Showing Posts For Vayne.8563:

Re: In game Soundtrack.

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Posted by: Vayne.8563

Vayne.8563

You do realize you can use your own tracks in game right?

Edit: http://wiki.guildwars2.com/wiki/Custom_music

Tome of Knowledge in HoT

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Posted by: Vayne.8563

Vayne.8563

Mastery points are not granted by exp, only training a mastery track is. Mastery points are from adventures and some specific content.

I’m not 100% sure this is true. We just don’t know yet. I believe it’s been implied that experience will give you mastery points…but I don’t think level up scrolls will do that. That would be nuts.

Dragon Ball is my favorite Activity

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Posted by: Vayne.8563

Vayne.8563

2nd worst thing they have added, behind the NPE.

Everyone’s entitled to an opinion. Shrugs.

Anti Jumping Puzzle Club

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Posted by: Vayne.8563

Vayne.8563

-snip-

Platform jumping are jump puzzles. You have to gauge distance and speed to make the jump properly. It can trigger motion sickness in many players. But it doesn’t happen to you so everyone else it does happen to is kittened. Am I doing it right?

You’d be right if there weren’t mesmers in the game.

anyone else not into living story stuff?

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Posted by: Vayne.8563

Vayne.8563

Not really my point though. My point was the success of WoW made that model the most prevalent. If WoW hadn’t been as popular as it was, other types of games might still be around…and yes Eve is the exception to the rule.

WoW was just a more polished EQ. WoW may be more popular than EQ ever was but back in the day EQ drew in some (for then) impressive numbers.

It’s the EverQuest model everyone uses now. Too bad the sandbox types like UO didn’t have a lasting influence, because a level-less, skills-based system like UO has so much untapped potential.

Businesses adopted the WoW business model for the money it made. That’s all. EQ, from a business perspective, was largely irrelevant, even though I agree it was the forerunner of the format. It was also a niche game. Far more niche than WoW was. It was WoW’s success that drove other companies to emulate it, and so it’s WoW I blame.

Dragon Ball is my favorite Activity

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Posted by: Vayne.8563

Vayne.8563

I have to agree. It is lots of fun when I happen to be on the winning team, but even when on the losing one, it’s by far my favorite. The only other Activity I like is Sanctum Sprint, but I haven’t visited that Activity in ages.

I just wish I was better at using all the skills in Dragon Ball. Lol.

Sanctum Sprint was one of my favorites, until the lag became so bad for me that it’s actually unplayable. Not virtually unplayable. It can’t be played.

There’s one of those skill 3 tower jumps that overshoots me no matter what I do. Makes Sanctum Sprint unfun.

Dragon Ball is my favorite Activity

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Posted by: Vayne.8563

Vayne.8563

This reminds me of those kids you see in Wayfarer’s throwing snowballs at each other, which you then have to hit to complete the heart.

Juvenile, shallow game play. Glad you like it. When I want to switch off my brain I might go do a round.

Simplicity has a beauty all it’s own. And some of us do play games to switch off their brains.

Dragon Ball is my favorite Activity

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Posted by: Vayne.8563

Vayne.8563

I’ve seen a bit of Dragon Ball hate on these forums and I can understand where that comes from, but this is by far my favorite activity in the game. Probably because I like bouncing around and sort of using tunnels and movement against opponents.

I think I like it better than SPvP because everyone gets the same skills, so you’re not having to think about what build someone is using.

Anyway, I’m sure someone else must like it besides me. lol

anyone else not into living story stuff?

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Posted by: Vayne.8563

Vayne.8563

Welcome to 2015.
Where MMORPGs are less and less about role play what it once used to be.
Sure some people still force the role play but the game itself does not encourage it.
Most MMOs today are quasi-single player games with a set story and course of events.
Once you are through with this there is instanced PvP and grinding score points of some sort.

(snip)

I’ve been MMOing since UO beta, and RPers have ALWAYS been a tiny, tiny minority. What is this golden era you speak of?

If you want to properly RP it isn’t going to happen in a video game anyway. Find a DM near you and start collecting dice.

I don’t think he’s talking about actual RPing. RPGs exist without people RPing in them. He’s talking about immersion. There was a time when the ultimate goal of games wasn’t chasing loot around in circles. I know because I was there.

Repeating the same raid over and over again to get specific gear wasn’t what RPGs were about and RPGs didn’t always mean RPing.

The only things that come close to what you are describing in my experience are MOOs (kinda like MUDs but more focused on RPing and world building). Even in UO everyone was min/maxing.

EQ, DAoC, AC, AO…they were all about chasing the new carrot. In fact I’d say the only truly unique MMO community is Eve Online considering how heavy intra-game politics factor into actual gameplay and your relationships with people.

Give me a fantasy MMO where politics are as important as they are in Eve Online and I don’t care if there’s a sub, I’m there.

