One question…why do you want these legendary weapons so badly?
It’s just a cosmetic item designed as an end-game item to be obtained after several months of playing the game, stats wise you can obtain an equally good weapon within 3 days max.
It’s a guaranteed BiS weapon for the entire lifespan of the game. That makes it far more than just a cosmetic item. Every time a new tier of weapon releases, the legendary will immediately pick up its stats.
And I can promise you, an ascended weapon won’t take 3 days to get.
They’re all the same is the mark of every bigot who ever lived. Right next to “some of my best friends are”. It’s intolerance and bigotry and there’s no room for it here.
That’s not a mark of anything at all, and you know that just as well as everyone who is reading this thread. You’re just taking a preemptive shot at anyone who does happen to have close friends who RP and don’t agree with your way of thinking, hoping that by making such an obviously incorrect assertion it will somehow validate your future claims that they are all “bigots” simply by saying “Told you so! Someone claimed to have an RPer friend! He’s a bigot!”.
tl;dr- No one is going to fall for that.
(edited by Tolmos.8395)
Half the time I agree- RPers do make the server more alive.
Then I see a human female in Divinity’s Reach say to another human female “You… you’re pregnant. I can smell the increased pheromones. It smells like… a girl!” and I suddenly feel the urge to log off, turn off my computer, and just go outside. Don’t care what I do when I get there, as long as its away from all technology. Forever.
Some people folks begin to realize how utterly silly their RPs can appear to other people. Even my little sister, when she was six, would be embarrassed to roleplay some of the “scenes” I’ve seen >_>
Either way, I don’t mess with the RPers or give them grief. I just shuffle along quietly to my next location.
Orr was never too hard. Orr was too annoying. Nothing, I repeat NOTHING, in this game is “hard”. That’s not what MMOs are about. If you want hard, go play Dark Souls or something. But there are varying degrees of irritation that come with certain places.
Having 800 NPCs all surround you with massive amounts of CC, dragging you back and forth all over the place, gets old. When you try to run north and suddenly start crowd surfing south because you keep getting dragged, knocked back and generally juggled by every mob under the sun… sure, eventually you get around to killing all those NPCs, but then they just respawn and start again.
In the end, you are in no real danger of dying, though you often wish you were just to get away from the mob of crazed juggling undead.
No, I never have bought a key and consequently have over 250 chests. The fact that there are chests in the game indicates that you should also occasionally find a key. This is one of the most glaring funnels to the gem shop in the game. Outside the personal story I don’t believe I’ve ever found a key. Sometimes you get something of value out of the box, but I wouldn’t spend money to open one.
Seems like the overwhelming majority of opinion in this thread is that the items in the chest are not worth the cost. If that is true for the overwhelming majority of players, then chests/keys are a failed “glaring funnel to the gem shop.”
If the RNG for them wasn’t so craptastic it would be worth it.
When the game first released the RNG wasn’t near this bad. My loot for headstart weekend:
1 Abyss dye
1 Black dye
1 Midnight Fire dye
1 Everlasting Mystery Tonic (or whatever it’s called- the infinite mystery tonic :-P)
I got all of that between Friday-Sunday. I was one of 11 people in headstart that I saw on Divinity Reach chat say they got one of those tonics… and I didnt stay in DR that much, nor does that count for the other towns. I used a total of 7 keys to get it.
After that? In ALLLLL the time since headstart? I’ve have never seen another everlasting tonic, despite having used close to 100 keys since release. My gf, who used close to that many, never saw even one everlasting tonic. And I never see folks saying they are getting them on town chat anymore.
Sometime between headstart and now the RNG got demolished. There is no sense of reward for using the keys anymore. It’s not that there are no good rewards (unless you just don’t like cosmetic stuff), it’s that you have a better chance of winning the RL powerball lottery than actually seeing those rewards.
