Showing Posts For VOLKON.1290:

January 2013: Flame and Frost prelude [Merged Discussion]

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Posted by: VOLKON.1290

VOLKON.1290

You know… there’s a Mystic Forge recipe to upgrade rings without native Agony resist; who’s to say we won’t be able to upgrade the amulets as well in the Mystic Forge?

The panic… it is premature.

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Confirmed: Horses exists!

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Posted by: VOLKON.1290

VOLKON.1290

That’s not a horse, that’s a sad Charr.

Hence the long face.

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Option to disable weather from W vs W maps?

in Suggestions

Posted by: VOLKON.1290

VOLKON.1290

Well, then you blow the tactical advantage you can get by setting up a treb in a snowstorm which would normally be in sight…

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Sometimes I just want to farm...

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Posted by: VOLKON.1290

VOLKON.1290

I have to agree Jammy, this is the ONLY mmo i’ve ever played where my maxed lvl crafter cannot gather the mats in time to make a guildmate armor b4 they outlevel it 10 levels.

Another competing b2p forever game is benefitting from Anet’s DR here atm as that’s where this households per month on gems is going.

Keep in mind this may also be the only MMO you’ve ever played where it takes about the same time to go from one level to the next instead of an increasing amount of time per level. You level faster in this game, so no, you won’t have nearly as much time to gather mats before you out-level an intended mid-level armor for example.

So a lvl 80 400 crafter can’t make a lvl 30 guildmate some armor. Tell me do you think this is a crafting system that’s working ?

Why can’t you? If you’re a 400 crafter you can make anyone practically anything, just need the mats. There’s the AH, you can buy them, or better yet… have your friend gather the bits and pieces he needs for you.

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SoS Vs JQ Vs BG 18/01-25/01

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Posted by: VOLKON.1290

VOLKON.1290

Why do SOS players only post scores when they are winning ppt? Just post the score, I have never seen a SoS player post kitten if they aren’t winning.

Sorry, I was busy getting some coffee. Just finished.

Edit: PPT shot

I can’t say why, but the fact that based on a thread claiming SOS only posts when they’re winning and in counter you posted … a tie… I don’t know why I find that hilarious.

Well played, I needed that on a Tuesday AM.

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Sometimes I just want to farm...

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Posted by: VOLKON.1290

VOLKON.1290

I have to agree Jammy, this is the ONLY mmo i’ve ever played where my maxed lvl crafter cannot gather the mats in time to make a guildmate armor b4 they outlevel it 10 levels.

Another competing b2p forever game is benefitting from Anet’s DR here atm as that’s where this households per month on gems is going.

Keep in mind this may also be the only MMO you’ve ever played where it takes about the same time to go from one level to the next instead of an increasing amount of time per level. You level faster in this game, so no, you won’t have nearly as much time to gather mats before you out-level an intended mid-level armor for example.

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SoS Vs JQ Vs BG 18/01-25/01

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Posted by: VOLKON.1290

VOLKON.1290

+30 points for JQ and we hold only camps? We must have no oceanic coverage at all now. Pvdoor on Jqbl must be fun for SoS.

If I were to explain why that was the case briefly, forum trolls would have too much fun. Instead, I accept the fear of JQ as a fun challenge and look forward to more fun fights.

x2. Loved the fight at hills with BG on north gate and SoS on south gate. The badges will continue to fill banks until Anet creates a real use for them while others prefer to earn forum badges

How long did we hold off the double-team on Hills last night anyhow? I had to log about midnight eastern (work today); at the time we had both enemies in there doing an amazing job at avoiding each other. :P

It was a blast. The clock… she did not favor me.

It was a few hours, didnt recall exactly. I wanted to post about it but I didnt want people to perceive it as complaining. WvW score doesnt do anything for me, badges and laughter are more important and last night was great for both.

Nah, I’m not complaining. It was one hell of a challenge. In the long run they’re making us better fighters and don’t even realize it.

