if the reformed hidden barbs and Choking gas sounds like a very nice Addition but its simply a way to get a AoE poison effect and it Sacrifices the trappers expertise (which vipers nest causes a lot of Aoe poison anyway)
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we kind of need more in depth traits not more Combo/complex traits which are required for other traits to even be viable just like our current steady focus.
Umm.. Thanks?
Steady focus requires near perma Vigour upkeep and evades so the enduance bar can be topped up its very Restrictive to many weapon sets and trait lines.
Seeking Arrows : 8seconds of unblockable attack is overkill most of the rangers burst damage comes from high spike or Rapid Multipul hits of which we can do both in a reasonable time , could you imagin a RF+Seeking Arrows chained after with unblockable pbs > pet f2 leap and then ancient seeds .
this trait would be the unwanted toppings that we simply don’t need .
I, for one, only use Steady focus when standing at range with my bow. Which means I always have 100% endurance and it guarantees a permanent +10% damage. Where as my suggestion was you only gain +5% damage and your attacks are unblockable when and only when an attack is blocked. So, there is a gate on this trait that an attack has to be blocked before you gain any benefit from this trait. Yes, an unblockable rapid fire sounds powerful, but it’s only negating blocks, not reflects, dodges, los, etc.
In general, for most of these traits, I feel that a “+5% damage and your attacks are unblockable” is more flavourful trait than a permanent “+10% damage.” If you’re playing WvW, for example, and you like standing on walls sniping players, if you’re not running a permanent +10% damage, you’re essentially limiting your dps. Whereas a trait that allows use outside of rangers standing at max distance pew pewing, is more useful.
Not “More flavorful”… it’s “Ludicrously overpowered”. As pointed out above, it turns defensive options such as Warrior Shield and Guardian Shelter into “murder me while I’m helpless”. Now, “Next Attack is unblockable” could be useful, but 8 seconds of shredding through defenses (On an ICD only slightly longer than those defenses it shreds) is obscene.
Signet of might and “Nothing can save you” I guess if other classes have it, rangers shouldn’t be allowed something equally as powerful…on a longer cd…
the point there is those block mechanics cooldowns like shields and warroirs sword off hand and Guardains shelter do have around a 25-35second cooldowns on them and at 30seconds for Seeking arrows i can Garrentee that it will trigger each and every time , it basicly removes Blocking defences (which is the most common form of melee and projecile defence for most classes excluding Druid/ele and a traited engi ect even though it don’t go through reflects ,dodges ect just remeber most classes can’t have both Blocks and Reflects in the same build and solely rely on blocks to heal up aka Guardain (this will wreak guardains each time they hit that heal button.)
Same goes for the traits I mentioned. (A guard starts to heal > Signet of Might > Killshot > Done.) If the cooldown is what the issue is, I could settle for a 40s cooldown, but then it would be outclassed by the aforementioned, skills. Yea, if the only “block” guardians used was their heal, obviously it would trigger. Guardians have access to lots of other blocks. One of their virtues grants aegis as well has having tons of skills/traits that grant aegis. The argument that classes that use a block instantly die becomes invalid when other unblockable skills/traits already exist. To further my point, if a guardian starts to heal, the skill doesn’t interrupt, you would have to follow it up with point blank shot for example. The heal would continue and succeed.