Showing Posts For Vayne.8563:

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

GW1 had plenty of grind with its faction grind and grinding for ectos. Then grinding the same mob over and over again for its rare drop.

But there were also many title tracks that were not so grindy. Legendary Vanquisher, for example. Also, I got full sets of BiS end game gear by simply playing through story lines. We didn’t hit level 20 only to discover that we were going to be collecting silk for the next year or so before being able to craft our BiS gear. Plus, there were tricks to reducing your grind in GW1. Soloing high end mobs was feasible with certain builds, and three-manning eight-man content was often effective as well.

Because some elements of not so grindy doesn’t mean there isn’t grind. Its still grind. There are tricks to reducing the grind in gw2 as well. But its still grind.

there is a difference between optional grind and progression grind, GW1 has pretty much no progression grind but plenty of optional grind, GW2 is the exact opposite.

Well that’s not true. Guild Wars 2’s progressive grind is gear progressive grind. Guild Wars 1’s progressive grind was rep grind for skills as well as grind for better chances to salvage and retain lockpicks on chests. All of that is progressive, even if it’s a different kind of progression.

I feel like I have to have ascended armor less than I felt I had to level save yourselves to max level on my imbagon paragon. What you’re stating is an opinion, not a fact.

"Suggestion" GW2 Dueling updated

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Posted by: Vayne.8563

Vayne.8563

I would rather see dueling open to just about anywhere in the game world. It’s typically when I’m waiting for an event to start that I would benefit most from dueling. As of now I just tab out and forget all about the game and miss the event I just waited 30 mins for. Dueling would give me a reason to have the game up when waiting.

Funny because that’s specifically the places I’d like to see dueling the least.

"Suggestion" GW2 Dueling updated

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Posted by: Vayne.8563

Vayne.8563

Dueling has been suggested numerous times by numerous people. It has met stiff resistance from a portion of the population.

Those who want it can’t understand why anyone would be against it or how it would affect them. Those who don’t want it feel it will negatively affect their experience and they don’t want it.

I personally don’t want it and would prefer open world dueling never be added.

I’m in this camp, though I’d be totally fine with there being some sort of duel area in the spvp lobby zone, or some specific map for it, or some gemstore-bought access key to such a map or what have you.

Just not open world dueling. Do Not Want.

Why though? It literally affects you in no way. Its not the same thing as open world pvp. Its like in other games where you accept a duel and only you and the opponent are the only ones who can hit each other.

Who are you to say that something affects me or doesn’t affect me. Of course it affects me.

I was crafting the other day and some guy was standing next to me blowing off his skills over and over again, until I had to completely turn off game sound just so I could think. I like the game sound on. That affects me.

I was in a jumping puzzle and a norn was standing right in front of me on the edge of a platform not moving, not jumping and I had trouble seeing through and around him. That affects me. You don’t get to choose what affects other people.

What you’re really saying is that it wouldn’t affect YOU. You can’t tell me what will and won’t affect me.

"Suggestion" GW2 Dueling updated

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Posted by: Vayne.8563

Vayne.8563

There is no valid reason to not having dueling in game. It should have been there since launch.

There is no valid reason to have it. It should never be there. See how easy it is to state something and then have nothing to back it up?

My wife wanted to put a picture on the wall. There was no reason not to let her except I wouldn’t like it. I wouldn’t enjoy the picture. I wouldn’t enjoy trying to craft with two players trying to kill each other around and through me either.

I wouldn’t enjoy duels erupting spontenously when I’m doing other stuff like a jumping puzzle. You don’t think some people might want to duel in a jumping puzzle? It’s an exciting location, but you know, I might not want the distraction there.

There are reasons why I don’t want dueling scattered willy nilly all over the world. You may not agree with those reasons, but it doesn’t mean they don’t exist.

Housing in the expansion

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Posted by: Vayne.8563

Vayne.8563

If player housing were coming they’d have said so. We were told we had every major feature listed and that wasn’t listed.

I remember the Martin Kerstein quote too, but you know, years in this industry is a long time. Things change.

Servers in Oceania?

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Posted by: Vayne.8563

Vayne.8563

Unfortunately it’s not going to happen.

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

Hyperbole? No. I literally had an UW run where every drop was a blue or purple Cane. We all had a good laugh about it. No trophies at all, just Canes. Any time I opened an end chest on an EOTN dungeon, I usually called “Diamond or Onyx” before opening and . . . yup.

Not hyperbole. I lived it.

Your not alone, I’ve clocked about 8600 hours playing Guild Wars (1) and got pretty much the above, I gave up trying after awhile and just farmed trash because at least I could depend on that!

Getting 1 ecto was such a momentous occasion I hit the screenshot button 3 times! I’d post it but my X in a volatile rage deleted all my screenshots, along with my heart as an extra added bonus trash drop. (3 years ago, still suffering)

It’s true. It got to the point where even getting yellows and greens meant nothing. If you weren’t going for wisdom title track you’d sell your IDed yellows, but really, it didn’t have the epic feel.

I mean it was cool when you got a black or white dye or a lock pick. That happens a lot more down than it did back then.

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

Now you’re just spreading false information. All you had to do was buy a starting amount of, let’s say 100 tickets, which are extremely cheap to come by btw, and let the automated process do its thing.
It was extremely unlikely that the amount of tickets would hit 0 because the wins normally offset losses, depending on what ring you chose to sit in. if you’re after the unlucky title, you’d likely have to spend more, but granted you started with the lucky title first (for which, sitting in middle ring was usually the best) you’d have plenty of tickets to tackle the unlucky title. And again, much like its counterpart, the points can be obtained through many different activities and items.

Then there are the double lucky/unlucky title point weeks, and the points you obtain from retaining lockpicks, retaining items when salvaging, from special festivity items, and many many others. Honestly, double weeks have sped up those title grinds a great deal.

Lastly, what’s the point in complaining over something as unimpactful as titles? You quote my entire post, yet only respond to the most irrelevant part of it. At least edit out the parts you aren’t addressing to add more clarity and readability to your posts.

More to the point: What is the point? Why are we comparing GW1’s grind to 2’s?

The reason I am is because so many Guild Wars 1 players talk about how this game is more grindy than that game, when in fact it’s differently grindy.

GW1 was certainly grindy – perhaps moreso – but it had a very different reason for it to exist than how it does in GW2, and for me that’s the more pressing concern.

Well, I’m hoping the grind in HOT is more like the GW 1 grinding than the GW 2 grinding so far.