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Incoming AoE nerf and rezzing in WvW

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Posted by: VOLKON.1290

VOLKON.1290

There are a few different knobs we can turn in regards to AoE some of the bigger ones being:
Radius of the AoE
Frequency of the AoE Damage
Damage of the AoE
Max Targets of the AoE

Currently, some players causing the AoE are able to do more damage to one person while also controlling a portion of the field, compared to a player with single target damage.
In our balance discussions we always look at what these changes could do to PvE as well as PvP. Any changes we make will undergo a lot of testing, both internal and by our trusted alpha team. It is important to understand that we are not doing a blanket nerf to all AE’s or a dramatic adjustment of the damage AoE’s can do. There may be some cases where players can build for AoE damage, but are just not viable or other cases where AoE is clearly the dominate way to build, and as such the other builds get left on the side lines. Its these classes/builds that we are concerned about.

Please keep in mind that the current cap on AoE has denigrated much combat to zergs balling up so no one takes any serious AoE damage. Lessening the effects of AoE will further encourage this. Now… this could be countered/balanced etc. with the introduction of ball-busters. For example, say fear didn’t have the 5 person limit on it so a zerg would see their balls scattering in all directions. Knock-backs would be another good one to take the limit off of. If you’re going to limit the effects of damage on balls of players then we should, I’d think, have more effective ways to bust their balls such that AoE doesn’t wind up completely marginalized.

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Is AoE actually a problem? - Discussion Thread

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Posted by: VOLKON.1290

VOLKON.1290

Here’s the problem I see with nerfing AoEs… in WvW, prior to attacking we’ll often “ball up”. The idea is to get as many people in a small area for the very reason that AoE caps at 5 people, so we effectively nerf the AoE ourselves by giving it too many targets. If there’s 25 of us only 20% take damage. If you reduce AoE damage further this balling technique will become even more prevalent than it already is… heck, it’ll likely become meta if it isn’t already. Ball up and giggle at the elementalists! Wooo!

In WvW there’s a lot of people wishing for the opposite… lift the cap on AoE so there’s an effective tool against the zerg. You’ll see zergs of 30, 40 or more people coming at you and if they’re tight they’re nearly impossible to handle. This is, btw, a major reason portal bombing was so effective… instant ball o’ people.

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Ballistia bolt hitting for 20k ?

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Posted by: VOLKON.1290

VOLKON.1290

I did 222,888 exactly to a chicken.

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Concern About Upcoming WvW Prestige

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Posted by: VOLKON.1290

VOLKON.1290

They haven’t stated what will rack up prestige yet… likely kills, but will kills be the only thing? Guardians leaning more heavily into support may frown upon that for example. Until we know what it entails fully it’s premature to panic and claim the world is out to get you. (Not saying you are… staving off others that may.)

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Guesting is Coming

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Posted by: VOLKON.1290

VOLKON.1290

The server jumping harvesting nodes is easy to fix. Just dont allow gathering on an non home server.

As for the ping issue. Thats easily solved. Just copy the character. Sure we’d have to wait a bit, but thats better than never.

Did the huge community events such as people sponsoring districts in CNY, all the give away events, birthday parties open for all and all the tens of thousands of player who routinely joined in to game and team all over the world not even register as important?

Community is so much more than people you bump into open world..

You could, I suppose, prevent harvesting on guested worlds… but then you punish people that legitimately go to guest with a friend.

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Culling affects PvE too!

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Posted by: VOLKON.1290

VOLKON.1290

We’ll be evaluating the culling system fixes we do for WvW, and applying as many of them as make sense as possible to all parts of the game absolutely.

I’m looking forwards to it… but then again the idea of seeing 50 Blackgates to the left and 50 SoS to the right all charging in on me is a little scary…

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Guesting is Coming

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Posted by: VOLKON.1290

VOLKON.1290

I love that you can select the world to visit instead of having the requirement of having a friend already on that world… well done indeed, that’s a nice design change.

Although… can this be abused to double up on the rich orichalcum node? Something to consider.