Turrets have needed love for a long time… primarily in the realm of their AI. They are beyond stupid. Given a choice between an invincible target that is doing no damage to the player, and a valid target that is doing damage to the player, the turret will always choose the invincible target every time. :-P
I can’t tell you how many times, especially in centaur camps, I’ve watched my turrets have life or death struggles with boxes, tents and barrels trying to kill a weapon rack on the other side… as I’m battling for my life against 20+ centaur :-P
Or the champion Modnir Ulgoth (been a while since I’ve seen him… can’t remember if I got his name right) that drops the invincible air elementals that knock you all over the place while he, quite killable, slaughters your group. Who do the turrets find most appealing? DEATH TO INVINCIBLE AIR ELEMENTALS! WOOOOOO!
And don’t even get me started on dragons who, as far as the turrets are concerned, don’t even exist. Toss a turret down directly next to a dragon and it just idles, doing its best not to look at the dragon in the best game of “I dont see yoouuuuu” that I’ve ever seen.
The problem with going full carrion P/P comes in group play. I discovered this the hard way.
Solo I was a beast. Full EXOTIC Carrion P/P turreteer build I could easily take things most players required small groups for. I was durable, dished out large amounts of damage in the long run, and generally just a beast. And in WvW? I got to the point that I considered any 1v1 fight an instant victory for me. I only got concerned in 1v2s =D. But while grouping in PvE? Oh it was bad news. When Plinx farm was still big, I tried running that build in the group of 50-60 players who were all crammed in there. The problem with the build is that it has almost no burst damage, and is reliant on getting condition stacks… which, in a group of 50-60, you’d be lucky if even 1 of 2 of those conditions on the mob belongs to you. This means TERRIBLE damage.
The result? Even on mobs I would get to first, and dump all my cooldowns onto, if the rest of the group focused it not long after I would get no credit upon its death. The damage I would dish out onto the mob would be so low in comparison to the rest of the group that I wouldn’t even register as a participant in the fight.
So solo, Carrion P/P can be beyond beastly. But in a group? Horrible.
I temporarily switched to a hybrid of power/condition build (equal number of equipment items for each) and have been doing better on that front. My survivability didn’t really take much of a hit, and it’s a little awkward from time to time… but it’s an acceptable placeholder for my stats until such a time as I figure out what direction I want to head in next.
I used to buy them prior to the Halloween event. However, the RNG was so bad in that event for chests that I swore off ever wasting a penny on those worthless keys again.
There were people during that event who spent over $900 and never saw a single rare drop… just consumable, 1 time tonics, and similar useless trash.
Crystal Desert, which an updated or remixed version of the original song that accompanied the zone.
ANet, fix this bug, I’m getting tired of those bugusers, that do fractals with their lowlevels. Getting in fractals below lvl 80 was only possible during the Karka event, now remove this bs or remove the upscaling
The whole group suffers, because those guys have low stats, which results in neverending bossfights…
And to stefman: You censored the difficulty scale, so it’s probably lvl 1, which you can do with your eyes closed. And why do I even wonder, why you filmed the easiest fractal out of all?
Why? Whats the point of nerfing the upscaling or even removing it so low levels can’t do fractals? Is this more elitism that only level 80s should be able to do fractals? How very “WoW” minded of you.
This is GW2, where players can participate in end game content BEFORE reaching end game. Yea yea, I know that’s not how WoW did it- but get over it. It’s how GW2 does it, and rather than demanding that low levels be booted from fractals, you should be demanding that their stats get boosted more so they don’t hold their team back so much when they do!
They should make a zone, tower or whatever that will allow you to select old jumping puzzles to play on. I’d run clocktower at least once a day for sure. Especially if there was a reward at the end.
By the time ascended is fully released, it’ll be easier to obtain, and definitely not just through the current methods. Or at least we hope.
You are being WAY too optimistic there. >_> They have given no reason to believe that the rate of grind to receive items will change just because more are released. Atm, it takes between 20-60 days to get 3 items. Expect similar rates for the remaining ones.
That’s the point of a grind. It wouldn’t be a very good one if they made the items easy to get.
Welcome to “gear progression”. The point of a gear treadmill is not to constantly move forward; it’s to run as hard to you can to stay in place. 3 months ago people in full exotics had the best armor in the game. Now, new armor has introduced that is the best armor in the game. Want to hold your position in being the best geared? Then you better start running! But the illusion that is created is of forward progression; the reality is that you only have 2 possible outcomes: remain in the same location, or get left behind.
