I like the name Classic WvWvW. It perfectly summarizes what many players want. Almost every WvWvW player I know wants the original maps back. Some stopped playing because of drastic changes, which alienated the core gamers. Some only play in Eternal Battlegrounds, since that is the only remaining map, which offers gaming experience which is at least similar to the original experience.
For comparison: Counter-Strike (CS) was first released in 1999 as Half Life 2 mod. In over 15 years CS remained surprisingly faithful to the original and still gathers very wide gaming audience. I don’t even want to draw comparisons how many views CS:GO youtube videos and Twitch streams get compared to GW2 videos. Despite fierce competition in FPS genre, CS continues to be popular.
In over 15 years the gamers haven’t grown tired of the CS maps. Most of the new CS maps are not full of gimmicks, but follow the proven keep it simple stupid (KISS) formula of the original maps. I know there are several CS games: 1.6, source, Global Offensive, but nevertheless they play more or less the same. If Valve would have done Arenanet and replaced the beloved CS maps with a massive map, which is full of pve events (shrines, oasis), overbuffed NPCs and takes long time to find any enemies, I am sure CS would have lost major share of players and the rage would have been massive.
Arenanet has simply went too far with the new mechanics and maps they have released since launch in Autumn 2012. Bazaar of the Four Winds in July 2013. That was the 1st pve map with increased verticality and gimmick mechanics. Traversing was made into the primary challenge instead of defeating smarter and thougher enemies. Now HoT pve maps have both and I like the latter, but not the former. Since the Bazaaer map we have had lots of other maps with similar design: Dry Top (pve), Skyhammer (spvp), Edge of the Mists (“WvWvW”) and Heart of Thorns (pve) and the new Desert Borderlands (“WvWvW”).
Skyhammer, EotM and Desert BL have all met with lots of criticism from player. There was lots of good feedback from the Desert BL beta, but Arenanet developers chose to ignore those very valid concerns. Now there is no denying, the WvWvW player base has diminished.I am playing Desolation, EU rank 1 server. You might think we are stacked to the brink. Last time when I was raiding prime time with my guild we had the outnumbered “buff” on us. Enemy server had much bigger blob (we had 13, enemy had around 40). We still managed to get some objectives. We changed to another borderland, once again outnumbered “buff”. Usually there is NO queue to any map. The EBG queue is often bugged. E.g. yesterday it showed “queue”, but when I clicked it, I got instantly in and we had (you can guess…) outnumbered “buff” in EBG. This is NOT a healthy situation. EU rank 1 should much more players. I can just barely imagine how empty the other EU servers are outside their busy hours.
Now almost every single new map seems to follow this formula:
- lots of verticality, very much 3D
- difficult to learn, difficult to traverse ( = horrible for newbies! recipe for shrinking player base!)
- emphasis on mini games (as if the game designers don’t think the main game is enough e.g. adventures on the HoT pve maps).I am totally fine of some pve maps having these features, but Arenanet please do NOT force all gamers into just “one design”, which is very different from the original. One of the best game producers of Finland once told me a very good advice, which I tell to my game design students: “Often gamers want more of the same”. In other words, they don’t want drastically different content, but more and more similar content. This is true for all entertainment from films to music, games to books. That is why sequels are so profitable business. If you can make the sequels similar enough to the original you will be financially successful, despite some critics might complain “doesn’t add enough to the original formula” (what critics like and what sells is another story).
Yup… Sums it up.