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Hate risens before. And now they are awesome!

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Posted by: VOLKON.1290

VOLKON.1290

That’s one thing I like about the Risen… they make me hate them. Much more absorbing than fighting something with total indifference.

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When will duelling be added? (PvP)

in Suggestions

Posted by: VOLKON.1290

VOLKON.1290

Dueling will likely be possible with the introduction of private servers for sPvP, as will GvG style matches.

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We don't want PVE in WvW.

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Posted by: VOLKON.1290

VOLKON.1290

Who’s this “We”? Some do, some don’t. I wouldn’t mind something creative to shake things up on occasion… really give people an “Oh Kitten!” type of moment as the unexpected burst of chaos descends upon and shatters the best laid plans. If done right, it could add a lot.

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Remove killing in jumping puzzle!

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Posted by: VOLKON.1290

VOLKON.1290

The only change I wouldn’t mind seeing would be the removal of siege weapons from the jumping puzzles. If you’re going to pretend to be macho enough to camp the jumping puzzle, at least have the nerve to do so in spell range.

But… if nothing changes it would still be dramatically better than removing the ability to kill the enemy in the puzzles. That would turn them into “safe” areas… the only safe areas should be up at your initial spawn on the maps.

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Tier 1 WvW

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Posted by: VOLKON.1290

VOLKON.1290

Two rules on JQ that have been forgotten that make me sad…

1. Fight like the other servers are 2v1 against you.
2. Don’t complain when they are. It happens.

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BUG Need help EB Jumping puzzle

in Bugs: Game, Forum, Website

Posted by: VOLKON.1290

VOLKON.1290

Jade Quarry, the EB jumping puzzle chest had a ram built on it. No one can get the chest. Please help

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GW2 and trinity: healthy discussion

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

And, how well will you perform in a boss encounter in GW2 without the right gear? I’ve spent a lot of time in GW2 thinking through my gear and optimizing it. Gear and their stats play the same role in GW2 as in WoW. Silly rotations? Can you give me an example of a silly healer rotation?

Rotations in WoW for tanks and dps are essentially the same as those in GW2. Let’s take dps for example. Your rotations are priority based. You use your highest dps skills on CD in preference to available lower dps skills or auto-attacks. Additionally, you use CC as needed or assigned. The use of skills in both WoW and GW2 are the same. And, to the extent rotations exist in WoW, they exist in GW2.

This is what bothers me in the discussion and what I’m objecting to. I’m not supporting the trinity. I’m opposing irrational and factual incorrect statements by those opposing the trinity.

Oh man, you couldn’t be further from correct if you tried. The absolute worst way to use your skills in GW2 is off cooldown. As mentioned, skills have multiple effects, especially many of those that apply damage in addition to other effects. Mesmer great sword is a good example. There are no rotations, it’s all situational. GS2 will buff allies on the bounces, you may want to wait a moment for an ally to get in range, or an additional foe to get close to share some of the damage with. GW3 removed a buff on hit as well as does damage, so if you see a foe that gets a periodic regen buff you may want to keep GS3 in your pocket and use it to remove that buff. GS4 is the little crippling phantasm dude, who also does nice damage. You may want to start with that but when it’s off CD you may want to hold it until after a shatter to help keep cripples up. GS5 is a damaging knockback. Silly to use it if you’re out of range or if you’re already increasing distance from a foe. Basically, there are no rotations in GW2 if you’re using your skills properly. You can try to force a rotation off cooldown if you want, you have that freedom, but your effectiveness will plummet.

WoW, on the other hand, is entirely rotation based. My marksman hunter and pally tank lived and died by the rotations (and Recount). If you strayed even a bit off rotation your dps would drop, threat would drop, etc. Huge HUGE difference in combat styles. So many raid fights in WoW I’d barely ever look at the fight itself… it was all watching things like Recount (dps and threat meters) and watching the skillbar to hit a skill next on rotation as soon as it was available.

I don’t miss that, not in the least.