Eventually level increases will come out, new tiers will come out, etc. This is the path of a modern MMO. If you don’t like it… well, not a lot you can do about, huh?
RNG. :-\ I remember having that problem in Vanilla WoW. I was trying desperately to get my blue set for my priest… just needed the hood. It took almost 200 runs for it to drop. I saw every other type of hood drop 10-12 times each in that time. The RNG gods weren’t with me.
GW2: reminding players daily, despite our nostalgia goggles, why we don’t miss 1990s-early 2000s MMOs :-P
Really, when I think of an alchemist class I just think of my engineer. An elixir engie basically IS an alchemist, albeit limited.
The problem with a class trying to be similar to FMA’s alchemist would be the view of the player on the class. An FMA alchemist is hardly limited at all by what shape of item they can make, so they come up with all kinds of neat designs and clever concepts to fit the appropriate situation. You couldn’t do that in the game and it would become disappointing fast.
Perfect example of DC Universe Online. Their addition of the green lantern powers was amazing… until you played it. Sure, it was fun… but the limitation of only being able to make 5-10 constructs, and EVERYONE using those exact same constructs, was sort of an immersion killer when you think of what the green lantern powers would actually be able to make.
Honestly, what I would love to see is an expansion add more utility skills to Engineers so that they can expand upon what alchemist like abilities they already have.
Personally, I enjoy downed state. Adds a level to PvP that doesn’t exist in other games. Yes, it can be frustrating… but it gives the opportunity for 2 or 3 skilled players to take on a far larger number and have a chance.
If they removed downed state, it really would turn this game into just another WoW clone.
Folks in this thread seem to be misunderstanding something. They keep saying “GW2 could do it this way because that is what Guild Wars 1 did”. This game isn’t trying to follow in Guild Wars 1’s footsteps, it’s trying to follow in World of Warcraft’s footsteps. If you want to prove that this game can get away with doing something a certain way, you need to prove that it exists in WoW.
Can you craft the best tier using something similar to the mystic forge in WoW? No? Then don’t expect to see it here. Is there only a minute difference between the top tier of gear and the second top? No? Then don’t expect to see it here.
Anet has made it extremely obvious what their design goals are, and those design goals have nothing to do with the Guild Wars series. The only thing this game has in common with that series is the lore. Otherwise, you would do well to look to Warcraft and it’s spinoffs for a better idea of where the game is headed.
Guild Wars 1: Stat plateau, BiS gear ASAP with grinding for looks only, expansions don’t add gear or levels so your character remains viable for all content in the game, guild battles
WoW: Stat progression, BiS gear takes unbelievable amount of grind, expansions add levels and start your gear grind from scratch so if you are away for a year you are no longer viable, no guild battles but rather small 5-10 man battlegrounds and a single zone for "open world’ PvP.
Which of those two sounds more like GW2? Once you figure that out, you’ll have a good idea of where to look for the future of this game.
There are 2 classes that look like they were kinda sorta intended to be healers… but fail miserably. The Engineer and the Elementalist.
Honestly, they just need to work on those.
Is this really a point of contention?
It’s been a point of contention since the Everquest themepark model became the most popular MMO model.
There are some people who simply can’t wrap their head around the idea that just by interacting, not even grouping, with other players in a persistent world you are participating in an MMO.
- Every purchase and sale you make on the auction house affects the world, and those same things from others affect your gameplay
- Someone completing an event in the area you are playing in affects your gameplay, and whether you do affects them as well
- When you see someone on the side of the road you can help them out, and they can do the same for you
None of this requires grouping… and yet for YEARS there are folks who can’t grasp that. And thus the most unintelligent and ridiculous question in the history of online gaming was born: “If you don’t like grouping, why are you playing an MMO?” A question that, to this day, I think was created by a troll to trick stupid people into outing themselves. They hear that question, think “ooo what a smart question!” and go around repeating it, thus labeling themselves for all the world to see. :-P
but i do have fun, i have fun exploring, chatting with people, doing dungeons.. but the problem is the limit on it, its a daily limit so i can’t have it any sooner if i try any harder? well that sucks.. if i play for 16 hours a day vs a guy who logs on to play 1 hour a day just for dailies, we’ll still get the same ascended gear at the same time.. that i don’t really fancy..
