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So.... What Happened to Silverwastes?

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Posted by: Vayne.8563

Vayne.8563

Assuming a full map is ~100 players, only 20% of the map needs to participate to successfully complete the Breach and Vinewrath. For comparison, Tequatl was designed for 80% of the map.

You’ve defeated the Vinewrath with only six people per lane? I’m massively impressed. I’ve had boss attempts wipe with even four times that many.

It’s not the amount of people though, because the bosses do scale. If you have six people that all know just what to do, it’s easier than having 40 people with 20 of them not knowing what to do.

The Silverwastes are REALLY bad

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Posted by: Vayne.8563

Vayne.8563

Each definition said that grind was repeatedly killing the same mobs over and over, either in order to level or to unlock content.

Yeah… You didn’t read the text you have quoted, did you?

“Level or unlock content”?

http://www.techopedia.com/definition/27527/grinding
Grinding most commonly involves killing the same set of opponents over and over in order to gain experience points or gold.

Gain gold is not “level or unlock content”. Your own definition is thus proven wrong.

http://www.examiner.com/article/what-is-grinding-grinding-video-games
“*Grinding is a term from the video game industry which is used to describe the action of repeatedly killing mobs inside of a video game in order to mass gain experience or currency*

Mass gain currency is not “level or unlock content”. Thus, again, your own definition is proven wrong.

This is the actual TLDR; from your OP.

I personally don’t like the Silverwastes so it’s bad and the devs are lazy.

Yeah, you would probably make a decent counter-argument if you didn’t TLDR and had actually read it. But then again, if you could give a proper counter argument about the points I have mentioned, you would probably have done so by now.

A proper counter argument has been given by a whole lot of people. People like and it are having fun. That means that saying it’s only for farmers (because I don’t farm and I like it) is simply your opinion.

I don’t have to give evidence to support an opinion that I and other people are having fun. You, however, would have to give evidence in your claims that it was lazy.

That’s how it works. You made the first statement and don’t really back it up at all. Why do I even need a counter argument?

Why can’t people express opinions without being antagonistic?

Personal Story

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Posted by: Vayne.8563

Vayne.8563

I understand why Anet switched the Trahearne and Zhaitan story arcs in order, but it was badly done. This is why the change was made in the first place…spoilers ahead.

The original fight with Zhaitan, not being a boss battle and all, was massively anticlimactic. Anet saw it as a whole story. You’re weakening him all along, and then he’s basically made vulnerable by the antidragon magic weapon designed by Professor Gor. By the time you fight him at the end, he’s basically already done for. But before that you’d cut off it’s food supply, partially blinded it and taken away it’s ability to make undead.

However, the Trahearne healing Orr bit, his wylde hunt and a seperate storyline altogether came between the stuff you did to weaken Zhaitan, and you going to kill Zhaitan.

Five six stories later, half the people didn’t remember. It would be like hey let’s kill this dragon, weaken it, weaken it, weaken it, okay now that it’s weak let’s do a bunch of unrelated stuff and come back to him. It was bad storytelling in my opinion.

But to edit it so that it makes sense, you can’t just shuffled them around because stuff in those stories refers to other things that happened. Plus apparently some of the rest of the story was lost in the reshuffle too. That’s why I say it was badly done.

If they restore it perfectly to what it was, you’ll still have the problem of having this big build up to the battle with Zhaitan and then a whole hiatus to a new story line for several stories, before going back and fighting Zhaitan.

The whole thing is a mess really.

The Silverwastes are REALLY bad

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Posted by: Vayne.8563

Vayne.8563

Using the Anet definition of grind, which has to do with ascended gear, it doesn’t fit. You don’t have to play the Silverwastes to get ascended gear. It has nothing to do with ascended gear.

Didn’t we already document that your interpretation of ArenaNet’s definition of grind is flawed? It’s in my signature, if you would like a reminder.

The Silverwastes, as far as PvE goes, is the best place to get ascended gear. Incidentally, that’s because you need to grind to get ascended, and the Silverwastes is the grindiest place in the game. It’s very little more than a grind box, in fact.

You should get out more, instead of trying to prove me wrong.

I’m using Colin’s definition which you also quoted in your signature.

This is the actual TLDR; from your OP.

I personally don’t like the Silverwastes so it’s bad and the devs are lazy.

Well, the Silverwastes are popular, people like them, even people who don’t grind them. That’s really the end of the conversation.

Pushy Guild Representation - Right or Wrong?

