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So how bad ranger solo dps?

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Just for comparison sake…

Some Engineer on this thread posted his pvp statistics [img]https://i.imgsafe.org/bbaacd3d39.jpg[/img] here.

Here are a couple of my Druid matches.
[img]https://i.imgsafe.org/bbb18295c7.jpg[/img] one.
[img]https://i.imgsafe.org/bbb1e7c788.jpg[/img] two.
[img]https://i.imgsafe.org/bbb1f302ad.jpg[/img] three.

The build I was using was my cleric burst build.

It should be pretty obvious the difference in damage, healing, conditions, etc. That an engineer was able to trash a druid’s stats. And, I’m not complaining about engineers, oh no, I’m complaining how completely ridiculously overpowered elementalists are.

To the other professions on this thread defending their profession: Let the rangers get the fixes and buffs they need to stay competitive with these classes.

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(edited by UnitedChaos.8364)

esports? stop, please.

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UnitedChaos.8364

Lol, what?!

Nearly every mmo I’ve played growing up has had a patch screen (the initial screen where you login). And every patch screen has always had game-related news. What, you want them to share family recipes and local farmer market news, lol?! It’s not like it automatically opens your browser to the latest news and doesn’t let you login until you scroll to the bottom of the current web page. Haha. It’s literally a tiny line of text under “news feed”. People will really complain about anything wont they, hahahaha.

Lol, close this thread.

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How would you redesign the BL Chest?

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Each chest should contain
-one random miniature from the current set.
-one random dye
-one ticket scrap
-one store item (repair can, merchant, tp merch, teleport to friend)

Period

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More skills

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Posted by: UnitedChaos.8364

UnitedChaos.8364

I think you have a complete lack of understanding of the game’s mechanics.

Gw1 and gw2 are completely separate games.

Gw1 had a skill bar of 8, but weapons did not determine any of the 8 slots. All the choices were made by your professions. Which, while provided a much larger palate to work with, left tons of skills that were underpowered and underused some overpowered and overused. Which also translated into certain professions being completely garbage (see ranger).

Gw2 has a much tighter grip on the skill bar. Limiting the first 5 by the specific weapon to the profession. Which makes it much easier to balance but restricts immediate diversity especially for classes with only 1 weapon set. The last 5 are your professions unique utilities, heal and elite. Further explained:

Ranger’s utilities consist of:
Traps
Spirits
Shouts
Survival
Signet
Glyphs (druid)

The best and most efficient way to expand diversity is the way they are currently going by elite specializations. Each Specialization can give a new weapon (not always) and a new set of utilities. This way the base game stays balanced which expanding on the player’s ultility possibilties.

Simply “give me more weapons and let me choose all my skills” is a poorly thought out idea that would only lead to further imbalance as well as require a complete restructuring on the current game mechanics.

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(edited by UnitedChaos.8364)

Make Legendaries Great Again 2016

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UnitedChaos.8364

No

Legendaries are unique skins. Not to grant the upper hand to those that have too much time, money, or access to mommy’s credit card. End of discussion. Also, slipping your political beliefs into a thread about the aforementioned having too much time, money, or access to mommy’s money, is repulsive.

-1

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Ranged DPS and Balance

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UnitedChaos.8364

Some of the highest dps? Ha, you mean aThe number one dps clsss. Even running healing builds, Eles out dps the bottom tier professions. (When I find the dps golem thread proving this, I’ll edit the post). That’s why ele in pvp is insane. (50% projectile denial, crit immunity, near infinite condition clenses, and all while out healing the “dedicated healer class” druid and providing exceptional dps)

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Division rank not showing in wvw anymore

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UnitedChaos.8364

What the heck.
I have a ghostly infusion but it doesn’t display in pvp.
I have legendary in PvP but I can’t display it in wvw.

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Some ideas about the Pets

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Everything sounded good until “pet special mechanics”. Then it just became unnecessary and pretty, for lack of a better word, dumb.

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Lore friendly way to remove pets

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UnitedChaos.8364

Not only traits but anet has also taken into consideration that pets contribute to the ranger’s total dps, and unless they adjusted all the weapon skills to account for dropping a pet, it wouldn’t work.

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What is your favorite Ranger build?

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Posted by: UnitedChaos.8364

UnitedChaos.8364

These two builds have solely contributed to me getting legendary this season.

Cleric Burst

Shout Bow

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Just a reminder: Bugs should get fixed soon

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Yes, to all of these….

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Please Fix ObstructedObstructedObstructed

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UnitedChaos.8364

Especially on siege in urban battleground fractal…

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Suggested Weapon Improvements (PvE)

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Posted by: UnitedChaos.8364

UnitedChaos.8364

You basically just said, “buff everything because other classes”.
That’s not how balance works, nor is anyone going to take you seriously.