I partly agree, partly disagree. My main thought is – you can get 1 ascended gear item in 20 days (~50-60 days for all 3) by doing 30 minutes of work a day on my daily. I kind of wish you could at least half that time by doing 1 hour of work a day…
Could none of them AOE? Whenever I even THINK a thief is headed my way, if I have any AOE at all I drop it right on myself.
Though damage really should break stealth… I’ve had a few times were I got direct hits on a thief and it didn’t break his stealth at all.
You don’t even get loot in dungeons if you try to play the healer role. You may heal as much as you want, run around in the battle of the heat all the time and yet the re/arded reward system won’t give you anything.
It’s not only that the trinity is not existent in the game design, you are actually being punished if you take any role except for damage dealer.
Not true at all. You can heal, you can buff, you can support, but you have to tag mobs with dmg in order to loot them.
It’s a little worse than that.
Example: The reason I stopped being condition damage on my Engineer was because, in full exotics, when I would karma farm in Orr I would run into large groups of 20+ people (Plinx farm). Even if I started shooting the mob first, before anyone else, I still would not deal enough damage compared to the power/crit toons to be able to register as a participant, and thus got no xp and no loot. This, of course, also meant I was considered to have “participated” less in the actual event, and thus got less karma too.
After a few hours of that, I ran to the broker and bought a full set of power rare gear, a tier below my exotic condition gear. I tried again- 100% participated rate on every mob I killed. And this was even using my condition skill/trait build, which I had forgotten to change out when buying the power build. But even running p/p with a condition trait setup, I still got more participation than my condition build.
That said, a healer is going to have to do more than just tag. They are going to have to do comparable damage, at least to the point of being able to be registered as a participant.
You must deal at least 10% of the damage to that mob in order to tag it. That might be easy if you run the typical greatsword bezerk warrior as even a single whirlwind attack will be sufficient, but you have no chance at all if you run slow condition or even non-aggressive support builds. The game simply PUNISHES you for playing anything except for almost pure burst damage builds.
Will have to disagree with this. On my guardian, I can easily run support/healing and still do enough damage to a mob/boss to get credit for it. You just need to do damage and then heal/buff when needed. I do the same on my ele and eng. It’s all about prioritizing and figuring out when you need to do one over the other.
For a condition build, that’s difficult. There was no prioritizing needed- as a condition build my entire goal was to deal damage. Still wasn’t enough
It would say: It’s impossible to make an non-farming MMO. PERIOD.
*It’s impossible for non-creative developers with no imagination to make a non-farming MMO. PERIOD.
Fixed that for you.
Instanced homes are used for a reason, unfortunately, and this is one of them.
You don’t just plop them down 1000 to a map. Even DAoC didn’t do that, instead breaking them into several zones before further segregating them into sub-divisions with terrain.
But you need something that other people can actually interact with. Personal instances, even if you can invite people over, don’t cut it.
I didn’t mean unrealistic in terms of location, I meant unrealistic in terms of developer time and effort. Even reusing the same 5 houses over and over, placing them is a little more of a complex process than point and clicking 1,000 times. That would require a heap of a lot of work on their part.
But in a massive multiplayer game, wouldn’t player homes just segregate the player base?
If they use the home instance, then yeah, it’s worthless.
If they do it DAoC style with player housing suburbs, then it’s worth the effort.
I used to be all about non-instanced player homes, having come from Shadowbane and other city building type MMOs… but after seeing it in a themepark MMO, particularly Aion, I realized its not a good idea at all.