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Posted by: Vayne.8563

Vayne.8563

It’s each guilds choice. I personally don’t insist on any rep requirement at all for my guild. I figure if the guild is worth repping, people will rep it…but everyone can do as they like. It’s not breaking the TOS or anything.

The Silverwastes are REALLY bad

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Posted by: Vayne.8563

Vayne.8563

Is ascended required to do anything in the game aside from high level fractals?

Irrelevant. Again, as seen in my signature, ArenaNet thinks we shouldn’t have to grind in order to get the best gear in the game. Notice that they didn’t say we shoudn’t have to grind in order to get exotic gear – they have claimed they think we shouldn’t have to grind in order to get the best gear in the game.

Saying that it’s not grind because ascended is not required to do everything in the game is going against ArenaNet’s own definition of grind.

I had to go back 13 pages but I found a post from Anet that clarified what they meant. What surprised me though is that it was posted in a thread started by you.

Which is pretty much I have said, right here:

Perhaps you should look further into what they meant by grind.

Yeah, it’s in my signature. Taken from a topic I made about grind. Incidentally, it’s nice that you mentioned it, because…

Why were you surprised?

Which has zero to do with the Silverwastes. Thanks for playing.

It has everything to do with the Silverwastes. Ascended gear = requires grind = Silverwastes is basically a giant grind. Match, point, your loss.

Oh. I didn’t see the rest of your post addressed to that player until now. You do realize that those games are single player games, right?

…Uh, did you read what I was answering to? Specifically the part that said…

In the history of all MMOs, and basically every RPG as well, there has been no game that did not rely on grinding. It basically defines the genre.

Bolding by me. Unless you think “every RPG” has been a multiplayer game, my answer was addressing the topic at hand. How could you have missed that?

You’re postulating the Silverwastes is bad because it’s grindy.

Using the Anet definition of grind, which has to do with ascended gear, it doesn’t fit. You don’t have to play the Silverwastes to get ascended gear. It has nothing to do with ascended gear.

You’re adding 2 and 2 together and getting 85. It doesn’t work.

The Silverwastes are REALLY bad

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Posted by: Vayne.8563

Vayne.8563

You claim this is a grindy game yet confirm that you dont need to to grind as quoted in your signature.

As seen in my signature, ArenaNet thinks we shouldn’t have to grind in order to get the best gear in the game.

Yet, Ascended gear, which is the best gear in the game, is incredibly grindy.

Ergo, by ArenaNet’s own definition, GW2 has more grind than they think the game should have. Thus, it’s a grindy game.

Which has zero to do with the Silverwastes. Thanks for playing.

Guild wars 2 moving towards the holy trinity?

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Posted by: Vayne.8563

Vayne.8563

Every day I see people saying how garbage the pve is on reddit, these forums, and in-game map chat. at pax they say they hope the expansion will bring “pve content that isn’t terrible”.

it’s because satisfied players don’t run to forums.

Can you read though? I also said map-chat. I don’t think mapchat is a part of the forums.

I see players every day complain this game is too hard. Therefore a majority of players must think that. Logical fallacy is false.

Aside from the fact that I don’t believe you see people in mapchat complaining about this every day (I play more hours than you, I can almost guarantee it) and maybe I see a complaint in map chat once a week.

There is no way you can claim you know what most of the playerbase wants, unless maybe you’re talking about the new trait system.

Profession is closest to the elementalist?

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Posted by: Vayne.8563

Vayne.8563

OP, in Guild Wars 2 the game seems, in my mind anyway, to be more about flavor than just mechanics.

So if you’re focused on just the mechanics, you’re missing a lot of what’s built into the game.

Some people play eles because they can do a lot of damage, but a lot of people play them just because the spell casting they do is fun/cool for them.

Eles are very versatile, and they have a relatively high skill ceiling so they always remain challenging to play.

But since all professions can do similar things (with a few notable exceptions), the really difference between them is how they look and feel to you.

The Silverwastes are REALLY bad

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Posted by: Vayne.8563

Vayne.8563

For me, you lost credibility as soon as you brought in the word lazy. There’s a ton of stuff there, including 4 underground bosses, the maze and the new zone event. There’s the jumping puzzle too, which is amazing.

Anyone who looks at that zone and doesn’t think a ton of work went into it is not paying attention.

Getting to Know Your Fellow Posters Thread

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Posted by: Vayne.8563

Vayne.8563

Okay here goes.

I’m 53 years old, born in Brooklyn NY, but emigrated to Tasmania Australia 12 years ago to be with a woman I met online (who I subsequently married). We’re still together and happy. Well I’m happy anyway.