Yes, other classes need to be brought back down in line. There are better, more realistic tweaks and fixes needed as mentioned in the main thread going on right now here.

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Needed Buffs/Tweaks 2016

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UnitedChaos.8364

My opinions:
What we need:
1. Some form of unblockable trait/utility because of the stupidly overabundance of projectile denial.
2. A revisit to spirits. Since the nerf they’ve been completely useless. (I would even be happy removing these skills and replacing them with movement utilities such as lightning reflexes.)
3. An update to traps. Dragonhunter traps completely put ranger traps to shame
4. Obvious pet updates that have been posted, and posted, and posted, but ultimately ignored.
—Organized pet windows
—Base pets brought into line with HoT pets.
—30% base movement speed (not traited into beastmastery)
—Melee pets need to hit moving targets accurately, not move-stop-attack-miss-repeat.
—Pet names that last
—Pet F2 reworks (as mentioned above multiple times).
5. Directional arrows on Sword 2 (Monarch Leap and Hornet’s Sting) and Lightning Reflexes
6. Reworks to horrible traits/utilities like Refined Toxins, Poison Master, Sharpened Stones, and Invigorating Bond (as mentioned above and in OP). And especially Predator’s Instinct (Like, seriously, this is a joke of a trait.)
7. Verdant Etchings reverted back to 2 conditions cleansed. (If ele can have infinite cleanses so should the “dedicated healer class”, or, more seriously, other overpowered classes brought back in line).
8. General bugs and fixes like Staff 5 (Sublime Conversion) none of the healing projectiles hit you because they transform to healing bolts and arch over you at a stupidly slow rate.

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(edited by UnitedChaos.8364)

[Suggestion] Sharpening Stone Rework

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Posted by: UnitedChaos.8364

UnitedChaos.8364

As others have suggested, I think simply lowering the CD (30sec?) and making the attacks unblockable would be enough to bring the skill into use.

I can agree, although my suggestion was more interesting. :p

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An Organized Pet Selection Panel

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UnitedChaos.8364

Ha, thanks for reposting. I was actually just reporting the mod’s response. “Necroposting” isn’t a thing if the suggestion keeps coming up and anet is avoiding giving rangers nice things.

Tl;dr
Pet window should have been reorganized years ago

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Ranger Downstate Vs REV

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UnitedChaos.8364

Nice. What’s your armor and dyes? Taste the rainbow.

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Saving Builds

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UnitedChaos.8364

The topic of saving builds has been brought up numerous times, but I doubt it will ever come to fruition.

Common Player Solution
Make multiple of the same profession for each build you want.

What I would do if I was a dev
1. Create a new panel for builds similar to pvp build tab.
2. Have up to x amount of “Build” tabs. All tabs to be locked initially and each tab purchasable from the gem store for x gems.
3. Player insert their gear into the build tab (THE EQUIPMENT IS ACTUALLY STORED IN THIS TAB WHEN NOT IN USE).
4. Player select traits.
5. Player “saves”.
6. When selecting another “build” the gear is stored in according build tab and new gear is “loaded” from the selected build tab, traits are changed, and weapons equipped.

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Cosmetic Mounts

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UnitedChaos.8364

He’s asking for Travel Toys that look like Mounts. He doesn’t want a mount system like in BDO, for example.

But seriously. I think all the travel toys are terrible. They’re on the same level as the shortbow legendary. Terrible skins, terrible animations, horrific sounds, and in pretty much every essence of their existence pointless and dumb. I don’t care how “cool they look”. Riding around on a mount isn’t what guildwars is about. Have the team focus on real things like balance and new weapon and armor skins.

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[Suggestion] Sharpening Stone Rework

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Posted by: UnitedChaos.8364

UnitedChaos.8364

I completely agree with you here, UnitedChaos.

But I hope you understand me that we do NOT want rangers killing their own team with this skill (imagine reflecting LB #4 back with this – you killed your own team). There’s way too much passive reflects that people do not even care to pay attention to (like almost every class now has) and I do not like the idea of having shinies till our main problems are looked into.

This is a wonderful suggestion for a skill we want. Not the one we need.

Yeah, keep it simple and maybe tie in some trait synergy to it like the old trait layout. Small bumps like having the bleeds also apply to the next 5 pet attacks also and lowering the cooldown a notch from 45-seconds to 35s.

Then bring in some trait synergy in another traitline, like Hidden Barbs in Skirmishing to tie in with Wilderness Knowledge and other Survival skills. Something along the lines of: “Bleeds do 33% more damage. When you break a stun, cast Sharpening Stone.”

Could give SK/WS condition Rangers some flexibility taking one of the Survival stun breakers in place of Sharpening Stone, or have the opportunity to double up on it after breaking a stun if they do slot it.