And I’m very glad Anet said the level cap won’t be raised and that we won’t get another tier of gear.

"Suggestion" GW2 Dueling updated

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Posted by: Vayne.8563

Vayne.8563

Everyone blows stuff out of proportion. I’ve seen people use all sorts of hyperbole to try to prove all sorts of points.

My own point is simple. I believe, with no evidence whatsoever to back it up, that the quality of the people around me will change if we attract the people who like to duel. It’s a feature I can personally live without.

I’m happy to compromise and have areas where you can, because then I don’t have to deal with it. I’m not saying that it can’t be here. I’m saying that people’s comfort levels are part of their gaming experience and changing those comfort levels affects the game.

I’m less comfortable in PvP situations than PvE situations. I have PTSD and sometimes, PvP situations trigger a response. Sucks to be me.

But yeah it would affect my game. That’s a fact.

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

The real problem here is that somehow many forum users have been convinced that the word grind means something other than it actually does. Somehow a large portion of the forum (and maybe gaming/MMO) community have come to believe that having to play the game for any amount of time is a grind. I have no idea how this mentality spread but its just plain silly.

If you want to understand the real meaning of grind go play just about any free to play korean MMO. After about 12-15 hours of playing your quests will no longer get you to the next level and you will be forced to kill mobs (likely there is only 1 type of mob of your level) to get enough experience to make it to the next level. After about 60 hours of play time you will get to the point that you must kill hundreds of the same mob just to level which likely will only change a few of your stat points so that you can now farm the next higher level mobs.

We really need to find a way to change the perception of the word grind. Just because you have to play the game to unlock something doesn’t make it a grind. Even if there is a clear path of least resistance that most people follow (such as dungeon/event gold farming in GW2) doesn’t mean the game has a grind. Choosing to grind the path of least resistance to get something does not make the game a grind.

This is how I think of/remember grinding. Farming was always something different to me.

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

Now you’re just spreading false information. All you had to do was buy a starting amount of, let’s say 100 tickets, which are extremely cheap to come by btw, and let the automated process do its thing.
It was extremely unlikely that the amount of tickets would hit 0 because the wins normally offset losses, depending on what ring you chose to sit in. if you’re after the unlucky title, you’d likely have to spend more, but granted you started with the lucky title first (for which, sitting in middle ring was usually the best) you’d have plenty of tickets to tackle the unlucky title. And again, much like its counterpart, the points can be obtained through many different activities and items.

Then there are the double lucky/unlucky title point weeks, and the points you obtain from retaining lockpicks, retaining items when salvaging, from special festivity items, and many many others. Honestly, double weeks have sped up those title grinds a great deal.

Lastly, what’s the point in complaining over something as unimpactful as titles? You quote my entire post, yet only respond to the most irrelevant part of it. At least edit out the parts you aren’t addressing to add more clarity and readability to your posts.

More to the point: What is the point? Why are we comparing GW1’s grind to 2’s?

The reason I am is because so many Guild Wars 1 players talk about how this game is more grindy than that game, when in fact it’s differently grindy.

I based a lot of my expectations of this game on the game I played. And a lot of those expectations have come to pass.

A lot of people who are attacking this game as being grindy are also trying to say Guild Wars 1 wasn’t and the company has changed.

It’s just not as true as some would have you believe.

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

Now you’re just spreading false information. All you had to do was buy a starting amount of, let’s say 100 tickets, which are extremely cheap to come by btw, and let the automated process do its thing.
It was extremely unlikely that the amount of tickets would hit 0 because the wins normally offset losses, depending on what ring you chose to sit in. if you’re after the unlucky title, you’d likely have to spend more, but granted you started with the lucky title first (for which, sitting in middle ring was usually the best) you’d have plenty of tickets to tackle the unlucky title. And again, much like its counterpart, the points can be obtained through many different activities and items.

Then there are the double lucky/unlucky title point weeks, and the points you obtain from retaining lockpicks, retaining items when salvaging, from special festivity items, and many many others. Honestly, double weeks have sped up those title grinds a great deal.

Lastly, what’s the point in complaining over something as unimpactful as titles? You quote my entire post, yet only respond to the most irrelevant part of it. At least edit out the parts you aren’t addressing to add more clarity and readability to your posts.

It’s not just titles. The lucky track affects your chances of retaining lockpicks which costs money. As for that chart on the page, yes you need that much gold. That factors in the wins and losses. I know because that’s how I leveled my Lucky/Unlucky track and I farmed lots and lots of gold to buy tickets each and every time that the event came up.

And even then I only maxed unlucky and not lucky. I’m not sure if your memory is impaired, or you’re looking through rose colored glasses, but one of us linked an actual wiki page and one of us is saying I’m spreading misinformation.

I’m pretty sure the wiki page is more accurate than your memory. It matches my memory pretty well.

Guild Halls - clarification needed

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Posted by: Vayne.8563

Vayne.8563

Just using logic, there’s no way it can be open world. The mega server structure means that there is no single server that’s guaranteed to always be there. There are literally thousands of guilds. Probably tens of thousands.

So if the Guild Hall was open world, then it would have to be the same on all servers and how could they have tens of thousands of Guild Halls that way.

What probably happens is you quest to find the guild halls, and when you claim one for your guild, it opens an instanced version of it, like a home instance for guilds that portals from that map.

That’s the most logical interpretation.

"No-grind philosophy"

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Vayne.8563

Gamer title track, Lucky/Wisdom/Treasure Hunter title tracks, pursuit of a full Monument of Valor or Resilience, and for the oldschool – Obsidian Armor.

Lucky/unlucky titles can be obtained literally by afking in the lottery rings during special events. HoM is just a random add-on for GW2 purposes, and as such completely irrelevant to GW. Obsi armor can be obtained at a steady pace (talking months here, not years)through various means, and ecto drop rate wasn’t a 0.0000…1% chance, so a normal duo farm nets a few each time, while a full party clearing the zone likely got quite a few more in total. And to repeat myself, there was no time gating, so if you got a lucky drop from w/e and sold it for a nice buck, you could obtain it even faster. And once more, the drop rates aren’t nearly as abysmal as they are on GW2. Oh and did I mention there was no wasteful crafting to further bog you down?

If you want to claim no statistical advantage out of those, Lucky/Treasure Hunter affects a considerable amount when it comes to the lockpicking. And Wisdom was very useful for retaining items after salvaging out upgrades.

