Showing Posts For VakarisJ.5619:

Reset rushing with 1600 supply per team

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Posted by: VakarisJ.5619

VakarisJ.5619

I don’t think they should do that. If you didn’t stock up before a maintenance it’s your own problem.

The idea is not that it’s bad to stock up before maintenance, but that people use their stockpile to rush the nearest stronghold with that supply and take it over before the defenders even log in.

Morale - The 4th Enemy (solution seeking thread)

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Posted by: VakarisJ.5619

VakarisJ.5619

Actually, lag has already been formally mentioned as the 4th enemy. Morale is the 5th at best.

1.I said it a dozen times before and I’ll repeat my self again: you people misunderstand the role the outmanned buff has. It is there to create a snowball effect – it encourages players to employ guerrilla tactics in order to gain great rewards, causing them to stick around, while the “snowball” of players grows larger and larger with each passing minute, until both sides are equalized. It’s good as it is.

Giving the losing side direct bonuses would only punish the winner for winning, that isn’t fair.

2.There’s no need to cancel matches early. For one – it’s very easy to swing the points in your favor once again. Maybe not on the last day, but mid-week – it’s possible. I can’t even say how many times I thought we would be the underdogs, only to swing the match in our favor later during the week. Also, ending matches mid-week would kind of kill the whole “weekly” thing.

3.Not a very good idea, works against the whole “Player vs Player” thing. NPCs can be, and currently are support. And they’re pretty kitten useful at that.

4.The mere name “diminishing returns” is plain cursing on these forums, do not suggest such nonsense. Once again – it would punish the winning side, hampering their ability to gain score-based bonuses.

5.Coordinating isn’t all that combersome as it is now. We have a chat for our server’s alliance, it’s called /team. You can use it to chat with everyone in the current map, cross-map chat isn’t implemented and /team doesn’t do anything more then /map, so there could be improvement there – making /team work to get the message across all 3 borderlands and the eternal battlegrounds.

Supply economy

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Posted by: VakarisJ.5619

VakarisJ.5619

Supply already plays a major role in WvW, it is needed for upgrades and even a few arrowcarts can decimate a zerg without an issue. There’s no need to use it as ammo – that would be overdoing it.

Gold is necessary, otherwise people would just waste the community resource without even the slightest personal risk. That would lead to even more supply wasting, malicious and otherwise, then we see now.

PSA: Stop hounding Anet about bots

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Posted by: VakarisJ.5619

VakarisJ.5619

And to think, that the bots could be just about annihilated with a simple captcha every now and then…

Is it possible to have both autocast AND smartcast enabled?

in Engineer

Posted by: VakarisJ.5619

VakarisJ.5619

When I play other classes, I just spam 1 anyway, because it tends to bug and stop auto-attacking.

[TIP] Easier Map Completion

in Players Helping Players

Posted by: VakarisJ.5619

VakarisJ.5619

It doesn’t help if you haven’t uncovered some sneaky PoI.

Krytan explorer 171/175

in Guild Wars 2 Discussion

Posted by: VakarisJ.5619

VakarisJ.5619

There’s a search function, but still:
https://forum-en.gw2archive.eu/forum/game/players/Stuck-on-Krytan-Explorer/first#post170797

If I had to guess, you’re missing the 4 PoIs related to story. In case you can’t be bothered to read ‘till the end: play some story missions and you’ll be taken to an otherwise-unaccessible place where you have to fight the risen away from Lion’s Arch.

(edited by VakarisJ.5619)

Mesmer Portal Cap

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Posted by: VakarisJ.5619

VakarisJ.5619

It’s an exploit when a mesmer glitches past the walls and creates a portal for everyone to go through. It’s an exploit that’s been bugging a lot of people lately.

Ehmry Bay bugged garrison

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Posted by: VakarisJ.5619

VakarisJ.5619

It’s the first time I’ve heard that myth. Got any more? Maybe about Maguuma orb stealer and the Pegasus?