I’ve been in computer retail (managed a computer store) and in publishing as both an author and an editor.

I’ve raised exotic animals including insects and arachnids, as well as reptiles and birds.

I’ve been a gamer my entire life, starting with pen and paper D&D when I was about 15.

I’m a fantasy and science fiction fan, an avid reader (though I read less now that I used to) and a WWE fan (I know, I know!).

I suffer from chronic back pain and complex post traumatic stress disorder from the events of my childhood in Brooklyn.

I currently have two pet dogs that I love dearly.

Is it just me, or are Anet devs...

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Posted by: Vayne.8563

Vayne.8563

I imagine they have a lot less time to “get good” than we do.

GW1 Unplayable

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Posted by: Vayne.8563

Vayne.8563

I use Guild Wars 1 from Australia and seldom get lag there. Honestly I get more lag in Guild Wars 2.

I dislike paying for season 2

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Posted by: Vayne.8563

Vayne.8563

I don’t understand why it matters though. You left the game roughly a year ago so you had to expect and accept that you would miss out on all of the content until you got back. Whether or not there is an option to purchase episodes or not doesn’t matter in this case.

I added emphasis. Now I am back. But I don’t have access to content. I am asked to buy it like this was a DLC or something. That’s not right at all.

Yes I expected to miss on “ocasional event” (christmas, valentine, w/e). I didn’t expect to miss permanent content.
Imagine you played idk what MMO. You go away for a while. In the meantime they add a new map. When you come back you cannot access that new map unless you pay. This is garbage.

That’s why I asked, why do I have access to the new PvP map then? I wasn’t active at that time, so I should be denied access if we are consistent. May I shouldn’t have access to the new traits either.

GW2 wasn’t supposed to be pay to play crap where you have to buy each patch like its some kind of stupid DLC.

An example for why it matters:

Imagine you are using Microsoft Windows. For some reason you don’t have access to your computer for while or chose to run Linux for a few months (the reason doesn’t matter at all. It is your choice.).
Now for some reason, you wanna go back to MS Windows. Sadly, you missed Service Pack 1 and a few other patches. This awesome patch added new features, fixed some bug, w/e. Wouldn’t you mind if you had to buy all those pacthes, one buy one, even tough you already bought your Windows licence a while ago? I would go crazy.

But you can’t compare it to an operating system because an operating system isn’t like a game. It’s more like an old D&D game.

If you took time off and everyone else was playing, the game progressed. You can never go back and get what you were missing, because everyone is past that.

Anet was trying to create a living world, much like the old D&D games. It’s like watching wrestling on TV. It’s always going on. Always moving forward. You can take ten years off come back and you will have missed some stuff. But you catch up.

And you can buy DvDs to get the Pay Per Views you missed.

Doesn’t stop you from watching today.

Don’t try to compare stuff that happens in a game with an operating system that runs your computer.

Living world?

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Posted by: Vayne.8563

Vayne.8563

Living World Season 1 isn’t replayable like Living Story Season 2. The content was only available during the few weeks that it was “happening.” The idea behind the Living World was that if you weren’t online in Tyria while it was happening, then you just weren’t a part of it.

And of course by a few weeks you mean over a year.

Quite a bit over a year, if I recall correctly.

The original idea of having a world that actually progressed was problematical. People felt rushed and complained about it. People went away on vacations and didn’t want to miss stuff. People came back to the game and couldn’t figure out what was going on.

So, due to complaints, Anet changed how they did things and made season 2, which has far less complaints than season 1 had.

A Treatise on Tipping

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Posted by: Vayne.8563

Vayne.8563

I don’t tip mesmers often for portals, but then I’m often a mesmer portaling others for free, so I figure it balances out in the long run.

The only time I go out of my way to tip is if the portal saves me time and energy like the Not So Secret or the Skipping Stones Puzzle.

I returned from the some dark places

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Posted by: Vayne.8563

Vayne.8563

Hows build diversity ? I mean , I want to be a Tank , is that possible ?

Nope. you can’t be a tank. You can be tanky, but that’s not the same thing.

In most games, tanks control aggro. There’s no real way to control aggro in this game. There’s no way to guarantee you’ll be the one attacked.

Likewise there are some bosses that no matter how tanky you are, you’re not just going to be able to stand there and take hits.

This game was designed to not have dedicated tanks or healers.

Taunt is bad

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I remember going to Orr the first time and got pulled and stunned and pushed all over the place.