Both wonderful contributions to the thread. I can agree. We don’t need a reinvention of the wheel we just need broken things fixed and to be brought back inline. Bring the top tier overpowered stuff down and the underpowered unused back up.

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[Suggestion] Sharpening Stone Rework

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UnitedChaos.8364

You can’t make the argument everyone a suggestion is made “Well that doesn’t solve the issue of all attacks being blocked/reflected”. That’s not what this suggestion was about. An unblockable skill fact would best be placed on a Signet like Signet of the hunt, since it’s lackluster compared to druids natural stride. This suggestion was merely replacing a boring (5 bleeds every kitten with something interesting.

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Want to play on high settings need pc build

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UnitedChaos.8364

I’m not familiar with the graphics card but…

-Any ssd is going to be leagues above an non ssd.
-8gb ddr3 more than enough
-i5 ideal gaming processor

My specs
-20gb ddr3
-1tb external hard drive
-Nvidia 970
-i5
-MSI Z97 GAMING 7 Motherboard

Runs maxed out
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[Suggestion] Sharpening Stone Rework

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Posted by: UnitedChaos.8364

UnitedChaos.8364

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[Suggestion] Sharpening Stone Rework

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Sharpening Stone needs a massive rework. This skill is insanely underpowered and with a 45 second. Yes, 45 second, cooldown, it’s basically useless. If you’re running it for the condition cleanse Wilderness Knowledge, there are much better alternatives.

My suggestion is a complete and total overhaul to the skill.

Current
Sharpening Stone
Bleed foes with your next five attacks.

Suggestion
Sharpening Stone
Melandru’s Assault
Your next projectile based attack bounces 3 targets and has a 100% chance of being a projectile finisher (for the first target). 35s CD.

Reason
This enables a multitude of possibilities and compatibility with multiple weapon sets.

Examples

Poison Field + Melandru’s Assault + Poison Volley
This combination, if all 5 immediate projectiles hit a target, would cause 10 stacks of poison on the initial target (5 from each Poison Volley arrow and 5 for each arrow being a projectile finisher) and then 5 stacks of poison on each following target (5 from Poison Volley and no longer projectile finisher).

Light Field + Melandru’s Assault + Hunter’s Shot
This combination would remove a condition and grant 3 seconds of stealth (for each hit of Hunter’s Shot).

Ice Field + Melandru’s Assault + Winter’s Bite
This combination would apply 1s chill to the first target (projectile finisher) + Winter’s Bite’s bleed, chill, and weakness to each target it hits. If you have Honed Axe’s traited Winter’s Bite is now an AoE skill striking foes adjacent to struck foes.

As you can see, the flavor of this skill is awesome. What do you think? What combinations can you think of?

Extreme Theory Crafting
Just to further elaborate let’s look at one last possibility.

Melandru’s Assault + Point Blank Shot
While traited with Wilderness Knowledge and Ancient Seeds
This combination would remove a condition upon hitting the first target and knock each struck target down.
1. Cast Barrage on a point, damage starts rolling.
2. Melandru’s Assault + Point Blank Shot a target (Removing conditions and granting fury from Wilderness Knowledge.)
3. Barrage strikes knocked down foes triggering Ancient Seeds on each target (since it was a simultaneous hit from Barrage all foes will trigger Ancient Seeds.)
4. Profit.

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Movement Speed options for each profession?

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UnitedChaos.8364

Ranger – Greatsword/Staff.
Druid trait – Natural Stride (+33% movement speed)

Greatsword 3 swap Staff 3 swap Repeat

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Reduce unnecessary clicking

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UnitedChaos.8364

We really have run out of things to complain about, haven’t we?… Seriously, clicking in a video game, who’da thought.

This game has so much unnecessary clicking. It would be nice to be able to play without so much risk of repetitive stress injury.

  • Why do we have popups above the map for items? Aside from levels and mastery points, none of these have anything to them other than clicking on them, then clicking accept to have the loot sent to your inventory. Just put it in and save the clicks.

Daily chest rewards are supposed to feel rewarding. By clicking the chest and accepting the items to your inventory, you should feel accomplished. If it arbitrarily sent the items to your inventory (and you mention straight to your bank later in your post) would you even feel like you accomplished anything? Probably not. People do their dailies to feel rewarded, not to complete a bunch of random things and assume that they were rewarded.

  • Why do we have to handle materials manually? The deposit all option is nice but is hidden behind a dropdown. Just send them strait to the bank. At least provide a toggle for this.

For basically the same reason as listed above. Say you’re crafting a Gift of Fortune. Now isn’t it rewarding when a tier 6 mat is dropped from a foe? Or would you rather not see materials at all and hope that eventually your material storage fills up. It may be a minor sense of accomplishment, but crafting materials are a cornerstone piece of many MMOs.