Aion did an awesome job of implementing it- adding in a MASSIVE area with tons and tons of non-instanced houses and then a single instanced “studio” apartment complex for everyone to start with. The problem is that despite how much effort they put into adding a ridiculous number of houses… it just wasn’t enough. It’ll be worse for this game, since there are no factions. Servers can house how many people? 5,000-6,000 active at a shot? 10,000-20,000 total? Even if they went CRAZY and added 4,000 individual houses, which is a completely unrealistic goal for the devs to finish it any time soon… it won’t be enough. Even if they limited the houses to 1 per account, that is still only 4,000 out of how many people who will get to have homes.
And tbh, a more realistic number of houses would probably be closer to 1,000.
Instanced homes are used for a reason, unfortunately, and this is one of them.
Seems more like you got too wrapped up in the hype and set your expectations too high.
ANet’s already stated that they wanted ascended gear in the game from the get-go.
But, it’s glaringly obvious that there’s a lot of content that suffered due to a time-crunch to launch the game.So it’s not additional vertical progression. They’re just fixing and polishing the game which launched half-baked to begin with.
And if you don’t believe that, there’s really nothing else anyone can tell you. You have only your subjective thoughts to rely on.
And I’m speaking from personal experience when I say that subjective thoughts alone aren’t all that reliable when one is frustrated; they lead to nothing but further disappointment and paranoia.
It’s just hard to believe it was planned from the beginning when there was never even the remotest hint of its existence, when everything in the game revolved around exotics at launch and made it painfully obvious that exotics were the end all/be all of the game, and then suddenly 3 months later they roll out a SINGLE venue of acquisition for only 2 pieces of ascended gear and say “Oh oh we planned this all along… yea… totally planned guys. I’m super cereal”. And then 2 more months to roll out a half-baked second acquisition method for 1 more item slot.
And all this while the “ascended” item type didn’t even exist in the game until Nov 15th, whereas Legendary existed as a searchable type on AH from day 1 release, despite having no items that fit within its category (making it obvious that legendary WAS planned from release).
Really REALLY hard to believe that.
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If they place the housing in cities, and attach housing the /map chat, it wouldn’t make a lick of difference in regards to the playerbase. Most cities except LA are already semi-dead, since everyone AFKs in LA and stands in LA screaming for fractals. It might, in fact, revitalize the /map chats of other cities besides just LA and DR. To me, that would be a good thing.
Go buy GW1. Link your accounts. Run through stuff until you fill up the hall of monuments to the dagger skin.
IMO, it’s the best looking D/D dagger skin there is. It fits oh so well. ESPECIALLY in earth attunement
Really the reason behind it were people that complained that there’s nothing to do in the end game. Then they got what to do and complained about it.
Only a small portion of people, the content locusts that appear at the opening of every game and destroy all the content in it within a matter of weeks, complained about having nothing to do in the game. This fix would have been great for them, if not for the fact that they had already quit and left by the time this “fix” was released. Go back and check forums prior to Nov 15th- all those “there is nothing to do after 80” posts had vanished over a month before this patch released.
So the complaining is now being done by the people who were left behind to deal with the mess those locusts created before heading off to the next shiny game to ruin it.
well actually complaining lasted until November 15th and sometimes still appears. recently I’ve seen yet another topic of “What to do when you hit 80?”
Personally I’m not an obsessed fractals runner, but I don’t hate them either. I wish that the complaining about ascended would not have left such a great impact and the rest of ascended gear would have been already rolled out, that way my lower level toons could bypass exotics all together and go straight to ascendeds.
With any luck, you’re already wearing all the ascended gear that will ever roll out and can consider yourself the most geared your character can possibly get! =D
On a side note- I still strongly suggest you go relook at the forums from early October to Nov 15th. I just checked through and saw a total of 4 “What to do at 80” threads. 4. And looking in the past 8 pages of this forum right now, there are 2.
As I said, most of those players had quit by the time the Nov 15th patch rolled out.
(edited by Tolmos.8395)
Really the reason behind it were people that complained that there’s nothing to do in the end game. Then they got what to do and complained about it.
Only a small portion of people, the content locusts that appear at the opening of every game and destroy all the content in it within a matter of weeks, complained about having nothing to do in the game. This fix would have been great for them, if not for the fact that they had already quit and left by the time this “fix” was released. Go back and check forums prior to Nov 15th- all those “there is nothing to do after 80” posts had vanished over a month before this patch released.