As long as I hit the next guy/mob as hard as the GWAMM guy next to me and have the same chance of loot as him, I don’t mind it at all. Also, your point on wisdom title is void now that players can use the perfect salvaging kit. Before it, you simply salvaged the inscription you wanted and hoped you’d retain the item, or simply replace upgrades with others, if item skin was what you were after…

It’s in the same galaxy, at least.

It honestly is not.

This usually resulted in people making those builds, then posting them, and others carbon-copying them. And it was mind-numbingly boring, running trapper-Ranger on the tengu for Feathers. Especially since it wasn’t all that difficult to stay alive, come to think of it.

You can always try places that are more difficult to stay alive, if doing the same thing over felt boring to you. I’m sure there are plenty of places more rewarding than tengu-inhabited zones.

Seven years and five Ectoplasm drops. And one Shard drop. I never saw any of the high-ticket skins except in Req 13 where nobody wanted them, and even then it was a Gothic Sword. Low on the list.

Hyperbole much? I had around 7 shard drops in duo FoW just a few weeks ago with a friend. After that run I had a 5 drop run+ gold items. I do hope you’re not passing your judgement off a single or a couple of runs where you got the short end of the loot stick.

Honestly, GW was where I learned to stop wanting to do things for that chance at sweet reward loot and more for the heck of it. Especially the four hour Urgoz run, which was the most ill-fated fun I had in a game since the failed Sleeper’s Tomb raid I sat in on.

Funny, my experience seems to be almost the polar opposite of yours, which is why I tend to hold other mmos to such high standards and frown upon gear threadmills, gear-critical pvp, rigid class roles and lack of concepts such as body blocking, preprotting, smiting, active interrupting, linebacking, etc.

You know, you’re right. You could AFK during those events to progress on the lucky/unlucky tracks. Of course, in order to make progress on those events you had to buy tickets which cost gold and then you had to farm the gold to have enough tickets to stand there. That’s the part you conveniently forget about.

Here’s the page from the Guild Wars 1 wiki with the amount of gold/time you’d need to do that:

http://wiki.guildwars.com/wiki/Lucky

So you’d only need about 2.5 million gold and oh about a bit over 2000 hours. Yeah that’s not grindy at all. /s

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

Oh, so, by anet’s definition, having to kill a raid boss, for a 15% chance to get the sword I want = grind.

Being able to get that same sword after:

- spending hundreds of hours hoarding mats or gold to buy the mats needed to craft other mats needed to craft the sword (with time gating, because kitten)
- get that sword via killing any mob in game, with a drop chance of 0,00000001%

= no grind!!!

Give me back my grind, please.

/Thread

nothing more need to be said. False advertising and lies of no grind is what got me hooked into this game in the first place, only to find out everything is a lie.

There way of not making us grind is by making the grind so obnoxiously painful its like i am playing p2w game.

I trade lottery grind for raids anyday.

Plenty of those games out there for you. Why are you even hanging around here if that’s the case. Sounds like you’ve made up your mind.

He does not say he love raid (so those other games would possibly also not what I preferred) but he says this is even worse. Making that statement by saying he would rather do raids, something he also dislikes. That’s how I read it.

However, what he hits here is the exact issue and your comment is not really helpful. Suggesting he should leave.. If they all leave (and they might have) it’s a problem for the game don’t you think.

So instead of suggesting that you better find out what he dislikes. What he expected when Anet promised no grind. He is at no point saying the current grind should be replaced by raid rewarding everything because that’s the way to do it. Then I would sort of understand your comment.

I’ve questioned your logic from time to time but this logic is the worst yet.

First of all, if I opened a vegetarian restaurant, and someone didn’t like that, they probably shouldn’t be eating here.

This game, at this point, is relatively clearly defined. That is, ascended gear was introduced more than two years ago. The grind for it is what it was two years ago, except in some ways it’s less because so many of us have a boatload of ascended materials now. At least for weapons it’s not much of a grind anymore. I have everything.

The point is, Anet isn’t going to take this vegetarian restaurant and make it a steakhouse. Changing the game to make certain people like it, might be others hate it. I don’t see why people don’t understand that.

I took his post at face value. He likes stuff that’s in other games. He should go play them. This is a normal logical suggestion. I don’t like opera so I don’t watch opera. I don’t go into operas and try to get them to be rock concerts.

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

I don’t get some of you at all. I play this game with no ascended gear and, I don’t know about you, but I do dungeons, WvW, run around Orr. There’s NOTHING gated in this game that makes you grind if you don’t want to. Don’t have a ring or a backpack? So? This is all in your mind. You don’t need this stuff to play the game.

More to the point, most of the dailies are stuff I get just doing other stuff anyway. I mean rezzing people? Really? Crafting 10 ingots?

Grind is a state of mind. I played Guild Wars 1 for five years and PLENTY of people grinded in Guild Wars. They farmed ectos in the underworld, they did voltaic spear runs, speed clears of dungeons. They farmed faction for Luxon and Kurzick rank. Anyone who thinks there was no grind in Guild Wars 1 probably didn’t play as much as they think. But all that grind was voluntary.

The same is true here. You CAN grind, if you want. Or you can just play the game. Without even trying to get dailies, 90% of the time I got it without knowing I was going to. It just happened. I’d go around, kill stuff, do events and by the end of my play time I had my daily.

Today my daily consisted of 13 kill types, 60 kills, 10 rezzes, 15 dodges and 20 gathering.

The gather, and 60 kills is a no brainer. Dodging 15 times…in the course of a gaming session I’ll dodge a lot more than that. It’s not really hard. And NPCs are lying around dead all over the place…in end zones, in outposts that have been taken over, in certain hearts and events, so rezz ten of them. How in the name of Lyssa is that grind? Kill types? The only way you won’t get 13 kill types is if you never leave Orr. You can get them in WvW, or PVe pretty much wherever you are. Don’t forget to kill mosquitos, rabbits and those other zero level creatures, because they count.

I saw some people were complaining about a crafting daily. You can get it by making 10 of any kind of ingot. It requires almost no time to farm copper or leather, just by playing in a starter zone and then make your stuff.

I just don’t get it. You know, I’ve played games with grind. And what made those games grind was the gating of content. If you wanted to do dungeons in Rift, you HAD TO have a minimum stat. You couldn’t even queue for the dungeon if you didn’t exceed that stat. So to get into the dungeon and experience that content, you had to grind. You had to get the required gear. That situation simply doesn’t exist in Guild Wars 2.

This game isn’t going in the wrong direction. People simply have forgotten what actual grind is.

