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The tragedy that is megaserver

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Posted by: Vayne.8563

Vayne.8563

Absconditus, for me the problem is that now you do not fight the monsters. You fight other players in a race to touch and tag the monster before it dies. Instead of utilizing your character’s skills to be efficient in combat, you use them to be efficient in farming. As stated above, with those populations mobs evaporate as soon as they lose their ‘invincible’ status. Maybe the megaserver was a good idea, but its implementation is such a kittenty work, its sad. Much too high map caps, completely bugged orrian statues, destruction of the server communities (why do we need this kitten in towns, again?).

I, and many other people, would not ‘flock’ to full population maps. The gameplay there is terrible. Tiring. Pointless watching how the numbers grow, instead of, you know, playing a fun game GW2 used to be.

Mostly if you’re doing popular and meta events this is true. I don’t limit myself to those and there are plenty of times I’m doing an event alone or with just a few people.

There are 1500 events in this game (more actually) and I’m willing to bet that 1400 of them are not crowded.

Things Anet Can Learn From (Constructively)

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Vayne.8563

“We cannot have a game developing company that is only focused on ‘paving the way’ for the game industry. You, Anet, have already proven you can do this! What we need is for you to now take a look at what you can take from the MMO community and bring to us, but with your own twist.”

I think this sums up what many critics including myself have been saying this whole time. In every other industry but this one, companies take the policies and designs from other companies that work well for their customer. Have really great customer service? Find out what they are doing that works and put it in place. Have extremely great products that everyone’s talking about? Find out how and why they are great and let’s implement changes.

This industry however has been plagued with bad design copying ever since 2012 there’s been a rash of poor choices in designs on both economics and the structures used to make money after launch.

We’re not saying these things to be insulting, we aren’t coming here because we don’t care, we’re coming here because we like your game and we’d like to see it succeed but as even the Elephant in the room (WoW) has demonstrated, you cannot do that without implementing some of the things that other games have done that have been major improvements to the industry as a whole.

How come you can say things like this, and half the forum is shouting that this is a clone. There’s a lot of things in this game taken from other games. That you don’t think so only shows a lack of experience with other games.

The crafting in this game isn’t unique or even close to unique. The downed state was taken from Left for Dead. Dynamic events existed first as Public Quests in Warhammer Online and then in Rift. Anet didn’t invent dynamic events, they only made it so that it was the main content form.

Jumping puzzles clearly exist in plenty of games. Lobby based PvP exists in many games. WvW was taken very much from DAOC.

It’s not the individual factors that make each game unique but how they’re combined. There are so many things in this game that have similar things in other games…and that’s true of every game.

Two questions for a dev.

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Vayne.8563

OP the cow analogy is lame. If a cow dies in a road, there’s a zero percentage chance of it coming back to life. Of course you get rid of it. That’s logical.

There are people in my guild who took a break for a year and they came back and play every day now. There are people in my guild in the military.

It’s just not so cut and dried.

To the Raiding People

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Vayne.8563

If they actually add something like raids (and I do mean IF), it will most likely be a more elaborate instanced version of the guild challenge. I don’t think they’ll actually ever release something in that field that will require hardcore players to complete. So no, not getting my hopes up. :P

There’s no guarantee at all that it will be instanced.

By definition it is, because its supposed to be a challenge tailored for a group of a specific size to attempt. Raid implies more coordination and larger groups than the average dungeon.

Raid implies nothing. That’s it. Nothing at all. That’s my point.

Raids in different games mean different things. There are raids in games that are mostly PvP games that have a completely different meaning than raids in a PvE game. People call Teq and the Wurm raids even in this game.

Triple thread requires massive coordination to beat, and people performing specific roles. There’s usually a condition team, a reflect team….it’s a complex undertaking.

There is nothing that says a raid has to be tailored for a group of a specific size that I’ve ever read even if that’s how it is in most MMOs prior to this.

A raid usually refers to a raid group, so you can see more people in your party at one time than you’d normally see. There were ways to set up raid parties in the open world in Rift, for example.

The tragedy that is megaserver

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Vayne.8563

I loved it pre-megaserver. With so many level 80’s I could send each of my girls out on a gathering run and be assured that the nodes were in the same place (but not on overflow). It made the runs for mats and Empyreal easy, rather than hunting on whatever MS map one happened to zone in on. There was a website at that time which showed the nodes for upper items in every map. Life was good…

The website is still there and still in operation. Just get into a zone, use the /ip command to find your server IP got to the website and farm.

That at least hasn’t changed.

Where's the story? (New Grindiness of PvE)

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Vayne.8563

OP, how are you not changing the lore? I’m not sure I understand.

Last I heard: Living and Personal story SPOILERS AHEAD:

I killed Zhaitan and I helped rescue people from Lion’s Arch after it was invaded and destroyed. Then I fought to take back Lion’s Arch, which is still in the process of being rebuilt.

I definitely 100% feel like a part of the story.

I mean I killed Scarlet and was there to watch her drill finish waking up a new Elder Dragon.

How am I not part of the lore?

Because no one else ever mentions it. There’s no impact on world lore from player actions, at least none that players see.

For example, the LS instances don’t recognize players who have completed the PS. That’s a big oversight in terms of lore continuity and player experience. If the PC is a big cheese kittencued Tyria from Zhaitan, that should be noticed and commented on. But no where in the game do players see the impact of their actions.

Check out the Living World forum for more questions about PC impact on lore.

There are definitely things mentioned in the LS that refer to the PS. I can’t recall them offhand but they’re there. You obviously have a history for example, with Trahearne when you meet him and that history is obvious in the exchange. He’s not a stranger.

But in the open world there’s never really going to be references to PS or LS. That’s the weakness of having a persistent world.

Take Orr. In Orr it has to be left pretty much as is, because some players haven’t faced Zhaitan yet, or finished their PS.

Well you can make another Orr, a different Orr for people who did finish it right? It’s a tremendous amount of work, and then what happens.