So the complaining is now being done by the people who were left behind to deal with the mess those locusts created before heading off to the next shiny game to ruin it.
I have no clue what you’re even trying to say with this post. You just seem like another angry person.
People tend to get that way when a company pointless murders a game they like simply because their monetization department deemed it a good idea. :-P
@OP: Anet already stressed that they wanted to fix everyone getting funneled into FotM… its just taking a REALLY long time. It took them 2 months just to get out one other method of getting ascended gear, so it will probably take a full year to get us back to the point that this game was at prior to the Nov 15th release.
Unfortunately, the Nov 15th patch was similar to SWG’s NGE patch (also released on Nov 15th), both in how it was accepted by the userbase and how it affected the game. The repairs to the damage Anet did with it will take a LONG time. Give it about 6-8 more months and the game will be back to an acceptable place. Not quite what it was before, but better than it is now.
Don’t they look different depending what you put them on anyway? Like in some areas, it’s darker naturally, so if you put an absurdly dark red in there it’s pretty much like staring into an event horizon. But in lighter spots, you can see the reddish tint and then a proper black colour works better, even though it’s technically a bit lighter than the red.
Wearing white dye in Divinity’s Reach, between the bank and auction house, should be considered assault on the player’s eyes :-P I felt like it would have been less stress on my retinas staring at the sun :-P
E-sport and class balance seem to be some of the team’s internal jokes.
Am I the only who gets embarrassed when someone refers to a video game as an “e-sport”. I laughed out loud the first time I heard that term… I was floored when I realized they were being serious =D
YEs i love lvling and to all the haters here typing no its just your kind less then 2 % of the total playerbase in gw and all u do sleep here on forums and being trolls and pretending u understand something
lmao. 7 pages of “no” (with less than three “yes” answers on average per page), the first time in this forum’s history that folks on both sides of the ascended gear argument get together and actually unanimously agree on a topic, and this guy tries to pull the “vocal minority” argument.
I’m honestly not sure if that was a serious post or just one being facetious and trying to make that argument look epically silly to make fun of folks who make it (bad grammar and all)
P.S. Dungeons aren’t fun to play.
Then why are you even playing?
Because, unlike World of Warcraft, dungeons are only a miniscule portion of this game (or at least were prior to the Nov 15th “WoW conversion” patch, where everyone got funneled into fractals). Because an extremely large portion of MMO players will never set foot in a dungeon more than 1 time, and some not even that many.
Because this isn’t a dungeon crawler?
Yea, the graphical artists in this game did a great job. Even the animations are awesome. This is the first MMO in many years that I didn’t cringe every time I watched my character run because it looked completely unnatural. My engineer really does look like he’s running. >_>
Plus, I like the armor sets. Especially the medium armor ones =D
And the cities/landscapes are just to die for.
Sounds like the Fractals / Ascended gear patch worked, then! Prior to Nov. 15th this was the most friendly MMO I had played, with players who helped each other, spoke over in map chat and generally were all around sociable. I guess now that the Nov. 15th patch has come and gone, and it’s drawn in the WoW crowd while running off the GW1 crowd, things have changed a bit.
Shame. But, I bet all the WoW players are happy!
You guys speak of the GW1 crowd like they’re some kind of paragon of sainthood. Let me tell you a little story about my first real experience with the GW1 crowd.
I picked that game up about two years ago, long after it’s initial release. My first character was a Warrior. Shortly after becoming Ascended, I decided to give PvP a try. So I take my Warrior, by no means meta’d, to the Random Arena. And in my first ever match, a PUG mind you, I’m told that I suck (and I no doubt did) and it’s demanded of me by two of my teammates that I drop from the group. I didn’t, and so they reported me for leaching.
If that’s the GW1 crowd of which you speak, then I’d say it doesn’t matter if they stay or go or if the WoW community moves in.
No, that’s the e-sport PvP crowd. They are pretty much the same no matter what game you play. >_>
From what I understand, this topic seems to be mostly covering the PvE players.
