvantage in certain PvE situations (like events) because of that.
Any help there would be great.
Also, since the tilde (`) key, which is normally swap weapon, is currently unused by our class, having it force all the turrets to attack your current target would be kinda nice =D
I just wish the pets had maybe a little more AOE resistance. That would be kind of nice.
Still, it could be worse. They could be like the necro pets =D
Ive never had a 1v1 or 3v3 in sPvP, but I really wish I had. That sounds like a lot of fun, to me >_>
I never understood this argument. The only difference between using an LFG tool and not is that one forces you to spam chat channels with “LFG LFG OMG LFG PLEASE LFG” for hours and the other is just a click of a button for multi-server grouping goodness.
The quality of players? Never seen it change. People sucked in groups pre-WoW lfg, sucked after. People didn’t really suck in groups pre-Rift lfg, didn’t really suck after.
I never got why people love to spam “LFG” all over the place, get maybe 1 run every few hours, and say “This is so much better than getting a 10 minute queue on a multi-realm LFG tool without having to spam channels! That would be so sucky!”
Why anyone would oppose that is because people tend to be completely oblivious to other people around them. Players who like to kill time dueling seem to enjoy doing it in populated areas where they can be seen. They have no consideration and no self-control.
I’ve had enough of this behavior to last me a lifetime.
You would have hated the wild west >_>
I wish this was the case for heritage armor.
Either way, if this was done for more than glasses I would probably have a look around and see if there’s anything to my liking.
They have more important things to take care of right now, though, and I appreciate that, but wouldn’t mind this sometime in the future.
Yea, that’s definitely understandable on this being a low priority… but if it just gets scribbled on some dev’s notebook for a future looking, I’d be happy.
One workaround I have found is to go to the shortcut setup and set 6-9 to also work with Shift 1-4. MUCH easier to press.
While I understand the purpose of stopping full gear sets, like the pirate gear, from being used in combat, I really can’t see the purpose of blocking out headgear like the various glasses options. I think it would be a massive boon to sales of these items, as well as an amazing addition for those of us players who like having head accessories on our characters, to change the way town clothes head accessories work. Have 2 versions – the town clothes version for players who want that, OR an infinitely reusable item skin for regular armor.
The skin would, mechanically, work like the heritage armor- you double click the glasses, it brings up the transmute window and you place the headpiece you want to reskin. Except, unlike the heritage armor, it would be not destroy the skin upon a use.
As they stand now, glasses simply aren’t worth the purchase for some of us. That could change if they would be allowed in more places than just AFKing in towns, and unlike Superman I can promise you that a pair of glasses won’t be tricking anyone as to who or what I am in PvP…
Have a friend to supply you with mats/gold C) Buy gems with real cash, convert it to mats/gold.