Ehmry Bay bugged garrison

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Posted by: VakarisJ.5619

VakarisJ.5619

I spoke to a couple of people before on a similar subject – a bugged skillpoint. They said that there was either a GM or a dev ingame, manually resetting the bugged event. Granted, that was about a week ago.

I think the reason for no authority intervention so far is because Ehmry is an american server and it’s barely about noon there now, at the time of writing.

I think beta players owe the rest of us an apology...

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Posted by: VakarisJ.5619

VakarisJ.5619

…for allowing us to buy without warning us. For those of you who played beta, where were you the first two weeks after launch, when all you saw spewing on these forums was sunshine and rainbows. Where were the “lack of progression” posts then, or the “Orr is a heaping pile.”

Granted, the DR came out after launch, not during beta, so we couldn’t get fair warning about that. But the “lack of reward for PvP”, the “boredom of DE”, the “bugs and the unbalanced mess” that you guys are detailing now….what, there were no bugs in beta? No progression-less feeling while you were testing?

They didn’t give enough time for us to even take a peek at Orr and the astounding lack of progression wasn’t yet apparent.

- We need to show these developers we are not putting up with bug-ridden, passionless mediocrity.

You already gave them your money, they don’t care about you anymore. As for future clients, they’re fixing up the game as fast as they can, people like you tend to rant too much, knowing next to nothing about the hardships of game developement of this scale.

- We need to show them by no longer pre-ordering. This pre-ordering has given publishers freedom to churn out whatever they want in whatever state. What does it matter when you’ve already sold a million copies.

- We need to show them by expressing how if certain systems are not fixed by launch, we won’t be purchasing.

Launch ALREADY happened a month ago. There are no more pre-orders, now there are only post-orders.

I think we just need to express our dissatisfaction earlier, because then we as consumers have more power over the situation. After the fact, when they already have our $, its much harder to get our voice heard.

Well, you won’t achieve that by being an entitled money-mule. Since you’re posting here, you’ve already shelled out enough cash towards them for them not to care about your ranting.

Ehmry Bay bugged garrison

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Posted by: VakarisJ.5619

VakarisJ.5619

To whine and to seek justice are two different things. If you’re talking about the joke alliance thread which is just a pure copy of what some other server did against our server, then you miss the point of that entire thread.

The fact that there’s a waypoint next to our spawn is among the worsts exploits ever known to GW2, before Anet does anything about it, we can only hope some botter or dual-boxer can keep it contested 24/7.

While our borderlands are sort of lost because of this nonsense, we can still strike at an other server’s borderlands or the eternal battlegrounds. There is no need to cling only to our own ground, especially once it’s surely lost.

Weapon swapping?

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Posted by: VakarisJ.5619

VakarisJ.5619

Elementalists can’t swap weapons as well. This is to account for their attunements, same as for Engineers’ weapon kits.

Arisen can speak?

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Posted by: VakarisJ.5619

VakarisJ.5619

Yeah, not all are the same – there are hunters, boomers, smokers… hey wait a minute!

One would still think that a rotting fleshy sack of pus wouldn’t be able to make a lot of sound with those dissolved vocal cords, much less blurt out insults, rallying cries and other nonsense.

Simple way to help deter 'botting'

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Posted by: VakarisJ.5619

VakarisJ.5619

That’s why, I think my version of the idea was better, due to added flexibility – mine doesn’t have a specific trigger, it may activate whenever the character is free from fighting, isn’t AFK, etc.
https://forum-en.gw2archive.eu/forum/game/suggestions/Dealing-with-bots-in-the-simplest-way-possible/first#post294695
In case of dungeons, where mobs constantly roll at you without pause, it may be pretty simple to detect bots in that regard, because they won’t be trying to advance through the dungeon, they’ll likely stand in one spot with their skills on a macro.

WvWvW will eventually die unless these are attended to.

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Posted by: VakarisJ.5619

VakarisJ.5619

Which server do you play on Vak?

I’m on Ehmry Bay.