You don’t even get loot in dungeons if you try to play the healer role. You may heal as much as you want, run around in the battle of the heat all the time and yet the re/arded reward system won’t give you anything.
It’s not only that the trinity is not existent in the game design, you are actually being punished if you take any role except for damage dealer.
Not true at all. You can heal, you can buff, you can support, but you have to tag mobs with dmg in order to loot them.
It’s a little worse than that.
Example: The reason I stopped being condition damage on my Engineer was because, in full exotics, when I would karma farm in Orr I would run into large groups of 20+ people (Plinx farm). Even if I started shooting the mob first, before anyone else, I still would not deal enough damage compared to the power/crit toons to be able to register as a participant, and thus got no xp and no loot. This, of course, also meant I was considered to have “participated” less in the actual event, and thus got less karma too.
After a few hours of that, I ran to the broker and bought a full set of power rare gear, a tier below my exotic condition gear. I tried again- 100% participated rate on every mob I killed. And this was even using my condition skill/trait build, which I had forgotten to change out when buying the power build. But even running p/p with a condition trait setup, I still got more participation than my condition build.
That said, a healer is going to have to do more than just tag. They are going to have to do comparable damage, at least to the point of being able to be registered as a participant.
Sounds like the Fractals / Ascended gear patch worked, then! Prior to Nov. 15th this was the most friendly MMO I had played, with players who helped each other, spoke over in map chat and generally were all around sociable. I guess now that the Nov. 15th patch has come and gone, and it’s drawn in the WoW crowd while running off the GW1 crowd, things have changed a bit.
Shame. But, I bet all the WoW players are happy!
Well, I don’t see new and interesting things in GW2 sPvP, except maps
In GW 1 I saw mindblowing builds, but in GW2 there is no surprises, you always know what you will faceYeah, there was a ‘mindblowing’ build every other week, which ran the devs ragged with constant balance changes, prevented the game from ever being balanced, and completely alienated casual players.
It was cool having such a ridiculous amount of skills, but GW1 claimed to be a PvP oriented game and never was nor ever could be. GW2 is claiming to be one, and isn’t yet, but unlike GW1 actually can be.
I disagree with this statement. As a casual player, I rather resent that the word is being used in this post as basically meaning a “lazy” player, who is unwilling to even keep up with the most basic of patch notes while playing.
As many games as there are with mindless pvp for lazy, or as you called them “casual”, players who are unwilling to at least read forums once a week and incapable of putting out even the tiniest bit of brain power to try out new builds once in a while, it was nice having at least 1 game that required you to put your thinking cap on.
Yea I was actually surprised with the /sit command. With any other game, I would say it’s pretty much expected that /sit is just a little gimmick emote to give folks something, with minimal effort. But this game seems to have put a great deal of effort into immersion, I’m supposedly assuming for the sake of RPers, so when I noticed sitting was rather… meh… and that cities are filled with tons of chairs you can’t sit in, I was rather surprised.
NO NO NO
What is it with all of the people that feel the need to always “raise the cap”? What is the need for a bigger number?
I have to ask… if you’re all high and mighty about not caring about numbers, why do you care if someone has a bigger number than yours?
Because bigger numbers of that magnitude change the gameplay experience by gating new content for no other reason than to make you grind just to remain as powerful as you were. With arbitrary +1 bigger number increases like that just for the sake of seeing the numbers on your toon go up, you are grinding not so that your character will get stronger, but so that your character will not get weaker! Prior to the expansion, you will have been max level and on par with all the max level mobs in the game. After the expansion you will have to grind like crazy to catch back up with where you were. That illusion of progression is not fun.
It’s like running on a treadmill. You can either run as fast as you can to stay in place, or stop running and get left behind. I’d rather actually progress, as a player, through story, content, gaining skills, gaining new armor looks, and other such content that don’t just make my character’s numbers get bigger for no reason. Such a simplistic concept of progression is exceptionally boring.
Ascended gear was added to fill the gap between exotics and legendaries…hopefully there will not be another tier.
But we already know level increases are coming…they stated so almost year prior to launch.