Not really my point though. My point was the success of WoW made that model the most prevalent. If WoW hadn’t been as popular as it was, other types of games might still be around…and yes Eve is the exception to the rule.

anyone else not into living story stuff?

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Posted by: Vayne.8563

Vayne.8563

Welcome to 2015.
Where MMORPGs are less and less about role play what it once used to be.
Sure some people still force the role play but the game itself does not encourage it.
Most MMOs today are quasi-single player games with a set story and course of events.
Once you are through with this there is instanced PvP and grinding score points of some sort.

(snip)

I’ve been MMOing since UO beta, and RPers have ALWAYS been a tiny, tiny minority. What is this golden era you speak of?

If you want to properly RP it isn’t going to happen in a video game anyway. Find a DM near you and start collecting dice.

I don’t think he’s talking about actual RPing. RPGs exist without people RPing in them. He’s talking about immersion. There was a time when the ultimate goal of games wasn’t chasing loot around in circles. I know because I was there.

Repeating the same raid over and over again to get specific gear wasn’t what RPGs were about and RPGs didn’t always mean RPing.

living story complaints [spoilers]

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Posted by: Vayne.8563

Vayne.8563

..no need to compare to gw1, I’ve not played it.

and the need to beat the boss after you’ve lost the achieve, is more infuriating than restarting.

and I get it… complete the entire instant.

but answer me this, if you can do the previous rooms perfectly…what do you gain by repeating the them?

GW 1 was worse. If you failed a mission you had to restart it period. There was no save your spot. If your party wiped you were starting over.

Return or not?

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Vayne.8563

They are bringing back season 1 and fixing prsonal story.

::sigh::

They’ve said they’re working on it. They’ve made no promises that they will actually do so. These remain things that might happen, but we don’t know for sure.

They never even said they’re working on it as far as I know. They only said they want to do it at some point. Last I heard they had not started working on it.

Yet another NPE/account restriction rant.

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Vayne.8563

This is not a NPE thing, it’s been in place since launch.

You can’t send more money than you have looted at a time. (Not TP, not vender, not dungeons, straight up looted a few copper at a time)

That is absolutely ridiculous.

And totally made up. It goes by a set time limit, at least 2-4 weeks, but its been so long since I had a new acc no idea what it is exactly.

It is stupid, but think of how much 10g was back at launch, when precursors were selling for 30g, and back then it probably was doing good at holding back gold sellers. It wouldnt be a bad idea to increase it especially if there are a lot of new+returning players in the expansion that might run into this problem.

Btw if you really want to get around it have him buy 10g worth of crafting mats or food or whatever (ideally stuff you will need in the future so you dont pay the TP fee reselling them) and transfer them to you through a guild vault.

Not totally made up… However you’re right about the time schedule (I left it out of my original post because I was in a hurry) however I don’t know what the time was so in no way could I help. The rest of what I said is not wrong.

This is what you said in your original post:

“You can’t send more money than you have looted at a time. (Not TP, not vender, not dungeons, straight up looted a few copper at a time)”

This is absolutely not true. Period. Because I’ve sent more money by far from an alt account to my main than I EVER earned on that account in any way.

anyone else not into living story stuff?

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Posted by: Vayne.8563

Vayne.8563

Lol, there were many Open world MMOs prior to WoW.
Infact even WoW is not fully open world as it has instanced areas aswell.

In games like Lineage and LineageII even the dungeons were part of the open world where you could casually walk into like walking into a cave. Those are probably the prime example of true open world.

And there are many more examples out there where raiding was part of the game but not the non plus ultra or raiding just simply did not exists in the way we know it today.
Not to forget Ultima online indeed.

We really need to go back to those times.
Some game are already going back at it it seems. Archage is fully open world, no? (Havent played it) and Black Desert online(?) seems to have it, aswell. Not sure.
Now make them more hardcore again like it used to be and count me in.

Archeage was a complete disaster. It went from being really popular to fairly deserted in a short period of time. A lot of people got refunds on it completely. People think this game is mismanaged, they should be forced to play Archeage for eternity.

It’ll be interesting to see Black Desert though.

anyone else not into living story stuff?

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Posted by: Vayne.8563

Vayne.8563

There aren’t many games (anymore) that really focus on the open world instead of raids.

fixed that for ya

Well, since I’m playing games now (as opposed to the past) what I said still stands. I agree. I think WoW and the WoW model did incalculable damage to MMOs.

WoW created the open world model. Previous MMOs as recent as the mid-2000s had a design of “Raid or GTFO. We do not support a non-raiding playstyle”. A lot of recent MMOs have given an alternative to that.

Guess UO didn’t exist. Get real. WoW created very little.

Carprace Coat Box

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Posted by: Vayne.8563

Vayne.8563

Got it and deleted it, along with 90% of “merriment” garbage

Why not salvage it for ectos?

People angry over area map completition...

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Posted by: Vayne.8563

Vayne.8563

What you really need to do is join a helpful guild and go in together, instead of trying to solo everything. (coughs).