Everyone goes to the new zones and the people who haven’t finished have no one to play with and can’t get around because Orr is harder than the rest of the game till that point.

MMOs aren’t story driven, generally for reason. SWToR and TSW are both story driven MMOs to some degree but the open world generally remains unchanged. That’s the nature of the beast.

To the Raiding People

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Posted by: Vayne.8563

Vayne.8563

If they actually add something like raids (and I do mean IF), it will most likely be a more elaborate instanced version of the guild challenge. I don’t think they’ll actually ever release something in that field that will require hardcore players to complete. So no, not getting my hopes up. :P

There’s no guarantee at all that it will be instanced.

NPE Feedback [Merged] - Please read 1st post

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Posted by: Vayne.8563

Vayne.8563

So let him alone to explore the game for an hour —- How is showing your friend a bunch of stuff he could discover helpful anyway?

Why should two friends have to feel like they have to wait an hour to play together when they didn’t have to do so before the last feature pack.

As for how is showing a friend bunch of stuff helpful, well it is about playing together in the end. Maybe he could discover all of it on his own as well but this is an MMO and playing with friends is always more fun.

Mind you, there are also things in this game that a player coming for example from a different MMO wouldn’t even know to look for.

I played with my friend. I just didn’t feel the need to preempt the game for him. I hung out, let him take the lead and explore. I didn’t say you should wait. But trying to show him a bunch of stuff he doesn’t have access to, doesn’t help him or you. It’s not giving the NPE a chance even.

What I was trying to show him were things like combo fields (which the NPE never helps you learn about) and underwater combat, enough to give him a sample of what the game had to offer. Of course, NPE locked away any of his potential combo finishers (he was on Mesmer and never got a staff) until later levels, so that fell flat, and it also locked away underwater combat for quite some time. In addition, it was really hard to make it feel like not so much of a grindfest when no events spawned near us You heard that right. We found nada and the guide arrow wasn’t helpful because it was just pointing us toward the dodge tutorial we had already completed.

If ArenaNet wants new players to learn quickly that dynamic events are one of the main parts of the game, they need to increase the density in the starter areas. This may mean making some events run more frequently or it may mean making new events. It should not allow me to run around the starter zone for a half hour not even knowing they exist, and that’s the impression my friend had. He played during the trial weekend and never even learned that dynamic events existed. I couldn’t even say “hey, let’s go do this event over here” because I didn’t get any notification that there was one.

First of all combo fields aren’t necessary for a character under level 20. They’re not needed at all. The fact that you wanted to tell them about him doesn’t really matter. They’re simply not necessary.

More to the point, they’re not locked away. You can go into the city at level 2. You can buy a staff for 1 silver and change as soon as you have 1 silver and change. Then you have a staff.

There’s first level staves on the trading post of 75 copper. You’re with him and you can eitehr tell him how to use the trading post or buy him a staff, right? It’s not that big a deal, unless you want to make it a big deal.

Why sit and wait for a staff to drop? Is that how you play.

A new player don’t need a staff (indeed it’s not the best weapon for a mesmer anyway) and an experienced player playing with a new one has so many ways to get that guy a staff it’s not funny.

does GW2 have a future?

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Vayne.8563

(…) Context is often everything, but so is jamming words into people’s mouths(…) .

Yeah. He’s doing it constantly, as long as I remember.
And do note – he never acknowledge he’s wrong, even if You catch him on contradictions, nor he acknowledge You’re right, when You are. Sometimes he’s right, I’m not saying he’s not – but if You agree with him on 1 point out of 10, he takes it like complete win on all accounts. So much for constructive criticism.
And try to forget to write “it’s my opinion” (which is obvious) and You’ll be jammed with accusations of lies and spreading misinformation

And the people I argue with always admit they’re wrong. lol

I agree with these people so they’re right. Logically speaking, we can’t all be right. Anyone most of the time, I don’t talk in absolutes. I’m more careful with how I speak than many.

And I wouldn’t talk about lying much after a post like yours.

Well – I will try to use Your weapon.
We’ve ben doing this dance for more than a year and a half? Taking into consideration, I left since xmas’13 till 2 months ago, and now left again, visiting only forums (more fun than playing). We’ve been talking in about… 50 topics? 80? Maybe more.
I remember to admit I’m wrong more than 10-15 times… because guess what. You were actually right! Yep, I can’t believe it as well!
But hey – I never eeeeeever seen You do it. No matter if it was in dialogue with me, or in any other thread, I wasn’t involved above simply reading.
Whenever I (or anyone else) pinpointed You to weak point of Your logic, to the flaw of this particular change of thoughts, there was no answer. You either ignored that point and focused 100% on others in our discussion, or You complitly left without a word. And my feelings were hurt…

I can remember admitting I was wrong on more than one occasion on these forums. So demonstrably, what you’re saying isn’t true. I don’t always admit I’m wrong, because I’m not always wrong. And much of what I say is opinion which can’t be wrong.

But I don’t often tell other people they’re wrong either. I tell them I disagree and give the reasons why. Then they put words into MY mouth and say I’m wrong. It’s wrong to do that…then people accuse me of putting words into their mouths.

As for me leaving, there are times in life I have to go and often I don’t get back for a while. By then the conversation has moved on.

See this is a bit of a fallacy… saying opinions can’t be wrong. When your opinion is regarding something provable via scientific method, it’s not an opinion. Example: You cannot have a difference of opinion regarding whether vaccines are necessary to save lives… because it’s not opinion. So saying “I’m not wrong, it’s my opinion” doesn’t always work.

Whether that the case with you Vayne is beyond my desire to care.

Nice strawman. Obviously your opinion of how enjoyable a game is, or how good a chance to a game is isn’t going to be scientific fact.

anet's lack of transparency

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Vayne.8563

It strikes me as that place where your dad knows he’s lost but keeps driving ahead. This is Anet.

I recently re-installed and the TP was removed from Queensdale, uhm, why? Probably because the new TP layout is rubbish. Why is selling to bids the auto choice? This will lose new players money because they’ll assume that the game has their interests at heart.