And we have already seen plenty of complaints here about exactly that aspect of Orr. There’s no better proof than how ArenaNet actually decided to tune it down months ago. The overreliance on control effects is a sign of bad encounter design, and Orr is, indeed, little more than poor design.

Taunt is just one more tool for ArenaNet to use too much and thus continue with the trend of having poor PvE.

Isn’t this a break of the NDA? Seeing as the only way you would be able to make the claim you do would be if you had actually tried it. And anyone that have access to the HoT testing now are under NDA.

So you think you can only know if something is bad or not after you have experienced it yourself? I do wonder what’s preventing you from jumping from a plane in mid air, then.

We’ve seen proof of this is too hard, please nerf, but even while that was going on, there were plenty of players who were saying please don’t nerf it. People thought it was too hard it got nerfed. Story of MMOs everywhere.

Your interpretation of exactly what that means is just a conclusion you’re drawing. There really wasn’t much wrong with Orr if you played well.

Taunt is bad

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Stun mechanics in monsters are a crutch designers use when they want to add something to a fight but don’t know what to do.

Evidence of this? I don’t believe it’s true.

It’s part of an kitten nal.

I remember going to Orr the first time and got pulled and stunned and pushed all over the place. I learned to dodge and use stability and interupt as a response. It made me better at the game.

Since control effects exist in just about every MMO I’ve ever played, what you’re saying is that no dev in any game knows what to do.

I’m not buying it.

Enchanted map scraps

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Posted by: Vayne.8563

Vayne.8563

Yes they still drop, at least as of a couple of days ago.

Why I HATE PvP in this game

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Posted by: Vayne.8563

Vayne.8563

First of all, OP, even in Guild Wars 1, a game known for PvP, skills even worked differently in PvP. And there were PvE skills you couldn’t use at all in PvP that were part of my regular PvE rotation.

The idea is that PvP is supposed to be a competition. That is to say, a fair and equal game. So things have to change to make it fair.

If I were RPing my character, and I knew I had to go into a special place in the mists to prove myself to the gods, or to earn honor for my people, I might well think that there were certain limitations set by those who created those arenas to test me.

Just as in the open world and story there are times when I have to use another weapon in a personal story.

As a person who immerses myself in character, I understand the SPVP arena is not in the physical world and rules might be different there. It’s perfectly within the character of the game I play.

Nicest community?

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Posted by: Vayne.8563

Vayne.8563

I’ve tried play PvP in other games and this games. There are annoying people in both arenas but frankly, I prefer the Guild Wars 2 crowd to most of the other games I’ve played.

I should mention hot join is actually worse than solo queue, if you haven’t tried it. Many of the trolls end up in hot join.

Final Review of GW2

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Posted by: Vayne.8563

Vayne.8563

Thanks for your review OP.

There are two problems with Guild Wars 2. Half the player base comes from Guild Wars 1 and expects this to be the same game and half the player base comes from other MMOs which are mostly WoW clones and expects this to be the same game. The problem is you can’t please both of those groups with one game.

When this game launched it didn’t have ascended items. People geared up in exotics and left in droves, because many of them felt they had nothing left to do. Not a theory. There were plenty of forum posts about it at the time.

So Anet introduced ascended gear and people started playing again to gear up. But the Guild Wars 1 players got really really mad and many of them left, because you know, vertical progression

First Anet said now they wouldn’t raise the level cap and there wouldn’t be another tier of gear, so yes, it may take you a while to get stuff, but there’s nothing to stop you from playing WvW if that’s what you want to do without ascended gear. This is completely in your head. It’s a limitation you impose on yourself.

This game is a compromise, because of the way the industry has progressed. I don’t particularly like that Anet had to compromise…but I see why they had to.

If you can’t live with it, it doesn’t really matter. Plenty of people who couldn’t live with it left when ascended gear came out. Some of those people have come back. Now that Anet has said definitely there won’t be another tier, most people are …if not happy at least accepting of it.

But the limitations you’re putting on this system is something arbitrary you’ve decided. You can WvW in rares if you want. You simply choose not to.

Substantial Content

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Posted by: Vayne.8563

Vayne.8563

No matter how you slice it the OP says it’s been a while since the end of Season 2 and we’re still getting some kind of content. More than you’d get in some sub games, after which we get an expansion.

Considering that WoW makes an order of magnitude higher than Guild Wars 2, and can’t produce between expansions all that much by way of expansion…the OP’s expectations would be too high.

Substantial Content

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Posted by: Vayne.8563

Vayne.8563

They release patches every 2-3 months until about 9-10 months before a new expansion in WoW. It’s not ‘nothing’.