Its smth that i found in your oldest posts and lol i must admit “Grind is a state of mind.” i can agree too that just plz plz plz tell us what you’re taking maybe a prescription ? So many more ppl can enjoy Gw2 the way you doo…

And remember “This is all in your mind.”

That’s the funny bit. Lots of people, including people in this very thread, DO enjoy Guild Wars 2 the way I do. Isn’t that odd?

I’m patient. I don’t need everything today. Maybe because I’m not a kid anymore. I don’t need to farm for a legendary. I play the game and eventually, I’ll get something I need for it and squirrel it away. Why do I need a legendary today? How does that change the game for me?

I have five legendaries now. But I did very little grinding, in my opinion. I waited till I got stuff and sold stuff I got and bought stuff off the trading post that I needed. I mean I did have to run 9 dungeons, you could call that grind, but I didn’t run them in a row. It took me months because I waited till someone in the guild wanted to run it.

That’s what I mean by a state of mind.

"No-grind philosophy"

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Vayne.8563

I don’t like what WoW did to the MMO industry. It’s very success took the genre in a direction I don’t like for years, because everyone copied it. All I had to choose from WoW and a bunch of other WOWs.

You, as a GW2 supporter, don’t like that WoW made MMOs more accessible? I’m somewhat confused here. Because that’s what it did to the industry. It pretty much copied EverQuest and tweaked it here and there but its largest contribution to the MMO scene back then was that it was far more casual than any of its competitors.

You can pretend everyone likes WoW

I literally never said that.

but that wouldn’t explain the pages on the net dedicated to WoW hate

GW2 has pages of hate dedicated to it too. Your point is what exactly?

I get it. You hate WoW. You believe it to be some sort of curse that is the sole reason for other games of the genre to not succeed. I’m not that big of a fan of it either, not since WOTLK ended, but I certainly won’t blame it when other games I was hopeful about (GW2, Wildstar, ArchAge, ESO) fail to deliver and fall short of their own promises and marketing hype.

I don’t like what WoW did the the MMO industry. I don’t like how WoW made the MMO industry more accessible any more than I like how Hollywood made movies bigger blockbusters or how Madison Avenue destroyed publishing by bringing out yet another celebrity cookbook.

WoW took the genre in a different direction from where it started and many don’t consider that a positive direction. If you like it, well I’m happy for you. WoW is the Big Brother of MMOs. Lots of people watching something doesn’t make it good.

WoW has lost more players than Guild Wars 2 will probably ever have. That should say something.

"No-grind philosophy"

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Vayne.8563

Vayne, I have to ask…

Did WoW shoot your dog or something?

All throughout the thread you’ve been desperately trying to prove that it’s a bad game and in the process made statements that were hilariously untrue. Like how big of an influence the cash shop has or how it only retains the player numbers it does because of advertising. You seem to know nothing about the game.

Let me tell you, a lot of WoW players heard about GW2. A significant amount have played it even. The mmo-champion.com forum, the go-to site for WoW related news and discussions, has an entire section dedicated to this game.

If GW2 was the gaming heaven you make it out to be, trust me, only the most staunch Blizzard supporters would stay with WoW. But no matter how much folk parrot that the entire game is end-game in GW2, it still won’t make the lack of content any better. If in WoW the entire leveling process consisted of questing in Kalimdor and then the end-game would be repeating those quests, not many would pay the subscription price for more than a couple months.

Which is what happened with GW2. It launched with great hype, a lot of people bought it but then once it became obvious that you’ll be repeating the same (albeit wonderful) content ad nauseum both while you level and after you leveled with minimal rewards to boot, the players started dropping off.

That’s why the grind is so much more obvious and painful here. The only permanent zones added were Southsun Cove and Dry Top. Other than those, we’ve been killing the exact same dredges, giants, risens, sons of svanir, flame legion charrs and what not in the exact same zones for the past three years. With all of them having a rather similar and largely worthless loot table.

If this is how no grind looks like then I’d like to ask Arenanet to give us some grind, please.

Oh please. There are as many people who hate WoW as love it, including some people who used to play it. Yes, it’s popular. There are lots of things popular.

I don’t like what WoW did to the MMO industry. It’s very success took the genre in a direction I don’t like for years, because everyone copied it. All I had to choose from WoW and a bunch of other WOWs.

This is the first game I felt wasn’t like that. You want maybe I should throw WoW a party?

I don’t like what it did to the genre and I’m so not alone in that. You can pretend everyone likes WoW, but that wouldn’t explain the pages on the net dedicated to WoW hate.

More Pets

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Vayne.8563

A ranger doesn’t have to be a hunter and in fact, I don’t see a ranger as a hunter. I see a ranger as more like Aragorn in Lord of the Rings. While I have no doubt he could hunt, I sort of feel he has more of an affinity for the natural world. That animals would be more likely to trust him. That he could sort of communicate with them on a primal level.

I don’t think hunting in the sense of firing a bow or rifle at an animal is one that makes one a ranger.

I think a ranger ranges the wild. Like an animal he has a range. You know, home, home on the range.

Mastery seem like Rep by a different name

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Take just one look at the Giant Slayer deed and you can dispel the notion that Achievements can’t be GRINDY AS ALL KITTEN.

I’m sure you can pull a number of grindy achievements out of your hat. But taking the grindiest PvP achievement out of your hat and trying to use it as an example? Probably not the best way to phrase an argument.

There are grindy achievements, but they’re the exception, not the rule.

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

@Devata
The MMO community is more fractured now, with less people playing each game. I don’t believe there’ll ever be another WoW, because WoW only got where it did by coming out when it did.

In the end, there’s only you saying this would work, with no real evidence to support it, except Anet did it years ago.

I strongly believe it wouldn’t work now, but even if I thought it would, I still couldn’t ask a company to risk losing everything on such a small amount of evidence.

Yes and no. There were EQ1 and other MMOs out at the time. But what WoW did was really create and vitalize the genre. Blizzard banked on their wildly popular IP of strategy games to make a great MMO. But They didn’t hit their peak till Lich King. Why because they kept improving the game. They removed things that were not fun and introduced things that were fun. This is something that ANet has proven they are not capable of nearly with almost every release of a content patch.

Granted that last statement is personal opinion of course. But looking at launch population and current it would seem that is the opinion of the vast majority of people that have played the game at one point or another and are no longer playing. Blizzard is getting record numbers back again why? Because they’ve listened to they’re paying players and produce a game worth paying for access too. Really looking forward to seeing the sales figures for the GW2 expansion.

Blizzard is getting record numbers back because they advertise like mad. If they didn’t have very very expensive commercials all over the place, they’d probably have a lot less people. They have the money to do it because of when and how they came out.

