/threadwin
Just because you say threadwin, doesn’t mean anything’s been won. Do you see the game getting much harder. I don’t. Do you want to know why? Because Anet knows what side the bread is buttered on.
The thread was lost the moment someone tried to convince the rest of us that the MMORPG playerbase largely consists of people who want hard/challenging content.
Maybe they should take the words RPG out of it, and just make it a fighting game. Yeah, that’s the ticket.
Wait rpg means easy/casual? When did this occur.
Also you do realize the game was and is advertised as having action combat? Don’t say fighting game like its a dirty word. They have some of the most balanced finrly tuned responsive action systems out there.
There are things to be learned from fighting games.
Also some fighting games are fairly accessible, ever play powerstone?You miss my point. What made a lot of RPGs hard where thinking challenges, not fighting challenges. The problem is that people who want hard stuff, they’re really looking for boss fights. Since when did RPGs become all about boss fights. I remember older RPGs we didn’t even know what a boss fight was. It was about story, and lore.
My point is all sorts of people play these games and not all of them are after challenge. In fact many aren’t after challenge. They’re after immersion, collecting, achievement point hunting (even if there’s no achievement to it), getting rich by playing the market.
You should look at the people I’m responding to, instead of taking my text out of context. Because it is a response.
Since when does everyone who plays RPGs or even most people play them for the challenge. Most people that I knew didn’t. They played the for the story.
Guild Wars 2 needs help in that department too, but that doesn’t mean that’s not why a lot of people play the game. Or to explore an fantasy world with cool stuff.
The question is do most people want challenge? I don’t think so. Did most people play RPGs to be challenged? Not in the same sense of challenge a lot of people in this thread are asking for.
Thing is this is an action rpg, that includes action and combat is a major part of the focus. If it was a turn.based rpg or rts rpg you would have a point. But its not.
And part of the reason its action based is to have a wider appeal. The combat is one of the major facets of this game and they need content that makes full use of that
Completely irrelevant to what I’m saying.
I don’t care if it’s an action massed mmoRPG or not. It’s an RPG that some people play for other reasons than just action. You’re still not looking at the posts I responded to. People are comparing this to professional football and COD.
COD as far as I know, there’s one reason to play it. To kill other players. That’s it. So yeah, that’s the focus of people who play it.
But mmoRPGs have other focuses and whether this game is turned based, or action or strategy or anything else, there are still different people playing for different reasons. You can bring up action based until you’re blue and it doesn’t change the fact that people play mmoRPGs for reasons other than the action based combat. Not just one or two people. A bunch of people.
So yeah, when you talk about wanting challenge you’ve got different groups of people who may or many not want different types of challenge. If you want to try to refuse this by saying this an action MMO go ahead. But it’s not refuting what I’m saying in any way.