Funny, many wow players seem to think it’s nothing. That’s why in the time from the release of MOP until the release of the new content 3.7 million people unsubbed.

Substantial Content

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Posted by: Vayne.8563

Vayne.8563

Thing is, they’ve been working on the xpac for a while now but have still been releasing S2 and stuff. I guess now anet is going into overdrive on the xpac and that’s why they can’t really focus on anything else? I don’t see how re-releasing old content would take a lot of resources. It seems like they would have everything they need archived ‘cause they’ve already made all of it.

Well except that Season 1 can’t be released, because it would change the world for everything else. It was mostly open world stuff, not instanced. For much of it, you’d need huge numbers of people to do it and everyone is doing other stuff. It’s just not that simple.

To rerelease it they’d have to completely rewrite it.

Substantial Content

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Vayne.8563

WoW comes out with an expansion every 1.5 to 2 years with almost nothing in between…and you pay a sub for that. And there’s a cash shop.

I don’t even play WoW and even I know this assertion to be false. Or are you going to play the “well I consider content patches featuring storyline continuation, new raids, new in-game armor sets, etc, to be ‘almost nothing’”?

You should talk to some wow players. They go in for 2-3 months, do the content and unsub till the next expansion. I have two of them in the house.

Substantial Content

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Posted by: Vayne.8563

Vayne.8563

I think you’re probably expecting too much.

WoW comes out with an expansion every 1.5 to 2 years with almost nothing in between…and you pay a sub for that. And there’s a cash shop.

The Livign Story Season 1 would take a boatload of work to make playable. I’m sure they’re not working on that yet.

It doesn’t mean we won’t get something before HoT comes out, but I wouldn’t expect too much.

People angry over area map completition...

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Vayne.8563

People can be dead weights in WvW all they want. They just shouldn’t feel entitled to assistance they haven’t earned, nor expect to be shielded from being told/reminded that they are dead weight.

If all this hurts their feelings too much, perhaps they should be the ones petitioning ANet harder, rather than trying to guilt trip and create forum drama.

I’ve participated in my fair share of forum posts seconding motions to either remove WvW map from the the journey of legendary crafting (or alternatively adding a PvP requirement as part of the process). Perhaps there should be more initiative from the people who actually stand to gain from this (no, losing 1-2 spots to PvErs doesn’t hurt much when it’s likely the other servers probably have similar issues).

The rest of us are generally unaffected by the presence of these people, and it is only because we are unaffected by their presence and continue to ignore them that they come on the forums to complain.

Pretty sure the only one here who believes they are entitled is.. you.
You seem to think its your god given right to be in front of anyone else in the queue that is running for map completion… ding ding wakey up! – WvW is PvE endgame content and is all part of the game, in which everyone has the same entitlement to run whatever they want, where they want and when they want – and there is nothing you can say or do that will alter that.
In fact it’s the kind of attitude that you have already portrayed in this thread that impact WvW worse.. why would anyone want to get map completion and then have the desire to come back in and learn how to contribute for their server having already met with your attitude.
Having run WvW since BWE’s I am yet to see anyone actually ask for help to get map completion in mapchat, but have seen many new players post here that’s its difficult to get it done because more often than not they don’t realise that map rotation often happens at reset and they can go grab parts they couldn’t the previous week.. ..then again there have been just as many posts from players like you cussing them for being there and taking up breathing space in queues that apparently you have entitlement over.

I don’t often agree with Bloodstealer, but I do here.

No one has the right to tell others how to play the game, unless that person is breaking the rules set out in the ToS. Clearly asking for help with map completion isn’t breaking and rules.

Telling the guy to gtfo might well be.

Words without a meaning

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Posted by: Vayne.8563

Vayne.8563

Some of those words have meanings with constantly shifting goalposts though. If everyone is going to interpret them differently, for all practical purposes, they’re useless for conversation.

Unpopular Opinions

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Posted by: Vayne.8563

Vayne.8563

- necromancer is poorly designed garbage and should be completly overhauled
- UI in this game is worthy of multiple facepalms
- RNG in this game is purposely designed to funel players into gem shop
- plated underwear is not an armor and should has worst defensive stats than real armor or not exist at all
- storry in this game is bad (giant ancient dragons again… Cataclysm or Skyrim anyone?, Power Rangers, Trahearne… I would rather follow Mario and Luigi into battle than him).

:)

Lol the Elder Dragons existed before both of those games.
These go back to 2006-7.