There are tons of people who played WoW back in the day and hate where it’s gone. I’ve always maintained that most gamers don’t think about their experience any more than most people eating at McDonalds think about what they’re eating. You walk into stores where some people still buy games and WoW is there. It’s harder where I am anyway to find copies of Guild Wars 2. It doesn’t have the machine behind it.

Have most of those people who play WoW even thought about or heard about Guild Wars 2? Maybe not.

The great masses of people who follow the advertising and don’t look any deeper (and there are plenty) have one option…it’s WoW.

Not rly… I downloaded the starter edition (free until lvl 20) yesterday and I almost bought WoD after just 2 hours of game play… AFTER 5 years after I quit. Leveling to lvl 15 was fast and fun (devs pls play it too and then come back to your NPE just for lolz).

What almost got me was PvP, easy to read, no particle effect spam, and everything worked. When I charged somene it did it flawlessly every time, no skill lag (Im looking at you earthshaker), etc. So no it is not just marketing but this is OT.

And I know other people here who have posted and hated it. And other people that have posted here, came to Guild Wars 2 even recently and fallen in love even at low levels.

All it means is that you personally like that game. But you’re on an MMO forum. I bet the majority of WoW players have never posted on an MMO forum.

More Pets

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Posted by: Vayne.8563

Vayne.8563

I would like to see more people using the correct term ranger, rather than the WoW equivalent, but that’s just me. lol

On a serious note, while I’d like to see more pets in the game, I don’t see the need for every pet in the bestiary. Seems like a lot of work for one profession out of what is soon to be 9.

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

Oh, so, by anet’s definition, having to kill a raid boss, for a 15% chance to get the sword I want = grind.

Being able to get that same sword after:

- spending hundreds of hours hoarding mats or gold to buy the mats needed to craft other mats needed to craft the sword (with time gating, because kitten)
- get that sword via killing any mob in game, with a drop chance of 0,00000001%

= no grind!!!

Give me back my grind, please.

/Thread

nothing more need to be said. False advertising and lies of no grind is what got me hooked into this game in the first place, only to find out everything is a lie.

There way of not making us grind is by making the grind so obnoxiously painful its like i am playing p2w game.

I trade lottery grind for raids anyday.

Plenty of those games out there for you. Why are you even hanging around here if that’s the case. Sounds like you’ve made up your mind.

Maybe – considering the time and effort spent on the game by both the company and him/us as players, it being graphically (personal opinion) better than anything else out there right now, he might be hoping (me included) that Anet will eventually make good on there advertising.

But as I pointed out before its setup this way to make money, now I can’t begrudge them for trying to make money got to feed the family and all. What I’d advise is do not make sweeping general statements like, “no grind” when clearly there is some that some by personal definition and goals can be a lot or a little depending on those goals, what I’d also advise in addition is not to put stats behind time-gates and grind, but instead put the skins there as skins with no stats so that it is clear it’s just something to transmute over your current armor.

Make good on their advertising.

So the rest of us who are saying we play without grinding are apparently wrong, and those who choose to grind are saying, essentially the game was falsely advertised. This game has been the game it is, largely, from the moment ascended gear was introduced more than two years ago. Two years for you to either make peace with the game or find another.

Maybe I’m not that intelligent, but it seems to me after two years, you’d either have accepted it or moved on.

I didn’t like the ascended stuff. Never have. But, as I’ve said before, I understand why they did it. They’re certainly not going to reverse it.

So if you can’t live with the game, and it’s not going to change (and that part of it is now) what are you still doing here. There are obviously people willing to accept ascended gear, as long as it’s the last tier.

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Oh, so, by anet’s definition, having to kill a raid boss, for a 15% chance to get the sword I want = grind.

Being able to get that same sword after:

- spending hundreds of hours hoarding mats or gold to buy the mats needed to craft other mats needed to craft the sword (with time gating, because kitten)
- get that sword via killing any mob in game, with a drop chance of 0,00000001%

= no grind!!!

Give me back my grind, please.

/Thread

nothing more need to be said. False advertising and lies of no grind is what got me hooked into this game in the first place, only to find out everything is a lie.

There way of not making us grind is by making the grind so obnoxiously painful its like i am playing p2w game.

I trade lottery grind for raids anyday.

Plenty of those games out there for you. Why are you even hanging around here if that’s the case. Sounds like you’ve made up your mind.

HoT peeked my interest.

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Posted by: Vayne.8563

Vayne.8563

It’s a pretty decent population. One of the more populated MMOs for sure. It doesn’t have WoW,‘s population but it’s certainly up there in the top five, and probably closer to the top 3.

A lot of people enjoy this game for what it is. There are people who want other experiences and in my experience they don’t enjoy the game.

Depends a lot on what you want, though I suspect HoT is going to shake things up quite a bit.

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

@Devata
The MMO community is more fractured now, with less people playing each game. I don’t believe there’ll ever be another WoW, because WoW only got where it did by coming out when it did.

In the end, there’s only you saying this would work, with no real evidence to support it, except Anet did it years ago.

I strongly believe it wouldn’t work now, but even if I thought it would, I still couldn’t ask a company to risk losing everything on such a small amount of evidence.

Yes and no. There were EQ1 and other MMOs out at the time. But what WoW did was really create and vitalize the genre. Blizzard banked on their wildly popular IP of strategy games to make a great MMO. But They didn’t hit their peak till Lich King. Why because they kept improving the game. They removed things that were not fun and introduced things that were fun. This is something that ANet has proven they are not capable of nearly with almost every release of a content patch.

Granted that last statement is personal opinion of course. But looking at launch population and current it would seem that is the opinion of the vast majority of people that have played the game at one point or another and are no longer playing. Blizzard is getting record numbers back again why? Because they’ve listened to they’re paying players and produce a game worth paying for access too. Really looking forward to seeing the sales figures for the GW2 expansion.

Blizzard is getting record numbers back because they advertise like mad. If they didn’t have very very expensive commercials all over the place, they’d probably have a lot less people. They have the money to do it because of when and how they came out.

There are tons of people who played WoW back in the day and hate where it’s gone. I’ve always maintained that most gamers don’t think about their experience any more than most people eating at McDonalds think about what they’re eating. You walk into stores where some people still buy games and WoW is there. It’s harder where I am anyway to find copies of Guild Wars 2. It doesn’t have the machine behind it.

Have most of those people who play WoW even thought about or heard about Guild Wars 2? Maybe not.