Really, nightcapping was adressed by Anet already – it’s fine as it is, it’s not a controlled tournament, it’s 24/7 war between 3 servers. War isn’t meant to be fair – only the most dedicated should attain victory.

Cost of upgrading is supposed to be high, otherwise everyone would max-out everything and take no attempts at keeping what they’ve upgraded. Some of the current upgrades can really turn the tide of war, if used right.

Hacking was always a problem, in every online game so far. If you think hacking here is bad, you haven’t played APB. Our only option is to give the devs time to sort stuff out. They’re still busy with account hackers and are doing a pretty kitten good job – not kidding when they say that it’s their top priority. I’ve seen the effects of their account recovery department – they recovered the account in question and rectified the hacker’s machinations within 20 minutes of the issue being reported.

Balance issues are currently merely of difficulty for usage. People say Elementalists are UP, I’ve seen them own WvW and sPvP without troubles. People say Engineers are buggy and UP, yet that doesn’t stop me from steamrolling just about anything in my path with them. It’s all pretty subjective and the OP/UP shouting will continue until the userbase learns how to play every class, correctly using the classes’ perks to their advantage.

Zerg mentality is something you’ll see everywhere. People love to gather up into killer-groups, and the only issue associated is that AoE number of targets is capped to like 6 or so. Aside from that ability-based issue, zerging is a perfectly valid strategy and can be easily beaten by good tactics and forward thinking.

As for your newly added point about the outmanned buff: it isn’t what most people think it is. It’s something that produces a snowball effect on players per side – it doesn’t give you a distinct advantage over your enemy, that would be a ridiculous thing to have implemented, instead – it gives an incentive to stay and use guerrilla tactics for greater rewards, causing the number of players to rapidly build up and equalize both sides.

WvWvW will eventually die unless these are attended to.

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Posted by: VakarisJ.5619

VakarisJ.5619

1.Not an issue.
2.Not an issue.
3-1.Give Anet time.
3-2. Where’d you learn to count? 1,2,3,3,4? There aren’t any outstanding balance issues, just L2P issues.
4.Not an issue.

Screenshots don’t show anything.

Simple way to help deter 'botting'

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Posted by: VakarisJ.5619

VakarisJ.5619

Cha! I had almost the same idea… My thread is just a few centimeters away.

Dealing with bots in the simplest way possible

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Posted by: VakarisJ.5619

VakarisJ.5619

Currently, we have diminishing returns as a method of stopping bots, upsetting a good portion of the playerbase in the process. We all know that that won’t do, so I’ve decided to suggest a simple way of reducing the numbers, or outright elimination, of bots:

A test of humanity. There – that’s it. Instead of turning off drops every hour in the most ridiculous patterns and causing dedicated farmers grief, there should be some sort of a test, for the force guiding the character to prove their humanity.

As we all know, bots don’t quite have the intelligence to deal with some things, such as comprehending pictures. They ways of proving humanity may be to simply give a code for a user to enter from an unclear picture, simple QTEs (not the dreaded 1sec and you lose type), logical questions, even cleverly designed rhythm games. A humanity test could even be a random of the mentioned every time, making it even harder for botters to bypass.

Characters stuck on such a test, without being AFK prior, should be suspended and evaluated – it would certainly help fend off the botting issues and I doubt it would be difficult to implement, looking back at how diminishing returns works…

Which professional got the best AOE attack?

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Posted by: VakarisJ.5619

VakarisJ.5619

Bone minions are summons, you get 2 per summon and explosion has 1sec cooldown. You sacrifice a minion to use it and they need 20 seconds after death to be resummoned.

The grenade kit offers a constant barrage of high-damage AoE in a decent area, as well as 4 versions of the base grenades that chill, blind, poison and bleed and all have pretty nice and short cooldowns. Not to mention you get a grenade barrage toolbelt skill with the kit, which does about as much damage as a bone minion on it’s own.

While the grenade kit is a bit awkward to use at first, it’s worth learning to handle it.

Which professional got the best AOE attack?

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Posted by: VakarisJ.5619

VakarisJ.5619

Engineer, grenade kit.