Eg. New player get’s an exotic, bid of 1 copper is there…gratz new player you just lost a ton of gold.

Maybe I’m wrong but if I am it means the new TP is more confusing than the old one. You see my point? Lose lose, WD Anet, WD. Slow clap.

New TP isn’t more confusing than the old one and the overwhelming response to it has been positive. Even with all the people who enjoy pointing out flaws in the game,. the response has been overwhelmingly positive.

Admittedly it’s hard to change from one system to another but that’s something that new players won’t have to worry about.

I’m relatively certain this is better for new players than the last one.

You should define overwhelmingly positive response. 1 person typing overwhelmingly positive posts on every thread does not mean that the response to the change was overwhelmingly positive. That doesn’t mean the response to the change was particularly negative either, but just because the response wasn’t negative doesn’t automatically make the change an 11/10.

When I say overwhelmingly positive, in every single thread that people posted negative stuff in,. more than 80% of the posts on those threads were positive. You can go back to any thread complaining about it and check that if you want.

Do you even read the forums?

To the Raiding People

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Posted by: Vayne.8563

Vayne.8563

Please stop spreading fake data about how GW2 is just behind WoW.

WoW is measured in active subscriptions and GW2 is measured in sales. Games likes GW2 and League of Legends are hard to measure with a subscription based game.

Both LoL and GW2 post data about “active” players that should really taken with a grain of salt, because the definition of an active player is vague.

It’s blatantly obvious that WoW is miles ahead of all MMOs still, which shows in many small things.. ie. more twitch viewers, EU WoW forum being more active than NA/EU GW 2 forum etc.

Anyway, both games are totally different MMOs. I have quit WoW long ago as I don’t have the time and disagree with its direction, but GW2 is nowhere near WoW level right now.

There are only a few sites that can measure MMO popularity. Raptr, Overwolf, Xfire and even Google Trends (which measures searches) all put Guild Wars 2 as either the game behind WoW, or the game behind Final Fantasy, and very close to it even then.

I’m not counting active subscriptions. I’m counting hours played, or in the case of Xfire unique log ins during a month period.

Guild Wars 2 is the #10 game right now on Xfire. The only MMORPG that’s higher is WoW. It’s the #7 game on Overwolf. The only MMORPG higher is WoW.

Did you have some actual evidence that this data is fake?

Hell even Google Trends shows Guild Wars 2 as the #2 searched for game. Where’s your data?

Edit: Just checked, Guild Wars 2 is #11 on Xfire. SWToR is just above it and only WoW is above that (as far as MMORPGs go).

It’s always second or third on all these lists.

(edited by Vayne.8563)

Raids are coming to GW2!

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Posted by: Vayne.8563

Vayne.8563

I’d love some incredibly difficult content made for 5-10 players. That’s my general idea of fun. On megaserver I’m regularly surrounded by zounds of players, anyway. And no, after 1,5 year of playing I’ve never participated in a guild mission. We tend to do all the available instances without stacking, skipping and any kind of exploits and have a decent amount of fun doing so.

Besides, if my small guild will be able to join some other, larger, in order to participate in this raid content, I’ll be glad. Otherwise, however, it’s just a waste of development resources as far as I am concerned.

Some of the guild missions are massively fun. Particularly puzzles and rushes. You should try some.

GW2 gets a lot of things right

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Vayne.8563

Finally did some pvp yesterday. It was great
Spent a lot of time following around some zerg group and trying to learn what to do. Map feels huge.

Sounds like you did WvW, not PvP. PvP is teams of 5 and the maps, while large for some game’s standards of PvP maps, are really not that big. Still, WvW is a totally different monster.

I think you will find, though, that your first point ties in with your last two. The game has been built entirely around player cooperation, which actually annoys trolls, because they really can’t, well, troll. They can’t impede anyone’s progress, so they either give up trying to troll or move on to another game.

“Built entirely around player cooperation”? LOL, a game with no clear healer, tank, dps? Most of the pve content you can solo, lol, which cooperation are you talking about? I think you are talking about another game here, not GW2.

I think you might not being thinking about cooperation. In a trinity game, everyone has a role, but everyone is basically doing their role. Everyone doesn’t rez everyone else. Everyone can’t combo with everyone else.

In most other games, if you tag a mob before someone else, you own the mob. People get mad when you start fighting their mob. That’s how most games are. That’s competitive.

When you worry about some guy stealing your node while you’re busy fighting, that’s not cooperative.

It’s not just about having a role in a fight. The tank isn’t cooperating. He’s standing there doing a rotation while eating a sandwhich at the same time. He’s happy as long as everyone stays out of his way. One warrior draws aggro and boom, so much for cooperating.

To the Raiding People

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Vayne.8563

I don’t know what you expect. They hired a raid developer and then came into the raid thread and said they are doing raids and will have a CDI on it soon. I fail to see how that is not Anet hyping up raids. They want us to tell them what we want, so raids should be exactly what the players decide they should be.

Of course if it isn’t an instanced raid with a fixed number of players I can guarantee you it will fail miserably.

Thats’ not quite what they said. They said they’d be discussing guild raids, which might not be just raids. Again, mentioning something is not hyping something.

There’s a CDI coming. There’s no evidence work on this has even been started. If you confuse mentioning something with hyping it, no wonder these forums are in the shape they are.

Forum: Anet communicate with us! We demand more communication.
Anet: Okay we’ll be starting a CDI on Raids after the current CDI.
Forum: Anet is hyping raids.

Anet can’t even say a single sentence without someone getting hyped or hyping it. Not one sentence. And people wonder why they don’t want to talk about stuff.

is it why NO expansion?

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Vayne.8563

With the “New” Anet’s track record, I don’t even think that I would buy an expansion but rather wait/play new games.

Anet’s track record is pretty good. I think you’ll find a whole lot of people would buy an expansion.

