Showing Posts For Vayne.8563:

Tired of trash loot drops.

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Posted by: Vayne.8563

Vayne.8563

I am having trouble understanding this. Without lucky drops and playing six hours a day you should make a hundred gold per week. Dungeons guaranteed gold, teq guaranteed gold, guaranteed rares that are broken down to ectos from all world bosses. T6 mats are min 30 silver.
What are you spending your gold on?

You don’t seem to understand. I don’t spend any gold and never make any either. I can farm world bosses and frostgorge champ train for five hours and never get an exotic, find maybe only 2 or three more rares that weren’t from the guaranteed chest at the end, break them all down with black lion chests and maybe get one ecto for my troubles. That’s the sort of ‘luck’ I’ve had since day 1. Nor is it a once in a blue moon kind of thing, this happens with every single event I’ve ever done. Opened over a thousand bags from Vinewrath farm, only found 3 level 80 exotics, two non 80 exotics, and maybe about 20 rares.

I don’t think your luck is as bad as you think. I think your guild’s luck has been greatly exaagerated. I’m relatively lucky and think I only have 3 ascended drops. I don’t get exotics that often.

But you still get 1 gold every single time you run a dungeon. If you run five dungeons a day you’ll at least have minimum 5 gold a day.

I think the combination of you exaagerating your guild’s success and underestimating your own makes you feel like your account is cursed.

From what you’re saying the luck you have is relatively average for the game.

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

There are 8 minute fights in other games where people can watch videos, and know exactly what to do, and still need to build skills at executing it. So still requires skill, if its well designed.

These are the types of fights I like the least…not because it requires skill. That’s not my issue.

I don’t love going out of the game to have a watch videos to do things. I prefer to solve things on my own merits. I still don’t have all the badges in Silverwastes, because I’m missing one and refuse to look at Dulfy.

Memorizing what to do and practicing it till you can do it like a trained monkey might be challenging to some people…but I personally don’t see it that way.

Being the first guy to figure out what to do, or figuring out a different way to do stuff is far more challenging.

my point is skill isnt just about knowing what to do. Its about learning how to do it well, and its not really all about being a trained monkey. Is every sport ever about being a trained monkey?

well perhaps you see it that way. Regardless whether you use a guide or not, skill exists

A video game is not a sport for a lot of reasons. At very least, PvE in a video game. Talking about players is something different.

The reason it’s not a sport is because someone programmed it and there’s nothing in it but that program. Juggling requires hand eye coordination and it requires practice, but I wouldn’t call it a sport.

Here’s the difference. When facing a human you don’t know what to expect. You really don’t. Let’s say the best, most accurate fast ball pitcher in the world is facing you. He can still throw one over your head. It’s happened.

When you’re facing AI, you know what to look for specifically and what to do specifically eventally. Half of it is memorization, half of it is reflex. Maybe not exactly half but you get the idea.

Unfortunately, I don’t find that stuff impressive. First of all, it puts every single person who lives in Australia at a disadvantage, because we have no servers here. I’m almost guaranteeing an extra half second lag. So less interest because no fairness there.

And of course net connections affect things, what kind of computer you have. That wouldn’t really happen with sports (though admittedly you can have a better bat).

It’s just not the same thing.

if the key difference is unpredictability, that can be programed as well.
Does chess not take skill when you play against a computer?
hmmm

anyhow regardless, sport or not, skill doesnt require innovation. in fact most skills are not innovated.

It’s not skill I’m thinking about, it’s the type of skill. That’s what you’re missing. You ignored that part of my response.

Hand eye coordination if all very impressive. Not sure how that helps me do Liadri from Tasmania. If it were a fair challenge, if Anet give me that extra half a second back to make my dodges, maybe I could see it your way, but even then I doubt it.

Thinking and mental prowess impress me a lot more than being able to dodge an attack. Yes, it’s fun to watch, maybe but you know, so what?

The other difference between a game and a sport is that a game is MADE to be beaten. It’s designed for people to be able to do it.

Going up against an opponent in a sport is another matter. That opponent may have no tells, may have no weakness or none you can access.

There were people who stole bases consistently in baseball, and no one could really stop them. Throwing out Rod Carew impressed me. Beating a boss that is literally designed to be beaten…not so much.

Traits Part 2

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Posted by: Vayne.8563

Vayne.8563

You act like 10 months is a long time in terms of computer software changes and you act like the trait change negatively affected 90% of the population. It’s not the case.

New players who don’t know any better just accept it as we all would have had it been there when we logged in. It would have been normal for the game.

People who have just one or two characters, it’s not really a big deal. It does affect altoholics like me, but I’m not your typical player.

I happen to be on your boat quite often, but this time I can’t.