Does Grandmaster Inventions Trait XII "Rifled Turret Barrels" do anything?

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Posted by: VakarisJ.5619

VakarisJ.5619

It’s skilltype is turret. It’s not written in the description though.
For reference: http://wiki.guildwars2.com/wiki/Turret

Does Grandmaster Inventions Trait XII "Rifled Turret Barrels" do anything?

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Posted by: VakarisJ.5619

VakarisJ.5619

Oh well… Then the description isn’t clear enough, because the mortar is classified as a turret and should gain all buffs from turret-aligned traits.

Guardian troubles

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Posted by: VakarisJ.5619

VakarisJ.5619

I’m just a bit surprised is all. I know that Guardians have low health to start with, but I never imagined it was that low.

It’s rather interesting how they distributed health to professions, at level 80, without any traits or gear, they are:
Warrior, Necromancer – 18’372
Ranger, Engineer, Mesmer – 15’082
Elementalist, Guardian, Thief – 10’805

That said, you can add nearly 20k HP by traiting into vitality and getting vitality-based gear.

(edited by VakarisJ.5619)

Zerging will continue until ...

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VakarisJ.5619

In case you’re saying that this game should be made over into a medieval version of ArmA – don’t. Real warfare sucks – you get shot to the chest, get blood in your lungs and then lay in the hospital for a month or two before getting conscripted into an other suicide mission like WW2’s Normandy. This is supposed to be a game, not a simulation, but if you want it to be one – just stop playing after you see any number of damage dealt to your character and come back a few weeks later for an other try.

Does Grandmaster Inventions Trait XII "Rifled Turret Barrels" do anything?

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Posted by: VakarisJ.5619

VakarisJ.5619

By the trait’s description, it’s supposed to increase damage and range for rifle/flame/net/rocket/thumper turrets as well as mortars (they’re also classified as turrets), whenever it actually does, I don’t have the slightest idea.

Have you tried it out against practice dummies or anything?

Forts fall too fast; Lords are worthless

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VakarisJ.5619

WvW is good as it is now. 5 people can already hold back 30 with little trouble. There’s no need to boost the defensive advantage even more.

And how often do you see 5 people sitting in a tower 24/7? I almost never see that and I do it a lot.

Against 30 good attackers (who understand siege), 5 can delay them long enough for help to arrive.

30 good attackers against a fully upgraded keep with nobody home will sack it in about 3 minutes. You won’t have time to get 5 people there.

This is WvW, you aren’t supposed to sit in a stronghold doing kittenall. You’re supposed to be where you’re needed, and if you’re putting siege into the equation – it needs time to be set up and the defenders will likely have ballistas, catapults, cannons and arrowcarts on their walls if they saw 30 were anywhere near a stronghold.
No good, organised group of people will assault a stronghold head-on without taking over the nearby supply camp. That gives the defenders more then enough time to muster a defense.
Also, 30 “good attackers” are hard to come by. Usually clans run in low numbers – 5-10 people. Larger groups tend to be mindless zerg, with no plan other then to nibble at the gate with their toothpicks, while some guy urges everyone to help build his catapult.

Forts fall too fast; Lords are worthless

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Posted by: VakarisJ.5619

VakarisJ.5619

WvW is good as it is now. 5 people can already hold back 30 with little trouble. There’s no need to boost the defensive advantage even more.

[Security] Everyone must READ THIS post

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Posted by: VakarisJ.5619

VakarisJ.5619

The one who made that comic… is a GOD!

Griffonrook Run (a very angry rant)

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Posted by: VakarisJ.5619

VakarisJ.5619

Repair bills? What repair bills? I spent like 2 hours on it, died over 100 times, easily – I didn’t need to repair anything. Not one item broke.

What doeskitten me off about that, though, is the fact that I placed the bomb on the very top of the chest, using the ability and everything… and it didn’t blow open.

Merge character completions for all characters

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Posted by: VakarisJ.5619

VakarisJ.5619

People will still want something to do, something that doesn’t involve retracing your steps 5 times or more, doing the exact same thing every time.