  • Why do we have a dropdown with 4 options in the inventory screen (behind the gear)? Just make 4 big buttons. Dropdowns should be for times when there are too many options to show. There is plenty of room.

This is probably one of few positive and meaningful suggestion. Yea, there’s room. Yea, it’d probably be nice. No, I don’t think they’ll ever work on such a minor thing.

  • Why isn’t there an option to open all containers? This shouldn’t be automatic, since you are sometimes juggling inventory space, but when you aren’t just let us open them all, or at least as much as we have room for.

Loot containers may contain multiple things, multiple of the same item, etcetera. If loot containers just dumped a pile of stuff in your inventory after ever pickup, I’m sure your inventory would fill up at a stupidly fast rate. [See chest farming in Silverwastes. 1 slot for loot container, or a massive pile of blues and greens filling your inventory.] Your choice

  • Why isn’t there an option to salvage all salvage items? It’s fine to not have options to salvage all regular items (no good way to avoid mistakes with that), but for items whose only purpose is to be salvaged, just do it with one click.

I don’t think you come across that much salvage junk that you need a “salvage all” button. My lord, just click the couple items.

  • Why can’t the Mystic Forge deal with items in the bank? The crafting system otherwise can do this. It makes the Forge needlessly fiddly and completely removes any kind of experimentation, since you can’t have enough in your main inventory to do so.

I can agree with this, I suppose

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Healbot Druid PvP

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Posted by: UnitedChaos.8364

UnitedChaos.8364

I watched your video before reading this thread and decided to throw my two cents in.

My critique
-The first thing I noticed was how much your camera placement crippled your. Zoom out. Get a view of the node your on, where enemies can come from. Any enemy could have literally stood behind you making funny emotes and you would never noticed. If your teammates getting low, but you don’t have them in your sight, there’s little chance of you pulling a 180 and staff 3-ing over to them before they go down.

-Zoom your mini map in a bit. The mini map is the bread and butter of great players. If you’ve ever played a game like Call of Duty you’ll know that seeing enemies on the mini map gives you an incredible advantage. You know they’re coming around the corner or there is 5 people huddled in that building you’re about to blindly walk into. With the mini map zoomed out as far as you had it, you basically could have turned it off.

-I know that you’re traited into Verdant Etching and you ran full glyphs for the sake of the condition removal, but it doesn’t necessarily make it the best option. Glyphs have some great abilities like Glyph of Tides to throw opponents off a node, but they offer little else besides the single condition cleanse. I run this build. In addition to glyphs removing conditions shouts also provide swiftness, regeneration, and also remove conditions with rune of the soldier. Spec-ing completely into glyphs feels like more of a limitation rather than an advantage.

-For pets I would recommend Smokescale and Wolf for pretty much any and every pvp match. Smokescale is one of the top dps pets without traiting into beastmastery and you can issue smoke assault by swapping to it (the first thing smokescale will do when swapped to is try to do smoke assault). It’s great for catching kiting enemies. Wolf throws another kd and a life-saving howl when downed.

-Axe and Warhorn are poor choices for pvp imo. I rarely use either in pvp, simply because there are much better choices. Greatsword and staff both offer a get the hell out button and a damage mitigation skill, while neither axe or warhorn do. If you selected warhorn purely for the blast finish on water fields, staff can do that (3). Chances of you blasting a water when pumping out so many light fields is also unlikely. Running Resounding Timber will provide regeneration and swiftness that is more powerful than warhorn anyway. If you still wanted to use the build you provided, I recommend using Longbow and Staff. You basically just spammed the axe autoattack when not taking direct pressure and when you did you smashed every glyph. Save your daze glyph for healing or reviving targets (you can use Glyph of Equality while performing another action too, like reviving an ally, to interrupt foes). Use a longbow to pick at targets, interrupt heals with point blank shot, and if you start taking pressure use hunter’s shot, swap to staff, and staff 3 out of the area (stealth and long range movement skill).

-Celestial Form. Typing this now, I don’t remember if you even used it, which imo is a massive self-cripple. When you take a ton of different conditions you can trait for celestial form to remove all (13) conditions. Don’t blast every one of your glyphs to try to remove the conditions at best it will only remove one each and it has a delay before the conditions are removed. Interrupt reviving foes with CF 3. For heavy team heals use CF 4. If you run Ancient Seeds, you can use CF 3 (interrupting up to 5 foes) then cast CF 5 (to simultaneously hit up to 5 targets). If you manage to hit multiple dazed/stunned targets, they will all proc Ancient Seeds immobilizing them all.

Good luck out there.

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Winning streak impossible with solo queue?

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Posted by: UnitedChaos.8364

UnitedChaos.8364

12 streak highest here

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proof that matchmaking is flawed

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UnitedChaos.8364

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Livechat from me

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Hi, Arenanet if you listening this if you can however can we do live chat best regard to ranger/druid profession what to excepted changes/idea and so on. This, give the glimpse so you can balance it out well and stop nerfing the crap out of it. I hope one day after you listen to me you can change it from what I said thank you.

