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GW2: a 2-Handed Axe away from being the best

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Tru Reptile.6058

I’d prefer if they added more skills to existing weapons and allow us to swap them out… like in the original GW. Then add new weapon types.

GUILD WARS 1 remake

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I’d love a GW1 remake, but this is clearly not the same dev team. They’d only manage to kitten it up.

WTB original Anet team.

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Name 1 thing you want changed/added

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Being able to swap out weapon skills would be nice. Using the same skills over and over again gets very boring very quickly.

Post your fondest memories of GW2's past

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My fondest memory were the mass bannings that happened due to “exploits”. There didn’t seem to be any warnings or temp bans. Permanent bans all around. I also seem to recall plenty of posts being deleted and people banned from these very forums. You know you dun messed up when people refer to your company as “The North Korea of Gaming”.

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Immersive Combat; It's time to add this.

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People have been asking for Combat Mode since it was created, what, over a year ago? And still nothing. Meanwhile, the same mod was made for Wildstar which will be added last time I’ve heard.

If Anet can monetize it I’m sure they’ll jump at the chance…

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Best Two-Handed Sigil Combinations?

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Does Sigil of Force boost the damage from Sigil of Fire/Air?

Ferocity - inability to add AI to mobs

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That’s also the problem with the dynamic event system. Mobs often times bunch up and get melted by the ridiculous amounts of AoE (I feel there’s way too much AoE in this game) and don’t attempt to spread out.

Ferocity - inability to add AI to mobs

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It seems they do it at random. Bandits dodge but would often roll right into enemy AoE or face first into my axe. They have the tools to make things a bit more interesting, but it doesn’t work very well because of poor AI.

MMO developers create the illusion of ‘challenge’ by giving mobs huge health pools, high armor levels, one-shot mechanics, and so on. This is true for GW2 and any other MMO that I know of.

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Ferocity - inability to add AI to mobs

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Bad mob design.

Why no Capes?

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Clipping is somethin pretty normal in MMOs. I really don’t care. I found it ridiculous (all the mentions in the gw1 wiki) and I find it ridiculous here. No one was complaining about clipping in WoW and there the capes even go through the chairs you are sitting on.

I don’t think I’ve seen another MMO that has such severe clipping issues that GW2 has. To me, it gives the impression the devs don’t give a kitten, which is especially bad considering that:

1) A big part of GW2 is dressing up your character.

2) A lot of the gem store armor has clipping issues as well. Keep in mind that many people use real money to buy them.

As an artist myself I’d be absolutely embarrassed to see my work published in such a state. I would’ve gladly used my credit card to purchase Braham’s and the Phalanx armor if it wasn’t for the clipping.

Now I do expect some clipping to occur, but not during a basic action such a running, and especially not when standing idle.

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So I tried Wildstar and I missed playing GW2

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In my 3 or so weeks of playing the winter beta, I enjoy Wildstar much more. It’s kinda sad how many features GW2 is lacking even though it’s been out for over 1.5 years

Customizable UI
Customizable skillbar (as opposed to the hand-holding method GW2 uses)
Customizable telegraph/skill effects (because being able to see in combat is pretty cool)
Endgame (No, I mean actual endgame, not doing the same crap you did while leveling)
GvG (the defining PvP mode from the original GW is inexcusably absent in GW2)
Housing (don’t really care about this, but it’s there)
Roles (Even though I’m not a fan of tanking (more specifically taunt skills) roles actually exist… no stacking and DPS BS)

All of this and more, and it’s not even released yet.

The only things that bugged me;

No choice in different weapons. Yes, you can change your skills so it doesn’t matter that much, but aesthetically it would’ve been nice to see more weapon skins.

No auto-attack. Spamming the 1 key is pretty annoying.

Unfortunately, I’ll have to pass on Wildstar (and other MMO’s) for the foreseeable future, as I have a 6 month old baby and don’t have as much time as I’d like to dedicate to an MMO.

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And if... GW2 didn't had leveling?

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I’ve never understood the need or desire to have levels, but apparently I’m one of the few that doesn’t get a chubby seeing the number next to my character’s name go up by one.

Levels are great for restricting players and make having alts a chore.