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GW2 and trinity: healthy discussion

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Posted by: VOLKON.1290

VOLKON.1290

All sounds great on paper, but combat is boring in game, cool story though. And I stand by the fact that this is a pure DPS game. Cool, you can remove conditions and cripple foes. I can do that in any trinity game. I can even heal my self in WoW on my rogue more than I can in GW2.

Sorry but GW2 is not progressing forward in any sort of trinity.

It sounds great on paper, it works better in practice if you actually do it. Anyone with a clue regarding GW2 combat is fully aware that this is much more than a “pure DPS” game. You’re allowed your opinions regardless of how wrong they are, but you’re not allowed your own facts. The examples I gave, however, only scratch the surface of the capabilities each player has with their chosen profession, the weapons they choose, the traits they select, the utilities they choose, etc.

Sorry but GW2 is not progressing forward in any sort of trinity. Good news… they’re not trying to progress forward in any sort of trinity. They’ve progressed forwards by leaving an archaic system behind.

All that and you think GW2 has no trinity. Lol okay not going to argue with a troll anyway. Ever heard of DPS/Support/CC, by chance?

You are literally forced to DPS on any character btw, and I’m not talking utilities, I’m talking core mechanics of every profession. DPS, DPS, and more DPS.

You’re missing the point. There are no pure dps characters. There are no pure support, nor are there pure control. Every character has a blend of these abilities, by design. The very skills themselves more often than not cover more than one aspect. Chaos Storm, for example, has elements of damage, control and support built into it. I’ve used it for no other reason than to buff allies hoping to toss a speed boost on them while running about in WvW. It also damages, it can also control foes with various conditions. Most of my other skills mix in damage with control or support in various blends. Focus 4 – great control and support blended skills. Cleverly used, it can also provide plenty of damage with a gravity assist.

So no… there is no trinity in GW2, not in the sense that everyone has a set, hard role and that’s all they do. We are our own self-contained trinities if you must insist in keeping that word in the vernacular. I don’t think in terms of d/c/s in combat these days. Instead it’s simply about what I need to do at that moment. Pull foes from allies? I do it. Buff allies, damage foes, apply conditions… I do them all, and rather well. I’m not damage, control or support. I’m a mesmer in Guild Wars 2.

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GW2 and trinity: healthy discussion

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Posted by: VOLKON.1290

VOLKON.1290

All sounds great on paper, but combat is boring in game, cool story though. And I stand by the fact that this is a pure DPS game. Cool, you can remove conditions and cripple foes. I can do that in any trinity game. I can even heal my self in WoW on my rogue more than I can in GW2.

Sorry but GW2 is not progressing forward in any sort of trinity.

It sounds great on paper, it works better in practice if you actually do it. Anyone with a clue regarding GW2 combat is fully aware that this is much more than a “pure DPS” game. You’re allowed your opinions regardless of how wrong they are, but you’re not allowed your own facts. The examples I gave, however, only scratch the surface of the capabilities each player has with their chosen profession, the weapons they choose, the traits they select, the utilities they choose, etc.

Sorry but GW2 is not progressing forward in any sort of trinity. Good news… they’re not trying to progress forward in any sort of trinity. They’ve progressed forwards by leaving an archaic system behind.

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Losing track of cursor + terrible tab targeting

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Posted by: VOLKON.1290

VOLKON.1290

ANet… I love you like long lost siblings, you know this, and I too lose my cursor. An option to make it really stand out, especially in combat, would be wonderful.

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GW2 and trinity: healthy discussion

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Posted by: VOLKON.1290

VOLKON.1290

Trinity or no trinity, I loved healing. It was dumb for them to remove dedicated healers, they lost out on a lot of potential players that play heals exclusively. You are forced to DPS in GW2, no matter what role you want to play making the trinity nothing but a bunch of DPS. Isn’t this going backwards, not forwards? If anything they should have expanded on the trinity, not butcher it.