To the Raiding People

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Posted by: Vayne.8563

Vayne.8563

From the traditional MMO player’s mindset, GW2 is dead because of the lack of endgame, where endgame is only seen as raiding. Whenever I see someone bring up GW2 in a traditional MMO, someone always brings up the lack of raiding. They simply don’t know what to do when what every other MMO has taught them to do isn’t there.

For that reason, I wouldn’t be surprised if they actually implemented a traditional raid-like instance. However, ArenaNet wouldn’t be able to keep these people happy for long so there’s really no point, unless they’re also planning on adding constant vertical progression that actually matters.

More than likely, what ArenaNet will probably do is simply make another Tequatl-like encounter but put it in a box this time. I doubt they would devote a lot of resources to it considering only a small percentage will probably try it, so I wouldn’t expect anything big.

According to every source we have access too that measures the popularity of MMOs, Guild Wars 2 is just behind WoW and pretty close to Final Fantasy. None of the other MMOs even come close.

It doesn’t matter what people say in other MMOs. They obviously play them because they like them. I don’t play them because I don’t like them. That’s the point.

Anet isn’t looking at those other MMOs and thinking we’re going to get those people. I don’t think they can. I’m pretty sure they don’t think they can.

They can get the whole lot of people who might like to play an MMO but not a traditional one.

I’m guessing that out of all the gamers that exist on this planet, the players who might like Guild Wars 2 are greater than the number of players who might like traditional MMOs.

does GW2 have a future?

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Vayne.8563

Saying the genre is doomed is somehow helpful? Okay then.

The guy may not have been trolling, but his post was in no way constructive. He said the entire genre is dying.

At any rate, I’m pretty sure he’s being ironic and trying to say the opposite.

Only one sentence in the post I was responding to was referring to addressed the “doomed” poster. The other three paragraphs were all addressed at complaints in general.

I read the entire post (which seems to have been deleted). I didn’t see a single constructive line in the post.

Why argue just to argue? The guy wasn’t complaining anyway, it was sarcasm, but even if he were complaining, there wasn’t anything constructive in that post. Stop defending the indefensible.

does GW2 have a future?

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Vayne.8563

Maybe you wanna go away with your cheap trolling, before you get a report?
As for the other ppl complaining. You really didnt got tired of this, dont you? You just cant wait for a new topic like this to complain about everything? Even there are at least 20 topics about this?
For ppl who dont believe this game have a future, why you are still here? Why dont you go somewhere else instead of “poisoning” with that continue negativism? You realise some possible newbies pays for the game and they can be influenced very easy by what do you say? Meh, they payed few dollars for the game, but they wont try the game cuz YOU say the game has no future and other negative things, so who cares. You WONT solve nothing if you complain.
This game survived against some “big” games (that in the end, some of those games proved to be a big fail) and it’s still standing very good and i bet will survive to the future games too, like black desert, start citizen, etc. You dont like cuz it’s too casual and you dont get “enough” content? Fine, try other games.

Generally, the people complaining do so because they care about the game. They aren’t here just to say bad things about it, they are here because they want someone with power to change them to eventually hear it.

GW2 started great, and is still awesome, but many of the decisions made have been problematic. We’ve watched friends and guildies leave. We’ve seen people become more and more frustrated and dissatisfied. We’ve seen more and more decisions be made that hurt the playing experience and come with no explanation.

Newbies are important, yes, but having a more dedicated core of players who will actually still be here in six years is also important. Having new people coming in for a few months at a time when there’s a sale isn’t a long term plan if the base players are leaving in high numbers.

If someone is running around Queensdale shouting that the game is horrible in map chat, then sure, that’s highly unhelpful. But coming to a forum which the devs say they read and identifying problems isn’t.

Saying the genre is doomed is somehow helpful? Okay then.

The guy may not have been trolling, but his post was in no way constructive. He said the entire genre is dying.

At any rate, I’m pretty sure he’s being ironic and trying to say the opposite.

Could we have ESC close the top most window?

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Posted by: Vayne.8563

Vayne.8563

While this doesn’t help you directly, there is an option in the options menu to disable closing windows with escape. For a single item it might not be worth it, but if you’ll be buy/selling for a bit, it might be worth disabling.

Broken events for Treasure Hunter

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Vayne.8563

Yep. I don’t get why Anet insists on linking things to unstable events. They did it with the trait unlocks too.

It’s terrible decision making.

How do the people who design these things not know these events bug frequently. If they do know, how can they think it’s fun to have to wait for reset to attempt something.

To the Raiding People

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Posted by: Vayne.8563

Vayne.8563

I’ve seen a lot of people talking about raids in threads. Please don’t get your hopes up for what a “raid” is. Raids in Guild Wars 2 are likely to be immensely different than raids in other games. Just the idea that there’s no trinity in Guild Wars 2 makes raiding a whole differerent kettle of fish.

More to the point, I think the raids will be like guild missions. Directly associated with guilds. If you don’t have a big enough guild, you might not be able to raid at all. If you have a casual guild that isn’t interested in raiding, you might have to join a bigger raiding guild or at least a bigger guild that raids.

The thing is, a lot of people are totally hyping themselves up for this, and for a surety, they’re going to blame Anet when those raids don’t meet those expectations.

We only know one thing about raids so far.

They’re going to be discussed in a CDI as part of the Guild CDI initiative. That’s ALL we know.

Don’t hype yourself up and if you do, don’t blame Anet when you don’t get what you think you’re going to.

anet's lack of transparency

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Vayne.8563

Selling to bids being the auto choice was exactly what the old TP did. When they did try to make selling match the current low sale price there was an uproar.

The TP was removed from the starting zone because the TP isn’t explained to new players until level 8. But instead of phasing him out for new players or tell them to come back later, they chose to smite them from the world.

It was also likely removed to get all the icons off the maps except for the ones new players absolutely need to see. Older players may not realize it, but the map is a mess of icons of all kinds, and for new people, it’s easier to learn stuff if you introduce stuff slowly. So you get them used to the icons they need earliest and then keep adding them as they level.