More carrots! Less stick.

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Posted by: VakarisJ.5619

VakarisJ.5619

I’ve gotten events like “Help defend the workers as they upgrade the wall” but I’ve never gotten anything more than 15 xp for helping to build any upgrades. Is it possible that upgrading the equipment before the event appears nulls this? I got nadda for removing the catapults after the battle.

Also – why aren’t you supposed to have someone in a tower? It gives you the ability to call in reinforcements well before the attackers arrive and it actively discourages mobs from coming. When we zerg we always go to the places that are only defended by NPCs first.

Also – do the NPCs ever remove the enemy siege equipment? I would think the advantage of doing this are self-evident. I spent ~ 30 minutes in the keep building it up and removing the siege equipment. I had just finished when the mob arrived. If I hadn’t stayed behind and done the boring work they would have had an even greater advantage with 2 ready made catapults, and no finished defensive materials like oil pots and arrow turrets.

I’ve no idea why you’d only get 15 xp for it, because I would get 1,5k XP, about 300 karma and a few silvers.
Edit: Well actually, “Help defend” objectives require a stimulus to for you to gain rewards – you need to kill someone in the area of the objective. It’s the same with escorting dolyaks, and no, creatures do not count – only players. I think it will get changed in the future though.

No, you’re not supposed to have anyone in a stronghold. Once one is attacked, you can clearly see on the map, via the crossed swords over the stronghold. Usually someone out of the 500 players on the map sees it and writes into the /team chat that it’s under attack and the zerg moves in to defend.
You don’t usually see enemies before they arrive at the stronghold, the draw distance isn’t THAT big, to make effective use of lookouts.
The basic tactic in taking over any stronghold is to hit the supply camps first – it’s kind of a vital point and yes – they’re usually defended only by NPCs and can be taken over by a solitary player.

I don’t know why enemy siege sticks around once you take over, yes it’s an annoyance, but usually the invading force takes everything down while making their way to the lord.
In order to get oil pots and cannons, you have to order the upgrade from the stronghold’s NPCs. Siege equipment, like catapults and arrowcarts are personal weapons that players tend to put on the ramparts once the zerg is known to be heading in the general direction of something important.

(edited by VakarisJ.5619)

More carrots! Less stick.

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Posted by: VakarisJ.5619

VakarisJ.5619

Since this doesn’t relate to my original post, I’ll try to be more clear. My complaint is that there was no reward for defending a tower during the lull period. Which encourages people to take off with the zerg offensive and not stay behind to build up, watch for enemy scouts, and destroy catapults or other siege equipment the enemy previously placed. There should be rewards for this. When someone stays behind to defend and watch over a tower, missing out on zerg looting and offensive events, they should be compensated for making that sacrifice for the team.

You do gain XP, karma and coin for helping upgrade a stronghold. You even get events like “help build the cannon” or “help build the oilpot”.

You aren’t supposed to sit in a stronghold, waiting for something to happen for an eternity. That’s not how you’re meant to play. You’re supposed to go on the offensive the second you defend a wave and try to take over the enemies’ territory, coming to defend when needed. There should not be a reward for sleeping in a tower for an hour before a zerg comes in and rolls you.

(edited by VakarisJ.5619)

More carrots! Less stick.

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Posted by: VakarisJ.5619

VakarisJ.5619

If a piece gets damaged (yellow), it doesn’t get affected in ANY way. It retains full functionality.

Once all pieces of armor that you wear become yellow, your next death randomly breaks one item, which gets marked in red. Red items do not give any stat bonuses at all and do not show on your character.

If you repair your armor every time 1 item becomes yellow, then I’m not surprised you’re worried about that. You only need to repair once every 8 deaths by enemies. Enviromental deaths do not break equipment, scripted deaths, such as falling into a pit of spikes, do. Keep that in mind.