The great masses of people who follow the advertising and don’t look any deeper (and there are plenty) have one option…it’s WoW.

its not simply advertising which makes wow win. Ads can get you to try, it doesnt get you to stay. And gw2 got a record number of people to try (fastest growing MMO in first 6 months) the difference is retention.
GW2 had an awesome box game with a ton of potential. after about the first 6-11 months, the game didnt really deliver. People stay with wow because for whatever reason they found it compelling and worthwhile to stay.

Perhaps this expansion will change things, but i really hope they seriously vet a lot of their changes. Many were not satisfied with the execution of a lot of their updates

Ads can get you to stay. Tha’ts the funny bit. I know a whole lot of people bored by wow but they stay.

Few questions.

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Posted by: Vayne.8563

Vayne.8563

I don’t play perfectly. I do not have Vayne’s super movement skills. I am a proverbial tree. Unless I’m dodging. And I only tend to dodge the red circle attacks.

Still don’t think I’m fragile.

What profession are you playing?

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

@Devata
The MMO community is more fractured now, with less people playing each game. I don’t believe there’ll ever be another WoW, because WoW only got where it did by coming out when it did.

In the end, there’s only you saying this would work, with no real evidence to support it, except Anet did it years ago.

I strongly believe it wouldn’t work now, but even if I thought it would, I still couldn’t ask a company to risk losing everything on such a small amount of evidence.

Yes and no. There were EQ1 and other MMOs out at the time. But what WoW did was really create and vitalize the genre. Blizzard banked on their wildly popular IP of strategy games to make a great MMO. But They didn’t hit their peak till Lich King. Why because they kept improving the game. They removed things that were not fun and introduced things that were fun. This is something that ANet has proven they are not capable of nearly with almost every release of a content patch.

Granted that last statement is personal opinion of course. But looking at launch population and current it would seem that is the opinion of the vast majority of people that have played the game at one point or another and are no longer playing. Blizzard is getting record numbers back again why? Because they’ve listened to they’re paying players and produce a game worth paying for access too. Really looking forward to seeing the sales figures for the GW2 expansion.

Blizzard is getting record numbers back because they advertise like mad. If they didn’t have very very expensive commercials all over the place, they’d probably have a lot less people. They have the money to do it because of when and how they came out.

There are tons of people who played WoW back in the day and hate where it’s gone. I’ve always maintained that most gamers don’t think about their experience any more than most people eating at McDonalds think about what they’re eating. You walk into stores where some people still buy games and WoW is there. It’s harder where I am anyway to find copies of Guild Wars 2. It doesn’t have the machine behind it.

Have most of those people who play WoW even thought about or heard about Guild Wars 2? Maybe not.

The great masses of people who follow the advertising and don’t look any deeper (and there are plenty) have one option…it’s WoW.

Few questions.

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Posted by: Vayne.8563

Vayne.8563

Meet me in game and I’ll show you how I take almost no damage without dodging, saving the dodges for when I need it.

It’s not just about dodges, it’s about movement too. It’s about smart use of utility skills. I can fight two or three things and barely take any hits at all, if I move right, without ever using a dodge.

This isn’t a game where things automatically land attacks. I move all the time. I use various utilities to help. A lot depends on the profession, as well.

Hit me up in game and I’ll prove it.

So six month wait..

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I won’t likely make a revenant right away and when I do, I’ll be leveling it the old way.

Mastery seem like Rep by a different name

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I don’t think so. For example, most rep in most games is stuff you’re repeating over and over again, a la dailies. You can gain rep by doing specific quests that repeat.

This is doing something once to unlock a single mastery point which you can then spend. Some of them will be rewarded retroactively for stuff you’ve already done. Also not sure how many games where your rep stuff increases your powers and abilities, as opposed to unlocking gear and stuff you can buy.

Will GW2 become retroactively improved?

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Posted by: Vayne.8563

Vayne.8563

I agree with Leo G.
Pretty much had the same situation with ascended gear. They still haven’t got the ability to gain it “across the world” and it’s locked off to select things like Laurels, or very high crafting levels, and still fractals.

Leo G is factually wrong, you can agree with him all you like. What I said was taken directly from an interview with Colin.

Anatoli Ingram

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Posted by: Vayne.8563

Vayne.8563

I really liked Anatoli’s stuff. I wish him well and hope he finds another venue for his work, because the community is poorer without his insight.

Few questions.

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Posted by: Vayne.8563

Vayne.8563

No, but they were never fragile. That is to say most people didn’t think of most professions that way even at launch.

The fragility comes from lack of movement and lack of dodging. This game is all about active combat.

There are no true tanks in this game, but that doesn’t make professions fragile. To give you an example, in PvE, people often were the least defensive gear now, because they found that dodging and other skills to mitigate damage make them survivable enough where they don’t need survivability stats.

In fact there are far more complaints about the game being too easy than too hard.

"No-grind philosophy"

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Posted by: Vayne.8563

Vayne.8563

@Kaiyanwan.8521

People keep accusing me of defending the status quo, but you see, even here, you’re doing something. You’re making it sound like just because you like something it’s the right decision to make.

I thought Season 1 of the Living Story was hands above Season 2. I never particularly loved the personal story and I don’t think adding to it makes this a better game. The change was made to appease people who didn’t want to miss stuff, but it doesn’t make the game stronger or better for me. And I don’t really see the point of charging people who missed it either. These are things I don’t like that you do.

You want to make the game better and in an effort to do so, you exaagerate what’s wrong with it. The problem is someone comes along and they read this exaagerated stuff you’re saying and if they take it at face value, you’re driving people away from the game who might not know any better. Because when I read your posts, if I were a casual forum goer, if I believed you, I wouldn’t log into the game at all. There are enough people that do this that it acts like an anti-advertising squad.

The game has flaws. I’ve said it has flaws. I’ve pointed out that it has flaws. But exaagerating those flaws doesn’t, in my opinion help the game.

There is grind in the game, but it’s not mandatory grind and there are people, probably quite a few, that don’t really grind at all. Saying that everyone has given up on their goals because of the grind, or that most people have, doesn’t help the game. It’s not constructive. And if enough people are exaagerating, all it does is turn people off that might never try it, because “everyone” is saying it.

That’s why I try to provide a bit of balance. Not because you don’t have a right to your opinion, but because overstated opinions can affect whether people log in or not. It’s your prerogative to exaggerate, it’s mine to say something about it if you do. But you’ll notice I almost never say something to a well worded complaint, expressed fairly. Or if I do I’ll only say what I feel about it as a contrast and leave it at that.