Shouldn’t player progression (experience gained from playing) be more important?

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Thank you for making the most EPIC game

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For me, this game works as a somewhat decent filler until a better MMO comes along. Luckily I don’t have to wait much longer. I’m 2 weeks into the Wildstar beta and loving every minute of it. Not only will I purchase the game, but I’ll forgo using the cred system and happily pay the monthly fee because I think it’s worth it. Too bad Anet dropped the ball.

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[Proposal] Increase # of Skills.

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In the 18 months since release we’ve been given:
– 1 new skill per class
– 1 universal skill
– 0 new weapon options
– 0 new playable races
– 0 new playable classes
– 1 new permanent PvE map

Down with options! Down with variety! Hurray for stagnation!

Hurray for Wildstar!

Not sure if serious, but just in case..

You are aware that the parent company of GW2 is also the parent company of the group making Wildstar, right?

I’m well aware of that, but it doesn’t change my opinion that Wilstar is much better.

@jski Because there is no Zerg BS. There’s actual loot. There’s roles other than Dps. And as far as I know, there hasn’t been any plans of relying on temporary content.

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What brings you down about gw2?

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Tru Reptile.6058

What brings me down about GW2? The things I’ve loved from the original that were tossed out the window. Temporary content; I would love to slap the designers that thought this was a good idea. There’s a lot more but I’m not typing out all that kitten on my phone.

[Proposal] Increase # of Skills.

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Tru Reptile.6058

In the 18 months since release we’ve been given:
– 1 new skill per class
– 1 universal skill
– 0 new weapon options
– 0 new playable races
– 0 new playable classes
– 1 new permanent PvE map

Down with options! Down with variety! Hurray for stagnation!

Hurray for Wildstar!

You should call it treadmillstar hehe.

That’s pretty funny. Let me try;

Zerk Wars 2
Temporary Content Wars 2
Zerg Wars 2
Gem Store Wars 2
DPS Wars 2
Stack Wars 2
2 Blues and a Green Wars 2

Hey, this is pretty fun!

(edited by Tru Reptile.6058)

[Proposal] Increase # of Skills.

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Posted by: Tru Reptile.6058

Tru Reptile.6058

In the 18 months since release we’ve been given:
– 1 new skill per class
– 1 universal skill
– 0 new weapon options
– 0 new playable races
– 0 new playable classes
– 1 new permanent PvE map

Down with options! Down with variety! Hurray for stagnation!

Hurray for Wildstar!

What would GW2 be like with trinity?

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The original GW made a great compromise between the holy trinity and the mess we currently have in GW2.

There was healing, but mitigating damage was more important than making red bars go up. There was tanking, but it involved body blocking and use of control skills. Oh, and support was actually worth a kitten . If you were a Necromancer in a melee oriented group you’d take things to boost your teammates damage such as Mark of Pain, Order of Pain, Barbs etc. Support in GW2 feels so generic and involves seemingly little to no thought.

Taunt skills are the main reason why I hate the holy trinity. I mean, MMO mob A.I is bad enough, yet developers feel the need to give players a tool to abuse it even further.

Just look at it from a boss perspective: You’d love nothing more than to strangle that squishy guy that’s keeping everyone alive, but you can’t because this heavily armored kitten in front of you keeps saying something about your mother.

You never know what you had till you lose it

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I agree with the title of the thread. I definitely feel like I lost a lot transitioning from GW1 to GW2.

That being said; I must be one of the few that thinks GW2 combat isn’t that great. It’s a weird hybrid between traditional and action combat, the #1 skill is a glorified auto attack that takes up a skill slot, most of your attacks are aimed for you thus lowering the skill ceiling, and being able to cast skills/attack while on the run removes any importance of positioning (sidestepping attacks while lolspamming skills).

I don’t think the combat system in GW2 is bad, it’s just nowhere near as good as some people think. IMO

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What happened to the manifesto?

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^This.

(15 chars)

Less Skills More Balance - Fail? GW1/GW2

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No, it wasn’t worth it. But hey, they’re adding new skills! It should make balance easier amirite?

Let`s speculate

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GW2… best action combat? Did I read that correctly?

GW1 Nostalgia -- Why not just PLAY GW1?