I know that it is impossible to come up with absolute figures. The only way to find out how players think about this is by asking around those you know – your guild and friends – and draw your conclusions on that.

And on most topics discussed here there are always a wealth of different opinions, so there is not a simple consensus.

Not so on traits: there is zero, 0, nada, null, keine, rien, acceptance of the current trait system. And almost everybody in my guild is an altoholic, having between 3 to 8 characters. So I feel quite safe when saying that this is a MAJOR annoyance felt throughout the player base and something has to be done.

I bought another two character slots a few months ago, but I haven’t used them because I wholeheartedly hate this trait system. I’ve done one new character since the trait change and still have not acquired all traits (I planned on not buying them but playing the game, but I cannot make myself run story mode of the dungeons again) and there is no way I’ll do that again for yet another character. ANet id directly losing money, because with the old trait system I surely had already created alts for the spare slots and already bought new ones.

But how many people, by percentage were affected?

New players don’t know what it was like. If you don’t know the old system, then you’re not affected, surely not in the same way. Half the people probably never looked at traits anyway and don’t even realize they’re missing. They also probably never do a dungeon.

Old people, many of us, had one of each profession leveled already, with all the traits unlocked. There are many in my guild who have one character since launch, maybe a couple of alts they don’t care about…but in my guild. maybe three people were really affected and I was one of them.

It didn’t seem to matter to the other hundred people in my guild. Hell I’m sure half of the don’t even know it happened.

Yes, to the people it affected, like you, it IS a big deal, but even if there is agreement between all those people, I don’t see how you can believe that it’s most players that are affected. Most players had already leveled the professions they cared about.

I agree that most people (not everyone) in that thread was in agreement. But I don’t agree that it was a significant percentage of the player base. And even in that thread there were some people who defended it.

Return of keg brawl?

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Posted by: Vayne.8563

Vayne.8563

@Vayne

Bottom line is that I I fundamentally do not believe that Keg Brawl only being available on Saturday night/Sunday has had any positive impact on the state of the game.

The changes that have made KB attractive to anyone after the Activity Rotation update was either the introduction of the Daily Activity achievement, or the fact that it was much better advertised being in the center of the most populated Capital City in the game. Both of these things could have happened without moving it to one day a week.

However, the very negative thing that happened was 8 people out of that 40 man active roster I mentioned not only quit playing Keg Brawl, they quit Guild Wars 2 entirely almost immediately after the update. The rest became largely inactive, and the overwhelming majority of them did not continue to play, even on the day it was up.

I don’t think it matters if 40 people quit playing Guild Wars 2 because they can’t play Keg Brawl. I’m sure more people left over the other changes made.

A business has to have a list of priorities. Things they can do/fix fast. No matter what they do to Keg Brawl, I’m not convinced it would have have more than a tiny niche. This isn’t SAB. This doesn’t have the same broad appeal.

I’ve seen a couple of people go into Keg Brawl matches, get totally creamed by people who knew, and they left, probably with the idea of never coming back again.

Companies make these types of sacrifices all the time. I lost customers when I removed the Apple section from my software shop, but I made money.

I just don’t believe you have the numbers to take people away from other projects to work on fixing what was wrong with Keg Brawl.

Solo-Instance for Dungeons

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Posted by: Vayne.8563

Vayne.8563

The issue is it will take people out of the dungeon running pool and it will be harder to find groups. That’s the issue.

Some people are forced out if their comfort zones to do dungeons. Take all those people out of the equation and there’ll be less people running dungeons the “old” way.

I wonder what percentage of that group does dungeons outside their comfort zone and what percentage just avoids them and finds something else to do.

I don’t know if I’m the exception or the norm for that group, but I have a warrior, guardian, and ranger at 80 and still haven’t done a dungeon, even though I like the content, specifically because of the need to group.

But the dungeon content in this game, in many ways is DESIGNED around a group.

There’s a destroyer boss in COE in the middle of a platform. There are three lasers that target this boss and platforms leading down to him. The challenge is to coordinate all three people to use the lasers and then have everyone converge on the boss after taking down his shield. That shield comes back too, so you have to get back up before the shield comes back up and dodge dropping dragon teeth in order to progress.

You make those solo, you’ve destroyed the soul of that encounter. You may get your solo dungeon eventually. But you’ll never experience that content the way it was meant to be experienced.

That’s why what I really wish for is a solo “learning” mode, where you can learn what to do for each boss, where to go, try out a new class, explore, etc, without being totally useless to a group due to having absolutely no clue what to do, and no experience actively using my skills in a dungeon type encounter. Ideally you’d gain the confidence to join in with a group for the full experience and full rewards.

But is that really a better option than joining a casual guild that runs dungeons for fun and learning with them and making some friends in the process?