Question for players from Australia

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Posted by: Vayne.8563

Vayne.8563

I’m with Telstra. I occassionally get lag, but not a huge amount. Then again I’m on the fastest plan.

A lot has to do with how far you are from your DSLAM servers, which is where your exchange routes into your area. The further you are from the DSLAM servers the slower your internet speed is going to be.

Routing is also a problem. Sometimes we get routed through West Australia for some reason and our speed drops significantly.

Specializations eh?

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Posted by: Vayne.8563

Vayne.8563

I sincerely hope this is a troll post, because if it’s not, the reasoning behind it eludes me. People are asking for more ways to play different professions. Anet is offering more ways to play a profession. People have been asking for more skills. More elite skills. More utility skills. This is something people asked for.

Anet is providing it, and it’s just the start. They’ll continue to provide more specializations moving forward.

Now, the min/max crowd is going to find the most effective way to do anything. If that comes from the new system, that’s what they’ll gravitate to. If it comes from the old system, that’s what they’ll do.

But there are a whole lot of players, I think it’s probably most players, who don’t min max and they just enjoy playing the game. Those people will enjoy playing something new, even if it doesn’t meet with your approval OP or the approval of speed runners or min-maxers, who I’m pretty sure make up a fairly small percentage of the playerbase.

There are plenty of people still running around PvE using vitality and toughness or healing specs, and enjoying the hell out of the game.

Will GW2 become retroactively improved?

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Posted by: Vayne.8563

Vayne.8563

They have said that we can get masteries from the whole game. Their application in terms of hang gliders and the mushrooms is limited to Magumma though.

You have it backwards, bro-han. A lot of the masteries are usable in the whole world but earning the points for the masteries to be unlocked is only available in the expansion areas.

This is incorrect. You unlock certain masteries in the expansion but you also unlock other masteries in the old world. In fact, the day the expansion releases some of us will have mastery points already, as we’ve already done some of the stuff required to get them. They will be rewarded retroactively.

Suggestion: "Build Saving"

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Posted by: Vayne.8563

Vayne.8563

It’s true. This would completely change how I play the game.

Suggestion: "Build Saving"

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Posted by: Vayne.8563

Vayne.8563

They’re working on a system for this already.

Such a feature would be great.
Is that official? When was this announced?

It’s not official. But a dev asked publicly what we’d want to see in such a system and he was talking to us on the forums. I’m sure it was mentioned in at least one other place. And we know that Anet was hiring database programmers at around the same time, and of course, such a system did exist in Guild Wars 1.

So they never said this system is coming out, but it would be really silly for a dev to ask for what people want in their ability to save builds if they weren’t working on it.

"Suggestion" GW2 Dueling updated

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Posted by: Vayne.8563

Vayne.8563

You wanna duel? There is a button at the top of the screen that says PvP

The ONLY reason you want open world dueling is to pick on players who do not PvP or because you want to use your shiny PvE gear

PvP with people who want to PvP

No.

In pvp you have to fight 5 on 5 on the same maps all the time. Dueling is 1 on 1 (it would totally rule if it could be up to 10 on 10! think about the rp possibilities!) in open world.

The reasons for dueling? Do it anywhere, not in the mists only. do it for free, not paying gold to open a custom arena with an expiry date. More ways to interact with other people, i already explained i used to do it rarely and for role playing issues only.

For all i care, if someone doesn’t want to duel, he can have his duel mode off and automatically block invitations and whispers from people with the duel mode on or whatever)

Pvping with people that don’t want to pvp is not possible in dueling, it’s only possible in open world pvp, which this game doesn’t offer and will not offer and i am cool with that.

That’s why people have 1v1 dueling arenas set up. Already. Right now.

You can duel at this moment if you want by going to those arenas.

Spvp is completely different to say WvW – lots more build diversity and gears. Unsure why you are so against it. If you dont like it, dont do it simple as that.

I dont like worldbosses so should i be against it if someone comes with a new world boss idea, or should i leave them be and do my own thing i usually do in this game.

I tend not to like the people who like dueling.

This game provides features I like and because of that, I like many of the people who play the game. The community in WoW sucked really hard. It’s not all that hard to guess that part of the reason is that the way WOW is set up encourages more toxic behavior.

That’s why I don’t want it. The more you encourage competitive, testosterone filled your face behavior, the more people I have no interest in hanging out with will still crowding around. I’ve seen it in more than one MMO. I don’t want to see it here.

Obviously I won’t like everyone, but the more features like that on offer, the more people I like will walk away from the game and the more people I’m not interested in will start playing the game.

It would be interesting to see, for example, by age breakdown, a list of players who like/want dueling.

But having played games with dueling and having not liked the results of what I’ve seen, that’s why I’m against it.

Might it be different in Guild Wars 2. Sure it might. But I don’t distribute brass knuckles down at the bar and hope for the best either.

I understand your concern especially WoW wise, it was indeed toxic behaviour. But lets say Anet implements a duel system only at certain spots ( dead places on a map for example), People who like to duel can go there, and people who dont like it wont go there. I dont think it will add toxic behaviour more then already happens in this game.

I said already, I’m quite happy for a dueling system to be implemented as long as it’s in a place that I don’t have to visit. That is if there’s an arena in the Black Citadel or even LA, I have no problem at all with that.

What I don’t want to have to deal with is stuff like when I’m waiting for an event, and some 15 year old is bored, and he started asking me if I want to duel.

I had one guy in WoW following me around,. jumping up and down in my face because I wouldn’t duel with him. It’s juvenile behavior. No fun.

But make areas that are reserved for dueling, that I have no problem with.

"Suggestion" GW2 Dueling updated

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Posted by: Vayne.8563

Vayne.8563

You wanna duel? There is a button at the top of the screen that says PvP

The ONLY reason you want open world dueling is to pick on players who do not PvP or because you want to use your shiny PvE gear

PvP with people who want to PvP

No.

In pvp you have to fight 5 on 5 on the same maps all the time. Dueling is 1 on 1 (it would totally rule if it could be up to 10 on 10! think about the rp possibilities!) in open world.

The reasons for dueling? Do it anywhere, not in the mists only. do it for free, not paying gold to open a custom arena with an expiry date. More ways to interact with other people, i already explained i used to do it rarely and for role playing issues only.

For all i care, if someone doesn’t want to duel, he can have his duel mode off and automatically block invitations and whispers from people with the duel mode on or whatever)

Pvping with people that don’t want to pvp is not possible in dueling, it’s only possible in open world pvp, which this game doesn’t offer and will not offer and i am cool with that.