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Tru Reptile.6058

But there are other things that held it back, things that people loved about it. The sheer number of skills and possible builds were great for some types of players but anathema to others. Many people couldn’t handle it. There were so many players running around with terrible builds. It’s almost impossible to do that, when your weapons are linked to your skills. It was a change made to stop people from not enjoying the game, because they weren’t into making builds, or researching them.

It wasn’t the game’s fault that some people were too lazy to read a bit and think of how skills synergize with each other. But if it really was too difficult then all they had to do was copy/paste one of the existing builds. What GW2 basically tells me is that people are too stupid to think of a build on their own so the game has to choose half the skills for them.

By the same token, Guild Wars 1 was literally impossible to balance because not only second professions, but the ability of anyone to change their second profession pretty much at will. This was a problem that couldn’t be brought into Guild Wars 2, for pretty obvious reasons.

And yet, Anet can’t even balance this game, a game that was supposed to be easier to balance than GW1, and they’re adding new skills in the meantime. Deja Vu.

If Guild Wars 2 had launched with the complexity of Guild Wars 1, you’d have the same player base…but for a game this big, with this kind of overhead, I strongly suspect it wouldn’t have been enough to keep the game going.

I’m pretty sure more people would appreciate a game that doesn’t hold their hand…

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Guild wars 2 combat & where is my AI at.

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It’s kinda sad that developers feel the need to create games with the worst possible players in mind. I’d love to play a MMO where mobs challenged me because of their A.I. and not buffed stats.

I remember how thrilled I was when they added AoE scatter in GW1, and amazed at the amount of QQing because mobs didn’t just stand there are drop their loot.

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Reason GW1 players feel so bleh in my opinion

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I feel ‘bleh’ because pretty much everything I loved from the original game is gone.

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Let`s speculate

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Listen. Two months from now will be about a year and a half from release. A year and a half after GW1 release, we already had Factions and Nightfall. That’s two new continents, four new classes, two new skillsets for all classes, new PvP modes, two entirely new stories, multiple elite dungeons, and bunches of other things. At near the same point in GW2 we’ve got…Southsun? Fractals? Temporary content? Did you guys set the bar too high last time or what?

In two months we’d better be sailing ships into Cantha. Zhaitan is dead; the path is open. Let’s go already.

We’ve also had Sorrow’s Furnace arrive just 5 months after release, which, IMO, is far better than any of the GW2 updates so far.

Mesmer or Thief?

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I’d rather spend time on just one of them for now. Thanks for your responses, though.

Mesmer or Thief?

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Tru Reptile.6058

So I decided to roll an alt, but I’m having difficulty choosing between the two. How would you compare DPS, support, and survivability? I only want to play one, and this would be for PvE.

Thanks

New Legendaries to compete with ESO?

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I’d love to know how releasing new legendaries is supposed to compete with the excitement of playing a new MMO. If it was an expansion then maybe I can see it, but some new weapons? lol, no.

The Guild wars i remember

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I’ve never been much of a fan of Anet’s armor designs, but I still think GW1 had the better looking armor.

Guildwars 2 wins TenTonHammer Best MMO 2013

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Good job anet its definitely a deserved award. Im so glad they could give gw2 its props without even mentioning wow. The naysayers get over it. Its over with and no mmo out nor that will come out next year will be able to compete with the sheer level of injected content at the pace they manage to keep up with. Wildstar. Teso. They wont be able to keep up. Anet has a gold star that wont be beaten for a long time.

Too bad quantity =/= quality. As long as Wildstar and TESO don’t follow Anet’s method of delivering ‘content’ then they have nothing to worry about.

You need a balance of the 2. Too little quality and you got a bad game, too little quantity and you got a boring game.

And TESO/Wildstar has a lot to worry about. WS is competiting right in WoW’s back yard, down to the artwork and graphics (after WoD’s character model upgrade): no one has managed to out-WoW WoW. They need a reason for people to play it rather than WoW (other than just semi-slapstick humor), which is what I’m not seeing.

TESO is already being bashed over its P2P model and shallow combat (the combat on ES games has never been complex and sophisticated but it’s a MMO this time). Not a good starting point.