Solo-Instance for Dungeons

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Posted by: Vayne.8563

Vayne.8563

The issue is it will take people out of the dungeon running pool and it will be harder to find groups. That’s the issue.

Some people are forced out if their comfort zones to do dungeons. Take all those people out of the equation and there’ll be less people running dungeons the “old” way.

I wonder what percentage of that group does dungeons outside their comfort zone and what percentage just avoids them and finds something else to do.

I don’t know if I’m the exception or the norm for that group, but I have a warrior, guardian, and ranger at 80 and still haven’t done a dungeon, even though I like the content, specifically because of the need to group.

But the dungeon content in this game, in many ways is DESIGNED around a group.

There’s a destroyer boss in COE in the middle of a platform. There are three lasers that target this boss and platforms leading down to him. The challenge is to coordinate all three people to use the lasers and then have everyone converge on the boss after taking down his shield. That shield comes back too, so you have to get back up before the shield comes back up and dodge dropping dragon teeth in order to progress.

You make those solo, you’ve destroyed the soul of that encounter. You may get your solo dungeon eventually. But you’ll never experience that content the way it was meant to be experienced.

To be completely honest, only a handful of people “experience” the content. It is always sped through so quickly that there is rarely much time to do so. So in a way, allowing the solo dungeon would not only be paced at the rate the person is doing it but they have the choice of just kicking back and actually “experience” it at their leisure.

But it’s not always sped through quickly. It’s often sped through quickly but dungeon runners who use LFG, but then, my guild runs dungeons all the time and often with new or inexperienced people. We tend to take dungeons slowly and many others do too.

That’s why joining a random group never really works for me. I don’t know or care about the skips or the exploits. I’m not really a fan of stacking either (but I’ve learned to endure it).

But at the end of the day, there are people out there experiencing dungeons still.

Return of keg brawl?

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Posted by: Vayne.8563

Vayne.8563

@Serelisk

I agree that for those who really love Keg Brawl, this is not an ideal situation. But I think that percentage of the population is pretty small. Are there a hundred of you? Fifty of you?

It would be great if Anet added an minigame arena to the cash shop like a private arena for PvP, because that at least would pay back the time it would take to find a better solution.

But I don’t think there are enough people who love keg brawl like you do for any real change to make sense.

Solo-Instance for Dungeons

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Posted by: Vayne.8563

Vayne.8563

The issue is it will take people out of the dungeon running pool and it will be harder to find groups. That’s the issue.

Some people are forced out if their comfort zones to do dungeons. Take all those people out of the equation and there’ll be less people running dungeons the “old” way.

I wonder what percentage of that group does dungeons outside their comfort zone and what percentage just avoids them and finds something else to do.

I don’t know if I’m the exception or the norm for that group, but I have a warrior, guardian, and ranger at 80 and still haven’t done a dungeon, even though I like the content, specifically because of the need to group.

But the dungeon content in this game, in many ways is DESIGNED around a group.

There’s a destroyer boss in COE in the middle of a platform. There are three lasers that target this boss and platforms leading down to him. The challenge is to coordinate all three people to use the lasers and then have everyone converge on the boss after taking down his shield. That shield comes back too, so you have to get back up before the shield comes back up and dodge dropping dragon teeth in order to progress.

You make those solo, you’ve destroyed the soul of that encounter. You may get your solo dungeon eventually. But you’ll never experience that content the way it was meant to be experienced.

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

There are 8 minute fights in other games where people can watch videos, and know exactly what to do, and still need to build skills at executing it. So still requires skill, if its well designed.

These are the types of fights I like the least…not because it requires skill. That’s not my issue.

I don’t love going out of the game to have a watch videos to do things. I prefer to solve things on my own merits. I still don’t have all the badges in Silverwastes, because I’m missing one and refuse to look at Dulfy.

Memorizing what to do and practicing it till you can do it like a trained monkey might be challenging to some people…but I personally don’t see it that way.

Being the first guy to figure out what to do, or figuring out a different way to do stuff is far more challenging.

my point is skill isnt just about knowing what to do. Its about learning how to do it well, and its not really all about being a trained monkey. Is every sport ever about being a trained monkey?

well perhaps you see it that way. Regardless whether you use a guide or not, skill exists

A video game is not a sport for a lot of reasons. At very least, PvE in a video game. Talking about players is something different.

The reason it’s not a sport is because someone programmed it and there’s nothing in it but that program. Juggling requires hand eye coordination and it requires practice, but I wouldn’t call it a sport.

Here’s the difference. When facing a human you don’t know what to expect. You really don’t. Let’s say the best, most accurate fast ball pitcher in the world is facing you. He can still throw one over your head. It’s happened.