This is not my point… Guildwars 2 came out in 2012, Skyrim in 2011 and Cataclysm in 2010 – my point is if you choose to sell dragons in a market full of dragons, you better have the best dragons out there…. well we got Zaithan lol. The Vigil is pretty much same thing as the Argent Down, zaithan is basically Lich king and they slaped this copypasta on another Deathwing/Alduin… I bet the other dragons will be as boring as this one. The whole storry has the been there done that feeling. They could save it by stellar storytelling, grim world where NPCs act as if they live in world of impending doom… I mean common!

But Guild Wars 2 was in development longer than those were…
They started the story and developing the game way before they even released that expac and Skyrim.
I don’t think you get the point.
Also the Elder Dragons kitten all over Lootwing and Alduin. Boring dragons are boring.
ED’s are at least interesting. I got goosebumps seeing Zhaitan for the first time. Not to mention the hell we had to go through to get to him. It felt like an actual war.

Well Skyrim was developed a long time before it was released, same goes for Cataclysm… this is how it works, there is no point in arguing about that. It takes time to make things.

I don’t agree with you at all about EDs there is nothing cool and unique about them (ok zaithatn had cool model and animations). I agree with you it was hell to get to Zaithan… because it was so boring and so bad I had to force myself to finish it. Following that green mesiah, listening (later skipping) to awful dialogues in order to shoot from stationary cannon at stationary dragon…. I get goosebumps when I imagine doing it again.

(btw human personal stories are very good, I wish rest of the story was like that).

To avoid any possible flame war this thread is about personal opinions and this is my personal opinion. There is no point in arguing with me or anyone about these opinions.

I think that you’re missing the point. These dragons didn’t exist in Guild Wars 2 as part of development. They existed in Guild Wars 1 years before Skyrim started being developed. In other words the seeds of the story were already there.

That everything came out dragons after sucks. But if you’re building a game around something you’ve been setting up for since pretty much the beginning…

Take the story of Svanir, the Norn bear. That was in Guild Wars 1. That was released when Eye of the North was released. He was corrupted by dragon magic. The story was already being told long before they even started programming Skyrim. Long before they started programming Rift (which also had dragons).

So I’m not sure how they’d go back and rewrite the entire story they started developing ages ago. That game was released in 2007. Which meant that they were planning it for the last ten years at least.

living story complaints [spoilers]

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Posted by: Vayne.8563

Vayne.8563

..no need to compare to gw1, I’ve not played it.

and the need to beat the boss after you’ve lost the achieve, is more infuriating than restarting.

and I get it… complete the entire instant.

but answer me this, if you can do the previous rooms perfectly…what do you gain by repeating the them?

GW 1 was worse. If you failed a mission you had to restart it period. There was no save your spot. If your party wiped you were starting over.

Bear in mind, a lot of missions in GW1 were also kinda short. Though difficulty spiked in a few places, and some where incredibly long (Prophecies missions notably were the offenders here).

Some were short, but some living stories are pretty short too.

Living Story - Poorly done.

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Posted by: Vayne.8563

Vayne.8563

The excuses favoring paying 2.50 for maybe a couple hours of story are still pathetic. It’s poor form to have a core element of a game (as advertised) become unavailable or have a fee attached just for the fact that someone didn’t log on at a certain time. That’s like saying, “Sorry, kid, you have to pay Nintendo to unlock world 5 in Yoshi’s Island 2 because you just didn’t finish it a year ago, even though you bought the game.” I’d understand if the living world stuff wasn’t advertised as part of Guild Wars 2, but it was.

Guess HBO should charge you extra if you missed an episode of GoT instead of let you see it since you already paid for their service.

Living Story wasn’t advertised as part of the Guild Wars 2 box, because the Living Story didn’t exist when Guild Wars 2 launched.

Lesser vision crystals?

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Posted by: Vayne.8563

Vayne.8563

Not that this helps the OP at all, but I’ve gotten lesser vision crystals from mawdrey gifts.

Dragon Ball is my favorite Activity

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Posted by: Vayne.8563

Vayne.8563

I agree. I never said, or even thought dragon ball should be a daily. And making it a daily makes NO ONE happy. The people who enjoy playing it like it less. The people who don’t like it, feel like they have to do something they don’t like.

It’s a lose/lose situation.

1 hr for 5 wins in DB why? Really?

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Posted by: Vayne.8563

Vayne.8563

OP why do you think you need those five wins? What do you think you’re getting out of it that you need so badly?