It’s sad because monks in GW1 were like an icon class then they just remove them along with any type of real healing in the game? WTH?

Actually… you’re doing it wrong. What you have available to you is a set of skills to choose from, from the two weapon set skills to the utilities, that give you a blend of damage, control and supporting abilities. What’s required of you now, in GW2, is to learn those skills and the multiple effects many of them have. A skill, such as mesmer great sword 2, may on the surface appear to be a “dps” skill… but in reality it’s a damage + support blend, giving might to allies on the bounces. In addition, it produces a clone for you as well. So the question is… do you use it right away because you don’t see an advantage to holding it for a bit (within the cooldown period), do you hold it a bit until an ally gets closer so you can add a buff to the ally while doing damage… what? That’s a simplistic skill, yet it can be made more powerful by thinking a bit about when to use it.

So, in a nutshell… you’re not forced to “dps”. You’re “required” (term used loosely) to know how each skill works and when to best use them. I can be running around the edges, for example, and see some allies catch fire for whatever reason. I toss a Null Field on them to help them out, maybe see a bad guy mixed in with them and toss GS2 in there, getting multiple bounces buffing allies and damaging the bad guys. I can then shatter the clone, crippling the foe allowing the allies a chance, if they want it, to get some separation. Instead of the generic script dance of the trinity, combat now is about situational awareness. When something happens, how can I best help out myself or the team? That guy’s in trouble… maybe use focus 4 to pull the bad guys off him and toss in a shatter to give him more separation. That bad guy there, I can strip that regen off him with great sword 3. If he predictably gets certain bluffs I’ll hold GS3 to remove them rather than use on cooldown. Still allowing yourself to be stuck in a “role” mindset is, to me, the greatest impediment to fully allowing the combat system to really flow.

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GW2 and trinity: healthy discussion

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Posted by: VOLKON.1290

VOLKON.1290

I personally can’t wait for the players who would insult anyone who perfers the trinity as “unskilled.” I dare you to go up to a top 100 WoW raiding guild and say that.

The problem with using WoW raids as a base to determine skill is that they’re nothing more than scripted events. When a new raid is made, the “top” guilds get to beta test the raid. They’re also given the script on how to fight that particular fight. Tanks do this, dps avoid that, etc. Once they’ve mastered the script, they create videos to tell the rest of the community exactly how to do the fight. The only skill they really have is skill at following a script. When I was playing (pre-Cata), tanking was going to the right place and doing my 9-6-9 rotation, occasionally using a taunt if an add broke loose or whatever. At predetermined (and loudly alarmed) moments I may need to add in an additional mitigation skill… that was pretty much it. On my hunter, go there, start rotation. Alarm sounds, next line in the script.

That’s what I like about the GW2 system instead… scripts are tossed out the window. You’re free to deal with the encounters as you see fit, and there are a myriad amount of ways to do so. I do what needs to be done, not what the script tells me I need to do next.

Lol so you think GW2 doesn’t have scripted fights, that’s cute.

Anyway let’s see your 25m heroic raid boss kills since, after all, all you need to get them is following a simple scripted fight.

Don’t get confused because your team carried you through a normal 10man

Carried? As much as a main tank gets carried, I suppose you could say I was. 9-6-9 baby!

Anyhow, interesting way to divert from the point. In trinity systems the raids are built to require a set number of tanks, healers and dps. They’re also, in WoW sense at least, built to a script. You follow the script or you fail. If the tanks don’t follow the script, fail. If the dps doesn’t follow the script, fail. Even healers are stuck in script mode.

The nice thing with GW2 is you don’t have those set scripts. You’re allowed to bring whatever varied mix you wish, and within the interactions of that mix come up with a solution. Sure, the bosses may have predictable behavior in many cases. Take… who is it… Aidan? Yeah… he starts in the middle, ports to the outer edge, back to the middle, back to the outer edge for the finale. But even though you know what he’s going to do you won’t have every party reacting in the exact same way to counter it. Five mesmers will get through the encounter in a completely different way than five warriors or any mix of professions. That’s what I’m talking about regarding “scripted” or not… not whether or not the boss is predictable, but whether or not the players are required to follow a script to succeed. In WoW, you’re not a hunter, a warlock and a mage in the group for the most part. You’re dps. Period. It doesn’t matter what class is tanking, you’re a tank, period. You go where the tank is scripted to go and to tanky things according to the script. None of the player scripting is in GW2… you’re free to tackle the encounter as you see fit.