I meant that Wildstar and TESO don’t have to worry about GW2 as long as they don’t handle updates like Anet is doing. And yes, I’ve heard about the negative word of mouth concerning TESO, but GW2 has been getting it’s fair share for quite a while now as well.

Guildwars 2 wins TenTonHammer Best MMO 2013

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Good job anet its definitely a deserved award. Im so glad they could give gw2 its props without even mentioning wow. The naysayers get over it. Its over with and no mmo out nor that will come out next year will be able to compete with the sheer level of injected content at the pace they manage to keep up with. Wildstar. Teso. They wont be able to keep up. Anet has a gold star that wont be beaten for a long time.

Too bad quantity =/= quality. As long as Wildstar and TESO don’t follow Anet’s method of delivering ‘content’ then they have nothing to worry about.

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Why I like Guild Wars 2

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Of all the things I’d call GW2, “a worthy sequel” would certainly not be one of them. I’m glad you enjoy it, though.

Btw, the endgame in GW1 is PvP as its primarily a PvP game.

[Merged] Think "Mounts" outside the box!

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No, I don’t want mounts. Wasting several minutes traveling to my destination just so I can begin playing isn’t my idea of fun. If you feel waypoints ruin your ‘immersion’ then don’t use them. Stop making terrible suggestions, especially one that’s been beaten to death so many times before.

I have a better idea for people that want mounts:

Step 1: Google search your favorite animal or creature.
Step 2: Print out picture of said animal or creature.
Step 3: Cut out the animal or creature.
Step 4: Tape the animal or creature on your monitor just below your character.

There ya go. You have your own mount! The best part? You can use it in any game!

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GW2 Combat vs other MMORPG's

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I should probably preface this with ‘IMO’ in order prevent any buthurt feelings;

I don’t see what’s so special about GW2’s combat. Some telegraphs are very difficult to see, especially when obscured by the insane amount of spell effects. Weapon swapping is gimmicky, and doesn’t feel any different unless I’m going from melee to ranged. Being able to attack and activate skills while moving removes the importance of positioning. The downed system also feels like a gimmick. If my enemy’s health reaches zero I expect them to be dead. And finally, the skill system that holds the player’s hand by choosing half the skill bar for them, because apparently, people are too stupid to think of how skills synergize with each other and are incapable building their own kittening skill bar. W.T.F.

With all that said, I can’t enjoy GW2’s combat without Combat Mode.

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Is it still worthwhile to buy the original GW

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I’d recommend GW1 over GW2 any day of the week, even with it’s shrunken player base. Check out the demo if there is one.

Guild wars 2 IS alt friendly

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Let’s all take a step back and look at why Ascended gear was made in the first place, because I don’t think it was made so Anet can tick off everyone.

If you look back yo the game at launch, it worked straight off the GW1 model: BiS at 80 and gear progression is purely cosmetic. But did it work? No. People left the gane en mass and complained that there was nothing to work towards.

Now put yourself in Anet’s shoes. What would you make of this situation? There’s clearly a ton of cosmetics to get, so its very ligical to imply people wanted some form of VP. Then we got all the complaints that people thought crafting was useless. This the logical solution was to introduce a sticking factor in a light optional VP through crafting.

I don’t really know who was the genius who decided it was to make Ascended 500 instead of 400, but you can understand why Ascended is there.

Cosmetic progression did work. It worked for the people that didn’t want vertical progression. But then the traditional MMO crowd started crying, so Anet’s response was to add ascended gear.

In GW1 there was a special mob that would cast Spectral Agony. This condition couldn’t be removed and it caused rapid health degen. At one point you completed a quest to infuse your armor and make Spectral Agony less of a threat. No special gear needed. Anet could’ve done something similar for Fractals, or even give Exotics a slot for infusions. Ascended gear didn’t even need to exist.

This may come as a surprise to some, but trying to appeal to different audiences is usually a bad idea. In the end, many GW1 players left because Anet threw away the core principles of what made the original game so great, and the people who wanted proper vertical progression went back/to other games that do it better.

What would I do if I was in Anet’s shoes? I would’ve stood by the idea of horizontal progression, and politely tell the vertical progression crowd to look elsewhere. There is nothing wrong with that.