But Vayne, I’m an entitled casual who supports ANet through the gem store so these hardcore players with no real life anyways should be dropping everything to carry me through stuff!

I’m quite happy to carry people through stuff. What else do I have to do? lol

Apparently you need to cap the bottom two towers and cap them now! Forget the 70+ enemy force attacking your T3 garrison with only 400 supply left, take that stupid tower!

You can always take the garrison back after we get the tower, while I go to the next map and start making demands to the commander there.

Nah we usually take a dozen people in from the guild when we do stuff like that and cap the towers we need most of the time. I can only remember once that we couldn’t take Bay. The rest of the times were successful.

People angry over area map completition...

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Posted by: Vayne.8563

Vayne.8563

What you really need to do is join a helpful guild and go in together, instead of trying to solo everything. (coughs).

But Vayne, I’m an entitled casual who supports ANet through the gem store so these hardcore players with no real life anyways should be dropping everything to carry me through stuff!

I’m quite happy to carry people through stuff. What else do I have to do? lol

anyone else not into living story stuff?

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Posted by: Vayne.8563

Vayne.8563

There aren’t many games (anymore) that really focus on the open world instead of raids.

fixed that for ya

Well, since I’m playing games now (as opposed to the past) what I said still stands. I agree. I think WoW and the WoW model did incalculable damage to MMOs.

People angry over area map completition...

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Posted by: Vayne.8563

Vayne.8563

Map complete IS part of the game and everyone has a right to be there. On the other hand, very often, when there’s a queue for a specific WvW server, that often means that there’s serious fighting going on in that spot and it would likely be harder to map complete at those moments.

When I see a queue if I just need to map complete, I don’t go in there for two reasons. 1. people are trying to defend or attack specific targets and I don’t want to screw them up. There’s almost no time when there’s a queue these days when that’s not the case and 2. as already stated at those times, it’s easier for me to get zerged down and not get anything done.

It makes less sense to go in there when there’s a queue if all you’re after is map completion.

Edit the one exception is server reset when it can be easier to get some points.

People angry over area map completition...

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Posted by: Vayne.8563

Vayne.8563

Ok, well, the first mistake was to announce your intention.
Especially in WvW, its a very different animal than PvE.
In PvE maps, typically there will be people there attempting the same thing you are and will be helpful. WvW… that world is all about taking and holding territory while downing the enemy. If you are not there to help with that, they, for the most part, don’t care.
When I did my completion, I entered… scouted around a bit, got what I thought I could safely get… and was gone.
Unless I could attach myself to a zerg that was going my way, I pretty much did it alone.
Granted, as I was being chopped to bits, I wanted to scream that I was only there to complete the map. But then, I am not sure they would have believed me.

What you really need to do is join a helpful guild and go in together, instead of trying to solo everything. (coughs).

anyone else not into living story stuff?

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Posted by: Vayne.8563

Vayne.8563

yeah i tend to agree with what others have commented in here already, game has lost it’s original vision of a truly unique MMO where it is all about “Your Story”.

but you can’t fault them either, it’s a business they need to stay afloat. they make decisions that are critical to the continued lifetime of the product while maximizing profits.

not forgetting forum posts always only represent a minority of the community, albeit they’re the ones that care most about the product.

and also like many other comments already said, gw is still a better game over the other available competition, but how “well above” , definitely not much and sure feels like its plataueing against other games now.

Whether or not it’s plataueing against other games depends on why you’re here in the first place. There still aren’t many games (any) that really focus on the open world instead of raids. The kind of content I like is here and a lot of it can’t be found in other games.

And I can’t abide the static quest system at all anymore, which leaves most other games out.

anyone else not into living story stuff?

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Vayne.8563

I’ve played three chapters, and i find it boring… the stealth level was nice, other than it didn’t interest me, and I don’t really care what happened before / what will happen after
(once i knew that scarlet was the one building the steam creatures i thought it’d maybe read up on what’s going on, but i didn’t)
and I won’t be doing the achievements since I don’t want to play the same thing twice

So you’ve only done each dynamic event once and never run a dungeon twice?

It’s different with dungeons because you get a gold reward from them. Take away their incentive and their popularity would vanish pretty quickly.

The LS achievement rewards aren’t the same.

Everyone one of them offers rewards. Some of the rewards are pretty good. What you’re really saying is there’s no incentive for you to repeat something because you personally don’t like the rewards. So if you’re gold focused they’re no good and if you’re achievement point focused they are.

Some people play to increase their gold and some to increase their achievement points. Some to increase both. But let’s not pretend there’s no reward for doing the achievements.

anyone else not into living story stuff?

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Posted by: Vayne.8563

Vayne.8563

I’ve played three chapters, and i find it boring… the stealth level was nice, other than it didn’t interest me, and I don’t really care what happened before / what will happen after
(once i knew that scarlet was the one building the steam creatures i thought it’d maybe read up on what’s going on, but i didn’t)
and I won’t be doing the achievements since I don’t want to play the same thing twice

So you’ve only done each dynamic event once and never run a dungeon twice?

anyone else not into living story stuff?