That said, I do agree. Horizontal progression is always the better option. They truly need to ensure that the MAJORITY of the zones in the future are at max level.
I’m 99% certain you are right and we will get level increases, regardless of who does and doesn’t want it, and then will be told after the fact just how much Arenanet perceives us as loving the idea. HOWEVER, taking into light how much of their original vision for the game got chunked, and that level increases were mentioned around the same time as other things that got left in the dust (no grind, account bound dye, etc), I still hold hope that this, too, will be a previous vision for the game that they leave to the wayside.
Guild Wars 2’s dynamic level system is one of the more unique in the genre, one of the few things that makes it truly stand out from the sea of WoW clones. The recent changes to it, IMO, were a step in the right direction: content was so easy before when you outleveled an area that it wasn’t even enjoyable to do (for me, at least) and the rewards were DEFINITELY not worth doing (that I can’t imagine many people disagreeing with).
With the rewards being upscaled to at least attempt to be worth doing at level 80 (a little more work here would be nice, but its a good GOOD start) and the downleveling making content below your level actually challenging, I realized that GW2 could do something with their expansion that would really set it apart from the others.
Why not make the new content for the game go from level 30-80 again, giving new zones for everyone? The content will remain challenging and new for all involved, but it would give new players a chance to experience this right alongside the 80s, while still rewarding the 80s and challenging them just like any high level content would. And what rule states that just because WoW decided the only way progression can be measured is in how many +1s you get to your armor/level, that GW2 has to abide by that rule and follow it religiously?
If you want progression, even as much as I despise the idea of new gear… add a new tier of armor or something so the people who like arbitrary number increases can get their +1s. But as for the rest? Focus on story, content, gears, dungeons and skills that can be used by ALL players first, and become one of the few MMOs that puts out an expansion that caters to more than just the max levels of the game.
Isaiah Cartwright:
“We had a few issues with this system that we made adjustments to. When high-level characters played in lower level zones, they were a bit too powerful, so the content was not as challenging as it could be. As a result of this, we also scaled down the rewards a bit too much.
As of the January 28 build, we made some changes to the dynamic scaling system to address these issues:
1.) We changed the formula for how attributes are calculated when the dynamic leveling adjustment system scales you down. This makes returning to lower level zones more fun and better balanced.
2.) We changed the formula for how rewards are calculated when scaled down to make it more rewarding for high-level players to visit lower level areas."===
Bingo! I haven’t tested enough to say it’s perfect or not, but both of those are in the right direction. Thanks.
This is one recent change that I’m very happy with. I was getting bored to tears doing low level content. But now? Yea, it’s a lot more enjoyable. This and the Orr change have reignited my interest in GW2, just a bit.
I would prefer it be too hard than too easily like it was. Before it was getting boring. You think “Oh, being uber is so much fun!”. No, no it’s not. >_> Eventually it just becomes an endless grind of hitting the same key over and over without a care in the world as to whether you get hit by the mobs or not. Why care, since you won’t die either way?
So I personally like the change, but that’s just my personal opinion.
Wow has nothing to do with my rant. whats wrong with buying things with gold on an mmorpg? makes no sense.
WoW has everything to do with it. WoW didn’t allow you to buy top level dungeon gear with gold, or sell it on AH. Why would GW2 allow you to?
Im up to fractal 21 and i get 1 shot by all agony mobs then kicked and its really annoying, ive got 7 pritstine relics but i dont want to wait 3 more days to advance. There needs to be some sort of Gold for Rings system in the game seriously why do i have to have to rely on kitten RNG kaka too gear up!
Because that’s how WoW did it?
Inb4 “learn to adapt” and “zomg why not just give everyone uber super legendaries at level 1 because thats obviously what you want!” replies.
Yes.
That said, I would rather there be no level cap at all. I think there should be a cap on stats, just not levels.
I read this part and was like “This is an awesome idea! I like this guy!”
That way you have a better idea of how long everyone has been playing. That was one of the things that bothered me about GW1, you would go to play some max level content, and half your party didn’t know how to play the game.
Then I read this part and was like
The whole group suffers, because those guys have low stats, which results in neverending bossfights…