Dragon Ball is my favorite Activity

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Posted by: Vayne.8563

Vayne.8563

Gah, someone sent me a mail and I was deleting moderator mails and I accidentally deleted it with the rest. The title was Sprint so I assume it came from this thread. Whoever it was that sent me the message, I didn’t get to read it. Sorry.

Dragon Ball is my favorite Activity

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Posted by: Vayne.8563

Vayne.8563

OBSTRUCTED
OBSTRUCTED
OBSTRUCTED
OBSTRUCTED
OBSTRUCTED
OBSTRUCTED
OBSTRUCTED
Dead

There. I’ve summed up Dragon Ball.

This is without a doubt the most poorly designed content ArenaNet has ever released.

Strange, that doesn’t happen to me. Or it hasn’t. I wonder if this is some odd bug, or if you’re targeting someone who’s not in line of sight.

Dragon Ball is my favorite Activity

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Posted by: Vayne.8563

Vayne.8563

I’d love to see this sort of thing made into a private arena for guilds. That would be awesome.

anyone else not into living story stuff?

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Posted by: Vayne.8563

Vayne.8563

Not really my point though. My point was the success of WoW made that model the most prevalent. If WoW hadn’t been as popular as it was, other types of games might still be around…and yes Eve is the exception to the rule.

WoW was just a more polished EQ. WoW may be more popular than EQ ever was but back in the day EQ drew in some (for then) impressive numbers.

It’s the EverQuest model everyone uses now. Too bad the sandbox types like UO didn’t have a lasting influence, because a level-less, skills-based system like UO has so much untapped potential.

Businesses adopted the WoW business model for the money it made. That’s all. EQ, from a business perspective, was largely irrelevant, even though I agree it was the forerunner of the format. It was also a niche game. Far more niche than WoW was. It was WoW’s success that drove other companies to emulate it, and so it’s WoW I blame.

Why would you blame WoW? The marked asked for a product with specific set of parameters and WoW managed to deliver what market wanted. This is how it works, if ppl stop buying cheap 3rd world products and start buying local products, stores will sell local products.

I don’t have to like McDonalds to acknowledge they’re succesful. And I can blame McDonalds and fast food in general for the obesity epidemic.

Well I blame obese ppl for overeating (ok just to be clear, Im not talking about ppl with some sort of medical condition with obesity as a result of their illness). That would be the main difference between us I gues

Actually you should read the book Why We Get Fat. It’s a great book, and you’d find that what you just said is sort of completely wrong. lol

Re: In game Soundtrack.

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Posted by: Vayne.8563

Vayne.8563

You do realize you can use your own tracks in game right?

Edit: http://wiki.guildwars2.com/wiki/Custom_music

I actually didn’t know you could do this either.

Now I can make GW2 sound like a professional sporting event by playing ‘Crazy Train’ every 2 minutes.

LMAO! That’s funny. I keep meaning to pick music and do it, but I’m so lazy.

anyone else not into living story stuff?

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Posted by: Vayne.8563

Vayne.8563

Not really my point though. My point was the success of WoW made that model the most prevalent. If WoW hadn’t been as popular as it was, other types of games might still be around…and yes Eve is the exception to the rule.

WoW was just a more polished EQ. WoW may be more popular than EQ ever was but back in the day EQ drew in some (for then) impressive numbers.

It’s the EverQuest model everyone uses now. Too bad the sandbox types like UO didn’t have a lasting influence, because a level-less, skills-based system like UO has so much untapped potential.

Businesses adopted the WoW business model for the money it made. That’s all. EQ, from a business perspective, was largely irrelevant, even though I agree it was the forerunner of the format. It was also a niche game. Far more niche than WoW was. It was WoW’s success that drove other companies to emulate it, and so it’s WoW I blame.

Why would you blame WoW? The marked asked for a product with specific set of parameters and WoW managed to deliver what market wanted. This is how it works, if ppl stop buying cheap 3rd world products and start buying local products, stores will sell local products.

I don’t have to like McDonalds to acknowledge they’re succesful. And I can blame McDonalds and fast food in general for the obesity epidemic.

Dragon Ball is my favorite Activity

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Posted by: Vayne.8563

Vayne.8563

I think it’s pretty fun at first, but very same-ish. Every game you run around the same symmetrical area, doing the exact same things. Which is more or less true of all the activities, of course… but for me, Dragon Ball does seem to ‘get old’ a lot faster.

Well, two of the other activities are like Crab Toss and Keg Brawl, which have less interesting areas to run around. The tunnels and the jumps make this more interesting to me than the Crab Brawl Arena, where you basically run around the same circle.