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Vayne.8563

Well, if you watch Season 1 of a TV show, then not bother to watch Season 2, 3 and 4 but return in Season 5 how do you manage to pick up the story without buying (or renting) the missed story (illegal sources do not count!)? Season 2 was free, all you had to do was logging in once in 2 weeks. This was announced. If you did not bother then and now do, you have to pay something for it. And not even real money, since you can exchange your gold for gems. If you don’t have enough gold, go get some.
Or read in Wiki what happened instead of enjoying the game itself. It’s your choice.

And btw… the living story is just a little background story for opening new map content. Map content, everyone can enjoy now for free, no matter if ls was played or not.

And if you only care about story and not rewards or achievements, you can do it for free with someone who’s already unlocked it.

anyone else not into living story stuff?

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Posted by: Vayne.8563

Vayne.8563

I don’t follow the story, either. Not because I don’t want to but… I’m new to GW2 and never played GW1. I’m glad living story is there for people but I don’t get this “living” bit where the story will advance before my new player self has ever seen it. I don’t want to be rushed I have a day job.

I am pro independent role play options. That would include a social zone with obtainable furniture and decor and animations to interact with said objects.

It’s changed now and you no longer have to rush. Season 2 is repeatable and can be done at your own pace.

Season 1 was very much rushed however and not repeatable. So essentially it would be like starting a new TV series from the second season.

HoT Guild Halls..

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Posted by: Vayne.8563

Vayne.8563

I’m dying to know what percentage of players actually particapted in GvG in Guild Wars 1 as a total.

I’m guessing that GvG had a very hard core base, but it wasn’t a majority of the player base. If it was, it would exist here…that’s my theory anyway.

HoT is Underwhelming

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

@Fernling

I think the game isn’t about and was never really meant to be about dungeons. It wasn’t the main thrust of the game.

Anet keeps talking about a living, breathing world. Not instances. Open world. That’s the main thrust of the game.

Not to say a dungeon will never exist, but it’s hardly fair to compare a game centered on dungeons with a game centered on say dynamic events and open world content.

Put another way, how many dynamic events did the last WoW expansion contain? Well it must not be very good then, because it only had dungeons.

I think it’s time people realized that this game was actually designed to be different and the design choices don’t necessarily favor instances.

Election?

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Posted by: Vayne.8563

Vayne.8563

Actually the election was closer than they thought it would be.

That’s because Evon Gnashblade got two votes.

Only two?

. . . did his cousin Evan also help?

Don’t pick on my typos, k? lol

Edit: kitten I spelled it right! I need to get out more. lol

Election?

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Posted by: Vayne.8563

Vayne.8563

Actually the election was closer than they thought it would be.

That’s because Evon Gnashblade got two votes.

Yet another NPE/account restriction rant.

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Posted by: Vayne.8563

Vayne.8563

Well whoever said you have to earn enough money in game to cover what you send is completely wrong. That was a guess on their part, but it’s a bad one.

I had a bit of luck on a third account I bought cheap and ended up with a net profit of about 800 gold. It did lock me out of sending that for a while, but by the same token I was able to send it without having earned even 100 gold on that account.

There is a criteria, but it has nothing to do with how much you get.

HoT is Underwhelming

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I don’t think we’ve seen enough of it by now to know or not know. But judging things on your own expectations is probably not the best way to know if something is good for not.

From what we know right now, we have a new profession (which means more/differently playability). A profession changes things up far more than a race does.

More to the point we have a way that changes up all other 8 professions, giving us far more diversity in what we’re doing.

Then we have masteries which we’ve only scratched the surface of.

Not having a new race is only in issue if you assumed we’d have one. And while the gliding is only usable in the new areas, we’ve been told there’d be other masteries you could use in old areas.

All disappointment is about expectations. But without knowing more, it’s impossible to judge if we should be disappointed or not.

Feature Patch Needed

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Posted by: Vayne.8563

Vayne.8563

Actually feature packs are specifically devoid of content. Their purpose is to add features or quality of life improvements to the game, not content. That’s by design.

Need help with character!

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Posted by: Vayne.8563

Vayne.8563

I’d go guardian for you and ranger for her. As you level, the three downed ability on the ranger will allow her pet to rez her when she’s down. It’s a bit like a get out of jail free card. You can more or less attack first and she can sit and plink stuff from a distance with arrows, while you take the brunt of the attack.

Her pet will draw some aggro too.

Empty worlds

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Posted by: Vayne.8563

Vayne.8563

Yeah, I thinks players just move past Straits of Devastation as fast as they can.

Gah, it’s one of my favorite zones! lol

Make SteamOS version of GW2 plz

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Posted by: Vayne.8563

Vayne.8563

“Rip 15%” Do you think that game stores shouldn’t make profits on sale? How much do you think EA or Ubisoft or Apple or Microsoft or GoG take?