This is the way most teaching works.

Where's the story? (New Grindiness of PvE)

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Posted by: Vayne.8563

Vayne.8563

OP, how are you not changing the lore? I’m not sure I understand.

Last I heard: Living and Personal story SPOILERS AHEAD:

I killed Zhaitan and I helped rescue people from Lion’s Arch after it was invaded and destroyed. Then I fought to take back Lion’s Arch, which is still in the process of being rebuilt.

I definitely 100% feel like a part of the story.

I mean I killed Scarlet and was there to watch her drill finish waking up a new Elder Dragon.

How am I not part of the lore?

does GW2 have a future?

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Vayne.8563

If Anet don’t start releasing new content soon, there’s going to many people abandoning this sinking ship. It’s shame, GW1 had such a long run and people still play it, whereas GW2 is already dying after 2 years.

Guild Wars 1

Guild Wars: Prophecies – April 26, 2005 (6 classes, Tyria, 4 Elite Missions)

Guild Wars: Factions – April 28, 2006 (added 2 new classes, Cantha, skills, 2 Elite Missions)

Guild Wars: Nightfall – October 26, 2006 (added 2 new classes, Elona, skills, heroes, 1 Elite Mission)

Guild Wars: Eye of the North – August 28, 2007 (introduced Norns and Asurans, added new areas to Tyria, skills, new heroes, 18 dungeons)

A lot for its first 2 year and 4 months.

Guild Wars 2

I’m not sure what point you’re trying to make here.

You’ve chosen a game that, by your reckoning, hasn’t been updated in 7 years yet is still being played. That means if Anet did nothing more with GW2 then it has at least another 5 years of life in it.

Unless you think that GW1 is dead. Then nothing can save GW2, if GW1 had all those updates in the first two years and died anyways.

Personally, I think there’s a lot of life left in GW2. But then I also think that on Nov. 4, we’ll find out that the new pact forward camp is located in a new zone.

The Point he/she makes is..GW1 with all that content, lore and story was by far the superior game, GW2 just looks better! That is what gives it its longevity!

What a weird conclusion to make. Guild Wars 2 is newer than Guild Wars 1. It doesn’t have the time to be 8 years old yet. It’s only 2 years old.

Since you have no way of knowing how many people will be playing Guild War 2 in 8 years, you have no way of knowing which game will be more popular in 8 years.

In fact, you don’t even know if more people were playing Guild Wars 1 after two years than Guild Wars 2. It’s all guesswork on your part.

anet's lack of transparency

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Posted by: Vayne.8563

Vayne.8563

It strikes me as that place where your dad knows he’s lost but keeps driving ahead. This is Anet.

I recently re-installed and the TP was removed from Queensdale, uhm, why? Probably because the new TP layout is rubbish. Why is selling to bids the auto choice? This will lose new players money because they’ll assume that the game has their interests at heart.

Eg. New player get’s an exotic, bid of 1 copper is there…gratz new player you just lost a ton of gold.

Maybe I’m wrong but if I am it means the new TP is more confusing than the old one. You see my point? Lose lose, WD Anet, WD. Slow clap.

New TP isn’t more confusing than the old one and the overwhelming response to it has been positive. Even with all the people who enjoy pointing out flaws in the game,. the response has been overwhelmingly positive.

Admittedly it’s hard to change from one system to another but that’s something that new players won’t have to worry about.

I’m relatively certain this is better for new players than the last one.

Too few players wanting difficult content?

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Posted by: Vayne.8563

Vayne.8563

I suspect the QQ will be from small and middle sized guilds, rather than casuals. Like when Guild Missions first came out.

That’s just describing casual guilds.

Ah, yeah, because obviously big zerg is more hardcore than a small group.

Big guilds aren’t necessarily hard core and small guilds aren’t necessarily casual. Small dungeon running guilds exist, where people just run dungeons as a team. They get really good because it’s the same handful of dedicated guys. Some small guilds run around WvW as havoc groups. They’re not big guilds but they’re definitely hard core about their gaming.

Some people just like to know and be friends with everyone in their guild.

By the same token, I wouldn’t call many of the big guilds I’ve seen hard core, since they take literally anyone.

NPE Feedback [Merged] - Please read 1st post

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Posted by: Vayne.8563

Vayne.8563

Dialogue relating to stuff that has been skipped should be thrown out.
And ToTFG should happen before the Cathedral of Silence and Source of Orr story.

NO, Personal Story order shouldn’t have been changed in first place. Don’t “fix” what wasn’t broken. It had some failures, I admit, but the current state made it even worse.

I think I know the reasoning behind the change, though it was done badly. There are SPOILERS BELOW!!!

There are essentially two story arcs that take place in Orr. There’s Trahearne’s Wyld Hunt and there’s the slaying of Zhaitan. Those stories are really separated arcs. That you’re doing and what Trahearne is doing is related but separate.

The thing is, when you fight Zhaitan, most people hate that battle. I mean they really hate it. They think it’s anticlimatic (which if you’re expecting a boss fight, it really is). But what really happened was that bit by bit, long before you enter Arah Story Mode, you’re talking Zhaitan out, one piece at a time. You’re blinding it, cutting off its food supply, cutting off its ability to make undead. Then you hit it with an anti dragon magic weapon which was designed using Professor Gor’s theories.

The problems is you end up doing the blinding and starving bit in the old order BEFORE Trahearne does his. Which means it’s your story, long break, Trahearne’s story and back to your story…which doesn’t work. It makes the last battle even more anticlimactic.

I think they did this to bring the Zhaitan arc next to where you fight Zhaitan.

The only way it could really work is to completely redo it, not just switch around the scenes. Change the references to things that didn’t happen.

It’s probably a lot more work than it’s worth.

Chat/Whisper Question

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Posted by: Vayne.8563

Vayne.8563

How do you whisper someone on the character select screen???