My rule for listed #30 for change rework/new/adding for skills/trait and weapon( all counted as 1). So ye I hope you can try one day if can eventually pretty please thank!

I’m sorry but I have no idea what you were even trying to say.

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Patch Notes 5-17

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UnitedChaos.8364

Seed of Life: The number of conditions removed by this skill has been decreased from 2 to 1.
Clearing conditions was one of the great strengths of druids further reduced by 50%. My issue is that there are classes like elementals that get near infinite condition cleanses combined with crit immunity, 50% projectile denial, and the ability to outheal the “dedicated healing class”, druid. Then there is the warrior who you would think is physical damage based but comes along and applies burning, daze, bleed, confusion, and torment in a single hit combined with nightmare runes, of course. Being struck with 10+ stacks of burning but without any means of clearing it isn’t fun. Bring the outlying classes in and leave the baseline classes alone.

Lunar Impact: The cooldown of this skill has been increased from 5 seconds to 7 seconds. Daze duration has been reduced from 2 seconds to 1.5 seconds.
In my opinion, an exssessive nerf which would have been sufficient with the daze reduction, but, oh well…

Ancient Seeds: Fixed a bug that allowed multiple triggers of this trait on a single target.
Yea…..I’m going to pick my battles. We all saw this comming. If you didn’t know, you could daze a single target then use a multiple projectile attack like poison volley or split blade and hit the target 5 times simultaneously. This would trigger 5 bleeds and immobile to be reapplied every second for each projectile that lands. So, 5 bleeds every second for 5 seconds and 1 second of immobilize every second for 5 seconds. Yea, it was broken.

Juvenile Smokescale—Bite: The damage of this skill has been reduced by 15%.
Juvenile Smokescale—Takedown: Fixed a bug that prevented this skill from being blocked.
Smokescale was pretty powerful and out of line with other pets. I can agree with these changes.

Juvenile Bristleback—Spike Barrage: Fixed a bug that caused this skill to fire more projectiles than intended and reduced the overall projectiles to 10. Fixed a bug that caused 33% of the projectiles to deal 33% less damage than intended. Increased all projectile damage by 10%. Missiles are now fired directly at the target instead of at slight angles in the target’s direction. The missile launch point has been normalized, fixing a bug that caused some projectiles to fail if the creature was on an incline.
Bristleback’s has proven to be a big disappointment especially with how ANET had handled it. The initial bug was that it fired 20 instead of 15 projectiles, which ANET didn’t fix, instead they reduced it’s damage by 33%. Then they actually fixed the number of projectiles and further reduced it’s damage by another 20%. It sucks to be the target of continuous nerf and other classes avoiding the blast by directing heat to one of the disliked classes.

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PvP Season 3 Amulet Changes

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UnitedChaos.8364

A message from the PvP Team:

Hi all,

PvP League Season 3 is just around the corner, and with that we’d like to let you know about a few upcoming PvP amulet changes.

The following changes will take effect on May 17:

  • Mercenary Amulet will no longer be available for use.
  • The cost for Viper’s Amulet will be eliminated. Anyone who had purchased this amulet prior to May 17 will be refunded the full purchase price via in-game mail.

On a related note, the balance team has been keeping an eye on how things have settled after the April 19 release, and you can expect some adjustments to some outlier skills with the launch of PvP League Season 3. More news on that front next week.

Glad to see some balance outside of the patches, but please nerf the overpowered classes…
Everyone knows how overpowered ele is. Ele van outheal druids, immune to crits, near infinite condition cleanses, 50% projectile denial all whIle tanking a team of 4 and out dps every class. It’s totally ridiculous. Necro was the #1 played class last season and all that happened was chill damage was remove and the cooldown on wells were lowered…Revenants are still able to smash relentless assault and do near 100% damage to any classy class while being incredibly mobile. Come on anet.

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PvP Rank Icons - Are they really necessary?

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UnitedChaos.8364

Because they want players to play pvp. One of the best ways to get players to play a particular game mode is to give them some sort of prestige. You know if you see a legendary player they are: currently active and a great player. Don’t complain because you yourself don’t have one.

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How to nerf ranger/druid properly?

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Posted by: UnitedChaos.8364

UnitedChaos.8364

No.
Nerf the classes that can tank a team of 4 on a node on pvp. (Cough) Ele and engineer. (Cough). Eles are immune to crits, infi condi cleanse, healing more powerful than the druids aka “the first dedicated healer” and nearly 1/2 uptime of projectile denial. Even the new dps testing arena shows that a garbage ele can deal 5x more damage than any tanger/druid build.