Apple is just as bad or worse. That doesn’t make Steam better, it just means they’re one of several well marketed parasites instead of being the only one.

The important thing here is that Steam is doing something really disgusting with SteamOS. They’re layering a very light layer of customization on top of other people’s work, with essentially zero innovation, and just leveraging it along with their brand to make enormous amounts of money off of yet other people’s work.They are contributing almost nothing of their own to any aspect of the product, either the OS or the games themselves.

They are a marketing engine and a DRM engine. They might have less awful DRM and be more reliable than EA (true), and they might be less controlling of the market than Apple (also true), but at least EA and Apple actually create things of some kind of their own.

Valve’s SteamOS is completely free and open source, so it is not monopoly at all. what r u all talking about? and they do definitely contribute people, by making it is 100% free bro. can you imagine guildwars 2 turn into F2P?

And Steam also gives us promotions lot. last time when they gave me promotion I got borderlands 2 for just 5 dollar, which is just give away. Think who you are first, you are not developer who collects money from customer but the customer who try to find anything cheaper way. Steam definitely do contribute customer, as long as you are not game developer. But you are customer right.

Some people can’t see the difference between short term and long term profits. I know people used to pirate Amiga software all the time, because it was expensive. It was cheaper to just get it free, right? And low and behold, every decent game maker stopped making Amiga software, which meant that people stopped buying Amiga computers, which meant the end of the computer, the company and eventually a waste of all the money you invested in it.

Getting stuff cheap in the short term is great for consumers, but if it’s bad enough for developers and they all just start making mobile phone games due to the lack of profits, well, we’ll see then how good it is for consumers.

Competition is fierce. It’s already hard to make a living for some developers, who have switched to, or focus on consoles. Why? Because people are having more trouble making a living on computer games. Games are made now to be more console friendly and less PC friendly. Is that really better for you?

Because I think new games suck because of it.

Steam doesn’t hold an actual monopoly but it’s big enough that is has the effect of doing so. So many people want to use Steam with their DRM. Do you realize I couldn’t buy Skyrim WITHOUT using steam. One of the most popular games and I just wanted to install it. Nope. Requires steam.

It might as well be a monopoly. It’s bad for gaming, it’s bad for developers and in the end, it’s bad for consumers.

Season 2 was NOT a massive disappointment...

in Living World

Posted by: Vayne.8563

Vayne.8563

My experience is quite different from yours. Dry Top to me was a cool, fun zone to explore. And you know, most zones don’t really have this great amazing meta that builds to a crescendo. A couple do but you ignore the stuff in many other zones.

Dry Top and Silverwastes are two of my favorite zones. The stories themselves are fine, but I think were introduced as much for people who like hunting achievements as just for the stories themselves.

What you’re really saying is that the Living Story isn’t successful because it’s not to your taste, which is fair enough.

It’s more to my taste than yours.

The only real question about being successful or not will really come from how many people actually logged in and went through it all, which is probably quite a few.

To be fair, I liked season 1 better but of course that had it’s own issues.

Bag/bank space should cost gold, not gems

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Posted by: Vayne.8563

Vayne.8563

This game is about collecting things. Space is vital. Also having to stop and sell/salvage less in trains/farming/whatever is a very large advantage.

This game is also about selling things. If you sell stuff, you have more room. I have a full stack of iron, I see the overflow every time I mine more iron. I could save the iron but of course, that’s silly because I can always get more if I need it.

This game is about collecting things, but there’s a difference between collecting and hoarding. If you’re a hoarder, that’s on you.

Empty worlds

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Posted by: Vayne.8563

Vayne.8563

Is there anything that can be done about this, besides waiting for anet to cut their losses and merge servers? GW2 does not seem to be growing- it’s getting smaller every time I see it.

They already merged servers. Except they called it “megaservers” in order to avoid the stigma of the words “server merge.”

That’s entertaining, but essentially just your personal theory. Because there is as much evidence of that as anything else.

The thing is, they didn’t want to introduce new zones without the megaserver in place and said so. Games like ESO launched with a megaserver.

Seems to me they don’t expect empty maps at launch.

There are lots of reasons to implement a megaserver that have nothing at all do with server mergers, including better efficiency.

I assume you have no proof for this comment.

Feature Patch Needed

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Posted by: Vayne.8563

Vayne.8563

The thing is, if they don’t have a feature pack ready already, there’s absolutely no chance of them releasing one.

Either they have one planned and we’ll get one, or they don’t have one planned and there’s nothing to release.

Common sense for players

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Posted by: Vayne.8563

Vayne.8563

TL;DR – The OP’s problem is with COMMANDERS, not the community of players. You need LEADERS, because most people are followers.