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Annoying Sound Bug

in Bugs: Game, Forum, Website

Posted by: VOLKON.1290

VOLKON.1290

OK, since deleting the .dat file I haven’t had the problem happen again.

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GW2 and trinity: healthy discussion

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Posted by: VOLKON.1290

VOLKON.1290

GW2 is not every other MMO, stop trying to make it like every other MMO because that is what you are used to playing.

First of all I must to say again that this is a simple thread of “what if…” only that

I’ve played GW1 for around 3500 hours and it’s my most played MMO (if you want to tag it this way). I’ve enjoyed its PvE and PvP sooo much, and one thing I miss from it is that you had to get the right builds for PvP and PvE (I used to play with my guild so much HoH and dungeons with a real life friend) but right now, at least for PvE, it seems like it doesn’t matter what build you bring, if its balanced you can do it. Everyone only cares about himself and only cares about the others if they are downed, beyond that… you don’t need so much team strategy.

That is why I thought on this alternative system. You have versatility with it: you can go DPS one day or two, you get tired, change to support or control and enjoy the new perspective. But it seems so many people are enjoying the current system so that’s very good for the game!

And again, i’m not trying to do something with this. I only want your opinions and ideas ^^

In order to do that you’d have to redesign… well, pretty much everything, from all the skills and their effects (many of which have more than one element of damage, control and support), you’d have to change to allow targeting allies, you’d have to redesign the entire traits system, etc.

If it ain’t broke… and believe me, it isn’t. It’s surprising how much you can do with what on the surface appears to be a minimal number of skills but in practice is much deeper than that.

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Weapon siege

in WvW

Posted by: VOLKON.1290

VOLKON.1290

30 minutes seems to be painfully too fast. You barely get the lord’s room siege in place, take a leak, come back and it’s popping out. Or at least you need to have some poor kitten sitting in the room running around touching all the siege weapons to keep them from despawning.

I wouldn’t mind seeing that timer bumped up to an hour or two at least.

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GW2 and trinity: healthy discussion

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Posted by: VOLKON.1290

VOLKON.1290

I personally can’t wait for the players who would insult anyone who perfers the trinity as “unskilled.” I dare you to go up to a top 100 WoW raiding guild and say that.

The problem with using WoW raids as a base to determine skill is that they’re nothing more than scripted events. When a new raid is made, the “top” guilds get to beta test the raid. They’re also given the script on how to fight that particular fight. Tanks do this, dps avoid that, etc. Once they’ve mastered the script, they create videos to tell the rest of the community exactly how to do the fight. The only skill they really have is skill at following a script. When I was playing (pre-Cata), tanking was going to the right place and doing my 9-6-9 rotation, occasionally using a taunt if an add broke loose or whatever. At predetermined (and loudly alarmed) moments I may need to add in an additional mitigation skill… that was pretty much it. On my hunter, go there, start rotation. Alarm sounds, next line in the script.

That’s what I like about the GW2 system instead… scripts are tossed out the window. You’re free to deal with the encounters as you see fit, and there are a myriad amount of ways to do so. I do what needs to be done, not what the script tells me I need to do next.

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GW2 and trinity: healthy discussion

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Posted by: VOLKON.1290

VOLKON.1290

Stop thinking in terms of “roles” and you’ll be better off. Skills cover various aspects, many with a mix of damage, control and support all tied to them. Look at mesmer focus 4… support allies with a speed boost, control foes with a cripple and even allows for indirect damage when you shatter it and yank enemies off cliffs to their splattery goodness doom. If you start genericizing skills to be damage, control or support then you take away the tactical use of skills and run the risk of turning into an archaic “use off cooldown” type of game.