Druids are in a good place. Bring the classes that are completely and utterly overpowered back in line.

Most optimal dps’s put druid at around 15k solo damage. Unless auramancers are pulling 75k+ this isn’t true though I agree on the disgusting amount of sustain they get as a class that seems like it’s supposed to be a fragile spell caster.

The point where a full Minstrel’s Elementalist is harder to kill than a full Nomads Guardian is when things have gone off the rails…

Here’s a players dps results.
https://www.reddit.com/r/Guildwars2/comments/4ft01q/qt_dps_benchmarkstests_for_all_classes/
Elementalist topped the charts at 2-3x ranger/druids dps. But I’ll be honest when this isn’t a very accurate depiction of dps because mesmers have high burst damage, but with terrible sustain.

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How to nerf ranger/druid properly?

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Posted by: UnitedChaos.8364

UnitedChaos.8364

No.
Nerf the classes that can tank a team of 4 on a node on pvp. (Cough) Ele and engineer. (Cough). Eles are immune to crits, infi condi cleanse, healing more powerful than the druids aka “the first dedicated healer” and nearly 1/2 uptime of projectile denial. Even the new dps testing arena shows that a garbage ele can deal 5x more damage than any tanger/druid build.

Druids are in a good place. Bring the classes that are completely and utterly overpowered back in line.

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Re-release all skins into the game

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Posted by: UnitedChaos.8364

UnitedChaos.8364

They could, for all anyone knows, release fused weapons next and those people will lose their potential profits. Like stated above, it’s all a gamble. They’re not going to spend all this time creating a set to never, ever release them again, that’s insane.

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What's the point of 1 shared inventory slot?

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Posted by: UnitedChaos.8364

UnitedChaos.8364

ANET please take OPs shared slot away, thanks, he doesn’t want it.

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We need a full set of Chaos Armor, badly.

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Posted by: UnitedChaos.8364

UnitedChaos.8364

You already have glowin armor, see your achievement points.

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Rune of the Dolyak Question

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Can confirm.
NEITHER
Signet of the Wild or Rune of the Dolyak triggers the minor Druid trait Live Vigorously.

This is correct ^^.

My bad y’all.

Just curious, if Rune of Durability was still available in PvP; do you think it would be a better choice over Dolyak?

But it doesn’t?
If you’re looking for passive CA regeneration, you’re best bet would be a shoutbow build to grant regeneration to allies.

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Rune of the Dolyak Question

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Can confirm.
NEITHER
Signet of the Wild or Rune of the Dolyak triggers the minor Druid trait Live Vigorously.

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The QoL List 2.0

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Posted by: UnitedChaos.8364

UnitedChaos.8364

1. Fix pet respawning at death location in pvp, taking damage, and putting ranger in combat every respawn.
2. Organize the pet window by animal familia.
3. Rework Spirits.
4. Reduce cooldown on signets.
5. Improve traps to dragonhunter equivalent.
6. Rework utilities like “Sharpening Stone” that are super underpowered.
7. Buff SnR since it was destroyed in the latest patch.
8. Remove the ground targeting from Path of Scars!
9. Save pet names.
10. Various improvements around the entire class.

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Ancient Seeds x 5, 1 target.

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Posted by: UnitedChaos.8364

UnitedChaos.8364

I didn’t expect someone to figure it out that fast but I was gonna add things like you don’t need precision, or that I meant by ancient seeds and 2 buttons I meant that as the ONLY trait, no runes, etc.

Entangle is 1 button press with mad king rune effect.
I still don’t see how your actual answer is correct though.

Concussion shot or Glphy = stun on up to 5 targets, fine. (0 bleeds).
Poison volley = (0) bleeds but triggers ancient seeds (5) bleeds per target, if it hits everyone simultaneously. So if you hit 3 targets concurrently it’s 15 bleeds, not 20. Unless I’m missing something.

It works even against 1 target. Hitting Poison Volley on a dazed target in melee range procs 5 roots on that 1 target, causing them to gain 5 stacks of bleed each second, which adds up to 20 fast.

Ah. I just tested that out with Sharpening Stone, Glyph of Equality, and Splitblade. 30 stacks.

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[Suggestion] Runes rework

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Posted by: UnitedChaos.8364

UnitedChaos.8364

I like what he suggests, but it would be pretty impractical to implement. They would have to rework a ton of stuff.

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Ancient Seeds x 5, 1 target.

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Posted by: UnitedChaos.8364

UnitedChaos.8364

I didn’t expect someone to figure it out that fast but I was gonna add things like you don’t need precision, or that I meant by ancient seeds and 2 buttons I meant that as the ONLY trait, no runes, etc.

Entangle is 1 button press with mad king rune effect.
I still don’t see how your actual answer is correct though.