When you’re facing AI, you know what to look for specifically and what to do specifically eventally. Half of it is memorization, half of it is reflex. Maybe not exactly half but you get the idea.

Unfortunately, I don’t find that stuff impressive. First of all, it puts every single person who lives in Australia at a disadvantage, because we have no servers here. I’m almost guaranteeing an extra half second lag. So less interest because no fairness there.

And of course net connections affect things, what kind of computer you have. That wouldn’t really happen with sports (though admittedly you can have a better bat).

It’s just not the same thing.

Solo-Instance for Dungeons

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Posted by: Vayne.8563

Vayne.8563

Just about everyone against this idea seems to believe that this is going to change the original dungeons themselves. Like the concept of “seperate mode” doesn’t apply.

The only reason why finding a group for dungeons in GW1 turned into what it is is because there was no separation from original content. Heroes replaced the party but the dungeons remained. This game doesn’t have heroes and therefore there is nothing to replace the party. Lowering the difficulty and rewards doesn’t require anywhere near an overhaul.

Maybe I just don’t know what the real issue is with it.

The issue is it will take people out of the dungeon running pool and it will be harder to find groups. That’s the issue.

Some people are forced out if their comfort zones to do dungeons. Take all those people out of the equation and there’ll be less people running dungeons the “old” way.

It’s just another way to divide that part of the playerbase, which is probably less than it used to be, because people are burned out on those dungeons anyway.

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

There are 8 minute fights in other games where people can watch videos, and know exactly what to do, and still need to build skills at executing it. So still requires skill, if its well designed.

These are the types of fights I like the least…not because it requires skill. That’s not my issue.

I don’t love going out of the game to have a watch videos to do things. I prefer to solve things on my own merits. I still don’t have all the badges in Silverwastes, because I’m missing one and refuse to look at Dulfy.

Memorizing what to do and practicing it till you can do it like a trained monkey might be challenging to some people…but I personally don’t see it that way.

Being the first guy to figure out what to do, or figuring out a different way to do stuff is far more challenging.

What's your biggest worry...

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I don’t have much to comment on, because I tend to take things like this in stride, but I do have one comment about the whole trying to get away from quest things. No, that’s not what we’re trying to do. What we’re trying to do is get away from traditional quests.

That is go to a guy, read a wall of text run around and do something, then run back and talk to the guy again to get a reward.

This isn’t feel or sound like at all.

Dynamic events are just organic quests. You’re protecting someone, gathering something, killing a bunch of things. They’re different from quests really only in their organic nature.

These adventures are organic as well. They spawn out of the outposts. It doesn’t seem like anything different to me than quest chains we’ve had since launch.

More to the point, in the Silverwastes, there’s a breech event that only occurs after the bar progresses. If adventures are basically like that, how is it different than what we already have?

Traits Part 2

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Posted by: Vayne.8563

Vayne.8563

Gaile, one thing that that 83 page, 10 month old post showed us is that, if we don’t like something regarding the trait system, we are stuck with it. To say we kicked up a fuss is an understatement… and went mostly ignored or, at best, mollified via vague platitudes and nebulous promises.

Now that the expansion is on the horizon, the trait issue is being addressed because you have no choice. As it was it is either incomparable with the new system or you realize that it is going to cost you a lot of paying customers… or both.

So, despite our jumping up and down, hollering to be heard, nothing substantial has been done in 10 months. So, it will be 10 months + however long for the expansion to go live that we have waited for what is described as an improvement.

What this has taught us is simple: our opinions on the trait issue are not important and, if the next system has as many problems as this one, we are stuck with it indefinitely.

While I am very pleased that the system is going to be overhauled, the track record of that 10 months of fighting causes me great concern.

You would say that it will not happen again. I wish I could take your (the collective you: the Anet team) words at face value.

You act like 10 months is a long time in terms of computer software changes and you act like the trait change negatively affected 90% of the population. It’s not the case.

New players who don’t know any better just accept it as we all would have had it been there when we logged in. It would have been normal for the game.

People who have just one or two characters, it’s not really a big deal. It does affect altoholics like me, but I’m not your typical player.

So, because a thread went on for all those pages and had maybe 50 people posting in it, Anet should go back to the drawing board, and stop whatever else they’re doing to fix it. I don’t see this as reasonable.

10 months, during which the China release came out and they were working on an expansion, which I’m sure kept most of the their main staff busy.

If people would have had it their way, they would have taken people off the expansion to fix this and then delayed the expansion. Was there a reason to do that?

Do more people complain about the trait system than complain about not having content? I don’t think so.

Yes, it’s a hot button issue for you and me, but that doesn’t mean that Anet should have dropped everything to change something that affects, in my opinion, a relatively small percentage of the community.

Particularly if they were changing it with the expansion anyway.