Instead of trying to play roles, play your skills. Learn what each one does and use it when appropriate. I could use Greatsword 2 off cooldown, for example, or I could hold it a bit until allies are in range so they can get the benefits of the bouncy buffs it gives in addition to the damage it applies. Combat, I’ve found, makes the best sense and really begins to flow smoothly when you forget about a role and instead play your skills based on what they do.

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Guild Wars 2 Jokes

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Posted by: VOLKON.1290

VOLKON.1290

What do Sylvari do on their wedding nights?

Eat their vegetables.

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How do you report a private message?

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Posted by: VOLKON.1290

VOLKON.1290

Thanks Garambola, that did the trick.

They told me they loved me… and it was a lie.

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How do you report a private message?

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Posted by: VOLKON.1290

VOLKON.1290

I just opened a private message titled “I LOVE YOU” (I swear, I thought it was in response to my Sylvari joke…) and it turned out to be a gold seller. I can’t find a way to report that… does anyone know of a way?

Mods, if there aren’t any means at the moment could you mention maybe implementing that? I didn’t delete the message so feel free to check it out.

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Why do PvE bosses seem to equate to...

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

On our goals for 2013 will be evaluating all of the bosses and creatures in the game, from open world to dungeons, to try and make them more exciting and fun to fight against.

In general if anything has a really high health pool, it needs to have unique abilities to make it exciting for the entire time, or actually change abilities/tactics as it goes down in health to ensure it stays fun and exciting to fight against.

We realize there are a number of bosses in the game, from the open world to instances that all can be more fun to fight than they are now. We’ll be tackling that this year in part of our goal to make our core game as strong as possible.

Ha, look at you Mister Double Post!

Here’s a random thought, and I’m not sure how well it would work or easy it would be to implements… if various bosses had “pools” of skills they could dip into at random that could really make a fight interesting. Say, hypothetically, people are fighting a boss and it comes to where that boss would use skill “5”. Skill “5” could, in my imagination at least, randomly select one of ten, twenty, however many skills from a pool of them to use. People wouldn’t know what to expect… one time it could be a stomp, another a big AoE changing everyone’s boons to conditions.

Like I said, a random thought… but it would add a whole new layer of dynamic to the fights.

#TeamJadeQuarry

This game is full of skritt.

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Well, as they say, Skritt Happens. It’s nice to know, however, that no matter how surrounded by skritt I find myself I can take solace in the fact that I smell… different.

#TeamJadeQuarry

Annoying Sound Bug

in Bugs: Game, Forum, Website

Posted by: VOLKON.1290

VOLKON.1290

Lol folks, check your local.dat file in your documents>GW2 folder …. If its bigger than 15mb, that’s your culprit. Exit game, delete it and let the game reload it.

If I delete local.dat, what gets lost with it? Settings and the like?

Just planning ahead… thanks!

#TeamJadeQuarry

Guild Wars 2 Jokes

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Did you hear about the Sylvari couple that filed for divorce?

They felt it was time to turn over a new leaf.

#TeamJadeQuarry

Greatsword Wars 2?

in Warrior

Posted by: VOLKON.1290

VOLKON.1290

I happen to love the greatsword… it’s a wonderful ranged weapon.

#TeamJadeQuarry

Guild Wars 2 Jokes

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

A Norn and Sylvari walk into a rough and tumble Norn bar. The Norn bellows “Your largest and strongest ale, now!” The other Norn nod in approval. The Sylvari states “Just a water for me, please.”

A hush falls over the place. The Norn whispers to his companion “You better order something tougher than that in here, friend.” The Sylvari turns to the bartender: “… and put it in a dirty vase.”

#TeamJadeQuarry

12/28 SBI v JQ v SoS

in WvW

Posted by: VOLKON.1290

VOLKON.1290

It figures. I take a little break from WvW for the holidays and a little mental floss and we win.