NPE Feedback [Merged] - Please read 1st post

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Posted by: Vayne.8563

Vayne.8563

If Chris sees this: I was wondering if you got any updates related to the fixing of the Personal Story, eh? There seems to be a few bugs that need to be fixed as I have seen here. :/

THIS.

I just did The Source of Orr (Sayeh appears and fights and none of the other NPC’s freak out, also Reza explains to us the eyes we “saw” [when we haven’t seen them yet under the new order] are his family) at lvl 70.

Then at level 80 I did Temple of The forgotten God (introduced to Sayeh for “the first time”, and finally see the first eye [which isn’t Reza]). Also the prelude to that last Trahearne mentions Ceara not forgiving us for Tonn’s death even though that’s been skipped and we had 0 to do with his death in this version of the personal story.

Dialogue relating to stuff that has been skipped should be thrown out.
And ToTFG should happen before the Cathedral of Silence and Source of Orr story.

In it’s current form I may as well be doing the personal story in fractals.
Because it’s fragments of the original story all in the wrong order.

Non-linear storytelling. It’s what made Pulp Fiction so much fun! It’s the very foundation upon which the frnordly Illuminatus! trilogy was built. Unfortunately, it doesn’t seem to be quite as effective in an MMO, leading one to wonder: how did this portion of the NPE pass all that rigorous testing?

You read Illuminatus! I enjoyed that…though I liked Schroedinger’s Cat more. The more I learn about you, the more I understand your posts. lol

That darned cat! Hmm. Schrodinger… ‘kitten’ as a substitute for certain words… Coincidence? Or — synchronicity? What the Potter Stewart are they up to?

LMFAO! I forgot all about Potter Stewart. That’s brilliant stuff.

And yes, non-linear storytelling can work. What Guild Wars 2 has done isn’t quite non-linear, but your experience of the end story can be affected by the beginning story.

For example there are end stories you can choose that introduce characters from beginning stories of different races. If you played those stories on another character, you’ll meet characters who you know (even if your character doesn’t). It’s quite a web they weave.

But you’d have to play multiple characters through the story to see it at all.

does GW2 have a future?

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Posted by: Vayne.8563

Vayne.8563

My experience with the megaserver is different. Because I’m not really looking for crowds. But after the megaserver, even at odd hours I’d run into people everywhere, in passing. It was cool.

NPE Feedback [Merged] - Please read 1st post

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Posted by: Vayne.8563

Vayne.8563

If Chris sees this: I was wondering if you got any updates related to the fixing of the Personal Story, eh? There seems to be a few bugs that need to be fixed as I have seen here. :/

THIS.

I just did The Source of Orr (Sayeh appears and fights and none of the other NPC’s freak out, also Reza explains to us the eyes we “saw” [when we haven’t seen them yet under the new order] are his family) at lvl 70.

Then at level 80 I did Temple of The forgotten God (introduced to Sayeh for “the first time”, and finally see the first eye [which isn’t Reza]). Also the prelude to that last Trahearne mentions Ceara not forgiving us for Tonn’s death even though that’s been skipped and we had 0 to do with his death in this version of the personal story.

Dialogue relating to stuff that has been skipped should be thrown out.
And ToTFG should happen before the Cathedral of Silence and Source of Orr story.

In it’s current form I may as well be doing the personal story in fractals.
Because it’s fragments of the original story all in the wrong order.

Non-linear storytelling. It’s what made Pulp Fiction so much fun! It’s the very foundation upon which the frnordly Illuminatus! trilogy was built. Unfortunately, it doesn’t seem to be quite as effective in an MMO, leading one to wonder: how did this portion of the NPE pass all that rigorous testing?

You read Illuminatus! I enjoyed that…though I liked Schroedinger’s Cat more. The more I learn about you, the more I understand your posts. lol

Would you like an open world dungeon?

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Posted by: Vayne.8563

Vayne.8563

We already had an open world dungeon and I loved it. It was called Tower of Nightmares. So yeah.

does GW2 have a future?

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Posted by: Vayne.8563

Vayne.8563

why do we argue about gw2?

because we love the idea of the game.

will it have a future on its current path?

yes but a very short one.

will it change?

not likely

how likely are new players to play gw2 over other MMOs?

not likely

what type of audience should Gw2 go for?

people with no MMO experience (to better hide its Flaws and problems.)

will experienced MMO gamers enjoy this game?

not for long

Your post is amazingly biased.

On what do you base the answers to these questions, besides personal opinion.

There are a whole lot of people out there, experienced MMO players who are tired of the old MMO or never liked it. We’re not like 3 guys sitting on our parent’s basement. There’s a lot of people very disenfranchised by old school MMOs. We don’t like them any more, or like me, we never really liked them.

You did, so you think this game has no future. But it has a future, because there are enough guys like me out there that wouldn’t play WoW if it were completely free.

Too few players wanting difficult content?

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Posted by: Vayne.8563

Vayne.8563

/threadwin

Just because you say threadwin, doesn’t mean anything’s been won. Do you see the game getting much harder. I don’t. Do you want to know why? Because Anet knows what side the bread is buttered on.

The thread was lost the moment someone tried to convince the rest of us that the MMORPG playerbase largely consists of people who want hard/challenging content.

Maybe they should take the words RPG out of it, and just make it a fighting game. Yeah, that’s the ticket.

Can’t wait till the new Raid content comes out.
Gonna be fun watching your reaction.

I can’t wait till the new raid comes out too. Because it’s so not going to be what you’re expecting it to me. I’m going to be massively entertained at the outcry of people who think raiding is the raiding they new before. I’m pretty sure there’s zero chance that will be the case.

The joke’s on you. I never raided before. You have no idea what I’m expecting.
Still – i feel tears coming – and I believe they’ll be mostly cried by casuals.

We shall see.

I’ve beaten all the content in this game except Liadri, mostly because I found it boring/annoying. I’m 100% sure I could have sat there and tried again and again. I just didn’t enjoy it.

I’ve done Triple Threat. All the guild missions. But they’re making it guild stuff, and a lot of casual players don’t guild up or are in very very small guilds.

