When you invest in Beast Mastery combined with the natural precision a cat has, its going to have a high crit rate. Criticals are predictable when you’re keeping a consistent crit rate. You’re looking at average damage, so 10 tries is good enough to get a good approximate of how it preforms on average. The results would be similar if I did it 100 times. I can do the same thing with a power based pet and it will take longer for the kills across the board because of the traits Rending Attacks and Pet Prowess not affecting them as much:
Here’s a canine with the exact same traits, 10 times each buff solo:
No buffs: 22.4 seconds
Sic ’Em: 18.7 seconds
Wild Signet: 20 seconds
Zephyr: 19.3 secondsSic ’Em slightly outperformed Zephyr with the canine simply because with the feline Zephyr provided more attack opportunities, which means more vulnerability applications and chances to crit, which means more bleed stacking through the Rending Attacks trait. Zephyr of course still affects the ranger as well so its a better choice by far.
As for Sic ‘Em, it doesn’t say anything about providing the “Unshakable” buff you linked. Was he just using that as an adjective or describing an actual game mechanic? All Sic ’Em does is increase damage output and movement speed like the tooltip says.
Wild Signet providing stability or damage reduction to pet honestly doesn’t entice me. I want utilities to help me, the ranger. I am more concerned about my well being than my pet’s. Going 2 minutes without the regen passive isn’t worth the small benefit you provide to your pet.
I wonder which canine you used, because out of them, hyena has the weakest attack, but can call in it’s relatives to help.
It seems to me, the tables have turned upside-down. Without the criticals, results are completely different then with criticals, causing one to believe that they were, in fact, the reason for a skill that gives a 4second boost looking better then one that gives 15s. While you justify the feline statistics via “more attack opportunities” that’s exactly the thing that destabilizes your charts – more critical unpredictability. If your pet would have 50% crit, then your results would be 50% accurate, even with multiple tries.
While Zephyr causes you to speed up as well, you can easily get affected by Sic ‘Em too, by getting a trait. Maybe that doesn’t make it viable in your build, but this game’s made so that no build would be a bad build.
About unshakable, I think he was either referring to old data, or the buff is unwritten, just like some other bonuses from other skills/abilities. Might want to look into that one.
Signets are meant for the use of their passive, being granted highly-situational active effects, that I, personally, never use. It’s no exception regarding this signet. One can surely think of times where you’d want your pet to have that stability and durability.
If you’d change this, you might as well change necro’s Signet of Undeath, which generates a mere 1% lifeforce every 3 seconds while you’re in combat mode and has an active effect that rallies 3 downed (not defeated) allies in a small area, with a 180s (3 minute) cooldown.