Can we report those " tl;dr followers" who do not listen to such basic commands/advices such as:

  • - Respawn at Waypoint if you’re dead, because you’re upscaling event
  • - Stop AoE at Red(Husk), Offshots and Poison Bubbles heal him upon death
  • - Destroy Pustules in Middle(Vinewrath 2nd Champion) or we’ll fail
  • - Protect Carriers from mobs and Siege Ammunition or fail
  • - If you’re Beekeeper’s target then run to Honeycomb to fill it with Insect Swarm
  • - Destroy Bubbles when Teragriff is near it or fail
  • - Don’t CC Thrasher in Blue Oasis or fail

etc,

Those tl;dr Followers are so kind and never do as they’re told.
Yesterday some dude tried to justify such behavior as
- They’re not reading Map chat.

Sure, but when event fails, then they sure rage & flame on it.

Like I said.

IQ Test upon entering Silverwastes.
IQ Test is the way.

Pretty sure people with high IQs can be just as obstinate and rebellious as people with low IQs. Also having a high IQ doesn’t prevent you from being a troll.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think that obviously ANet has a lot of metrics and data that players don’t have.

I think that they wanted to give people an incentive to visit certain maps.
There are multiple ways to achieve this goal.

One way would be to add new contents to the old map, but we need to be realistic here: players would “consume” content at such a speed that the time and effort spent on developing it would hardly be justified.
I don’t mean to say that adding content is useless, but one thing is adding a whole new map, another thing is adding to something that already exists.
A few weeks ago I was doing the JP in the Silvewastes and thought “Man It would be beyond amazing if the old maps had something like this. Then I would definitely go back to them!”. But I quickly realized that the amount of effort needed to add a sense of verticality, wonder and novelty to the old maps would be hardly justified if compared to the actual time players would spend on them before moving on.

Then, another way to encourage players to revisit the old maps is what we currently have.
Which works but also doesn’t.
Players use the old maps, but as a train that melts mobs. So while the objective of populating an old map is attained, the quality of gaming and the enjoyment take a substantial dip for several people.

I already argued regarding which direction the dailies should take in my opinion, so I won’t repeat myself (the post is linked in my signature anyway).

What I’m saying here is that I’m aware that no decision at ANet is taken at random, and I also understand that the goal of populating an old map is reached way more efficiently this way, I really do.

But in my opinion quality of gameplay tops quantity of players in this scenario.
If some maps don’t see many veterans after 2 years, then so be it. New players will continue to keep the zones alive.
In my opinion, it’s better to see a smaller number of people that actually want to be there, rather than a train that is only concerned with doing the 4 events asap.

It’s normal that some older players don’t feel like visiting some maps, and frankly I don’t think low level maps need them. Let them be kept alive by the players that enter them to play and have fun, rather than by a train that has a checklist.


PS:

One of the original appeals of GW2 was the fostering of cooperation between players and the friendly community. But that feeling of cooperation and friendliness has eroded somewhat with the changes to the game over the last year.

It started with trait unlocks that depended on events that were triggered by previous events failing and other players being at cross-purposes. And now the ruined pve daily tasks that herd everyone into the same maps all competing for the same events or boss.

It started well before that once the Farm/Fail to Complete and Champion Farming styles play started to get more popular the community started to go downhill from there.

Actually that fun, friendly community is still there. Only a small percentage of loud irritable people ruin it for everyone else…and it really is a small percentage. But it’s like the old addage.

If you add a teaspoon of wine to a barrel of sewerage, you get sewerage. If you add to a teaspoon of sewerage to a barrel of wine…you get sewerage. It’s much easier to tear something down than it is to build it in the first place.

Honestly, I too have the feeling the community is deteriorating.
It’s probably just something subjective, I don’t know, but people seemed nicer at the beginning. I didn’t see rude behaviour until I reached Orr, and now it feels like it’s more common.
I don’t know, maybe it’s just a feeling.

Think of it this way. When the game started, people were happy and excited, because it was new. They weren’t farming because they were busy exploring. But now, everyone has done most of the content at least once and some of us multiple times. It’s not new and exciting any more, so the real thing for people becomes whatever their pet projects happen to be.

It’s many of the same people at at different stage in their experience.

If I run a dungeon 100 times, I just want to get it done on the 101st time and chances are I’ll be less patient. I try to be kind and nice to new people but even I can lose patience sometimes. In the beginning, when the dungeon was new to me, it was much harder for that to happen.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

That said, I’m starting to see more instances of events with no one calling the event in map chat. …

One of the original appeals of GW2 was the fostering of cooperation between players and the friendly community. But that feeling of cooperation and friendliness has eroded somewhat with the changes to the game over the last year.

It started with trait unlocks that depended on events that were triggered by previous events failing and other players being at cross-purposes. And now the ruined pve daily tasks that herd everyone into the same maps all competing for the same events or boss.

It started well before that once the Farm/Fail to Complete and Champion Farming styles play started to get more popular the community started to go downhill from there.