It’s certainly not going to affect me that way.

It’s not the content itself, but the massive QQ by the casuals that will get to you. That’s what I’m expecting at least.

I suspect the QQ will be from small and middle sized guilds, rather than casuals. Like when Guild Missions first came out.

does GW2 have a future?

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Posted by: Vayne.8563

Vayne.8563

(…) Context is often everything, but so is jamming words into people’s mouths(…) .

Yeah. He’s doing it constantly, as long as I remember.
And do note – he never acknowledge he’s wrong, even if You catch him on contradictions, nor he acknowledge You’re right, when You are. Sometimes he’s right, I’m not saying he’s not – but if You agree with him on 1 point out of 10, he takes it like complete win on all accounts. So much for constructive criticism.
And try to forget to write “it’s my opinion” (which is obvious) and You’ll be jammed with accusations of lies and spreading misinformation

And the people I argue with always admit they’re wrong. lol

I agree with these people so they’re right. Logically speaking, we can’t all be right. Anyone most of the time, I don’t talk in absolutes. I’m more careful with how I speak than many.

And I wouldn’t talk about lying much after a post like yours.

Well – I will try to use Your weapon.
We’ve ben doing this dance for more than a year and a half? Taking into consideration, I left since xmas’13 till 2 months ago, and now left again, visiting only forums (more fun than playing). We’ve been talking in about… 50 topics? 80? Maybe more.
I remember to admit I’m wrong more than 10-15 times… because guess what. You were actually right! Yep, I can’t believe it as well!
But hey – I never eeeeeever seen You do it. No matter if it was in dialogue with me, or in any other thread, I wasn’t involved above simply reading.
Whenever I (or anyone else) pinpointed You to weak point of Your logic, to the flaw of this particular change of thoughts, there was no answer. You either ignored that point and focused 100% on others in our discussion, or You complitly left without a word. And my feelings were hurt…

I can remember admitting I was wrong on more than one occasion on these forums. So demonstrably, what you’re saying isn’t true. I don’t always admit I’m wrong, because I’m not always wrong. And much of what I say is opinion which can’t be wrong.

But I don’t often tell other people they’re wrong either. I tell them I disagree and give the reasons why. Then they put words into MY mouth and say I’m wrong. It’s wrong to do that…then people accuse me of putting words into their mouths.

As for me leaving, there are times in life I have to go and often I don’t get back for a while. By then the conversation has moved on.

does GW2 have a future?

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Posted by: Vayne.8563

Vayne.8563

(…) Context is often everything, but so is jamming words into people’s mouths(…) .

Yeah. He’s doing it constantly, as long as I remember.
And do note – he never acknowledge he’s wrong, even if You catch him on contradictions, nor he acknowledge You’re right, when You are. Sometimes he’s right, I’m not saying he’s not – but if You agree with him on 1 point out of 10, he takes it like complete win on all accounts. So much for constructive criticism.
And try to forget to write “it’s my opinion” (which is obvious) and You’ll be jammed with accusations of lies and spreading misinformation

And the people I argue with always admit they’re wrong. lol

I agree with these people so they’re right. Logically speaking, we can’t all be right. Anyone most of the time, I don’t talk in absolutes. I’m more careful with how I speak than many.

And I wouldn’t talk about lying much after a post like yours.

does GW2 have a future?

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Posted by: Vayne.8563

Vayne.8563

If you don’t Role play, you have no future here. We’ll be still here ushering GW 2 into a new age of MMO gaming and buying gems! Have a nice day in some other game with a terrible world and no imagination such as this one that has a great world and lore across two games and much more!

I take it you’re using the term role-play in a very broad sense. Because a lot of people who like to immerse themselves in character, lore and story aren’t RPers…or don’t consider themselves RPers anyway.

My Feedback on GW2

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Posted by: Vayne.8563

Vayne.8563

It’s not just different materials though.

The Armageddon, Draconic and Scale chestpieces are all metal, and the Midnight Ice applied to all three is a different color.

Okay that’s just weird. lol

The reason I keep logging in. :)

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Posted by: Vayne.8563

Vayne.8563

I have a friend just like you. When he gets one class to 80 he simply buys a new slot and starts again. He loves it. He doesn’t even have a full set of exotics for one of his toons yet.

Me I have 3 80s, but I only ever play my ranger. Nothing else.

I have four legendaries and full ascended on at least my mesmer, and a bunch of other ascended weapons floating around other characters. Working on my main guardian’s ascended armor now, then I’ll do medium ascended for my ranger.

My Dream Patch Notes [Suggestion]

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Posted by: Vayne.8563

Vayne.8563

Condition Cap Fix

Probably the most important thing in PvE they haven’t fixed, or rather, found a better solution to than the terrible, supposedly temporary, kludge they’ve been using since pre-launch. The cap might be fine to leave in PvP/WvW for obvious reasons, but in PvE it undermines entire skills/builds/professions just because something similar is involved in the fight.

But hey, the last thing they said about this was that they were working on it, about 18+ months ago, so we’ve got that going for us.

January of last year actually, twenty two months since they stated that had a ‘fix’ incoming. Apparently the fix was to pretend it isn’t a problem and ignore the players that speak up about it.

I don’t remember that? Do you have a link to that post by any chance?

Levelling up too fast (feedback)

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Posted by: Vayne.8563

Vayne.8563

It doesn’t matter if you’re level 18 or 20 or 40 in a 1-15 zone. You can just do the content. The game isn’t necessarily designed to lock you out of content because you’re a higher level.

You’re putting pressure on yourself. The game isn’t pressuring you to move on. Play how you like and ignore the number.

The reason I keep logging in. :)

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Posted by: Vayne.8563

Vayne.8563

This week I got my 20th 80. Most of my characters are themed, so I like getting a certain look. Keeps me logging in for the most part.

It’s not quite roleplaying…but it’s not not roleplaying if you see what I mean. My characters exist in my head as individuals with individual tastes.