Nexon vs NCSoft 2015

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Posted by: Vayne.8563

Vayne.8563

Nexon is a bad, greedy, pay to win company. They probably would like NcSoft to be more like that. But since they only own 16% of the company they don’t get a say.

If Nexon had a say, we would’t have the cash shop we have today. That’s the best evidence that Nexon doesn’t have a say.

The worst case scenario I can see if Nexon being annoyed and selling their shares, because I don’t think that NcSoft wants Nexon’s reputation.

Traits Part 2

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Posted by: Vayne.8563

Vayne.8563

I haven’t made a new character in a long time and I haven’t been following the game for quite a while either.

So, I just went to the GW2 Wiki to check out the new trait system… I’m pretty speechless about how bad it is. Why force people to do all of these random activities?

Edit: I’ve been playing the GW franchise for long enough to remember running out into the wilderness with my capture signet to get the coolest abilities, so maybe that’s what they were going for here?

It’s exactly what they were going for and even what some people asked for, but it was implemented badly.

Fix Fort Mariner Waypoint PLEASE

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Posted by: Vayne.8563

Vayne.8563

There have been threads about too much lag in LA. This was a way to force people to spread out.

How often do you really need a guild commendation vendor? You can get the guild bank from NPCs in other locations.

There are a lot more people in other cities than Lion’s Arch now. Because of this change.

Fix Fort Mariner Waypoint PLEASE

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Posted by: Vayne.8563

Vayne.8563

It was probably disabled to spread people out, but I agree, it’s annoying.

Traits Part 2

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Posted by: Vayne.8563

Vayne.8563

This has certainly been a hot trigger issues for a lot of us. It’s the single worst change made to the game in my opinion and completely derailed my favorite part of the game, which was making alts.

So I hope whatever is happening in the future that this change will be alt friendly. I have 23 80s at this point. I enjoy leveling new characters. I find it relaxing. But I don’t like leveling the and having to then either buy traits for all of them or run very specific events over and over.

Return of keg brawl?

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Posted by: Vayne.8563

Vayne.8563

Basically, it wasn’t removed, but the access to it got severely restricted for no good reason.

Actually I thought the reason was pretty good. It sat there empty for ages on end, and you couldn’t get a game going for most of the day, until it went on a rotation. I know because I used to try.

When it went on the rotation there were actually games played. I’d call that a pretty good reason.

would you like PVP in PVE

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Vayne.8563

Obvious answer: “yes”.

If this answer is the obvious one, why is 80% (probably close to 90%) of this thread against it.

Open world PvP serves no purpose in this game and already exists in the form of WvW. The obvious answer is that most PvErs don’t want it, and if you put it in there, it would drain people from WvW, which Anet wouldn’t want anyway. Maybe not as many people as you think but a lot of the roamers.

So I thought about coming back...

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Vayne.8563

But if ANet truly feels that anyone who has an issue with the game should not come back, then I’m sure they will lock this up or delete it. It would be a pretty strange stance to take on their part, with the struggling userbase as it is, but who knows. Maybe it’s time they start taking feedback.

Because you have half a clue what the userbase is. What a load of hogwash. It’s one thing to have an opinion, completely another to make stuff up. You don’t know how many people are playing this game. You have no clue as to what the population is whether you admit it or not.

And you know, I agree the trait change sucked. 100% agree. I didn’t like it.

I said so multiple times across multiple threads.

But I like the look how what they’re doing so far in Heart of Thorns and that won’t be a long term problem.

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

How are you getting 5g in two hours? I might get that on guild mission nights, by doing dungeons, or by engaging in concerted farming, but I’ve never gotten anywhere near that by playing casually the way you claim. I must be playing wrong. I’m stagnant somewhere between 20 and 25 gold right now.

World Boss Grand Tour. Log on, find which boss is up next, and do the circuit for an hour. Sell the Ecto from salvaging the rares, sell Silk if I really want to make the money, and sell all the blues and greens.

Drop into Silverwastes if it’s before 1am PST and generally will find an active map. Do events, and sell proceeds much like with the Grand Tour. This one moves faster and can be more lucrative.

Harvest any trees I see there, and then take a moment to go to Pagga’s Waypoint and find the motherlode of Cypress to the west – sell Foxfire Clusters.

I think the lowest I hit was 3.8 g on a night where I forged rares instead of salvaging and selling Ecto.

You gave a pretty accurate view of how many people play this game… Actively grinding gold. You just proved the reason for the existence of this thread.

It’s only a little strange that you do post in in an attempt to show how there is no need to grind, or you would not consider it grind.

Except we don’t know how most people play this game, that’s an assumption and not necessarily one that I would agree with.