Allow ppl to teleport to conquest points and that will fix WvWvW

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Posted by: VakarisJ.5619

VakarisJ.5619

If reinforcement didn’t have traveltime, but arrived instantly at the spot, invaders would have no chance whatsoever to take anything – the whole map would just hop to defend within a minute, while invaders would still have to lug their kittens from the nearest point they own and have a waypoint purchased at, if not their initial entry point.

And the attackers would do the same making tactics more important.

What i missed was:
-Invaders would also have a closer way point most likely from a sentry or a Supply camp

This would nulify the “zerg” mentality and make battles become more tactic

It wouldn’t, you’d just have non-stop teleporting zerg that’s 5 times bigger then what we see now.

An example of this would be when invaders take a tower near the garrison and upgrade it with a waypoint. You just get non-stop armies pouring into the garrison from both sides, forcing a stand-still. It’s very rare for the garrison to fall, because of it’s proximity to the defender spawn.

(edited by VakarisJ.5619)

Merge character completions for all characters

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VakarisJ.5619

I’d just wish they merged map exploration… and maybe vistas and PoIs, but still gave the XP to every new and existing character that hasn’t yet gained the rewards for discovery.

The current model is an unnecessary, annoying, timesink.

More carrots! Less stick.

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VakarisJ.5619

Combining jumping puzzles with defense? Try looking for the griefers in the WvW jumping puzzles.

They get so much rage thrown at them…

They’re the reason I stopped playing my thief in WvW, instead opting for classes with more range, like the ranger and engineer.

More carrots! Less stick.

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VakarisJ.5619

1.You needn’t repair after every death. There are no downsides for waiting until something breaks, and, that way, you save cash. At level 80 it costs 6-8 silver to repair one broken piece and all damaged ones (more if there’s more then 1 damaged).

2.Not necessary

3.Once someone attacks a stronghold, you gain an event note. If you hold out long enough for it’s timer to run out, you gain quite a bit of XP, karma and coin. Soon after – it restarts, allowing you to gain even more if you hold out for longer periods of time.

The loot you get from players and monsters in WvW gets placed at your feet in a bag, allowing you to loot from the top of the ramparts without any issues.

You gain guild influence for every kill and every event that you do in WvW. The influence gained is a lot bigger then that, which you would get outside of WvW.

4.Who cares if YOU put the resources in building it, if the blueprint is the "owner"’s property? He actually spent silvers on it, not community materials, but personal wealth.

You’re very misinformed.

Skill Point.. Bugged THREE WEEKS.

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Heh… I ninja’d that one after a server reboot. Apparently, the cause behind it bugging are malicious players who cause it to fall off that bridge. Once he respawns his Z axis isn’t reset and there’s your huge bug – he gets stuck inside the bridge.

What do these bots?

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VakarisJ.5619

Unless you told youtube to adjust the video’s shakiness, it does like you filmed it with a phone.

Please implement a dual-ing option

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VakarisJ.5619

I think he meant “Dueling”.

Allow ppl to teleport to conquest points and that will fix WvWvW

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Posted by: VakarisJ.5619

VakarisJ.5619

If reinforcement didn’t have traveltime, but arrived instantly at the spot, invaders would have no chance whatsoever to take anything – the whole map would just hop to defend within a minute, while invaders would still have to lug their kittens from the nearest point they own and have a waypoint purchased at, if not their initial entry point.

Wah v Wah v Wah

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Posted by: VakarisJ.5619

VakarisJ.5619

People always complained and always will complain. Take solace in knowing that those that complain are just the vocal minority.

Speedy Kits permanence

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Posted by: VakarisJ.5619

VakarisJ.5619

It seems to me you’re clinging to any sliver of elitist nonsence ever since you lost your vigor argument…

While it affects other traits, I have addressed it before – only it’s activation does, meaning you’d still have to put away and pull out a kit to gain the bonuses associated. This minor change would only impact how fun it is to travel and how annoying it is to keep it up during combat, while you’re busy doing a ton of other things.

If my analogies don’t make sense to you, then you’re either trolling or are extremely thick – I couldn’t have put those simpler. I even explained that analogy and yet you still attack that with your flawed logic.