My Feedback on GW2

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Vayne.8563

I’d say this is a pretty fair-minded assessment OP.

The only thing I’d chime in on is regard to the dye colors. Apparently different “materials” dye differently. It was an effort at realism. Dying a metal the same as a leather will look different.

Probably doesn’t help your complaint much, though.

is it why NO expansion?

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Posted by: Vayne.8563

Vayne.8563

but ONLY. that why they comes up those crap item on TP.
thats why they making Outfit to replace armor skin.
let me ask you guys when its the last time you see the armor skin came out.
i dont think they really care what the players think.

Of course they care about what players think. Which doesn’t mean ALL players. Different players have different thoughts. They care what the majority things, most likely.

is it why NO expansion?

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Posted by: Vayne.8563

Vayne.8563

NC won’t. if not making money they will press the stop button. just like “Taula Rasa” and “City of hero” made the game life end

Good thing the game is making money then.

Too few players wanting difficult content?

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Posted by: Vayne.8563

Vayne.8563

/threadwin

Just because you say threadwin, doesn’t mean anything’s been won. Do you see the game getting much harder. I don’t. Do you want to know why? Because Anet knows what side the bread is buttered on.

The thread was lost the moment someone tried to convince the rest of us that the MMORPG playerbase largely consists of people who want hard/challenging content.

Maybe they should take the words RPG out of it, and just make it a fighting game. Yeah, that’s the ticket.

Can’t wait till the new Raid content comes out.
Gonna be fun watching your reaction.

I can’t wait till the new raid comes out too. Because it’s so not going to be what you’re expecting it to me. I’m going to be massively entertained at the outcry of people who think raiding is the raiding they new before. I’m pretty sure there’s zero chance that will be the case.

The joke’s on you. I never raided before. You have no idea what I’m expecting.
Still – i feel tears coming – and I believe they’ll be mostly cried by casuals.

We shall see.

I’ve beaten all the content in this game except Liadri, mostly because I found it boring/annoying. I’m 100% sure I could have sat there and tried again and again. I just didn’t enjoy it.

I’ve done Triple Threat. All the guild missions. But they’re making it guild stuff, and a lot of casual players don’t guild up or are in very very small guilds.

It’s certainly not going to affect me that way.

does GW2 have a future?

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Posted by: Vayne.8563

Vayne.8563

Short Answer… no.

with that said i will keep my eye on Gw2 and bounce between the forums occiasionally.

but there is sooooooooooooo many other games out there that give you that " IM HAVING FUN" feeling.

for me currently, Gw2 is not one of them.

i think like the majority, there just isnt enough to do on gw2 and i dont have trust in the developers

You’ve already said you’ve left Guild Wars 2 to play WoW. That would suggest to me that you can’t possibly really know if the game has a future. It certainly wouldn’t have a future for people who like games like WoW.

But there are a lot of us who don’t like games like WoW…and we have very few places to go.

Ergo this game has a future specifically because you don’t think it has one. You’re simply not the market for the game.

Where's the story? (New Grindiness of PvE)

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Posted by: Vayne.8563

Vayne.8563

Guild Wars 1 was linear. That was a great strength and a great weakness.

Guild Wars 2 is less linear. I prefer less linear.

Too few players wanting difficult content?

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Posted by: Vayne.8563

Vayne.8563

I played RPGs like KOTOR and Baldur’s Gate for the story and the immersion (even though at one point in one of the BG games I gave one of my characters an Eric Cartman voice pack). Any challenges encountered along the way were appreciated or not depending on my ability to overcome them. For instance, I wasn’t particularly good at some of the races in KOTOR.

The (as one friend put it, and be advised I’m paraphrasing here) ‘Sherlock Holmes stuff’ over in The Secret World was more challenging (and more fun, to me) than any amount of avoiding red circles. Unfortunately, that sort of challenge it isn’t quite as much fun the second time around, while dodging red circles never gets old… ahem.

I do like certain types of challenges, though. In City of Heroes, I loved rounding up vast quantities of foes and then trying to take them all out before they could take out my hero/villain. I try that here, in GW2, sometimes, and sometimes I almost get that happy old “It’s Clobbering Time!” feeling, but it doesn’t usually work because of rapid respawns or adds that just seem to keep on adding no matter how many foes I defeat.

In Guild Wars I enjoyed things like farming the raptors and soloing bosses for their greens – not so much for the loot, but for the fun of being able to do it. A friend and I used to take a pair of rangers into one of the Zaishen Challenge things to see how far we could get. We had strategies worked out and all that. Woo hoo. And I had a blast filling up my necro’s Master Dungeon Guide with mostly heroes/henchies.

Anyway, ramble ramble ramble. I guess I’m more or less agreeing with Vayne. Challenge isn’t the main draw for me with MMOs, but I do enjoy my share of challenges if I have fun attempting them (and I don’t feel like the devs are cheating, which is all too often the case here).

This is how I feel too. I don’t mind challenges. I do most, if not all of them. But they’re definitely not a focus for me and, I suspect, many other people.

The problem is, how can you really get a count of how many people like what? I suspect it’s a lot easier to claim you have a majority than it is to prove it.

Too few players wanting difficult content?

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Posted by: Vayne.8563

Vayne.8563

/threadwin

Just because you say threadwin, doesn’t mean anything’s been won. Do you see the game getting much harder. I don’t. Do you want to know why? Because Anet knows what side the bread is buttered on.

The thread was lost the moment someone tried to convince the rest of us that the MMORPG playerbase largely consists of people who want hard/challenging content.

Maybe they should take the words RPG out of it, and just make it a fighting game. Yeah, that’s the ticket.

Can’t wait till the new Raid content comes out.
Gonna be fun watching your reaction.

I can’t wait till the new raid comes out too. Because it’s so not going to be what you’re expecting it to me. I’m going to be massively entertained at the outcry of people who think raiding is the raiding they new before. I’m pretty sure there’s zero chance that will be the case.