Concussion shot or Glphy = stun on up to 5 targets, fine. (0 bleeds).
Poison volley = (0) bleeds but triggers ancient seeds (5) bleeds per target, if it hits everyone simultaneously. So if you hit 3 targets concurrently it’s 15 bleeds, not 20. Unless I’m missing something.

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Ancient Seeds x 5, 1 target.

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Entangle with rune of the mad king probably would exceed 20.

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How would you'll rate the Ranger in PvP now?

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Prior to the update 4/29 ranger was pretty good. What made it good was Search and Rescue was overpowered, but it’s been reduced to dust now, so you can’t run it in pvp. Along with mediocre damage, heals, and cc made it a pretty solid “meh”. Now that people can’t run as a resbot player, it’s kinda been ruined.

This isn’t the atmosphere I’m getting, at all. Most ESL teams are of the mindset that Necro/Reaper was basically dumpstered (comparative to the established balance equilibrium) and are working with the idea that most teams will be running a Ele/Engi/Ranger core, with Revenant and Mesmer being your big damage dealers.

This could definitely change when the teams start scrimming again, but Ranger is definitely still top tier/meta viable, you just take Search and Rescue and switch it with a different Glyph or Shout (Protect Me and Glyph of Tides being popular replacements).

Agree to disagree

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Pole weapons thread?

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Heck yes! Drool
I could imagine my ranger being a total boss swiping this around in wvw zergs.

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Preparations to replace bad traits

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Posted by: UnitedChaos.8364

UnitedChaos.8364

I like the idea of using Signet of the Hunt, but that signet is probably one of the worst utilities in the game. The grandmaster trait, Remorseless, is the trait version of this sigil and grants 100x more of the sigils active. Sigil of the hunt needs at maximum a 10s CD. 8s traited, to be useful. Pretty much further explained by the quote below.

Signet of the Hunt’s greatest asset is the 25% passive movespeed for PvE. But giving it unblockable sounds like it would solve a lot of problems with it in PvP.

Re: PvP. I disagree. I find that Guildwars2 is pushing their pvp to the point where I would consider it the main game. Seasons are filled with players and the esl is actually building up some viewership.

Re: Barbed Arrows. I explained the change in a quote above. It was just for making all these traits in the same ‘master’ tier as well as some synergy with Choking Gas.

But Sharpened Edges currently applies to my Greatsword, too! I like that.

I think that both the Warrior’s Sigil and especially the Necromancer’s “NCSY!” are both way more powerful than what I proposed. You only gain the 5% boost for the duration of the unblockable buff.

They are more powerful than what you proposed, but sigils and traits is apples and oranges. I will admit – I main warrior, and would hate to see Warrior Shield 5 get rendered useless the way your trait rework adds it (Especially since it sounds invisible). But Signet of Might has extremely fierce competition for Utility slots due to the complete lack of utility on Warrior weapon skills (I think they have a single dodge, and all their boons are on a dedicated boon-granting weapon (warhorn) that is otherwise useless.) Ranger Greatsword alone provides more survivability than the entire warrior kitten nal.

EDIT: Wow… the censor hits a synonym for “collection of weapons”

I know that I named the trait “barbed arrows”, but I didn’t say it was exclusive to “bows” ;3

You said you don’t want to see Shield Stance Rendered useless? I already described above how it can be penetrated, by a warrior, nonetheless. (Warrior using shield stance? Warrior uses Signet of Might > Warrior uses Killshot > Shield penetrated). There are already ways around it, just zero for a ranger.

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How would you'll rate the Ranger in PvP now?

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Prior to the update 4/29 ranger was pretty good. What made it good was Search and Rescue was overpowered, but it’s been reduced to dust now, so you can’t run it in pvp. Along with mediocre damage, heals, and cc made it a pretty solid “meh”. Now that people can’t run as a resbot player, it’s kinda been ruined.

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Preparations to replace bad traits

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Exactly the point of the changes Chi made.

Almost all of the unblockable stuff in the game needs you to build around them, (necro+staff+trait marks, warrior+signet+Trait)

With the absurd amount of blocks we have in the game,, we need more counterplay to them.

Meta rev has 2-3 blocks already. Mesmer has 2. Not counting aegis. So the best class for this job is necro just because coincidentally their staff is meta, what if its not?

As a ranger the only counterplay you have is traps, which they NEED to sit through. And we all know that ranger traps fail in comparison with DH. There is also too much projectile hate in the game, don’t you guys want ranger to have more diversity other than staff?