That’s why people have 1v1 dueling arenas set up. Already. Right now.

You can duel at this moment if you want by going to those arenas.

Spvp is completely different to say WvW – lots more build diversity and gears. Unsure why you are so against it. If you dont like it, dont do it simple as that.

I dont like worldbosses so should i be against it if someone comes with a new world boss idea, or should i leave them be and do my own thing i usually do in this game.

I tend not to enjoy hanging out with the people who like dueling.

This game provides features I like and because of that, I like many of the people who play the game. The community in WoW sucked really hard. It’s not all that hard to guess that part of the reason is that the way WOW is set up encourages more toxic behavior.

That’s why I don’t want it. The more you encourage competitive, testosterone filled in your face behavior, the more people I have no interest in hanging out with will still crowding around. I’ve seen it in more than one MMO. I don’t want to see it here.

Obviously I won’t like everyone, but the more features like that on offer, the more people I like will walk away from the game and the more people I’m not interested in will start playing the game.

It would be interesting to see, for example, by age breakdown, a list of players who like/want dueling.

But having played games with dueling and having not liked the results of what I’ve seen, that’s why I’m against it.

Might it be different in Guild Wars 2. Sure it might. But I don’t distribute brass knuckles down at the bar and hope for the best either.

(edited by Vayne.8563)

New to GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You don’t damage armor from falling damage. As for karma points, every time you finish a heart in the open world that heart becomes a karma vendor. Different vendors offer different items.

"Suggestion" GW2 Dueling updated

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Posted by: Vayne.8563

Vayne.8563

Because that’s worked in other games. lol

It totally worked in WoW.

And I was in a pvp server, which should mean constant testosterone overflow.

And no, thanks, i will not pay 15€ a month to duel here and there, I am not going back.

WoW is one of the games that turned me off from dueling completely so obviously it didn’t work so well in WoW. My worst experiences with this nonsense come from WoW. I wouldn’t go back there if it were free.

"Suggestion" GW2 Dueling updated

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Posted by: Vayne.8563

Vayne.8563

You wanna duel? There is a button at the top of the screen that says PvP

The ONLY reason you want open world dueling is to pick on players who do not PvP or because you want to use your shiny PvE gear

PvP with people who want to PvP

No.

In pvp you have to fight 5 on 5 on the same maps all the time. Dueling is 1 on 1 (it would totally rule if it could be up to 10 on 10! think about the rp possibilities!) in open world.

The reasons for dueling? Do it anywhere, not in the mists only. do it for free, not paying gold to open a custom arena with an expiry date. More ways to interact with other people, i already explained i used to do it rarely and for role playing issues only.

For all i care, if someone doesn’t want to duel, he can have his duel mode off and automatically block invitations and whispers from people with the duel mode on or whatever)

Pvping with people that don’t want to pvp is not possible in dueling, it’s only possible in open world pvp, which this game doesn’t offer and will not offer and i am cool with that.

That’s why people have 1v1 dueling arenas set up. Already. Right now.

You can duel at this moment if you want by going to those arenas.

"Suggestion" GW2 Dueling updated

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Is this a problem I believe devs can handle. Nope, I don’t. Any more than they can stop people from leeching at events, which also annoys the hell out of me.

hey, give the developers some credit. You are just one guy with your ideas of what could be done to make it work. They are a bunch, and it’s their job. They can possibly come up with any number of ways to keep all that unwanted testosterone from pouring into your world

Because that’s worked in other games. lol

Seriously, you can change game features all you want, but you’re not going to keep out the trolls. The best you can do is minimize the damage they cause.

I have a great deal of respect for the devs of this game, but you really can’t change human nature.

"Suggestion" GW2 Dueling updated

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Posted by: Vayne.8563

Vayne.8563

Well, it seems i need to explain it a little more. Sorry, english is not my first language and probably it leads to my posts being misunderstood.

The way I see it, it’s perfectly understandable that you have your gripes with dueling. You can say: hey, map chat would be overflowed (it can be avoided limiting the zones in which people can duel) or some people can be kitten when they win or loose (we have the code of conduct for that, and the bans for abusers) or “i don’t want to decline duels 90% of my time” (can also be prevented by having a status you can turn on or off, which automatically ignores duel invitations).

Those are perfectly understandable gripes, and when you voice them, you are giving developers a clue of what they should take into account when adding new features to the game, IF they add them. That’s actually a very worthy contribution!

But, if you say: no. I don’t want dueling because there will be abusers (so you are simply ignoring the developer’s ability to overcome that issue). That’s as destructive a criticism as there can possibly be: it works towards preventing new features from even being added!

It gets even worse when people flood the forums each time somebody asks for something new, resort to name calling, get the posts closed.

Everything they have added to the game had lovers and haters (all of them with their reasons). What if anet would have listened to the haters and decided to not add anything new? We would have a much less complete game.

Your will to compromise is actually the kind of opinion i think we should see more in the forums: you expose your problem, propose a solution. There. in the future, if you ever decide to come by one of those dueling zones, you may find it fun and meet nice people. You will certainly not be able to do so if Anet does nothing about dueling.

If anet decides that they couldn’t possibly make it work, or it would cause too many problems they don’t have the resources to contain, and then they don’t add the feature, at least the case was given some thought!

There, I hope my other comment doesn’t seem so strange now.

I don’t feel that this is a developer issue at all. I believe people who like those features, tend to like more competitive gaming. More competitive gaming often comes with more testosterone. More sledging. More baiting. More anger. The people who want this most tend to be more competitive, and in my opinion, younger players who like that sort of thing.

I’m an older player and I don’t only not like that sort of thing but I don’t like any of the sorts of things that come with it. No, I don’t think the devs can control human nature. It’s a different crowd.

I don’t PvP much because I don’t like the attitude of many (not most but many) PvPers. Enough of them to ruin that experience for me. I don’t think duelers are going to be any different on the whole.

I can avoid PvP by not entering PvP unless I feel like dealing with that, which I can in small doses. I don’t need that crap following me all over the world. I find it irritating.

Is this a problem I believe devs can handle. Nope, I don’t. Any more than they can stop people from leeching at events, which also annoys the hell out of me.

Suggestion: "Build Saving"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

They’re working on a system for this already.

Character Creation in HoT

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Nope, I don’t think so. Major features have already been revealed and that would be classed as a major feature in my opinion.

Bag slot expansions sale?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think they should lower the price on it permanently. It seems disproportionately high.