I think most people are so casual, they wouldn’t know how to go about grinding gold if they wanted to. I think most people log in, do a few things, maybe a few dailies, maybe hang out with their guild…they kill some stuff, they log off.

I don’t think most people are farmers.

I said many, not most. I think many because while the game had very different type of players at the beginning many (we know that as a fact) did leave. So why? Well maybe because they didn’t like to grind for everything they wanted to earn in the game? So some of those who left will be indeed the ones that login do a few things while taking with the guild and log out again (the casuals you talk about, while the reason they are still here imho is the social interaction), the WvW people and then of course those who are fine with, or even like, the grind. That is a big group because we all can see them (EotM, champ trains, SL) so yeah.. many.

“I think most people are so casual, they wouldn’t know how to go about grinding gold if they wanted to.” It’s not like you need skill or can’t be a ‘casual’ to grind.. Ask and people will tell you to run with the zerg in location x, y or z. At that moment it’s just brainlessly running along and spamming some buttons. No problem for a ‘casual’ to do so, the question is however if he will like it and stay doing it.

I think it’s very interesting to think about this. Seriously.

So people who didn’t want to farm gold (which I don’t consider grinding myself by the way I consider it farming), left the game because it’s too hard to make gold or they have to farm more than they want to.

The question, of course, becomes, how many of those people exist, compared to people who stay who like to farm? How many people, like me, don’t care about farming but stay anyway?

See it really is a numbers game, but we don’t really have the numbers, and that’s where all these theories get stalled.

I’m not convinced that the numbers of people who leave this game due to too much “grind” is greater than the numbers of people who would have left if they had nothing to “grind” for.

And that really is what the debate is about.

would you like PVP in PVE

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Posted by: Vayne.8563

Vayne.8563

We could get a PvPvE map. Imagine silverwastes with 2 factions and open pk.

Right because WvW isn’t that already.

In wvw the pve element basically consist of rallybot guards and lords that cant stay alive longer than 30s vs a zerg. Saying wvw is pvpve is almost like saying Legacy of Foefire is PvPvE because of the lord and its minions…

Imagine if we had something like Aion. 2 player’s faction and 1 pve faction. Or you are doing Teq and another guild shows up to gank you.

In every game I’ve ever played with 2 factions, one faction always seemed to dominate, even if it was different from server to server. Not to mention there’s plenty of small squirmishes in WvW if you don’t run with the zerg. It’s what you make of it.

What makes you think 2 faction PvP wouldn’t end up zerg v zerg in this game? Because I don’t see it.

You can do everything you want in WvW.

would you like PVP in PVE

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Vayne.8563

We could get a PvPvE map. Imagine silverwastes with 2 factions and open pk.

Right because WvW isn’t that already.

"No-grind philosophy"

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Vayne.8563

How are you getting 5g in two hours? I might get that on guild mission nights, by doing dungeons, or by engaging in concerted farming, but I’ve never gotten anywhere near that by playing casually the way you claim. I must be playing wrong. I’m stagnant somewhere between 20 and 25 gold right now.

World Boss Grand Tour. Log on, find which boss is up next, and do the circuit for an hour. Sell the Ecto from salvaging the rares, sell Silk if I really want to make the money, and sell all the blues and greens.

Drop into Silverwastes if it’s before 1am PST and generally will find an active map. Do events, and sell proceeds much like with the Grand Tour. This one moves faster and can be more lucrative.

Harvest any trees I see there, and then take a moment to go to Pagga’s Waypoint and find the motherlode of Cypress to the west – sell Foxfire Clusters.

I think the lowest I hit was 3.8 g on a night where I forged rares instead of salvaging and selling Ecto.

You gave a pretty accurate view of how many people play this game… Actively grinding gold. You just proved the reason for the existence of this thread.

It’s only a little strange that you do post in in an attempt to show how there is no need to grind, or you would not consider it grind.

Except we don’t know how most people play this game, that’s an assumption and not necessarily one that I would agree with.

I think most people are so casual, they wouldn’t know how to go about grinding gold if they wanted to. I think most people log in, do a few things, maybe a few dailies, maybe hang out with their guild…they kill some stuff, they log off.

I don’t think most people are farmers.

would you like PVP in PVE

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Vayne.8563

absolutely not.

EOTM question :)

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Vayne.8563

True story…contact me in game if you want a catch up tour.

So I thought about coming back...

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Vayne.8563

They’ll be changing it with the new expansion…possibly before then.

EOTM question :)

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Vayne.8563

I know a lot of people OP, who played the game and didn’t like the way leveling worked the first time through. When they came back, it’s like they left behind certain expectations and they liked the game much better. Are you one of those people? No one will ever know, unless you reinstall the game.