These kinds of things can give a guy a complex.

#TeamJadeQuarry

Let's relax: Who is the hottest character in the game?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Obviously it’s Zojja. Brilliant and attractive enough to make any Asura’s ears tingle.

#TeamJadeQuarry

An open discussion about fair punishment

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

I have to admit to having mixed feelings on the perma-ban solution. Yes, I understand it and support it for blatant abuses and exploits, but if someone salvaged a couple of these things and that was it… where’s the line? You either decide to hit them all or you create an arbitrary line, in which case someone that just crossed the line will be screaming while someone just below it may or may not have gotten away with something… oy, what a mess. I’d hate to be in ANets shoes on this one. This guy did it five times, that one twice, that one ten times, that one got a hundred ectos out of it. Do you ban twenty ectos on up, while the guy that got 19 giggles?

Maybe there’s a way they can come up with that can undo these things on individual accounts, I don’t know… could be a lot of work and data storage for roll back points for individuals, plus there’d be the decision as to add additional punishments still, and again for who and at what line. I imagine at some point they simply have to go cold, whether or not it feels right, and take a hard stance on things.

#TeamJadeQuarry

Trinity

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Playing this game has really opened my eyes to how much I actually like the Trinity. I’ve went back to another game (Not THAT game) just as my main MMORPG now with this as a side game because of it. Anyone else feel the same way?

The trinity works very well for representing the real effects of combat, but more importantly offering varied playstyles and allowing for more defined roles that are essential for good team-based gameplay. That is missing entirely here on GW2.

Yeah… because every army has that one guy that all the enemies shoot at while the medics keep him healed and the infantry try not to stand in the fire…

Maybe you’ve never heard of tanks in the military, or their role… or the ground support troops that go with them, not to mention the MASH unit…. hmmm.

You mean the heavily armored and mobile high dps units, those tanks? Funny… don’t recall seeing medics healing the tanks in combat. Be kind of hard for them to keep up with an Abrams travelling at 50 mph while firing…

#TeamJadeQuarry

Trinity

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Playing this game has really opened my eyes to how much I actually like the Trinity. I’ve went back to another game (Not THAT game) just as my main MMORPG now with this as a side game because of it. Anyone else feel the same way?

The trinity works very well for representing the real effects of combat, but more importantly offering varied playstyles and allowing for more defined roles that are essential for good team-based gameplay. That is missing entirely here on GW2.

Yeah… because every army has that one guy that all the enemies shoot at while the medics keep him healed and the infantry try not to stand in the fire…

#TeamJadeQuarry

Ogre Whistle destroying immersion.

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Someday you will all regale us with tales of the great bear uprising of ’13.

#TeamJadeQuarry

Ogre Whistle destroying immersion.

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

How would the presence of mini-pets ruin anything? They’re a part of GW history from GW1. Heck, in the original Guild Wars you got a new mini-pet on your characters birthday every year.

#TeamJadeQuarry

I hit a landmark! 1000+ hours played.

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

So is that really a crafting booster on?

Holy crap, it is! I decided to start cranking artificing to 400, had run out of mats by this time.

#TeamJadeQuarry

I hit a landmark! 1000+ hours played.

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

yeah, i hit that too by standing in LA bored with nothing to do in this game.

If that’s true, I don’t think the problem lies in the game.

#TeamJadeQuarry

Has Server Population Increased?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

They lifted the server cap just before Wintersday and about 1/2 the servers reached Full status again. They lifted it again this morning.

I’m seeing lots of new people in the starting areas, it’s fun to watch their excitement in mapchat. There was one person squealing about fireworks in Queensdale and I knew they found Beetletun

I’ve gone down and given out bags/silvers/xp magic find food and helped with some of the harder skill points – lots of fun!

Out of curiosity, is that info posted anywhere? I’ve seen people claiming the opposite, that they’re lowering the cap to make servers look full, and would love to see facts.

#TeamJadeQuarry