I feel the same. There are so many blocks. Many classes have multiple, ranger only has 1 across all weapons (besides axe 5 and staff 5).

im not against the idea of unblockable attacks , im against the idea of it being a IDC trait as that would effect every build we use rather than just the ones we have to build for and it doesn’t take up a utility slot or a weapon choice.

the perfect example of a QoL improvement would be to do this

Signet of the hunt (increase from 20seconds to 25seconds) or 18seconds traited with brutish seals)
you and your pets next attack is unblockable plu deals 50% more damage

this would be the same as other classes , takes up a build type , weapon and utility slot.

and with its 1 attack only unblockable it stops Mulitipul hitting attacks becomming Overpowered vs said defences , the use of the signet is a finisher still but that single attack can no longer be blocked.

so you’d have to skillfully remove things like Aegis or make a foe burn his first block then attack with Signet of the hunt+a burst skill(just remember all unblockable attacks are limited to a certian amount of hits or a single hit or one effect per skill)

in this case signet of the hunt could even make the next 3 attacks unblockable but then the cooldown would have to increase to 30seconds (24seconds traited) or reduce the 50% damage boost to 25% keeping the 20second cooldown, then slightly increase some weapons coefficient of friction to recover some of the damage loss from the hunt.

I like the idea of using Signet of the Hunt, but that signet is probably one of the worst utilities in the game. The grandmaster trait, Remorseless, is the trait version of this sigil and grants 100x more of the sigils active. Sigil of the hunt needs at maximum a 10s CD. 8s traited, to be useful. Pretty much further explained by the quote below.

But you have to build for it too, not every build can afford to go MM.

Yup.

First: Pvp is not all, main game is pve.

Steady focus: With this change you loose dps. Best you gain 7% more dmg when endurance is full and additional 7% under the effect of vigor.

Barbed edges/sharpend edges: Why the name change?
Barbed edges gives duration dmg for poison and bleed.
Sharpend edges: Chance to Activate sharpening stone on crit (more synergy with survival)

Poison master and refined toxins:
Your "choking gas idea is not bad but i would symplify it.
I would put it into poison master: When you swap pets or weapons create a poison field on your next attack arround your target.

Refined toxins: Each time you apply a poison stack, apply an additional one (1s icd)
Does also count for pet.

Your “read the wind” idea is terrible it is to situational and only usable in pvp/wvw.
Vigourus training new idea: Gives vigor and resistance.

Your “disruptive accuracy” idea isn’t good either. The regen on your pet makes it a lot tankier in pve.
I would actually change the trait, which makes your pet heal when executibg the pet abbility. I would change it to a heal when pet hits disabled foe (icd 10s per target).

Re: PvP. I disagree. I find that Guildwars2 is pushing their pvp to the point where I would consider it the main game. Seasons are filled with players and the esl is actually building up some viewership.

Re: Barbed Arrows. I explained the change in a quote above. It was just for making all these traits in the same ‘master’ tier as well as some synergy with Choking Gas.

Re: Choking Gas. Your idea for ‘Choking Gas’ is nice. It would be a clear identifier for the ranger when the trait procs, as well as a clear identifier for the receiving party and allow them to dodge out. My idea there is no clear identification as to when you would receive the poison. You, the ranger, would never see it happen; and the enemy would be confused why they randomly acquired a stack of poison all of a sudden.

Re: Read the Wind. I’m still open to any vigorous training reworks.

Re: Disruptive Accuracy. I thought this would make it more fun. Rather than just having your pet passively heal, you can provide a big heal by interrupting a foe and, for example, using Bristlebacks F2.

don’t you guys want ranger to have more diversity other than staff?

We do, but not like that. No one should even bring up Reaper’s “Nothing Can Save You!” and Warrior’s Signet of Might as they have different styles of play and thematics. If Rangers want an unblockable and for it to be accessed and controlled, then it should be done in a way that improves a traitline and provides synergy with other traits.

That 8s unblockable with a 5% damage boost on a 30s ICD is a standalone trait that does nothing but being there for the sake of having an unblockable when blocked. Not even Revenant’s unblockable when blocked traits are that extreme.

Instead, break down other traits and move and merge things around that fit with some of the current builds.

  • Alpha Training merged into Opening Strikes
  • Precise Strikes moved down to a Master minor
  • Move half of Remorseless as a Grandmaster minor. Gain an Opening Strike when gain fury.
  • Have Remorseless be: “Opening Strike deals 25% more damage and is unblockable”

Those changes will make Opening Strikes available to multiple builds and continuous battles without relying on Remorseless. On the flip side, a player can have access and control when to use an unblockable attack with a damage boost by applying fury.

No hindrance of an ICD and being less effective to useless against classes/builds that don’t have or use blocks. It’s an improvement across the board on multiple aspects rather than being a powerful single trait with no synergy and various levels of effectiveness.

I think that both the Warrior’s Sigil and especially the Necromancer’s “NCSY!” are both way more powerful than what I proposed. You only gain the 5% boost for the duration of the unblockable buff.

I like your ideas for moving some of the traits around especially the change you proposed to Remorseless. This would give that “unblockable” aspect I’ve been after.

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