Nah i really liked the leveling, have 100% world and did pretty much everything in game except legendary weapon which i do not want to grind for, i just dont know why…..seriously lol

Sounds to me, and I could be wrong here, that if you had friends playing you’d be in in a heartbeat. If you like the game, and an expansion is coming out, then the only real reason not to play is none of your friends do. But that’s just guessing on my part.

EOTM question :)

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Vayne.8563

I know a lot of people OP, who played the game and didn’t like the way leveling worked the first time through. When they came back, it’s like they left behind certain expectations and they liked the game much better. Are you one of those people? No one will ever know, unless you reinstall the game.

There is still a big problem with GW2...

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Vayne.8563

The OP is the reason gaming mouses exist. I don’t know that I could play this game without one.

My wife tried playing it with a regular 3 button mouse for a couple weeks. Then she hopped on my gaming rig one day and fiddled around with my Razr Naga, then promptly went and got a Logitech g600 for herself (she liked it better. They’re kitten spiffy too).

She’ll never go back. Frankly, neither would I in a game that’s as reflex-heavy as this one.

I’m an old old old school gamer. Prior to game past we only had joysticks. This whole having to hit a zillion keys at the same time is way past my body’s learning curve. I move with my left and and, for the most part skill with my right, except my heal and my elite which are Q and E. I have my strafe keys at A and D. I had to take off keyboard turning to force myself to learn to mouse turn. And it still took a while.

But then, I’m playing catch up to people who played this games from birth and to them it’s just second nature.

EOTM question :)

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Vayne.8563

Out of curiousity OP, what’s holding you back? Is it ease of leveling?

There is still a big problem with GW2...

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Vayne.8563

The OP is the reason gaming mouses exist. I don’t know that I could play this game without one.

Is Guild Wars 2 Niche?

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Vayne.8563

There are a lot of online stores which sell gem cards too. I really don’t get the physical copy/physical gem card thing anymore. A disc makes no sense if you have to basically download everything anyway because of patches, and physical gem cards just have the effort of me needing to go outside to buy a code on a piece of paper which I could also buy in electronic form in <2 mins.

But not in Australia. If I’m buying online from outside the country,. I’m losing due to our exchange rate. I’ve done the math. Might as well just buy gems from Anet in game if I can’t get them from an Australian shop.

Is Guild Wars 2 Niche?

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Vayne.8563

I saw Guild Wars 2 gem cards in eb games just this week, and that’s in Tasmania. But that doesn’t mean the game isn’t niche.

No way! I’m going to have check all my local shops again.

For me it’s a big thing, because of the exchange rate. I get like 600 more gems with a gem card than I do buying it from Anet.

Is Guild Wars 2 Niche?

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Vayne.8563

I saw Guild Wars 2 gem cards in eb games just this week, and that’s in Tasmania. But that doesn’t mean the game isn’t niche.

Is Guild Wars 2 Niche?

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Vayne.8563

I think it is a niche game. But I think all MMOS are niche games including WoW.

WoW has 10,000,000 subs, but there are 200,000,000 gamers.

Mastery System Concerns.

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Posted by: Vayne.8563

Vayne.8563

What really worries me is a small throwaway line in “Fractal masteries” description about unlocking “more powerful infusions”.
I thought we weren’t supposed to get any gear creep…

They always said there would be more infusions for the Fractals, from the very beginning. That one single piece of content was designed for people who want to grind.

The game is supposed to be play the way you want. That’s for people who want gear progression to play the way they want.

Everyone else can run the existing low level fractals up to about 40 without worrying about it.

my fear for HoT

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Vayne.8563

I’m relatively sure that there’s stuff for explorers. Think about it.

They said this is the updated version of Silverwastes and Drytop. There’s plenty of stuff to find and explore in those zones.

Solo-Instance for Dungeons

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Vayne.8563

There’s a delicate balance here that some people are ignoring.

When Guild Wars 1 introduced heroes and suddenly everyone could solo everything, there were suddenly not enough people to do missions for those who wanted to. So the solo players were happy, but the people who wanted to group had a harder time finding people to do stuff with, and many left the game.

The problem is if you make it too easy to solo, people won’t necessarily group and you need to have both soloers and groupers to support an MMO. It has to be a level playing field for both.

Anet has tons of soloable content, it really does. You can solo many dungeons, even, if you’re good enough. There was the liadri stuff which was solo. Most events can be soloed. The game is a soloers dream.

All you really can’t do are dungeons. But you add those solo options in, and take a bunch of people out of the queue, while you might think this is the best thing ever, it could end up ruining the game for others.

Anet said in the FAQ before the game ever launched that you’d be able to reach max level solo but that they felt there were times when the community would need to come together to face challenges.

If you bought the game, that’s what you were buying into.

So called challenge

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Vayne.8563

The prejudgment is strong with this one.