Actually that fun, friendly community is still there. Only a small percentage of loud irritable people ruin it for everyone else…and it really is a small percentage. But it’s like the old addage.

If you add a teaspoon of wine to a barrel of sewerage, you get sewerage. If you add to a teaspoon of sewerage to a barrel of wine…you get sewerage. It’s much easier to tear something down than it is to build it in the first place.

Why am I not surprised by this.

That small minority was big enough for ANET to take the stance they did with Queensdale… and the Blix exploit, and the Coil fail timer and.. the list goes on.
But now ANET have decided to reverse the way of thinking and go full throttle in implementing the same lame ideas into their dailies but now that small minority that sees the problem across any ma,p not just Queensdale, on any given day is too small an issue to be taken seriously.. get real Vayne and just stop advocating ANETS’s hypocrisy for once.

I think you should look up hypocrisy in the dictionary. I’m not sure it means what you think it does.

This has nothing to do with hypocrisy.

I never said or implied that Anet made those changes for the reasons I said. I’m sure Anet had other reasons to make those changes.

My opinion has very little to do with what Anet does.

Common sense for players

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

There’s no need to get hot under the collar because we disagree on a topic. Especially on an MMO forum. It’s not personal, just opinion.

That said, keep in mind, we’re not talking about your guild or its members. We’re talking about people who only needed to ask the question and would’ve got their answers.

That’s all.

I still respect you as a poster on these forums. I just disagree with your opinion on this matter. My apologies if you feel I’m taking some personal dig at you and yours.

Honestly, we don’t know each other. So why would I take it personal? You shouldn’t either.

But, all this noted, I’ll grant you that a player not having the desire to look something up, whether unwilling, incapable, or unaware is one thing . . . but to not even have the ability to ask a question, whether in private or chat, is just self-defeating in an event where knowledge and communication is key.

So they don’t know to look up the information, are too afraid to ask, and are shocked it failed?

Again, my apologies, but those people can’t complain then.

I can guarantee you the people who complain the most are the people who think they know the fight, not the people who don’t know. I’ve seen too much evidence of it to believe anything else.

Also you can get annoyed at something without taking it personally, just as people get annoyed when they fail events due to people not knowing what to do. It’s obviously not personal. No one didn’t look it up on line with the intention of inconveniencing you personally or probably anyone.

People get annoyed by all sorts of things that aren’t personal.

But I think you’d be surprised by the number of people who play MMOs that have social issues in general. I can guarantee you the percentage is higher than you think.

Farming with cap of mf,difference with low.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Most tier 6 mats come from bag drops and bags aren’t affected by MF.

Common sense for players

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

(laugh) I like you Tao.

Oh come on, Vayne. Now they have social phobias? In an MMO? And they’re too afraid to ask in chat? They weren’t afraid to show some lip when the event failed.

Even you have to know you’re stretching now.

At least 3 people in my guild have social phobias. Fact.

I’m going to leave this conversation now, because anything I say at this point would likely get me infracted.

Edit: If you want to look it up yourself, try doing a websearch on social phobia and MMOs at the same time and see what you get. You don’t have to ask here, you can look it up for yourself.

(edited by Vayne.8563)

Common sense for players

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s not a question of requirement, but ease. For example, watching a video or guide that tells you exactly where those gold coins are is much easier than randomly searching everywhere.

Granted, if you’d rather randomly search, that’s up to the player.

The issue this thread asks is: why didn’t you look it up or ask the players around you?

No one expects anyone to be the Gyro Gearloose of the Internet. And saying someone is unaware of how the Internet works, while playing an MMO, is just not going to cut it in this day and age. No matter how colorful, or sympathetic, you paint it.

The problem is that group of people didn’t even bother to ASK the question.

They expected to be lead, as another poster put it ‘like sheep’, by everyone else in the know. And then pointed fingers when that didn’t happen.

Again, all they had to do was ask. If even that’s too much of a requirement these days, then there’s the OP’s answer right there.

Colorful stories about someone’s ignorance on how the Internet works, again while playing games on it, is a moot and nonsense point.

Ask the question before the event. You’ll get the answer.

Edit:

I’ve very rarely seen casuals who don’t know any better going into an event and failing it and then saying why didn’t you tell us. There’s no reason to even say that if someone doesn’t accuse you of something. It makes very little sense.

Frankly, I’m not buying it.

I’ve seen it. Not recently, mind. About two or three weeks ago, I think. No, it didn’t make sense, as I’ve alluded to with these posts, but it certainly happened.

Failure to get that loot brings out the monster in many.

The OP is talking about common sense. I think there’s definitely a lack of common sense here.

Do you know how many people in my guild are over 40 and just didn’t grow up with the net? Do you know how many people in my guild have never played a computer game at all before this?

You just can’t make these sweeping generalations. And it’s not just what I’ve said so far. There are TONS of reasons why people don’t speak up, or even look things up.