That’s exactly the problem: they’ll look elsewhere. Gw2 isn’t just a game, it’s also a product and a business which feeds the mouths of every employee in Arenanet.

It needs players playing it and paying for it to survive. Sticking to philosophies is great, it gains you a reputation and a lot of respect. But when your philosophy is going to make your business go bust, put millions of dollars and 5 years of work to waste, and make hundreds of people lose their jobs, it’s time to abandon that philosophy.

It worked for GW1 but GW1 didn’t need the budget that GW2 needs, and the times change, meaning that what worked back then might not nessecarily work now.

Anet released a statement not too long ago saying they make more than enough money from the gem store to support the game. So no, there is no reason to abandon their philosophy.

Guild wars 2 IS alt friendly

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Let’s all take a step back and look at why Ascended gear was made in the first place, because I don’t think it was made so Anet can tick off everyone.

If you look back yo the game at launch, it worked straight off the GW1 model: BiS at 80 and gear progression is purely cosmetic. But did it work? No. People left the gane en mass and complained that there was nothing to work towards.

Now put yourself in Anet’s shoes. What would you make of this situation? There’s clearly a ton of cosmetics to get, so its very ligical to imply people wanted some form of VP. Then we got all the complaints that people thought crafting was useless. This the logical solution was to introduce a sticking factor in a light optional VP through crafting.

I don’t really know who was the genius who decided it was to make Ascended 500 instead of 400, but you can understand why Ascended is there.

Cosmetic progression did work. It worked for the people that didn’t want vertical progression. But then the traditional MMO crowd started crying, so Anet’s response was to add ascended gear.

In GW1 there was a special mob that would cast Spectral Agony. This condition couldn’t be removed and it caused rapid health degen. At one point you completed a quest to infuse your armor and make Spectral Agony less of a threat. No special gear needed. Anet could’ve done something similar for Fractals, or even give Exotics a slot for infusions. Ascended gear didn’t even need to exist.

This may come as a surprise to some, but trying to appeal to different audiences is usually a bad idea. In the end, many GW1 players left because Anet threw away the core principles of what made the original game so great, and the people who wanted proper vertical progression went back/to other games that do it better.

What would I do if I was in Anet’s shoes? I would’ve stood by the idea of horizontal progression, and politely tell the vertical progression crowd to look elsewhere. There is nothing wrong with that.

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How is GW2 progression different?

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@Vayne, I think the daily rezzer title encourages letting people die. I remember this happening a lot when the title was introduced.

Guild wars 2 IS alt friendly

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Tru Reptile.6058

I feel that GW1 was a lot more alt friendly, but that is just me.

I didn’t play GW1, did they do account bound only items instead of soulbound?

GW1 had a mixed mechanic. Armor was soulbound to the character, but it was super, super cheap to get BiS gear. Once you had level 20 armor, you were done. The quest turned into a quest of not looking like a scrub.

For weapons they had something called customization. Weapons can be passed from one character to the next however customizing the weapon to a character would “soulbind” it to said character, and that weapon would do an additional 20% damage. 20% extra damage was the price of making the weapon soulbound. IN GW2 is simply a penalty.

Isn’t it the same here?

Ascended armor is better than exotics, but by a marginal amount that is basically negligible. Exotics pretty much get handed to you for doing anything in the game: as long as you didn’t get to level 80 by crafting, you’ll probably have exotics.

Additional 20% damage is huge. I can’t see anyone who would forgo 20% for the option of passing a weapon unto another character.

A new GW1 player can attain the best gear before reaching the level cap within a day. So no, it’s not even close to being the same. As far as customizing goes, you might think twice if that weapon was selling for a good chunk of gold.

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GW2 in 2014

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I don’t think crapping out ‘content’ at 2-week intervals is going to cut it for me. I’m just screwing around in this game until Wildstar arrives, but I might just go back to GW1 while I wait.

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A Way to solve the Pet Problem

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Yikes! That’s pretty awful…

A Way to solve the Pet Problem

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Pets in GW1 did have some pathing issues, but were overall better than in GW2. Ugh, Anet actually took a step backwards with the pet system in GW2. You realize how bad that sounds, Devs?