We’ve seen easy events and harder events. Easy champs and harder champs.

What are the odds that the first one you encounter in the new zone is going to be the hardest of the lot.

And you know, challenging content is meaningless, because what’s challenging to one person isn’t challenging to another.

Masteries: Gating content.

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Vayne.8563

It’s funny how Anet said they’re not going to turn GW2 into another gear treadmill MMO, then introduces masteries and then it turns out masteries are exactly the same as WoW’s gear treadmill, except instead of grinding for gear to access new content you’re grinding for mastery points to access new content.

Look, don’t get me wrong, I’m not complaining, I never had an issue with the gear treadmill in WoW, but I do find it incredibly ironic how Anet keeps saying GW2 will be different but then it turns out it’s not that different at all.

Anyone who thinks masterys are the same as as gear treadmill, isn’t paying attention.

There ARE similarities but there ARE differences.

The gear gating in WoW tells you you must do specific content to get specific rewards to tackle the next content. In other words, do this raid to get to the next raid. During those raids you may or may not get the drop you want, and you have to repeat the raid.

Here you get experience by doing pretty much anything. You have specific things you do once to guarantee you mastery points.

I don’t like raiding and I hate repeating raids to get the gear I need. This doesn’t seem nearly as restrictive to me.

The caveat being no one has played it yet. But on paper so far, at least, it doesn’t seem that restrictive.

What is the game for the casual player?

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Vayne.8563

Contact me in game. My guild might be just what you’re looking for. We’re pretty big but filled with ultra casuals.

the dumbest thing you've ever done in game?

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Posted by: Vayne.8563

Vayne.8563

For the skins, if you were playing before the big Wardrobe update, you might have unlocked those skins through PvP and not had the precursor at all.

Even then, it’s possible. Tooth of Frostfang shares a skin with Corrupted Skeggox.

......until HoT Release

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Vayne.8563

We’re getting a festival on February 24, the lunar New Year.

the dumbest thing you've ever done in game?

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Vayne.8563

Once, I bought the wrong precursor.

Sort of annoying. My wife wanted to make the underwater spear and I thought it was the speargun. I bought it for her for her birthday and sent to her. As soon as I saw the expression on her face, I realized it was the wrong one. I was like, send it back and I had to go buy the right one.

I ended up keeping it and making it myself, but I wasn’t really going to.

Masteries: Gating content.

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Vayne.8563

What is this idea that you have to be able to do everything?

Must have gotten it from the play as you want, do what you want and be rewarded for it, there’s no right path to playing this game, we’re all inclusive statements the devs have been putting out there since before the game’s launch.

The game has been super casual friendly, and making a turn now after 3 years into more “hardcore” (were have we heard that one before i wonder) territory, can only harm it, player wise. I mean we are talking about the game with the “oh you logged in, here have a reward” mentality. You can’t go from that to “work your kitty kitten soldier and get that mastery high high in the sky to kill that mordrem or else” mentality and don’t get any sort of blowback.

Play the way you want has NEVER meant that everyone gets the same rewards. It simply means you can level and play the game how you want. However, if you want a fractal weapon skin, you’ve always has to go into the fractals. If you want dungeon skins you have to run dungeons or now PvP. Play how you want is the most overused and most misinterpreted phrase. You’re trying to prove a point when Anet was crystal clear on what play how you wanted meant.

How about all the people who wanted more challenging content and want to be rewarded for it. Are they able to play how they want?

Play how you want means and has only ever meant that you can level through the entire game by doing different things, from staying in Queensdale to Crafting. But even in the core game, in order to finish the personal story you had to do a dungeon and in order to world complete you had to WvW.

Those are facts.

[Suggestion] Color Blind Mode (merged)

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Posted by: Vayne.8563

Vayne.8563

Not the first time this has been posted, but I support it every time. Possibly because I’m colorblind. lol

Masteries: Gating content.

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Posted by: Vayne.8563

Vayne.8563

“I would rather have content that a portion of the people in the game can’t get past if they are not good enough skill-wise to do so. They will have to practice it and practice it again until they are good enough.”

Don’t quote me out of context next time. You left out the last sentence which changes what I said dramatically.

It really didn’t change anything. Skill grind is even worse than gear grind, because at least with gear grind you’re guaranteed to get there eventually, while with skill grind, you may never be able to max it out.

It was like that in Guild Wars 1 and it worked there. If you weren’t good enough to be DOA, you didn’t beat DOA…and somehow life went on.

I didn’t beat Liadri. I didn’t particularly try. What is this idea that you have to be able to do everything?

Ranger Wolf Pet

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Posted by: Vayne.8563

Vayne.8563

OP what server are you on? If you’re on TC, I’ll help you get the wolf.