Again, the biggest one, though, is that people don’t expect to have to. In all my years of playing playstation games, I never looked anything up. Not once. And a lot of people play console games.

You make this broad based assumption that looking things up is the rule. Based on what? What makes people think they have to do it? Even if some kitten in the zone is yelling at them and telling them to, what makes you think that person’s opinion means ANYTHING. Because it’s just some kid yelling at them in map chat.

And you know, I’ve seen that side of it too. Trying to explain stuff back at the marionette, commanding one of the lanes and if something didn’t go well, a bunch of people would start blaming noobs, rangers, necros, or anything else. No attempt to explain. No attempt to do anything but blame. And then, one of those people says you should go look up the fight on the internet and watch some videos. Well the guy was just busying yelling, why should anyone be open to his suggestions.

Some people play a couple of hours a week. That’s what they have time for. And you think those people are going to go and start researching the game on the computer like it’s some kind of second job? What about people who don’t speak or read English well?

You ask about why not ask in chat. Maybe some people have social phobias. It’s common. Much more common than you think it is, particularly with the tendency of someone in map chat to insult anyone asking questions. I know people who have map chat switched off completely because they feel safer doing so.

You see only your limited perspective but there’s no room in your vision for where anyone else is coming from. You keep talking about in this day and age. Not everyone was brought up in this day and age.

Common sense for players

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think you misunderstand players that just do not want to play the way you want.

Keep in mind, the players in the OP’s example screamed, “Why didn’t you tell us?!” after the event failed.

May I ask this question?

Where to you think the players who knew what to do originally learned? Yes, through experience and research.

It doesn’t strike anyone as a tad hypocritical for those players to scream what they did, but demand others look up, learn, and lead them into success? Because they couldn’t or wouldn’t be bothered to do the same for themselves?

Please think about what you guys are saying.

First of all, the OP has an agenda. Maybe one guy said that. It wasn’t the unwashed masses who did. Secondly maybe they said that in reaction to people badmouthing them.

I’ve seen it more than once. Something fails and someone in chat starts talking about noobs and bads. In the end, we have the OP’s biased account of what happened, which you’re taking at face value.

I’ve very rarely seen casuals who don’t know any better going into an event and failing it and then saying why didn’t you tell us. There’s no reason to even say that if someone doesn’t accuse you of something. It makes very little sense.

Frankly, I’m not buying it.

Common sense for players

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I meant my post was going off topic.

“Playing an MMO takes you online. Using the Internet isn’t the same thing.”
“He’s not even playing an MMO on the Internet. He’s playing an MMO online which isn’t quite the internet.”
Is what I’m mostly referring to. You are literally using the internet to connect to the game and to continue playing the game. I completely agree with all of your other points though. I just wanted to point out that these parts are 100% false.
I have a history of Cisco networking, so just being nitpicky.

You’re still missing the point. I’m not saying he’s not in the Internet, I’m saying from his point of view, he’s just playing a game. The Internet doesn’t enter his mind. That should be inferred from the rest of what I wrote.

My sister plays Facebook games and has no idea she’s playing a game on the Internet. She goes nowhere but Facebook. As far as she knows, Facebook is a separate thing. I had a conversation with her where I explained that Facebook was a single site on the Internet and there were tons of other sites out there, and tons of other games.

Her response was that she heard she could get a virus if she went on the net, which is why she only uses Facebook.

It’s scary but there’s more people around like that than you think.

Some of those people play Guild Wars 2. What would THEIR common sense be? Common sense is all about points of reference. It varies from generation to generation and from location to location.

Common sense for players

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Um . . . Vayne. He’s playing a MMO on the Internet. That excuse isn’t going to fly.

Playing an MMO takes you online. Using the Internet isn’t the same thing. SOme people still reach for a phone book because they don’t realize you can get the white pages. He’s not even playing an MMO on the Internet. He’s playing an MMO online which isn’t quite the internet. He didn’t have to open a browser to play this game which he likely bought in a brick and mortar store.

Intolerance is intolerance, no matter how you slice it.

A bit off topic.

I think you are confusing the internet with the world wide web(www).
Mmos are 100% played on the internet. Unless there is an mmo played on a wan, lan etc, you are playing a game using the internet.
Takes you online sounds like another way to say connects you to the internet.
You don’t have to open up an internet browser to be connected to the internet.

I’m not really confusing anything, thanks. I’m talking about this from the point of view of someone who just installs the game and never opens a web browser. What I’m saying is quite simple.

It doesn’t matter if one is called the web and one is called the Internet. To the person INVOLVED, they’re just playing a game. They don’t realize they’re on the net or not on the net.

And it’s not off topic when you look at the original point of reference. This thread is about the common sense of the matter, but what’s common sense to each individual is formed from their personal experience. Someone who is more familiar with the web or the internet or both might well think I should look this up.

People who grew up not doing that can still play computer games. But it doesn’t mean they’re even aware that sites are dedicated to those games, or that people should be reading them.

It’s dead on topic.