Can’t we get anyone in authority in here quicker? This topic is descending into “I’m right, you’re wrong” and I would like to hear the opinion of someone whose actually matters.

WvW Makes Me Want to Quit

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VakarisJ.5619

I go to sleep at 3-4 am. “This player” is right – society does work 24/7, in any part of the world.

Speedy Kits permanence

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VakarisJ.5619

Just how is it lazy not to have to press “play” twice on a VCR every 5 seconds to continue watching a movie? Running from point A to point B might as well be a movie, because nothing interesting happens and you barely have to do anything the entire time.

Soon you’ll say that entering our username and password every minute to keep playing is a valid strategy to stop account hacking or whatever.

Speedy Kits permanence

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Posted by: VakarisJ.5619

VakarisJ.5619

It does not make it overly complicated, it makes it unnecessarily complicated. Making Speedy Kits permanent would not, in any way, change the Invigorating Speed trait. It would work exactly as it does now – whenever you would gain swiftness, you would gain 5 seconds of vigor.

If Speedy Kits were adjusted not to require buttonmashing to keep up, you would still have to stow your kit and reactivate it to regain the 5 seconds of vigor that triggers when swiftness is gained. If you get 10 seconds of swiftness, you only get 5 seconds of vigor – it doesn’t retrigger after the initial 5 seconds of the said swiftness pass.

It’s one issue to be an elitist, it’s an other to force everyone else, wanting to use the trait without the annoyance, to be elitists as well.

WvW Makes Me Want to Quit

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VakarisJ.5619

Servers aren’t region-locked. I’m central European, I play on Ehmry Bay – a US server.

Your level, class, and happiness rating 1-10

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Posted by: VakarisJ.5619

VakarisJ.5619

My current happiness levels playing different classes:
Level 80 Thief – 7/10
Level 42 Necromancer – 5/10
Level 36 Engineer – 10/10
Level 12 Guardian – 6/10
Level 4 Ranger – 4/10
they’re liable to change as I progress through levels.

Speedy Kits permanence

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Posted by: VakarisJ.5619

VakarisJ.5619

Obviously, during combat, maintaining Swiftness while engaging takes a little more work (although unless using the tool-kit to melee, completely unnecessary). I choose to see Speedy Kits as a travel buff. Personally, I’m so used to hitting “5” half a second before the buff ends, that I don’t even consider it anymore, so at least I know I have a hassle free perma-switfness. If you are going to be in combat a lot and are using kits, Kit Refinement is very useful as well, and there is no cost or lost time to switch them.

It seems you have a learning disability, because the fact that the medkit doesn’t unequip when you press it’s key when it’s equipped, that clearly states “Stow Med Kit”, with a description of “Stow your med kit.”, is a bug and it will be fixed with the plethora of other engineer bugs, that Anet hasn’t yet had a chance to address.

Obviously, during combat, maintaining Swiftness while engaging takes a little more work (although unless using the tool-kit to melee, completely unnecessary). I choose to see Speedy Kits as a travel buff. Personally, I’m so used to hitting “5” half a second before the buff ends, that I don’t even consider it anymore, so at least I know I have a hassle free perma-switfness. If you are going to be in combat a lot and are using kits, Kit Refinement is very useful as well, and there is no cost or lost time to switch them.

Hitting the (bugged) key to reequip your medkit every 5 seconds is still unnecessary complexity. It’s extremely inconvenient to have to hit that button every 5 seconds, if it were every 15 or 20 seconds, then it would make it less of an issue, but the optimal solution here, is to make it permanent altogether, while you have the kit equipped.

Dont change the traits please. Letting it apply when you equip a kit allows me to pop into my med kit, get a stack of vigor and swiftness, then hop right back out. If they took out the kit swap part they’d probly make it only apply when you have the kit equipped

Yes, that’s the whole point of that trait and that’s exactly what we’re asking for. It isn’t called “Speedy Kit Activation”, it’s called “Speedy Kits”.