Trait unlocking

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Posted by: Vayne.8563

Vayne.8563

Like I said, Im only buying the traits I need for the build I use on them, like 7 traits, but those master traits cost quiet a lot

cant you unlock those doing the events mastery traits should have other high level people that want the same aswell right?

How many people will bother wasting their time grinding out those traits?.. like seriously especially when you have some traits that require an entire zone completion. By that time i could of done multiple dungeon paths and bought all the traits I needed and be done with it.

Some people will and some people won’t. The fact is, there are people who enjoy completing zones. I have world complete on four characters so far, and don’t mind completing zones.

You’re making an assumption that more people like say dungeons than zone completion. I’m not sure that’s a fact.

I’m not saying more people like dungeon, i am saying however that most people would know that dungeon is more efficient if you want to get gold and even skill points which are the two things you need for traits. Me assuming that most people would know is an opinion but dungeon being a faster way of obtaining traits compared to just hunting them out in the world is a fact.

It’s not a fact if you don’t do dungeons at all or you keep getting kicked from parties. You asked how many peiople are going to do it. My answer is many people. I don’t know how many, but I know it’s many.

Tome of Knowledge in HoT

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Posted by: Vayne.8563

Vayne.8563

Like I said it isn’t going to be answered by forum users.

Well, if you need to fill the tracks to get mastery points, I’m relatively sure tomes of knowledge won’t do it, because so many people have a ton of them. Most people who PvP regularly have them. It would make progression for those people almost meaningless, which defeats the stated purpose of the expansion.

Tome of Knowledge in HoT

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Posted by: Vayne.8563

Vayne.8563

I’m thinking you unlock the tracks by doing certain in game things but then you progress the tracks with experience.

It really needs to be clarified.

Edit: Like right now doing a dungeon story mode will unlock that reward track in SPvP, but it doesn’t progress the track. You have to play PvP to push the track which is like gaining PvP experience.

Re: In game Soundtrack.

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Posted by: Vayne.8563

Vayne.8563

I have one, it should be easy enough to just create a folder called Music either way though.

Tome of Knowledge in HoT

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Posted by: Vayne.8563

Vayne.8563

Mastery points are not granted by exp, only training a mastery track is. Mastery points are from adventures and some specific content.

wrong u also gain mastery points for a track by gaining a lvl. this then replaces a skill point you would of earnt from lvling up

players who’ve reached level 80 will no longer gain levels but will instead train Masteries. This means characters that have reached level 80 will no longer gain skill points through leveling. Skill points will be added as rewards across high-level content to offset this change.

source https://www.guildwars2.com/en-gb/news/reimagining-progression-the-mastery-system/ posted main page FEB 5th

the ability to read all info before posting is a very valuable skill not just on the forums but in life to !!!!!

“To see all your Mastery tracks, spend Mastery points, and change which Mastery you are currently training, click the Mastery training bar to bring up the Mastery tray. Because the Mastery training bar completely replaces the experience bar, players who’ve reached level 80 will no longer gain levels but will instead train Masteries.”

Maybe you should read it. This is also talked about in the recent POI streams.

I did read it. Not sure where that says you don’t get experience points after 80. It says the bar changes not how you progress the bar. I’m not convinced by this.

Trait unlocking

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Posted by: Vayne.8563

Vayne.8563

Like I said, Im only buying the traits I need for the build I use on them, like 7 traits, but those master traits cost quiet a lot

cant you unlock those doing the events mastery traits should have other high level people that want the same aswell right?

How many people will bother wasting their time grinding out those traits?.. like seriously especially when you have some traits that require an entire zone completion. By that time i could of done multiple dungeon paths and bought all the traits I needed and be done with it.

Some people will and some people won’t. The fact is, there are people who enjoy completing zones. I have world complete on four characters so far, and don’t mind completing zones.

You’re making an assumption that more people like say dungeons than zone completion. I’m not sure that’s a fact.

Tome of Knowledge in HoT

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Posted by: Vayne.8563

Vayne.8563

Mastery points are not granted by exp, only training a mastery track is. Mastery points are from adventures and some specific content.

I’m not 100% sure this is true. We just don’t know yet. I believe it’s been implied that experience will give you mastery points…but I don’t think level up scrolls will do that. That would be nuts.

It’s in the blog post that explains the mastery system.

I’ve read a lot of stuff besides that blog post including interviews. It would be hard to find the specific one, but I was definitely left with the impression that after you hit 80 you’d be gaining mastery points instead of skill points.