A Way to solve the Pet Problem

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I honestly think it would be best for the Ranger community if Anet just came out and said that they can’t create a decent pet system. They really couldn’t do it in GW1, and certainly can’t do in GW2.

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Can anyone really see through the clutter?

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One of the projects we’re working on in preparing the game to release in new regions is trying to make the game easier to learn. While a lot of that work is in the area of better tutorials, better level up messaging guides, and unique tutorials for specific mechanics we’re also evaluating UI complexity (and system complexity) to try and make information easier to see/consume.

Cleaning up the existing UI systems to make them less cluttered, more-stream lined, and better unified is part of this project and absolutely something you’ll see in the west as well, likely around or possibly even before we release the game in our next major world region.

Colin,

The UI isn’t the problem (although it should’ve been customizable like in GW1), it’s the insane particle effects that make it difficult or even impossible to discern what’s going on. I either back off because I can’t see, thus not contributing to the fight, or continue fighting and hope some unseen enemy doesn’t put me in the downed state. It’s made all the more frustrating since GW2 is marketed as an action MMO with an importance on positioning.

It would be helpful if given options to turn down enemy spell effects, our own spell effects, and spell effects from allies. Or at the very least, have the red targeting outline overlayed on all spell/particle effects.

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Radiant Armor can’t be dyed?

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I’m pretty sure particle effects would be on a separate layer, so that shouldn’t be an issue. And what armor sets from GW1 couldn’t be dyed?

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Dodging is an issue

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The issue isn’t berserker gear, and it sure as hell isn’t dodging. It’s horrible mob design.

Axe is Garbage Now

in Warrior

Posted by: Tru Reptile.6058

Tru Reptile.6058

It seems like the devs suffer from axephobia. I’d love to know why axe doesn’t have the normal 3 hit chain.

Countdown to throwing the towel for warriors

in Warrior

Posted by: Tru Reptile.6058

Tru Reptile.6058

Kind of odd we don’t have a pull ability. Guards, Thieves, and now Rangers have one.

scratches head

PVE: my opinion

in Guild Wars 2 Discussion

Posted by: Tru Reptile.6058

Tru Reptile.6058

1. ) Dungeons are boring, lack of “exciting” and “meaningful” loot.
2.) Bosses are tiny and often overshadowed by larger scale characters.
3.) Waaaaay too many 1 shot mechanics. Takes away from interesting gameplay.
4.) Zero personal progression and a severe lack of “Reward”.
5.) Once you hit the gear wall, and have all exotics……. thats it…. lame.
6.) No large scale organized PVE, dare I say raids…… Inc Flame.
7.) Sorry excuse for world bosses with zero exciting loot.
8.) skins are only sooo exciting for soooo long….. /sadface.

1.) I’d say the loot in general is awful. My Warrior in GW1 has almost all the sets of elite armor except like 3 or so. Most were payed for by lucky drops, which were often in GW1. Selling a Black Dye meant that you had almost enough to buy a set of max stat armor, and I’ve had dozens upon dozens of Black Dyes drop for me. My first set of elite armor was payed for thanks to a Superior Absorption Rune which sold for 90k at the time. By comparison, the most expensive drop I’ve seen in GW2 was a White Dye which sold for 5 gold. I’ve been playing since head start and only 1 exotic dropped for me. One.
3.) I don’t like the one shot mechanics in GW2 because the ‘tells’ are sometimes difficult to read and/or obscured by the ridiculous spell effects. I’m in the downed state wondering WTF just happened due to poor design. It’s frustrating. Allow us to adjust the opacity of enemy/friendly spell effects please.
5.) I hate gear progression. Exotics should be the only top tier, and if it were up to me Ascended gear would’ve never existed.
7.) The main reason I bought GW2 is because how awesome the open world sounded, but after spending most of my time in it, I’m very disappointed. The boring world boss fights are part of that reason. They have no cool mechanics to make the fights fun nor challenging, they’re just a big punching bag with tons of health. They don’t even move.
8.) As I said, I hate gear progression so skins are fine with me, but they should add unique skins like I mentioned earlier.

I’m fighting the urge to add more complaints only because it would take me quite a while to type up.